ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.307 by root, Thu Oct 14 03:44:18 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
18#endif 26#endif
19 27
28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 78#else
45 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 80#endif
52 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
56 91
57#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
59 94
60#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
61 96
62#if 0 97/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 99
65# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
66#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
70#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 129#include "glfunc.h"
72#undef GL_FUNC 130#undef GL_FUNC
73} gl; 131} gl;
74 132
133static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 135{
77 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 140 else
82 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
83} 142}
84 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
85#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
86 170
87#include "pango-font.c" 171#include "pango-font.c"
88#include "pango-fontmap.c" 172#include "pango-fontmap.c"
89#include "pango-render.c" 173#include "pango-render.c"
90 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
93 179
94typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
95 181
96static int 182static int
97shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
98{ 184{
99 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
113 199
114typedef struct cf_layout { 200typedef struct cf_layout {
115 PangoLayout *pl; 201 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
117 int base_height; 203 int base_height;
118 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
119} *CFPlus__Layout; 206} *DC__Layout;
120 207
121static CFPlus__Font default_font; 208static DC__Font default_font;
122static PangoContext *opengl_context; 209static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
124 211
125static void 212static void
126substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
131#endif 218#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 220}
134 221
135static void 222static void
136layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
137{ 224{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
140 */ 227 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
142 229
143 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 232
146 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
147} 234}
148 235
149static void 236static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 238{
152 PangoRectangle rect; 239 PangoRectangle rect;
153 240
154 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
162 249
163 *w = rect.width; 250 *w = rect.width;
164 *h = rect.height; 251 *h = rect.height;
165} 252}
166 253
254typedef uint16_t tileid;
167typedef uint16_t mapface; 255typedef uint16_t faceid;
168 256
169typedef struct { 257typedef struct {
170 GLint name; 258 GLuint name;
171 int w, h; 259 int w, h;
172 float s, t; 260 float s, t;
173 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
174} maptex; 265} maptex;
175 266
176typedef struct { 267typedef struct {
177 uint32_t player; 268 uint32_t player;
178 mapface face[3]; 269 tileid tile[3];
179 uint16_t darkness; 270 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 272} mapcell;
182 273
183typedef struct { 274typedef struct {
184 int32_t c0, c1; 275 int32_t c0, c1;
185 mapcell *col; 276 mapcell *col;
186} maprow; 277} maprow;
187 278
188typedef struct map { 279typedef struct map {
189 int x, y, w, h; 280 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 282 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 283 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 284
197 int32_t rows; 285 int32_t rows;
198 maprow *row; 286 maprow *row;
199} *CFPlus__Map; 287} *DC__Map;
200 288
201static char * 289static char *
202prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
203{ 291{
204 char *p; 292 char *p;
221} 309}
222 310
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
226static maprow * 334static maprow *
227map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
228{ 336{
229 if (0 > y) 337 if (0 > y)
230 { 338 {
231 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
270 378
271 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
272} 380}
273 381
274static mapcell * 382static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
276{ 384{
277 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
278} 386}
279 387
280static void 388static void
281map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
282{ 390{
283 int r; 391 int r;
284 392
285 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
293 self->oy = 0; 401 self->oy = 0;
294 self->row = 0; 402 self->row = 0;
295 self->rows = 0; 403 self->rows = 0;
296} 404}
297 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
298static void 416static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 418{
301 int x, y; 419 int x, y;
302 maprow *row; 420 maprow *row;
303 mapcell *cell; 421 mapcell *cell;
304 422
316 if (x >= row->c1) 434 if (x >= row->c1)
317 break; 435 break;
318 436
319 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
320 438
321 cell->darkness = 0; 439 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 440 }
326 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
327} 458}
328 459
329static void 460static void
330music_finished (void) 461music_finished (void)
331{ 462{
348 ev.code = 1; 479 ev.code = 1;
349 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0; 481 ev.data2 = 0;
351 482
