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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.31 by root, Thu Apr 13 23:11:11 2006 UTC vs.
Revision 1.189 by root, Sat Apr 21 23:54:23 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
1#include "EXTERN.h" 11#include "EXTERN.h"
2#include "perl.h" 12#include "perl.h"
3#include "XSUB.h" 13#include "XSUB.h"
4 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
5#include <string.h> 21#include <string.h>
6#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
7 24
8#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
9#include <SDL_image.h> 27#include <SDL_image.h>
28#include <SDL_mixer.h>
10#include <SDL_opengl.h> 29#include <SDL_opengl.h>
11 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
12#include <glib/gmacros.h> 34#include <glib/gmacros.h>
13 35
14#include <pango/pango.h> 36#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 37
38#ifndef _WIN32
18#include <sys/types.h> 39# include <sys/types.h>
19#include <sys/socket.h> 40# include <sys/socket.h>
20#include <netinet/in.h> 41# include <netinet/in.h>
21#include <netinet/tcp.h> 42# include <netinet/tcp.h>
22
23#include <inttypes.h> 43# include <inttypes.h>
44#endif
45
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 47
25#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
26 49
27#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
29 52
30static PangoContext *context; 53#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78}
79
80#include "texcache.c"
81
82#include "pango-font.c"
83#include "pango-fontmap.c"
84#include "pango-render.c"
85
86typedef Mix_Chunk *CFPlus__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic;
88
89typedef PangoFontDescription *CFPlus__Font;
90
91static int
92shape_attr_p (PangoLayoutRun *run)
93{
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107}
32 108
33typedef struct cf_layout { 109typedef struct cf_layout {
34 PangoLayout *pl; 110 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode
35 int base_height; 112 int base_height;
113 CFPlus__Font font;
36} *CFClient__Layout; 114} *CFPlus__Layout;
115
116static CFPlus__Font default_font;
117static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap;
37 119
38static void 120static void
39substitute_func (FcPattern *pattern, gpointer data) 121substitute_func (FcPattern *pattern, gpointer data)
40{ 122{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 123 FcPatternAddBool (pattern, FC_HINTING, 1);
124#ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 128}
44 129
45static void 130static void
46layout_update (CFClient__Layout self) 131layout_update_font (CFPlus__Layout self)
47{ 132{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 133 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 134 * reasonably well with bitstream vera
50 */ 135 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 136 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 137
138 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140
141 pango_layout_set_font_description (self->pl, font);
53} 142}
54 143
55static void 144static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 146{
58 layout_update (self); 147 PangoRectangle rect;
59 148
149 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 150 pango_layout_get_extents (self->pl, 0, &rect);
61 151
62 *w = (*w + 3) & ~3; 152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 154
155 if (!rect.width) rect.width = 1;
156 if (!rect.height) rect.height = 1;
157
158 *w = rect.width;
159 *h = rect.height;
65} 160}
161
162typedef uint16_t tileid;
163typedef uint16_t faceid;
66 164
67typedef struct { 165typedef struct {
68 GLint name; 166 int name;
69 int w, h; 167 int w, h;
70 float s, t; 168 float s, t;
71} mapface; 169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
172} maptex;
72 173
73typedef struct { 174typedef struct {
175 uint32_t player;
176 tileid tile[3];
74 int16_t darkness; 177 uint16_t darkness;
75 uint16_t face[3]; 178 uint8_t stat_width, stat_hp, flags, smoothmax;
76} mapcell; 179} mapcell;
77 180
78typedef struct { 181typedef struct {
79 int32_t c0, c1; 182 int32_t c0, c1;
80 mapcell *col; 183 mapcell *col;
81} maprow; 184} maprow;
82 185
83typedef struct map { 186typedef struct map {
84 int x, y, w, h; 187 int x, y, w, h;
85 int vx, vy; 188 int ox, oy; /* offset to virtual global coordinate system */
86 int faces; 189 int faces; tileid *face2tile; // [faceid]
87 mapface *face; 190 int texs; maptex *tex; // [tileid]
88 191
89 uint32_t rows; 192 int32_t rows;
90 maprow *row; 193 maprow *row;
91} *CFClient__Map; 194} *CFPlus__Map;
92 195
93static char * 196static char *
94prepend (char *ptr, int sze, int inc) 197prepend (char *ptr, int sze, int inc)
95{ 198{
96 char *p; 199 char *p;
114 217
115#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
116#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117 220
118static void 221static void
222need_facenum (struct map *self, faceid face)
223{
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229}
230
231static void
232need_texid (struct map *self, int texid)
233{
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239}
240
241static maprow *
242map_get_row (CFPlus__Map self, int y)
243{
244 if (0 > y)
245 {
246 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend);
248
