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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
50 67
51#ifndef _WIN32 68#ifndef _WIN32
52# include <sys/types.h> 69# include <sys/types.h>
53# include <sys/socket.h> 70# include <sys/socket.h>
54# include <netinet/in.h> 71# include <netinet/in.h>
55# include <netinet/tcp.h> 72# include <netinet/tcp.h>
56# include <inttypes.h> 73# include <inttypes.h>
57#endif 74#endif
58 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
62 91
63#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
65 94
66#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
67 96
68#if 0 97/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 99
71# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
72#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
73 123
74static AV *texture_av; 124static AV *texture_av;
75 125
76static struct 126static struct
77{ 127{
120 170
121#include "pango-font.c" 171#include "pango-font.c"
122#include "pango-fontmap.c" 172#include "pango-fontmap.c"
123#include "pango-render.c" 173#include "pango-render.c"
124 174
125typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
129 179
130typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
131 181
132static int 182static int
133shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
134{ 184{
135 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
149 199
150typedef struct cf_layout { 200typedef struct cf_layout {
151 PangoLayout *pl; 201 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
153 int base_height; 203 int base_height;
154 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
155} *CFPlus__Layout; 206} *DC__Layout;
156 207
157static CFPlus__Font default_font; 208static DC__Font default_font;
158static PangoContext *opengl_context; 209static PangoContext *opengl_context;
159static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
160 211
161static void 212static void
162substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
167#endif 218#endif
168 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
169} 220}
170 221
171static void 222static void
172layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
173{ 224{
174 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
175 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
176 */ 227 */
177 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
178 229
179 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
180 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
181 232
182 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
183} 234}
184 235
185static void 236static void
186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
187{ 238{
188 PangoRectangle rect; 239 PangoRectangle rect;
189 240
190 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
191 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
202 253
203typedef uint16_t tileid; 254typedef uint16_t tileid;
204typedef uint16_t faceid; 255typedef uint16_t faceid;
205 256
206typedef struct { 257typedef struct {
207 int name; 258 GLuint name;
208 int w, h; 259 int w, h;
209 float s, t; 260 float s, t;
210 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
211 tileid smoothtile; 262 tileid smoothtile;
212 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
213} maptex; 265} maptex;
214 266
215typedef struct { 267typedef struct {
216 uint32_t player; 268 uint32_t player;
217 tileid tile[3]; 269 tileid tile[3];
230 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
231 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
232 284
233 int32_t rows; 285 int32_t rows;
234 maprow *row; 286 maprow *row;
235} *CFPlus__Map; 287} *DC__Map;
236 288
237static char * 289static char *
238prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
239{ 291{
240 char *p; 292 char *p;
278 self->texs *= 2; 330 self->texs *= 2;
279 } 331 }
280} 332}
281 333
282static maprow * 334static maprow *
283map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
284{ 336{
285 if (0 > y) 337 if (0 > y)
286 { 338 {
287 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
288 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
326 378
327 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
328} 380}
329 381
330static mapcell * 382static mapcell *
331map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
332{ 384{
333 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
334} 386}
335 387
336static void 388static void
337map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
338{ 390{
339 int r; 391 int r;
340 392
341 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
342 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
349 self->oy = 0; 401 self->oy = 0;
350 self->row = 0; 402 self->row = 0;
351 self->rows = 0; 403 self->rows = 0;
352} 404}
353 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
354static void 416static void
355map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
356{ 418{
357 int x, y; 419 int x, y;
358 maprow *row; 420 maprow *row;
359 mapcell *cell; 421 mapcell *cell;
360 422
372 if (x >= row->c1) 434 if (x >= row->c1)
373 break; 435 break;
374 436
375 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
376 438
377 cell->darkness = 0; 439 CELL_CLEAR (cell);
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
381 } 440 }
382 } 441 }
383} 442}
384 443
385typedef struct { 444typedef struct {
420 ev.code = 1; 479 ev.code = 1;
421 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
422 ev.data2 = 0; 481 ev.data2 = 0;
423 482
424 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
425} 490}
426 491
427static unsigned int 492static unsigned int
428minpot (unsigned int n) 493minpot (unsigned int n)
429{ 494{
439 n |= n >> 16; 504 n |= n >> 16;
440 505
441 return n + 1; 506 return n + 1;
442} 507}
443 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
444/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
447 523
448/******************************************************************************/ 524/******************************************************************************/
486 return 0; 562 return 0;
487 563
488 return 1; 564 return 1;
489} 565}
490 566
491MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
492 620
493PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
494 622
495BOOT: 623BOOT:
496{ 624{
497 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
498 static const struct { 626 static const struct {
499 const char *name; 627 const char *name;
500 IV iv; 628 IV iv;
501 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
502# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
524 652
525 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
528 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
529 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
530 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
531 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
532 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
533 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
605 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
