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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
367 self->oy = 0; 401 self->oy = 0;
368 self->row = 0; 402 self->row = 0;
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
372static void 416static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 418{
375 int x, y; 419 int x, y;
376 maprow *row; 420 maprow *row;
390 if (x >= row->c1) 434 if (x >= row->c1)
391 break; 435 break;
392 436
393 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
394 438
395 cell->darkness = 0; 439 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 440 }
400 } 441 }
401} 442}
402 443
403typedef struct { 444typedef struct {
438 ev.code = 1; 479 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 481 ev.data2 = 0;
441 482
442 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
443} 490}
444 491
445static unsigned int 492static unsigned int
446minpot (unsigned int n) 493minpot (unsigned int n)
447{ 494{
514 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
515 return 0; 562 return 0;
516 563
517 return 1; 564 return 1;
518} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
519 618
520MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
521 620
522PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
523 622
552 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
553 652
554 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
557 706
558 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
641 790
791 const_iv (KMOD_LRAM),
792
642 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
643 794
644 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM), 798 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK), 799 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING), 800 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE), 801 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD), 802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
652# undef const_iv 823# undef const_iv
653 }; 824 };
654 825
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
657 828
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
660} 831}
661 832
677NV ceil (NV x) 848NV ceil (NV x)
678 849
679IV minpot (UV n) 850IV minpot (UV n)
680 851
681IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
682 859
683void 860void
684pango_init () 861pango_init ()
685 CODE: 862 CODE:
686{ 863{
694#endif 871#endif
695} 872}
696 873
697char *SDL_GetError () 874char *SDL_GetError ()
698 875
876void SDL_braino ()
877
699int SDL_Init (U32 flags) 878int SDL_Init (U32 flags)
700 879
701int SDL_InitSubSystem (U32 flags) 880int SDL_InitSubSystem (U32 flags)
702 881
703void SDL_QuitSubSystem (U32 flags) 882void SDL_QuitSubSystem (U32 flags)
704 883
705void SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
706 894
707void 895void
708SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
709 PPCODE: 897 PPCODE:
710{ 898{
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725 913
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730#endif
731 916
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733 918
734 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
735 while (*m) 920 while (*m)
736 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
737 AV *av = newAV (); 924 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha)); 928 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
743 931
744 ++m; 932 ++m;
745 } 933 }
746} 934}
747 935
767 955
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h" 958#include "glfunc.h"
771#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
772 } 963 }
773} 964}
774 OUTPUT: 965 OUTPUT:
775 RETVAL 966 RETVAL
776 967
802 { 993 {
803 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
804 case SDL_KEYUP: 995 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break; 1001 break;
811 1002
812 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
831 x = ev.motion.x; 1022 x = ev.motion.x;
832 y = ev.motion.y; 1023 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 } 1025 }
835 1026
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
861 1052
862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
863 } 1054 }
864} 1055}
865 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
866int 1070int
867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
868 POSTCALL: 1072 POSTCALL:
869 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
932add_font (char *file) 1136add_font (char *file)
933 CODE: 1137 CODE:
934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT: 1139 OUTPUT:
936 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
937 1144
938void 1145void
939load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
940 ALIAS: 1147 ALIAS:
941 load_image_file = 1 1148 load_image_file = 1
1057#if DEBUG 1264#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1059#endif 1266#endif
1060} 1267}
1061 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1062MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1063 1277
1064PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1065 1279
1066DC::Font 1280DC::Font
1495 if (ix) 1709 if (ix)
1496 { 1710 {
1497 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1499 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1500} 1835}
1501 1836
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE: 1838 CODE:
1504{ 1839{
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1615 1970
1616int 1971int
1617ox (DC::Map self) 1972ox (DC::Map self)
1618 ALIAS: 1973 ALIAS:
1619 oy = 1 1974 oy = 1
1700 { 2055 {
1701 ext = *data++; 2056 ext = *data++;
1702 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1703 2058
1704 if (cmd < 4) 2059 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1706 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1707 { 2062 {
1708 cell->stat_width = 1; 2063 cell->stat_width = 1;
1709 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1710 } 2065 }
1740 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1741 2096
1742 if (cell->tile [z]) 2097 if (cell->tile [z])
1743 { 2098 {
1744 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1745 if (!tex->name) 2101 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1747 2103