249 self->rows += extend;
250 self->y += extend;
251 y += extend;
252 }
253 else if (y >= self->rows)
254 {
255 int extend = y - self->rows + MAP_EXTEND_Y;
256 Append (maprow, self->row, self->rows, extend);
257 self->rows += extend;
258 }
259
260 return self->row + y;
261}
262
263static mapcell *
264row_get_cell (maprow *row, int x)
265{
266 if (!row->col)
267 {
268 Newz (0, row->col, MAP_EXTEND_X, mapcell);
269 row->c0 = x - MAP_EXTEND_X / 4;
270 row->c1 = row->c0 + MAP_EXTEND_X;
271 }
272
273 if (row->c0 > x)
274 {
275 int extend = row->c0 - x + MAP_EXTEND_X;
276 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
277 row->c0 -= extend;
278 }
279 else if (x >= row->c1)
280 {
281 int extend = x - row->c1 + MAP_EXTEND_X;
282 Append (mapcell, row->col, row->c1 - row->c0, extend);
283 row->c1 += extend;
284 }
285
286 return row->col + (x - row->c0);
287}
288
289static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y)
291{
292 return row_get_cell (map_get_row (self, y), x);
293}
294
295static void
119map_clear (CFClient__Map self) 296map_clear (CFPlus__Map self)
120{ 297{
121 int r; 298 int r;
122 299
123 for (r = 0; r < self->rows; r++) 300 for (r = 0; r < self->rows; r++)
124 Safefree (self->row[r].col); 301 Safefree (self->row[r].col);
125 302
126 Safefree (self->row); 303 Safefree (self->row);
127 304
128 self->x = 0; 305 self->x = 0;
129 self->y = 0; 306 self->y = 0;
130 self->vx = 0; 307 self->ox = 0;
131 self->vy = 0; 308 self->oy = 0;
132 self->row = 0; 309 self->row = 0;
133 self->rows = 0; 310 self->rows = 0;
134} 311}
135 312
136static void 313static void
137map_blank (CFClient__Map self, int x0, int y0, int w, int h) 314map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
138{ 315{
139 int x, y; 316 int x, y;
317 maprow *row;
318 mapcell *cell;
140 319
141 for (y = y0; y < y0 + h; y++) 320 for (y = y0; y < y0 + h; y++)
142 if (y >= 0) 321 if (y >= 0)
143 { 322 {
144 if (y >= self->rows) 323 if (y >= self->rows)
145 break; 324 break;
146 325
147 maprow *row = self->row + y; 326 row = self->row + y;
148 327
149 for (x = x0; x < x0 + w; x++) 328 for (x = x0; x < x0 + w; x++)
150 if (x >= row->c0) 329 if (x >= row->c0)
151 { 330 {
152 if (x >= row->c1) 331 if (x >= row->c1)
153 break; 332 break;
154 333
155 row->col[x - row->c0].darkness = -1; 334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
156 } 340 }
157 } 341 }
158} 342}
159 343
344typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347} smooth_key;
348
349static void
350smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351{
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
358}
359
360static void
361music_finished (void)
362{
363 SDL_UserEvent ev;
364
365 ev.type = SDL_USEREVENT;
366 ev.code = 0;
367 ev.data1 = 0;
368 ev.data2 = 0;
369
370 SDL_PushEvent ((SDL_Event *)&ev);
371}
372
373static void
374channel_finished (int channel)
375{
376 SDL_UserEvent ev;
377
378 ev.type = SDL_USEREVENT;
379 ev.code = 1;
380 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0;
382
383 SDL_PushEvent ((SDL_Event *)&ev);
384}
385
386static unsigned int
387minpot (unsigned int n)
388{
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401}
402
403/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314
406
160MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
161 408
162PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
163 410
164BOOT: 411BOOT:
165{ 412{
166 fontmap = pango_ft2_font_map_new (); 413 HV *stash = gv_stashpv ("CFPlus", 1);
414 static const struct {
415 const char *name;
416 IV iv;
417 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
422 const_iv (SDL_ACTIVEEVENT),
423 const_iv (SDL_KEYDOWN),
424 const_iv (SDL_KEYUP),
425 const_iv (SDL_MOUSEMOTION),
426 const_iv (SDL_MOUSEBUTTONDOWN),
427 const_iv (SDL_MOUSEBUTTONUP),
428 const_iv (SDL_JOYAXISMOTION),
429 const_iv (SDL_JOYBALLMOTION),
430 const_iv (SDL_JOYHATMOTION),
431 const_iv (SDL_JOYBUTTONDOWN),
432 const_iv (SDL_JOYBUTTONUP),
433 const_iv (SDL_QUIT),
434 const_iv (SDL_SYSWMEVENT),
435 const_iv (SDL_EVENT_RESERVEDA),
436 const_iv (SDL_EVENT_RESERVEDB),
437 const_iv (SDL_VIDEORESIZE),
438 const_iv (SDL_VIDEOEXPOSE),
439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
445 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4),
450 const_iv (SDLK_KP5),
451 const_iv (SDLK_KP6),
452 const_iv (SDLK_KP7),
453 const_iv (SDLK_KP8),
454 const_iv (SDLK_KP9),
455 const_iv (SDLK_KP_PERIOD),
456 const_iv (SDLK_KP_DIVIDE),
457 const_iv (SDLK_KP_MULTIPLY),
458 const_iv (SDLK_KP_MINUS),
459 const_iv (SDLK_KP_PLUS),
460 const_iv (SDLK_KP_ENTER),
461 const_iv (SDLK_KP_EQUALS),
462 const_iv (SDLK_UP),
463 const_iv (SDLK_DOWN),
464 const_iv (SDLK_RIGHT),
465 const_iv (SDLK_LEFT),
466 const_iv (SDLK_INSERT),
467 const_iv (SDLK_HOME),
468 const_iv (SDLK_END),
469 const_iv (SDLK_PAGEUP),
470 const_iv (SDLK_PAGEDOWN),
471 const_iv (SDLK_F1),
472 const_iv (SDLK_F2),
473 const_iv (SDLK_F3),
474 const_iv (SDLK_F4),
475 const_iv (SDLK_F5),
476 const_iv (SDLK_F6),
477 const_iv (SDLK_F7),
478 const_iv (SDLK_F8),
479 const_iv (SDLK_F9),
480 const_iv (SDLK_F10),
481 const_iv (SDLK_F11),
482 const_iv (SDLK_F12),
483 const_iv (SDLK_F13),
484 const_iv (SDLK_F14),
485 const_iv (SDLK_F15),
486 const_iv (SDLK_NUMLOCK),
487 const_iv (SDLK_CAPSLOCK),
488 const_iv (SDLK_SCROLLOCK),
489 const_iv (SDLK_RSHIFT),
490 const_iv (SDLK_LSHIFT),
491 const_iv (SDLK_RCTRL),
492 const_iv (SDLK_LCTRL),
493 const_iv (SDLK_RALT),
494 const_iv (SDLK_LALT),
495 const_iv (SDLK_RMETA),
496 const_iv (SDLK_LMETA),
497 const_iv (SDLK_LSUPER),
498 const_iv (SDLK_RSUPER),
499 const_iv (SDLK_MODE),
500 const_iv (SDLK_COMPOSE),
501 const_iv (SDLK_HELP),
502 const_iv (SDLK_PRINT),
503 const_iv (SDLK_SYSREQ),
504 const_iv (SDLK_BREAK),
505 const_iv (SDLK_MENU),
506 const_iv (SDLK_POWER),
507 const_iv (SDLK_EURO),
508 const_iv (SDLK_UNDO),
509
510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
512 const_iv (KMOD_LSHIFT),
513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
515 const_iv (KMOD_LCTRL),
516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
518 const_iv (KMOD_LALT),
519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
521 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE),
526# undef const_iv
527 };
528
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
531
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534}
535
536void
537weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
541
542int
543in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549NV floor (NV x)
550
551NV ceil (NV x)
552
553void
554pango_init ()
555 CODE:
556{
557 opengl_fontmap = pango_opengl_font_map_new ();
167 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
168 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
169} 560}
170 561
562int
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564
171void 565void
172lowdelay (int fd, int val = 1) 566SDL_Quit ()
567
568void
569SDL_ListModes ()
173 CODE: 570 PPCODE:
174 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 571{
572 SDL_Rect **m;
573
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
581
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597
598 if (m && m != (SDL_Rect **)-1)
599 while (*m)
600 {
601 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
605
606 ++m;
607 }
608}
175 609
176char * 610char *
177gl_version () 611SDL_GetError ()
612
613int
614SDL_SetVideoMode (int w, int h, int fullscreen)
178 CODE: 615 CODE:
179 RETVAL = (char *)glGetString (GL_VERSION); 616 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h"
626# undef GL_FUNC
627
628 }
180 OUTPUT: 629 OUTPUT:
181 RETVAL 630 RETVAL
182 631
632void
633SDL_GL_SwapBuffers ()
634
183char * 635char *
184gl_extensions () 636SDL_GetKeyName (int sym)
637
638void
639SDL_PollEvent ()
185 CODE: 640 PPCODE:
186 RETVAL = (char *)glGetString (GL_EXTENSIONS); 641{
187 OUTPUT: 642 SDL_Event ev;
188 RETVAL 643
644 while (SDL_PollEvent (&ev))
645 {
646 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
649 switch (ev.type)
650 {
651 case SDL_KEYDOWN:
652 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break;
659
660 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break;
664
665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
673 break;
674
675 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
690 }
691
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 }
694}
695
696int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
698 POSTCALL:
699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
701
702void
703Mix_CloseAudio ()
704
705int
706Mix_AllocateChannels (int numchans = -1)
707
708void
709lowdelay (int fd, int val = 1)
710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
717#ifdef _WIN32
718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
739#endif
740}
189 741
190void 742void
191add_font (char *file) 743add_font (char *file)
192 CODE: 744 CODE:
193 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
194
195void
196set_font (char *file)
197 CODE:
198{
199 int count;
200 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
201 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
202 FcPatternDestroy (pattern);
203 pango_context_set_font_description (context, font);
204}
205 746
206void 747void
207load_image_inline (SV *image_) 748load_image_inline (SV *image_)
208 ALIAS: 749 ALIAS:
209 load_image_file = 1 750 load_image_file = 1
216 SDL_RWops *rw = ix 757 SDL_RWops *rw = ix
217 ? SDL_RWFromFile (image, "r") 758 ? SDL_RWFromFile (image, "r")
218 : SDL_RWFromConstMem (image, image_len); 759 : SDL_RWFromConstMem (image, image_len);
219 760
220 if (!rw) 761 if (!rw)
221 croak ("load_image: unable to open file"); 762 croak ("load_image: %s", SDL_GetError ());
222 763
223 surface = IMG_Load_RW (rw, 1); 764 surface = IMG_Load_RW (rw, 1);
224 if (!surface) 765 if (!surface)
225 croak ("load_image: unable to read file"); 766 croak ("load_image: %s", SDL_GetError ());
226 767
227 fmt.palette = NULL; 768 fmt.palette = NULL;
228 fmt.BitsPerPixel = 32; 769 fmt.BitsPerPixel = 32;
229 fmt.BytesPerPixel = 4; 770 fmt.BytesPerPixel = 4;
771#if SDL_BYTEORDER == SDL_LIL_ENDIAN
230 fmt.Rmask = 0x000000ff; 772 fmt.Rmask = 0x000000ff;
231 fmt.Gmask = 0x0000ff00; 773 fmt.Gmask = 0x0000ff00;
232 fmt.Bmask = 0x00ff0000; 774 fmt.Bmask = 0x00ff0000;
233 fmt.Amask = 0xff000000; 775 fmt.Amask = 0xff000000;
776#else
777 fmt.Rmask = 0xff000000;
778 fmt.Gmask = 0x00ff0000;
779 fmt.Bmask = 0x0000ff00;
780 fmt.Amask = 0x000000ff;
781#endif
234 fmt.Rloss = 0; 782 fmt.Rloss = 0;
235 fmt.Gloss = 0; 783 fmt.Gloss = 0;
236 fmt.Bloss = 0; 784 fmt.Bloss = 0;
237 fmt.Aloss = 0; 785 fmt.Aloss = 0;
238 fmt.Rshift = 0; 786 fmt.Rshift = 0;
242 fmt.colorkey = 0; 790 fmt.colorkey = 0;
243 fmt.alpha = 0; 791 fmt.alpha = 0;
244 792
245 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
246 794
795 assert (surface2->pitch == surface2->w * 4);
796
797 SDL_LockSurface (surface2);
247 EXTEND (SP, 5); 798 EXTEND (SP, 6);
248 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
249 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
250 SDL_LockSurface (surface2);
251 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
252 SDL_UnlockSurface (surface2);
253 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
254 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
255 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
256 806
257 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
258 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
259} 809}
260 810
261void 811void
812average (int x, int y, uint32_t *data)
813 PPCODE:
814{
815 uint32_t r = 0, g = 0, b = 0, a = 0;
816
817 x = y = x * y;
818
819 while (x--)
820 {
821 uint32_t p = *data++;
822
823 r += (p ) & 255;
824 g += (p >> 8) & 255;
825 b += (p >> 16) & 255;
826 a += (p >> 24) & 255;
827 }
828
829 EXTEND (SP, 4);
830 PUSHs (sv_2mortal (newSViv (r / y)));
831 PUSHs (sv_2mortal (newSViv (g / y)));
832 PUSHs (sv_2mortal (newSViv (b / y)));
833 PUSHs (sv_2mortal (newSViv (a / y)));
834}
835
836void
837error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842#endif
843
844void
262fatal (char *message) 845fatal (char *message)
263 CODE: 846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850#endif
851 _exit (1);
852
853void
854_exit (int retval = 0)
855 CODE:
264#ifdef WIN32 856#ifdef WIN32
265 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 857 ExitThread (retval); // unclean, please beam me up
266#else 858#else
267 fprintf (stderr, "%s\n", message); 859 _exit (retval);
268#endif 860#endif
269 exit (1);
270 861
271MODULE = CFClient PACKAGE = CFClient::Layout 862MODULE = CFPlus PACKAGE = CFPlus::Font
272 863
273CFClient::Layout 864CFPlus::Font
274new (SV *class, int base_height = 10) 865new_from_file (SV *class, char *path, int id = 0)
275 CODE: 866 CODE:
276 New (0, RETVAL, 1, struct cf_layout); 867{
277 RETVAL->base_height = base_height; 868 int count;
278 RETVAL->pl = pango_layout_new (context); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
279 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872}
280 OUTPUT: 873 OUTPUT:
281 RETVAL 874 RETVAL
282 875
283void 876void
877DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881void
882make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888void
889reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893CFPlus::Layout
894new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911void
284DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
285 CODE: 913 CODE:
286 g_object_unref (self->pl); 914 g_object_unref (self->pl);
287 Safefree (self); 915 Safefree (self);
288 916
289void 917void
290set_markup (CFClient::Layout self, SV *text_) 918set_text (CFPlus::Layout self, SV *text_)
291 CODE: 919 CODE:
292{ 920{
293 STRLEN textlen; 921 STRLEN textlen;
294 char *text = SvPVutf8 (text_, textlen); 922 char *text = SvPVutf8 (text_, textlen);
295 923
924 pango_layout_set_text (self->pl, text, textlen);
925}
926
927void
928set_markup (CFPlus::Layout self, SV *text_)
929 CODE:
930{
931 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen);
933
296 pango_layout_set_markup (self->pl, text, textlen); 934 pango_layout_set_markup (self->pl, text, textlen);
297} 935}
298 936
299void 937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
983get_shapes (CFPlus::Layout self)
984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
1007int
1008has_wrapped (CFPlus::Layout self)
1009 CODE:
1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018}
1019 OUTPUT:
1020 RETVAL
1021
1022SV *
1023get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
1030void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047void
300set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
301 CODE: 1049 CODE:
1050 if (self->base_height != base_height)
1051 {
302 self->base_height = base_height; 1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
303 1055
304void 1056void
305set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
306 CODE: 1058 CODE:
307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
308 1060
309void 1061void
1062set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066void
1067set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071void
1072set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086void
310size (CFClient::Layout self) 1087size (CFPlus::Layout self)
311 PPCODE: 1088 PPCODE:
312{ 1089{
313 int w, h; 1090 int w, h;
314 1091
315 layout_update (self);
316 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
317 1093
318 EXTEND (SP, 2); 1094 EXTEND (SP, 2);
319 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
320 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
321} 1097}
322 1098
323int 1099int
324xy_to_index (CFClient::Layout self, int x, int y) 1100descent (CFPlus::Layout self)
325 CODE: 1101 CODE:
326{ 1102{
327 int index, trailing; 1103 PangoRectangle rect;
328 1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
