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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
439 620
440PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
441 622
442BOOT: 623BOOT:
443{ 624{
444 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 626 static const struct {
446 const char *name; 627 const char *name;
447 IV iv; 628 IV iv;
448 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
471 652
472 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
475 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
557# undef const_iv 823# undef const_iv
558 }; 824 };
559 825
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 828
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 831}
566 832
579 845
580NV floor (NV x) 846NV floor (NV x)
581 847
582NV ceil (NV x) 848NV ceil (NV x)
583 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
584void 860void
585pango_init () 861pango_init ()
586 CODE: 862 CODE:
587{ 863{
588 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
591} 872}
592 873
593char *
594SDL_GetError () 874char *SDL_GetError ()
595 875
596int 876void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 877
599void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
600SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
601 894
602void 895void
603SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
604 PPCODE: 897 PPCODE:
605{ 898{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 913
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 916
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 918
629 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
630 while (*m) 920 while (*m)
631 { 921 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 923 {
634 AV *av = newAV (); 924 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
661 951
662 if (RETVAL) 952 if (RETVAL)
663 { 953 {
664 av_clear (texture_av); 954 av_clear (texture_av);
665 955
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 958#include "glfunc.h"
669#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 963 }
671} 964}
672 OUTPUT: 965 OUTPUT:
673 RETVAL 966 RETVAL
674 967
678char * 971char *
679SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
680 973
681int 974int
682SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
683 979
684void 980void
685poll_events () 981poll_events ()
686 PPCODE: 982 PPCODE:
687{ 983{
697 { 993 {
698 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
699 case SDL_KEYUP: 995 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1001 break;
706 1002
707 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1022 x = ev.motion.x;
727 y = ev.motion.y; 1023 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1025 }
730 1026
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1033 }
738 break; 1034 break;
739 1035
740 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1039
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1050 break;
755 } 1051 }
756 1052
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1054 }
759} 1055}
760 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
761int 1070int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1072 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
766 1075
767void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
768Mix_CloseAudio () 1093Mix_CloseAudio ()
769 1094
770int 1095int
771Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
772 1100
773void 1101void
774lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
775 CODE: 1103 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1130 }
803 } 1131 }
804#endif 1132#endif
805} 1133}
806 1134
807void 1135int
808add_font (char *file) 1136add_font (char *file)
809 CODE: 1137 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
811 1147
812void 1148void
813load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
814 ALIAS: 1150 ALIAS:
815 load_image_file = 1 1151 load_image_file = 1
818 STRLEN image_len; 1154 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
825 1161
826 if (!rw) 1162 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
828 1164
901void 1237void
902error (char *message) 1238error (char *message)
903 CODE: 1239 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1241#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1243#endif
908 1244
909void 1245void
910fatal (char *message) 1246fatal (char *message)
911 CODE: 1247 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1249#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1251#endif
916 _exit (1); 1252 _exit (1);
917 1253
918void 1254void
919_exit (int retval = 0) 1255_exit (int retval = 0)
931#if DEBUG 1267#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
933#endif 1269#endif
934} 1270}
935 1271
936MODULE = CFPlus PACKAGE = CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279MODULE = Deliantra::Client PACKAGE = DC::Font
937 1280
938PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
939 1282
940CFPlus::Font 1283DC::Font
941new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
942 CODE: 1285 CODE:
943{ 1286{
944 int count; 1287 int count;
945 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
948} 1291}
949 OUTPUT: 1292 OUTPUT:
950 RETVAL 1293 RETVAL
951 1294
