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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
439 620
440PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
441 622
442BOOT: 623BOOT:
443{ 624{
444 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 626 static const struct {
446 const char *name; 627 const char *name;
447 IV iv; 628 IV iv;
448 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
471 652
472 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
475 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
557# undef const_iv 823# undef const_iv
558 }; 824 };
559 825
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
579 845
580NV floor (NV x) 846NV floor (NV x)
581 847
582NV ceil (NV x) 848NV ceil (NV x)
583 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
584void 860void
585pango_init () 861pango_init ()
586 CODE: 862 CODE:
587{ 863{
588 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
591} 872}
592 873
593char *
594SDL_GetError () 874char *SDL_GetError ()
595 875
596int 876void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 877
599void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
600SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
601 894
602void 895void
603SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
604 PPCODE: 897 PPCODE:
605{ 898{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 913
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 916
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 918
629 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
630 while (*m) 920 while (*m)
631 { 921 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 923 {
634 AV *av = newAV (); 924 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
661 951
662 if (RETVAL) 952 if (RETVAL)
663 { 953 {
664 av_clear (texture_av); 954 av_clear (texture_av);
665 955
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 958#include "glfunc.h"
669#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 963 }
671} 964}
672 OUTPUT: 965 OUTPUT:
673 RETVAL 966 RETVAL
674 967
678char * 971char *
679SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
680 973
681int 974int
682SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
683 979
684void 980void
685poll_events () 981poll_events ()
686 PPCODE: 982 PPCODE:
687{ 983{
697 { 993 {
698 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
699 case SDL_KEYUP: 995 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1001 break;
706 1002
707 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1022 x = ev.motion.x;
727 y = ev.motion.y; 1023 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1025 }
730 1026
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1033 }
738 break; 1034 break;
739 1035
740 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1039
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1050 break;
755 } 1051 }
756 1052
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1054 }
759} 1055}
760 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
761int 1070int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1072 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
766 1075
767void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
768Mix_CloseAudio () 1093Mix_CloseAudio ()
769 1094
770int 1095int
771Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
772 1100
773void 1101void
774lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
775 CODE: 1103 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1130 }
803 } 1131 }
804#endif 1132#endif
805} 1133}
806 1134
807void 1135int
808add_font (char *file) 1136add_font (char *file)
809 CODE: 1137 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
811 1144
812void 1145void
813load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
814 ALIAS: 1147 ALIAS:
815 load_image_file = 1 1148 load_image_file = 1
818 STRLEN image_len; 1151 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
825 1158
826 if (!rw) 1159 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
828 1161
901void 1234void
902error (char *message) 1235error (char *message)
903 CODE: 1236 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1238#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1240#endif
908 1241
909void 1242void
910fatal (char *message) 1243fatal (char *message)
911 CODE: 1244 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1246#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1248#endif
916 _exit (1); 1249 _exit (1);
917 1250
918void 1251void
919_exit (int retval = 0) 1252_exit (int retval = 0)
931#if DEBUG 1264#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
933#endif 1266#endif
934} 1267}
935 1268
936MODULE = CFPlus PACKAGE = CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
937 1275
938CFPlus::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1282 CODE:
941{ 1283{
942 int count; 1284 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1288}
947 OUTPUT: 1289 OUTPUT:
948 RETVAL 1290 RETVAL
949 1291
950void 1292void
951DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
952 CODE: 1294 CODE:
953 pango_font_description_free (self); 1295 pango_font_description_free (self);
954 1296
955void 1297void
956make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
957 CODE: 1300 CODE:
958 default_font = self; 1301 default_font = self;
959 1302
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1304
1305PROTOTYPES: DISABLE
1306
962void 1307void
963reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
964 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
965 tc_clear (); 1317 tc_restore ();
966 1318
967CFPlus::Layout 1319DC::Layout
968new (SV *class) 1320new (SV *class)
969 CODE: 1321 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
971 1323
972 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
979 1332
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
982 OUTPUT: 1335 OUTPUT:
983 RETVAL 1336 RETVAL
984 1337
985void 1338void
986DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
987 CODE: 1340 CODE:
988 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
989 Safefree (self); 1343 Safefree (self);
990 1344
991void 1345void
992set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
993 CODE: 1347 CODE:
994{ 1348{
995 STRLEN textlen; 1349 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
997 1351
998 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
999} 1353}
1000 1354
1001void 1355void
1002set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
1003 CODE: 1357 CODE:
1004{ 1358{
1005 STRLEN textlen; 1359 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
1007 1361
1008 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
1009} 1363}
1010 1364
1011void 1365void
1012set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
1013 CODE: 1367 CODE:
1014{ 1368{
1015 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1371 const char *pos = text;
1052 if (attrs) 1406 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
1054} 1408}
1055 1409
1056void 1410void
1057get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
1058 PPCODE: 1412 PPCODE:
1059{ 1413{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1415
1062 do 1416 do
1063 { 1417 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1419
1066 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
1067 { 1421 {
1068 PangoRectangle extents; 1422 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1431
1078 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1079} 1433}
1080 1434
1081int 1435int
1082has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1083 CODE: 1437 CODE:
1084{ 1438{
1085 int lines = 1; 1439 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1087 1441
1092} 1446}
1093 OUTPUT: 1447 OUTPUT:
1094 RETVAL 1448 RETVAL
1095 1449
1096SV * 1450SV *
1097get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1098 CODE: 1452 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1455 OUTPUT:
1102 RETVAL 1456 RETVAL
1103 1457
1104void 1458void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1460 CODE:
1107 self->r = r; 1461 self->r = r;
1108 self->g = g; 1462 self->g = g;
1109 self->b = b; 1463 self->b = b;
1110 self->a = a; 1464 self->a = a;
1111 1465
1112void 1466void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1468 CODE:
1115 if (self->font != font) 1469 if (self->font != font)
1116 { 1470 {
1117 self->font = font; 1471 self->font = font;
1118 layout_update_font (self); 1472 layout_update_font (self);
1119 } 1473 }
1120 1474
1121void 1475void
1122set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1123 CODE: 1477 CODE:
1124 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1125 { 1479 {
1126 self->base_height = base_height; 1480 self->base_height = base_height;
1127 layout_update_font (self); 1481 layout_update_font (self);
1128 } 1482 }
1129 1483
1130void 1484void
1131set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1486 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1488
1135void 1489void
1136set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1137 CODE: 1491 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1493
1140void 1494void
1141set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1142 CODE: 1496 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1498
1145void 1499void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1501 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1153 ); 1507 );
1154 1508
1155void 1509void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1511 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1513
1160void 1514void
1161size (CFPlus::Layout self) 1515size (DC::Layout self)
1162 PPCODE: 1516 PPCODE:
1163{ 1517{
1164 int w, h; 1518 int w, h;
1165 1519
1166 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1171} 1525}
1172 1526
1173int 1527int
1174descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1175 CODE: 1529 CODE:
1176{ 1530{
1177 PangoRectangle rect; 1531 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1181} 1535}
1182 OUTPUT: 1536 OUTPUT:
1183 RETVAL 1537 RETVAL
1184 1538
1185int 1539int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1541 CODE:
1188{ 1542{
1189 int index, trailing; 1543 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1192} 1546}
1193 OUTPUT: 1547 OUTPUT:
1194 RETVAL 1548 RETVAL
1195 1549
1196void 1550void
1197cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1552 PPCODE:
1199{ 1553{
1200 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1556
1203 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1561}
1208 1562
1209void 1563void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1565 PPCODE:
1212{ 1566{
1213 int line, x; 1567 int line, x;
1214 1568
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1572 --line;
1573#endif
1218 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1577}
1222 1578
1223void 1579void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1581 PPCODE:
1226{ 1582{
1227 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1228 int index, trailing; 1584 int index, trailing;
1229 1585
1230 if (line < 0) 1586 if (line < 0)
1231 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1232 1588
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1235 1591
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1593
1238 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1601 }
1246} 1602}
1247 1603
1248void 1604void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1252 self->pl, 1609 self->pl,
1610 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1255 flags 1613 flags
1256 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1257 1618
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1259 1630
1260int minpot (int n) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1261 1641
1262void 1642void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1643pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1644 CODE:
1265{ 1645{
1292 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1679
1297 if (items < 5) 1680 if (items < 5)
1298 { 1681 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1684 }
1328 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1330 } 1713 }
1331} 1714}
1332 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1333IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE: 1838 CODE:
1335{ 1839{
1336 GLint width; 1840 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1339 RETVAL = width > 0; 1843 RETVAL = width > 0;
1340} 1844}
1341 OUTPUT: 1845 OUTPUT:
1342 RETVAL 1846 RETVAL
1343 1847
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1345 1849
1346CFPlus::Map 1850PROTOTYPES: DISABLE
1851
1852DC::Map
1347new (SV *class) 1853new (SV *class)
1348 CODE: 1854 CODE:
1349 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0; 1856 RETVAL->x = 0;
1351 RETVAL->y = 0; 1857 RETVAL->y = 0;
1359 RETVAL->row = 0; 1865 RETVAL->row = 0;
1360 OUTPUT: 1866 OUTPUT:
1361 RETVAL 1867 RETVAL
1362 1868
1363void 1869void
1364DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1365 CODE: 1871 CODE:
1366{ 1872{
1367 map_clear (self); 1873 map_clear (self);
1368 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1369 Safefree (self->tex); 1875 Safefree (self->tex);
1370 Safefree (self); 1876 Safefree (self);
1371} 1877}
1372 1878
1373void 1879void
1374resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1375 CODE: 1881 CODE:
1376 self->w = map_width; 1882 self->w = map_width;
1377 self->h = map_height; 1883 self->h = map_height;
1378 1884
1379void 1885void
1380clear (CFPlus::Map self) 1886clear (DC::Map self)
1381 CODE: 1887 CODE:
1382 map_clear (self); 1888 map_clear (self);
1383 1889
1384void 1890void
1385set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1386 CODE: 1892 CODE:
1387{ 1893{
1388 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile); 1895 need_texid (self, tile);
1390} 1896}
1391 1897
1392void 1898void
1393set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1394 CODE: 1900 CODE:
1395{ 1901{
1396 tileid texid; 1902 tileid texid;
1397 maptex *tex; 1903 maptex *tex;
1398 1904
1411 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1413} 1919}
1414 1920
1415void 1921void
1416set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE: 1923 CODE:
1418{ 1924{
1419 need_texid (self, texid); 1925 need_texid (self, texid);
1420 1926
1421 { 1927 {
1440 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443} 1949}
1444 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1445int 1971int
1446ox (CFPlus::Map self) 1972ox (DC::Map self)
1447 ALIAS: 1973 ALIAS:
1448 oy = 1 1974 oy = 1
1449 x = 2 1975 x = 2
1450 y = 3 1976 y = 3
1451 w = 4 1977 w = 4
1462 } 1988 }
1463 OUTPUT: 1989 OUTPUT:
1464 RETVAL 1990 RETVAL
1465 1991
1466void 1992void
1467scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1468 CODE: 1994 CODE:
1469{ 1995{
1470 if (dx > 0) 1996 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0) 1998 else if (dx < 0)
1487 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1489 } 2015 }
1490} 2016}
1491 2017
1492void 2018SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1494 CODE: 2020 CODE:
1495{ 2021{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 2024 mapcell *cell;
1499 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1500 2028
1501 while (data < data_end - 1) 2029 while (data < data_end - 1)
1502 { 2030 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1504 2032
1524 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1525 2053
1526 do 2054 do
1527 { 2055 {
1528 ext = *data++; 2056 ext = *data++;
1529 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1530 2058
1531 if (cmd < 4) 2059 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1533 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1534 { 2062 {
1535 cell->stat_width = 1; 2063 cell->stat_width = 1;
1536 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1537 } 2065 }
1538 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1541 { 2069 {
1542 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1543 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1544 2074
1545 data += *data + 1; 2075 data += *data + 1;
1546 } 2076 }
1547 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1548 cell->flags = *data++; 2078 cell->flags = *data++;
1555 } 2085 }
1556 else 2086 else
1557 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1558 } 2088 }
1559 2089
2090 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 2091 if (flags & (4 >> z))
1561 { 2092 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 2094 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1565 } 2112 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 2113 }
1581 else 2114 else
1582 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1583 } 2116 }
1584} 2117}
2118 OUTPUT:
2119 RETVAL
1585 2120
1586SV * 2121SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1588 CODE: 2123 CODE:
1589{ 2124{
1590 int x1, x; 2125 int x1, x;
1591 int y1, y; 2126 int y1, y;
1592 int z; 2127 int z;
1605 ? self->row + y 2140 ? self->row + y
1606 : 0; 2141 : 0;
1607 2142
1608 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1609 { 2144 {
1610 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1611 2146
1612 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1613 { 2148 {
1614 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1615 2150
1617 { 2152 {
1618 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1620 int a1 = tex.a; 2155 int a1 = tex.a;
1621 2156
1622 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1623 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1624 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1625 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1626 } 2161 }
1627 } 2162 }
1628 2163
1629 *map++ = (r ) 2164 *map++ = (r )
1630 | (g << 8) 2165 | (g << 8)
1637} 2172}
1638 OUTPUT: 2173 OUTPUT:
1639 RETVAL 2174 RETVAL
1640 2175
1641void 2176void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1643 CODE: 2178 CODE:
1644{ 2179{
2180 int x, y, z;
2181
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 2185 smooth_key skey;
1649 int x, y, z; 2186 int pl_x, pl_y;
1650 int last_name; 2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1651 2192
2193 pl_tex.name = 0;
2194
1652 // thats current max. sorry. 2195 // that's current max. sorry.
1653 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1655 2198
1656 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1658 2201
1659 glColor4ub (255, 255, 255, 255); 2202 memset (&key, 0, sizeof (key));
1660 2203 key.r = 255;
1661 glEnable (GL_BLEND); 2204 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2205 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 2206 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2207 key.mode = GL_QUADS;
1665 2208 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669 2209
1670 mx += self->x; 2210 mx += self->x;
1671 my += self->y; 2211 my += self->y;
1672 2212
1673 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 2230 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 2231 self->tex [cell->tile [2]].smoothlevel));
1692 } 2232 }
1693 } 2233 }
1694 2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
1695 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1696 { 2240 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1698 2243
1699 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1701 { 2246 {
1702 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1708 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1709 2254
1710 if (tile) 2255 if (tile)
1711 { 2256 {
1712 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 2258 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 2259
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 2260 if (key.texname != tex.name)
1719 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1720 if (!tex.name) 2264 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1722 2266
1723 glEnd (); 2267 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2268 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 2269 }
1727 2270
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2271 px = (x + 1) * Th - tex.w;
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2272 py = (y + 1) * Tw - tex.h;
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732 2273
1733 if (cell->flags && z == 2) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1734 { 2275 {
1735 if (cell->flags & 1) 2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
1736 { 2279 continue;
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 } 2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1751 2286
1752 // update smooth hash 2287 // update smooth hash
1753 if (tex.smoothtile) 2288 if (tex.smoothtile)
1754 { 2289 {
1755 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 } 2324 }
1790 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1791 } 2347 }
1792 } 2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
1793 2352
1794 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 2354 // this is basically counting sort
1796 { 2355 {
1797 int w, b; 2356 int w, b;
1798 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1800 { 2361 {
1801 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1802 if (smask) 2363 if (smask)
1803 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1815 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1816 && skey->level == level 2377 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1818 { 2379 {
1819 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1821 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1822 int border = bits & 15; 2383 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1826 2387
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 2388 if (tex.name)
1830 { 2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
1831 if (!tex.name) 2392 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 2393 {
2394 self->tex [skey->tile].unused = 0;
1833 2395
1834 glEnd (); 2396 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
1837 } 2399 }
1838 2400
1839 if (border) 2401 if (border)
1840 { 2402 {
1841 float ox = border * dx; 2403 float ox = border * dx;
1842 2404
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1847 } 2409 }
1848 2410
1849 if (corner) 2411 if (corner)
1850 { 2412 {
1851 float ox = corner * dx; 2413 float ox = corner * dx;
1852 2414
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
1857 } 2420 }
1858 } 2421 }
1859 } 2422 }
1860 } 2423 }
1861 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1862 } 2429 }
1863 2430
1864 hv_clear (smooth); 2431 hv_clear (smooth);
1865 } 2432 }
1866 2433
1867 glEnd (); 2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
1868 2439
1869 glDisable (GL_TEXTURE_2D); 2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1870 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1871 2457
1872 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1875 { 2461 {
1878 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1880 { 2466 {
1881 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1882 2468
1883 int px = x * T; 2469 int px = x * Tw;
1884 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1885 2477
1886 if (cell->stat_hp) 2478 if (cell->stat_hp)
1887 { 2479 {
1888 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1890 2482
1891 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py); 2485 px + width - 1, py);
1894 2486
1900 } 2492 }
1901 } 2493 }
1902} 2494}
1903 2495
1904void 2496void
1905draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1906 CODE: 2498 CODE:
1907{ 2499{
1908 static float color[16][3] = { 2500 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1910 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1911 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1912 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1913 2505
1914 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1915 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1916 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1917 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1918 2510
1919 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1920 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1921 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1922 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1923 2515
1924 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1925 2517
1926 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1927 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1928 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1929 }; 2521 };
1930 2522
1931 int x, y; 2523 int x, y;
1932 2524
1933 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1935 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1938 2536
1939 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1943 2541
1944 if (m) 2542 if (m)
1945 { 2543 {
1946 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1947 2545
1948 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1949 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1950 2548
1951 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 } 2554 }
1960 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1962} 2560}
1963 2561
1964void 2562void
1965fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1966 PPCODE: 2564 PPCODE:
1967{ 2565{
1968 int x, y; 2566 int x, y;
1969 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
1970 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
1971 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
1972 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
1973 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1974 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1975 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1976 2574
1977 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
1978 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
1979 2577
1980 mx += self->x - 1; 2578 mx += self->x - 1;
1981 my += self->y - 1; 2579 my += self->y - 1;
1982
1983 memset (darkness1, 255, sw1 * sh1);
1984 2580
1985 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
1986 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
1987 { 2583 {
1988 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
1991 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
1992 { 2588 {
1993 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
1994 2590
1995 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
1996 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1997 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1998 } 2594 }
1999 } 2595 }
2000 2596
2001 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2002 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2021 2617
2022 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2023 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2024 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2025 2621
2026 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2027 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2028 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2029 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2030 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2031 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2032 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2033 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2034 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2035 } 2631 }
2036 2632
2037 free (darkness1); 2633 free (darkness1);
2038 2634
2039 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2040 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2041 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2042 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2043} 2639}
2044 2640
2045SV * 2641SV *
2046get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
2047 CODE: 2643 CODE:
2048{ 2644{
2049 int x, y, x1, y1; 2645 int x, y, x1, y1;
2050 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
2051 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2108 else 2704 else
2109 *data++ = 0; 2705 *data++ = 0;
2110 } 2706 }
2111 } 2707 }
2112 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
2113 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
2114 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2115 RETVAL = data_sv; 2716 RETVAL = data_sv;
2116} 2717}
2117 OUTPUT: 2718 OUTPUT:
2118 RETVAL 2719 RETVAL
2119 2720
2120void 2721void
2121set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2122 PPCODE: 2723 PPCODE:
2123{ 2724{
2124 int x, y, z; 2725 int x, y, z;
2125 int w, h; 2726 int w, h;
2126 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2127 2738
2128 if (*data++ != 0) 2739 if (*data++ != 0)
2129 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2130 2741
2131 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
2133 2744
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
2146 { 2757 {
2147 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2148 2759
2149 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2150 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2151 uint8_t flags = *data++; 2767 flags = *data++;
2152 2768
2153 if (flags) 2769 if (flags)
2154 { 2770 {
2155 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2156 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2159 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2160 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2161 2777
2162 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2163 { 2779 {
2164 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2165 2782
2166 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2167 { 2784 {
2168 tileid t = tile [z]; 2785 tileid t = tile [z];
2169 2786
2170 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2171 { 2788 {
2172 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2173 need_texid (self, t); 2790 need_texid (self, t);
2174 } 2791 }
2175 2792
2176 cell->tile [z] = t; 2793 cell->tile [z] = t;
2177 } 2794 }
2179 } 2796 }
2180 } 2797 }
2181 } 2798 }
2182} 2799}
2183 2800
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2801MODULE = Deliantra::Client PACKAGE = DC::RW
2185 2802
2186CFPlus::MixChunk 2803DC::RW
2187new_from_file (SV *class, char *path) 2804new (SV *class, SV *data_sv)
2188 CODE: 2805 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2806{
2807 STRLEN datalen;
2808 char *data = SvPVbyte (data_sv, datalen);
2809
2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2811}
2190 OUTPUT: 2812 OUTPUT:
2191 RETVAL 2813 RETVAL
2192 2814
2815DC::RW
2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2817 CODE:
2818 RETVAL = SDL_RWFromFile (path, mode);
2819 OUTPUT:
2820 RETVAL
2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
2193void 2824#void
2825#close (DC::RW self)
2826# CODE:
2827# (self->(close)) (self);
2828
2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2830
2831PROTOTYPES: DISABLE
2832
2833DC::Channel
2834find ()
2835 CODE:
2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2852 Mix_HaltChannel (RETVAL);
2853 }
2854
2855 Mix_UnregisterAllEffects (RETVAL);
2856 Mix_Volume (RETVAL, 128);
2857}
2858 OUTPUT:
2859 RETVAL
2860
2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2876int
2877volume (DC::Channel self, int volume)
2878 CODE:
2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884unregister_all_effects (DC::Channel self)
2885 CODE:
2886 Mix_UnregisterAllEffects (self);
2887
2888void
2889set_panning (DC::Channel self, int left, int right)
2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2893 Mix_SetPanning (self, left, right);
2894
2895void
2896set_distance (DC::Channel self, int distance)
2897 CODE:
2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2899
2900void
2901set_position (DC::Channel self, int angle, int distance)
2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2911}
2912
2913void
2914set_reverse_stereo (DC::Channel self, int flip)
2915 CODE:
2916 Mix_SetReverseStereo (self, flip);
2917
2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2919
2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2934DC::MixChunk
2935new (SV *class, DC::RW rwops)
2936 CODE:
2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2938 OUTPUT:
2939 RETVAL
2940
2941void
2194DESTROY (CFPlus::MixChunk self) 2942DESTROY (DC::MixChunk self)
2195 CODE: 2943 CODE:
2196 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
2197 2945
2198int 2946int
2199volume (CFPlus::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
2200 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2952 OUTPUT:
2203 RETVAL 2953 RETVAL
2204 2954
2205int 2955DC::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2957 CODE:
2958{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
2209 OUTPUT: 2970 OUTPUT:
2210 RETVAL 2971 RETVAL
2211 2972
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2213 2986
2214int 2987int
2215volume (int volume = -1) 2988volume (int volume = -1)
2989 PROTOTYPE: ;$
2216 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 2994 OUTPUT:
2219 RETVAL 2995 RETVAL
2220 2996
2997void
2998fade_out (int ms)
2999 CODE:
3000 Mix_FadeOutMusic (ms);
3001
3002void
3003halt ()
3004 CODE:
3005 Mix_HaltMusic ();
3006
2221int 3007int
2222fade_out (int ms) 3008playing ()
2223 CODE: 3009 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 3010 RETVAL = Mix_PlayingMusic ();
2225 OUTPUT: 3011 OUTPUT:
2226 RETVAL 3012 RETVAL
2227 3013
2228CFPlus::MixMusic 3014DC::MixMusic
2229new_from_file (SV *class, char *path) 3015new (SV *class, DC::RW rwops)
2230 CODE: 3016 CODE:
2231 RETVAL = Mix_LoadMUS (path); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2232 OUTPUT: 3018 OUTPUT:
2233 RETVAL 3019 RETVAL
2234 3020
2235void 3021void
2236DESTROY (CFPlus::MixMusic self) 3022DESTROY (DC::MixMusic self)
2237 CODE: 3023 CODE:
2238 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
2239 3025
2240int 3026int
2241play (CFPlus::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
2242 CODE: 3028 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 3030 OUTPUT:
2245 RETVAL 3031 RETVAL
2246 3032
2247int 3033void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2249 CODE: 3035 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3036 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 3037
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3039
3040PROTOTYPES: ENABLE
2255 3041
2256BOOT: 3042BOOT:
2257{ 3043{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2259 static const struct { 3045 static const struct {
2260 const char *name; 3046 const char *name;
2261 IV iv; 3047 IV iv;
2262 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2263# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2264 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2265 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2266 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2267 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2268 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2269 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2270 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2271 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2275 const_iv (GL_ALPHA_TEST), 3062 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 3063 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 3064 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 3065 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 3066 const_iv (GL_BACK),
3067 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 3068 const_iv (GL_AND),
2281 const_iv (GL_ONE), 3069 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2285 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2286 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2287 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2288 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2289 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2290 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2291 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2297 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 3101 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 3102 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 3128 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 3129 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 3130 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 3131 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 3132 const_iv (GL_CONSTANT_BORDER),
3133 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 3134 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 3135 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 3136 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 3137 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 3138 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 3139 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 3140 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 3141 const_iv (GL_TRIANGLE_FAN),
3142 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3144 const_iv (GL_POINT_SMOOTH_HINT),
3145 const_iv (GL_LINE_SMOOTH_HINT),
3146 const_iv (GL_POLYGON_SMOOTH_HINT),
3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
3150 const_iv (GL_DONT_CARE),
3151 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2349# undef const_iv 3159# undef const_iv
2350 }; 3160 };
2351 3161
2352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2354 3164
2355 texture_av = newAV (); 3165 texture_av = newAV ();
2356 AvREAL_off (texture_av); 3166 AvREAL_off (texture_av);
2357} 3167}
2358 3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
3177
2359char * 3178char *
2360gl_vendor () 3179gl_vendor ()
2361 CODE: 3180 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT: 3182 OUTPUT:
2393 3212
2394int glGetError () 3213int glGetError ()
2395 3214
2396void glFinish () 3215void glFinish ()
2397 3216
3217void glFlush ()
3218
2398void glClear (int mask) 3219void glClear (int mask)
2399 3220
2400void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2401 PROTOTYPE: @ 3222 PROTOTYPE: @
2402 3223
2412 3233
2413void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2414 CODE: 3235 CODE:
2415 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
2416 3237
3238# void glBlendEquation (int se)
3239
2417void glDepthMask (int flag) 3240void glDepthMask (int flag)
2418 3241
2419void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2420 3243
2421void glColorMask (int red, int green, int blue, int alpha) 3244void glColorMask (int red, int green, int blue, int alpha)
2435# near_ and far_ are due to microsofts buggy "c" compiler 3258# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3259void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 3260
2438# near_ and far_ are due to microsofts buggy "c" compiler 3261# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3262void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3263
3264PROTOTYPES: DISABLE
2440 3265
2441void glViewport (int x, int y, int width, int height) 3266void glViewport (int x, int y, int width, int height)
2442 3267
2443void glScissor (int x, int y, int width, int height) 3268void glScissor (int x, int y, int width, int height)
2444 3269
2452 3277
2453void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2454 CODE: 3279 CODE:
2455 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2456 3281
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @ 3283 PROTOTYPE: @
2463 ALIAS: 3284 ALIAS:
2464 glColor_premultiply = 1 3285 glColor_premultiply = 1
2465 CODE: 3286 CODE:
2466 if (ix) 3287 if (ix)
2467 { 3288 {
2470 b *= a; 3291 b *= a;
2471 } 3292 }
2472 // microsoft visual "c" rounds instead of truncating... 3293 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 3294 glColor4f (r, g, b, a);
2474 3295
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 3296void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 3297 CODE:
2483 glRasterPos3f (0, 0, z); 3298 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 3299 glBitmap (0, 0, 0, 0, x, y, 0);
2485 3300
2489 3304
2490void glTexCoord (float s, float t) 3305void glTexCoord (float s, float t)
2491 CODE: 3306 CODE:
2492 glTexCoord2f (s, t); 3307 glTexCoord2f (s, t);
2493 3308
3309void glRect (float x1, float y1, float x2, float y2)
3310 CODE:
3311 glRectf (x1, y1, x2, y2);
3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
3322PROTOTYPES: ENABLE
3323
3324void glBegin (int mode)
3325
3326void glEnd ()
3327
3328void glPointSize (GLfloat size)
3329
3330void glLineWidth (GLfloat width)
3331
3332void glInterleavedArrays (int format, int stride, char *data)
3333
3334void glDrawElements (int mode, int count, int type, char *indices)
3335
3336# 1.2 void glDrawRangeElements (int mode, int start, int end
3337
2494void glTexEnv (int target, int pname, float param) 3338void glTexEnv (int target, int pname, float param)
2495 CODE: 3339 CODE:
2496 glTexEnvf (target, pname, param); 3340 glTexEnvf (target, pname, param);
2497 3341
2498void glTexParameter (int target, int pname, float param) 3342void glTexParameter (int target, int pname, float param)
2514void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2515 CODE: 3359 CODE:
2516 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
2517 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2518 3362
2519void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2520 3364
2521void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2522 3366
2523void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
2524 3368
2550 3394
2551void glEndList () 3395void glEndList ()
2552 3396
2553void glCallList (int list) 3397void glCallList (int list)
2554 3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3405
3406PROTOTYPES: DISABLE
3407
3408void
3409find_widget (SV *self, NV x, NV y)
3410 PPCODE:
3411{
3412 if (within_widget (self, x, y))
3413 XPUSHs (self);
3414}
3415
3416BOOT:
3417{
3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3419
3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3424}
3425
3426void
3427draw (SV *self)
3428 CODE:
3429{
3430 HV *hv;
3431 SV **svp;
3432 NV x, y, w, h;
3433 SV *draw_x_sv = GvSV (draw_x_gv);
3434 SV *draw_y_sv = GvSV (draw_y_gv);
3435 SV *draw_w_sv = GvSV (draw_w_gv);
3436 SV *draw_h_sv = GvSV (draw_h_gv);
3437 double draw_x, draw_y;
3438
3439 if (!SvROK (self))
3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3441
3442 hv = (HV *)SvRV (self);
3443
3444 if (SvTYPE (hv) != SVt_PVHV)
3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3446
3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3449
3450 if (!h || !w)
3451 XSRETURN_EMPTY;
3452
3453 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3454 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3455
3456 draw_x = SvNV (draw_x_sv) + x;
3457 draw_y = SvNV (draw_y_sv) + y;
3458
3459 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3460 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3461 XSRETURN_EMPTY;
3462
3463 sv_setnv (draw_x_sv, draw_x);
3464 sv_setnv (draw_y_sv, draw_y);
3465
3466 glPushMatrix ();
3467 glTranslated (x, y, 0);
3468
3469 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3470 {
3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3472
3473 if (svp && SvTRUE (*svp))
3474 {
3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3476 glEnable (GL_BLEND);
3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3478 glBegin (GL_QUADS);
3479 glVertex2f (0, 0);
3480 glVertex2f (w, 0);
3481 glVertex2f (w, h);
3482 glVertex2f (0, h);
3483 glEnd ();
3484 glDisable (GL_BLEND);
3485 }
3486 }
3487#if 0
3488 // draw borders, for debugging
3489 glPushMatrix ();
3490 glColor4f (1., 1., 0., 1.);
3491 glTranslatef (.5, .5, 0.);
3492 glBegin (GL_LINE_LOOP);
3493 glVertex2f (0 , 0);
3494 glVertex2f (w - 1, 0);
3495 glVertex2f (w - 1, h - 1);
3496 glVertex2f (0 , h - 1);
3497 glEnd ();
3498 glPopMatrix ();
3499#endif
3500 PUSHMARK (SP);
3501 XPUSHs (self);
3502 PUTBACK;
3503 call_method ("_draw", G_VOID | G_DISCARD);
3504 SPAGAIN;
3505
3506 glPopMatrix ();
3507
3508 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3509 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3510}
3511

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