329 layout_update (self); 1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1106 RETVAL = PANGO_DESCENT (rect);
331
332 RETVAL = index;
333} 1107}
334 OUTPUT: 1108 OUTPUT:
335 RETVAL 1109 RETVAL
336 1110
1111int
1112xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114{
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118}
1119 OUTPUT:
1120 RETVAL
1121
337void 1122void
338cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
339 PPCODE: 1124 PPCODE:
340{ 1125{
341 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
342 layout_update (self);
343 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
344 1128
345 EXTEND (SP, 3); 1129 EXTEND (SP, 3);
346 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
347 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
348 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
349} 1133}
350 1134
351void 1135void
352render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
353 PPCODE: 1137 PPCODE:
354{ 1138{
355 SV *retval; 1139 int line, x;
356 int w, h;
357 FT_Bitmap bitmap;
358 1140
359 layout_update (self); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
360 layout_get_pixel_size (self, &w, &h); 1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
361 1143
362 retval = newSV (w * h);
363 SvPOK_only (retval);
364 SvCUR_set (retval, w * h);
365
366 bitmap.rows = h;
367 bitmap.width = w;
368 bitmap.pitch = w;
369 bitmap.buffer = (unsigned char*)SvPVX (retval);
370 bitmap.num_grays = 256;
371 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
372
373 memset (bitmap.buffer, 0, w * h);
374
375 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
376
377 EXTEND (SP, 3); 1144 EXTEND (SP, 2);
378 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
379 PUSHs (sv_2mortal (newSViv (h))); 1169 PUSHs (sv_2mortal (newSViv (index)));
380 PUSHs (sv_2mortal (retval)); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
381} 1172}
382 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
383MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
384 1185
385void 1186void
386draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
387 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
388 CODE: 1229 CODE:
389{ 1230{
390 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
391 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
392 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
393 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
394 1235
395 if (items < 5) 1236 if (items < 5)
396 { 1237 {
397 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
398 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
399 } 1240 }
400 1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
401 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
1257
402 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
403 glTexCoord2d (0, 0); glVertex2d (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
404 glTexCoord2d (0, t); glVertex2d (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
405 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
406 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
407 glEnd (); 1263 glEnd ();
408}
409 1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270}
1271
410MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
411 1273
412CFClient::Map 1274CFPlus::Map
413new (SV *class, int map_width, int map_height) 1275new (SV *class)
414 CODE: 1276 CODE:
415 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
416 RETVAL->x = 0; 1278 RETVAL->x = 0;
417 RETVAL->y = 0; 1279 RETVAL->y = 0;
418 RETVAL->w = map_width; 1280 RETVAL->w = 0;
419 RETVAL->h = map_height; 1281 RETVAL->h = 0;
420 RETVAL->vx = 0; 1282 RETVAL->ox = 0;
421 RETVAL->vy = 0; 1283 RETVAL->oy = 0;
422 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
423 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
424 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
425 RETVAL->row = 0; 1287 RETVAL->row = 0;
426 OUTPUT: 1288 OUTPUT:
427 RETVAL 1289 RETVAL
428 1290
429void 1291void
430DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
431 CODE: 1293 CODE:
432{ 1294{
433 map_clear (self); 1295 map_clear (self);
434 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
435 Safefree (self); 1298 Safefree (self);
436} 1299}
437 1300
438void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
439clear (CFClient::Map self) 1308clear (CFPlus::Map self)
440 CODE: 1309 CODE:
441 map_clear (self); 1310 map_clear (self);
442 1311
443void 1312void
1313set_tileid (CFPlus::Map self, int face, int tile)
1314 CODE:
1315{
1316 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile);
1318}
1319
1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
444set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
445 CODE: 1345 CODE:
446{ 1346{
447 while (self->faces < face) 1347 need_texid (self, texid);
1348
1349 {
1350 maptex *tex = self->tex + texid;
1351
1352 tex->name = name;
1353 tex->w = w;
1354 tex->h = h;
1355 tex->s = s;
1356 tex->t = t;
1357 tex->r = r;
1358 tex->g = g;
1359 tex->b = b;
1360 tex->a = a;
1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371}
1372
1373int
1374ox (CFPlus::Map self)
1375 ALIAS:
1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
1381 CODE:
1382 switch (ix)
448 { 1383 {
449 Append (mapface, self->face, self->faces, self->faces); 1384 case 0: RETVAL = self->ox; break;
450 self->faces *= 2; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
451 } 1390 }
1391 OUTPUT:
1392 RETVAL
452 1393
453 self->face [face].name = name;
454 self->face [face].w = w;
455 self->face [face].h = h;
456 self->face [face].s = s;
457 self->face [face].t = t;
458}
459
460void 1394void
461scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
462 CODE: 1396 CODE:
463{ 1397{
464 if (dx > 0) 1398 if (dx > 0)
465 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
466 else if (dx < 0) 1400 else if (dx < 0)
467 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
468 1402
469 if (dy > 0) 1403 if (dy > 0)
470 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
471 else if (dy < 0) 1405 else if (dy < 0)
472 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
473 1407
474 self->x += dx; 1408 self->ox += dx; self->x += dx;
475 self->y += dy; 1409 self->oy += dy; self->y += dy;
476 1410
477 while (self->y < 0) 1411 while (self->y < 0)
478 { 1412 {
479 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
480 1414
482 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
483 } 1417 }
484} 1418}
485 1419
486void 1420void
487map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
488 CODE: 1422 CODE:
489{ 1423{
490 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
491 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
492 1426 mapcell *cell;
1427 int x, y, flags;
1428
493 while (data < data_end) 1429 while (data < data_end - 1)
494 { 1430 {
495 int flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
496 1432
497 int x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
498 int y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
499 1435
500 while (y >= self->rows) 1436 cell = map_get_cell (self, x, y);
501 {
502 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
503
504 self->rows += MAP_EXTEND_Y;
505 }
506
507 maprow *row = self->row + y;
508
509 if (!row->col)
510 {
511 Newz (0, row->col, MAP_EXTEND_X, mapcell);
512 row->c0 = self->x - MAP_EXTEND_X / 4;
513 row->c1 = row->c0 + MAP_EXTEND_X;
514 }
515
516 if (row->c0 > x)
517 {
518 int extend = row->c0 - x + MAP_EXTEND_X;
519 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
520 row->c0 -= extend;
521 }
522 else if (x >= row->c1)
523 {
524 int extend = x - row->c1 + MAP_EXTEND_X;
525 Append (mapcell, row->col, row->c1 - row->c0, extend);
526 row->c1 += extend;
527 }
528
529 assert (y >= 0);
530 assert (y < self->rows);
531 assert (x >= row->c0);
532 assert (x < row->c1);
533 mapcell *cell = row->col + (x - row->c0);
534 1437
535 if (flags & 15) 1438 if (flags & 15)
536 { 1439 {
537 if (cell->darkness < 0 && x < self->w && y < self->h) 1440 if (!cell->darkness)
538 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
539 cell->darkness = 0; 1443 cell->darkness = 256;
540 cell->face [0] = 0;
541 cell->face [1] = 0;
542 cell->face [2] = 0;
543 } 1444 }
1445
1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
544 1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
545 cell->darkness = flags & 8 ? *data++ : 255; 1485 cell->darkness = *data++ + 1;
1486 }
546 1487
547 if (flags & 4) 1488 if (flags & 4)
548 { 1489 {
549 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
550 } 1493 }
551 1494
552 if (flags & 2) 1495 if (flags & 2)
553 { 1496 {
554 cell->face [1] = (data [0] << 8) + data [1]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
555 } 1500 }
556 1501
557 if (flags & 1) 1502 if (flags & 1)
558 { 1503 {
559 cell->face [2] = (data [0] << 8) + data [1]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
560 } 1507 }
561 } 1508 }
562 else 1509 else
563 cell->darkness = -1; 1510 cell->darkness = 0;
564 } 1511 }
565} 1512}
566 1513
1514SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE:
1517{
1518 int x1, x;
1519 int y1, y;
1520 int z;
1521 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1522 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1523
1524 SvPOK_only (map_sv);
1525 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1526
1527 x0 += self->x; x1 = x0 + w;
1528 y0 += self->y; y1 = y0 + h;
1529
1530 for (y = y0; y < y1; y++)
1531 {
1532 maprow *row = 0 <= y && y < self->rows
1533 ? self->row + y
1534 : 0;
1535
1536 for (x = x0; x < x1; x++)
1537 {
1538 int r = 32, g = 32, b = 32, a = 192;
1539
1540 if (row && row->c0 <= x && x < row->c1)
1541 {
1542 mapcell *cell = row->col + (x - row->c0);
1543
1544 for (z = 0; z <= 0; z++)
1545 {
1546 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a;
1548 int a1 = tex.a;
1549
1550 r = (r * a0 + tex.r * a1) / 255;
1551 g = (g * a0 + tex.g * a1) / 255;
1552 b = (b * a0 + tex.b * a1) / 255;
1553 a = (a * a0 + tex.a * a1) / 255;
1554 }
1555 }
1556
1557 *map++ = (r )
1558 | (g << 8)
1559 | (b << 16)
1560 | (a << 24);
1561 }
1562 }
1563
1564 RETVAL = map_sv;
1565}
1566 OUTPUT:
1567 RETVAL
1568
567void 1569void
568draw (CFClient::Map self, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
569 CODE: 1571 CODE:
570{ 1572{
571 int vx = self->vx = self->w >= sw 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
572 ? self->x + (self->w - sw) / 2 1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
573 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z;
1578 int last_name;
574 1579
575 int vy = self->vy = self->h >= sh 1580 // thats current max. sorry.
