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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.130 by root, Wed Jul 12 17:21:01 2006 UTC vs.
Revision 1.307 by root, Thu Oct 14 03:44:18 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
23#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
25 52
26#include <glib/gmacros.h> 53#include <glib/gmacros.h>
27 54
28#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
55 96
56#if 0 97/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 99
59# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
60#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
61 125
62static struct 126static struct
63{ 127{
64#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 129#include "glfunc.h"
66#undef GL_FUNC 130#undef GL_FUNC
67} gl; 131} gl;
68 132
133static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 135{
71 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 140 else
76 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
77} 142}
78 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
79#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
80 170
81#include "pango-font.c" 171#include "pango-font.c"
82#include "pango-fontmap.c" 172#include "pango-fontmap.c"
83#include "pango-render.c" 173#include "pango-render.c"
84 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
87 179
88typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
89 181
90static int 182static int
91shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
92{ 184{
93 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
107 199
108typedef struct cf_layout { 200typedef struct cf_layout {
109 PangoLayout *pl; 201 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
111 int base_height; 203 int base_height;
112 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
113} *CFClient__Layout; 206} *DC__Layout;
114 207
115static CFClient__Font default_font; 208static DC__Font default_font;
116static PangoContext *opengl_context; 209static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
118 211
119static void 212static void
120substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
125#endif 218#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 220}
128 221
129static void 222static void
130layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
131{ 224{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
134 */ 227 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
136 229
137 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 232
140 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
141} 234}
142 235
143static void 236static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
147 243
148 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 246
151 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
152} 248 if (!rect.height) rect.height = 1;
153 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
154typedef uint16_t mapface; 255typedef uint16_t faceid;
155 256
156typedef struct { 257typedef struct {
157 GLint name; 258 GLuint name;
158 int w, h; 259 int w, h;
159 float s, t; 260 float s, t;
160 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
161} maptex; 265} maptex;
162 266
163typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
164 int16_t darkness; 270 uint16_t darkness;
165 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 272} mapcell;
167 273
168typedef struct { 274typedef struct {
169 int32_t c0, c1; 275 int32_t c0, c1;
170 mapcell *col; 276 mapcell *col;
171} maprow; 277} maprow;
172 278
173typedef struct map { 279typedef struct map {
174 int x, y, w, h; 280 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 282 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 283 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 284
182 int32_t rows; 285 int32_t rows;
183 maprow *row; 286 maprow *row;
184} *CFClient__Map; 287} *DC__Map;
185 288
186static char * 289static char *
187prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
188{ 291{
189 char *p; 292 char *p;
206} 309}
207 310
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
211static maprow * 334static maprow *
212map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
213{ 336{
214 if (0 > y) 337 if (0 > y)
215 { 338 {
216 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
255 378
256 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
257} 380}
258 381
259static mapcell * 382static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
261{ 384{
262 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
263} 386}
264 387
265static void 388static void
266map_clear (CFClient__Map self) 389map_clear (DC__Map self)
267{ 390{
268 int r; 391 int r;
269 392
270 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
278 self->oy = 0; 401 self->oy = 0;
279 self->row = 0; 402 self->row = 0;
280 self->rows = 0; 403 self->rows = 0;
281} 404}
282 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
283static void 416static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 418{
286 int x, y; 419 int x, y;
287 maprow *row; 420 maprow *row;
421 mapcell *cell;
288 422
289 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 424 if (y >= 0)
291 { 425 {
292 if (y >= self->rows) 426 if (y >= self->rows)
298 if (x >= row->c0) 432 if (x >= row->c0)
299 { 433 {
300 if (x >= row->c1) 434 if (x >= row->c1)
301 break; 435 break;
302 436
303 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
304 } 440 }
305 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
306} 458}
307 459
308static void 460static void
309music_finished (void) 461music_finished (void)
310{ 462{
327 ev.code = 1; 479 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 481 ev.data2 = 0;
330 482
331 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
332} 490}
333 491
334static unsigned int 492static unsigned int