606 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
607 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
608 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
609 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
610# undef const_iv 823# undef const_iv
611 }; 824 };
612 825
613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
615 828
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
618} 831}
619 832
632 845
633NV floor (NV x) 846NV floor (NV x)
634 847
635NV ceil (NV x) 848NV ceil (NV x)
636 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
637void 860void
638pango_init () 861pango_init ()
639 CODE: 862 CODE:
640{ 863{
641 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
644} 872}
645 873
646char *
647SDL_GetError () 874char *SDL_GetError ()
648 875
649int 876void SDL_braino ()
650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
651 877
652void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
653SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
654 894
655void 895void
656SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
657 PPCODE: 897 PPCODE:
658{ 898{
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
673 913
674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
675#if SDL_VERSION_ATLEAST(1,2,10)
676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
678#endif
679 916
680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
681 918
682 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
683 while (*m) 920 while (*m)
684 { 921 {
685 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
686 { 923 {
687 AV *av = newAV (); 924 AV *av = newAV ();
688 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
689 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
714 951
715 if (RETVAL) 952 if (RETVAL)
716 { 953 {
717 av_clear (texture_av); 954 av_clear (texture_av);
718 955
719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
721#include "glfunc.h" 958#include "glfunc.h"
722#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
723 } 963 }
724} 964}
725 OUTPUT: 965 OUTPUT:
726 RETVAL 966 RETVAL
727 967
731char * 971char *
732SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
733 973
734int 974int
735SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
736 979
737void 980void
738poll_events () 981poll_events ()
739 PPCODE: 982 PPCODE:
740{ 983{
750 { 993 {
751 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
752 case SDL_KEYUP: 995 case SDL_KEYUP:
753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
758 break; 1001 break;
759 1002
760 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
779 x = ev.motion.x; 1022 x = ev.motion.x;
780 y = ev.motion.y; 1023 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 } 1025 }
783 1026
784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
785 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
786 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
787 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
788 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
789 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 } 1033 }
791 break; 1034 break;
792 1035
793 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
794 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
796 1039
797 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
798 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
799 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
800 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
805 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
806 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
807 break; 1050 break;
808 } 1051 }
809 1052
810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
811 } 1054 }
812} 1055}
813 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
814int 1070int
815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
816 POSTCALL: 1072 POSTCALL:
817 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
818 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1075
1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
819 1091
820void 1092void
821Mix_CloseAudio () 1093Mix_CloseAudio ()
822 1094
823int 1095int
858 } 1130 }
859 } 1131 }
860#endif 1132#endif
861} 1133}
862 1134
863void 1135int
864add_font (char *file) 1136add_font (char *file)
865 CODE: 1137 CODE:
866 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
867 1144
868void 1145void
869load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
870 ALIAS: 1147 ALIAS:
871 load_image_file = 1 1148 load_image_file = 1
957void 1234void
958error (char *message) 1235error (char *message)
959 CODE: 1236 CODE:
960 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
961#ifdef _WIN32 1238#ifdef _WIN32
962 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
963#endif 1240#endif
964 1241
965void 1242void
966fatal (char *message) 1243fatal (char *message)
967 CODE: 1244 CODE:
968 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
969#ifdef _WIN32 1246#ifdef _WIN32
970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
971#endif 1248#endif
972 _exit (1); 1249 _exit (1);
973 1250
974void 1251void
975_exit (int retval = 0) 1252_exit (int retval = 0)
987#if DEBUG 1264#if DEBUG
988 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
989#endif 1266#endif
990} 1267}
991 1268
992MODULE = CFPlus PACKAGE = CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
993 1277
994PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
995 1279
996CFPlus::Font 1280DC::Font
997new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
998 CODE: 1282 CODE:
999{ 1283{
1000 int count; 1284 int count;
1001 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1004} 1288}
1005 OUTPUT: 1289 OUTPUT:
1006 RETVAL 1290 RETVAL
1007 1291
1008void 1292void
1009DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
1010 CODE: 1294 CODE:
1011 pango_font_description_free (self); 1295 pango_font_description_free (self);
1012 1296
1013void 1297void
1014make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1015 PROTOTYPE: $ 1299 PROTOTYPE: $
1016 CODE: 1300 CODE:
1017 default_font = self; 1301 default_font = self;
1018 1302
1019MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
1020 1304
1021PROTOTYPES: DISABLE 1305PROTOTYPES: DISABLE
1022 1306
1023void 1307void
1024reset_glyph_cache () 1308glyph_cache_backup ()
1025 PROTOTYPE: 1309 PROTOTYPE:
1026 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1027 tc_clear (); 1317 tc_restore ();
1028 1318
1029CFPlus::Layout 1319DC::Layout
1030new (SV *class) 1320new (SV *class)
1031 CODE: 1321 CODE:
1032 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
1033 1323
1034 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
1037 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
1038 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
1039 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
1040 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
1041 1332
1042 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1043 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
1044 OUTPUT: 1335 OUTPUT:
1045 RETVAL 1336 RETVAL
