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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.272 by root, Tue Aug 19 17:38:29 2008 UTC vs.
Revision 1.307 by root, Thu Oct 14 03:44:18 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
530} 565}
531 566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
532static void 581static void
533deliantra_main () 582deliantra_main ()
534{ 583{
584 char *argv[] = { 0 };
535 call_argv ("::main", G_DISCARD | G_VOID, 0); 585 call_argv ("::main", G_DISCARD | G_VOID, argv);
536 dSP;
537} 586}
538 587
539#ifdef __MACOSX__ 588#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
602 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
603 652
604 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
607 706
608 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
687 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
691 790
791 const_iv (KMOD_LRAM),
792
692 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
693 794
694 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
748 849
749IV minpot (UV n) 850IV minpot (UV n)
750 851
751IV popcount (UV n) 852IV popcount (UV n)
752 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
753void 860void
754pango_init () 861pango_init ()
755 CODE: 862 CODE:
756{ 863{
757 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
848 955
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851#include "glfunc.h" 958#include "glfunc.h"
852#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
853 } 963 }
854} 964}
855 OUTPUT: 965 OUTPUT:
856 RETVAL 966 RETVAL
857 967
883 { 993 {
884 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
885 case SDL_KEYUP: 995 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break; 1001 break;
892 1002
893 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
912 x = ev.motion.x; 1022 x = ev.motion.x;
913 y = ev.motion.y; 1023 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 } 1025 }
916 1026
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
942 1052
943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
944 } 1054 }
945} 1055}
946 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
947int 1070int
948Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
949 POSTCALL: 1072 POSTCALL:
950 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1013add_font (char *file) 1136add_font (char *file)
1014 CODE: 1137 CODE:
1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT: 1139 OUTPUT:
1017 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1018 1144
1019void 1145void
1020load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1021 ALIAS: 1147 ALIAS:
1022 load_image_file = 1 1148 load_image_file = 1
1138#if DEBUG 1264#if DEBUG
1139 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1140#endif 1266#endif
1141} 1267}
1142 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1143MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1144 1277
1145PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1146 1279
1147DC::Font 1280DC::Font
1576 if (ix) 1709 if (ix)
1577 { 1710 {
1578 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1580 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1581} 1835}
1582 1836
1583IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE: 1838 CODE:
1585{ 1839{
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1696 1970
1697int 1971int
1698ox (DC::Map self) 1972ox (DC::Map self)
1699 ALIAS: 1973 ALIAS:
1700 oy = 1 1974 oy = 1
1781 { 2055 {
1782 ext = *data++; 2056 ext = *data++;
1783 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1784 2058
1785 if (cmd < 4) 2059 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1787 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1788 { 2062 {
1789 cell->stat_width = 1; 2063 cell->stat_width = 1;
1790 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1791 } 2065 }
1821 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1822 2096
1823 if (cell->tile [z]) 2097 if (cell->tile [z])
1824 { 2098 {
1825 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1826 if (!tex->name) 2101 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1828 2103
1829 if (tex->smoothtile) 2104 if (tex->smoothtile)
1830 { 2105 {
1831 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1832 if (!smooth->name) 2108 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1834 } 2110 }
1835 } 2111 }
1836 } 2112 }
1864 ? self->row + y 2140 ? self->row + y
1865 : 0; 2141 : 0;
1866 2142
1867 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1868 { 2144 {
1869 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1870 2146
1871 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1872 { 2148 {
1873 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1874 2150
1876 { 2152 {
1877 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1878 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1879 int a1 = tex.a; 2155 int a1 = tex.a;
1880 2156
1881 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1882 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1883 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1884 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1885 } 2161 }
1886 } 2162 }
1887 2163
1888 *map++ = (r ) 2164 *map++ = (r )
1889 | (g << 8) 2165 | (g << 8)
1896} 2172}
1897 OUTPUT: 2173 OUTPUT:
1898 RETVAL 2174 RETVAL
1899 2175
1900void 2176void
1901draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE: 2178 CODE:
1903{ 2179{
1904 int x, y, z; 2180 int x, y, z;
1905 2181
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey; 2185 smooth_key skey;
1910 int pl_x, pl_y; 2186 int pl_x, pl_y;
1911 maptex pl_tex; 2187 maptex pl_tex;
1912 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1913 rc_key_t key; 2190 rc_key_t key;
1914 rc_array_t *arr; 2191 rc_array_t *arr;
1915 2192
1916 pl_tex.name = 0; 2193 pl_tex.name = 0;
1917 2194
1918 // thats current max. sorry. 2195 // that's current max. sorry.