1748 if (tex->smoothtile) 2104 if (tex->smoothtile)
1749 { 2105 {
1750 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1751 if (!smooth->name) 2108 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1753 } 2110 }
1754 } 2111 }
1755 } 2112 }
1756 } 2113 }
1757 else 2114 else
1758 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1759 } 2116 }
1760} 2117}
1761 OUTPUT: 2118 OUTPUT:
1762 RETVAL 2119 RETVAL
1763 2120
1783 ? self->row + y 2140 ? self->row + y
1784 : 0; 2141 : 0;
1785 2142
1786 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1787 { 2144 {
1788 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1789 2146
1790 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1791 { 2148 {
1792 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1793 2150
1795 { 2152 {
1796 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1797 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1798 int a1 = tex.a; 2155 int a1 = tex.a;
1799 2156
1800 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1801 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1802 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1803 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1804 } 2161 }
1805 } 2162 }
1806 2163
1807 *map++ = (r ) 2164 *map++ = (r )
1808 | (g << 8) 2165 | (g << 8)
1815} 2172}
1816 OUTPUT: 2173 OUTPUT:
1817 RETVAL 2174 RETVAL
1818 2175
1819void 2176void
1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1821 CODE: 2178 CODE:
1822{ 2179{
1823 int x, y, z; 2180 int x, y, z;
1824 2181
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey; 2185 smooth_key skey;
1829 int pl_x, pl_y; 2186 int pl_x, pl_y;
1830 maptex pl_tex; 2187 maptex pl_tex;
1831 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1832 rc_key_t key; 2190 rc_key_t key;
1833 rc_array_t *arr; 2191 rc_array_t *arr;
1834 2192
1835 pl_tex.name = 0; 2193 pl_tex.name = 0;
1836 2194
1837 // thats current max. sorry. 2195 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1840 2198
1841 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2204 key.g = 255;
1847 key.b = 255; 2205 key.b = 255;
1848 key.a = 255; 2206 key.a = 255;
1849 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2209
1853 mx += self->x; 2210 mx += self->x;
1854 my += self->y; 2211 my += self->y;
1855 2212
1856 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2238
1882 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1883 { 2240 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1885 2243
1886 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1888 { 2246 {
1889 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1896 2254
1897 if (tile) 2255 if (tile)
1898 { 2256 {
1899 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2258 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2259
1903 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
1904 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1905 if (!tex.name) 2264 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2266
1908 key.texname = tex.name; 2267 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
1910 } 2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
1911 2273
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2275 {
1914 pl_x = px; 2276 pl_x = px;
1915 pl_y = py; 2277 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2286
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2287 // update smooth hash
1951 if (tex.smoothtile) 2288 if (tex.smoothtile)
1952 { 2289 {
1953 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2291 skey.level = tex.smoothlevel;
1982 // corners 2319 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1987 } 2345 }
1988 } 2346 }
1989 } 2347 }
1990 } 2348 }
1991 2349
2018 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2019 && skey->level == level 2377 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2021 { 2379 {
2022 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2024 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2025 int border = bits & 15; 2383 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2029 2387
2031 { 2389 {
2032 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2033 // save gobs of state changes. 2391 // save gobs of state changes.
2034 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2035 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2036 glEnd (); 2396 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2039 } 2399 }
2040 2400
2041 if (border) 2401 if (border)
2042 { 2402 {
2043 float ox = border * dx; 2403 float ox = border * dx;
2044 2404
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2409 }
2050 2410
2051 if (corner) 2411 if (corner)
2052 { 2412 {
2053 float ox = corner * dx; 2413 float ox = corner * dx;
2054 2414
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 } 2419 }
2060 } 2420 }
2061 } 2421 }
2062 } 2422 }
2063 } 2423 }
2072 } 2432 }
2073 2433
2074 if (pl_tex.name) 2434 if (pl_tex.name)
2075 { 2435 {
2076 maptex tex = pl_tex; 2436 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2437 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2438 int py = pl_y + sdy;
2079 2439
2080 key.texname = tex.name; 2440 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2441 arr = rc_array (rc, &key);
2082 2442
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2447
2088 rc_draw (rc); 2448 rc_draw (rc);
2089 } 2449 }
2090 2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2091 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2092 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2093 2457
2094 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2097 { 2461 {
2100 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2466 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2104 2468
2105 int px = x * T; 2469 int px = x * Tw;
2106 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2107 2477
2108 if (cell->stat_hp) 2478 if (cell->stat_hp)
2109 { 2479 {
2110 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2482
2113 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2485 px + width - 1, py);
2116 2486
2122 } 2492 }
2123 } 2493 }
2124} 2494}
2125 2495
2126void 2496void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2498 CODE:
2129{ 2499{