352 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
353} 490}
354 491
355static unsigned int 492static unsigned int
356minpot (unsigned int n) 493minpot (unsigned int n)
357{ 494{
367 n |= n >> 16; 504 n |= n >> 16;
368 505
369 return n + 1; 506 return n + 1;
370} 507}
371 508
372MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
373 620
374PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
375 622
376BOOT: 623BOOT:
377{ 624{
378 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 626 static const struct {
380 const char *name; 627 const char *name;
381 IV iv; 628 IV iv;
382 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
384 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
466 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 790
479 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 792
481 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
482# undef const_iv 823# undef const_iv
483 }; 824 };
484 825
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
488 838
489int 839int
490in_destruct () 840in_destruct ()
491 CODE: 841 CODE:
492 RETVAL = PL_main_cv == Nullcv; 842 RETVAL = PL_main_cv == Nullcv;
495 845
496NV floor (NV x) 846NV floor (NV x)
497 847
498NV ceil (NV x) 848NV ceil (NV x)
499 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
500void 860void
501pango_init () 861pango_init ()
502 CODE: 862 CODE:
503{ 863{
504 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
507} 872}
508 873
509int 874char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 875
512void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
513SDL_Quit () 884void SDL_Quit ()
514 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
515void 895void
516SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
517 PPCODE: 897 PPCODE:
518{ 898{
519 SDL_Rect **m; 899 SDL_Rect **m;
520 900
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 905
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 908
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 913
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 916
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 918
545 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
546 while (*m) 920 while (*m)
547 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
548 AV *av = newAV (); 924 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
552 931
553 ++m; 932 ++m;
554 } 933 }
555} 934}
556 935
557char *
558SDL_GetError ()
559
560int 936int
561SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
563 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 950 );
951
566 if (RETVAL) 952 if (RETVAL)
567 { 953 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 958#include "glfunc.h"
571# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 963 }
964}
573 OUTPUT: 965 OUTPUT:
574 RETVAL 966 RETVAL
575 967
576void 968void
577SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
578 970
579char * 971char *
580SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
581 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
582void 980void
583SDL_PollEvent () 981poll_events ()
584 PPCODE: 982 PPCODE:
585{ 983{
586 SDL_Event ev; 984 SDL_Event ev;
587 985
588 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 988 {
590 HV *hv = newHV (); 989 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 991
593 switch (ev.type) 992 switch (ev.type)
594 { 993 {
595 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
596 case SDL_KEYUP: 995 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1001 break;
602 1002
603 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1006 break;
607 1007
608 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
616 break; 1034 break;
617 1035
618 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1039
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1050 break;
633 } 1051 }
634 1052
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1054 }
637} 1055}
638 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
639int 1070int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1072 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
644 1075
645void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
646Mix_CloseAudio () 1093Mix_CloseAudio ()
647 1094
648int 1095int
649Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
650 1097
1098const char *
1099Mix_GetError ()
1100
651void 1101void
652lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
653 CODE: 1103 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1105
658void 1106void
659win32_proxy_info () 1107win32_proxy_info ()
660 PPCODE: 1108 PPCODE:
661{ 1109{
682 } 1130 }
683 } 1131 }
684#endif 1132#endif
685} 1133}
686 1134
687void 1135int
688add_font (char *file) 1136add_font (char *file)
689 CODE: 1137 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
691 1144
692void 1145void
693load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
694 ALIAS: 1147 ALIAS:
695 load_image_file = 1 1148 load_image_file = 1
698 STRLEN image_len; 1151 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
705 1158
706 if (!rw) 1159 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
708 1161
781void 1234void
782error (char *message) 1235error (char *message)
783 CODE: 1236 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1238#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1240#endif
788 1241
789void 1242void
790fatal (char *message) 1243fatal (char *message)
791 CODE: 1244 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1246#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1248#endif
796 _exit (1); 1249 _exit (1);
797 1250
798void 1251void
799_exit (int retval = 0) 1252_exit (int retval = 0)