1919 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1921 2198
1922 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1927 key.g = 255; 2204 key.g = 255;
1928 key.b = 255; 2205 key.b = 255;
1929 key.a = 255; 2206 key.a = 255;
1930 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933 2209
1934 mx += self->x; 2210 mx += self->x;
1935 my += self->y; 2211 my += self->y;
1936 2212
1937 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962 2238
1963 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1964 { 2240 {
1965 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1966 2243
1967 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1969 { 2246 {
1970 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1976 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1977 2254
1978 if (tile) 2255 if (tile)
1979 { 2256 {
1980 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w; 2258 int px, py;
1982 int py = (y + 1) * T - tex.h;
1983 2259
1984 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
1985 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1986 if (!tex.name) 2264 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1988 2266
1989 key.texname = tex.name; 2267 key.texname = tex.name;
1990 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
1991 } 2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
1992 2273
1993 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 { 2275 {
1995 pl_x = px; 2276 pl_x = px;
1996 pl_y = py; 2277 pl_y = py;
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005 2286
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash 2287 // update smooth hash
2032 if (tex.smoothtile) 2288 if (tex.smoothtile)
2033 { 2289 {
2034 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel; 2291 skey.level = tex.smoothlevel;
2063 // corners 2319 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2068 } 2345 }
2069 } 2346 }
2070 } 2347 }
2071 } 2348 }
2072 2349
2099 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2100 && skey->level == level 2377 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2102 { 2379 {
2103 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2105 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2106 int border = bits & 15; 2383 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2110 2387
2112 { 2389 {
2113 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2114 // save gobs of state changes. 2391 // save gobs of state changes.
2115 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2116 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2117 glEnd (); 2396 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2120 } 2399 }
2121 2400
2122 if (border) 2401 if (border)
2123 { 2402 {
2124 float ox = border * dx; 2403 float ox = border * dx;
2125 2404
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2130 } 2409 }
2131 2410
2132 if (corner) 2411 if (corner)
2133 { 2412 {
2134 float ox = corner * dx; 2413 float ox = corner * dx;
2135 2414
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2140 } 2419 }
2141 } 2420 }
2142 } 2421 }
2143 } 2422 }
2144 } 2423 }
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168 2447
2169 rc_draw (rc); 2448 rc_draw (rc);
2170 } 2449 }
2171 2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2172 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2173 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2174 2457
2175 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2178 { 2461 {
2181 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2183 { 2466 {
2184 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2185 2468
2186 int px = x * T; 2469 int px = x * Tw;
2187 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2188 2477
2189 if (cell->stat_hp) 2478 if (cell->stat_hp)
2190 { 2479 {
2191 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2193 2482
2194 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py); 2485 px + width - 1, py);
2197 2486
2203 } 2492 }
2204 } 2493 }
2205} 2494}
2206 2495
2207void 2496void
2208draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2209 CODE: 2498 CODE:
2210{ 2499{
2211 static float color[16][3] = { 2500 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2213 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2214 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2215 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2216 2505
2217 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2218 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2219 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2220 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2221 2510
2222 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2223 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2224 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2225 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2226 2515
2227 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2228 2517
2229 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2230 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2231 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2232 }; 2521 };
2233 2522
2234 int x, y; 2523 int x, y;
2235 2524
2236 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2238 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2241 2536
2242 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2246 2541
2247 if (m) 2542 if (m)
2248 { 2543 {
2249 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2250 2545
2251 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2252 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2253 2548
2254 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 } 2554 }
2267void 2562void
2268fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE: 2564 PPCODE:
2270{ 2565{
2271 int x, y; 2566 int x, y;
2272 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2273 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2274 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2574 memset (darkness1, 0, sw1*sh1);
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279 2575
2280 SvPOK_only (darkness3_sv); 2576 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
