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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
168 tileid smoothtile; 262 tileid smoothtile;
169 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
170} maptex; 265} maptex;
171 266
172typedef struct { 267typedef struct {
173 uint32_t player; 268 uint32_t player;
174 tileid tile[3]; 269 tileid tile[3];
187 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
235 self->texs *= 2; 330 self->texs *= 2;
236 } 331 }
237} 332}
238 333
239static maprow * 334static maprow *
240map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
241{ 336{
242 if (0 > y) 337 if (0 > y)
243 { 338 {
244 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
283 378
284 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
285} 380}
286 381
287static mapcell * 382static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
289{ 384{
290 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
291} 386}
292 387
293static void 388static void
294map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
295{ 390{
296 int r; 391 int r;
297 392
298 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
306 self->oy = 0; 401 self->oy = 0;
307 self->row = 0; 402 self->row = 0;
308 self->rows = 0; 403 self->rows = 0;
309} 404}
310 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
311static void 416static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 418{
314 int x, y; 419 int x, y;
315 maprow *row; 420 maprow *row;
316 mapcell *cell; 421 mapcell *cell;
317 422
329 if (x >= row->c1) 434 if (x >= row->c1)
330 break; 435 break;
331 436
332 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
333 438
334 cell->darkness = 0; 439 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 440 }
339 } 441 }
340} 442}
341 443
342typedef struct { 444typedef struct {
345} smooth_key; 447} smooth_key;
346 448
347static void 449static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 451{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 453
352 if (SvIOK (*sv)) 454 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 455 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 456 else
355 sv_setiv (*sv, bits); 457 sv_setiv (*sv, bits);
377 ev.code = 1; 479 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 481 ev.data2 = 0;
380 482
381 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
382} 490}
383 491
384static unsigned int 492static unsigned int
385minpot (unsigned int n) 493minpot (unsigned int n)
386{ 494{
396 n |= n >> 16; 504 n |= n >> 16;
397 505
398 return n + 1; 506 return n + 1;
399} 507}
400 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
401/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
404 523
405MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
406 620
407PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
408 622
409BOOT: 623BOOT:
410{ 624{
411 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 626 static const struct {
413 const char *name; 627 const char *name;
414 IV iv; 628 IV iv;
415 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
438 652
439 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
442 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
524# undef const_iv 823# undef const_iv
525 }; 824 };
526 825
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 828
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 831}
533 832
546 845
547NV floor (NV x) 846NV floor (NV x)
548 847
549NV ceil (NV x) 848NV ceil (NV x)
550 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
551void 860void
552pango_init () 861pango_init ()
553 CODE: 862 CODE:
554{ 863{
555 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
558} 872}
559 873
560int 874char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 875
563void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
564SDL_Quit () 884void SDL_Quit ()
565 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
566void 895void
567SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
568 PPCODE: 897 PPCODE:
569{ 898{
570 SDL_Rect **m; 899 SDL_Rect **m;
571 900
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 905
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 908
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 913
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 916
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 918
596 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
597 while (*m) 920 while (*m)
598 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
599 AV *av = newAV (); 924 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
603 931
604 ++m; 932 ++m;
605 } 933 }
606} 934}
607 935
608char *
609SDL_GetError ()
610
611int 936int
612SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
614 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 950 );
951
617 if (RETVAL) 952 if (RETVAL)
618 { 953 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 958#include "glfunc.h"
622# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 963 }
964}
624 OUTPUT: 965 OUTPUT:
625 RETVAL 966 RETVAL
626 967
627void 968void
628SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
629 970
630char * 971char *
631SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
632 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
633void 980void
634SDL_PollEvent () 981poll_events ()
635 PPCODE: 982 PPCODE:
636{ 983{
637 SDL_Event ev; 984 SDL_Event ev;
638 985
639 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 988 {
641 HV *hv = newHV (); 989 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 991
644 switch (ev.type) 992 switch (ev.type)
645 { 993 {
646 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
647 case SDL_KEYUP: 995 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1001 break;
654 1002
655 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1006 break;
659 1007
660 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
668 break; 1034 break;
669 1035
670 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1039
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1050 break;
685 } 1051 }
686 1052
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1054 }
689} 1055}
690 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
691int 1070int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1072 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
696 1075
697void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
698Mix_CloseAudio () 1093Mix_CloseAudio ()
699 1094
700int 1095int
701Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
702 1097
1098const char *
1099Mix_GetError ()
1100
703void 1101void
704lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
705 CODE: 1103 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1105
710void 1106void
711win32_proxy_info () 1107win32_proxy_info ()
712 PPCODE: 1108 PPCODE:
713{ 1109{
734 } 1130 }
735 } 1131 }
736#endif 1132#endif
737} 1133}
738 1134
739void 1135int
740add_font (char *file) 1136add_font (char *file)
741 CODE: 1137 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
743 1147
744void 1148void
745load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
746 ALIAS: 1150 ALIAS:
747 load_image_file = 1 1151 load_image_file = 1
750 STRLEN image_len; 1154 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
757 1161
758 if (!rw) 1162 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
760 1164
833void 1237void
834error (char *message) 1238error (char *message)
835 CODE: 1239 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1241#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1243#endif
840 1244
841void 1245void
842fatal (char *message) 1246fatal (char *message)
843 CODE: 1247 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1249#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1251#endif
848 _exit (1); 1252 _exit (1);
849 1253
850void 1254void
851_exit (int retval = 0) 1255_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1258 ExitThread (retval); // unclean, please beam me up
855#else 1259#else
856 _exit (retval); 1260 _exit (retval);
857#endif 1261#endif
858 1262
859MODULE = CFPlus PACKAGE = CFPlus::Font 1263void
1264debug ()
1265 CODE:
1266{
1267#if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269#endif
1270}
860 1271
861CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281PROTOTYPES: DISABLE
1282
1283DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1285 CODE:
864{ 1286{
865 int count; 1287 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1291}
870 OUTPUT: 1292 OUTPUT:
871 RETVAL 1293 RETVAL
872 1294
873void 1295void
874DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
875 CODE: 1297 CODE:
876 pango_font_description_free (self); 1298 pango_font_description_free (self);
877 1299
878void 1300void
879make_default (CFPlus::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
880 CODE: 1303 CODE:
881 default_font = self; 1304 default_font = self;
882 1305
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1307
1308PROTOTYPES: DISABLE
1309
885void 1310void
886reset_glyph_cache () 1311glyph_cache_backup ()
1312 PROTOTYPE:
887 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
888 tc_clear (); 1320 tc_restore ();
889 1321
890CFPlus::Layout 1322DC::Layout
891new (SV *class) 1323new (SV *class)
892 CODE: 1324 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
894 1326
895 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
902 1335
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
905 OUTPUT: 1338 OUTPUT:
906 RETVAL 1339 RETVAL
907 1340
908void 1341void
909DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
910 CODE: 1343 CODE:
911 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
912 Safefree (self); 1346 Safefree (self);
913 1347
914void 1348void
915set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
916 CODE: 1350 CODE:
917{ 1351{
918 STRLEN textlen; 1352 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
920 1354
921 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
922} 1356}
923 1357
924void 1358void
925set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
926 CODE: 1360 CODE:
927{ 1361{
928 STRLEN textlen; 1362 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
930 1364
931 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
932} 1366}
933 1367
934void 1368void
935set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
936 CODE: 1370 CODE:
937{ 1371{
938 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1374 const char *pos = text;
975 if (attrs) 1409 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
977} 1411}
978 1412
979void 1413void
980get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
981 PPCODE: 1415 PPCODE:
982{ 1416{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1418
985 do 1419 do
986 { 1420 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1422
989 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
990 { 1424 {
991 PangoRectangle extents; 1425 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1434
1001 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1002} 1436}
1003 1437
1004int 1438int
1005has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1006 CODE: 1440 CODE:
1007{ 1441{
1008 int lines = 1; 1442 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1010 1444
1015} 1449}
1016 OUTPUT: 1450 OUTPUT:
1017 RETVAL 1451 RETVAL
1018 1452
1019SV * 1453SV *
1020get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1021 CODE: 1455 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1458 OUTPUT:
1025 RETVAL 1459 RETVAL
1026 1460
1027void 1461void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1463 CODE:
1030 self->r = r; 1464 self->r = r;
1031 self->g = g; 1465 self->g = g;
1032 self->b = b; 1466 self->b = b;
1033 self->a = a; 1467 self->a = a;
1034 1468
1035void 1469void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1471 CODE:
1038 if (self->font != font) 1472 if (self->font != font)
1039 { 1473 {
1040 self->font = font; 1474 self->font = font;
1041 layout_update_font (self); 1475 layout_update_font (self);
1042 } 1476 }
1043 1477
1044void 1478void
1045set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1046 CODE: 1480 CODE:
1047 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1048 { 1482 {
1049 self->base_height = base_height; 1483 self->base_height = base_height;
1050 layout_update_font (self); 1484 layout_update_font (self);
1051 } 1485 }
1052 1486
1053void 1487void
1054set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1489 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1491
1058void 1492void
1059set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1060 CODE: 1494 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1496
1063void 1497void
1064set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1065 CODE: 1499 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1501
1068void 1502void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1504 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1076 ); 1510 );
1077 1511
1078void 1512void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1514 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1516
1083void 1517void
1084size (CFPlus::Layout self) 1518size (DC::Layout self)
1085 PPCODE: 1519 PPCODE:
1086{ 1520{
1087 int w, h; 1521 int w, h;
1088 1522
1089 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1094} 1528}
1095 1529
1096int 1530int
1097descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1098 CODE: 1532 CODE:
1099{ 1533{
1100 PangoRectangle rect; 1534 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1104} 1538}
1105 OUTPUT: 1539 OUTPUT:
1106 RETVAL 1540 RETVAL
1107 1541
1108int 1542int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1544 CODE:
1111{ 1545{
1112 int index, trailing; 1546 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1115} 1549}
1116 OUTPUT: 1550 OUTPUT:
1117 RETVAL 1551 RETVAL
1118 1552
1119void 1553void
1120cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1555 PPCODE:
1122{ 1556{
1123 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1559
1126 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1564}
1131 1565
1132void 1566void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1568 PPCODE:
1135{ 1569{
1136 int line, x; 1570 int line, x;
1137 1571
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1575 --line;
1576#endif
1141 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1580}
1145 1581
1146void 1582void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1584 PPCODE:
1149{ 1585{
1150 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1151 int index, trailing; 1587 int index, trailing;
1152 1588
1153 if (line < 0) 1589 if (line < 0)
1154 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1155 1591
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1158 1594
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1596
1161 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1604 }
1169} 1605}
1170 1606
1171void 1607void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1175 self->pl, 1612 self->pl,
1613 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1178 flags 1616 flags
1179 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1180 1621
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1622void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1623draw (DC::Layout self)
1185 CODE: 1624 CODE:
1186{ 1625{
1187 int ow = SvIV (w_); 1626 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1633
1190 if (ow && oh) 1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1642
1643PROTOTYPES: ENABLE
1644
1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1650 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1651 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1655
1204 SvPOK_only (result_); 1656 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1206 1658
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1660 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1662
1211 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1664 }
1218} 1665}
1219 1666
1220void 1667void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1674{
1228 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1232 1682
1233 if (items < 5) 1683 if (items < 5)
1234 { 1684 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1266 } 1716 }
1267} 1717}
1268 1718
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1270 1728
1271CFPlus::Map 1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1851MODULE = Deliantra::Client PACKAGE = DC::Map
1852
1853PROTOTYPES: DISABLE
1854
1855DC::Map
1272new (SV *class) 1856new (SV *class)
1273 CODE: 1857 CODE:
1274 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1859 RETVAL->x = 0;
1276 RETVAL->y = 0; 1860 RETVAL->y = 0;
1284 RETVAL->row = 0; 1868 RETVAL->row = 0;
1285 OUTPUT: 1869 OUTPUT:
1286 RETVAL 1870 RETVAL
1287 1871
1288void 1872void
1289DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1290 CODE: 1874 CODE:
1291{ 1875{
1292 map_clear (self); 1876 map_clear (self);
1293 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1294 Safefree (self->tex); 1878 Safefree (self->tex);
1295 Safefree (self); 1879 Safefree (self);
1296} 1880}
1297 1881
1298void 1882void
1299resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1884 CODE:
1301 self->w = map_width; 1885 self->w = map_width;
1302 self->h = map_height; 1886 self->h = map_height;
1303 1887
1304void 1888void
1305clear (CFPlus::Map self) 1889clear (DC::Map self)
1306 CODE: 1890 CODE:
1307 map_clear (self); 1891 map_clear (self);
1308 1892
1309void 1893void
1310set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1895 CODE:
1312{ 1896{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1898 need_texid (self, tile);
1315} 1899}
1316 1900
1317void 1901void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1903 CODE:
1320{ 1904{
1321 tileid texid; 1905 tileid texid;
1322 maptex *tex; 1906 maptex *tex;
1323 1907
1336 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1338} 1922}
1339 1923
1340void 1924void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1926 CODE:
1343{ 1927{
1344 need_texid (self, texid); 1928 need_texid (self, texid);
1345 1929
1346 { 1930 {
1365 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1952}
1369 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1370int 1974int
1371ox (CFPlus::Map self) 1975ox (DC::Map self)
1372 ALIAS: 1976 ALIAS:
1373 oy = 1 1977 oy = 1
1374 x = 2 1978 x = 2
1375 y = 3 1979 y = 3
1376 w = 4 1980 w = 4
1387 } 1991 }
1388 OUTPUT: 1992 OUTPUT:
1389 RETVAL 1993 RETVAL
1390 1994
1391void 1995void
1392scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1393 CODE: 1997 CODE:
1394{ 1998{
1395 if (dx > 0) 1999 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2001 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2003
1400 if (dy > 0) 2004 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2005 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2006 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2008
1405 self->ox += dx; self->x += dx; 2009 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2010 self->oy += dy; self->y += dy;
1407 2011
1408 while (self->y < 0) 2012 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1414 } 2018 }
1415} 2019}
1416 2020
1417void 2021SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 2023 CODE:
1420{ 2024{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2027 mapcell *cell;
1424 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1425 2031
1426 while (data < data_end - 1) 2032 while (data < data_end - 1)
1427 { 2033 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1429 2035
1449 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1450 2056
1451 do 2057 do
1452 { 2058 {
1453 ext = *data++; 2059 ext = *data++;
1454 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1455 2061
1456 if (cmd < 4) 2062 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1458 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1459 { 2065 {
1460 cell->stat_width = 1; 2066 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1462 } 2068 }
1463 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1466 { 2072 {
1467 if (*data == 8) 2073 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 2077
1470 data += *data + 1; 2078 data += *data + 1;
1471 } 2079 }
1472 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 2081 cell->flags = *data++;
1480 } 2088 }
1481 else 2089 else
1482 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1483 } 2091 }
1484 2092
2093 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2094 if (flags & (4 >> z))
1486 { 2095 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2097 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1490 } 2115 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2116 }
1506 else 2117 else
1507 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1508 } 2119 }
1509} 2120}
2121 OUTPUT:
2122 RETVAL
1510 2123
1511SV * 2124SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2126 CODE:
1514{ 2127{
1515 int x1, x; 2128 int x1, x;
1516 int y1, y; 2129 int y1, y;
1517 int z; 2130 int z;
1530 ? self->row + y 2143 ? self->row + y
1531 : 0; 2144 : 0;
1532 2145
1533 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1534 { 2147 {
1535 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2149
1537 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1538 { 2151 {
1539 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1540 2153
1542 { 2155 {
1543 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2158 int a1 = tex.a;
1546 2159
1547 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1551 } 2164 }
1552 } 2165 }
1553 2166
1554 *map++ = (r ) 2167 *map++ = (r )
1555 | (g << 8) 2168 | (g << 8)
1562} 2175}
1563 OUTPUT: 2176 OUTPUT:
1564 RETVAL 2177 RETVAL
1565 2178
1566void 2179void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2181 CODE:
1569{ 2182{
2183 int x, y, z;
2184
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 2188 smooth_key skey;
1574 int x, y, z; 2189 int pl_x, pl_y;
1575 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1576 2195
2196 pl_tex.name = 0;
2197
1577 // thats current max. sorry. 2198 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1580 2201
1581 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1583 2204
1584 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1585 2206 key.r = 255;
1586 glEnable (GL_BLEND); 2207 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1590 2211 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2212
1595 mx += self->x; 2213 mx += self->x;
1596 my += self->y; 2214 my += self->y;
1597 2215
1598 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1617 } 2235 }
1618 } 2236 }
1619 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1620 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1621 { 2243 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1623 2246
1624 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1626 { 2249 {
1627 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1634 2257
1635 if (tile) 2258 if (tile)
1636 { 2259 {
1637 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2261 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2262
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1644 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1645 if (!tex.name) 2267 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2269
1648 glEnd (); 2270 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 2272 }
1652 2273
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2276
1658 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1659 { 2278 {
1660 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1661 { 2282 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1676 2289
1677 // update smooth hash 2290 // update smooth hash
1678 if (tex.smoothtile) 2291 if (tex.smoothtile)
1679 { 2292 {
1680 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 2297
1685 // add bits to current tile and all neighbours. skey.x|y is 2298 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2299 // shifted +1|+1 so we always stay positive.
1687 2300
2301 // bits is ___n cccc CCCC bbbb
2302 // n do not draw borders&corners
2303 // c draw these corners, but...
2304 // C ... not these
2305 // b draw these borders
2306
2307 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2308 // ┃· ·· ·┃ ━━
2309
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓·
2312
1688 // full tile 2313 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 2315
1691 // borders 2316 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 2321
1697 // corners 2322 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 } 2327 }
1703 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1704 } 2350 }
1705 } 2351 }
1706 2352
2353 rc_draw (rc);
2354 rc_clear (rc);
2355
1707 // go through all smoothlevels, lowest to highest, then draw 2356 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2357 // this is basically counting sort
1709 { 2358 {
1710 int w, b; 2359 int w, b;
1711 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1713 { 2364 {
1714 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1715 if (smask) 2366 if (smask)
1716 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 2374 while ((he = hv_iternext (smooth)))
1724 { 2375 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2376 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 2377 IV bits = SvIVX (HeVAL (he));
1727 2378
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1735 && skey->level == level 2380 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1737 { 2382 {
1738 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1740 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1741 int border = bits & 15; 2386 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1745 2390
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2391 if (tex.name)
1749 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1750 if (!tex.name) 2395 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1752 2398
1753 glEnd (); 2399 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1756 } 2402 }
1757 2403
1758 if (border) 2404 if (border)
1759 { 2405 {
1760 float ox = border * dx; 2406 float ox = border * dx;
1761 2407
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1766 } 2412 }
1767 2413
1768 if (corner) 2414 if (corner)
1769 { 2415 {
1770 float ox = corner * dx; 2416 float ox = corner * dx;
1771 2417
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1776 } 2423 }
1777 } 2424 }
1778 } 2425 }
1779 } 2426 }
1780 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1781 } 2432 }
1782 2433
1783 hv_clear (smooth); 2434 hv_clear (smooth);
1784 } 2435 }
1785 2436
1786 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1787 2442
1788 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1789 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1790 2460
1791 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1794 { 2464 {
1797 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1799 { 2469 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1801 2471
1802 int px = x * T; 2472 int px = x * Tw;
1803 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1804 2480
1805 if (cell->stat_hp) 2481 if (cell->stat_hp)
1806 { 2482 {
1807 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1809 2485
1810 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py); 2488 px + width - 1, py);
1813 2489
1819 } 2495 }
1820 } 2496 }
1821} 2497}
1822 2498
1823void 2499void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1825 CODE: 2501 CODE:
1826{ 2502{
1827 static float color[16][3] = { 2503 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1829 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1830 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1831 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1832 2508
1833 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1834 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1835 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1836 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1837 2513
1838 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1839 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1840 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1841 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1842 2518
1843 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1844 2520
1845 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1846 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1847 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1848 }; 2524 };
1849 2525
1850 int x, y; 2526 int x, y;
1851 2527
1852 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1857 2539
1858 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1862 2544
1863 if (m) 2545 if (m)
1864 { 2546 {
1865 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1866 2548
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1868 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1869 2551
1870 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2557 }
1879 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1881} 2563}
1882 2564
1883void 2565void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2567 PPCODE:
1886{ 2568{
1887 int x, y; 2569 int x, y;
1888 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1892 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1893 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1895 2581
1896 mx += self->x; 2582 mx += self->x - 1;
1897 my += self->y; 2583 my += self->y - 1;
1898 2584
1899 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1901 { 2587 {
1902 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
1903 2589
1904 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2592 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1908 2594
1909 darkness[y * sw4 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1911 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1912 } 2598 }
1913 } 2599 }
1914 2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
1915 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1919} 2643}
1920 2644
1921SV * 2645SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2647 CODE:
1924{ 2648{
1925 int x, y, x1, y1; 2649 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2708 else
1985 *data++ = 0; 2709 *data++ = 0;
1986 } 2710 }
1987 } 2711 }
1988 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
1989 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
1991 RETVAL = data_sv; 2720 RETVAL = data_sv;
1992} 2721}
1993 OUTPUT: 2722 OUTPUT:
1994 RETVAL 2723 RETVAL
1995 2724
1996void 2725void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2727 PPCODE:
1999{ 2728{
2000 int x, y, z; 2729 int x, y, z;
2001 int w, h; 2730 int w, h;
2002 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2003 2742
2004 if (*data++ != 0) 2743 if (*data++ != 0)
2005 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2006 2745
2007 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2009 2748
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2761 {
2023 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2024 2763
2025 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2026 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2027 uint8_t flags = *data++; 2771 flags = *data++;
2028 2772
2029 if (flags) 2773 if (flags)
2030 { 2774 {
2031 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2781
2038 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2039 { 2783 {
2040 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2041 2786
2042 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2043 { 2788 {
2044 tileid t = tile [z]; 2789 tileid t = tile [z];
2045 2790
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2792 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2794 need_texid (self, t);
2050 } 2795 }
2051 2796
2052 cell->tile [z] = t; 2797 cell->tile [z] = t;
2053 } 2798 }
2055 } 2800 }
2056 } 2801 }
2057 } 2802 }
2058} 2803}
2059 2804
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2806
2062CFPlus::MixChunk 2807DC::RW
2063new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
2064 CODE: 2809 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
2066 OUTPUT: 2816 OUTPUT:
2067 RETVAL 2817 RETVAL
2068 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
2069void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
2070DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2071 CODE: 2947 CODE:
2072 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2073 2949
2074int 2950int
2075volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2956 OUTPUT:
2079 RETVAL 2957 RETVAL
2080 2958
2081int 2959DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2961 CODE:
2962{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
2085 OUTPUT: 2974 OUTPUT:
2086 RETVAL 2975 RETVAL
2087 2976
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2089 2990
2090int 2991int
2091volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
2092 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2998 OUTPUT:
2095 RETVAL 2999 RETVAL
2096 3000
2097CFPlus::MixMusic 3001void
2098new_from_file (SV *class, char *path) 3002fade_out (int ms)
2099 CODE: 3003 CODE:
2100 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
2101 OUTPUT: 3015 OUTPUT:
2102 RETVAL 3016 RETVAL
2103 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
2104void 3025void
2105DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2106 CODE: 3027 CODE:
2107 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2108 3029
2109int 3030int
2110play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2111 CODE: 3032 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 3034 OUTPUT:
2114 RETVAL 3035 RETVAL
2115 3036
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
2117 3045
2118BOOT: 3046BOOT:
2119{ 3047{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 3049 static const struct {
2122 const char *name; 3050 const char *name;
2123 IV iv; 3051 IV iv;
2124 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 3072 const_iv (GL_AND),
2140 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 3139 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 3163# undef const_iv
2207 }; 3164 };
2208 3165
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
2211} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2212 3181
2213char * 3182char *
2214gl_vendor () 3183gl_vendor ()
2215 CODE: 3184 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 3198 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3200 OUTPUT:
2232 RETVAL 3201 RETVAL
2233 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
2234int glGetError () 3217int glGetError ()
2235 3218
2236void glFinish () 3219void glFinish ()
3220
3221void glFlush ()
2237 3222
2238void glClear (int mask) 3223void glClear (int mask)
2239 3224
2240void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @ 3226 PROTOTYPE: @
2252 3237
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3239 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3241
3242# void glBlendEquation (int se)
3243
2257void glDepthMask (int flag) 3244void glDepthMask (int flag)
2258 3245
2259void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2260 3247
2261void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3264
2278# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
2280 3269
2281void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
2282 3271
2283void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
2284 3273
2292 3281
2293void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2294 CODE: 3283 CODE:
2295 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2296 3285
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3287 PROTOTYPE: @
2303 ALIAS: 3288 ALIAS:
2304 glColor_premultiply = 1 3289 glColor_premultiply = 1
2305 CODE: 3290 CODE:
2306 if (ix) 3291 if (ix)
2307 { 3292 {
2310 b *= a; 3295 b *= a;
2311 } 3296 }
2312 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
2314 3299
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3301 CODE:
2323 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3304
2329 3308
2330void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2331 CODE: 3310 CODE:
2332 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2333 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2334void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2335 CODE: 3343 CODE:
2336 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2337 3345
2338void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3363 CODE:
2356 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3366
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3368
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3370
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
2364 3374
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3376
2367int glGenTexture () 3377int glGenTexture ()
2368 CODE: 3378 CODE:
2369{ 3379 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3380 OUTPUT:
2375 RETVAL 3381 RETVAL
2376 3382
2377void glDeleteTexture (int name) 3383void glDeleteTexture (int name)
2378 CODE: 3384 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3385 del_texture (name);
2382} 3386
2383
2384int glGenList () 3387int glGenList ()
2385 CODE: 3388 CODE:
2386 RETVAL = glGenLists (1); 3389 RETVAL = glGenLists (1);
2387 OUTPUT: 3390 OUTPUT:
2388 RETVAL 3391 RETVAL
2395 3398
2396void glEndList () 3399void glEndList ()
2397 3400
2398void glCallList (int list) 3401void glCallList (int list)
2399 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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