952void 1295void
953DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
954 CODE: 1297 CODE:
955 pango_font_description_free (self); 1298 pango_font_description_free (self);
956 1299
957void 1300void
958make_default (CFPlus::Font self) 1301make_default (DC::Font self)
959 PROTOTYPE: $ 1302 PROTOTYPE: $
960 CODE: 1303 CODE:
961 default_font = self; 1304 default_font = self;
962 1305
963MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
964 1307
965PROTOTYPES: DISABLE 1308PROTOTYPES: DISABLE
966 1309
967void 1310void
968reset_glyph_cache () 1311glyph_cache_backup ()
969 PROTOTYPE: 1312 PROTOTYPE:
970 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
971 tc_clear (); 1320 tc_restore ();
972 1321
973CFPlus::Layout 1322DC::Layout
974new (SV *class) 1323new (SV *class)
975 CODE: 1324 CODE:
976 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
977 1326
978 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
980 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
985 1335
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
988 OUTPUT: 1338 OUTPUT:
989 RETVAL 1339 RETVAL
990 1340
991void 1341void
992DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
993 CODE: 1343 CODE:
994 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
995 Safefree (self); 1346 Safefree (self);
996 1347
997void 1348void
998set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
999 CODE: 1350 CODE:
1000{ 1351{
1001 STRLEN textlen; 1352 STRLEN textlen;
1002 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
1003 1354
1004 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
1005} 1356}
1006 1357
1007void 1358void
1008set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
1009 CODE: 1360 CODE:
1010{ 1361{
1011 STRLEN textlen; 1362 STRLEN textlen;
1012 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
1013 1364
1014 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
1015} 1366}
1016 1367
1017void 1368void
1018set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
1019 CODE: 1370 CODE:
1020{ 1371{
1021 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
1022 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1023 const char *pos = text; 1374 const char *pos = text;
1058 if (attrs) 1409 if (attrs)
1059 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
1060} 1411}
1061 1412
1062void 1413void
1063get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
1064 PPCODE: 1415 PPCODE:
1065{ 1416{
1066 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1067 1418
1068 do 1419 do
1069 { 1420 {
1070 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1071 1422
1072 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
1073 { 1424 {
1074 PangoRectangle extents; 1425 PangoRectangle extents;
1075 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1083 1434
1084 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1085} 1436}
1086 1437
1087int 1438int
1088has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1089 CODE: 1440 CODE:
1090{ 1441{
1091 int lines = 1; 1442 int lines = 1;
1092 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1093 1444
1098} 1449}
1099 OUTPUT: 1450 OUTPUT:
1100 RETVAL 1451 RETVAL
1101 1452
1102SV * 1453SV *
1103get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1104 CODE: 1455 CODE:
1105 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1106 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1107 OUTPUT: 1458 OUTPUT:
1108 RETVAL 1459 RETVAL
1109 1460
1110void 1461void
1111set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1112 CODE: 1463 CODE:
1113 self->r = r; 1464 self->r = r;
1114 self->g = g; 1465 self->g = g;
1115 self->b = b; 1466 self->b = b;
1116 self->a = a; 1467 self->a = a;
1117 1468
1118void 1469void
1119set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1120 CODE: 1471 CODE:
1121 if (self->font != font) 1472 if (self->font != font)
1122 { 1473 {
1123 self->font = font; 1474 self->font = font;
1124 layout_update_font (self); 1475 layout_update_font (self);
1125 } 1476 }
1126 1477
1127void 1478void
1128set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1129 CODE: 1480 CODE:
1130 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1131 { 1482 {
1132 self->base_height = base_height; 1483 self->base_height = base_height;
1133 layout_update_font (self); 1484 layout_update_font (self);
1134 } 1485 }
1135 1486
1136void 1487void
1137set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1138 CODE: 1489 CODE:
1139 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1140 1491
1141void 1492void
1142set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1143 CODE: 1494 CODE:
1144 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1145 1496
1146void 1497void
1147set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1148 CODE: 1499 CODE:
1149 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1150 1501
1151void 1502void
1152set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1153 CODE: 1504 CODE:
1154 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1155 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1156 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1157 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1158 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1159 ); 1510 );
