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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
101 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
103} 166}
104 167
105#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
106 170
107#include "pango-font.c" 171#include "pango-font.c"
108#include "pango-fontmap.c" 172#include "pango-fontmap.c"
109#include "pango-render.c" 173#include "pango-render.c"
110 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
113 179
114typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
115 181
116static int 182static int
117shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
118{ 184{
119 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
133 199
134typedef struct cf_layout { 200typedef struct cf_layout {
135 PangoLayout *pl; 201 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
137 int base_height; 203 int base_height;
138 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
139} *CFPlus__Layout; 206} *DC__Layout;
140 207
141static CFPlus__Font default_font; 208static DC__Font default_font;
142static PangoContext *opengl_context; 209static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
144 211
145static void 212static void
146substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
151#endif 218#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 220}
154 221
155static void 222static void
156layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
157{ 224{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
160 */ 227 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
162 229
163 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 232
166 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
167} 234}
168 235
169static void 236static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 238{
172 PangoRectangle rect; 239 PangoRectangle rect;
173 240
174 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
186 253
187typedef uint16_t tileid; 254typedef uint16_t tileid;
188typedef uint16_t faceid; 255typedef uint16_t faceid;
189 256
190typedef struct { 257typedef struct {
191 int name; 258 GLuint name;
192 int w, h; 259 int w, h;
193 float s, t; 260 float s, t;
194 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
195 tileid smoothtile; 262 tileid smoothtile;
196 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
197} maptex; 265} maptex;
198 266
199typedef struct { 267typedef struct {
200 uint32_t player; 268 uint32_t player;
201 tileid tile[3]; 269 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
216 284
217 int32_t rows; 285 int32_t rows;
218 maprow *row; 286 maprow *row;
219} *CFPlus__Map; 287} *DC__Map;
220 288
221static char * 289static char *
222prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
223{ 291{
224 char *p; 292 char *p;
262 self->texs *= 2; 330 self->texs *= 2;
263 } 331 }
264} 332}
265 333
266static maprow * 334static maprow *
267map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
268{ 336{
269 if (0 > y) 337 if (0 > y)
270 { 338 {
271 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
310 378
311 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
312} 380}
313 381
314static mapcell * 382static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
316{ 384{
317 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
318} 386}
319 387
320static void 388static void
321map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
322{ 390{
323 int r; 391 int r;
324 392
325 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
333 self->oy = 0; 401 self->oy = 0;
334 self->row = 0; 402 self->row = 0;
335 self->rows = 0; 403 self->rows = 0;
336} 404}
337 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
338static void 416static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 418{
341 int x, y; 419 int x, y;
342 maprow *row; 420 maprow *row;
343 mapcell *cell; 421 mapcell *cell;
344 422
356 if (x >= row->c1) 434 if (x >= row->c1)
357 break; 435 break;
358 436
359 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
360 438
361 cell->darkness = 0; 439 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 440 }
366 } 441 }
367} 442}
368 443
369typedef struct { 444typedef struct {
404 ev.code = 1; 479 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 481 ev.data2 = 0;
407 482
408 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
409} 490}
410 491
411static unsigned int 492static unsigned int
412minpot (unsigned int n) 493minpot (unsigned int n)
413{ 494{
423 n |= n >> 16; 504 n |= n >> 16;
424 505
425 return n + 1; 506 return n + 1;
426} 507}
427 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
428/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
431 523
432MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
433 620
434PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
435 622
436BOOT: 623BOOT:
437{ 624{
438 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 626 static const struct {
440 const char *name; 627 const char *name;
441 IV iv; 628 IV iv;
442 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
465 652
466 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
469 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
551# undef const_iv 823# undef const_iv
552 }; 824 };
553 825
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 845
574NV floor (NV x) 846NV floor (NV x)
575 847
576NV ceil (NV x) 848NV ceil (NV x)
577 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
578void 860void
579pango_init () 861pango_init ()
580 CODE: 862 CODE:
581{ 863{
582 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
585} 872}
586 873
587int 874char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 875
590void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
591SDL_Quit () 884void SDL_Quit ()
592 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
