… | |
… | |
99 | |
99 | |
100 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
101 | |
101 | |
102 | #define TEXID_SPEECH 1 |
102 | #define TEXID_SPEECH 1 |
103 | #define TEXID_NOFACE 2 |
103 | #define TEXID_NOFACE 2 |
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|
104 | |
|
|
105 | static char * |
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|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
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|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
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112 | { |
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113 | do |
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114 | len *= 2; |
|
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115 | while (len < want); |
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116 | |
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117 | sv_grow (sv, len); |
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|
118 | } |
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119 | |
|
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120 | SvCUR_set (sv, want); |
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121 | return SvEND (sv) - need; |
|
|
122 | } |
104 | |
123 | |
105 | static AV *texture_av; |
124 | static AV *texture_av; |
106 | |
125 | |
107 | static struct |
126 | static struct |
108 | { |
127 | { |
… | |
… | |
460 | ev.code = 1; |
479 | ev.code = 1; |
461 | ev.data1 = (void *)(long)channel; |
480 | ev.data1 = (void *)(long)channel; |
462 | ev.data2 = 0; |
481 | ev.data2 = 0; |
463 | |
482 | |
464 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
|
|
484 | } |
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|
485 | |
|
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486 | static unsigned int |
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|
487 | div255 (unsigned int n) |
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|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
465 | } |
490 | } |
466 | |
491 | |
467 | static unsigned int |
492 | static unsigned int |
468 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
469 | { |
494 | { |
… | |
… | |
1113 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1138 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1114 | OUTPUT: |
1139 | OUTPUT: |
1115 | RETVAL |
1140 | RETVAL |
1116 | |
1141 | |
1117 | void |
1142 | void |
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|
1143 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
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|
1144 | |
|
|
1145 | void |
1118 | load_image_inline (SV *image_) |
1146 | load_image_inline (SV *image_) |
1119 | ALIAS: |
1147 | ALIAS: |
1120 | load_image_file = 1 |
1148 | load_image_file = 1 |
1121 | PPCODE: |
1149 | PPCODE: |
1122 | { |
1150 | { |
… | |
… | |
2112 | ? self->row + y |
2140 | ? self->row + y |
2113 | : 0; |
2141 | : 0; |
2114 | |
2142 | |
2115 | for (x = x0; x < x1; x++) |
2143 | for (x = x0; x < x1; x++) |
2116 | { |
2144 | { |
2117 | int r = 32, g = 32, b = 32, a = 192; |
2145 | unsigned int r = 32, g = 32, b = 32, a = 192; |
2118 | |
2146 | |
2119 | if (row && row->c0 <= x && x < row->c1) |
2147 | if (row && row->c0 <= x && x < row->c1) |
2120 | { |
2148 | { |
2121 | mapcell *cell = row->col + (x - row->c0); |
2149 | mapcell *cell = row->col + (x - row->c0); |
2122 | |
2150 | |
… | |
… | |
2124 | { |
2152 | { |
2125 | maptex tex = self->tex [cell->tile [z]]; |
2153 | maptex tex = self->tex [cell->tile [z]]; |
2126 | int a0 = 255 - tex.a; |
2154 | int a0 = 255 - tex.a; |
2127 | int a1 = tex.a; |
2155 | int a1 = tex.a; |
2128 | |
2156 | |
2129 | r = (r * a0 + tex.r * a1) / 255; |
2157 | r = div255 (r * a0 + tex.r * a1); |
2130 | g = (g * a0 + tex.g * a1) / 255; |