1160 1511
1161void 1512void
1162set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1163 CODE: 1514 CODE:
1164 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1165 1516
1166void 1517void
1167size (CFPlus::Layout self) 1518size (DC::Layout self)
1168 PPCODE: 1519 PPCODE:
1169{ 1520{
1170 int w, h; 1521 int w, h;
1171 1522
1172 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1175 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1176 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1177} 1528}
1178 1529
1179int 1530int
1180descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1181 CODE: 1532 CODE:
1182{ 1533{
1183 PangoRectangle rect; 1534 PangoRectangle rect;
1184 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1185 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1186 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1187} 1538}
1188 OUTPUT: 1539 OUTPUT:
1189 RETVAL 1540 RETVAL
1190 1541
1191int 1542int
1192xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1193 CODE: 1544 CODE:
1194{ 1545{
1195 int index, trailing; 1546 int index, trailing;
1196 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1197 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1198} 1549}
1199 OUTPUT: 1550 OUTPUT:
1200 RETVAL 1551 RETVAL
1201 1552
1202void 1553void
1203cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1204 PPCODE: 1555 PPCODE:
1205{ 1556{
1206 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1207 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1208 1559
1209 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1210 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1211 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1212 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1213} 1564}
1214 1565
1215void 1566void
1216index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1217 PPCODE: 1568 PPCODE:
1218{ 1569{
1219 int line, x; 1570 int line, x;
1220 1571
1221 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1222 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1223 1575 --line;
1576#endif
1224 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1225 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1226 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1227} 1580}
1228 1581
1229void 1582void
1230line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1231 PPCODE: 1584 PPCODE:
1232{ 1585{
1233 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1234 int index, trailing; 1587 int index, trailing;
1235 1588
1236 if (line < 0) 1589 if (line < 0)
1237 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1238 1591
1239 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1240 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1241 1594
1242 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1243 1596
1244 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1250 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1251 } 1604 }
1252} 1605}
1253 1606
1254void 1607void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1258 self->pl, 1612 self->pl,
1613 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1261 flags 1616 flags
1262 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1263 1621
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1622void
1623draw (DC::Layout self)
1624 CODE:
1625{
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1265 1642
1266PROTOTYPES: ENABLE 1643PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1644
1270void 1645void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1646pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1647 CODE:
1273{ 1648{
1300 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1682
1305 if (items < 5) 1683 if (items < 5)
1306 { 1684 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1687 }
1336 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1337 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1338 } 1716 }
1339} 1717}
1340 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE: 1841 CODE:
1343{ 1842{
1344 GLint width; 1843 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1347 RETVAL = width > 0; 1846 RETVAL = width > 0;
1348} 1847}
1349 OUTPUT: 1848 OUTPUT:
1350 RETVAL 1849 RETVAL
1351 1850
1352MODULE = CFPlus PACKAGE = CFPlus::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
1353 1852
1354PROTOTYPES: DISABLE 1853PROTOTYPES: DISABLE
1355 1854
1356CFPlus::Map 1855DC::Map
1357new (SV *class) 1856new (SV *class)
1358 CODE: 1857 CODE:
1359 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1360 RETVAL->x = 0; 1859 RETVAL->x = 0;
1361 RETVAL->y = 0; 1860 RETVAL->y = 0;
1369 RETVAL->row = 0; 1868 RETVAL->row = 0;
1370 OUTPUT: 1869 OUTPUT:
1371 RETVAL 1870 RETVAL
1372 1871
1373void 1872void
1374DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1375 CODE: 1874 CODE:
1376{ 1875{
1377 map_clear (self); 1876 map_clear (self);
1378 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1379 Safefree (self->tex); 1878 Safefree (self->tex);
1380 Safefree (self); 1879 Safefree (self);
1381} 1880}
1382 1881
1383void 1882void
1384resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1385 CODE: 1884 CODE:
1386 self->w = map_width; 1885 self->w = map_width;