576 ? self->y + (self->h - sh) / 2 1581 if (sw > 255) sw = 255;
577 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
578 1586
579 glColor4ub (255, 255, 255, 255); 1587 glColor4ub (255, 255, 255, 255);
580 1588
1589 glEnable (GL_BLEND);
581 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
582 glEnable (GL_BLEND);
583 glEnable (GL_TEXTURE_2D); 1591 glEnable (GL_TEXTURE_2D);
584 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
585 1593
586 int x, y, z;
587
588 int last_name = 0;
589
590 glBegin (GL_QUADS); 1594 glBegin (GL_QUADS);
591 1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
592 for (z = 0; z < 3; z++) 1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
593 for (y = 0; y < sh; y++) 1627 for (y = 0; y < sh; y++)
594 if (0 <= y + vy && y + vy < self->rows) 1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830}
1831
1832void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835{
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890}
1891
1892void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895{
1896 int x, y;
1897 int sw4 = (sw + 3) & ~3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1900
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh);
1904
1905 mx += self->x;
1906 my += self->y;
1907
1908 for (y = 0; y < sh; y++)
1909 if (0 <= y + my && y + my < self->rows)
1910 {
1911 maprow *row = self->row + (y + my);
1912
1913 for (x = 0; x < sw; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1)
1915 {
1916 mapcell *cell = row->col + (x + mx - row->c0);
1917
1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS;
1921 }
1922 }
1923
1924 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4)));
1926 PUSHs (sv_2mortal (newSViv (sh)));
1927 PUSHs (darkness_sv);
1928}
1929
1930SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE:
1933{
1934 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1937
1938 *data++ = 0; /* version 0 format */
1939 *data++ = w >> 8; *data++ = w;
1940 *data++ = h >> 8; *data++ = h;
1941
1942 // we need to do this 'cause we don't keep an absolute coord system for rows
1943 // TODO: treat rows as we treat columns
1944 map_get_row (self, y0 + self->y - self->oy);//D
1945 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1946
1947 x0 += self->x - self->ox;
1948 y0 += self->y - self->oy;
1949
1950 x1 = x0 + w;
1951 y1 = y0 + h;
1952
1953 for (y = y0; y < y1; y++)
1954 {
1955 maprow *row = 0 <= y && y < self->rows
1956 ? self->row + y
1957 : 0;
1958
1959 for (x = x0; x < x1; x++)
595 { 1960 {
596 maprow *row = self->row + (y + vy);
597
598 for (x = 0; x < sw; x++)
599 if (row->c0 <= x + vx && x + vx < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
600 { 1962 {
601 mapcell *cell = row->col + (x + vx - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
602 uint16_t face = cell->face [z]; 1964 uint8_t flags = 0;
603 1965
1966 if (cell->tile [0]) flags |= 1;
1967 if (cell->tile [1]) flags |= 2;
1968 if (cell->tile [2]) flags |= 4;
1969
1970 *data++ = flags;
1971
604 if (face) 1972 if (flags & 1)
605 { 1973 {
606 mapface tex = self->face [face]; 1974 tileid tile = cell->tile [0];
607 1975 *data++ = tile >> 8;
608 int px = (x + 1) * 32 - tex.w; 1976 *data++ = tile;
609 int py = (y + 1) * 32 - tex.h;
610
611 if (last_name != tex.name)
612 {
613 glEnd ();
614 last_name = tex.name;
615 glBindTexture (GL_TEXTURE_2D, last_name);
616 glBegin (GL_QUADS);
617 }
618
619 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
620 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
621 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
622 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
623 } 1977 }
1978
1979 if (flags & 2)
1980 {
1981 tileid tile = cell->tile [1];
1982 *data++ = tile >> 8;
1983 *data++ = tile;
624 } 1984 }
1985
1986 if (flags & 4)
1987 {
1988 tileid tile = cell->tile [2];
1989 *data++ = tile >> 8;
1990 *data++ = tile;
1991 }
1992 }
1993 else
1994 *data++ = 0;
625 } 1995 }
1996 }
626 1997
627 glEnd (); 1998 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2000 RETVAL = data_sv;
628} 2001}
2002 OUTPUT:
2003 RETVAL
629 2004
2005void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2007 PPCODE:
2008{
2009 int x, y, z;
2010 int w, h;
2011 int x1, y1;
2012
2013 if (*data++ != 0)
2014 return; /* version mismatch */
2015
2016 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++;
2018
2019 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 // TODO: treat rows as we treat columns
2021 map_get_row (self, y0 + self->y - self->oy);//D
2022 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2023
2024 x0 += self->x - self->ox;
2025 y0 += self->y - self->oy;
2026
2027 x1 = x0 + w;
2028 y1 = y0 + h;
2029
2030 for (y = y0; y < y1; y++)
2031 {
2032 maprow *row = map_get_row (self, y);
2033
2034 for (x = x0; x < x1; x++)
2035 {
2036 uint8_t flags = *data++;
2037
2038 if (flags)
2039 {
2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
2042
2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046
2047 if (cell->darkness == 0)
2048 {
2049 cell->darkness = 0;
2050
2051 for (z = 0; z <= 2; z++)
2052 {
2053 tileid t = tile [z];
2054
2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
2062 }
2063 }
2064 }
2065 }
2066 }
2067}
2068
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070
2071CFPlus::MixChunk
2072new_from_file (SV *class, char *path)
2073 CODE:
2074 RETVAL = Mix_LoadWAV (path);
2075 OUTPUT:
2076 RETVAL
2077
2078void
2079DESTROY (CFPlus::MixChunk self)
2080 CODE:
2081 Mix_FreeChunk (self);
2082
2083int
