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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.72 by root, Fri May 5 19:10:16 2006 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
38#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
39 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
41 91
42#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
44 94
45#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
46 96
47#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
48 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
49 static int init_; \ 99
50 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
51 \ 101
52 if (!init_) \ 102#define TEXID_SPEECH 1
53 { \ 103#define TEXID_NOFACE 2
54 init_ = 1; \ 104
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
56 } \ 106fast_sv_grow (SV *sv, STRLEN need)
57 \ 107{
58 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
59 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
60 } 118 }
61 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
64 179
65typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
66 199
67typedef struct cf_layout { 200typedef struct cf_layout {
68 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
69 int base_height; 203 int base_height;
70 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
71} *CFClient__Layout; 206} *DC__Layout;
72 207
73static CFClient__Font default_font; 208static DC__Font default_font;
74static PangoContext *context; 209static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 210static PangoFontMap *opengl_fontmap;
76 211
77static void 212static void
78substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
79{ 214{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 220}
83 221
84static void 222static void
85layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
86{ 224{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
89 */ 227 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
91 229
92 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
93 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
94 232
95 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
96} 234}
97 235
98static void 236static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
100{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
102 243
103 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
108typedef uint16_t mapface; 255typedef uint16_t faceid;
109 256
110typedef struct { 257typedef struct {
111 GLint name; 258 GLuint name;
112 int w, h; 259 int w, h;
113 float s, t; 260 float s, t;
114 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
115} maptex; 265} maptex;
116 266
117typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
118 int16_t darkness; 270 uint16_t darkness;
119 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 272} mapcell;
121 273
122typedef struct { 274typedef struct {
123 int32_t c0, c1; 275 int32_t c0, c1;
124 mapcell *col; 276 mapcell *col;
125} maprow; 277} maprow;
126 278
127typedef struct map { 279typedef struct map {
128 int x, y, w, h; 280 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 282 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 283 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 284
136 int32_t rows; 285 int32_t rows;
137 maprow *row; 286 maprow *row;
138} *CFClient__Map; 287} *DC__Map;
139 288
140static char * 289static char *
141prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
142{ 291{
143 char *p; 292 char *p;
160} 309}
161 310
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
165static maprow * 334static maprow *
166map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
167{ 336{
168 if (0 > y) 337 if (0 > y)
169 { 338 {
170 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
209 378
210 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
211} 380}
212 381
213static mapcell * 382static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
215{ 384{
216 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
217} 386}
218 387
219static void 388static void
220map_clear (CFClient__Map self) 389map_clear (DC__Map self)
221{ 390{
222 int r; 391 int r;
223 392
224 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
232 self->oy = 0; 401 self->oy = 0;
233 self->row = 0; 402 self->row = 0;
234 self->rows = 0; 403 self->rows = 0;
235} 404}
236 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
237static void 416static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
239{ 418{
240 int x, y; 419 int x, y;
241 maprow *row; 420 maprow *row;
421 mapcell *cell;
242 422
243 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 424 if (y >= 0)
245 { 425 {
246 if (y >= self->rows) 426 if (y >= self->rows)
252 if (x >= row->c0) 432 if (x >= row->c0)
253 { 433 {
254 if (x >= row->c1) 434 if (x >= row->c1)
255 break; 435 break;
256 436
257 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
258 } 440 }
259 } 441 }
260} 442}
261 443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
262static void 449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
263music_finished () 461music_finished (void)
264{ 462{
265 SDL_UserEvent ev; 463 SDL_UserEvent ev;
266 464
267 ev.type = SDL_USEREVENT; 465 ev.type = SDL_USEREVENT;
268 ev.code = 0; 466 ev.code = 0;
277{ 475{
278 SDL_UserEvent ev; 476 SDL_UserEvent ev;
279 477
280 ev.type = SDL_USEREVENT; 478 ev.type = SDL_USEREVENT;
281 ev.code = 1; 479 ev.code = 1;
282 ev.data1 = (void *)channel; 480 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 481 ev.data2 = 0;
284 482
285 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
286} 484}
287 485
288MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
289 620
290PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
291 622
292BOOT: 623BOOT:
293{ 624{
294 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
295 static const struct { 626 static const struct {
296 const char *name; 627 const char *name;
297 IV iv; 628 IV iv;
298 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
300 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
318 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
382 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL), 790
395 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
396 const_iv (KMOD_ALT), 792
397 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
398# undef const_iv 823# undef const_iv
399 }; 824 };
400 825
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
403 828
404 fontmap = pango_ft2_font_map_new (); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
408 838
409int 839int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
411 845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
412void 860void
861pango_init ()
862 CODE:
863{
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
872}
873
874char *SDL_GetError ()
875
876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
413SDL_Quit () 884void SDL_Quit ()
414 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
415void 895void
416SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
417 PPCODE: 897 PPCODE:
418{ 898{
419 SDL_Rect **m; 899 SDL_Rect **m;
420 900
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
425 905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 913
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
434
435 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 916
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
439 918
440 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
441 while (*m) 920 while (*m)
442 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
443 AV *av = newAV (); 924 AV *av = newAV ();
444 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
445 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
446 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
447 931
448 ++m; 932 ++m;
449 } 933 }
450} 934}
451 935
452int 936int
453SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
454 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
455 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 950 );
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h"
959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964}
459 OUTPUT: 965 OUTPUT:
460 RETVAL 966 RETVAL
461 967
462void 968void
463SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
464 970
971char *
972SDL_GetKeyName (int sym)
973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
465void 980void
466SDL_PollEvent () 981poll_events ()
467 PPCODE: 982 PPCODE:
468{ 983{
469 SDL_Event ev; 984 SDL_Event ev;
470 985
471 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
472 { 988 {
473 HV *hv = newHV (); 989 HV *hv = newHV ();
474 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
475 991
476 switch (ev.type) 992 switch (ev.type)
477 { 993 {
478 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
479 case SDL_KEYUP: 995 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 1001 break;
485 1002
486 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 1006 break;
490 1007
491 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
497 break; 1034 break;
498 1035
499 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1039
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 1044 break;
509 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
510 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
511 break; 1050 break;
512 } 1051 }
513 1052
514 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
515 } 1054 }
516} 1055}
517 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
518int 1070int
519Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
520 POSTCALL: 1072 POSTCALL:
521 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
522 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
523 1075
524void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
525Mix_CloseAudio () 1093Mix_CloseAudio ()
526 1094
527int 1095int
528Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
529 1097
1098const char *
1099Mix_GetError ()
1100
530void 1101void
531lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
532 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
533#ifndef _WIN32 1110#ifdef _WIN32
534 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
535#endif 1132#endif
1133}
536 1134
537char * 1135int
538gl_version () 1136add_font (char *file)
539 CODE: 1137 CODE:
540 RETVAL = (char *)glGetString (GL_VERSION); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
541 OUTPUT: 1139 OUTPUT:
542 RETVAL 1140 RETVAL
543 1141
544char *
545gl_extensions ()
546 CODE:
547 RETVAL = (char *)glGetString (GL_EXTENSIONS);
548 OUTPUT:
549 RETVAL
550
551void 1142void
552add_font (char *file) 1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
553 CODE:
554 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
555 1144
556void 1145void
557load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
558 ALIAS: 1147 ALIAS:
559 load_image_file = 1 1148 load_image_file = 1
562 STRLEN image_len; 1151 STRLEN image_len;
563 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
564 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
565 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
566 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
567 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
568 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
569 1158
570 if (!rw) 1159 if (!rw)
571 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
572 1161
601 1190
602 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1191 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
603 1192
604 assert (surface2->pitch == surface2->w * 4); 1193 assert (surface2->pitch == surface2->w * 4);
605 1194
1195 SDL_LockSurface (surface2);
606 EXTEND (SP, 5); 1196 EXTEND (SP, 6);
607 PUSHs (sv_2mortal (newSViv (surface2->w))); 1197 PUSHs (sv_2mortal (newSViv (surface2->w)));
608 PUSHs (sv_2mortal (newSViv (surface2->h))); 1198 PUSHs (sv_2mortal (newSViv (surface2->h)));
609 SDL_LockSurface (surface2);
610 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1199 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
611 SDL_UnlockSurface (surface2);
612 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1200 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
613 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1201 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
614 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1202 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1203 SDL_UnlockSurface (surface2);
615 1204
616 SDL_FreeSurface (surface); 1205 SDL_FreeSurface (surface);
617 SDL_FreeSurface (surface2); 1206 SDL_FreeSurface (surface2);
618} 1207}
619 1208
643} 1232}
644 1233
645void 1234void
646error (char *message) 1235error (char *message)
647 CODE: 1236 CODE:
1237 fprintf (stderr, "ERROR: %s\n", message);
648#ifdef _WIN32 1238#ifdef _WIN32
649 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1240#endif
1241
1242void
1243fatal (char *message)
1244 CODE:
1245 fprintf (stderr, "FATAL: %s\n", message);
1246#ifdef _WIN32
1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1248#endif
1249 _exit (1);
1250
1251void
1252_exit (int retval = 0)
1253 CODE:
1254#ifdef WIN32
1255 ExitThread (retval); // unclean, please beam me up
650#else 1256#else
651 fprintf (stderr, "ERROR: %s\n", message); 1257 _exit (retval);
652#endif 1258#endif
653 1259
654void 1260void
655fatal (char *message) 1261debug ()
656 CODE: 1262 CODE:
657#ifdef _WIN32 1263{
658 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1264#if DEBUG
659#else 1265 VALGRIND_DO_LEAK_CHECK;
660 fprintf (stderr, "FATAL: %s\n", message);
661#endif 1266#endif
662 exit (1); 1267}
663 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
664MODULE = CFClient PACKAGE = CFClient::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
665 1277
666CFClient::Font 1278PROTOTYPES: DISABLE
1279
1280DC::Font
667new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
668 CODE: 1282 CODE:
669{ 1283{
670 int count; 1284 int count;
671 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
674} 1288}
675 OUTPUT: 1289 OUTPUT:
676 RETVAL 1290 RETVAL
677 1291
678void 1292void
679DESTROY (CFClient::Font self) 1293DESTROY (DC::Font self)
680 CODE: 1294 CODE:
681 pango_font_description_free (self); 1295 pango_font_description_free (self);
682 1296
683void 1297void
684make_default (CFClient::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
685 CODE: 1300 CODE:
686 default_font = self; 1301 default_font = self;
687 1302
688MODULE = CFClient PACKAGE = CFClient::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
689 1304
690CFClient::Layout 1305PROTOTYPES: DISABLE
691new (SV *class, int base_height = MIN_FONT_HEIGHT) 1306
1307void
1308glyph_cache_backup ()
1309 PROTOTYPE:
1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1317 tc_restore ();
1318
1319DC::Layout
1320new (SV *class)
692 CODE: 1321 CODE:
693 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
1323
694 RETVAL->pl = pango_layout_new (context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
695 RETVAL->base_height = base_height; 1325 RETVAL->r = 1.;
1326 RETVAL->g = 1.;
1327 RETVAL->b = 1.;
1328 RETVAL->a = 1.;
1329 RETVAL->base_height = MIN_FONT_HEIGHT;
696 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
1332
697 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
698 pango_layout_set_font_description (RETVAL->pl, default_font); 1334 layout_update_font (RETVAL);
699 OUTPUT: 1335 OUTPUT:
700 RETVAL 1336 RETVAL
701 1337
702void 1338void
703DESTROY (CFClient::Layout self) 1339DESTROY (DC::Layout self)
704 CODE: 1340 CODE:
705 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
706 Safefree (self); 1343 Safefree (self);
707 1344
708void 1345void
709set_text (CFClient::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
710 CODE: 1347 CODE:
711{ 1348{
712 STRLEN textlen; 1349 STRLEN textlen;
713 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
714 1351
715 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
716} 1353}
717 1354
718void 1355void
719set_markup (CFClient::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
720 CODE: 1357 CODE:
721{ 1358{
722 STRLEN textlen; 1359 STRLEN textlen;
723 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
724 1361
725 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
726} 1363}
727 1364
728SV * 1365void
729get_text (CFClient::Layout self) 1366set_shapes (DC::Layout self, ...)
1367 CODE:
1368{
1369 PangoAttrList *attrs = 0;
1370 const char *text = pango_layout_get_text (self->pl);
1371 const char *pos = text;
1372 int arg = 4;
1373
1374 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1375 {
1376 PangoRectangle inkrect, rect;
1377 PangoAttribute *attr;
1378
1379 int x = SvIV (ST (arg - 3));
1380 int y = SvIV (ST (arg - 2));
1381 int w = SvIV (ST (arg - 1));
1382 int h = SvIV (ST (arg ));
1383
1384 inkrect.x = 0;
1385 inkrect.y = 0;
1386 inkrect.width = 0;
1387 inkrect.height = 0;
1388
1389 rect.x = x * PANGO_SCALE;
1390 rect.y = y * PANGO_SCALE;
1391 rect.width = w * PANGO_SCALE;
1392 rect.height = h * PANGO_SCALE;
1393
1394 if (!attrs)
1395 attrs = pango_layout_get_attributes (self->pl);
1396
1397 attr = pango_attr_shape_new (&inkrect, &rect);
1398 attr->start_index = pos - text;
1399 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1400 pango_attr_list_insert (attrs, attr);
1401
1402 arg += 4;
1403 pos += sizeof (OBJ_STR) - 1;
1404 }
1405
1406 if (attrs)
1407 pango_layout_set_attributes (self->pl, attrs);
1408}
1409
1410void
1411get_shapes (DC::Layout self)
730 CODE: 1412 PPCODE:
1413{
1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1415
1416 do
1417 {
1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1419
1420 if (run && shape_attr_p (run))
1421 {
1422 PangoRectangle extents;
1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1424
1425 EXTEND (SP, 2);
1426 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1427 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1428 }
1429 }
1430 while (pango_layout_iter_next_run (iter));
1431
1432 pango_layout_iter_free (iter);
1433}
1434
1435int
1436has_wrapped (DC::Layout self)
1437 CODE:
1438{
1439 int lines = 1;
1440 const char *text = pango_layout_get_text (self->pl);
1441
1442 while (*text)
1443 lines += *text++ == '\n';
1444
731 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1445 RETVAL = lines < pango_layout_get_line_count (self->pl);
732 SvUTF8_on (RETVAL); 1446}
733 OUTPUT: 1447 OUTPUT:
734 RETVAL 1448 RETVAL
735 1449
1450SV *
1451get_text (DC::Layout self)
1452 CODE:
1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1454 sv_utf8_decode (RETVAL);
1455 OUTPUT:
1456 RETVAL
1457
736void 1458void
1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1460 CODE:
1461 self->r = r;
1462 self->g = g;
1463 self->b = b;
1464 self->a = a;
1465
1466void
737set_font (CFClient::Layout self, CFClient::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
738 CODE: 1468 CODE:
739 if (self->font != font) 1469 if (self->font != font)
740 { 1470 {
741 self->font = font; 1471 self->font = font;
742 layout_update_font (self); 1472 layout_update_font (self);
743 } 1473 }
744 1474
745void 1475void
746set_height (CFClient::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
747 CODE: 1477 CODE:
748 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
749 { 1479 {
750 self->base_height = base_height; 1480 self->base_height = base_height;
751 layout_update_font (self); 1481 layout_update_font (self);
752 } 1482 }
753 1483
754void 1484void
755set_width (CFClient::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
756 CODE: 1486 CODE:
757 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
758 1488
759void 1489void
1490set_indent (DC::Layout self, int indent)
1491 CODE:
1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1493
1494void
1495set_spacing (DC::Layout self, int spacing)
1496 CODE:
1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1498
1499void
1500set_ellipsise (DC::Layout self, int ellipsise)
1501 CODE:
1502 pango_layout_set_ellipsize (self->pl,
1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1506 : PANGO_ELLIPSIZE_NONE
1507 );
1508
1509void
1510set_single_paragraph_mode (DC::Layout self, int spm)
1511 CODE:
1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1513
1514void
760size (CFClient::Layout self) 1515size (DC::Layout self)
761 PPCODE: 1516 PPCODE:
762{ 1517{
763 int w, h; 1518 int w, h;
764 1519
765 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
768 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
769 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
770} 1525}
771 1526
772int 1527int
1528descent (DC::Layout self)
1529 CODE:
1530{
1531 PangoRectangle rect;
1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1534 RETVAL = PANGO_DESCENT (rect);
1535}
1536 OUTPUT:
1537 RETVAL
1538
1539int
773xy_to_index (CFClient::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
774 CODE: 1541 CODE:
775{ 1542{
776 int index, trailing; 1543 int index, trailing;
777 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
778 RETVAL = index; 1545 RETVAL = index + trailing;
779} 1546}
780 OUTPUT: 1547 OUTPUT:
781 RETVAL 1548 RETVAL
782 1549
783void 1550void
784cursor_pos (CFClient::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
785 PPCODE: 1552 PPCODE:
786{ 1553{
787 PangoRectangle strong_pos; 1554 PangoRectangle pos;
788 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
789 1556
790 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
791 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
792 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
794} 1561}
795 1562
796void 1563void
797render (CFClient::Layout self) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
798 PPCODE: 1565 PPCODE:
799{ 1566{
800 SV *retval; 1567 int line, x;
801 int w, h;
802 FT_Bitmap bitmap;
803 1568
804 layout_get_pixel_size (self, &w, &h); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
805 1570#if !PANGO_VERSION_CHECK (1, 17, 3)
806 retval = newSV (w * h); 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
807 SvPOK_only (retval); 1572 --line;
808 SvCUR_set (retval, w * h); 1573#endif
809
810 bitmap.rows = h;
811 bitmap.width = w;
812 bitmap.pitch = w;
813 bitmap.buffer = (unsigned char*)SvPVX (retval);
814 bitmap.num_grays = 256;
815 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
816
817 memset (bitmap.buffer, 0, w * h);
818
819 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
820
821 EXTEND (SP, 3); 1574 EXTEND (SP, 2);
822 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1577}
1578
1579void
1580line_x_to_index (DC::Layout self, int line, int x)
1581 PPCODE:
1582{
1583 PangoLayoutLine *lp;
1584 int index, trailing;
1585
1586 if (line < 0)
1587 XSRETURN_EMPTY;
1588
1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1590 XSRETURN_EMPTY; /* do better */
1591
1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1593
1594 EXTEND (SP, 2);
1595 if (GIMME_V == G_SCALAR)
1596 PUSHs (sv_2mortal (newSViv (index + trailing)));
1597 else
1598 {
823 PUSHs (sv_2mortal (newSViv (h))); 1599 PUSHs (sv_2mortal (newSViv (index)));
824 PUSHs (sv_2mortal (retval)); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1601 }
825} 1602}
826 1603
1604void
1605render (DC::Layout self, float x, float y, int flags = 0)
1606 CODE:
1607 rc_clear (self->rc);
1608 pango_opengl_render_layout_subpixel (
1609 self->pl,
1610 self->rc,
1611 x * PANGO_SCALE, y * PANGO_SCALE,
1612 self->r, self->g, self->b, self->a,
1613 flags
1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1618
1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
827MODULE = CFClient PACKAGE = CFClient::Texture 1638MODULE = Deliantra::Client PACKAGE = DC::Texture
828 1639
1640PROTOTYPES: ENABLE
1641
829void 1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1647 {
1648 STRLEN datalen;
1649 char *data = SvPVbyte (data_, datalen);
1650 int bpp = datalen / (ow * oh);
1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1652
1653 SvPOK_only (result_);
1654 SvCUR_set (result_, nw * nh * bpp);
1655
1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1657 while (oh--)
1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1659
1660 sv_setsv (data_, result_);
1661 }
1662}
1663
1664void
830draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
831 PROTOTYPE: $$$;$$ 1666 PROTOTYPE: $$$;$$
1667 ALIAS:
1668 draw_quad_alpha = 1
1669 draw_quad_alpha_premultiplied = 2
832 CODE: 1670 CODE:
833{ 1671{
834 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
835 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
836 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
837 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
838 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
839 1679
840 if (items < 5) 1680 if (items < 5)
841 { 1681 {
842 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
843 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
844 } 1684 }
845 1685
1686 if (ix)
1687 {
1688 glEnable (GL_BLEND);
1689
1690 if (ix == 2)
1691 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1692 else
1693 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1694 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1695
1696 glEnable (GL_ALPHA_TEST);
1697 glAlphaFunc (GL_GREATER, 0.01f);
1698 }
1699
846 glBindTexture (GL_TEXTURE_2D, name); 1700 glBindTexture (GL_TEXTURE_2D, name);
847 if (wrap_mode) { 1701
848 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
850 }
851 glBegin (GL_QUADS); 1702 glBegin (GL_QUADS);
852 glTexCoord2f (0, 0); glVertex2f (x , y ); 1703 glTexCoord2f (0, 0); glVertex2f (x , y );
853 glTexCoord2f (0, t); glVertex2f (x , y + h); 1704 glTexCoord2f (0, t); glVertex2f (x , y + h);
854 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1705 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
855 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1706 glTexCoord2f (s, 0); glVertex2f (x + w, y );
856 glEnd (); 1707 glEnd ();
857}
858 1708
1709 if (ix)
1710 {
1711 glDisable (GL_ALPHA_TEST);
1712 glDisable (GL_BLEND);
1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
859MODULE = CFClient PACKAGE = CFClient::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
860 1849
861CFClient::Map 1850PROTOTYPES: DISABLE
862new (SV *class, int map_width, int map_height) 1851
1852DC::Map
1853new (SV *class)
863 CODE: 1854 CODE:
864 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
865 RETVAL->x = 0; 1856 RETVAL->x = 0;
866 RETVAL->y = 0; 1857 RETVAL->y = 0;
867 RETVAL->w = map_width; 1858 RETVAL->w = 0;
868 RETVAL->h = map_height; 1859 RETVAL->h = 0;
869 RETVAL->ox = 0; 1860 RETVAL->ox = 0;
870 RETVAL->oy = 0; 1861 RETVAL->oy = 0;
871 RETVAL->faces = 8192; 1862 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
872 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1863 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
873 RETVAL->texs = 8192;
874 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
875 RETVAL->rows = 0; 1864 RETVAL->rows = 0;
876 RETVAL->row = 0; 1865 RETVAL->row = 0;
877 OUTPUT: 1866 OUTPUT:
878 RETVAL 1867 RETVAL
879 1868
880void 1869void
881DESTROY (CFClient::Map self) 1870DESTROY (DC::Map self)
882 CODE: 1871 CODE:
883{ 1872{
884 map_clear (self); 1873 map_clear (self);
885 Safefree (self->face); 1874 Safefree (self->face2tile);
1875 Safefree (self->tex);
886 Safefree (self); 1876 Safefree (self);
887} 1877}
888 1878
889void 1879void
1880resize (DC::Map self, int map_width, int map_height)
1881 CODE:
1882 self->w = map_width;
1883 self->h = map_height;
1884
1885void
890clear (CFClient::Map self) 1886clear (DC::Map self)
891 CODE: 1887 CODE:
892 map_clear (self); 1888 map_clear (self);
893 1889
894void 1890void
895set_face (CFClient::Map self, int face, int texid) 1891set_tileid (DC::Map self, int face, int tile)
896 CODE: 1892 CODE:
897{ 1893{
898 while (self->faces <= face) 1894 need_facenum (self, face); self->face2tile [face] = tile;
899 { 1895 need_texid (self, tile);
900 Append (mapface, self->face, self->faces, self->faces);
901 self->faces *= 2;
902 }
903
904 self->face [face] = texid;
905} 1896}
906 1897
907void 1898void
1899set_smooth (DC::Map self, int face, int smooth, int level)
1900 CODE:
1901{
1902 tileid texid;
1903 maptex *tex;
1904
1905 if (face < 0 || face >= self->faces)
1906 return;
1907
1908 if (smooth < 0 || smooth >= self->faces)
1909 return;
1910
1911 texid = self->face2tile [face];
1912
1913 if (!texid)
1914 return;
1915
1916 tex = self->tex + texid;
1917 tex->smoothtile = self->face2tile [smooth];
1918 tex->smoothlevel = level;
1919}
1920
1921void
908set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
909 CODE: 1923 CODE:
910{ 1924{
911 while (self->texs <= texid) 1925 need_texid (self, texid);
912 {
913 Append (maptex, self->tex, self->texs, self->texs);
914 self->texs *= 2;
915 }
916 1926
917 { 1927 {
918 maptex *tex = self->tex + texid; 1928 maptex *tex = self->tex + texid;
919 1929
920 tex->name = name; 1930 tex->name = name;
925 tex->r = r; 1935 tex->r = r;
926 tex->g = g; 1936 tex->g = g;
927 tex->b = b; 1937 tex->b = b;
928 tex->a = a; 1938 tex->a = a;
929 } 1939 }
1940
1941 // somewhat hackish, but for textures that require it, it really
1942 // improves the look, and most others don't suffer.
1943 glBindTexture (GL_TEXTURE_2D, name);
1944 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1946 // use uglier nearest interpolation because linear suffers
1947 // from transparent color bleeding and ugly wrapping effects.
1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
930} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
931 1970
932int 1971int
933ox (CFClient::Map self) 1972ox (DC::Map self)
934 ALIAS: 1973 ALIAS:
935 oy = 1 1974 oy = 1
1975 x = 2
1976 y = 3
1977 w = 4
1978 h = 5
936 CODE: 1979 CODE:
937 switch (ix) 1980 switch (ix)
938 { 1981 {
939 case 0: RETVAL = self->ox; break; 1982 case 0: RETVAL = self->ox; break;
940 case 1: RETVAL = self->oy; break; 1983 case 1: RETVAL = self->oy; break;
1984 case 2: RETVAL = self->x; break;
1985 case 3: RETVAL = self->y; break;
1986 case 4: RETVAL = self->w; break;
1987 case 5: RETVAL = self->h; break;
941 } 1988 }
942 OUTPUT: 1989 OUTPUT:
943 RETVAL 1990 RETVAL
944 1991
945void 1992void
946scroll (CFClient::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
947 CODE: 1994 CODE:
948{ 1995{
949 if (dx > 0) 1996 if (dx > 0)
950 map_blank (self, self->x, self->y, dx - 1, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
951 else if (dx < 0) 1998 else if (dx < 0)
952 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1999 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
953 2000
954 if (dy > 0) 2001 if (dy > 0)
955 map_blank (self, self->x, self->y, self->w, dy - 1); 2002 map_blank (self, self->x, self->y, self->w, dy);
956 else if (dy < 0) 2003 else if (dy < 0)
957 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2004 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
958 2005
959 self->ox += dx; self->x += dx; 2006 self->ox += dx; self->x += dx;
960 self->oy += dy; self->y += dy; 2007 self->oy += dy; self->y += dy;
961 2008
962 while (self->y < 0) 2009 while (self->y < 0)
966 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
967 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
968 } 2015 }
969} 2016}
970 2017
971void 2018SV *
972map1a_update (CFClient::Map self, SV *data_) 2019map1a_update (DC::Map self, SV *data_, int extmap)
973 CODE: 2020 CODE:
974{ 2021{
975 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
976 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
977 mapcell *cell; 2024 mapcell *cell;
978 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
979 2028
980 while (data < data_end) 2029 while (data < data_end - 1)
981 { 2030 {
982 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
983 2032
984 x = ((flags >> 10) & 63) + self->x; 2033 x = self->x + ((flags >> 10) & 63);
985 y = ((flags >> 4) & 63) + self->y; 2034 y = self->y + ((flags >> 4) & 63);
986 2035
987 cell = map_get_cell (self, x, y); 2036 cell = map_get_cell (self, x, y);
988 2037
989 if (flags & 15) 2038 if (flags & 15)
990 { 2039 {
991 if (cell->darkness < 0) 2040 if (!cell->darkness)
992 { 2041 {
2042 memset (cell, 0, sizeof (*cell));
993 cell->darkness = 0; 2043 cell->darkness = 256;
994 cell->face [0] = 0;
995 cell->face [1] = 0;
996 cell->face [2] = 0;
997 } 2044 }
998 2045
999 cell->darkness = flags & 8 ? *data++ : 255;
1000
1001 //TODO: don't trust server data to be in-range(!) 2046 //TODO: don't trust server data to be in-range(!)
1002 2047
1003 if (flags & 4) 2048 if (flags & 8)
1004 { 2049 {
1005 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2050 if (extmap)
2051 {
2052 uint8_t ext, cmd;
2053
2054 do
2055 {
2056 ext = *data++;
2057 cmd = ext & 0x7f;
2058
2059 if (cmd < 4)
2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2061 else if (cmd == 5) // health
2062 {
2063 cell->stat_width = 1;
2064 cell->stat_hp = *data++;
2065 }
2066 else if (cmd == 6) // monster width
2067 cell->stat_width = *data++ + 1;
2068 else if (cmd == 0x47)
2069 {
2070 if (*data == 1) cell->player = data [1];
2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2074
2075 data += *data + 1;
2076 }
2077 else if (cmd == 8) // cell flags
2078 cell->flags = *data++;
2079 else if (ext & 0x40) // unknown, multibyte => skip
2080 data += *data + 1;
2081 else
2082 data++;
2083 }
2084 while (ext & 0x80);
2085 }
2086 else
2087 cell->darkness = *data++ + 1;
1006 } 2088 }
1007 2089
2090 for (z = 0; z <= 2; ++z)
1008 if (flags & 2) 2091 if (flags & (4 >> z))
1009 { 2092 {
1010 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
2094 need_facenum (self, face);
2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1011 } 2112 }
1012
1013 if (flags & 1)
1014 {
1015 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1016 }
1017 } 2113 }
1018 else 2114 else
1019 cell->darkness = -1; 2115 CELL_CLEAR (cell);
1020 } 2116 }
1021} 2117}
2118 OUTPUT:
2119 RETVAL
1022 2120
1023SV * 2121SV *
1024mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1025 CODE: 2123 CODE:
1026{ 2124{
1027 int x1, x; 2125 int x1, x;
1028 int y1, y; 2126 int y1, y;
1029 int z; 2127 int z;
1042 ? self->row + y 2140 ? self->row + y
1043 : 0; 2141 : 0;
1044 2142
1045 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1046 { 2144 {
1047 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1048 2146
1049 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1050 { 2148 {
1051 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1052 2150
1053 for (z = 0; z <= 0; z++) 2151 for (z = 0; z <= 0; z++)
1054 { 2152 {
1055 mapface face = cell->face [z];
1056
1057 if (face)
1058 {
1059 maptex tex = self->tex [face]; 2153 maptex tex = self->tex [cell->tile [z]];
1060 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1061 int a1 = tex.a; 2155 int a1 = tex.a;
1062 2156
1063 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1064 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1065 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1066 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1067 }
1068 } 2161 }
1069 } 2162 }
1070 2163
1071 *map++ = (r ) 2164 *map++ = (r )
1072 | (g << 8) 2165 | (g << 8)
1079} 2172}
1080 OUTPUT: 2173 OUTPUT:
1081 RETVAL 2174 RETVAL
1082 2175
1083void 2176void
1084draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2178 CODE:
2179{
2180 int x, y, z;
2181
2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2185 smooth_key skey;
2186 int pl_x, pl_y;
2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
2192
2193 pl_tex.name = 0;
2194
2195 // that's current max. sorry.
2196 if (sw > 255) sw = 255;
2197 if (sh > 255) sh = 255;
2198
2199 // clear key, in case of extra padding
2200 memset (&skey, 0, sizeof (skey));
2201
2202 memset (&key, 0, sizeof (key));
2203 key.r = 255;
2204 key.g = 255;
2205 key.b = 255;
2206 key.a = 255;
2207 key.mode = GL_QUADS;
2208 key.format = GL_T2F_V3F;
2209
2210 mx += self->x;
2211 my += self->y;
2212
2213 // first pass: determine smooth_max
2214 // rather ugly, if you ask me
2215 // could also be stored inside mapcell and updated on change
2216 memset (smooth_max, 0, sizeof (smooth_max));
2217
2218 for (y = 0; y < sh; y++)
2219 if (0 <= y + my && y + my < self->rows)
2220 {
2221 maprow *row = self->row + (y + my);
2222
2223 for (x = 0; x < sw; x++)
2224 if (row->c0 <= x + mx && x + mx < row->c1)
2225 {
2226 mapcell *cell = row->col + (x + mx - row->c0);
2227
2228 smooth_max[x + 1][y + 1] =
2229 MAX (self->tex [cell->tile [0]].smoothlevel,
2230 MAX (self->tex [cell->tile [1]].smoothlevel,
2231 self->tex [cell->tile [2]].smoothlevel));
2232 }
2233 }
2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
2239 for (z = 0; z <= 2; z++)
2240 {
2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
2243
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253 tileid tile = cell->tile [z];
2254
2255 if (tile)
2256 {
2257 maptex tex = self->tex [tile];
2258 int px, py;
2259
2260 if (key.texname != tex.name)
2261 {
2262 self->tex [tile].unused = 0;
2263
2264 if (!tex.name)
2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2266
2267 key.texname = tex.name;
2268 arr = rc_array (rc, &key);
2269 }
2270
2271 px = (x + 1) * Th - tex.w;
2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2286
2287 // update smooth hash
2288 if (tex.smoothtile)
2289 {
2290 skey.tile = tex.smoothtile;
2291 skey.level = tex.smoothlevel;
2292
2293 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2294
2295 // add bits to current tile and all neighbours. skey.x|y is
2296 // shifted +1|+1 so we always stay positive.
2297
2298 // bits is ___n cccc CCCC bbbb
2299 // n do not draw borders&corners
2300 // c draw these corners, but...
2301 // C ... not these
2302 // b draw these borders
2303
2304 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2305 // ┃· ·· ·┃ ━━
2306
2307 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2308 // ·· ·· ·┏ ┓·
2309
2310 // full tile
2311 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2312
2313 // borders
2314 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2315 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2316 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2317 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2318
2319 // corners
2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
2347 }
2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
2352
2353 // go through all smoothlevels, lowest to highest, then draw.
2354 // this is basically counting sort
2355 {
2356 int w, b;
2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
2360 for (w = 0; w < 256 / 32; ++w)
2361 {
2362 uint32_t smask = smooth_level [w];
2363 if (smask)
2364 for (b = 0; b < 32; ++b)
2365 if (smask & (((uint32_t)1) << b))
2366 {
2367 int level = (w << 5) | b;
2368 HE *he;
2369
2370 hv_iterinit (smooth);
2371 while ((he = hv_iternext (smooth)))
2372 {
2373 smooth_key *skey = (smooth_key *)HeKEY (he);
2374 IV bits = SvIVX (HeVAL (he));
2375
2376 if (!(bits & 0x1000)
2377 && skey->level == level
2378 && level > smooth_max [skey->x][skey->y])
2379 {
2380 maptex tex = self->tex [skey->tile];
2381 int px = (((int)skey->x) - 1) * Tw;
2382 int py = (((int)skey->y) - 1) * Th;
2383 int border = bits & 15;
2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2385 float dx = tex.s * .0625f; // 16 images/row
2386 float dy = tex.t * .5f ; // 2 images/column
2387
2388 if (tex.name)
2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
2392 if (key.texname != tex.name)
2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2396 glEnd ();
2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2398 glBegin (GL_QUADS);
2399 }
2400
2401 if (border)
2402 {
2403 float ox = border * dx;
2404
2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2409 }
2410
2411 if (corner)
2412 {
2413 float ox = corner * dx;
2414
2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
2429 }
2430
2431 hv_clear (smooth);
2432 }
2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
2457
2458 // top layer: overlays such as the health bar
2459 for (y = 0; y < sh; y++)
2460 if (0 <= y + my && y + my < self->rows)
2461 {
2462 maprow *row = self->row + (y + my);
2463
2464 for (x = 0; x < sw; x++)
2465 if (row->c0 <= x + mx && x + mx < row->c1)
2466 {
2467 mapcell *cell = row->col + (x + mx - row->c0);
2468
2469 int px = x * Tw;
2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2477
2478 if (cell->stat_hp)
2479 {
2480 int width = cell->stat_width * Tw;
2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2482
2483 glColor3ub (0, 0, 0);
2484 glRectf (px + 1, py - thick - 2,
2485 px + width - 1, py);
2486
2487 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2488 glRectf (px + 2,
2489 py - thick - 1,
2490 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2491 }
2492 }
2493 }
2494}
2495
2496void
2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2498 CODE:
2499{
2500 static float color[16][3] = {
2501 { 0.00f, 0.00f, 0.00f },
2502 { 1.00f, 1.00f, 1.00f },
2503 { 0.00f, 0.00f, 0.55f },
2504 { 1.00f, 0.00f, 0.00f },
2505
2506 { 1.00f, 0.54f, 0.00f },
2507 { 0.11f, 0.56f, 1.00f },
2508 { 0.93f, 0.46f, 0.00f },
2509 { 0.18f, 0.54f, 0.34f },
2510
2511 { 0.56f, 0.73f, 0.56f },
2512 { 0.80f, 0.80f, 0.80f },
2513 { 0.55f, 0.41f, 0.13f },
2514 { 0.99f, 0.77f, 0.26f },
2515
2516 { 0.74f, 0.65f, 0.41f },
2517
2518 { 0.00f, 1.00f, 1.00f },
2519 { 1.00f, 0.00f, 1.00f },
2520 { 1.00f, 1.00f, 0.00f },
2521 };
2522
2523 int x, y;
2524
2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2533 glEnable (GL_BLEND);
2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2535 glBegin (GL_QUADS);
2536
2537 for (y = 0; y < h; y++)
2538 for (x = 0; x < w; x++)
2539 {
2540 unsigned char m = data [x + y * w];
2541
2542 if (m)
2543 {
2544 float *c = color [m & 15];
2545
2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2547 float tx2 = tx1 + 0.5f;
2548
2549 glColor4f (c[0], c[1], c[2], 1);
2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2554 }
2555 }
2556
2557 glEnd ();
2558 glDisable (GL_BLEND);
2559 glDisable (GL_TEXTURE_2D);
2560}
2561
2562void
2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1085 PPCODE: 2564 PPCODE:
1086{ 2565{
1087 int vx, vy;
1088 int x, y, z; 2566 int x, y;
1089 int last_name;
1090 mapface face;
1091 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1092 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1093 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1094 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1095 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1096 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1097 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1098 2578
1099 vx = self->x + (self->w - sw) / 2 - shift_x; 2579 mx += self->x - 1;
1100 vy = self->y + (self->h - sh) / 2 - shift_y; 2580 my += self->y - 1;
1101 2581
1102 /*
1103 int vx = self->vx = self->w >= sw
1104 ? self->x + (self->w - sw) / 2
1105 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1106
1107 int vy = self->vy = self->h >= sh
1108 ? self->y + (self->h - sh) / 2
1109 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1110 */
1111
1112 glColor4ub (255, 255, 255, 255);
1113
1114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1115 glEnable (GL_BLEND);
1116 glEnable (GL_TEXTURE_2D);
1117 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1118
1119 glBegin (GL_QUADS);
1120
1121 last_name = 0;
1122
1123 for (z = 0; z < 3; z++)
1124 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1125 if (0 <= y + vy && y + vy < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1126 { 2584 {
1127 maprow *row = self->row + (y + vy); 2585 maprow *row = self->row + (y + my);
1128 2586
1129 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1130 if (row->c0 <= x + vx && x + vx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1131 { 2589 {
1132 mapcell *cell = row->col + (x + vx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1133 2591
1134 darkness[y * sw4 + x] = cell->darkness < 0 2592 darkness1 [y * sw1 + x] = cell->darkness
2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1135 ? 255 - FOW_DARKNESS 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1136 : 255 - cell->darkness;
1137
1138 face = cell->face [z];
1139
1140 if (face)
1141 {
1142 maptex tex = self->tex [face];
1143
1144 int px = (x + 1) * 32 - tex.w;
1145 int py = (y + 1) * 32 - tex.h;
1146
1147 if (last_name != tex.name)
1148 {
1149 glEnd ();
1150 last_name = tex.name;
1151 glBindTexture (GL_TEXTURE_2D, last_name);
1152 glBegin (GL_QUADS);
1153 }
1154
1155 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1156 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1157 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1158 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1159 }
1160 } 2595 }
1161 } 2596 }
1162 2597
1163 glEnd (); 2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1164 2610
1165 glDisable (GL_TEXTURE_2D); 2611 uint8_t r11 = (d11 + d21 + d12) / 3;
1166 glDisable (GL_BLEND); 2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
1167 2635
1168 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1170 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1171 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1172} 2640}
1173 2641
1174SV * 2642SV *
1175get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1176 CODE: 2644 CODE:
1177{ 2645{
1178 int x, y, x1, y1; 2646 int x, y, x1, y1;
1179 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1180 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1205 if (row && row->c0 <= x && x < row->c1) 2673 if (row && row->c0 <= x && x < row->c1)
1206 { 2674 {
1207 mapcell *cell = row->col + (x - row->c0); 2675 mapcell *cell = row->col + (x - row->c0);
1208 uint8_t flags = 0; 2676 uint8_t flags = 0;
1209 2677
1210 if (cell->face [0]) flags |= 1; 2678 if (cell->tile [0]) flags |= 1;
1211 if (cell->face [1]) flags |= 2; 2679 if (cell->tile [1]) flags |= 2;
1212 if (cell->face [2]) flags |= 4; 2680 if (cell->tile [2]) flags |= 4;
1213 2681
1214 *data++ = flags; 2682 *data++ = flags;
1215 2683
1216 if (flags & 1) 2684 if (flags & 1)
1217 { 2685 {
2686 tileid tile = cell->tile [0];
1218 *data++ = cell->face [0] >> 8; 2687 *data++ = tile >> 8;
1219 *data++ = cell->face [0]; 2688 *data++ = tile;
1220 } 2689 }
1221 2690
1222 if (flags & 2) 2691 if (flags & 2)
1223 { 2692 {
2693 tileid tile = cell->tile [1];
1224 *data++ = cell->face [1] >> 8; 2694 *data++ = tile >> 8;
1225 *data++ = cell->face [1]; 2695 *data++ = tile;
1226 } 2696 }
1227 2697
1228 if (flags & 4) 2698 if (flags & 4)
1229 { 2699 {
2700 tileid tile = cell->tile [2];
1230 *data++ = cell->face [2] >> 8; 2701 *data++ = tile >> 8;
1231 *data++ = cell->face [2]; 2702 *data++ = tile;
1232 } 2703 }
1233 } 2704 }
1234 else 2705 else
1235 *data++ = 0; 2706 *data++ = 0;
1236 } 2707 }
1237 } 2708 }
1238 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
1239 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
1240 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
1241 RETVAL = data_sv; 2717 RETVAL = data_sv;
1242} 2718}
1243 OUTPUT: 2719 OUTPUT:
1244 RETVAL 2720 RETVAL
1245 2721
1246void 2722void
1247set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1248 PPCODE: 2724 PPCODE:
1249{ 2725{
1250 int x, y, z; 2726 int x, y, z;
1251 int w, h; 2727 int w, h;
1252 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
1253 2739
1254 if (*data++ != 0) 2740 if (*data++ != 0)
1255 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
1256 2742
1257 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
1258 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
1259 2745
1260 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
1272 { 2758 {
1273 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
1274 2760
1275 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
1276 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
1277 uint8_t flags = *data++; 2768 flags = *data++;
1278 2769
1279 if (flags) 2770 if (flags)
1280 { 2771 {
1281 mapface face[3] = { 0, 0, 0 };
1282
1283 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2773 tileid tile[3] = { 0, 0, 0 };
1284 2774
1285 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2775 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1286 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1287 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1288 2778
1289 if (cell->darkness <= 0) 2779 if (cell->darkness == 0)
1290 { 2780 {
1291 cell->darkness = -1; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
1292 2783
1293 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
1294 { 2785 {
1295 cell->face[z] = face[z]; 2786 tileid t = tile [z];
1296 2787
1297 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2789 {
1298 XPUSHs (sv_2mortal (newSViv (face[z]))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2791 need_texid (self, t);
2792 }
2793
2794 cell->tile [z] = t;
1299 } 2795 }
1300 } 2796 }
1301 } 2797 }
1302 } 2798 }
1303 } 2799 }
1304} 2800}
1305 2801
1306MODULE = CFClient PACKAGE = CFClient::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
1307 2803
1308CFClient::MixChunk 2804DC::RW
1309new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
1310 CODE: 2806 CODE:
1311 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
1312 OUTPUT: 2813 OUTPUT:
1313 RETVAL 2814 RETVAL
1314 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
1315void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
1316DESTROY (CFClient::MixChunk self) 2943DESTROY (DC::MixChunk self)
1317 CODE: 2944 CODE:
1318 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
1319 2946
1320int 2947int
1321volume (CFClient::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
1322 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
1323 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
1324 OUTPUT: 2953 OUTPUT:
1325 RETVAL 2954 RETVAL
1326 2955
1327int 2956DC::Channel
1328play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1329 CODE: 2958 CODE:
2959{
1330 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
1331 OUTPUT: 2971 OUTPUT:
1332 RETVAL 2972 RETVAL
1333 2973
1334MODULE = CFClient PACKAGE = CFClient::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
1335 2987
1336int 2988int
1337volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
1338 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
1339 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
1340 OUTPUT: 2995 OUTPUT:
1341 RETVAL 2996 RETVAL
1342 2997
1343CFClient::MixMusic 2998void
1344new_from_file (SV *class, char *path) 2999fade_out (int ms)
1345 CODE: 3000 CODE:
1346 RETVAL = Mix_LoadMUS (path); 3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
3008int
3009playing ()
3010 CODE:
3011 RETVAL = Mix_PlayingMusic ();
1347 OUTPUT: 3012 OUTPUT:
1348 RETVAL 3013 RETVAL
1349 3014
3015DC::MixMusic
3016new (SV *class, DC::RW rwops)
3017 CODE:
3018 RETVAL = Mix_LoadMUS_RW (rwops);
3019 OUTPUT:
3020 RETVAL
3021
1350void 3022void
1351DESTROY (CFClient::MixMusic self) 3023DESTROY (DC::MixMusic self)
1352 CODE: 3024 CODE:
1353 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
1354 3026
1355int 3027int
1356play (CFClient::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
1357 CODE: 3029 CODE:
1358 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
1359 OUTPUT: 3031 OUTPUT:
1360 RETVAL 3032 RETVAL
1361 3033
3034void
3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3036 CODE:
3037 Mix_FadeInMusicPos (self, loops, ms, position);
3038
1362MODULE = CFClient PACKAGE = CFClient::OpenGL 3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
1363 3042
1364BOOT: 3043BOOT:
1365{ 3044{
1366 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1367 static const struct { 3046 static const struct {
1368 const char *name; 3047 const char *name;
1369 IV iv; 3048 IV iv;
1370 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
1371# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
1372 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
1373 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
1374 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
1375 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
1376 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
3060 const_iv (GL_CULL_FACE),
1377 const_iv (GL_SCISSOR_TEST), 3061 const_iv (GL_SCISSOR_TEST),
3062 const_iv (GL_DEPTH_TEST),
3063 const_iv (GL_ALPHA_TEST),
3064 const_iv (GL_NORMALIZE),
3065 const_iv (GL_RESCALE_NORMAL),
3066 const_iv (GL_FRONT),
3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
1378 const_iv (GL_AND), 3069 const_iv (GL_AND),
1379 const_iv (GL_ONE), 3070 const_iv (GL_ONE),
1380 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
1381 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
1382 const_iv (GL_SRC_ALPHA_SATURATE), 3073 const_iv (GL_DST_ALPHA),
1383 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1384 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
3080 const_iv (GL_SRC_ALPHA_SATURATE),
1385 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
1386 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
3083 const_iv (GL_RGBA4),
3084 const_iv (GL_RGBA8),
3085 const_iv (GL_RGB5_A1),
1387 const_iv (GL_UNSIGNED_BYTE), 3086 const_iv (GL_UNSIGNED_BYTE),
3087 const_iv (GL_UNSIGNED_SHORT),
3088 const_iv (GL_UNSIGNED_INT),
1388 const_iv (GL_ALPHA), 3089 const_iv (GL_ALPHA),
3090 const_iv (GL_INTENSITY),
3091 const_iv (GL_LUMINANCE),
3092 const_iv (GL_LUMINANCE_ALPHA),
1389 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
1390 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
1391 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
1392 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
1393 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
1394 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
1395 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
1396 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
1397 const_iv (GL_TEXTURE_ENV_MODE), 3109 const_iv (GL_TEXTURE_ENV_MODE),
1398 const_iv (GL_TEXTURE_WRAP_S), 3110 const_iv (GL_TEXTURE_WRAP_S),
1399 const_iv (GL_TEXTURE_WRAP_T), 3111 const_iv (GL_TEXTURE_WRAP_T),
3112 const_iv (GL_REPEAT),
1400 const_iv (GL_CLAMP), 3113 const_iv (GL_CLAMP),
1401 const_iv (GL_REPEAT), 3114 const_iv (GL_CLAMP_TO_EDGE),
1402 const_iv (GL_NEAREST), 3115 const_iv (GL_NEAREST),
1403 const_iv (GL_LINEAR), 3116 const_iv (GL_LINEAR),
1404 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3117 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1405 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3118 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1406 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3119 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1407 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3120 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1408 const_iv (GL_GENERATE_MIPMAP), 3121 const_iv (GL_GENERATE_MIPMAP),
1409 const_iv (GL_MODULATE), 3122 const_iv (GL_MODULATE),
1410 const_iv (GL_DECAL), 3123 const_iv (GL_DECAL),
1411 const_iv (GL_REPLACE), 3124 const_iv (GL_REPLACE),
3125 const_iv (GL_DEPTH_BUFFER_BIT),
1412 const_iv (GL_COLOR_BUFFER_BIT), 3126 const_iv (GL_COLOR_BUFFER_BIT),
1413 const_iv (GL_PROJECTION), 3127 const_iv (GL_PROJECTION),
1414 const_iv (GL_MODELVIEW), 3128 const_iv (GL_MODELVIEW),
1415 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
1416 const_iv (GL_SEPARABLE_2D), 3130 const_iv (GL_SEPARABLE_2D),
1417 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
1418 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
1419 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
1420 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
3136 const_iv (GL_LINE_STRIP),
3137 const_iv (GL_LINE_LOOP),
1421 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
3139 const_iv (GL_QUAD_STRIP),
3140 const_iv (GL_TRIANGLES),
3141 const_iv (GL_TRIANGLE_STRIP),
3142 const_iv (GL_TRIANGLE_FAN),
1422 const_iv (GL_LINE_LOOP), 3143 const_iv (GL_POLYGON),
1423 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1424 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
3153 const_iv (GL_V2F),
3154 const_iv (GL_V3F),
3155 const_iv (GL_T2F_V3F),
3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1425# undef const_iv 3160# undef const_iv
1426 }; 3161 };
1427 3162
1428 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1429 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3165
3166 texture_av = newAV ();
3167 AvREAL_off (texture_av);
1430} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
3178
3179char *
3180gl_vendor ()
3181 CODE:
3182 RETVAL = (char *)glGetString (GL_VENDOR);
3183 OUTPUT:
3184 RETVAL
3185
3186char *
3187gl_version ()
3188 CODE:
3189 RETVAL = (char *)glGetString (GL_VERSION);
3190 OUTPUT:
3191 RETVAL
3192
3193char *
3194gl_extensions ()
3195 CODE:
3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3197 OUTPUT:
3198 RETVAL
3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
1431 3213
1432int glGetError () 3214int glGetError ()
3215
3216void glFinish ()
3217
3218void glFlush ()
1433 3219
1434void glClear (int mask) 3220void glClear (int mask)
1435 3221
1436void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
1437 PROTOTYPE: @ 3223 PROTOTYPE: @
1444 3230
1445void glHint (int target, int mode) 3231void glHint (int target, int mode)
1446 3232
1447void glBlendFunc (int sfactor, int dfactor) 3233void glBlendFunc (int sfactor, int dfactor)
1448 3234
3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3236 CODE:
3237 gl_BlendFuncSeparate (sa, da, saa, daa);
3238
3239# void glBlendEquation (int se)
3240
3241void glDepthMask (int flag)
3242
1449void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
1450 3244
1451void glColorMask (int red, int green, int blue, int alpha) 3245void glColorMask (int red, int green, int blue, int alpha)
1452 3246
1453void glMatrixMode (int mode) 3247void glMatrixMode (int mode)
1456 3250
1457void glPopMatrix () 3251void glPopMatrix ()
1458 3252
1459void glLoadIdentity () 3253void glLoadIdentity ()
1460 3254
3255void glDrawBuffer (int buffer)
3256
3257void glReadBuffer (int buffer)
3258
1461# near and far are due to microsofts buggy c compiler 3259# near_ and far_ are due to microsofts buggy "c" compiler
3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3261
3262# near_ and far_ are due to microsofts buggy "c" compiler
1462void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
1463 3266
1464void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
1465 3268
1466void glScissor (int x, int y, int width, int height) 3269void glScissor (int x, int y, int width, int height)
1467 3270
1475 3278
1476void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
1477 CODE: 3280 CODE:
1478 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
1479 3282
1480void glBegin (int mode)
1481
1482void glEnd ()
1483
1484void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
1485 PROTOTYPE: @ 3284 PROTOTYPE: @
3285 ALIAS:
3286 glColor_premultiply = 1
1486 CODE: 3287 CODE:
1487 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3288 if (ix)
3289 {
3290 r *= a;
3291 g *= a;
3292 b *= a;
3293 }
3294 // microsoft visual "c" rounds instead of truncating...
3295 glColor4f (r, g, b, a);
3296
3297void glRasterPos (float x, float y, float z = 0.)
3298 CODE:
3299 glRasterPos3f (0, 0, z);
3300 glBitmap (0, 0, 0, 0, x, y, 0);
1488 3301
1489void glVertex (float x, float y, float z = 0.) 3302void glVertex (float x, float y, float z = 0.)
1490 CODE: 3303 CODE:
1491 glVertex3f (x, y, z); 3304 glVertex3f (x, y, z);
1492 3305
1493void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
1494 CODE: 3307 CODE:
1495 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
1496 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
1497void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
1498 CODE: 3340 CODE:
1499 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
1500 3342
1501void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
1504 3346
1505void glBindTexture (int target, int name) 3347void glBindTexture (int target, int name)
1506 3348
1507void glConvolutionParameter (int target, int pname, float params) 3349void glConvolutionParameter (int target, int pname, float params)
1508 CODE: 3350 CODE:
1509 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3351 if (gl.ConvolutionParameterf)
3352 gl.ConvolutionParameterf (target, pname, params);
1510 3353
1511void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3354void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1512 CODE: 3355 CODE:
1513 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3356 if (gl.ConvolutionFilter2D)
1514 (target, internalformat, width, height, format, type, data)); 3357 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1515 3358
1516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1517 CODE: 3360 CODE:
1518 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3361 if (gl.SeparableFilter2D)
1519 (target, internalformat, width, height, format, type, row, column)); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1520 3363
1521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1522 3365
1523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1524 3367
1525void glRasterPos (int x, int y) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
1526 CODE: 3369
1527 glRasterPos2i (x, y); 3370void glPixelZoom (float x, float y)
1528 3371
1529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1530 3373
1531int glGenTexture () 3374int glGenTexture ()
1532 CODE: 3375 CODE:
1533{ 3376 RETVAL = gen_texture ();
1534 GLuint name;
1535 glGenTextures (1, &name);
1536 RETVAL = name;
1537}
1538 OUTPUT: 3377 OUTPUT:
1539 RETVAL 3378 RETVAL
1540 3379
1541void glDeleteTexture (int name) 3380void glDeleteTexture (int name)
1542 CODE: 3381 CODE:
1543{
1544 GLuint name_ = name;
1545 glDeleteTextures (1, &name_); 3382 del_texture (name);
1546} 3383
1547
1548int glGenList () 3384int glGenList ()
1549 CODE: 3385 CODE:
1550 RETVAL = glGenLists (1); 3386 RETVAL = glGenLists (1);
1551 OUTPUT: 3387 OUTPUT:
1552 RETVAL 3388 RETVAL
1559 3395
1560void glEndList () 3396void glEndList ()
1561 3397
1562void glCallList (int list) 3398void glCallList (int list)
1563 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

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