1046 1337
1047void 1338void
1048DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
1049 CODE: 1340 CODE:
1050 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
1051 Safefree (self); 1343 Safefree (self);
1052 1344
1053void 1345void
1054set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
1055 CODE: 1347 CODE:
1056{ 1348{
1057 STRLEN textlen; 1349 STRLEN textlen;
1058 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
1059 1351
1060 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
1061} 1353}
1062 1354
1063void 1355void
1064set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
1065 CODE: 1357 CODE:
1066{ 1358{
1067 STRLEN textlen; 1359 STRLEN textlen;
1068 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
1069 1361
1070 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
1071} 1363}
1072 1364
1073void 1365void
1074set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
1075 CODE: 1367 CODE:
1076{ 1368{
1077 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
1078 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
1079 const char *pos = text; 1371 const char *pos = text;
1114 if (attrs) 1406 if (attrs)
1115 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
1116} 1408}
1117 1409
1118void 1410void
1119get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
1120 PPCODE: 1412 PPCODE:
1121{ 1413{
1122 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1123 1415
1124 do 1416 do
1125 { 1417 {
1126 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1127 1419
1128 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
1129 { 1421 {
1130 PangoRectangle extents; 1422 PangoRectangle extents;
1131 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1139 1431
1140 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1141} 1433}
1142 1434
1143int 1435int
1144has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1145 CODE: 1437 CODE:
1146{ 1438{
1147 int lines = 1; 1439 int lines = 1;
1148 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1149 1441
1154} 1446}
1155 OUTPUT: 1447 OUTPUT:
1156 RETVAL 1448 RETVAL
1157 1449
1158SV * 1450SV *
1159get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1160 CODE: 1452 CODE:
1161 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1162 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1163 OUTPUT: 1455 OUTPUT:
1164 RETVAL 1456 RETVAL
1165 1457
1166void 1458void
1167set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1168 CODE: 1460 CODE:
1169 self->r = r; 1461 self->r = r;
1170 self->g = g; 1462 self->g = g;
1171 self->b = b; 1463 self->b = b;
1172 self->a = a; 1464 self->a = a;
1173 1465
1174void 1466void
1175set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1176 CODE: 1468 CODE:
1177 if (self->font != font) 1469 if (self->font != font)
1178 { 1470 {
1179 self->font = font; 1471 self->font = font;
1180 layout_update_font (self); 1472 layout_update_font (self);
1181 } 1473 }
1182 1474
1183void 1475void
1184set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1185 CODE: 1477 CODE:
1186 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1187 { 1479 {
1188 self->base_height = base_height; 1480 self->base_height = base_height;
1189 layout_update_font (self); 1481 layout_update_font (self);
1190 } 1482 }
1191 1483
1192void 1484void
1193set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1194 CODE: 1486 CODE:
1195 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1196 1488
1197void 1489void
1198set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1199 CODE: 1491 CODE:
1200 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1201 1493
1202void 1494void
1203set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1204 CODE: 1496 CODE:
1205 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1206 1498
1207void 1499void
1208set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1209 CODE: 1501 CODE:
1210 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1211 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1212 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1213 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1214 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1215 ); 1507 );
1216 1508
1217void 1509void
1218set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1219 CODE: 1511 CODE:
1220 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1221 1513
1222void 1514void
1223size (CFPlus::Layout self) 1515size (DC::Layout self)
1224 PPCODE: 1516 PPCODE:
1225{ 1517{
1226 int w, h; 1518 int w, h;
1227 1519
1228 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1231 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1232 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1233} 1525}
1234 1526
1235int 1527int
1236descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1237 CODE: 1529 CODE:
1238{ 1530{
1239 PangoRectangle rect; 1531 PangoRectangle rect;
1240 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1241 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1242 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1243} 1535}
1244 OUTPUT: 1536 OUTPUT:
1245 RETVAL 1537 RETVAL
1246 1538
1247int 1539int
1248xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1249 CODE: 1541 CODE:
1250{ 1542{
1251 int index, trailing; 1543 int index, trailing;
1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1253 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1254} 1546}
1255 OUTPUT: 1547 OUTPUT:
1256 RETVAL 1548 RETVAL
1257 1549
1258void 1550void
1259cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1260 PPCODE: 1552 PPCODE:
1261{ 1553{
1262 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1263 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1264 1556
1265 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1269} 1561}
1270 1562
1271void 1563void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1273 PPCODE: 1565 PPCODE:
1274{ 1566{
1275 int line, x; 1567 int line, x;
1276 1568
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279 1572 --line;
1573#endif
1280 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283} 1577}
1284 1578
1285void 1579void
1286line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1287 PPCODE: 1581 PPCODE:
1288{ 1582{
1289 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1290 int index, trailing; 1584 int index, trailing;
1291 1585
1292 if (line < 0) 1586 if (line < 0)
1293 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1294 1588
1295 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1297 1591
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299 1593
1300 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1306 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1307 } 1601 }
1308} 1602}
1309 1603
1310void 1604void
1311render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1312 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1313 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1314 self->pl, 1609 self->pl,
1610 self->rc,
1315 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1316 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1317 flags 1613 flags