2158 | g = div255 (g * a0 + tex.g * a1); |
2131 | b = (b * a0 + tex.b * a1) / 255; |
2159 | b = div255 (b * a0 + tex.b * a1); |
2132 | a = (a * a0 + tex.a * a1) / 255; |
2160 | a = div255 (a * a0 + tex.a * a1); |
2133 | } |
2161 | } |
2134 | } |
2162 | } |
2135 | |
2163 | |
2136 | *map++ = (r ) |
2164 | *map++ = (r ) |
2137 | | (g << 8) |
2165 | | (g << 8) |
… | |
… | |
2144 | } |
2172 | } |
2145 | OUTPUT: |
2173 | OUTPUT: |
2146 | RETVAL |
2174 | RETVAL |
2147 | |
2175 | |
2148 | void |
2176 | void |
2149 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2177 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2150 | CODE: |
2178 | CODE: |
2151 | { |
2179 | { |
2152 | int x, y, z; |
2180 | int x, y, z; |
2153 | |
2181 | |
2154 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2182 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
… | |
… | |
2238 | |
2266 | |
2239 | key.texname = tex.name; |
2267 | key.texname = tex.name; |
2240 | arr = rc_array (rc, &key); |
2268 | arr = rc_array (rc, &key); |
2241 | } |
2269 | } |
2242 | |
2270 | |
2243 | px = (x + 1) * T - tex.w; |
2271 | px = (x + 1) * Th - tex.w; |
2244 | py = (y + 1) * T - tex.h; |
2272 | py = (y + 1) * Tw - tex.h; |
2245 | |
2273 | |
2246 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2274 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2247 | { |
2275 | { |
2248 | pl_x = px; |
2276 | pl_x = px; |
2249 | pl_y = py; |
2277 | pl_y = py; |
… | |
… | |
2302 | if (cell->flags & 1) |
2330 | if (cell->flags & 1) |
2303 | { |
2331 | { |
2304 | rc_key_t key_ov = key; |
2332 | rc_key_t key_ov = key; |
2305 | maptex tex = self->tex [TEXID_SPEECH]; |
2333 | maptex tex = self->tex [TEXID_SPEECH]; |
2306 | rc_array_t *arr; |
2334 | rc_array_t *arr; |
2307 | int px = x * T + T * 2 / 32; |
2335 | int px = x * Tw + Tw * 2 / 32; |
2308 | int py = y * T - T * 6 / 32; |
2336 | int py = y * Th - Th * 6 / 32; |
2309 | |
2337 | |
2310 | key_ov.texname = tex.name; |
2338 | key_ov.texname = tex.name; |
2311 | arr = rc_array (rc_ov, &key_ov); |
2339 | arr = rc_array (rc_ov, &key_ov); |
2312 | |
2340 | |
2313 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2341 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2314 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2342 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2315 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2343 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2316 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2344 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2317 | } |
2345 | } |
2318 | } |
2346 | } |
2319 | } |
2347 | } |
2320 | } |
2348 | } |
2321 | |
2349 | |
… | |
… | |
2348 | if (!(bits & 0x1000) |
2376 | if (!(bits & 0x1000) |
2349 | && skey->level == level |
2377 | && skey->level == level |
2350 | && level > smooth_max [skey->x][skey->y]) |
2378 | && level > smooth_max [skey->x][skey->y]) |
2351 | { |
2379 | { |
2352 | maptex tex = self->tex [skey->tile]; |
2380 | maptex tex = self->tex [skey->tile]; |
2353 | int px = (((int)skey->x) - 1) * T; |
2381 | int px = (((int)skey->x) - 1) * Tw; |
2354 | int py = (((int)skey->y) - 1) * T; |
2382 | int py = (((int)skey->y) - 1) * Th; |
2355 | int border = bits & 15; |
2383 | int border = bits & 15; |
2356 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2384 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2357 | float dx = tex.s * .0625f; // 16 images/row |
2385 | float dx = tex.s * .0625f; // 16 images/row |
2358 | float dy = tex.t * .5f ; // 2 images/column |
2386 | float dy = tex.t * .5f ; // 2 images/column |
2359 | |
2387 | |
… | |
… | |
2372 | |
2400 | |
2373 | if (border) |
2401 | if (border) |
2374 | { |
2402 | { |
2375 | float ox = border * dx; |
2403 | float ox = border * dx; |
2376 | |
2404 | |