335minpot (unsigned int n) 493minpot (unsigned int n)
336{ 494{
346 n |= n >> 16; 504 n |= n >> 16;
347 505
348 return n + 1; 506 return n + 1;
349} 507}
350 508
351MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
352 620
353PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
354 622
355BOOT: 623BOOT:
356{ 624{
357 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 626 static const struct {
359 const char *name; 627 const char *name;
360 IV iv; 628 IV iv;
361 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
363 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
445 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 790
458 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 792
460 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
461# undef const_iv 823# undef const_iv
462 }; 824 };
463 825
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
467 838
468int 839int
469in_destruct () 840in_destruct ()
470 CODE: 841 CODE:
471 RETVAL = PL_main_cv == Nullcv; 842 RETVAL = PL_main_cv == Nullcv;
474 845
475NV floor (NV x) 846NV floor (NV x)
476 847
477NV ceil (NV x) 848NV ceil (NV x)
478 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
479void 860void
480pango_init () 861pango_init ()
481 CODE: 862 CODE:
482{ 863{
483 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
486} 872}
487 873
488int 874char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 875
491void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
492SDL_Quit () 884void SDL_Quit ()
493 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
494void 895void
495SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
496 PPCODE: 897 PPCODE:
497{ 898{
498 SDL_Rect **m; 899 SDL_Rect **m;
499 900
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 905
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 908
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 913
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 916
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 918
520 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
521 while (*m) 920 while (*m)
522 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
523 AV *av = newAV (); 924 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
527 931
528 ++m; 932 ++m;
529 } 933 }
530} 934}
531 935
532char *
533SDL_GetError ()
534
535int 936int
536SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
538 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 950 );
951
541 if (RETVAL) 952 if (RETVAL)
542 { 953 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 958#include "glfunc.h"
546# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
547 } 963 }
964}
548 OUTPUT: 965 OUTPUT:
549 RETVAL 966 RETVAL
550 967
551void 968void
552SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
553 970
554char * 971char *
555SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
556 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
557void 980void
558SDL_PollEvent () 981poll_events ()
559 PPCODE: 982 PPCODE:
560{ 983{
561 SDL_Event ev; 984 SDL_Event ev;
562 985
563 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 988 {
565 HV *hv = newHV (); 989 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 991
568 switch (ev.type) 992 switch (ev.type)
569 { 993 {
570 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
571 case SDL_KEYUP: 995 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 1001 break;
577 1002
578 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 1006 break;
582 1007
583 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
591 break; 1034 break;
592 1035
593 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1039
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1050 break;
608 } 1051 }
609 1052
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1054 }
612} 1055}
613 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
614int 1070int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1072 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
619 1075
620void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
621Mix_CloseAudio () 1093Mix_CloseAudio ()
622 1094
623int 1095int
624Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
625 1097
1098const char *
1099Mix_GetError ()
1100
626void 1101void
627lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
628 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
629#ifndef _WIN32 1110#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
631#endif 1132#endif
1133}
632 1134
633void 1135int
634add_font (char *file) 1136add_font (char *file)
635 CODE: 1137 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
637 1144
638void 1145void
639load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
640 ALIAS: 1147 ALIAS:
641 load_image_file = 1 1148 load_image_file = 1
644 STRLEN image_len; 1151 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
651 1158
652 if (!rw) 1159 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
654 1161
727void 1234void
728error (char *message) 1235error (char *message)
729 CODE: 1236 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1238#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1240#endif
734 1241
735void 1242void
736fatal (char *message) 1243fatal (char *message)
737 CODE: 1244 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1246#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1248#endif
742 _exit (1); 1249 _exit (1);
743 1250
744void 1251void
745_exit (int retval) 1252_exit (int retval = 0)
746 CODE: 1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
1256#else
747 _exit (retval); 1257 _exit (retval);
1258#endif
748 1259
1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
749MODULE = CFClient PACKAGE = CFClient::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
750 1277
751CFClient::Font 1278PROTOTYPES: DISABLE
1279
1280DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