1318 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1319 1618
1320MODULE = CFPlus PACKAGE = CFPlus::Texture 1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1321 1639
1322PROTOTYPES: ENABLE 1640PROTOTYPES: ENABLE
1323
1324int minpot (int n)
1325 1641
1326void 1642void
1327pad (SV *data_, int ow, int oh, int nw, int nh) 1643pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE: 1644 CODE:
1329{ 1645{
1395 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1396 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1397 } 1713 }
1398} 1714}
1399 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE: 1838 CODE:
1402{ 1839{
1403 GLint width; 1840 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1406 RETVAL = width > 0; 1843 RETVAL = width > 0;
1407} 1844}
1408 OUTPUT: 1845 OUTPUT:
1409 RETVAL 1846 RETVAL
1410 1847
1411MODULE = CFPlus PACKAGE = CFPlus::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1412 1849
1413PROTOTYPES: DISABLE 1850PROTOTYPES: DISABLE
1414 1851
1415CFPlus::Map 1852DC::Map
1416new (SV *class) 1853new (SV *class)
1417 CODE: 1854 CODE:
1418 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1419 RETVAL->x = 0; 1856 RETVAL->x = 0;
1420 RETVAL->y = 0; 1857 RETVAL->y = 0;
1428 RETVAL->row = 0; 1865 RETVAL->row = 0;
1429 OUTPUT: 1866 OUTPUT:
1430 RETVAL 1867 RETVAL
1431 1868
1432void 1869void
1433DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1434 CODE: 1871 CODE:
1435{ 1872{
1436 map_clear (self); 1873 map_clear (self);
1437 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1438 Safefree (self->tex); 1875 Safefree (self->tex);
1439 Safefree (self); 1876 Safefree (self);
1440} 1877}
1441 1878
1442void 1879void
1443resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1444 CODE: 1881 CODE:
1445 self->w = map_width; 1882 self->w = map_width;
1446 self->h = map_height; 1883 self->h = map_height;
1447 1884
1448void 1885void
1449clear (CFPlus::Map self) 1886clear (DC::Map self)
1450 CODE: 1887 CODE:
1451 map_clear (self); 1888 map_clear (self);
1452 1889
1453void 1890void
1454set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1455 CODE: 1892 CODE:
1456{ 1893{
1457 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1458 need_texid (self, tile); 1895 need_texid (self, tile);
1459} 1896}
1460 1897
1461void 1898void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1463 CODE: 1900 CODE:
1464{ 1901{
1465 tileid texid; 1902 tileid texid;
1466 maptex *tex; 1903 maptex *tex;
1467 1904
1480 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1482} 1919}
1483 1920
1484void 1921void
1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1486 CODE: 1923 CODE:
1487{ 1924{
1488 need_texid (self, texid); 1925 need_texid (self, texid);
1489 1926
1490 { 1927 {
1509 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1510 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1511 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1512} 1949}
1513 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1514int 1971int
1515ox (CFPlus::Map self) 1972ox (DC::Map self)
1516 ALIAS: 1973 ALIAS:
1517 oy = 1 1974 oy = 1
1518 x = 2 1975 x = 2
1519 y = 3 1976 y = 3
1520 w = 4 1977 w = 4
1531 } 1988 }
1532 OUTPUT: 1989 OUTPUT:
1533 RETVAL 1990 RETVAL
1534 1991
1535void 1992void
1536scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1537 CODE: 1994 CODE:
1538{ 1995{
1539 if (dx > 0) 1996 if (dx > 0)
1540 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1541 else if (dx < 0) 1998 else if (dx < 0)
1557 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1558 } 2015 }
1559} 2016}
1560 2017
1561SV * 2018SV *
1562map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1563 CODE: 2020 CODE:
1564{ 2021{
1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1566 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1567 mapcell *cell; 2024 mapcell *cell;
1595 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1596 2053
1597 do 2054 do
1598 { 2055 {
1599 ext = *data++; 2056 ext = *data++;
1600 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1601 2058
1602 if (cmd < 4) 2059 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1604 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1605 { 2062 {
1606 cell->stat_width = 1; 2063 cell->stat_width = 1;
1607 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1608 } 2065 }
1609 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1612 { 2069 {
1613 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1614 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1615 2074
1616 data += *data + 1; 2075 data += *data + 1;
1617 } 2076 }
1618 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1619 cell->flags = *data++; 2078 cell->flags = *data++;
1636 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1637 2096
1638 if (cell->tile [z]) 2097 if (cell->tile [z])
1639 { 2098 {
1640 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1641 if (!tex->name) 2101 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1643 2103
1644 if (tex->smoothtile) 2104 if (tex->smoothtile)
1645 { 2105 {
1646 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1647 if (!smooth->name) 2108 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1649 } 2110 }
1650 } 2111 }
1651 } 2112 }
1652 } 2113 }
1653 else 2114 else
1654 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1655 } 2116 }
1656} 2117}
1657 OUTPUT: 2118 OUTPUT:
1658 RETVAL 2119 RETVAL
1659 2120
1660SV * 2121SV *
1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1662 CODE: 2123 CODE:
1663{ 2124{
1664 int x1, x; 2125 int x1, x;
1665 int y1, y; 2126 int y1, y;
1666 int z; 2127 int z;
1679 ? self->row + y 2140 ? self->row + y
1680 : 0; 2141 : 0;
1681 2142
1682 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1683 { 2144 {
1684 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1685 2146
1686 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1687 { 2148 {
1688 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1689 2150
1691 { 2152 {
1692 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1693 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1694 int a1 = tex.a; 2155 int a1 = tex.a;
1695 2156
1696 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1697 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1698 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1699 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1700 } 2161 }
1701 } 2162 }
1702 2163
1703 *map++ = (r ) 2164 *map++ = (r )
1704 | (g << 8) 2165 | (g << 8)
1711} 2172}
1712 OUTPUT: 2173 OUTPUT:
1713 RETVAL 2174 RETVAL
1714 2175
1715void 2176void
1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1717 CODE: 2178 CODE:
1718{ 2179{
1719 int x, y, z; 2180 int x, y, z;
1720 2181
1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1724 smooth_key skey; 2185 smooth_key skey;
1725 2186 int pl_x, pl_y;
2187 maptex pl_tex;
1726 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1727 rc_key_t key; 2190 rc_key_t key;
1728 rc_array_t *arr; 2191 rc_array_t *arr;
1729 2192
2193 pl_tex.name = 0;
2194
1730 // thats current max. sorry. 2195 // that's current max. sorry.
1731 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1733 2198
1734 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1739 key.g = 255; 2204 key.g = 255;
1740 key.b = 255; 2205 key.b = 255;
1741 key.a = 255; 2206 key.a = 255;
1742 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745 2209
1746 mx += self->x; 2210 mx += self->x;
1747 my += self->y; 2211 my += self->y;
1748 2212
1749 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774 2238
1775 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1776 { 2240 {
1777 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1778 2243
1779 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1780 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1781 { 2246 {
1782 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1790 if (tile) 2255 if (tile)
1791 { 2256 {
1792 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1793 int px, py; 2258 int px, py;
1794 2259
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
1798 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1799 if (!tex.name) 2264 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1801 2266
1802 key.texname = tex.name; 2267 key.texname = tex.name;
1803 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
1804 } 2269 }
1805 2270
1806 px = (x + 1) * T - tex.w; 2271 px = (x + 1) * Th - tex.w;
1807 py = (y + 1) * T - tex.h; 2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
1808 2281
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838 2286
1839 // update smooth hash 2287 // update smooth hash
1840 if (tex.smoothtile) 2288 if (tex.smoothtile)
1841 { 2289 {
1842 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 } 2324 }
1877 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1878 } 2347 }
1879 } 2348 }
1880 2349
1881 rc_draw (rc); 2350 rc_draw (rc);
1882 rc_clear (rc); 2351 rc_clear (rc);
1884 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort 2354 // this is basically counting sort
1886 { 2355 {
1887 int w, b; 2356 int w, b;
1888 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1889 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1890 { 2361 {
1891 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1892 if (smask) 2363 if (smask)
1893 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1905 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1906 && skey->level == level 2377 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1908 { 2379 {
1909 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1910 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1911 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1912 int border = bits & 15; 2383 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1916 2387
1918 { 2389 {
1919 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
1920 // save gobs of state changes. 2391 // save gobs of state changes.
1921 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
1922 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2396 glEnd ();
1923 key.texname = tex.name; 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1924 arr = rc_array (rc, &key); 2398 glBegin (GL_QUADS);
1925 } 2399 }
1926 2400
1927 if (border) 2401 if (border)
1928 { 2402 {
1929 float ox = border * dx; 2403 float ox = border * dx;
1930 2404
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1935 } 2409 }
1936 2410
1937 if (corner) 2411 if (corner)
1938 { 2412 {
1939 float ox = corner * dx; 2413 float ox = corner * dx;
1940 2414
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1945 } 2419 }
1946 } 2420 }
1947 } 2421 }
1948 } 2422 }
1949 } 2423 }
1950 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1951 } 2429 }
1952 2430
1953 hv_clear (smooth); 2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
1954 rc_draw (rc); 2448 rc_draw (rc);
1955 rc_clear (rc);
1956 } 2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
1957 2453
1958 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
1959 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
1960 2457
1961 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1962 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1963 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1964 { 2461 {
1967 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1968 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1969 { 2466 {
1970 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1971 2468
1972 int px = x * T; 2469 int px = x * Tw;
1973 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1974 2477
1975 if (cell->stat_hp) 2478 if (cell->stat_hp)
1976 { 2479 {
1977 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1979 2482
1980 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1981 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1982 px + width - 1, py); 2485 px + width - 1, py);
1983 2486
1989 } 2492 }
1990 } 2493 }
1991} 2494}
1992 2495
1993void 2496void
1994draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1995 CODE: 2498 CODE:
1996{ 2499{
1997 static float color[16][3] = { 2500 static float color[16][3] = {
1998 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1999 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2000 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2001 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2002 2505
2003 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2004 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2005 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2006 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2007 2510
2008 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2009 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2010 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2011 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2012 2515
2013 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2014 2517
2015 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2016 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2017 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2018 }; 2521 };
2019 2522
2020 int x, y; 2523 int x, y;
2021 2524
2022 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2023 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2024 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2026 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2027 2536
2028 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2032 2541
2033 if (m) 2542 if (m)
2034 { 2543 {
2035 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2036 2545
2037 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2038 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2039 2548
