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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
233 int w, h; 259 int w, h;
234 float s, t; 260 float s, t;
235 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
236 tileid smoothtile; 262 tileid smoothtile;
237 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
238} maptex; 265} maptex;
239 266
240typedef struct { 267typedef struct {
241 uint32_t player; 268 uint32_t player;
242 tileid tile[3]; 269 tileid tile[3];
452 ev.code = 1; 479 ev.code = 1;
453 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0; 481 ev.data2 = 0;
455 482
456 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
457} 490}
458 491
459static unsigned int 492static unsigned int
460minpot (unsigned int n) 493minpot (unsigned int n)
461{ 494{
788 821
789 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
790# undef const_iv 823# undef const_iv
791 }; 824 };
792 825
793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
795 828
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
798} 831}
799 832
815NV ceil (NV x) 848NV ceil (NV x)
816 849
817IV minpot (UV n) 850IV minpot (UV n)
818 851
819IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
820 859
821void 860void
822pango_init () 861pango_init ()
823 CODE: 862 CODE:
824{ 863{
916 955
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h" 958#include "glfunc.h"
920#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
921 } 963 }
922} 964}
923 OUTPUT: 965 OUTPUT:
924 RETVAL 966 RETVAL
925 967
1010 1052
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 } 1054 }
1013} 1055}
1014 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
1015int 1070int
1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL: 1072 POSTCALL:
1018 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1081add_font (char *file) 1136add_font (char *file)
1082 CODE: 1137 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT: 1139 OUTPUT:
1085 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1086 1147
1087void 1148void
1088load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
1089 ALIAS: 1150 ALIAS:
1090 load_image_file = 1 1151 load_image_file = 1
1206#if DEBUG 1267#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
1208#endif 1269#endif
1209} 1270}
1210 1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1211MODULE = Deliantra::Client PACKAGE = DC::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1212 1280
1213PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
1214 1282
1215DC::Font 1283DC::Font
1644 if (ix) 1712 if (ix)
1645 { 1713 {
1646 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1648 } 1716 }
1717}
1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1649} 1838}
1650 1839
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE: 1841 CODE:
1653{ 1842{
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763} 1952}
1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1764 1973
1765int 1974int
1766ox (DC::Map self) 1975ox (DC::Map self)
1767 ALIAS: 1976 ALIAS:
1768 oy = 1 1977 oy = 1
1849 { 2058 {
1850 ext = *data++; 2059 ext = *data++;
1851 cmd = ext & 0x7f; 2060 cmd = ext & 0x7f;
1852 2061
1853 if (cmd < 4) 2062 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1855 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1856 { 2065 {
1857 cell->stat_width = 1; 2066 cell->stat_width = 1;
1858 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1859 } 2068 }
1889 cell->tile [z] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
1890 2099
1891 if (cell->tile [z]) 2100 if (cell->tile [z])
1892 { 2101 {
1893 maptex *tex = self->tex + cell->tile [z]; 2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
1894 if (!tex->name) 2104 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z])); 2105 av_push (missing, newSViv (cell->tile [z]));
1896 2106
1897 if (tex->smoothtile) 2107 if (tex->smoothtile)
1898 { 2108 {
1899 maptex *smooth = self->tex + tex->smoothtile; 2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
1900 if (!smooth->name) 2111 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile)); 2112 av_push (missing, newSViv (tex->smoothtile));
1902 } 2113 }
1903 } 2114 }
1904 } 2115 }
1932 ? self->row + y 2143 ? self->row + y
1933 : 0; 2144 : 0;
1934 2145
1935 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1936 { 2147 {
1937 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1938 2149
1939 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1940 { 2151 {
1941 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1942 2153
1944 { 2155 {
1945 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1947 int a1 = tex.a; 2158 int a1 = tex.a;
1948 2159
1949 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1950 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1951 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1952 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1953 } 2164 }
1954 } 2165 }
1955 2166
1956 *map++ = (r ) 2167 *map++ = (r )
1957 | (g << 8) 2168 | (g << 8)
1964} 2175}
1965 OUTPUT: 2176 OUTPUT:
1966 RETVAL 2177 RETVAL
1967 2178
1968void 2179void
1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE: 2181 CODE:
1971{ 2182{
1972 int x, y, z; 2183 int x, y, z;
1973 2184
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey; 2188 smooth_key skey;
1978 int pl_x, pl_y; 2189 int pl_x, pl_y;
1979 maptex pl_tex; 2190 maptex pl_tex;
1980 rc_t *rc = rc_alloc (); 2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
1981 rc_key_t key; 2193 rc_key_t key;
1982 rc_array_t *arr; 2194 rc_array_t *arr;
1983 2195
1984 pl_tex.name = 0; 2196 pl_tex.name = 0;
1985 2197
1986 // thats current max. sorry. 2198 // that's current max. sorry.