2084volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE:
2086 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT:
2088 RETVAL
2089
2090int
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2092 CODE:
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2094 OUTPUT:
2095 RETVAL
2096
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098
2099int
2100volume (int volume = -1)
2101 CODE:
2102 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT:
2104 RETVAL
2105
2106CFPlus::MixMusic
2107new_from_file (SV *class, char *path)
2108 CODE:
2109 RETVAL = Mix_LoadMUS (path);
2110 OUTPUT:
2111 RETVAL
2112
2113void
2114DESTROY (CFPlus::MixMusic self)
2115 CODE:
2116 Mix_FreeMusic (self);
2117
2118int
2119play (CFPlus::MixMusic self, int loops = -1)
2120 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT:
2123 RETVAL
2124
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2126
2127BOOT:
2128{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct {
2131 const char *name;
2132 IV iv;
2133 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name }
2135 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
2148 const_iv (GL_AND),
2149 const_iv (GL_ONE),
2150 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB),
2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE),
2171 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER),
2176 const_iv (GL_TEXTURE_ENV_MODE),
2177 const_iv (GL_TEXTURE_WRAP_S),
2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
2180 const_iv (GL_CLAMP),
2181 const_iv (GL_CLAMP_TO_EDGE),
2182 const_iv (GL_NEAREST),
2183 const_iv (GL_LINEAR),
2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2188 const_iv (GL_GENERATE_MIPMAP),
2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
2193 const_iv (GL_COLOR_BUFFER_BIT),
2194 const_iv (GL_PROJECTION),
2195 const_iv (GL_MODELVIEW),
2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER),
2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv
2216 };
2217
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
2223}
2224
2225char *
2226gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232char *
2233gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239char *
2240gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
2245
2246int glGetError ()
2247
2248void glFinish ()
2249
2250void glClear (int mask)
2251
2252void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @
2254
2255void glEnable (int cap)
2256
2257void glDisable (int cap)
2258
2259void glShadeModel (int mode)
2260
2261void glHint (int target, int mode)
2262
2263void glBlendFunc (int sfactor, int dfactor)
2264
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269void glDepthMask (int flag)
2270
2271void glLogicOp (int opcode)
2272
2273void glColorMask (int red, int green, int blue, int alpha)
2274
2275void glMatrixMode (int mode)
2276
2277void glPushMatrix ()
2278
2279void glPopMatrix ()
2280
2281void glLoadIdentity ()
2282
2283void glDrawBuffer (int buffer)
2284
2285void glReadBuffer (int buffer)
2286
2287# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2292
2293void glViewport (int x, int y, int width, int height)
2294
2295void glScissor (int x, int y, int width, int height)
2296
2297void glTranslate (float x, float y, float z = 0.)
2298 CODE:
2299 glTranslatef (x, y, z);
2300
2301void glScale (float x, float y, float z = 1.)
2302 CODE:
2303 glScalef (x, y, z);
2304
2305void glRotate (float angle, float x, float y, float z)
2306 CODE:
2307 glRotatef (angle, x, y, z);
2308
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
2317 CODE:
2318 if (ix)
2319 {
2320 r *= a;
2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a);
2326
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
2337
2338void glVertex (float x, float y, float z = 0.)
2339 CODE:
2340 glVertex3f (x, y, z);
2341
2342void glTexCoord (float s, float t)
2343 CODE:
2344 glTexCoord2f (s, t);
2345
2346void glTexEnv (int target, int pname, float param)
2347 CODE:
2348 glTexEnvf (target, pname, param);
2349
2350void glTexParameter (int target, int pname, float param)
2351 CODE:
2352 glTexParameterf (target, pname, param);
2353
2354void glBindTexture (int target, int name)
2355
2356void glConvolutionParameter (int target, int pname, float params)
2357 CODE:
2358 if (gl.ConvolutionParameterf)
2359 gl.ConvolutionParameterf (target, pname, params);
2360
2361void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2362 CODE:
2363 if (gl.ConvolutionFilter2D)
2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2365
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE:
2368 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2372
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374
2375void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378
2379int glGenTexture ()
2380 CODE:
2381{
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT:
2390 RETVAL
2391
2392void glDeleteTexture (int name)
2393 CODE:
2394{
2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 glBindTexture (GL_TEXTURE_2D, name);
2398 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2399 av_push (texture_av, (SV *)(size_t)name);
2400 /*glDeleteTextures (1, &name_);*/
2401}
2402
2403int glGenList ()
2404 CODE:
2405 RETVAL = glGenLists (1);
2406 OUTPUT:
2407 RETVAL
2408
2409void glDeleteList (int list)
2410 CODE:
2411 glDeleteLists (list, 1);
2412
2413void glNewList (int list, int mode = GL_COMPILE)
2414
2415void glEndList ()
2416
2417void glCallList (int list)
2418

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