800 CODE: 1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
1256#else
801 _exit (retval); 1257 _exit (retval);
1258#endif
802 1259
803MODULE = CFPlus PACKAGE = CFPlus::Font 1260void
1261debug ()
1262 CODE:
1263{
1264#if DEBUG
1265 VALGRIND_DO_LEAK_CHECK;
1266#endif
1267}
804 1268
805CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1282 CODE:
808{ 1283{
809 int count; 1284 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1288}
814 OUTPUT: 1289 OUTPUT:
815 RETVAL 1290 RETVAL
816 1291
817void 1292void
818DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
819 CODE: 1294 CODE:
820 pango_font_description_free (self); 1295 pango_font_description_free (self);
821 1296
822void 1297void
823make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
824 CODE: 1300 CODE:
825 default_font = self; 1301 default_font = self;
826 1302
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1304
1305PROTOTYPES: DISABLE
1306
829void 1307void
830reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
831 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
832 tc_clear (); 1317 tc_restore ();
833 1318
834CFPlus::Layout 1319DC::Layout
835new (SV *class) 1320new (SV *class)
836 CODE: 1321 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
838 1323
839 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
846 1332
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
849 OUTPUT: 1335 OUTPUT:
850 RETVAL 1336 RETVAL
851 1337
852void 1338void
853DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
854 CODE: 1340 CODE:
855 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
856 Safefree (self); 1343 Safefree (self);
857 1344
858void 1345void
859set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
860 CODE: 1347 CODE:
861{ 1348{
862 STRLEN textlen; 1349 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
864 1351
865 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
866} 1353}
867 1354
868void 1355void
869set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
870 CODE: 1357 CODE:
871{ 1358{
872 STRLEN textlen; 1359 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
874 1361
875 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
876} 1363}
877 1364
878void 1365void
879set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
880 CODE: 1367 CODE:
881{ 1368{
882 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1371 const char *pos = text;
919 if (attrs) 1406 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
921} 1408}
922 1409
923void 1410void
924get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
925 PPCODE: 1412 PPCODE:
926{ 1413{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1415
929 do 1416 do
930 { 1417 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1419
933 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
934 { 1421 {
935 PangoRectangle extents; 1422 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1431
945 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
946} 1433}
947 1434
948int 1435int
949has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
950 CODE: 1437 CODE:
951{ 1438{
952 int lines = 1; 1439 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
954 1441
959} 1446}
960 OUTPUT: 1447 OUTPUT:
961 RETVAL 1448 RETVAL
962 1449
963SV * 1450SV *
964get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
965 CODE: 1452 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
968 OUTPUT: 1455 OUTPUT:
969 RETVAL 1456 RETVAL
970 1457
971void 1458void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1460 CODE:
974 self->r = r; 1461 self->r = r;
975 self->g = g; 1462 self->g = g;
976 self->b = b; 1463 self->b = b;
977 self->a = a; 1464 self->a = a;
978 1465
979void 1466void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1468 CODE:
982 if (self->font != font) 1469 if (self->font != font)
983 { 1470 {
984 self->font = font; 1471 self->font = font;
985 layout_update_font (self); 1472 layout_update_font (self);
986 } 1473 }
987 1474
988void 1475void
989set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
990 CODE: 1477 CODE:
991 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
992 { 1479 {
993 self->base_height = base_height; 1480 self->base_height = base_height;
994 layout_update_font (self); 1481 layout_update_font (self);
995 } 1482 }
996 1483
997void 1484void
998set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
999 CODE: 1486 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1488
1002void 1489void
1003set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1004 CODE: 1491 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1493
1007void 1494void
1008set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1009 CODE: 1496 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1498
1012void 1499void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1501 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1020 ); 1507 );
1021 1508
1022void 1509void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1511 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1513
1027void 1514void
1028size (CFPlus::Layout self) 1515size (DC::Layout self)
1029 PPCODE: 1516 PPCODE:
1030{ 1517{
1031 int w, h; 1518 int w, h;
1032 1519
1033 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1038} 1525}
1039 1526
1040int 1527int
1041descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1042 CODE: 1529 CODE:
1043{ 1530{
1044 PangoRectangle rect; 1531 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1048} 1535}
1049 OUTPUT: 1536 OUTPUT:
1050 RETVAL 1537 RETVAL
1051 1538
1052int 1539int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1541 CODE:
1055{ 1542{
1056 int index, trailing; 1543 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1545 RETVAL = index + trailing;
