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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
460 ev.code = 1; 479 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 481 ev.data2 = 0;
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
465} 490}
466 491
467static unsigned int 492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1139 OUTPUT:
1115 RETVAL 1140 RETVAL
1116 1141
1117void 1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1118load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1119 ALIAS: 1147 ALIAS:
1120 load_image_file = 1 1148 load_image_file = 1
1121 PPCODE: 1149 PPCODE:
1122{ 1150{
2112 ? self->row + y 2140 ? self->row + y
2113 : 0; 2141 : 0;
2114 2142
2115 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
2116 { 2144 {
2117 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2146
2119 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
2120 { 2148 {
2121 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
2122 2150
2124 { 2152 {
2125 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2155 int a1 = tex.a;
2128 2156
2129 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
2133 } 2161 }
2134 } 2162 }
2135 2163
2136 *map++ = (r ) 2164 *map++ = (r )
2137 | (g << 8) 2165 | (g << 8)
2144} 2172}
2145 OUTPUT: 2173 OUTPUT:
2146 RETVAL 2174 RETVAL
2147 2175
2148void 2176void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2178 CODE:
2151{ 2179{
2152 int x, y, z; 2180 int x, y, z;
2153 2181
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2238 2266
2239 key.texname = tex.name; 2267 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
2241 } 2269 }
2242 2270
2243 px = (x + 1) * T - tex.w; 2271 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2272 py = (y + 1) * Tw - tex.h;
2245 2273
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2275 {
2248 pl_x = px; 2276 pl_x = px;
2249 pl_y = py; 2277 pl_y = py;
2302 if (cell->flags & 1) 2330 if (cell->flags & 1)
2303 { 2331 {
2304 rc_key_t key_ov = key; 2332 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2333 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr; 2334 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2335 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2336 int py = y * Th - Th * 6 / 32;
2309 2337
2310 key_ov.texname = tex.name; 2338 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2339 arr = rc_array (rc_ov, &key_ov);
2312 2340
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2317 } 2345 }
2318 } 2346 }
2319 } 2347 }
2320 } 2348 }
2321 2349
2348 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2349 && skey->level == level 2377 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2351 { 2379 {
2352 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2354 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2355 int border = bits & 15; 2383 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2359 2387
2372 2400
2373 if (border) 2401 if (border)
2374 { 2402 {
2375 float ox = border * dx; 2403 float ox = border * dx;
2376 2404
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2409 }
2382 2410
2383 if (corner) 2411 if (corner)
2384 { 2412 {
2385 float ox = corner * dx; 2413 float ox = corner * dx;
2386 2414
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 } 2419 }
2392 } 2420 }
2393 } 2421 }
2394 } 2422 }
2395 } 2423 }
2436 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2466 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2440 2468
2441 int px = x * T; 2469 int px = x * Tw;
2442 int py = y * T; 2470 int py = y * Th;
2443 2471
2444 if (expect_false (cell->player == player)) 2472 if (expect_false (cell->player == player))
2445 { 2473 {
2446 px += sdx; 2474 px += sdx;
2447 py += sdy; 2475 py += sdy;
2448 } 2476 }
2449 2477
2450 if (cell->stat_hp) 2478 if (cell->stat_hp)
2451 { 2479 {
2452 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2482
2455 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2485 px + width - 1, py);
2458 2486
3184 3212
3185int glGetError () 3213int glGetError ()
3186 3214
3187void glFinish () 3215void glFinish ()
3188 3216
3217void glFlush ()
3218
3189void glClear (int mask) 3219void glClear (int mask)
3190 3220
3191void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3222 PROTOTYPE: @
3193 3223

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