753 CODE: 1282 CODE:
754{ 1283{
755 int count; 1284 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
759} 1288}
760 OUTPUT: 1289 OUTPUT:
761 RETVAL 1290 RETVAL
762 1291
763void 1292void
764DESTROY (CFClient::Font self) 1293DESTROY (DC::Font self)
765 CODE: 1294 CODE:
766 pango_font_description_free (self); 1295 pango_font_description_free (self);
767 1296
768void 1297void
769make_default (CFClient::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
770 CODE: 1300 CODE:
771 default_font = self; 1301 default_font = self;
772 1302
773MODULE = CFClient PACKAGE = CFClient::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1304
1305PROTOTYPES: DISABLE
1306
775void 1307void
776reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
777 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
778 tc_clear (); 1317 tc_restore ();
779 1318
780CFClient::Layout 1319DC::Layout
781new (SV *class) 1320new (SV *class)
782 CODE: 1321 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
784 1323
785 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
787 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
792 1332
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
795 OUTPUT: 1335 OUTPUT:
796 RETVAL 1336 RETVAL
797 1337
798void 1338void
799DESTROY (CFClient::Layout self) 1339DESTROY (DC::Layout self)
800 CODE: 1340 CODE:
801 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
802 Safefree (self); 1343 Safefree (self);
803 1344
804void 1345void
805set_text (CFClient::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
806 CODE: 1347 CODE:
807{ 1348{
808 STRLEN textlen; 1349 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
810 1351
811 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
812} 1353}
813 1354
814void 1355void
815set_markup (CFClient::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
816 CODE: 1357 CODE:
817{ 1358{
818 STRLEN textlen; 1359 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
820 1361
821 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
822} 1363}
823 1364
824void 1365void
825set_shapes (CFClient::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
826 CODE: 1367 CODE:
827{ 1368{
828 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1371 const char *pos = text;
865 if (attrs) 1406 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
867} 1408}
868 1409
869void 1410void
870get_shapes (CFClient::Layout self) 1411get_shapes (DC::Layout self)
871 PPCODE: 1412 PPCODE:
872{ 1413{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1415
875 do 1416 do
876 { 1417 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1419
879 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
880 { 1421 {
881 PangoRectangle extents; 1422 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1431
891 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
892} 1433}
893 1434
894int 1435int
895has_wrapped (CFClient::Layout self) 1436has_wrapped (DC::Layout self)
896 CODE: 1437 CODE:
897{ 1438{
898 int lines = 1; 1439 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
900 1441
905} 1446}
906 OUTPUT: 1447 OUTPUT:
907 RETVAL 1448 RETVAL
908 1449
909SV * 1450SV *
910get_text (CFClient::Layout self) 1451get_text (DC::Layout self)
911 CODE: 1452 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
914 OUTPUT: 1455 OUTPUT:
915 RETVAL 1456 RETVAL
916 1457
917void 1458void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1460 CODE:
920 self->r = r; 1461 self->r = r;
921 self->g = g; 1462 self->g = g;
922 self->b = b; 1463 self->b = b;
923 self->a = a; 1464 self->a = a;
924 1465
925void 1466void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1468 CODE:
928 if (self->font != font) 1469 if (self->font != font)
929 { 1470 {
930 self->font = font; 1471 self->font = font;
931 layout_update_font (self); 1472 layout_update_font (self);
932 } 1473 }
933 1474
934void 1475void
935set_height (CFClient::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
936 CODE: 1477 CODE:
937 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
938 { 1479 {
939 self->base_height = base_height; 1480 self->base_height = base_height;
940 layout_update_font (self); 1481 layout_update_font (self);
941 } 1482 }
942 1483
943void 1484void
944set_width (CFClient::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
945 CODE: 1486 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1488
948void 1489void
949set_indent (CFClient::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
950 CODE: 1491 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1493
953void 1494void
954set_spacing (CFClient::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
955 CODE: 1496 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1498
958void 1499void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1501 CODE:
961 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
966 ); 1507 );
967 1508
968void 1509void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1511 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1513
973void 1514void
974size (CFClient::Layout self) 1515size (DC::Layout self)
975 PPCODE: 1516 PPCODE:
976{ 1517{
977 int w, h; 1518 int w, h;
978 1519
979 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
984} 1525}
985 1526
986int 1527int
987descent (CFClient::Layout self) 1528descent (DC::Layout self)
988 CODE: 1529 CODE:
989{ 1530{
990 PangoRectangle rect; 1531 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
994} 1535}
995 OUTPUT: 1536 OUTPUT:
996 RETVAL 1537 RETVAL
997 1538
998int 1539int
999xy_to_index (CFClient::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1541 CODE:
1001{ 1542{
1002 int index, trailing; 1543 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1545 RETVAL = index + trailing;
1005} 1546}
1006 OUTPUT: 1547 OUTPUT:
1007 RETVAL 1548 RETVAL
1008 1549
1009void 1550void