1059} 1546}
1060 OUTPUT: 1547 OUTPUT:
1061 RETVAL 1548 RETVAL
1062 1549
1063void 1550void
1064cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1552 PPCODE:
1066{ 1553{
1067 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1556
1070 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1561}
1075 1562
1076void 1563void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1565 PPCODE:
1566{
1567 int line, x;
1568
1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1572 --line;
1573#endif
1574 EXTEND (SP, 2);
1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
1597 else
1598 {
1599 PUSHs (sv_2mortal (newSViv (index)));
1600 PUSHs (sv_2mortal (newSViv (trailing)));
1601 }
1602}
1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1080 self->pl, 1609 self->pl,
1610 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1083 flags 1613 flags
1084 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1085 1618
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1619void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1620draw (DC::Layout self)
1090 CODE: 1621 CODE:
1091{ 1622{
1092 int ow = SvIV (w_); 1623 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1630
1095 if (ow && oh) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1641
1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1647 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1648 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1652
1109 SvPOK_only (result_); 1653 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1111 1655
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1657 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1659
1116 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1661 }
1123} 1662}
1124 1663
1125void 1664void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1671{
1133 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1137 1679
1138 if (items < 5) 1680 if (items < 5)
1139 { 1681 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1171 } 1713 }
1172} 1714}
1173 1715
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1175 1725
1176CFPlus::Map 1726 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1848MODULE = Deliantra::Client PACKAGE = DC::Map
1849
1850PROTOTYPES: DISABLE
1851
1852DC::Map
1853new (SV *class)
1178 CODE: 1854 CODE:
1179 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1856 RETVAL->x = 0;
1181 RETVAL->y = 0; 1857 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1858 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1859 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1865 RETVAL->row = 0;
1192 OUTPUT: 1866 OUTPUT:
1193 RETVAL 1867 RETVAL
1194 1868
1195void 1869void
1196DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1197 CODE: 1871 CODE:
1198{ 1872{
1199 map_clear (self); 1873 map_clear (self);
1200 Safefree (self->face); 1874 Safefree (self->face2tile);
1201 Safefree (self->tex); 1875 Safefree (self->tex);
1202 Safefree (self); 1876 Safefree (self);
1203} 1877}
1204 1878
1205void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
1206clear (CFPlus::Map self) 1886clear (DC::Map self)
1207 CODE: 1887 CODE:
1208 map_clear (self); 1888 map_clear (self);
1209 1889
1210void 1890void
1211set_face (CFPlus::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1892 CODE:
1213{ 1893{
1214 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1895 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1896}
1222 1897
1223void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1923 CODE:
1226{ 1924{
1227 while (self->texs <= texid) 1925 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1926
1233 { 1927 {
1234 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
1235 1929
1236 tex->name = name; 1930 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1949}
1256 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1257int 1971int
1258ox (CFPlus::Map self) 1972ox (DC::Map self)
1259 ALIAS: 1973 ALIAS:
1260 oy = 1 1974 oy = 1
1261 x = 2 1975 x = 2
1262 y = 3 1976 y = 3
1263 w = 4 1977 w = 4
1274 } 1988 }
1275 OUTPUT: 1989 OUTPUT:
1276 RETVAL 1990 RETVAL
1277 1991
1278void 1992void
1279scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1280 CODE: 1994 CODE:
1281{ 1995{
1282 if (dx > 0) 1996 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1998 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2000
1287 if (dy > 0) 2001 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2002 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2003 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2005
1292 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
1294 2008
1295 while (self->y < 0) 2009 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1301 } 2015 }
1302} 2016}
1303 2017
1304void 2018SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 2020 CODE:
1307{ 2021{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2024 mapcell *cell;
1311 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1312 2028
1313 while (data < data_end - 1) 2029 while (data < data_end - 1)
1314 { 2030 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1316 2032
1336 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1337 2053
1338 do 2054 do
1339 { 2055 {
1340 ext = *data++; 2056 ext = *data++;
1341 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1342 2058
1343 if (cmd < 4) 2059 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1345 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1346 { 2062 {
1347 cell->stat_width = 1; 2063 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1349 } 2065 }
1350 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 2068 else if (cmd == 0x47)
1353 { 2069 {