2130 static float color[16][3] = { 2500 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2135 2505
2136 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2140 2510
2141 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2145 2515
2146 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2147 2517
2148 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2151 }; 2521 };
2152 2522
2153 int x, y; 2523 int x, y;
2154 2524
2155 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2160 2536
2161 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2165 2541
2166 if (m) 2542 if (m)
2167 { 2543 {
2168 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2169 2545
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2172 2548
2173 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2554 }
2186void 2562void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2564 PPCODE:
2189{ 2565{
2190 int x, y; 2566 int x, y;
2191 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2574 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2575
2199 SvPOK_only (darkness3_sv); 2576 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2578
2202 mx += self->x - 1; 2579 mx += self->x - 1;
2203 my += self->y - 1; 2580 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2581
2207 for (y = 0; y < sh1; y++) 2582 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
2209 { 2584 {
2210 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2589 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
2216 2591
2217 darkness1 [y * sw1 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2595 }
2221 } 2596 }
2222 2597
2223 for (y = 0; y < sh; ++y) 2598 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2599 for (x = 0; x < sw; ++x)
2243 2618
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2620 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2622
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2632 }
2258 2633
2259 free (darkness1); 2634 free (darkness1);
2260 2635
2261 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2639 PUSHs (darkness3_sv);
2265} 2640}
2266 2641
2267SV * 2642SV *
2465 if (RETVAL < 0) 2840 if (RETVAL < 0)
2466 { 2841 {
2467 RETVAL = Mix_GroupOldest (-1); 2842 RETVAL = Mix_GroupOldest (-1);
2468 2843
2469 if (RETVAL < 0) 2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2850 XSRETURN_UNDEF;
2471 2851 }
2852 else
2472 Mix_HaltChannel (RETVAL); 2853 Mix_HaltChannel (RETVAL);
2473 } 2854 }
2474 2855
2475 Mix_UnregisterAllEffects (RETVAL); 2856 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2857 Mix_Volume (RETVAL, 128);
2477} 2858}
2524void 2905void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2907 CODE:
2527{ 2908{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2912}
2532 2913
2533void 2914void
2534set_reverse_stereo (DC::Channel self, int flip) 2915set_reverse_stereo (DC::Channel self, int flip)
2536 Mix_SetReverseStereo (self, flip); 2917 Mix_SetReverseStereo (self, flip);
2537 2918
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2920
2540PROTOTYPES: DISABLE 2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2541 2934
2542DC::MixChunk 2935DC::MixChunk
2543new (SV *class, DC::RW rwops) 2936new (SV *class, DC::RW rwops)
2544 CODE: 2937 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2971 OUTPUT:
2579 RETVAL 2972 RETVAL
2580 2973
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2987
2583int 2988int
2584volume (int volume = -1) 2989volume (int volume = -1)
2585 PROTOTYPE: ;$ 2990 PROTOTYPE: ;$
2586 CODE: 2991 CODE:
2587 if (items > 0) 2992 if (items > 0)
2597 3002
2598void 3003void
2599halt () 3004halt ()
2600 CODE: 3005 CODE:
2601 Mix_HaltMusic (); 3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
3012 OUTPUT:
3013 RETVAL
2602 3014
2603DC::MixMusic 3015DC::MixMusic
2604new (SV *class, DC::RW rwops) 3016new (SV *class, DC::RW rwops)
2605 CODE: 3017 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2637 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3051 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3052 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3152 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3160# undef const_iv
2741 }; 3161 };
2742 3162
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3165
2746 texture_av = newAV (); 3166 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3167 AvREAL_off (texture_av);
2748} 3168}
2749 3169
2750void 3170void
2751disable_GL_EXT_blend_func_separate () 3171disable_GL_EXT_blend_func_separate ()
2752 CODE: 3172 CODE:
2753 gl.BlendFuncSeparate = 0; 3173 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
2755 3178
2756char * 3179char *
2757gl_vendor () 3180gl_vendor ()
2758 CODE: 3181 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
2790 3213
2791int glGetError () 3214int glGetError ()
2792 3215
2793void glFinish () 3216void glFinish ()
2794 3217
3218void glFlush ()
3219
2795void glClear (int mask) 3220void glClear (int mask)
2796 3221
2797void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3223 PROTOTYPE: @
2799 3224
2808void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
2809 3234
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3236 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
2813 3240
2814void glDepthMask (int flag) 3241void glDepthMask (int flag)
2815 3242
2816void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2817 3244
2852void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
2853 CODE: 3280 CODE:
2854 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
2855 3282
2856void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
3284 PROTOTYPE: @
2857 ALIAS: 3285 ALIAS:
2858 glColor_premultiply = 1 3286 glColor_premultiply = 1
2859 CODE: 3287 CODE:
2860 if (ix) 3288 if (ix)
2861 { 3289 {
2966void glNewList (int list, int mode = GL_COMPILE) 3394void glNewList (int list, int mode = GL_COMPILE)
2967 3395
2968void glEndList () 3396void glEndList ()
2969 3397
2970void glCallList (int list) 3398void glCallList (int list)
3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2971 3404
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3406
2974PROTOTYPES: DISABLE 3407PROTOTYPES: DISABLE
2975 3408

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