1387 self->h = map_height; 1886 self->h = map_height;
1388 1887
1389void 1888void
1390clear (CFPlus::Map self) 1889clear (DC::Map self)
1391 CODE: 1890 CODE:
1392 map_clear (self); 1891 map_clear (self);
1393 1892
1394void 1893void
1395set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1396 CODE: 1895 CODE:
1397{ 1896{
1398 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1399 need_texid (self, tile); 1898 need_texid (self, tile);
1400} 1899}
1401 1900
1402void 1901void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1404 CODE: 1903 CODE:
1405{ 1904{
1406 tileid texid; 1905 tileid texid;
1407 maptex *tex; 1906 maptex *tex;
1408 1907
1421 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1423} 1922}
1424 1923
1425void 1924void
1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1427 CODE: 1926 CODE:
1428{ 1927{
1429 need_texid (self, texid); 1928 need_texid (self, texid);
1430 1929
1431 { 1930 {
1450 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1451 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1452 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1453} 1952}
1454 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1455int 1974int
1456ox (CFPlus::Map self) 1975ox (DC::Map self)
1457 ALIAS: 1976 ALIAS:
1458 oy = 1 1977 oy = 1
1459 x = 2 1978 x = 2
1460 y = 3 1979 y = 3
1461 w = 4 1980 w = 4
1472 } 1991 }
1473 OUTPUT: 1992 OUTPUT:
1474 RETVAL 1993 RETVAL
1475 1994
1476void 1995void
1477scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1478 CODE: 1997 CODE:
1479{ 1998{
1480 if (dx > 0) 1999 if (dx > 0)
1481 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1482 else if (dx < 0) 2001 else if (dx < 0)
1497 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1499 } 2018 }
1500} 2019}
1501 2020
1502void 2021SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1504 CODE: 2023 CODE:
1505{ 2024{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 2027 mapcell *cell;
1509 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1510 2031
1511 while (data < data_end - 1) 2032 while (data < data_end - 1)
1512 { 2033 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1514 2035
1534 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1535 2056
1536 do 2057 do
1537 { 2058 {
1538 ext = *data++; 2059 ext = *data++;
1539 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1540 2061
1541 if (cmd < 4) 2062 if (cmd < 4)
1542 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1543 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1544 { 2065 {
1545 cell->stat_width = 1; 2066 cell->stat_width = 1;
1546 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1547 } 2068 }
1548 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1549 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1550 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1551 { 2072 {
1552 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1553 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1554 2077
1555 data += *data + 1; 2078 data += *data + 1;
1556 } 2079 }
1557 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1558 cell->flags = *data++; 2081 cell->flags = *data++;
1565 } 2088 }
1566 else 2089 else
1567 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1568 } 2091 }
1569 2092
2093 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 2094 if (flags & (4 >> z))
1571 { 2095 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 2097 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1575 } 2115 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 2116 }
1591 else 2117 else
1592 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1593 } 2119 }
1594} 2120}
2121 OUTPUT:
2122 RETVAL
1595 2123
1596SV * 2124SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1598 CODE: 2126 CODE:
1599{ 2127{
1600 int x1, x; 2128 int x1, x;
1601 int y1, y; 2129 int y1, y;
1602 int z; 2130 int z;
1615 ? self->row + y 2143 ? self->row + y
1616 : 0; 2144 : 0;
1617 2145
1618 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1619 { 2147 {
1620 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1621 2149
1622 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1623 { 2151 {
1624 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1625 2153
1627 { 2155 {
1628 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1629 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1630 int a1 = tex.a; 2158 int a1 = tex.a;
1631 2159
1632 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1633 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1634 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1635 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1636 } 2164 }
1637 } 2165 }
1638 2166
1639 *map++ = (r ) 2167 *map++ = (r )
1640 | (g << 8) 2168 | (g << 8)
1647} 2175}
1648 OUTPUT: 2176 OUTPUT:
1649 RETVAL 2177 RETVAL
1650 2178
1651void 2179void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1653 CODE: 2181 CODE:
1654{ 2182{
2183 int x, y, z;
2184
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 2188 smooth_key skey;
1659 int x, y, z; 2189 int pl_x, pl_y;
1660 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1661 2195
2196 pl_tex.name = 0;
2197
1662 // thats current max. sorry. 2198 // that's current max. sorry.