1354 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 2074
1357 data += *data + 1; 2075 data += *data + 1;
1358 } 2076 }
1359 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 2078 cell->flags = *data++;
1367 } 2085 }
1368 else 2086 else
1369 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1370 } 2088 }
1371 2089
2090 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2091 if (flags & (4 >> z))
1373 { 2092 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1375 } 2112 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2113 }
1387 else 2114 else
1388 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1389 } 2116 }
1390} 2117}
2118 OUTPUT:
2119 RETVAL
1391 2120
1392SV * 2121SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2123 CODE:
1395{ 2124{
1396 int x1, x; 2125 int x1, x;
1397 int y1, y; 2126 int y1, y;
1398 int z; 2127 int z;
1411 ? self->row + y 2140 ? self->row + y
1412 : 0; 2141 : 0;
1413 2142
1414 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1415 { 2144 {
1416 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2146
1418 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1419 { 2148 {
1420 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1421 2150
1422 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1423 { 2152 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2155 int a1 = tex.a;
1431 2156
1432 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2161 }
1438 } 2162 }
1439 2163
1440 *map++ = (r ) 2164 *map++ = (r )
1441 | (g << 8) 2165 | (g << 8)
1448} 2172}
1449 OUTPUT: 2173 OUTPUT:
1450 RETVAL 2174 RETVAL
1451 2175
1452void 2176void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2178 CODE:
1455{ 2179{
1456 int vx, vy;
1457 int x, y, z; 2180 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2181
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1463 2192
1464 /* 2193 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2194
1469 int vy = self->vy = self->h >= sh 2195 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2196 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2197 if (sh > 255) sh = 255;
1472 */
1473 2198
1474 glColor4ub (255, 255, 255, 255); 2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
1475 2234
1476 glEnable (GL_BLEND); 2235 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2238
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
1486 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1488 { 2246 {
1489 maprow *row = self->row + (y + vy); 2247 maprow *row = self->row + (y + my);
1490 2248
1491 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2251 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2253 tileid tile = cell->tile [z];
2254
2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
1497 2259
1498 if (face && face < self->texs) 2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
1499 { 2366 {
1500 maptex tex = self->tex [face]; 2367 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2368 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2369
1504 if (last_name != tex.name) 2370 hv_iterinit (smooth);
2371 while ((he = hv_iternext (smooth)))
1505 { 2372 {
1506 glEnd (); 2373 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2374 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2375
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
1520 { 2379 {
1521 maptex tex = self->tex [1]; 2380 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2381 int px = (((int)skey->x) - 1) * Tw;
1523 int py = (y + 1) * 32 - tex.h - 6; 2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
1524 2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
1525 glEnd (); 2396 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2399 }
1528 2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
1533 } 2422 }
1534 } 2423 }
1535 }
1536 } 2424 }
1537 2425
1538 glEnd (); 2426 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1541 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1542 2457
1543 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1546 { 2461 {
1547 maprow *row = self->row + (y + vy); 2462 maprow *row = self->row + (y + my);
1548 2463
1549 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2466 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1553 2468
1554 int px = x * 32; 2469 int px = x * Tw;
1555 int py = y * 32; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1556 2477
1557 if (cell->stat_hp) 2478 if (cell->stat_hp)
1558 { 2479 {
1559 int width = cell->stat_width * 32; 2480 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2482
1562 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2485 px + width - 1, py);
1565 2486
1571 } 2492 }
1572 } 2493 }
1573} 2494}
1574 2495
1575void 2496void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2498 CODE:
1578{ 2499{
1579 static float color[16][3] = { 2500 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1584 2505
1585 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1589 2510
1590 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1594 2515
1595 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1596 2517
1597 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1600 }; 2521 };
1601 2522
1602 int x, y; 2523 int x, y;
1603 2524
1604 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1609 2536
1610 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1614 2541
1615 if (m) 2542 if (m)
1616 { 2543 {
1617 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1618 2545
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1621 2548
1622 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2554 }
1631 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1633} 2560}
1634 2561
1635void 2562void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2564 PPCODE:
1638{ 2565{
1639 int vx, vy;
1640 int x, y; 2566 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1646 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2578
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2579 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2580 my += self->y - 1;
1651 2581
1652 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1654 { 2584 {
1655 maprow *row = self->row + (y + vy); 2585 maprow *row = self->row + (y + my);
1656 2586
1657 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2589 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1661 2591
1662 darkness[y * sw4 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2595 }
1666 } 2596 }
1667 2597
2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2610
2611 uint8_t r11 = (d11 + d21 + d12) / 3;
2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
2635
1668 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1672} 2640}
1673 2641
1674SV * 2642SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2644 CODE:
1677{ 2645{
1678 int x, y, x1, y1; 2646 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2673 if (row && row->c0 <= x && x < row->c1)
1706 { 2674 {
1707 mapcell *cell = row->col + (x - row->c0); 2675 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2676 uint8_t flags = 0;
1709 2677
1710 if (cell->face [0]) flags |= 1; 2678 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2679 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2680 if (cell->tile [2]) flags |= 4;
1713 2681
1714 *data++ = flags; 2682 *data++ = flags;
1715 2683
1716 if (flags & 1) 2684 if (flags & 1)
1717 { 2685 {
2686 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2687 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2688 *data++ = tile;
1720 } 2689 }
1721 2690
1722 if (flags & 2) 2691 if (flags & 2)
1723 { 2692 {
2693 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2694 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2695 *data++ = tile;
1726 } 2696 }
1727 2697
1728 if (flags & 4) 2698 if (flags & 4)
1729 { 2699 {
2700 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2701 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2702 *data++ = tile;
1732 } 2703 }
1733 } 2704 }
1734 else 2705 else
1735 *data++ = 0; 2706 *data++ = 0;
1736 } 2707 }
1737 } 2708 }
1738 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
1739 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
1741 RETVAL = data_sv; 2717 RETVAL = data_sv;
1742} 2718}
1743 OUTPUT: 2719 OUTPUT:
1744 RETVAL 2720 RETVAL
1745 2721
1746void 2722void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2724 PPCODE:
1749{ 2725{
1750 int x, y, z; 2726 int x, y, z;
1751 int w, h; 2727 int w, h;
1752 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
1753 2739
1754 if (*data++ != 0) 2740 if (*data++ != 0)
1755 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
1756 2742
1757 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
1759 2745
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2758 {
1773 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
1774 2760
1775 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
1776 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
1777 uint8_t flags = *data++; 2768 flags = *data++;
1778 2769
1779 if (flags) 2770 if (flags)
1780 { 2771 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2773 tileid tile[3] = { 0, 0, 0 };
1784 2774
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2775 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2778
1789 if (cell->darkness == 0) 2779 if (cell->darkness == 0)
1790 { 2780 {
1791 cell->darkness = 0; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
1792 2783
1793 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
1794 { 2785 {
1795 cell->face[z] = face[z]; 2786 tileid t = tile [z];
1796 2787
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2789 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2791 need_texid (self, t);
2792 }
2793
2794 cell->tile [z] = t;
1799 } 2795 }
1800 } 2796 }
1801 } 2797 }
1802 } 2798 }
1803 } 2799 }
1804} 2800}
1805 2801
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2803
1808CFPlus::MixChunk 2804DC::RW
1809new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
1810 CODE: 2806 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
1812 OUTPUT: 2813 OUTPUT:
1813 RETVAL 2814 RETVAL
1814 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
1815void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
1816DESTROY (CFPlus::MixChunk self) 2943DESTROY (DC::MixChunk self)
1817 CODE: 2944 CODE:
1818 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
1819 2946
1820int 2947int
1821volume (CFPlus::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2953 OUTPUT:
1825 RETVAL 2954 RETVAL
1826 2955
1827int 2956DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2958 CODE:
2959{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
1831 OUTPUT: 2971 OUTPUT:
1832 RETVAL 2972 RETVAL
1833 2973
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
1835 2987
1836int 2988int
1837volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
1838 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2995 OUTPUT:
1841 RETVAL 2996 RETVAL
1842 2997
1843CFPlus::MixMusic 2998void
1844new_from_file (SV *class, char *path) 2999fade_out (int ms)
1845 CODE: 3000 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3012 OUTPUT:
1848 RETVAL 3013 RETVAL
1849 3014
3015DC::MixMusic
3016new (SV *class, DC::RW rwops)
3017 CODE:
3018 RETVAL = Mix_LoadMUS_RW (rwops);
3019 OUTPUT:
3020 RETVAL
3021
1850void 3022void
1851DESTROY (CFPlus::MixMusic self) 3023DESTROY (DC::MixMusic self)