1987 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1989 2201
1990 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1995 key.g = 255; 2207 key.g = 255;
1996 key.b = 255; 2208 key.b = 255;
1997 key.a = 255; 2209 key.a = 255;
1998 key.mode = GL_QUADS; 2210 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F; 2211 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001 2212
2002 mx += self->x; 2213 mx += self->x;
2003 my += self->y; 2214 my += self->y;
2004 2215
2005 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030 2241
2031 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
2032 { 2243 {
2033 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2034 2246
2035 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
2037 { 2249 {
2038 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
2044 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
2045 2257
2046 if (tile) 2258 if (tile)
2047 { 2259 {
2048 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w; 2261 int px, py;
2050 int py = (y + 1) * T - tex.h;
2051 2262
2052 if (key.texname != tex.name) 2263 if (key.texname != tex.name)
2053 { 2264 {
2265 self->tex [tile].unused = 0;
2266
2054 if (!tex.name) 2267 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2056 2269
2057 key.texname = tex.name; 2270 key.texname = tex.name;
2058 arr = rc_array (rc, &key); 2271 arr = rc_array (rc, &key);
2059 } 2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2060 2276
2061 if (expect_false (cell->player == player) && expect_false (z == 2)) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 { 2278 {
2063 pl_x = px; 2279 pl_x = px;
2064 pl_y = py; 2280 pl_y = py;
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073 2289
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash 2290 // update smooth hash
2100 if (tex.smoothtile) 2291 if (tex.smoothtile)
2101 { 2292 {
2102 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel; 2294 skey.level = tex.smoothlevel;
2131 // corners 2322 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2136 } 2348 }
2137 } 2349 }
2138 } 2350 }
2139 } 2351 }
2140 2352
2167 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
2168 && skey->level == level 2380 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
2170 { 2382 {
2171 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
2173 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
2174 int border = bits & 15; 2386 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
2178 2390
2180 { 2392 {
2181 // this time avoiding texture state changes 2393 // this time avoiding texture state changes
2182 // save gobs of state changes. 2394 // save gobs of state changes.
2183 if (key.texname != tex.name) 2395 if (key.texname != tex.name)
2184 { 2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2185 glEnd (); 2399 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
2188 } 2402 }
2189 2403
2190 if (border) 2404 if (border)
2191 { 2405 {
2192 float ox = border * dx; 2406 float ox = border * dx;
2193 2407
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2198 } 2412 }
2199 2413
2200 if (corner) 2414 if (corner)
2201 { 2415 {
2202 float ox = corner * dx; 2416 float ox = corner * dx;
2203 2417
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2208 } 2422 }
2209 } 2423 }
2210 } 2424 }
2211 } 2425 }
2212 } 2426 }
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236 2450
2237 rc_draw (rc); 2451 rc_draw (rc);
2238 } 2452 }
2239 2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2240 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2241 rc_free (rc); 2458 rc_free (rc);
2459 rc_free (rc_ov);
2242 2460
2243 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
2246 { 2464 {
2249 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
2251 { 2469 {
2252 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
2253 2471
2254 int px = x * T; 2472 int px = x * Tw;
2255 int py = y * T; 2473 int py = y * Th;
2256 2474
2257 if (expect_false (cell->player == player)) 2475 if (expect_false (cell->player == player))
2258 { 2476 {
2259 px += sdx; 2477 px += sdx;
2260 py += sdy; 2478 py += sdy;
2261 } 2479 }
2262 2480
2263 if (cell->stat_hp) 2481 if (cell->stat_hp)
2264 { 2482 {
2265 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2267 2485
2268 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py); 2488 px + width - 1, py);
2271 2489
2277 } 2495 }
2278 } 2496 }
2279} 2497}
2280 2498
2281void 2499void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2283 CODE: 2501 CODE:
2284{ 2502{
2285 static float color[16][3] = { 2503 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
2287 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
2288 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
2289 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
2290 2508
2291 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
2292 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
2293 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
2294 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
2295 2513
2296 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
2297 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
2298 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
2299 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
2300 2518
2301 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
2302 2520
2303 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
2304 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
2305 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
2306 }; 2524 };
2307 2525
2308 int x, y; 2526 int x, y;
2309 2527
2310 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2312 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
2315 2539
2316 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2320 2544
2321 if (m) 2545 if (m)
2322 { 2546 {
2323 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2324 2548
2325 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2326 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2327 2551
2328 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 } 2557 }
2341void 2565void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2343 PPCODE: 2567 PPCODE:
2344{ 2568{
2345 int x, y; 2569 int x, y;
2346 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2347 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2348 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2349 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2353 2578
2354 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2355 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2356 2581
2357 mx += self->x - 1; 2582 mx += self->x - 1;
2358 my += self->y - 1; 2583 my += self->y - 1;
2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361 2584
2362 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2363 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2364 { 2587 {
2365 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2368 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2369 { 2592 {
2370 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2371 2594
2372 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2374 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2375 } 2598 }
2376 } 2599 }
2377 2600
2378 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2398 2621
2399 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2402 2625
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2412 } 2635 }
2413 2636
2414 free (darkness1); 2637 free (darkness1);
2415 2638
2416 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2417 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2418 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2419 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2420} 2643}
2421 2644
2422SV * 2645SV *
2620 if (RETVAL < 0) 2843 if (RETVAL < 0)
2621 { 2844 {
2622 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2623 2846
2624 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2625 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2626 2854 }
2855 else
2627 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2628 } 2857 }
2629 2858
2630 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2632} 2861}
2679void 2908void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE: 2910 CODE:
2682{ 2911{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686} 2915}
2687 2916
2688void 2917void
2689set_reverse_stereo (DC::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2691 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2692 2921
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694 2923
2695PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2696 2937
2697DC::MixChunk 2938DC::MixChunk
2698new (SV *class, DC::RW rwops) 2939new (SV *class, DC::RW rwops)
2699 CODE: 2940 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2733 OUTPUT: 2974 OUTPUT:
2734 RETVAL 2975 RETVAL
2735 2976
2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2737 2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2990
2738int 2991int
2739volume (int volume = -1) 2992volume (int volume = -1)
2740 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2741 CODE: 2994 CODE:
2742 if (items > 0) 2995 if (items > 0)
2752 3005
2753void 3006void
2754halt () 3007halt ()
2755 CODE: 3008 CODE:
2756 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
2757 3017
2758DC::MixMusic 3018DC::MixMusic
2759new (SV *class, DC::RW rwops) 3019new (SV *class, DC::RW rwops)
2760 CODE: 3020 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2792 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2793# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2797 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2798 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2799 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2800 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2801 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2813 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2814 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2815 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2816 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2817 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2818 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2819 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2820 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2890 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2891 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2892 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2895# undef const_iv 3163# undef const_iv
2896 }; 3164 };
2897 3165
2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2900 3168
2901 texture_av = newAV (); 3169 texture_av = newAV ();
2902 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2903} 3171}
2904 3172
2905void 3173void
2906disable_GL_EXT_blend_func_separate () 3174disable_GL_EXT_blend_func_separate ()
2907 CODE: 3175 CODE:
2908 gl.BlendFuncSeparate = 0; 3176 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0; 3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2910 3181
2911char * 3182char *
2912gl_vendor () 3183gl_vendor ()
2913 CODE: 3184 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2945 3216
2946int glGetError () 3217int glGetError ()
2947 3218
2948void glFinish () 3219void glFinish ()
2949 3220
3221void glFlush ()
3222
2950void glClear (int mask) 3223void glClear (int mask)
2951 3224
2952void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2953 PROTOTYPE: @ 3226 PROTOTYPE: @
2954 3227
2963void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2964 3237
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE: 3239 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
2968 3243
2969void glDepthMask (int flag) 3244void glDepthMask (int flag)
2970 3245
2971void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2972 3247
3122void glNewList (int list, int mode = GL_COMPILE) 3397void glNewList (int list, int mode = GL_COMPILE)
3123 3398
3124void glEndList () 3399void glEndList ()
3125 3400
3126void glCallList (int list) 3401void glCallList (int list)
3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3127 3407
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129 3409
3130PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
3131 3411

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