2377 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2405 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2378 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2406 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2379 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2407 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2380 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2408 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2381 | } |
2409 | } |
2382 | |
2410 | |
2383 | if (corner) |
2411 | if (corner) |
2384 | { |
2412 | { |
2385 | float ox = corner * dx; |
2413 | float ox = corner * dx; |
2386 | |
2414 | |
2387 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2415 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2388 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2416 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2389 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2417 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2390 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2418 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2391 | } |
2419 | } |
2392 | } |
2420 | } |
2393 | } |
2421 | } |
2394 | } |
2422 | } |
2395 | } |
2423 | } |
… | |
… | |
2436 | for (x = 0; x < sw; x++) |
2464 | for (x = 0; x < sw; x++) |
2437 | if (row->c0 <= x + mx && x + mx < row->c1) |
2465 | if (row->c0 <= x + mx && x + mx < row->c1) |
2438 | { |
2466 | { |
2439 | mapcell *cell = row->col + (x + mx - row->c0); |
2467 | mapcell *cell = row->col + (x + mx - row->c0); |
2440 | |
2468 | |
2441 | int px = x * T; |
2469 | int px = x * Tw; |
2442 | int py = y * T; |
2470 | int py = y * Th; |
2443 | |
2471 | |
2444 | if (expect_false (cell->player == player)) |
2472 | if (expect_false (cell->player == player)) |
2445 | { |
2473 | { |
2446 | px += sdx; |
2474 | px += sdx; |
2447 | py += sdy; |
2475 | py += sdy; |
2448 | } |
2476 | } |
2449 | |
2477 | |
2450 | if (cell->stat_hp) |
2478 | if (cell->stat_hp) |
2451 | { |
2479 | { |
2452 | int width = cell->stat_width * T; |
2480 | int width = cell->stat_width * Tw; |
2453 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2481 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2454 | |
2482 | |
2455 | glColor3ub (0, 0, 0); |
2483 | glColor3ub (0, 0, 0); |
2456 | glRectf (px + 1, py - thick - 2, |
2484 | glRectf (px + 1, py - thick - 2, |
2457 | px + width - 1, py); |
2485 | px + width - 1, py); |
2458 | |
2486 | |
… | |
… | |
2538 | int x, y; |
2566 | int x, y; |
2539 | int sw1 = sw + 2; |
2567 | int sw1 = sw + 2; |
2540 | int sh1 = sh + 2; |
2568 | int sh1 = sh + 2; |
2541 | int sh3 = sh * 3; |
2569 | int sh3 = sh * 3; |
2542 | int sw3 = sw * 3; |
2570 | int sw3 = sw * 3; |
2543 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
|
|
2544 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2571 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2545 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2572 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2573 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
|
|
2574 | memset (darkness1, 0, sw1*sh1); |
2546 | |
2575 | |
2547 | SvPOK_only (darkness3_sv); |
2576 | SvPOK_only (darkness3_sv); |
2548 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2577 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2549 | |
2578 | |
2550 | mx += self->x - 1; |
2579 | mx += self->x - 1; |
… | |
… | |
3184 | |
3213 | |
3185 | int glGetError () |
3214 | int glGetError () |
3186 | |
3215 | |
3187 | void glFinish () |
3216 | void glFinish () |
3188 | |
3217 | |
|
|
3218 | void glFlush () |
|
|
3219 | |
3189 | void glClear (int mask) |
3220 | void glClear (int mask) |
3190 | |
3221 | |
3191 | void glClearColor (float r, float g, float b, float a = 1.0) |
3222 | void glClearColor (float r, float g, float b, float a = 1.0) |
3192 | PROTOTYPE: @ |
3223 | PROTOTYPE: @ |
3193 | |
3224 | |