2040 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2041 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2042 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2043 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2044 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2045 } 2554 }
2049 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
2050 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
2051} 2560}
2052 2561
2053void 2562void
2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2055 PPCODE: 2564 PPCODE:
2056{ 2565{
2057 int x, y; 2566 int x, y;
2058 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2059 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2060 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2061 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2574 memset (darkness1, 0, sw1*sh1);
2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2065 2575
2066 SvPOK_only (darkness3_sv); 2576 SvPOK_only (darkness3_sv);
2067 SvCUR_set (darkness3_sv, sw34 * sh3); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
2068 2578
2069 mx += self->x - 1; 2579 mx += self->x - 1;
2070 my += self->y - 1; 2580 my += self->y - 1;
2071
2072 memset (darkness1, 255, sw1 * sh1);
2073 2581
2074 for (y = 0; y < sh1; y++) 2582 for (y = 0; y < sh1; y++)
2075 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
2076 { 2584 {
2077 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
2080 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
2081 { 2589 {
2082 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
2083 2591
2084 darkness1 [y * sw1 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
2085 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2086 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2087 } 2595 }
2088 } 2596 }
2089 2597
2090 for (y = 0; y < sh; ++y) 2598 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x) 2599 for (x = 0; x < sw; ++x)
2110 2618
2111 uint8_t r13 = (d13 + d23 + d12) / 3; 2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23; 2620 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3; 2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2114 2622
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2124 } 2632 }
2125 2633
2126 free (darkness1); 2634 free (darkness1);
2127 2635
2128 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
2129 PUSHs (sv_2mortal (newSViv (sw34))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
2130 PUSHs (sv_2mortal (newSViv (sh3))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
2131 PUSHs (darkness3_sv); 2639 PUSHs (darkness3_sv);
2132} 2640}
2133 2641
2134SV * 2642SV *
2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
2136 CODE: 2644 CODE:
2137{ 2645{
2138 int x, y, x1, y1; 2646 int x, y, x1, y1;
2139 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
2140 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2197 else 2705 else
2198 *data++ = 0; 2706 *data++ = 0;
2199 } 2707 }
2200 } 2708 }
2201 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
2202 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
2203 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
2204 RETVAL = data_sv; 2717 RETVAL = data_sv;
2205} 2718}
2206 OUTPUT: 2719 OUTPUT:
2207 RETVAL 2720 RETVAL
2208 2721
2209void 2722void
2210set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2211 PPCODE: 2724 PPCODE:
2212{ 2725{
2213 int x, y, z; 2726 int x, y, z;
2214 int w, h; 2727 int w, h;
2215 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
2216 2739
2217 if (*data++ != 0) 2740 if (*data++ != 0)
2218 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
2219 2742
2220 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
2221 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
2222 2745
2223 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
2235 { 2758 {
2236 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
2237 2760
2238 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
2239 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
2240 uint8_t flags = *data++; 2768 flags = *data++;
2241 2769
2242 if (flags) 2770 if (flags)
2243 { 2771 {
2244 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 }; 2773 tileid tile[3] = { 0, 0, 0 };
2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2250 2778
2251 if (cell->darkness == 0) 2779 if (cell->darkness == 0)
2252 { 2780 {
2253 cell->darkness = 0; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
2254 2783
2255 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
2256 { 2785 {
2257 tileid t = tile [z]; 2786 tileid t = tile [z];
2258 2787
2259 if (t >= self->texs || (t && !self->tex [t].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2260 { 2789 {
2261 XPUSHs (sv_2mortal (newSViv (t))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t); 2791 need_texid (self, t);
2263 } 2792 }
2264 2793
2265 cell->tile [z] = t; 2794 cell->tile [z] = t;
2266 } 2795 }
2268 } 2797 }
2269 } 2798 }
2270 } 2799 }
2271} 2800}
2272 2801
2273MODULE = CFPlus PACKAGE = CFPlus::RW 2802MODULE = Deliantra::Client PACKAGE = DC::RW
2274 2803
2275CFPlus::RW 2804DC::RW
2276new (SV *class, SV *data_sv) 2805new (SV *class, SV *data_sv)
2277 CODE: 2806 CODE:
2278{ 2807{
2279 STRLEN datalen; 2808 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen); 2809 char *data = SvPVbyte (data_sv, datalen);
2282 RETVAL = SDL_RWFromConstMem (data, datalen); 2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2283} 2812}
2284 OUTPUT: 2813 OUTPUT:
2285 RETVAL 2814 RETVAL
2286 2815
2287CFPlus::RW 2816DC::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb") 2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE: 2818 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode); 2819 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT: 2820 OUTPUT:
2292 RETVAL 2821 RETVAL
2293 2822
2294# fails on win32: 2823# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '(' 2824# dc.xs(2268) : error C2059: syntax error : '('
2296#void 2825#void
2297#close (CFPlus::RW self) 2826#close (DC::RW self)
2298# CODE: 2827# CODE:
2299# (self->(close)) (self); 2828# (self->(close)) (self);
2300 2829
2301MODULE = CFPlus PACKAGE = CFPlus::Channel 2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2302 2831
2303PROTOTYPES: DISABLE 2832PROTOTYPES: DISABLE
2304 2833
2305CFPlus::Channel 2834DC::Channel
2306find () 2835find ()
2307 CODE: 2836 CODE:
2308{ 2837{
2309 RETVAL = Mix_GroupAvailable (-1); 2838 RETVAL = Mix_GroupAvailable (-1);
2310 2839
2311 if (RETVAL < 0) 2840 if (RETVAL < 0)
2312 { 2841 {
2313 RETVAL = Mix_GroupOldest (-1); 2842 RETVAL = Mix_GroupOldest (-1);