1010cursor_pos (CFClient::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1552 PPCODE:
1012{ 1553{
1013 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1556
1016 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1561}
1021 1562
1022void 1563void
1023render (CFClient::Layout self, float x, float y) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1565 PPCODE:
1566{
1567 int line, x;
1568
1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1572 --line;
1573#endif
1574 EXTEND (SP, 2);
1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
1597 else
1598 {
1599 PUSHs (sv_2mortal (newSViv (index)));
1600 PUSHs (sv_2mortal (newSViv (trailing)));
1601 }
1602}
1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1026 self->pl, 1609 self->pl,
1610 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1612 self->r, self->g, self->b, self->a,
1613 flags
1029 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1030 1618
1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1031MODULE = CFClient PACKAGE = CFClient::Texture 1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1639
1033void 1640PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1641
1040 if (ow && oh) 1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1647 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1648 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1652
1054 SvPOK_only (result_); 1653 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1056 1655
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1657 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1659
1061 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1661 }
1068} 1662}
1069 1663
1070void 1664void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1671{
1078 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1082 1679
1083 if (items < 5) 1680 if (items < 5)
1084 { 1681 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1116 } 1713 }
1117} 1714}
1118 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1119MODULE = CFClient PACKAGE = CFClient::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1849
1121CFClient::Map 1850PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1851
1852DC::Map
1853new (SV *class)
1123 CODE: 1854 CODE:
1124 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1856 RETVAL->x = 0;
1126 RETVAL->y = 0; 1857 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1858 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1859 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1865 RETVAL->row = 0;
1137 OUTPUT: 1866 OUTPUT:
1138 RETVAL 1867 RETVAL
1139 1868
1140void 1869void
1141DESTROY (CFClient::Map self) 1870DESTROY (DC::Map self)
1142 CODE: 1871 CODE:
1143{ 1872{
1144 map_clear (self); 1873 map_clear (self);
1145 Safefree (self->face); 1874 Safefree (self->face2tile);
1146 Safefree (self->tex); 1875 Safefree (self->tex);
1147 Safefree (self); 1876 Safefree (self);
1148} 1877}
1149 1878
1150void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
1151clear (CFClient::Map self) 1886clear (DC::Map self)
1152 CODE: 1887 CODE:
1153 map_clear (self); 1888 map_clear (self);
1154 1889
1155void 1890void
1156set_face (CFClient::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1892 CODE:
1158{ 1893{
1159 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1895 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1896}
1167 1897
1168void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1923 CODE:
1171{ 1924{
1172 while (self->texs <= texid) 1925 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1926
1178 { 1927 {
1179 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
1180 1929
1181 tex->name = name; 1930 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1949}
1201 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1202int 1971int
1203ox (CFClient::Map self) 1972ox (DC::Map self)
1204 ALIAS: 1973 ALIAS:
1205 oy = 1 1974 oy = 1
1206 x = 2 1975 x = 2
1207 y = 3 1976 y = 3
1208 w = 4 1977 w = 4
1219 } 1988 }
1220 OUTPUT: 1989 OUTPUT:
1221 RETVAL 1990 RETVAL
1222 1991
1223void 1992void
1224scroll (CFClient::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1225 CODE: 1994 CODE:
1226{ 1995{
1227 if (dx > 0) 1996 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 1998 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 2000
1232 if (dy > 0) 2001 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 2003 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 2005
1237 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
1239 2008
1240 while (self->y < 0) 2009 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1246 } 2015 }
1247} 2016}
1248 2017
1249void 2018SV *
1250map1a_update (CFClient::Map self, SV *data_) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1251 CODE: 2020 CODE:
1252{ 2021{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 2024 mapcell *cell;
1256 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1257 2028
1258 while (data < data_end) 2029 while (data < data_end - 1)
1259 { 2030 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1261 2032
1262 x = self->x + ((flags >> 10) & 63); 2033 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 2034 y = self->y + ((flags >> 4) & 63);
1264 2035
1265 cell = map_get_cell (self, x, y); 2036 cell = map_get_cell (self, x, y);
1266 2037
1267 if (flags & 15) 2038 if (flags & 15)
1268 { 2039 {
1269 if (cell->darkness < 0) 2040 if (!cell->darkness)
1270 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 2043 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 2044 }
1276 2045
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
1280 2047
1281 if (flags & 4) 2048 if (flags & 8)
1282 { 2049 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2050 if (extmap)
2051 {
2052 uint8_t ext, cmd;
2053
2054 do
2055 {
2056 ext = *data++;
2057 cmd = ext & 0x7f;
2058
2059 if (cmd < 4)
2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
2083 }
2084 while (ext & 0x80);
2085 }
2086 else
2087 cell->darkness = *data++ + 1;
1284 } 2088 }
1285 2089
2090 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2091 if (flags & (4 >> z))
1287 { 2092 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1289 } 2112 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2113 }
1296 else 2114 else
1297 cell->darkness = -1; 2115 CELL_CLEAR (cell);
1298 } 2116 }
1299} 2117}
2118 OUTPUT:
2119 RETVAL
1300 2120
1301SV * 2121SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2123 CODE:
1304{ 2124{
1305 int x1, x; 2125 int x1, x;
1306 int y1, y; 2126 int y1, y;
1307 int z; 2127 int z;
1320 ? self->row + y 2140 ? self->row + y
1321 : 0; 2141 : 0;
1322 2142
1323 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1324 { 2144 {
1325 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1326 2146
1327 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1328 { 2148 {
1329 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1330 2150
1331 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1332 { 2152 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2155 int a1 = tex.a;
1340 2156
1341 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1342 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1343 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1344 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1345 }
1346 } 2161 }
1347 } 2162 }
1348 2163
1349 *map++ = (r ) 2164 *map++ = (r )
1350 | (g << 8) 2165 | (g << 8)
1357} 2172}
1358 OUTPUT: 2173 OUTPUT:
1359 RETVAL 2174 RETVAL
1360 2175
1361void 2176void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2178 CODE:
1364{ 2179{
1365 int vx, vy;
1366 int x, y, z; 2180 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2181
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1372 2192
1373 /* 2193 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2194
1378 int vy = self->vy = self->h >= sh 2195 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2196 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2197 if (sh > 255) sh = 255;
1381 */
1382 2198
1383 glColor4ub (255, 255, 255, 255); 2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
1384 2234
1385 glEnable (GL_BLEND); 2235 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2238
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
1395 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1397 { 2246 {
1398 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1399 2248
1400 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 2251 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 2253 tileid tile = cell->tile [z];
1406 2254
1407 if (face) 2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
1408 { 2366 {
1409 maptex tex = self->tex [face]; 2367 int level = (w << 5) | b;
2368 HE *he;
1410 2369
1411 int px = (x + 1) * 32 - tex.w; 2370 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 2371 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
1416 glEnd (); 2396 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
1420 } 2422 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2423 }
1427 }
1428 } 2424 }
1429 2425
1430 glEnd (); 2426 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1433 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
1434} 2455 rc_free (rc);
2456 rc_free (rc_ov);
1435 2457
2458 // top layer: overlays such as the health bar
2459 for (y = 0; y < sh; y++)
2460 if (0 <= y + my && y + my < self->rows)
2461 {
2462 maprow *row = self->row + (y + my);
2463
2464 for (x = 0; x < sw; x++)
2465 if (row->c0 <= x + mx && x + mx < row->c1)
2466 {
2467 mapcell *cell = row->col + (x + mx - row->c0);
2468
2469 int px = x * Tw;
2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2477
2478 if (cell->stat_hp)
2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
2483 glColor3ub (0, 0, 0);
2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
2486
2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2488 glRectf (px + 2,
2489 py - thick - 1,
2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2491 }
2492 }
2493 }
2494}
2495
1436void 2496void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1438 CODE: 2498 CODE:
1439{ 2499{
1440 static float color[16][3] = { 2500 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1442 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1443 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1444 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1445 2505
1446 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1447 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1448 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1449 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1450 2510
1451 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1452 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1453 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1454 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1455 2515
1456 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1457 2517
1458 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1459 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1460 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1461 }; 2521 };
1462 2522
1463 int x, y; 2523 int x, y;
1464 2524
1465 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1470 2536
1471 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1475 2541
1476 if (m) 2542 if (m)
1477 { 2543 {
1478 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1479 2545
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1481 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1482 2548
1483 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2554 }
1492 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1494} 2560}
1495 2561
1496void 2562void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2564 PPCODE:
1499{ 2565{
1500 int vx, vy;
1501 int x, y; 2566 int x, y;
1502 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1506 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1507 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1509 2578
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2579 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2580 my += self->y - 1;
1512 2581
1513 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1515 { 2584 {
1516 maprow *row = self->row + (y + vy); 2585 maprow *row = self->row + (y + my);
1517 2586
1518 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2589 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1522 2591
1523 darkness[y * sw4 + x] = cell->darkness < 0 2592 darkness1 [y * sw1 + x] = cell->darkness
2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2595 }
1527 } 2596 }
1528 2597
2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2610
2611 uint8_t r11 = (d11 + d21 + d12) / 3;
2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
2635
1529 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1533} 2640}
1534 2641
1535SV * 2642SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2644 CODE:
1538{ 2645{
1539 int x, y, x1, y1; 2646 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2673 if (row && row->c0 <= x && x < row->c1)
1567 { 2674 {
1568 mapcell *cell = row->col + (x - row->c0); 2675 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2676 uint8_t flags = 0;
1570 2677
1571 if (cell->face [0]) flags |= 1; 2678 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2679 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2680 if (cell->tile [2]) flags |= 4;
1574 2681
1575 *data++ = flags; 2682 *data++ = flags;
1576 2683
1577 if (flags & 1) 2684 if (flags & 1)
1578 { 2685 {
2686 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2687 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2688 *data++ = tile;
1581 } 2689 }
1582 2690
1583 if (flags & 2) 2691 if (flags & 2)
1584 { 2692 {
2693 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2694 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2695 *data++ = tile;
1587 } 2696 }
1588 2697
1589 if (flags & 4) 2698 if (flags & 4)
1590 { 2699 {
2700 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2701 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2702 *data++ = tile;
1593 } 2703 }
1594 } 2704 }
1595 else 2705 else
1596 *data++ = 0; 2706 *data++ = 0;
1597 } 2707 }
1598 } 2708 }
1599 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
1600 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
1602 RETVAL = data_sv; 2717 RETVAL = data_sv;
1603} 2718}
1604 OUTPUT: 2719 OUTPUT:
1605 RETVAL 2720 RETVAL
1606 2721
1607void 2722void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2724 PPCODE:
1610{ 2725{
1611 int x, y, z; 2726 int x, y, z;
1612 int w, h; 2727 int w, h;
1613 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
1614 2739
1615 if (*data++ != 0) 2740 if (*data++ != 0)
1616 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
1617 2742
1618 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
1620 2745
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2758 {
1634 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
1635 2760
1636 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
1637 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
1638 uint8_t flags = *data++; 2768 flags = *data++;
1639 2769
1640 if (flags) 2770 if (flags)
1641 { 2771 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2773 tileid tile[3] = { 0, 0, 0 };
1645 2774
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2775 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2778
1650 if (cell->darkness <= 0) 2779 if (cell->darkness == 0)
1651 { 2780 {
1652 cell->darkness = -1; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
1653 2783
1654 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
1655 { 2785 {
1656 cell->face[z] = face[z]; 2786 tileid t = tile [z];
1657 2787
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2789 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2791 need_texid (self, t);
2792 }
2793
2794 cell->tile [z] = t;
1660 } 2795 }
1661 } 2796 }
1662 } 2797 }
1663 } 2798 }
1664 } 2799 }
1665} 2800}
1666 2801
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2803
1669CFClient::MixChunk 2804DC::RW
1670new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
1671 CODE: 2806 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
1673 OUTPUT: 2813 OUTPUT:
1674 RETVAL 2814 RETVAL
1675 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
1676void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
1677DESTROY (CFClient::MixChunk self) 2943DESTROY (DC::MixChunk self)
1678 CODE: 2944 CODE:
1679 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
1680 2946
1681int 2947int
1682volume (CFClient::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2953 OUTPUT:
1686 RETVAL 2954 RETVAL
1687 2955
1688int 2956DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2958 CODE:
2959{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
1692 OUTPUT: 2971 OUTPUT:
1693 RETVAL 2972 RETVAL
1694 2973
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
1696 2987
1697int 2988int
1698volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
1699 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 2995 OUTPUT:
1702 RETVAL 2996 RETVAL
1703 2997
1704CFClient::MixMusic 2998void
1705new_from_file (SV *class, char *path) 2999fade_out (int ms)
1706 CODE: 3000 CODE:
1707 RETVAL = Mix_LoadMUS (path); 3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
1708 OUTPUT: 3012 OUTPUT:
1709 RETVAL 3013 RETVAL
1710 3014
3015DC::MixMusic
3016new (SV *class, DC::RW rwops)
3017 CODE:
3018 RETVAL = Mix_LoadMUS_RW (rwops);
3019 OUTPUT:
3020 RETVAL
3021
1711void 3022void
1712DESTROY (CFClient::MixMusic self) 3023DESTROY (DC::MixMusic self)
1713 CODE: 3024 CODE:
1714 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
1715 3026
1716int 3027int
1717play (CFClient::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
1718 CODE: 3029 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 3031 OUTPUT:
1721 RETVAL 3032 RETVAL
1722 3033
3034void
3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3036 CODE:
3037 Mix_FadeInMusicPos (self, loops, ms, position);
3038
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
1724 3042
1725BOOT: 3043BOOT:
1726{ 3044{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 3046 static const struct {
1729 const char *name; 3047 const char *name;
1730 IV iv; 3048 IV iv;
1731 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 3063 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 3064 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 3065 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 3066 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 3069 const_iv (GL_AND),
1747 const_iv (GL_ONE), 3070 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 3090 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 3091 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 3092 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3130 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
3136 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3137 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3139 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3140 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3141 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3142 const_iv (GL_TRIANGLE_FAN),
3143 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3160# undef const_iv
1813 }; 3161 };
1814 3162
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3165
3166 texture_av = newAV ();
3167 AvREAL_off (texture_av);
1817} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
1818 3178
1819char * 3179char *
1820gl_vendor () 3180gl_vendor ()
1821 CODE: 3181 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
1835 CODE: 3195 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3197 OUTPUT:
1838 RETVAL 3198 RETVAL
1839 3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
3213
1840int glGetError () 3214int glGetError ()
1841 3215
1842void glFinish () 3216void glFinish ()
3217
3218void glFlush ()
1843 3219
1844void glClear (int mask) 3220void glClear (int mask)
1845 3221
1846void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
1847 PROTOTYPE: @ 3223 PROTOTYPE: @
1858 3234
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3236 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3238
3239# void glBlendEquation (int se)
3240
1863void glDepthMask (int flag) 3241void glDepthMask (int flag)
1864 3242
1865void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
1866 3244
1867void glColorMask (int red, int green, int blue, int alpha) 3245void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3259# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3261
1884# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
1886 3266
1887void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
1888 3268
1889void glScissor (int x, int y, int width, int height) 3269void glScissor (int x, int y, int width, int height)
1890 3270
1898 3278
1899void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
1900 CODE: 3280 CODE:
1901 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
1902 3282
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3284 PROTOTYPE: @
1909 ALIAS: 3285 ALIAS:
1910 glColor_premultiply = 1 3286 glColor_premultiply = 1
1911 CODE: 3287 CODE:
1912 if (ix) 3288 if (ix)
1913 { 3289 {
1916 b *= a; 3292 b *= a;
1917 } 3293 }
1918 // microsoft visual "c" rounds instead of truncating... 3294 // microsoft visual "c" rounds instead of truncating...
1919 glColor4f (r, g, b, a); 3295 glColor4f (r, g, b, a);
1920 3296
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926
1927void glRasterPos (float x, float y, float z = 0.) 3297void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3298 CODE:
1929 glRasterPos3f (0, 0, z); 3299 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3300 glBitmap (0, 0, 0, 0, x, y, 0);
1931 3301
1935 3305
1936void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
1937 CODE: 3307 CODE:
1938 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
1939 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
1940void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
1941 CODE: 3340 CODE:
1942 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
1943 3342
1944void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3360 CODE:
1962 if (gl.SeparableFilter2D) 3361 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3363
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3365
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3367
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
3369
3370void glPixelZoom (float x, float y)
1970 3371
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3373
1973int glGenTexture () 3374int glGenTexture ()
1974 CODE: 3375 CODE:
1975{ 3376 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3377 OUTPUT:
1981 RETVAL 3378 RETVAL
1982 3379
1983void glDeleteTexture (int name) 3380void glDeleteTexture (int name)
1984 CODE: 3381 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3382 del_texture (name);
1988} 3383
1989
1990int glGenList () 3384int glGenList ()
1991 CODE: 3385 CODE:
1992 RETVAL = glGenLists (1); 3386 RETVAL = glGenLists (1);
1993 OUTPUT: 3387 OUTPUT:
1994 RETVAL 3388 RETVAL
2001 3395
2002void glEndList () 3396void glEndList ()
2003 3397
2004void glCallList (int list) 3398void glCallList (int list)
2005 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

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