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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.270 by root, Sun Jul 20 15:05:13 2008 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
452static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
453minpot (unsigned int n) 493minpot (unsigned int n)
454{ 494{
455 if (!n) 495 if (!n)
456 return 0; 496 return 0;
457 497
521 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
522 return 0; 562 return 0;
523 563
524 return 1; 564 return 1;
525} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
526 618
527MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
528 620
529PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
530 622
559 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
560 652
561 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
564 706
565 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
648 790
791 const_iv (KMOD_LRAM),
792
649 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
650 794
651 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
701 845
702NV floor (NV x) 846NV floor (NV x)
703 847
704NV ceil (NV x) 848NV ceil (NV x)
705 849
706NV ceilabs (NV x) 850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
707 CODE: 855 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x); 856 RETVAL = pow (dx * dx + dy * dy, 0.5);
709 OUTPUT: 857 OUTPUT:
710 RETVAL 858 RETVAL
711
712IV minpot (UV n)
713
714IV popcount (UV n)
715 859
716void 860void
717pango_init () 861pango_init ()
718 CODE: 862 CODE:
719{ 863{
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727#endif 871#endif
728} 872}
729 873
730char *SDL_GetError () 874char *SDL_GetError ()
875
876void SDL_braino ()
731 877
732int SDL_Init (U32 flags) 878int SDL_Init (U32 flags)
733 879
734int SDL_InitSubSystem (U32 flags) 880int SDL_InitSubSystem (U32 flags)
735 881
809 955
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
811#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
812#include "glfunc.h" 958#include "glfunc.h"
813#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
814 } 963 }
815} 964}
816 OUTPUT: 965 OUTPUT:
817 RETVAL 966 RETVAL
818 967
844 { 993 {
845 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
846 case SDL_KEYUP: 995 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break; 1001 break;
853 1002
854 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
873 x = ev.motion.x; 1022 x = ev.motion.x;
874 y = ev.motion.y; 1023 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 } 1025 }
877 1026
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
903 1052
904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
905 } 1054 }
906} 1055}
907 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
908int 1070int
909Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
910 POSTCALL: 1072 POSTCALL:
911 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
912 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
974add_font (char *file) 1136add_font (char *file)
975 CODE: 1137 CODE:
976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT: 1139 OUTPUT:
978 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
979 1144
980void 1145void
981load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
982 ALIAS: 1147 ALIAS:
983 load_image_file = 1 1148 load_image_file = 1
1099#if DEBUG 1264#if DEBUG
1100 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1101#endif 1266#endif
1102} 1267}
1103 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1104MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1105 1277
1106PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1107 1279
1108DC::Font 1280DC::Font
1537 if (ix) 1709 if (ix)
1538 { 1710 {
1539 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1541 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1542} 1835}
1543 1836
1544IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE: 1838 CODE:
1546{ 1839{
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1657 1970
1658int 1971int
1659ox (DC::Map self) 1972ox (DC::Map self)
1660 ALIAS: 1973 ALIAS:
1661 oy = 1 1974 oy = 1
1742 { 2055 {
1743 ext = *data++; 2056 ext = *data++;
1744 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1745 2058
1746 if (cmd < 4) 2059 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1748 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1749 { 2062 {
1750 cell->stat_width = 1; 2063 cell->stat_width = 1;
1751 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1752 } 2065 }
1782 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1783 2096
1784 if (cell->tile [z]) 2097 if (cell->tile [z])
1785 { 2098 {
1786 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1787 if (!tex->name) 2101 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1789 2103
1790 if (tex->smoothtile) 2104 if (tex->smoothtile)
1791 { 2105 {
1792 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1793 if (!smooth->name) 2108 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1795 } 2110 }
1796 } 2111 }
1797 } 2112 }
1825 ? self->row + y 2140 ? self->row + y
1826 : 0; 2141 : 0;
1827 2142
1828 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1829 { 2144 {
1830 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1831 2146
1832 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1833 { 2148 {
1834 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1835 2150
1837 { 2152 {
1838 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1839 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1840 int a1 = tex.a; 2155 int a1 = tex.a;
1841 2156
1842 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1843 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1844 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1845 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1846 } 2161 }
1847 } 2162 }
1848 2163
1849 *map++ = (r ) 2164 *map++ = (r )
1850 | (g << 8) 2165 | (g << 8)
1857} 2172}
1858 OUTPUT: 2173 OUTPUT:
1859 RETVAL 2174 RETVAL
1860 2175
1861void 2176void
1862draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE: 2178 CODE:
1864{ 2179{
1865 int x, y, z; 2180 int x, y, z;
1866 2181
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey; 2185 smooth_key skey;
1871 int pl_x, pl_y; 2186 int pl_x, pl_y;
1872 maptex pl_tex; 2187 maptex pl_tex;
1873 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1874 rc_key_t key; 2190 rc_key_t key;
1875 rc_array_t *arr; 2191 rc_array_t *arr;
1876 2192
1877 pl_tex.name = 0; 2193 pl_tex.name = 0;
1878 2194
1879 // thats current max. sorry. 2195 // that's current max. sorry.
1880 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1882 2198
1883 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1888 key.g = 255; 2204 key.g = 255;
1889 key.b = 255; 2205 key.b = 255;
1890 key.a = 255; 2206 key.a = 255;
1891 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894 2209
1895 mx += self->x; 2210 mx += self->x;
1896 my += self->y; 2211 my += self->y;
1897 2212
1898 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923 2238
1924 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1925 { 2240 {
1926 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1927 2243
1928 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1930 { 2246 {
1931 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1937 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1938 2254
1939 if (tile) 2255 if (tile)
1940 { 2256 {
1941 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w; 2258 int px, py;
1943 int py = (y + 1) * T - tex.h;
1944 2259
1945 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
1946 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1947 if (!tex.name) 2264 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1949 2266
1950 key.texname = tex.name; 2267 key.texname = tex.name;
1951 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
1952 } 2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
1953 2273
1954 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 { 2275 {
1956 pl_x = px; 2276 pl_x = px;
1957 pl_y = py; 2277 pl_y = py;
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966 2286
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash 2287 // update smooth hash
1993 if (tex.smoothtile) 2288 if (tex.smoothtile)
1994 { 2289 {
1995 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel; 2291 skey.level = tex.smoothlevel;
2024 // corners 2319 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2029 } 2345 }
2030 } 2346 }
2031 } 2347 }
2032 } 2348 }
2033 2349
2060 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2061 && skey->level == level 2377 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2063 { 2379 {
2064 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2066 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2067 int border = bits & 15; 2383 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2071 2387
2073 { 2389 {
2074 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2075 // save gobs of state changes. 2391 // save gobs of state changes.
2076 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2077 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2078 glEnd (); 2396 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2081 } 2399 }
2082 2400
2083 if (border) 2401 if (border)
2084 { 2402 {
2085 float ox = border * dx; 2403 float ox = border * dx;
2086 2404
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2091 } 2409 }
2092 2410
2093 if (corner) 2411 if (corner)
2094 { 2412 {
2095 float ox = corner * dx; 2413 float ox = corner * dx;
2096 2414
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2101 } 2419 }
2102 } 2420 }
2103 } 2421 }
2104 } 2422 }
2105 } 2423 }
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129 2447
2130 rc_draw (rc); 2448 rc_draw (rc);
2131 } 2449 }
2132 2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2133 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2134 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2135 2457
2136 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2139 { 2461 {
2142 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2144 { 2466 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2146 2468
2147 int px = x * T; 2469 int px = x * Tw;
2148 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2149 2477
2150 if (cell->stat_hp) 2478 if (cell->stat_hp)
2151 { 2479 {
2152 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2154 2482
2155 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py); 2485 px + width - 1, py);
2158 2486
2164 } 2492 }
2165 } 2493 }
2166} 2494}
2167 2495
2168void 2496void
2169draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2170 CODE: 2498 CODE:
2171{ 2499{
2172 static float color[16][3] = { 2500 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2174 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2175 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2176 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2177 2505
2178 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2179 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2180 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2181 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2182 2510
2183 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2184 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2185 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2186 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2187 2515
2188 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2189 2517
2190 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2191 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2192 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2193 }; 2521 };
2194 2522
2195 int x, y; 2523 int x, y;
2196 2524
2197 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2199 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2202 2536
2203 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2207 2541
2208 if (m) 2542 if (m)
2209 { 2543 {
2210 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2211 2545
2212 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2213 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2214 2548
2215 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 } 2554 }
2228void 2562void
2229fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2230 PPCODE: 2564 PPCODE:
2231{ 2565{
2232 int x, y; 2566 int x, y;
2233 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2234 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2235 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2236 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2240 2574
2241 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
2242 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
2243 2577
2244 mx += self->x - 1; 2578 mx += self->x - 1;
2245 my += self->y - 1; 2579 my += self->y - 1;
2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248 2580
2249 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
2250 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
2251 { 2583 {
2252 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
2255 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
2256 { 2588 {
2257 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
2258 2590
2259 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2261 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2262 } 2594 }
2263 } 2595 }
2264 2596
2265 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2285 2617
2286 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2289 2621
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2299 } 2631 }
2300 2632
2301 free (darkness1); 2633 free (darkness1);
2302 2634
2303 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2304 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2305 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2306 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2307} 2639}
2308 2640
2309SV * 2641SV *
2507 if (RETVAL < 0) 2839 if (RETVAL < 0)
2508 { 2840 {
2509 RETVAL = Mix_GroupOldest (-1); 2841 RETVAL = Mix_GroupOldest (-1);
2510 2842
2511 if (RETVAL < 0) 2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2512 XSRETURN_UNDEF; 2849 XSRETURN_UNDEF;
2513 2850 }
2851 else
2514 Mix_HaltChannel (RETVAL); 2852 Mix_HaltChannel (RETVAL);
2515 } 2853 }
2516 2854
2517 Mix_UnregisterAllEffects (RETVAL); 2855 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128); 2856 Mix_Volume (RETVAL, 128);
2519} 2857}
2566void 2904void
2567set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE: 2906 CODE:
2569{ 2907{
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573} 2911}
2574 2912
2575void 2913void
2576set_reverse_stereo (DC::Channel self, int flip) 2914set_reverse_stereo (DC::Channel self, int flip)
2578 Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2579 2917
2580MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581 2919
2582PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2583 2933
2584DC::MixChunk 2934DC::MixChunk
2585new (SV *class, DC::RW rwops) 2935new (SV *class, DC::RW rwops)
2586 CODE: 2936 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2620 OUTPUT: 2970 OUTPUT:
2621 RETVAL 2971 RETVAL
2622 2972
2623MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2624 2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2986
2625int 2987int
2626volume (int volume = -1) 2988volume (int volume = -1)
2627 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2628 CODE: 2990 CODE:
2629 if (items > 0) 2991 if (items > 0)
2639 3001
2640void 3002void
2641halt () 3003halt ()
2642 CODE: 3004 CODE:
2643 Mix_HaltMusic (); 3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
3011 OUTPUT:
3012 RETVAL
2644 3013
2645DC::MixMusic 3014DC::MixMusic
2646new (SV *class, DC::RW rwops) 3015new (SV *class, DC::RW rwops)
2647 CODE: 3016 CODE:
2648 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2679 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2680# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2684 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2700 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2705 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2707 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2777 const_iv (GL_NICEST), 3151 const_iv (GL_NICEST),
2778 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2779 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2782# undef const_iv 3159# undef const_iv
2783 }; 3160 };
2784 3161
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2793disable_GL_EXT_blend_func_separate () 3170disable_GL_EXT_blend_func_separate ()
2794 CODE: 3171 CODE:
2795 gl.BlendFuncSeparate = 0; 3172 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0; 3173 gl.BlendFuncSeparateEXT = 0;
2797 3174
3175void
3176apple_nvidia_bug (int enable)
3177
2798char * 3178char *
2799gl_vendor () 3179gl_vendor ()
2800 CODE: 3180 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2802 OUTPUT: 3182 OUTPUT:
2832 3212
2833int glGetError () 3213int glGetError ()
2834 3214
2835void glFinish () 3215void glFinish ()
2836 3216
3217void glFlush ()
3218
2837void glClear (int mask) 3219void glClear (int mask)
2838 3220
2839void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2840 PROTOTYPE: @ 3222 PROTOTYPE: @
2841 3223
2850void glBlendFunc (int sfactor, int dfactor) 3232void glBlendFunc (int sfactor, int dfactor)
2851 3233
2852void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE: 3235 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
3237
3238# void glBlendEquation (int se)
2855 3239
2856void glDepthMask (int flag) 3240void glDepthMask (int flag)
2857 3241
2858void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2859 3243
2894void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2895 CODE: 3279 CODE:
2896 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2897 3281
2898void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
3283 PROTOTYPE: @
2899 ALIAS: 3284 ALIAS:
2900 glColor_premultiply = 1 3285 glColor_premultiply = 1
2901 CODE: 3286 CODE:
2902 if (ix) 3287 if (ix)
2903 { 3288 {
3008void glNewList (int list, int mode = GL_COMPILE) 3393void glNewList (int list, int mode = GL_COMPILE)
3009 3394
3010void glEndList () 3395void glEndList ()
3011 3396
3012void glCallList (int list) 3397void glCallList (int list)
3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3013 3403
3014MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015 3405
3016PROTOTYPES: DISABLE 3406PROTOTYPES: DISABLE
3017 3407

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