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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.287 by root, Sun Dec 21 21:54:27 2008 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
97 101
98#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
101 123
102static AV *texture_av; 124static AV *texture_av;
103 125
104static struct 126static struct
105{ 127{
457 ev.code = 1; 479 ev.code = 1;
458 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0; 481 ev.data2 = 0;
460 482
461 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
462} 490}
463 491
464static unsigned int 492static unsigned int
465minpot (unsigned int n) 493minpot (unsigned int n)
466{ 494{
793 821
794 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
795# undef const_iv 823# undef const_iv
796 }; 824 };
797 825
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 828
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 831}
804 832
820NV ceil (NV x) 848NV ceil (NV x)
821 849
822IV minpot (UV n) 850IV minpot (UV n)
823 851
824IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
825 859
826void 860void
827pango_init () 861pango_init ()
828 CODE: 862 CODE:
829{ 863{
921 955
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 958#include "glfunc.h"
925#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 963 }
927} 964}
928 OUTPUT: 965 OUTPUT:
929 RETVAL 966 RETVAL
930 967
1015 1052
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1054 }
1018} 1055}
1019 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
1020int 1070int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1072 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1086add_font (char *file) 1136add_font (char *file)
1087 CODE: 1137 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1139 OUTPUT:
1090 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1091 1144
1092void 1145void
1093load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
1094 ALIAS: 1147 ALIAS:
1095 load_image_file = 1 1148 load_image_file = 1
1658 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1660 } 1713 }
1661} 1714}
1662 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1838 CODE:
1665{ 1839{
1666 GLint width; 1840 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1881 { 2055 {
1882 ext = *data++; 2056 ext = *data++;
1883 cmd = ext & 0x7f; 2057 cmd = ext & 0x7f;
1884 2058
1885 if (cmd < 4) 2059 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1887 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1888 { 2062 {
1889 cell->stat_width = 1; 2063 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1891 } 2065 }
1966 ? self->row + y 2140 ? self->row + y
1967 : 0; 2141 : 0;
1968 2142
1969 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1970 { 2144 {
1971 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2146
1973 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1974 { 2148 {
1975 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1976 2150
1978 { 2152 {
1979 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2155 int a1 = tex.a;
1982 2156
1983 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1987 } 2161 }
1988 } 2162 }
1989 2163
1990 *map++ = (r ) 2164 *map++ = (r )
1991 | (g << 8) 2165 | (g << 8)
1998} 2172}
1999 OUTPUT: 2173 OUTPUT:
2000 RETVAL 2174 RETVAL
2001 2175
2002void 2176void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2178 CODE:
2005{ 2179{
2006 int x, y, z; 2180 int x, y, z;
2007 2181
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2012 int pl_x, pl_y; 2186 int pl_x, pl_y;
2013 maptex pl_tex; 2187 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc (); 2189 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key; 2190 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2191 rc_array_t *arr;
2018 2192
2019 pl_tex.name = 0; 2193 pl_tex.name = 0;
2020 2194
2021 // thats current max. sorry. 2195 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
2024 2198
2025 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
2059 } 2233 }
2060 2234
2061 glEnable (GL_BLEND); 2235 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067 2238
2068 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
2069 { 2240 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1; 2242 key.texname = -1;
2095 2266
2096 key.texname = tex.name; 2267 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
2098 } 2269 }
2099 2270
2100 px = (x + 1) * T - tex.w; 2271 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2272 py = (y + 1) * Tw - tex.h;
2102 2273
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 { 2275 {
2105 pl_x = px; 2276 pl_x = px;
2106 pl_y = py; 2277 pl_y = py;
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 } 2324 }
2154 } 2325 }
2155 2326
2156 if (expect_false (z == 2)) 2327 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2328 {
2158 /* draw question marks on top of hidden spaces */ 2329 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2330 if (cell->flags & 1)
2160 { 2331 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2332 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2333 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr; 2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2179 2337
2180 key_ov.texname = tex.name; 2338 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov); 2339 arr = rc_array (rc_ov, &key_ov);
2182 2340
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2190 }
2191 } 2345 }
2192 } 2346 }
2193 } 2347 }
2194 } 2348 }
2195 2349
2222 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
2223 && skey->level == level 2377 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
2225 { 2379 {
2226 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
2227 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
2228 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
2229 int border = bits & 15; 2383 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
2233 2387
2246 2400
2247 if (border) 2401 if (border)
2248 { 2402 {
2249 float ox = border * dx; 2403 float ox = border * dx;
2250 2404
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2255 } 2409 }
2256 2410
2257 if (corner) 2411 if (corner)
2258 { 2412 {
2259 float ox = corner * dx; 2413 float ox = corner * dx;
2260 2414
2261 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2265 } 2419 }
2266 } 2420 }
2267 } 2421 }
2268 } 2422 }
2269 } 2423 }
2310 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2311 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2312 { 2466 {
2313 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2314 2468
2315 int px = x * T; 2469 int px = x * Tw;
2316 int py = y * T; 2470 int py = y * Th;
2317 2471
2318 if (expect_false (cell->player == player)) 2472 if (expect_false (cell->player == player))
2319 { 2473 {
2320 px += sdx; 2474 px += sdx;
2321 py += sdy; 2475 py += sdy;
2322 } 2476 }
2323 2477
2324 if (cell->stat_hp) 2478 if (cell->stat_hp)
2325 { 2479 {
2326 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2328 2482
2329 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2330 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2331 px + width - 1, py); 2485 px + width - 1, py);
2332 2486
2338 } 2492 }
2339 } 2493 }
2340} 2494}
2341 2495
2342void 2496void
2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2344 CODE: 2498 CODE:
2345{ 2499{
2346 static float color[16][3] = { 2500 static float color[16][3] = {
2347 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2348 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2349 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2350 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2351 2505
2352 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2353 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2354 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2355 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2356 2510
2357 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2358 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2359 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2360 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2361 2515
2362 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2363 2517
2364 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2365 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2366 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2367 }; 2521 };
2368 2522
2369 int x, y; 2523 int x, y;
2370 2524
2371 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2372 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2373 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2374 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2375 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2376 2536
2377 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2381 2541
2382 if (m) 2542 if (m)
2383 { 2543 {
2384 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2385 2545
2386 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2387 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2388 2548
2389 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2390 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2391 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2392 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2393 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2394 } 2554 }
2402void 2562void
2403fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2404 PPCODE: 2564 PPCODE:
2405{ 2565{
2406 int x, y; 2566 int x, y;
2407 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2408 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2409 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2410 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2574 memset (darkness1, 0, sw1*sh1);
2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2414 2575
2415 SvPOK_only (darkness3_sv); 2576 SvPOK_only (darkness3_sv);
2416 SvCUR_set (darkness3_sv, sw34 * sh3); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
2417 2578
2418 mx += self->x - 1; 2579 mx += self->x - 1;
2419 my += self->y - 1; 2580 my += self->y - 1;
2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422 2581
2423 for (y = 0; y < sh1; y++) 2582 for (y = 0; y < sh1; y++)
2424 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
2425 { 2584 {
2426 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
2429 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
2430 { 2589 {
2431 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
2432 2591
2433 darkness1 [y * sw1 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
2434 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2435 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2436 } 2595 }
2437 } 2596 }
2438 2597
2439 for (y = 0; y < sh; ++y) 2598 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x) 2599 for (x = 0; x < sw; ++x)
2459 2618
2460 uint8_t r13 = (d13 + d23 + d12) / 3; 2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23; 2620 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3; 2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2463 2622
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2473 } 2632 }
2474 2633
2475 free (darkness1); 2634 free (darkness1);
2476 2635
2477 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
2478 PUSHs (sv_2mortal (newSViv (sw34))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
2479 PUSHs (sv_2mortal (newSViv (sh3))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
2480 PUSHs (darkness3_sv); 2639 PUSHs (darkness3_sv);
2481} 2640}
2482 2641
2483SV * 2642SV *
2681 if (RETVAL < 0) 2840 if (RETVAL < 0)
2682 { 2841 {
2683 RETVAL = Mix_GroupOldest (-1); 2842 RETVAL = Mix_GroupOldest (-1);
2684 2843
2685 if (RETVAL < 0) 2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2686 XSRETURN_UNDEF; 2850 XSRETURN_UNDEF;
2687 2851 }
2852 else
2688 Mix_HaltChannel (RETVAL); 2853 Mix_HaltChannel (RETVAL);
2689 } 2854 }
2690 2855
2691 Mix_UnregisterAllEffects (RETVAL); 2856 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128); 2857 Mix_Volume (RETVAL, 128);
2693} 2858}
2740void 2905void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE: 2907 CODE:
2743{ 2908{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747} 2912}
2748 2913
2749void 2914void
2750set_reverse_stereo (DC::Channel self, int flip) 2915set_reverse_stereo (DC::Channel self, int flip)
2752 Mix_SetReverseStereo (self, flip); 2917 Mix_SetReverseStereo (self, flip);
2753 2918
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755 2920
2756PROTOTYPES: DISABLE 2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2757 2934
2758DC::MixChunk 2935DC::MixChunk
2759new (SV *class, DC::RW rwops) 2936new (SV *class, DC::RW rwops)
2760 CODE: 2937 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2794 OUTPUT: 2971 OUTPUT:
2795 RETVAL 2972 RETVAL
2796 2973
2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2798 2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2987
2799int 2988int
2800volume (int volume = -1) 2989volume (int volume = -1)
2801 PROTOTYPE: ;$ 2990 PROTOTYPE: ;$
2802 CODE: 2991 CODE:
2803 if (items > 0) 2992 if (items > 0)
2813 3002
2814void 3003void
2815halt () 3004halt ()
2816 CODE: 3005 CODE:
2817 Mix_HaltMusic (); 3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
3012 OUTPUT:
3013 RETVAL
2818 3014
2819DC::MixMusic 3015DC::MixMusic
2820new (SV *class, DC::RW rwops) 3016new (SV *class, DC::RW rwops)
2821 CODE: 3017 CODE:
2822 RETVAL = Mix_LoadMUS_RW (rwops); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2853 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2854# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR), 3051 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION), 3052 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS), 3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2858 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2859 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2860 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2861 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2862 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2874 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2875 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2876 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2877 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2878 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2879 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2880 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2881 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2882 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2883 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2951 const_iv (GL_NICEST), 3152 const_iv (GL_NICEST),
2952 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2953 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2954 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2955 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2956# undef const_iv 3160# undef const_iv
2957 }; 3161 };
2958 3162
2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2961 3165
2962 texture_av = newAV (); 3166 texture_av = newAV ();
2963 AvREAL_off (texture_av); 3167 AvREAL_off (texture_av);
2964} 3168}
2965 3169
2966void 3170void
2967disable_GL_EXT_blend_func_separate () 3171disable_GL_EXT_blend_func_separate ()
2968 CODE: 3172 CODE:
2969 gl.BlendFuncSeparate = 0; 3173 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0; 3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
2971 3178
2972char * 3179char *
2973gl_vendor () 3180gl_vendor ()
2974 CODE: 3181 CODE:
2975 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
3006 3213
3007int glGetError () 3214int glGetError ()
3008 3215
3009void glFinish () 3216void glFinish ()
3010 3217
3218void glFlush ()
3219
3011void glClear (int mask) 3220void glClear (int mask)
3012 3221
3013void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
3014 PROTOTYPE: @ 3223 PROTOTYPE: @
3015 3224
3024void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
3025 3234
3026void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3027 CODE: 3236 CODE:
3028 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
3029 3240
3030void glDepthMask (int flag) 3241void glDepthMask (int flag)
3031 3242
3032void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
3033 3244
3183void glNewList (int list, int mode = GL_COMPILE) 3394void glNewList (int list, int mode = GL_COMPILE)
3184 3395
3185void glEndList () 3396void glEndList ()
3186 3397
3187void glCallList (int list) 3398void glCallList (int list)
3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3188 3404
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190 3406
3191PROTOTYPES: DISABLE 3407PROTOTYPES: DISABLE
3192 3408

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