1663 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1665 2201
1666 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1668 2204
1669 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1670 2206 key.r = 255;
1671 glEnable (GL_BLEND); 2207 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1675 2211 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS);
1677
1678 last_name = 0;
1679 2212
1680 mx += self->x; 2213 mx += self->x;
1681 my += self->y; 2214 my += self->y;
1682 2215
1683 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1702 } 2235 }
1703 } 2236 }
1704 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1705 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1706 { 2243 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1708 2246
1709 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1710 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1711 { 2249 {
1712 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1718 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1719 2257
1720 if (tile) 2258 if (tile)
1721 { 2259 {
1722 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 2261 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 2262
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1729 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1730 if (!tex.name) 2267 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1732 2269
1733 glEnd (); 2270 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 2272 }
1737 2273
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742 2276
1743 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1744 { 2278 {
1745 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1746 { 2282 continue;
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1761 2289
1762 // update smooth hash 2290 // update smooth hash
1763 if (tex.smoothtile) 2291 if (tex.smoothtile)
1764 { 2292 {
1765 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 } 2327 }
1800 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1801 } 2350 }
1802 } 2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
1803 2355
1804 // go through all smoothlevels, lowest to highest, then draw. 2356 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 2357 // this is basically counting sort
1806 { 2358 {
1807 int w, b; 2359 int w, b;
1808 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1810 { 2364 {
1811 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1812 if (smask) 2366 if (smask)
1813 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1825 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1826 && skey->level == level 2380 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1828 { 2382 {
1829 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1831 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1832 int border = bits & 15; 2386 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1836 2390
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 2391 if (tex.name)
1840 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1841 if (!tex.name) 2395 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1843 2398
1844 glEnd (); 2399 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1847 } 2402 }
1848 2403
1849 if (border) 2404 if (border)
1850 { 2405 {
1851 float ox = border * dx; 2406 float ox = border * dx;
1852 2407
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1857 } 2412 }
1858 2413
1859 if (corner) 2414 if (corner)
1860 { 2415 {
1861 float ox = corner * dx; 2416 float ox = corner * dx;
1862 2417
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1867 } 2423 }
1868 } 2424 }
1869 } 2425 }
1870 } 2426 }
1871 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1872 } 2432 }
1873 2433
1874 hv_clear (smooth); 2434 hv_clear (smooth);
1875 } 2435 }
1876 2436
1877 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1878 2442
1879 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1880 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1881 2460
1882 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1885 { 2464 {
1888 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1889 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1890 { 2469 {
1891 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1892 2471
1893 int px = x * T; 2472 int px = x * Tw;
1894 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1895 2480
1896 if (cell->stat_hp) 2481 if (cell->stat_hp)
1897 { 2482 {
1898 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1900 2485
1901 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1902 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1903 px + width - 1, py); 2488 px + width - 1, py);
1904 2489
1910 } 2495 }
1911 } 2496 }
1912} 2497}
1913 2498
1914void 2499void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1916 CODE: 2501 CODE:
1917{ 2502{
1918 static float color[16][3] = { 2503 static float color[16][3] = {
1919 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1920 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1921 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1922 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1923 2508
1924 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1925 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1926 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1927 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1928 2513
1929 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1930 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1931 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1932 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1933 2518
1934 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1935 2520
1936 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1937 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1938 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1939 }; 2524 };
1940 2525
1941 int x, y; 2526 int x, y;
1942 2527
1943 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1944 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1945 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1946 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1947 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1948 2539
1949 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1953 2544
1954 if (m) 2545 if (m)
1955 { 2546 {
1956 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1957 2548
1958 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1959 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1960 2551