2314 2843
2315 if (RETVAL < 0) 2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2316 XSRETURN_UNDEF; 2850 XSRETURN_UNDEF;
2317 2851 }
2852 else
2318 Mix_HaltChannel (RETVAL); 2853 Mix_HaltChannel (RETVAL);
2319 } 2854 }
2320 2855
2321 Mix_UnregisterAllEffects (RETVAL); 2856 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128); 2857 Mix_Volume (RETVAL, 128);
2323} 2858}
2324 OUTPUT: 2859 OUTPUT:
2325 RETVAL 2860 RETVAL
2326 2861
2327void 2862void
2328halt (CFPlus::Channel self) 2863halt (DC::Channel self)
2329 CODE: 2864 CODE:
2330 Mix_HaltChannel (self); 2865 Mix_HaltChannel (self);
2331 2866
2332void 2867void
2333expire (CFPlus::Channel self, int ticks = -1) 2868expire (DC::Channel self, int ticks = -1)
2334 CODE: 2869 CODE:
2335 Mix_ExpireChannel (self, ticks); 2870 Mix_ExpireChannel (self, ticks);
2336 2871
2337void 2872void
2338fade_out (CFPlus::Channel self, int ticks = -1) 2873fade_out (DC::Channel self, int ticks = -1)
2339 CODE: 2874 CODE:
2340 Mix_FadeOutChannel (self, ticks); 2875 Mix_FadeOutChannel (self, ticks);
2341 2876
2342int 2877int
2343volume (CFPlus::Channel self, int volume) 2878volume (DC::Channel self, int volume)
2344 CODE: 2879 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT: 2881 OUTPUT:
2347 RETVAL 2882 RETVAL
2348 2883
2349void 2884void
2350unregister_all_effects (CFPlus::Channel self) 2885unregister_all_effects (DC::Channel self)
2351 CODE: 2886 CODE:
2352 Mix_UnregisterAllEffects (self); 2887 Mix_UnregisterAllEffects (self);
2353 2888
2354void 2889void
2355set_panning (CFPlus::Channel self, int left, int right) 2890set_panning (DC::Channel self, int left, int right)
2356 CODE: 2891 CODE:
2357 left = CLAMP (left , 0, 255); 2892 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255); 2893 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right); 2894 Mix_SetPanning (self, left, right);
2360 2895
2361void 2896void
2362set_distance (CFPlus::Channel self, int distance) 2897set_distance (DC::Channel self, int distance)
2363 CODE: 2898 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365 2900
2366void 2901void
2367set_position (CFPlus::Channel self, int angle, int distance) 2902set_position (DC::Channel self, int angle, int distance)
2368 CODE: 2903 CODE:
2369 2904
2370void 2905void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2372 CODE: 2907 CODE:
2373{ 2908{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377} 2912}
2378 2913
2379void 2914void
2380set_reverse_stereo (CFPlus::Channel self, int flip) 2915set_reverse_stereo (DC::Channel self, int flip)
2381 CODE: 2916 CODE:
2382 Mix_SetReverseStereo (self, flip); 2917 Mix_SetReverseStereo (self, flip);
2383 2918
2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2385 2920
2386PROTOTYPES: DISABLE 2921PROTOTYPES: DISABLE
2387 2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2388CFPlus::MixChunk 2935DC::MixChunk
2389new (SV *class, CFPlus::RW rwops) 2936new (SV *class, DC::RW rwops)
2390 CODE: 2937 CODE:
2391 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2392 OUTPUT: 2939 OUTPUT:
2393 RETVAL 2940 RETVAL
2394 2941
2395void 2942void
2396DESTROY (CFPlus::MixChunk self) 2943DESTROY (DC::MixChunk self)
2397 CODE: 2944 CODE:
2398 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
2399 2946
2400int 2947int
2401volume (CFPlus::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
2402 CODE: 2949 CODE:
2403 if (items > 1) 2950 if (items > 1)
2404 volume = CLAMP (volume, 0, 128); 2951 volume = CLAMP (volume, 0, 128);
2405 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
2406 OUTPUT: 2953 OUTPUT:
2407 RETVAL 2954 RETVAL
2408 2955
2409CFPlus::Channel 2956DC::Channel
2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2411 CODE: 2958 CODE:
2412{ 2959{
2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414 2961
2415 if (RETVAL < 0) 2962 if (RETVAL < 0)
2422 } 2969 }
2423} 2970}
2424 OUTPUT: 2971 OUTPUT:
2425 RETVAL 2972 RETVAL
2426 2973
2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2428 2987
2429int 2988int
2430volume (int volume = -1) 2989volume (int volume = -1)
2431 PROTOTYPE: ;$ 2990 PROTOTYPE: ;$
2432 CODE: 2991 CODE:
2444void 3003void
2445halt () 3004halt ()
2446 CODE: 3005 CODE:
2447 Mix_HaltMusic (); 3006 Mix_HaltMusic ();
2448 3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
3012 OUTPUT:
3013 RETVAL
3014
2449CFPlus::MixMusic 3015DC::MixMusic
2450new (SV *class, CFPlus::RW rwops) 3016new (SV *class, DC::RW rwops)
2451 CODE: 3017 CODE:
2452 RETVAL = Mix_LoadMUS_RW (rwops); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2453 OUTPUT: 3019 OUTPUT:
2454 RETVAL 3020 RETVAL
2455 3021
2456void 3022void
2457DESTROY (CFPlus::MixMusic self) 3023DESTROY (DC::MixMusic self)
2458 CODE: 3024 CODE:
2459 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
2460 3026
2461int 3027int
2462play (CFPlus::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
2463 CODE: 3029 CODE:
2464 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
2465 OUTPUT: 3031 OUTPUT:
2466 RETVAL 3032 RETVAL
2467 3033
2468void 3034void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2470 CODE: 3036 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position); 3037 Mix_FadeInMusicPos (self, loops, ms, position);
2472 3038
2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2474 3040
2475PROTOTYPES: ENABLE 3041PROTOTYPES: ENABLE
2476 3042
2477BOOT: 3043BOOT:
2478{ 3044{
2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2480 static const struct { 3046 static const struct {
2481 const char *name; 3047 const char *name;
2482 IV iv; 3048 IV iv;
2483 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2484# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR), 3051 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION), 3052 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS), 3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2488 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2489 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2490 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2491 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2492 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2504 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2505 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2506 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2507 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2508 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2509 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2510 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2511 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2512 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2513 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2519 const_iv (GL_INTENSITY), 3090 const_iv (GL_INTENSITY),
2520 const_iv (GL_LUMINANCE), 3091 const_iv (GL_LUMINANCE),
2521 const_iv (GL_LUMINANCE_ALPHA), 3092 const_iv (GL_LUMINANCE_ALPHA),
2522 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
2524 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D), 3102 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D), 3103 const_iv (GL_PROXY_TEXTURE_2D),
2527 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
2528 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT), 3145 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT), 3146 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT), 3147 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT), 3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2572 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE), 3151 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST), 3152 const_iv (GL_NICEST),
2575 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2576 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2577 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2578 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2579# undef const_iv 3160# undef const_iv
2580 }; 3161 };
2581 3162
2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2584 3165
2585 texture_av = newAV (); 3166 texture_av = newAV ();
2586 AvREAL_off (texture_av); 3167 AvREAL_off (texture_av);
2587} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
2588 3178
2589char * 3179char *
2590gl_vendor () 3180gl_vendor ()
2591 CODE: 3181 CODE:
2592 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
2623 3213
2624int glGetError () 3214int glGetError ()
2625 3215
2626void glFinish () 3216void glFinish ()
2627 3217
3218void glFlush ()
3219
2628void glClear (int mask) 3220void glClear (int mask)
2629 3221
2630void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
2631 PROTOTYPE: @ 3223 PROTOTYPE: @
2632 3224
2641void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
2642 3234
2643void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2644 CODE: 3236 CODE:
2645 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
2646 3240
2647void glDepthMask (int flag) 3241void glDepthMask (int flag)
2648 3242
2649void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2650 3244
2685void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
2686 CODE: 3280 CODE:
2687 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
2688 3282
2689void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
3284 PROTOTYPE: @
2690 ALIAS: 3285 ALIAS:
2691 glColor_premultiply = 1 3286 glColor_premultiply = 1
2692 CODE: 3287 CODE:
2693 if (ix) 3288 if (ix)
2694 { 3289 {
2714 3309
2715void glRect (float x1, float y1, float x2, float y2) 3310void glRect (float x1, float y1, float x2, float y2)
2716 CODE: 3311 CODE:
2717 glRectf (x1, y1, x2, y2); 3312 glRectf (x1, y1, x2, y2);
2718 3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
2719PROTOTYPES: ENABLE 3323PROTOTYPES: ENABLE
2720 3324
2721void glBegin (int mode) 3325void glBegin (int mode)
2722 3326
2723void glEnd () 3327void glEnd ()
2755void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2756 CODE: 3360 CODE:
2757 if (gl.SeparableFilter2D) 3361 if (gl.SeparableFilter2D)
2758 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2759 3363
2760void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2761 3365
2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2763 3367
2764void glDrawPixels (int width, int height, int format, int type, char *pixels) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
2765 3369
2791 3395
2792void glEndList () 3396void glEndList ()
2793 3397
2794void glCallList (int list) 3398void glCallList (int list)
2795 3399
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2797 3406
2798PROTOTYPES: DISABLE 3407PROTOTYPES: DISABLE
2799 3408
2800void 3409void
2801find_widget (SV *self, NV x, NV y) 3410find_widget (SV *self, NV x, NV y)
2805 XPUSHs (self); 3414 XPUSHs (self);
2806} 3415}
2807 3416
2808BOOT: 3417BOOT:
2809{ 3418{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2811 3420
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2816} 3425}
2817 3426
2818void 3427void
2819draw (SV *self) 3428draw (SV *self)
2820 CODE: 3429 CODE:
2824 NV x, y, w, h; 3433 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv); 3434 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv); 3435 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv); 3436 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv); 3437 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h; 3438 double draw_x, draw_y;
2831 3439
2832 if (!SvROK (self)) 3440 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2834 3442
2835 hv = (HV *)SvRV (self); 3443 hv = (HV *)SvRV (self);
2836 3444
2837 if (SvTYPE (hv) != SVt_PVHV) 3445 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2839 3447
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842 3450
2843 if (!h || !w) 3451 if (!h || !w)
2863 { 3471 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865 3473
2866 if (svp && SvTRUE (*svp)) 3474 if (svp && SvTRUE (*svp))
2867 { 3475 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2869 glEnable (GL_BLEND); 3477 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS); 3479 glBegin (GL_QUADS);
2872 glVertex2f (0, 0); 3480 glVertex2f (0, 0);
2873 glVertex2f (w, 0); 3481 glVertex2f (w, 0);
2876 glEnd (); 3484 glEnd ();
2877 glDisable (GL_BLEND); 3485 glDisable (GL_BLEND);
2878 } 3486 }
2879 } 3487 }
2880#if 0 3488#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) { 3489 // draw borders, for debugging
2882 glPushMatrix; 3490 glPushMatrix ();
2883 glColor 1, 1, 0, 1; 3491 glColor4f (1., 1., 0., 1.);
2884 glTranslate 0.375, 0.375; 3492 glTranslatef (.5, .5, 0.);
2885 glBegin GL_LINE_LOOP; 3493 glBegin (GL_LINE_LOOP);
2886 glVertex 0 , 0; 3494 glVertex2f (0 , 0);
2887 glVertex $self->{w} - 1, 0; 3495 glVertex2f (w - 1, 0);
2888 glVertex $self->{w} - 1, $self->{h} - 1; 3496 glVertex2f (w - 1, h - 1);
2889 glVertex 0 , $self->{h} - 1; 3497 glVertex2f (0 , h - 1);
2890 glEnd; 3498 glEnd ();
2891 glPopMatrix; 3499 glPopMatrix ();
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif 3500#endif
2895 PUSHMARK (SP); 3501 PUSHMARK (SP);
2896 XPUSHs (self); 3502 XPUSHs (self);
2897 PUTBACK; 3503 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD); 3504 call_method ("_draw", G_VOID | G_DISCARD);

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