2282 2578
2283 mx += self->x - 1; 2579 mx += self->x - 1;
2284 my += self->y - 1; 2580 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287 2581
2288 for (y = 0; y < sh1; y++) 2582 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
2290 { 2584 {
2291 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
2294 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
2295 { 2589 {
2296 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
2297 2591
2298 darkness1 [y * sw1 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2300 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2301 } 2595 }
2302 } 2596 }
2303 2597
2304 for (y = 0; y < sh; ++y) 2598 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x) 2599 for (x = 0; x < sw; ++x)
2324 2618
2325 uint8_t r13 = (d13 + d23 + d12) / 3; 2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23; 2620 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3; 2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2328 2622
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2338 } 2632 }
2339 2633
2340 free (darkness1); 2634 free (darkness1);
2341 2635
2342 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
2344 PUSHs (sv_2mortal (newSViv (sh3))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv); 2639 PUSHs (darkness3_sv);
2346} 2640}
2347 2641
2348SV * 2642SV *
2546 if (RETVAL < 0) 2840 if (RETVAL < 0)
2547 { 2841 {
2548 RETVAL = Mix_GroupOldest (-1); 2842 RETVAL = Mix_GroupOldest (-1);
2549 2843
2550 if (RETVAL < 0) 2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2551 XSRETURN_UNDEF; 2850 XSRETURN_UNDEF;
2552 2851 }
2852 else
2553 Mix_HaltChannel (RETVAL); 2853 Mix_HaltChannel (RETVAL);
2554 } 2854 }
2555 2855
2556 Mix_UnregisterAllEffects (RETVAL); 2856 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128); 2857 Mix_Volume (RETVAL, 128);
2558} 2858}
2605void 2905void
2606set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE: 2907 CODE:
2608{ 2908{
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612} 2912}
2613 2913
2614void 2914void
2615set_reverse_stereo (DC::Channel self, int flip) 2915set_reverse_stereo (DC::Channel self, int flip)
2617 Mix_SetReverseStereo (self, flip); 2917 Mix_SetReverseStereo (self, flip);
2618 2918
2619MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620 2920
2621PROTOTYPES: DISABLE 2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2622 2934
2623DC::MixChunk 2935DC::MixChunk
2624new (SV *class, DC::RW rwops) 2936new (SV *class, DC::RW rwops)
2625 CODE: 2937 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2659 OUTPUT: 2971 OUTPUT:
2660 RETVAL 2972 RETVAL
2661 2973
2662MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2663 2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2987
2664int 2988int
2665volume (int volume = -1) 2989volume (int volume = -1)
2666 PROTOTYPE: ;$ 2990 PROTOTYPE: ;$
2667 CODE: 2991 CODE:
2668 if (items > 0) 2992 if (items > 0)
2678 3002
2679void 3003void
2680halt () 3004halt ()
2681 CODE: 3005 CODE:
2682 Mix_HaltMusic (); 3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
3012 OUTPUT:
3013 RETVAL
2683 3014
2684DC::MixMusic 3015DC::MixMusic
2685new (SV *class, DC::RW rwops) 3016new (SV *class, DC::RW rwops)
2686 CODE: 3017 CODE:
2687 RETVAL = Mix_LoadMUS_RW (rwops); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2718 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2719# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR), 3051 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION), 3052 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS), 3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2723 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2739 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2744 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2746 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2816 const_iv (GL_NICEST), 3152 const_iv (GL_NICEST),
2817 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2818 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2821# undef const_iv 3160# undef const_iv
2822 }; 3161 };
2823 3162
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2832disable_GL_EXT_blend_func_separate () 3171disable_GL_EXT_blend_func_separate ()
2833 CODE: 3172 CODE:
2834 gl.BlendFuncSeparate = 0; 3173 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0; 3174 gl.BlendFuncSeparateEXT = 0;
2836 3175
3176void
3177apple_nvidia_bug (int enable)
3178
2837char * 3179char *
2838gl_vendor () 3180gl_vendor ()
2839 CODE: 3181 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT: 3183 OUTPUT:
2871 3213
2872int glGetError () 3214int glGetError ()
2873 3215
2874void glFinish () 3216void glFinish ()
2875 3217
3218void glFlush ()
3219
2876void glClear (int mask) 3220void glClear (int mask)
2877 3221
2878void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
2879 PROTOTYPE: @ 3223 PROTOTYPE: @
2880 3224
2889void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
2890 3234
2891void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE: 3236 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
2894 3240
2895void glDepthMask (int flag) 3241void glDepthMask (int flag)
2896 3242
2897void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2898 3244
2933void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
2934 CODE: 3280 CODE:
2935 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
2936 3282
2937void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
3284 PROTOTYPE: @
2938 ALIAS: 3285 ALIAS:
2939 glColor_premultiply = 1 3286 glColor_premultiply = 1
2940 CODE: 3287 CODE:
2941 if (ix) 3288 if (ix)
2942 { 3289 {
3047void glNewList (int list, int mode = GL_COMPILE) 3394void glNewList (int list, int mode = GL_COMPILE)
3048 3395
3049void glEndList () 3396void glEndList ()
3050 3397
3051void glCallList (int list) 3398void glCallList (int list)
3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3052 3404
3053MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054 3406
3055PROTOTYPES: DISABLE 3407PROTOTYPES: DISABLE
3056 3408

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