1961 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1962 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1963 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1964 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1965 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1966 } 2557 }
1970 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1971 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1972} 2563}
1973 2564
1974void 2565void
1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1976 PPCODE: 2567 PPCODE:
1977{ 2568{
1978 int x, y; 2569 int x, y;
1979 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
1980 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
1981 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
1982 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2578
1987 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
1988 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1989 2581
1990 mx += self->x - 1; 2582 mx += self->x - 1;
1991 my += self->y - 1; 2583 my += self->y - 1;
1992
1993 memset (darkness1, 255, sw1 * sh1);
1994 2584
1995 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1997 { 2587 {
1998 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2592 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2004 2594
2005 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2598 }
2009 } 2599 }
2010 2600
2011 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2031 2621
2032 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2035 2625
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2045 } 2635 }
2046 2636
2047 free (darkness1); 2637 free (darkness1);
2048 2638
2049 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2051 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2052 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2053} 2643}
2054 2644
2055SV * 2645SV *
2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
2057 CODE: 2647 CODE:
2058{ 2648{
2059 int x, y, x1, y1; 2649 int x, y, x1, y1;
2060 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
2061 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118 else 2708 else
2119 *data++ = 0; 2709 *data++ = 0;
2120 } 2710 }
2121 } 2711 }
2122 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2123 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2124 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2125 RETVAL = data_sv; 2720 RETVAL = data_sv;
2126} 2721}
2127 OUTPUT: 2722 OUTPUT:
2128 RETVAL 2723 RETVAL
2129 2724
2130void 2725void
2131set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2132 PPCODE: 2727 PPCODE:
2133{ 2728{
2134 int x, y, z; 2729 int x, y, z;
2135 int w, h; 2730 int w, h;
2136 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2137 2742
2138 if (*data++ != 0) 2743 if (*data++ != 0)
2139 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2140 2745
2141 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2143 2748
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2156 { 2761 {
2157 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2158 2763
2159 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2160 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2161 uint8_t flags = *data++; 2771 flags = *data++;
2162 2772
2163 if (flags) 2773 if (flags)
2164 { 2774 {
2165 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2171 2781
2172 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2173 { 2783 {
2174 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2175 2786
2176 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2177 { 2788 {
2178 tileid t = tile [z]; 2789 tileid t = tile [z];
2179 2790
2180 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2181 { 2792 {
2182 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t); 2794 need_texid (self, t);
2184 } 2795 }
2185 2796
2186 cell->tile [z] = t; 2797 cell->tile [z] = t;
2187 } 2798 }
2189 } 2800 }
2190 } 2801 }
2191 } 2802 }
2192} 2803}
2193 2804
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2195 2806
2196PROTOTYPES: DISABLE 2807DC::RW
2197 2808new (SV *class, SV *data_sv)
2198CFPlus::MixChunk
2199new_from_file (SV *class, char *path)
2200 CODE: 2809 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
2202 OUTPUT: 2816 OUTPUT:
2203 RETVAL 2817 RETVAL
2204 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
2205void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
2206DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2207 CODE: 2947 CODE:
2208 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2209 2949
2210int 2950int
2211volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2212 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2956 OUTPUT:
2215 RETVAL 2957 RETVAL
2216 2958
2217int 2959DC::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2961 CODE:
2962{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
2221 OUTPUT: 2974 OUTPUT:
2222 RETVAL 2975 RETVAL
2223 2976
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2225 2990
2226int 2991int
2227volume (int volume = -1) 2992volume (int volume = -1)
2228 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2229 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2998 OUTPUT:
2232 RETVAL 2999 RETVAL
2233 3000
3001void
3002fade_out (int ms)
3003 CODE:
3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
2234int 3011int
2235fade_out (int ms) 3012playing ()
2236 CODE: 3013 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 3014 RETVAL = Mix_PlayingMusic ();
2238 OUTPUT: 3015 OUTPUT:
2239 RETVAL 3016 RETVAL
2240 3017
2241CFPlus::MixMusic 3018DC::MixMusic
2242new_from_file (SV *class, char *path) 3019new (SV *class, DC::RW rwops)
2243 CODE: 3020 CODE:
2244 RETVAL = Mix_LoadMUS (path); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 3022 OUTPUT:
2246 RETVAL 3023 RETVAL
2247 3024
2248void 3025void
2249DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2250 CODE: 3027 CODE:
2251 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2252 3029
2253int 3030int
2254play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2255 CODE: 3032 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 3034 OUTPUT:
2258 RETVAL 3035 RETVAL
2259 3036
2260int 3037void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2262 CODE: 3039 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3040 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 3041
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2268 3043
2269PROTOTYPES: ENABLE 3044PROTOTYPES: ENABLE
2270 3045
2271BOOT: 3046BOOT:
2272{ 3047{
2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2274 static const struct { 3049 static const struct {
2275 const char *name; 3050 const char *name;
2276 IV iv; 3051 IV iv;
2277 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2278# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2282 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2283 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2284 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2285 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2286 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2298 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2299 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2300 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2302 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2303 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2304 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2305 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2306 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2307 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2313 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2314 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2315 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2316 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2318 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D), 3105 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D), 3106 const_iv (GL_PROXY_TEXTURE_2D),
2321 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2322 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2346 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
2347 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
2348 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
2349 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
2350 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
2351 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
2352 const_iv (GL_LINE_STRIP), 3139 const_iv (GL_LINE_STRIP),
2353 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
2354 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
2355 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
2356 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
2357 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
2358 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT), 3148 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT), 3149 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT), 3150 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT), 3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2364 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE), 3154 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2367 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2368 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2369 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2370 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2371# undef const_iv 3163# undef const_iv
2372 }; 3164 };
2373 3165
2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2376 3168
2377 texture_av = newAV (); 3169 texture_av = newAV ();
2378 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2379} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2380 3181
2381char * 3182char *
2382gl_vendor () 3183gl_vendor ()
2383 CODE: 3184 CODE:
2384 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2415 3216
2416int glGetError () 3217int glGetError ()
2417 3218
2418void glFinish () 3219void glFinish ()
2419 3220
3221void glFlush ()
3222
2420void glClear (int mask) 3223void glClear (int mask)
2421 3224
2422void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2423 PROTOTYPE: @ 3226 PROTOTYPE: @
2424 3227
2434 3237
2435void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2436 CODE: 3239 CODE:
2437 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
2438 3241
3242# void glBlendEquation (int se)
3243
2439void glDepthMask (int flag) 3244void glDepthMask (int flag)
2440 3245
2441void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2442 3247
2443void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
2457# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2458void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2459 3264
2460# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
2461void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
2462 3269
2463void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
2464 3271
2465void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
2466 3273
2474 3281
2475void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2476 CODE: 3283 CODE:
2477 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2478 3285
2479void glBegin (int mode)
2480
2481void glEnd ()
2482
2483void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2484 PROTOTYPE: @ 3287 PROTOTYPE: @
2485 ALIAS: 3288 ALIAS:
2486 glColor_premultiply = 1 3289 glColor_premultiply = 1
2487 CODE: 3290 CODE:
2488 if (ix) 3291 if (ix)
2489 { 3292 {
2492 b *= a; 3295 b *= a;
2493 } 3296 }
2494 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2495 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
2496 3299
2497void glInterleavedArrays (int format, int stride, char *data)
2498
2499void glDrawElements (int mode, int count, int type, char *indices)
2500
2501# 1.2 void glDrawRangeElements (int mode, int start, int end
2502
2503void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2504 CODE: 3301 CODE:
2505 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2506 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2507 3304
2511 3308
2512void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2513 CODE: 3310 CODE:
2514 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2515 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2516void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2517 CODE: 3343 CODE:
2518 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2519 3345
2520void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2536void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2537 CODE: 3363 CODE:
2538 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2539 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2540 3366
2541void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2542 3368
2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2544 3370
2545void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
2546 3372
2572 3398
2573void glEndList () 3399void glEndList ()
2574 3400
2575void glCallList (int list) 3401void glCallList (int list)
2576 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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