593void 895void
594SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
595 PPCODE: 897 PPCODE:
596{ 898{
597 SDL_Rect **m; 899 SDL_Rect **m;
598 900
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 905
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 908
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 913
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 916
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 918
623 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
624 while (*m) 920 while (*m)
625 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
626 AV *av = newAV (); 924 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
630 931
631 ++m; 932 ++m;
632 } 933 }
633} 934}
634 935
635char *
636SDL_GetError ()
637
638int 936int
639SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
641 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 950 );
951
644 if (RETVAL) 952 if (RETVAL)
645 { 953 {
646 av_clear (texture_av); 954 av_clear (texture_av);
647 955
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 958#include "glfunc.h"
651# undef GL_FUNC 959#undef GL_FUNC
652 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 963 }
964}
654 OUTPUT: 965 OUTPUT:
655 RETVAL 966 RETVAL
656 967
657void 968void
658SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
659 970
660char * 971char *
661SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
662 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
663void 980void
664SDL_PollEvent () 981poll_events ()
665 PPCODE: 982 PPCODE:
666{ 983{
667 SDL_Event ev; 984 SDL_Event ev;
668 985
669 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 988 {
671 HV *hv = newHV (); 989 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 991
674 switch (ev.type) 992 switch (ev.type)
675 { 993 {
676 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
677 case SDL_KEYUP: 995 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1001 break;
684 1002
685 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1006 break;
689 1007
690 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
698 break; 1034 break;
699 1035
700 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1039
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1050 break;
715 } 1051 }
716 1052
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1054 }
719} 1055}
720 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
721int 1070int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1072 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
726 1075
727void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
728Mix_CloseAudio () 1093Mix_CloseAudio ()
729 1094
730int 1095int
731Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
732 1100
733void 1101void
734lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
735 CODE: 1103 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1130 }
763 } 1131 }
764#endif 1132#endif
765} 1133}
766 1134
767void 1135int
768add_font (char *file) 1136add_font (char *file)
769 CODE: 1137 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
771 1144
772void 1145void
773load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
774 ALIAS: 1147 ALIAS:
775 load_image_file = 1 1148 load_image_file = 1
778 STRLEN image_len; 1151 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
785 1158
786 if (!rw) 1159 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
788 1161
861void 1234void
862error (char *message) 1235error (char *message)
863 CODE: 1236 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1238#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1240#endif
868 1241
869void 1242void
870fatal (char *message) 1243fatal (char *message)
871 CODE: 1244 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1246#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1248#endif
876 _exit (1); 1249 _exit (1);
877 1250
878void 1251void
879_exit (int retval = 0) 1252_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1255 ExitThread (retval); // unclean, please beam me up
883#else 1256#else
884 _exit (retval); 1257 _exit (retval);
885#endif 1258#endif
886 1259
887MODULE = CFPlus PACKAGE = CFPlus::Font 1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
888 1268
889CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1282 CODE:
892{ 1283{
893 int count; 1284 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1288}
898 OUTPUT: 1289 OUTPUT:
899 RETVAL 1290 RETVAL
900 1291
901void 1292void
902DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
903 CODE: 1294 CODE:
904 pango_font_description_free (self); 1295 pango_font_description_free (self);
905 1296
906void 1297void
907make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
908 CODE: 1300 CODE:
909 default_font = self; 1301 default_font = self;
910 1302
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1304
1305PROTOTYPES: DISABLE
1306
913void 1307void
914reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
915 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
916 tc_clear (); 1317 tc_restore ();
917 1318
918CFPlus::Layout 1319DC::Layout
919new (SV *class) 1320new (SV *class)
920 CODE: 1321 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
922 1323
923 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
930 1332
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
933 OUTPUT: 1335 OUTPUT:
934 RETVAL 1336 RETVAL
935 1337
936void 1338void
937DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
938 CODE: 1340 CODE:
939 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
940 Safefree (self); 1343 Safefree (self);
941 1344
942void 1345void
943set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
944 CODE: 1347 CODE:
945{ 1348{
946 STRLEN textlen; 1349 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
948 1351
949 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
950} 1353}
951 1354
952void 1355void
953set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
954 CODE: 1357 CODE:
955{ 1358{
956 STRLEN textlen; 1359 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
958 1361
959 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
960} 1363}
961 1364
962void 1365void
963set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
964 CODE: 1367 CODE:
965{ 1368{
966 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1371 const char *pos = text;
1003 if (attrs) 1406 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
1005} 1408}
1006 1409
1007void 1410void
1008get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
1009 PPCODE: 1412 PPCODE:
1010{ 1413{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1415
1013 do 1416 do
1014 { 1417 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1419
1017 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
1018 { 1421 {
1019 PangoRectangle extents; 1422 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1431
1029 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1030} 1433}
1031 1434
1032int 1435int
1033has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1034 CODE: 1437 CODE:
1035{ 1438{
1036 int lines = 1; 1439 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1038 1441
1043} 1446}
1044 OUTPUT: 1447 OUTPUT:
1045 RETVAL 1448 RETVAL
1046 1449
1047SV * 1450SV *
1048get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1049 CODE: 1452 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1455 OUTPUT:
1053 RETVAL 1456 RETVAL
1054 1457
1055void 1458void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1460 CODE:
1058 self->r = r; 1461 self->r = r;
1059 self->g = g; 1462 self->g = g;
1060 self->b = b; 1463 self->b = b;
1061 self->a = a; 1464 self->a = a;
1062 1465
1063void 1466void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1468 CODE:
1066 if (self->font != font) 1469 if (self->font != font)
1067 { 1470 {
1068 self->font = font; 1471 self->font = font;
1069 layout_update_font (self); 1472 layout_update_font (self);
1070 } 1473 }
1071 1474
1072void 1475void
1073set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1074 CODE: 1477 CODE:
1075 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1076 { 1479 {
1077 self->base_height = base_height; 1480 self->base_height = base_height;
1078 layout_update_font (self); 1481 layout_update_font (self);
1079 } 1482 }
1080 1483
1081void 1484void
1082set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1486 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1488
1086void 1489void
1087set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1088 CODE: 1491 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1493
1091void 1494void
1092set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1093 CODE: 1496 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1498
1096void 1499void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1501 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1104 ); 1507 );
1105 1508
1106void 1509void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1511 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1513
1111void 1514void
1112size (CFPlus::Layout self) 1515size (DC::Layout self)
1113 PPCODE: 1516 PPCODE:
1114{ 1517{
1115 int w, h; 1518 int w, h;
1116 1519
1117 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1122} 1525}
1123 1526
1124int 1527int
1125descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1126 CODE: 1529 CODE:
1127{ 1530{
1128 PangoRectangle rect; 1531 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1132} 1535}
1133 OUTPUT: 1536 OUTPUT:
1134 RETVAL 1537 RETVAL
1135 1538
1136int 1539int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1541 CODE:
1139{ 1542{
1140 int index, trailing; 1543 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1143} 1546}
1144 OUTPUT: 1547 OUTPUT:
1145 RETVAL 1548 RETVAL
1146 1549
1147void 1550void
1148cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1552 PPCODE:
1150{ 1553{
1151 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1556
1154 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1561}
1159 1562
1160void 1563void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1565 PPCODE:
1163{ 1566{
1164 int line, x; 1567 int line, x;
1165 1568
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1572 --line;
1573#endif
1169 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1577}
1173 1578
1174void 1579void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1581 PPCODE:
1177{ 1582{
1178 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1179 int index, trailing; 1584 int index, trailing;
1180 1585
1181 if (line < 0) 1586 if (line < 0)
1182 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1183 1588
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1186 1591
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1593
1189 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1601 }
1197} 1602}
1198 1603
1199void 1604void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1203 self->pl, 1609 self->pl,
1610 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1206 flags 1613 flags
1207 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1208 1618
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1619void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1620draw (DC::Layout self)
1213 CODE: 1621 CODE:
1214{ 1622{
1215 int ow = SvIV (w_); 1623 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1630
1218 if (ow && oh) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1641
1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1647 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1648 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1652
1232 SvPOK_only (result_); 1653 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1234 1655
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1657 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1659
1239 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1661 }
1246} 1662}
1247 1663
1248void 1664void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1671{
1256 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1260 1679
1261 if (items < 5) 1680 if (items < 5)
1262 { 1681 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1294 } 1713 }
1295} 1714}
1296 1715
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1298 1725
1299CFPlus::Map 1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1848MODULE = Deliantra::Client PACKAGE = DC::Map
1849
1850PROTOTYPES: DISABLE
1851
1852DC::Map
1300new (SV *class) 1853new (SV *class)
1301 CODE: 1854 CODE:
1302 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1856 RETVAL->x = 0;
1304 RETVAL->y = 0; 1857 RETVAL->y = 0;
1312 RETVAL->row = 0; 1865 RETVAL->row = 0;
1313 OUTPUT: 1866 OUTPUT:
1314 RETVAL 1867 RETVAL
1315 1868
1316void 1869void
1317DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1318 CODE: 1871 CODE:
1319{ 1872{
1320 map_clear (self); 1873 map_clear (self);
1321 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1322 Safefree (self->tex); 1875 Safefree (self->tex);
1323 Safefree (self); 1876 Safefree (self);
1324} 1877}
1325 1878
1326void 1879void
1327resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1881 CODE:
1329 self->w = map_width; 1882 self->w = map_width;
1330 self->h = map_height; 1883 self->h = map_height;
1331 1884
1332void 1885void
1333clear (CFPlus::Map self) 1886clear (DC::Map self)
1334 CODE: 1887 CODE:
1335 map_clear (self); 1888 map_clear (self);
1336 1889
1337void 1890void
1338set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1892 CODE:
1340{ 1893{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1895 need_texid (self, tile);
1343} 1896}
1344 1897
1345void 1898void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1900 CODE:
1348{ 1901{
1349 tileid texid; 1902 tileid texid;
1350 maptex *tex; 1903 maptex *tex;
1351 1904
1364 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1366} 1919}
1367 1920
1368void 1921void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1923 CODE:
1371{ 1924{
1372 need_texid (self, texid); 1925 need_texid (self, texid);
1373 1926
1374 { 1927 {
1393 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1949}
1397 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1398int 1971int
1399ox (CFPlus::Map self) 1972ox (DC::Map self)
1400 ALIAS: 1973 ALIAS:
1401 oy = 1 1974 oy = 1
1402 x = 2 1975 x = 2
1403 y = 3 1976 y = 3
1404 w = 4 1977 w = 4
1415 } 1988 }
1416 OUTPUT: 1989 OUTPUT:
1417 RETVAL 1990 RETVAL
1418 1991
1419void 1992void
1420scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1421 CODE: 1994 CODE:
1422{ 1995{
1423 if (dx > 0) 1996 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1998 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1442 } 2015 }
1443} 2016}
1444 2017
1445void 2018SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 2020 CODE:
1448{ 2021{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2024 mapcell *cell;
1452 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1453 2028
1454 while (data < data_end - 1) 2029 while (data < data_end - 1)
1455 { 2030 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1457 2032
1477 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1478 2053
1479 do 2054 do
1480 { 2055 {
1481 ext = *data++; 2056 ext = *data++;
1482 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1483 2058
1484 if (cmd < 4) 2059 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1487 { 2062 {
1488 cell->stat_width = 1; 2063 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1490 } 2065 }
1491 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1494 { 2069 {
1495 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2074
1498 data += *data + 1; 2075 data += *data + 1;
1499 } 2076 }
1500 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2078 cell->flags = *data++;
1508 } 2085 }
1509 else 2086 else
1510 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1511 } 2088 }
1512 2089
2090 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2091 if (flags & (4 >> z))
1514 { 2092 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2094 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1518 } 2112 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2113 }
1534 else 2114 else
1535 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1536 } 2116 }
1537} 2117}
2118 OUTPUT:
2119 RETVAL
1538 2120
1539SV * 2121SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2123 CODE:
1542{ 2124{
1543 int x1, x; 2125 int x1, x;
1544 int y1, y; 2126 int y1, y;
1545 int z; 2127 int z;
1558 ? self->row + y 2140 ? self->row + y
1559 : 0; 2141 : 0;
1560 2142
1561 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1562 { 2144 {
1563 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2146
1565 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1566 { 2148 {
1567 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1568 2150
1570 { 2152 {
1571 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2155 int a1 = tex.a;
1574 2156
1575 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1579 } 2161 }
1580 } 2162 }
1581 2163
1582 *map++ = (r ) 2164 *map++ = (r )
1583 | (g << 8) 2165 | (g << 8)
1590} 2172}
1591 OUTPUT: 2173 OUTPUT:
1592 RETVAL 2174 RETVAL
1593 2175
1594void 2176void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2178 CODE:
1597{ 2179{
2180 int x, y, z;
2181
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2185 smooth_key skey;
1602 int x, y, z; 2186 int pl_x, pl_y;
1603 int last_name; 2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1604 2192
2193 pl_tex.name = 0;
2194
1605 // thats current max. sorry. 2195 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1608 2198
1609 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1611 2201
1612 glColor4ub (255, 255, 255, 255); 2202 memset (&key, 0, sizeof (key));
1613 2203 key.r = 255;
1614 glEnable (GL_BLEND); 2204 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2205 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2206 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2207 key.mode = GL_QUADS;
1618 2208 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2209
1623 mx += self->x; 2210 mx += self->x;
1624 my += self->y; 2211 my += self->y;
1625 2212
1626 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2230 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2231 self->tex [cell->tile [2]].smoothlevel));
1645 } 2232 }
1646 } 2233 }
1647 2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
1648 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1649 { 2240 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1651 2243
1652 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1654 { 2246 {
1655 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1662 2254
1663 if (tile) 2255 if (tile)
1664 { 2256 {
1665 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2258 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2259
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2260 if (key.texname != tex.name)
1672 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1673 if (!tex.name) 2264 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2266
1676 glEnd (); 2267 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2268 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2269 }
1680 2270
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2271 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2272 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2273
1686 if (cell->flags && z == 2) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2275 {
1688 if (cell->flags & 1) 2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
1689 { 2279 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2286
1705 // update smooth hash 2287 // update smooth hash
1706 if (tex.smoothtile) 2288 if (tex.smoothtile)
1707 { 2289 {
1708 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2324 }
1743 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1744 } 2347 }
1745 } 2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
1746 2352
1747 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2354 // this is basically counting sort
1749 { 2355 {
1750 int w, b; 2356 int w, b;
1751 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1753 { 2361 {
1754 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1755 if (smask) 2363 if (smask)
1756 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1768 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1769 && skey->level == level 2377 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1771 { 2379 {
1772 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1774 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1775 int border = bits & 15; 2383 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1779 2387
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2388 if (tex.name)
1783 { 2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
1784 if (!tex.name) 2392 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2393 {
2394 self->tex [skey->tile].unused = 0;
1786 2395
1787 glEnd (); 2396 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
1790 } 2399 }
1791 2400
1792 if (border) 2401 if (border)
1793 { 2402 {
1794 float ox = border * dx; 2403 float ox = border * dx;
1795 2404
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2409 }
1801 2410
1802 if (corner) 2411 if (corner)
1803 { 2412 {
1804 float ox = corner * dx; 2413 float ox = corner * dx;
1805 2414
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
1810 } 2420 }
1811 } 2421 }
1812 } 2422 }
1813 } 2423 }
1814 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1815 } 2429 }
1816 2430
1817 hv_clear (smooth); 2431 hv_clear (smooth);
1818 } 2432 }
1819 2433
1820 glEnd (); 2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
1821 2439
1822 glDisable (GL_TEXTURE_2D); 2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1823 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1824 2457
1825 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1828 { 2461 {
1831 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2466 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1835 2468
1836 int px = x * T; 2469 int px = x * Tw;
1837 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1838 2477
1839 if (cell->stat_hp) 2478 if (cell->stat_hp)
1840 { 2479 {
1841 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2482
1844 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2485 px + width - 1, py);
1847 2486
1853 } 2492 }
1854 } 2493 }
1855} 2494}
1856 2495
1857void 2496void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2498 CODE:
1860{ 2499{
1861 static float color[16][3] = { 2500 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1866 2505
1867 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1871 2510
1872 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1876 2515
1877 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1878 2517
1879 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1882 }; 2521 };
1883 2522
1884 int x, y; 2523 int x, y;
1885 2524
1886 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1891 2536
1892 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1896 2541
1897 if (m) 2542 if (m)
1898 { 2543 {
1899 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1900 2545
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1903 2548
1904 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2554 }
1913 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1915} 2560}
1916 2561
1917void 2562void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2564 PPCODE:
1920{ 2565{
1921 int x, y; 2566 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2574
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2575 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2577
1930 mx += self->x; 2578 mx += self->x - 1;
1931 my += self->y; 2579 my += self->y - 1;
1932 2580
1933 for (y = 0; y < sh; y++) 2581 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
1935 { 2583 {
1936 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
1937 2585
1938 for (x = 0; x < sw; x++) 2586 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2588 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
1942 2590
1943 darkness[y * sw4 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2594 }
1947 } 2595 }
1948 2596
2597 for (y = 0; y < sh; ++y)
2598 for (x = 0; x < sw; ++x)
2599 {
2600 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2601 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2602 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2603 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2604 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2605 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2606 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2607 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2608 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2609
2610 uint8_t r11 = (d11 + d21 + d12) / 3;
2611 uint8_t r21 = d21;
2612 uint8_t r31 = (d21 + d31 + d32) / 3;
2613
2614 uint8_t r12 = d12;
2615 uint8_t r22 = d22;
2616 uint8_t r32 = d32;
2617
2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2619 uint8_t r23 = d23;
2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2621
2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2631 }
2632
2633 free (darkness1);
2634
1949 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2638 PUSHs (darkness3_sv);
1953} 2639}
1954 2640
1955SV * 2641SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2643 CODE:
1958{ 2644{
1959 int x, y, x1, y1; 2645 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2704 else
2019 *data++ = 0; 2705 *data++ = 0;
2020 } 2706 }
2021 } 2707 }
2022 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
2023 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2025 RETVAL = data_sv; 2716 RETVAL = data_sv;
2026} 2717}
2027 OUTPUT: 2718 OUTPUT:
2028 RETVAL 2719 RETVAL
2029 2720
2030void 2721void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2723 PPCODE:
2033{ 2724{
2034 int x, y, z; 2725 int x, y, z;
2035 int w, h; 2726 int w, h;
2036 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2037 2738
2038 if (*data++ != 0) 2739 if (*data++ != 0)
2039 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2040 2741
2041 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
2043 2744
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2757 {
2057 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2058 2759
2059 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2060 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2061 uint8_t flags = *data++; 2767 flags = *data++;
2062 2768
2063 if (flags) 2769 if (flags)
2064 { 2770 {
2065 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2777
2072 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2073 { 2779 {
2074 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2075 2782
2076 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2077 { 2784 {
2078 tileid t = tile [z]; 2785 tileid t = tile [z];
2079 2786
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2788 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2790 need_texid (self, t);
2084 } 2791 }
2085 2792
2086 cell->tile [z] = t; 2793 cell->tile [z] = t;
2087 } 2794 }
2089 } 2796 }
2090 } 2797 }
2091 } 2798 }
2092} 2799}
2093 2800
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2801MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2802
2096CFPlus::MixChunk 2803DC::RW
2097new_from_file (SV *class, char *path) 2804new (SV *class, SV *data_sv)
2098 CODE: 2805 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2806{
2807 STRLEN datalen;
2808 char *data = SvPVbyte (data_sv, datalen);
2809
2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2811}
2100 OUTPUT: 2812 OUTPUT:
2101 RETVAL 2813 RETVAL
2102 2814
2815DC::RW
2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2817 CODE:
2818 RETVAL = SDL_RWFromFile (path, mode);
2819 OUTPUT:
2820 RETVAL
2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
2103void 2824#void
2825#close (DC::RW self)
2826# CODE:
2827# (self->(close)) (self);
2828
2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2830
2831PROTOTYPES: DISABLE
2832
2833DC::Channel
2834find ()
2835 CODE:
2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2852 Mix_HaltChannel (RETVAL);
2853 }
2854
2855 Mix_UnregisterAllEffects (RETVAL);
2856 Mix_Volume (RETVAL, 128);
2857}
2858 OUTPUT:
2859 RETVAL
2860
2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2876int
2877volume (DC::Channel self, int volume)
2878 CODE:
2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884unregister_all_effects (DC::Channel self)
2885 CODE:
2886 Mix_UnregisterAllEffects (self);
2887
2888void
2889set_panning (DC::Channel self, int left, int right)
2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2893 Mix_SetPanning (self, left, right);
2894
2895void
2896set_distance (DC::Channel self, int distance)
2897 CODE:
2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2899
2900void
2901set_position (DC::Channel self, int angle, int distance)
2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2911}
2912
2913void
2914set_reverse_stereo (DC::Channel self, int flip)
2915 CODE:
2916 Mix_SetReverseStereo (self, flip);
2917
2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2919
2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2934DC::MixChunk
2935new (SV *class, DC::RW rwops)
2936 CODE:
2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2938 OUTPUT:
2939 RETVAL
2940
2941void
2104DESTROY (CFPlus::MixChunk self) 2942DESTROY (DC::MixChunk self)
2105 CODE: 2943 CODE:
2106 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
2107 2945
2108int 2946int
2109volume (CFPlus::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2952 OUTPUT:
2113 RETVAL 2953 RETVAL
2114 2954
2115int 2955DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2957 CODE:
2958{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
2119 OUTPUT: 2970 OUTPUT:
2120 RETVAL 2971 RETVAL
2121 2972
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2123 2986
2124int 2987int
2125volume (int volume = -1) 2988volume (int volume = -1)
2989 PROTOTYPE: ;$
2126 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2994 OUTPUT:
2129 RETVAL 2995 RETVAL
2130 2996
2131CFPlus::MixMusic 2997void
2132new_from_file (SV *class, char *path) 2998fade_out (int ms)
2133 CODE: 2999 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3000 Mix_FadeOutMusic (ms);
3001
3002void
3003halt ()
3004 CODE:
3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3011 OUTPUT:
2136 RETVAL 3012 RETVAL
2137 3013
3014DC::MixMusic
3015new (SV *class, DC::RW rwops)
3016 CODE:
3017 RETVAL = Mix_LoadMUS_RW (rwops);
3018 OUTPUT:
3019 RETVAL
3020
2138void 3021void
2139DESTROY (CFPlus::MixMusic self) 3022DESTROY (DC::MixMusic self)
2140 CODE: 3023 CODE:
2141 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
2142 3025
2143int 3026int
2144play (CFPlus::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
2145 CODE: 3028 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3030 OUTPUT:
2148 RETVAL 3031 RETVAL
2149 3032
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3033void
3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3035 CODE:
3036 Mix_FadeInMusicPos (self, loops, ms, position);
3037
3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3039
3040PROTOTYPES: ENABLE
2151 3041
2152BOOT: 3042BOOT:
2153{ 3043{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3045 static const struct {
2156 const char *name; 3046 const char *name;
2157 IV iv; 3047 IV iv;
2158 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
3050 const_iv (GL_VENDOR),
3051 const_iv (GL_VERSION),
3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3062 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3063 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3064 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3065 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3066 const_iv (GL_BACK),
3067 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3068 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3069 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
3101 const_iv (GL_PROXY_TEXTURE_1D),
3102 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3105 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3106 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3107 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3128 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3129 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3130 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3131 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3132 const_iv (GL_CONSTANT_BORDER),
3133 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3134 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3135 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3136 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3137 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3138 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3139 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3140 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3141 const_iv (GL_TRIANGLE_FAN),
3142 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3144 const_iv (GL_POINT_SMOOTH_HINT),
3145 const_iv (GL_LINE_SMOOTH_HINT),
3146 const_iv (GL_POLYGON_SMOOTH_HINT),
3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
3150 const_iv (GL_DONT_CARE),
3151 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3159# undef const_iv
2241 }; 3160 };
2242 3161
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3164
2246 texture_av = newAV (); 3165 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3166 AvREAL_off (texture_av);
2248} 3167}
2249 3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
3177
2250char * 3178char *
2251gl_vendor () 3179gl_vendor ()
2252 CODE: 3180 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3182 OUTPUT:
2266 CODE: 3194 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3195 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3196 OUTPUT:
2269 RETVAL 3197 RETVAL
2270 3198
3199const char *glGetString (GLenum pname)
3200
3201GLint glGetInteger (GLenum pname)
3202 CODE:
3203 glGetIntegerv (pname, &RETVAL);
3204 OUTPUT:
3205 RETVAL
3206
3207GLdouble glGetDouble (GLenum pname)
3208 CODE:
3209 glGetDoublev (pname, &RETVAL);
3210 OUTPUT:
3211 RETVAL
3212
2271int glGetError () 3213int glGetError ()
2272 3214
2273void glFinish () 3215void glFinish ()
3216
3217void glFlush ()
2274 3218
2275void glClear (int mask) 3219void glClear (int mask)
2276 3220
2277void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3222 PROTOTYPE: @
2289 3233
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3235 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3237
3238# void glBlendEquation (int se)
3239
2294void glDepthMask (int flag) 3240void glDepthMask (int flag)
2295 3241
2296void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2297 3243
2298void glColorMask (int red, int green, int blue, int alpha) 3244void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3258# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3259void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3260
2315# near_ and far_ are due to microsofts buggy "c" compiler 3261# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3262void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3263
3264PROTOTYPES: DISABLE
2317 3265
2318void glViewport (int x, int y, int width, int height) 3266void glViewport (int x, int y, int width, int height)
2319 3267
2320void glScissor (int x, int y, int width, int height) 3268void glScissor (int x, int y, int width, int height)
2321 3269
2329 3277
2330void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2331 CODE: 3279 CODE:
2332 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2333 3281
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3283 PROTOTYPE: @
2340 ALIAS: 3284 ALIAS:
2341 glColor_premultiply = 1 3285 glColor_premultiply = 1
2342 CODE: 3286 CODE:
2343 if (ix) 3287 if (ix)
2344 { 3288 {
2347 b *= a; 3291 b *= a;
2348 } 3292 }
2349 // microsoft visual "c" rounds instead of truncating... 3293 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3294 glColor4f (r, g, b, a);
2351 3295
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3296void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3297 CODE:
2360 glRasterPos3f (0, 0, z); 3298 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3299 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3300
2366 3304
2367void glTexCoord (float s, float t) 3305void glTexCoord (float s, float t)
2368 CODE: 3306 CODE:
2369 glTexCoord2f (s, t); 3307 glTexCoord2f (s, t);
2370 3308
3309void glRect (float x1, float y1, float x2, float y2)
3310 CODE:
3311 glRectf (x1, y1, x2, y2);
3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
3322PROTOTYPES: ENABLE
3323
3324void glBegin (int mode)
3325
3326void glEnd ()
3327
3328void glPointSize (GLfloat size)
3329
3330void glLineWidth (GLfloat width)
3331
3332void glInterleavedArrays (int format, int stride, char *data)
3333
3334void glDrawElements (int mode, int count, int type, char *indices)
3335
3336# 1.2 void glDrawRangeElements (int mode, int start, int end
3337
2371void glTexEnv (int target, int pname, float param) 3338void glTexEnv (int target, int pname, float param)
2372 CODE: 3339 CODE:
2373 glTexEnvf (target, pname, param); 3340 glTexEnvf (target, pname, param);
2374 3341
2375void glTexParameter (int target, int pname, float param) 3342void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3359 CODE:
2393 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3362
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3364
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3366
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
3368
3369void glPixelZoom (float x, float y)
2401 3370
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3371void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3372
2404int glGenTexture () 3373int glGenTexture ()
2405 CODE: 3374 CODE:
2425 3394
2426void glEndList () 3395void glEndList ()
2427 3396
2428void glCallList (int list) 3397void glCallList (int list)
2429 3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3405
3406PROTOTYPES: DISABLE
3407
3408void
3409find_widget (SV *self, NV x, NV y)
3410 PPCODE:
3411{
3412 if (within_widget (self, x, y))
3413 XPUSHs (self);
3414}
3415
3416BOOT:
3417{
3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3419
3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3424}
3425
3426void
3427draw (SV *self)
3428 CODE:
3429{
3430 HV *hv;
3431 SV **svp;
3432 NV x, y, w, h;
3433 SV *draw_x_sv = GvSV (draw_x_gv);
3434 SV *draw_y_sv = GvSV (draw_y_gv);
3435 SV *draw_w_sv = GvSV (draw_w_gv);
3436 SV *draw_h_sv = GvSV (draw_h_gv);
3437 double draw_x, draw_y;
3438
3439 if (!SvROK (self))
3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3441
3442 hv = (HV *)SvRV (self);
3443
3444 if (SvTYPE (hv) != SVt_PVHV)
3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3446
3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3449
3450 if (!h || !w)
3451 XSRETURN_EMPTY;
3452
3453 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3454 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3455
3456 draw_x = SvNV (draw_x_sv) + x;
3457 draw_y = SvNV (draw_y_sv) + y;
3458
3459 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3460 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3461 XSRETURN_EMPTY;
3462
3463 sv_setnv (draw_x_sv, draw_x);
3464 sv_setnv (draw_y_sv, draw_y);
3465
3466 glPushMatrix ();
3467 glTranslated (x, y, 0);
3468
3469 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3470 {
3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3472
3473 if (svp && SvTRUE (*svp))
3474 {
3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3476 glEnable (GL_BLEND);
3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3478 glBegin (GL_QUADS);
3479 glVertex2f (0, 0);
3480 glVertex2f (w, 0);
3481 glVertex2f (w, h);
3482 glVertex2f (0, h);
3483 glEnd ();
3484 glDisable (GL_BLEND);
3485 }
3486 }
3487#if 0
3488 // draw borders, for debugging
3489 glPushMatrix ();
3490 glColor4f (1., 1., 0., 1.);
3491 glTranslatef (.5, .5, 0.);
3492 glBegin (GL_LINE_LOOP);
3493 glVertex2f (0 , 0);
3494 glVertex2f (w - 1, 0);
3495 glVertex2f (w - 1, h - 1);
3496 glVertex2f (0 , h - 1);
3497 glEnd ();
3498 glPopMatrix ();
3499#endif
3500 PUSHMARK (SP);
3501 XPUSHs (self);
3502 PUTBACK;
3503 call_method ("_draw", G_VOID | G_DISCARD);
3504 SPAGAIN;
3505
3506 glPopMatrix ();
3507
3508 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3509 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3510}
3511

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