1852 CODE: 3024 CODE:
1853 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
1854 3026
1855int 3027int
1856play (CFPlus::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
1857 CODE: 3029 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3031 OUTPUT:
1860 RETVAL 3032 RETVAL
1861 3033
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3034void
3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3036 CODE:
3037 Mix_FadeInMusicPos (self, loops, ms, position);
3038
3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
1863 3042
1864BOOT: 3043BOOT:
1865{ 3044{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3046 static const struct {
1868 const char *name; 3047 const char *name;
1869 IV iv; 3048 IV iv;
1870 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3063 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3064 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3065 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3066 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3069 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3070 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3090 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3091 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3092 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3130 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3136 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3137 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3139 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3140 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3141 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3142 const_iv (GL_TRIANGLE_FAN),
3143 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3160# undef const_iv
1953 }; 3161 };
1954 3162
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3165
3166 texture_av = newAV ();
3167 AvREAL_off (texture_av);
1957} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
1958 3178
1959char * 3179char *
1960gl_vendor () 3180gl_vendor ()
1961 CODE: 3181 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 3195 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3197 OUTPUT:
1978 RETVAL 3198 RETVAL
1979 3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
3213
1980int glGetError () 3214int glGetError ()
1981 3215
1982void glFinish () 3216void glFinish ()
3217
3218void glFlush ()
1983 3219
1984void glClear (int mask) 3220void glClear (int mask)
1985 3221
1986void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3223 PROTOTYPE: @
1998 3234
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3236 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3238
3239# void glBlendEquation (int se)
3240
2003void glDepthMask (int flag) 3241void glDepthMask (int flag)
2004 3242
2005void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2006 3244
2007void glColorMask (int red, int green, int blue, int alpha) 3245void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3259# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3261
2024# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
2026 3266
2027void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
2028 3268
2029void glScissor (int x, int y, int width, int height) 3269void glScissor (int x, int y, int width, int height)
2030 3270
2038 3278
2039void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
2040 CODE: 3280 CODE:
2041 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
2042 3282
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3284 PROTOTYPE: @
2049 ALIAS: 3285 ALIAS:
2050 glColor_premultiply = 1 3286 glColor_premultiply = 1
2051 CODE: 3287 CODE:
2052 if (ix) 3288 if (ix)
2053 { 3289 {
2056 b *= a; 3292 b *= a;
2057 } 3293 }
2058 // microsoft visual "c" rounds instead of truncating... 3294 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3295 glColor4f (r, g, b, a);
2060 3296
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3297void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3298 CODE:
2069 glRasterPos3f (0, 0, z); 3299 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3300 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3301
2075 3305
2076void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
2077 CODE: 3307 CODE:
2078 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
2079 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
2080void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
2081 CODE: 3340 CODE:
2082 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
2083 3342
2084void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3360 CODE:
2102 if (gl.SeparableFilter2D) 3361 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3363
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3365
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3367
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
3369
3370void glPixelZoom (float x, float y)
2110 3371
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3373
2113int glGenTexture () 3374int glGenTexture ()
2114 CODE: 3375 CODE:
2115{ 3376 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3377 OUTPUT:
2121 RETVAL 3378 RETVAL
2122 3379
2123void glDeleteTexture (int name) 3380void glDeleteTexture (int name)
2124 CODE: 3381 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3382 del_texture (name);
2128} 3383
2129
2130int glGenList () 3384int glGenList ()
2131 CODE: 3385 CODE:
2132 RETVAL = glGenLists (1); 3386 RETVAL = glGenLists (1);
2133 OUTPUT: 3387 OUTPUT:
2134 RETVAL 3388 RETVAL
2141 3395
2142void glEndList () 3396void glEndList ()
2143 3397
2144void glCallList (int list) 3398void glCallList (int list)
2145 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines