ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
452 ev.code = 1; 479 ev.code = 1;
453 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0; 481 ev.data2 = 0;
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
457} 490}
458 491
459static unsigned int 492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
816 849
817IV minpot (UV n) 850IV minpot (UV n)
818 851
819IV popcount (UV n) 852IV popcount (UV n)
820 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
821void 860void
822pango_init () 861pango_init ()
823 CODE: 862 CODE:
824{ 863{
825 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
916 955
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h" 958#include "glfunc.h"
920#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
921 } 963 }
922} 964}
923 OUTPUT: 965 OUTPUT:
924 RETVAL 966 RETVAL
925 967
1010 1052
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 } 1054 }
1013} 1055}
1014 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
1015int 1070int
1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL: 1072 POSTCALL:
1018 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1081add_font (char *file) 1136add_font (char *file)
1082 CODE: 1137 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT: 1139 OUTPUT:
1085 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1086 1144
1087void 1145void
1088load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1089 ALIAS: 1147 ALIAS:
1090 load_image_file = 1 1148 load_image_file = 1
1206#if DEBUG 1264#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1208#endif 1266#endif
1209} 1267}
1210 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1211MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1212 1277
1213PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1214 1279
1215DC::Font 1280DC::Font
1644 if (ix) 1709 if (ix)
1645 { 1710 {
1646 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1648 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1649} 1835}
1650 1836
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE: 1838 CODE:
1653{ 1839{
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1764 1970
1765int 1971int
1766ox (DC::Map self) 1972ox (DC::Map self)
1767 ALIAS: 1973 ALIAS:
1768 oy = 1 1974 oy = 1
1849 { 2055 {
1850 ext = *data++; 2056 ext = *data++;
1851 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1852 2058
1853 if (cmd < 4) 2059 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1855 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1856 { 2062 {
1857 cell->stat_width = 1; 2063 cell->stat_width = 1;
1858 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1859 } 2065 }
1889 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1890 2096
1891 if (cell->tile [z]) 2097 if (cell->tile [z])
1892 { 2098 {
1893 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1894 if (!tex->name) 2101 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1896 2103
1897 if (tex->smoothtile) 2104 if (tex->smoothtile)
1898 { 2105 {
1899 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1900 if (!smooth->name) 2108 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1902 } 2110 }
1903 } 2111 }
1904 } 2112 }
1932 ? self->row + y 2140 ? self->row + y
1933 : 0; 2141 : 0;
1934 2142
1935 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1936 { 2144 {
1937 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1938 2146
1939 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1940 { 2148 {
1941 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1942 2150
1944 { 2152 {
1945 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1947 int a1 = tex.a; 2155 int a1 = tex.a;
1948 2156
1949 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1950 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1951 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1952 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1953 } 2161 }
1954 } 2162 }
1955 2163
1956 *map++ = (r ) 2164 *map++ = (r )
1957 | (g << 8) 2165 | (g << 8)
1964} 2172}
1965 OUTPUT: 2173 OUTPUT:
1966 RETVAL 2174 RETVAL
1967 2175
1968void 2176void
1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE: 2178 CODE:
1971{ 2179{
1972 int x, y, z; 2180 int x, y, z;
1973 2181
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey; 2185 smooth_key skey;
1978 int pl_x, pl_y; 2186 int pl_x, pl_y;
1979 maptex pl_tex; 2187 maptex pl_tex;
1980 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1981 rc_key_t key; 2190 rc_key_t key;
1982 rc_array_t *arr; 2191 rc_array_t *arr;
1983 2192
1984 pl_tex.name = 0; 2193 pl_tex.name = 0;
1985 2194
1986 // thats current max. sorry. 2195 // that's current max. sorry.
1987 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1989 2198
1990 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1995 key.g = 255; 2204 key.g = 255;
1996 key.b = 255; 2205 key.b = 255;
1997 key.a = 255; 2206 key.a = 255;
1998 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001 2209
2002 mx += self->x; 2210 mx += self->x;
2003 my += self->y; 2211 my += self->y;
2004 2212
2005 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030 2238
2031 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
2032 { 2240 {
2033 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2034 2243
2035 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
2037 { 2246 {
2038 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
2044 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
2045 2254
2046 if (tile) 2255 if (tile)
2047 { 2256 {
2048 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w; 2258 int px, py;
2050 int py = (y + 1) * T - tex.h;
2051 2259
2052 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
2053 { 2261 {
2262 self->tex [tile].unused = 0;
2263
2054 if (!tex.name) 2264 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2056 2266
2057 key.texname = tex.name; 2267 key.texname = tex.name;
2058 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
2059 } 2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2060 2273
2061 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 { 2275 {
2063 pl_x = px; 2276 pl_x = px;
2064 pl_y = py; 2277 pl_y = py;
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073 2286
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash 2287 // update smooth hash
2100 if (tex.smoothtile) 2288 if (tex.smoothtile)
2101 { 2289 {
2102 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel; 2291 skey.level = tex.smoothlevel;
2131 // corners 2319 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2136 } 2345 }
2137 } 2346 }
2138 } 2347 }
2139 } 2348 }
2140 2349
2167 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2168 && skey->level == level 2377 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2170 { 2379 {
2171 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2173 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2174 int border = bits & 15; 2383 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2178 2387
2180 { 2389 {
2181 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2182 // save gobs of state changes. 2391 // save gobs of state changes.
2183 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2184 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2185 glEnd (); 2396 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2188 } 2399 }
2189 2400
2190 if (border) 2401 if (border)
2191 { 2402 {
2192 float ox = border * dx; 2403 float ox = border * dx;
2193 2404
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2198 } 2409 }
2199 2410
2200 if (corner) 2411 if (corner)
2201 { 2412 {
2202 float ox = corner * dx; 2413 float ox = corner * dx;
2203 2414
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2208 } 2419 }
2209 } 2420 }
2210 } 2421 }
2211 } 2422 }
2212 } 2423 }
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236 2447
2237 rc_draw (rc); 2448 rc_draw (rc);
2238 } 2449 }
2239 2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2240 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2241 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2242 2457
2243 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2246 { 2461 {
2249 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2251 { 2466 {
2252 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2253 2468
2254 int px = x * T; 2469 int px = x * Tw;
2255 int py = y * T; 2470 int py = y * Th;
2256 2471
2257 if (expect_false (cell->player == player)) 2472 if (expect_false (cell->player == player))
2258 { 2473 {
2259 px += sdx; 2474 px += sdx;
2260 py += sdy; 2475 py += sdy;
2261 } 2476 }
2262 2477
2263 if (cell->stat_hp) 2478 if (cell->stat_hp)
2264 { 2479 {
2265 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2267 2482
2268 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py); 2485 px + width - 1, py);
2271 2486
2277 } 2492 }
2278 } 2493 }
2279} 2494}
2280 2495
2281void 2496void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2283 CODE: 2498 CODE:
2284{ 2499{
2285 static float color[16][3] = { 2500 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2287 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2288 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2289 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2290 2505
2291 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2292 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2293 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2294 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2295 2510
2296 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2297 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2298 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2299 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2300 2515
2301 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2302 2517
2303 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2304 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2305 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2306 }; 2521 };
2307 2522
2308 int x, y; 2523 int x, y;
2309 2524
2310 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2312 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2315 2536
2316 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2320 2541
2321 if (m) 2542 if (m)
2322 { 2543 {
2323 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2324 2545
2325 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2326 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2327 2548
2328 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 } 2554 }
2341void 2562void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2343 PPCODE: 2564 PPCODE:
2344{ 2565{
2345 int x, y; 2566 int x, y;
2346 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2347 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2348 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2349 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2353 2574
2354 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
2355 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
2356 2577
2357 mx += self->x - 1; 2578 mx += self->x - 1;
2358 my += self->y - 1; 2579 my += self->y - 1;
2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361 2580
2362 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
2363 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
2364 { 2583 {
2365 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
2368 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
2369 { 2588 {
2370 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
2371 2590
2372 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2374 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2375 } 2594 }
2376 } 2595 }
2377 2596
2378 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2398 2617
2399 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2402 2621
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2412 } 2631 }
2413 2632
2414 free (darkness1); 2633 free (darkness1);
2415 2634
2416 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2417 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2418 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2419 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2420} 2639}
2421 2640
2422SV * 2641SV *
2620 if (RETVAL < 0) 2839 if (RETVAL < 0)
2621 { 2840 {
2622 RETVAL = Mix_GroupOldest (-1); 2841 RETVAL = Mix_GroupOldest (-1);
2623 2842
2624 if (RETVAL < 0) 2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2625 XSRETURN_UNDEF; 2849 XSRETURN_UNDEF;
2626 2850 }
2851 else
2627 Mix_HaltChannel (RETVAL); 2852 Mix_HaltChannel (RETVAL);
2628 } 2853 }
2629 2854
2630 Mix_UnregisterAllEffects (RETVAL); 2855 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128); 2856 Mix_Volume (RETVAL, 128);
2632} 2857}
2679void 2904void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE: 2906 CODE:
2682{ 2907{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686} 2911}
2687 2912
2688void 2913void
2689set_reverse_stereo (DC::Channel self, int flip) 2914set_reverse_stereo (DC::Channel self, int flip)
2691 Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2692 2917
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694 2919
2695PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2696 2933
2697DC::MixChunk 2934DC::MixChunk
2698new (SV *class, DC::RW rwops) 2935new (SV *class, DC::RW rwops)
2699 CODE: 2936 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2733 OUTPUT: 2970 OUTPUT:
2734 RETVAL 2971 RETVAL
2735 2972
2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2737 2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2986
2738int 2987int
2739volume (int volume = -1) 2988volume (int volume = -1)
2740 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2741 CODE: 2990 CODE:
2742 if (items > 0) 2991 if (items > 0)
2752 3001
2753void 3002void
2754halt () 3003halt ()
2755 CODE: 3004 CODE:
2756 Mix_HaltMusic (); 3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
3011 OUTPUT:
3012 RETVAL
2757 3013
2758DC::MixMusic 3014DC::MixMusic
2759new (SV *class, DC::RW rwops) 3015new (SV *class, DC::RW rwops)
2760 CODE: 3016 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2792 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2793# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2797 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2798 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2799 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2800 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2801 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2813 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2814 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2815 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2816 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2817 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2818 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2819 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2820 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2890 const_iv (GL_NICEST), 3151 const_iv (GL_NICEST),
2891 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2892 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2895# undef const_iv 3159# undef const_iv
2896 }; 3160 };
2897 3161
2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2906disable_GL_EXT_blend_func_separate () 3170disable_GL_EXT_blend_func_separate ()
2907 CODE: 3171 CODE:
2908 gl.BlendFuncSeparate = 0; 3172 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0; 3173 gl.BlendFuncSeparateEXT = 0;
2910 3174
3175void
3176apple_nvidia_bug (int enable)
3177
2911char * 3178char *
2912gl_vendor () 3179gl_vendor ()
2913 CODE: 3180 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2915 OUTPUT: 3182 OUTPUT:
2945 3212
2946int glGetError () 3213int glGetError ()
2947 3214
2948void glFinish () 3215void glFinish ()
2949 3216
3217void glFlush ()
3218
2950void glClear (int mask) 3219void glClear (int mask)
2951 3220
2952void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2953 PROTOTYPE: @ 3222 PROTOTYPE: @
2954 3223
2963void glBlendFunc (int sfactor, int dfactor) 3232void glBlendFunc (int sfactor, int dfactor)
2964 3233
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE: 3235 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
3237
3238# void glBlendEquation (int se)
2968 3239
2969void glDepthMask (int flag) 3240void glDepthMask (int flag)
2970 3241
2971void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2972 3243
3122void glNewList (int list, int mode = GL_COMPILE) 3393void glNewList (int list, int mode = GL_COMPILE)
3123 3394
3124void glEndList () 3395void glEndList ()
3125 3396
3126void glCallList (int list) 3397void glCallList (int list)
3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3127 3403
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129 3405
3130PROTOTYPES: DISABLE 3406PROTOTYPES: DISABLE
3131 3407

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines