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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.101 by root, Sat Jun 3 21:57:23 2006 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 99
56 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
57 \ 101
58 if (!init_) \ 102#define TEXID_SPEECH 1
59 { \ 103#define TEXID_NOFACE 2
60 init_ = 1; \ 104
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
62 } \ 106fast_sv_grow (SV *sv, STRLEN need)
63 \ 107{
64 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
66 } 118 }
67 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
70 179
71typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
72 199
73typedef struct cf_layout { 200typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
77 int base_height; 203 int base_height;
78 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
79} *CFClient__Layout; 206} *DC__Layout;
80 207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 216#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 218#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 220}
95 221
96static void 222static void
97layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
98{ 224{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
101 */ 227 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
103 229
104 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 232
107 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
108} 234}
109 235
110static void 236static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
114 243
115 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 246
118 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
119} 248 if (!rect.height) rect.height = 1;
120 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
121typedef uint16_t mapface; 255typedef uint16_t faceid;
122 256
123typedef struct { 257typedef struct {
124 GLint name; 258 GLuint name;
125 int w, h; 259 int w, h;
126 float s, t; 260 float s, t;
127 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
128} maptex; 265} maptex;
129 266
130typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
131 int16_t darkness; 270 uint16_t darkness;
132 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 272} mapcell;
134 273
135typedef struct { 274typedef struct {
136 int32_t c0, c1; 275 int32_t c0, c1;
137 mapcell *col; 276 mapcell *col;
138} maprow; 277} maprow;
139 278
140typedef struct map { 279typedef struct map {
141 int x, y, w, h; 280 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 282 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 283 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 284
149 int32_t rows; 285 int32_t rows;
150 maprow *row; 286 maprow *row;
151} *CFClient__Map; 287} *DC__Map;
152 288
153static char * 289static char *
154prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
155{ 291{
156 char *p; 292 char *p;
173} 309}
174 310
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
178static maprow * 334static maprow *
179map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
180{ 336{
181 if (0 > y) 337 if (0 > y)
182 { 338 {
183 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
222 378
223 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
224} 380}
225 381
226static mapcell * 382static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
228{ 384{
229 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
230} 386}
231 387
232static void 388static void
233map_clear (CFClient__Map self) 389map_clear (DC__Map self)
234{ 390{
235 int r; 391 int r;
236 392
237 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
245 self->oy = 0; 401 self->oy = 0;
246 self->row = 0; 402 self->row = 0;
247 self->rows = 0; 403 self->rows = 0;
248} 404}
249 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
250static void 416static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 418{
253 int x, y; 419 int x, y;
254 maprow *row; 420 maprow *row;
421 mapcell *cell;
255 422
256 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 424 if (y >= 0)
258 { 425 {
259 if (y >= self->rows) 426 if (y >= self->rows)
265 if (x >= row->c0) 432 if (x >= row->c0)
266 { 433 {
267 if (x >= row->c1) 434 if (x >= row->c1)
268 break; 435 break;
269 436
270 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
271 } 440 }
272 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
273} 458}
274 459
275static void 460static void
276music_finished (void) 461music_finished (void)
277{ 462{
296 ev.data2 = 0; 481 ev.data2 = 0;
297 482
298 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
299} 484}
300 485
301MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
302 620
303PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
304 622
305BOOT: 623BOOT:
306{ 624{
307 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 626 static const struct {
309 const char *name; 627 const char *name;
310 IV iv; 628 IV iv;
311 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
313 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
395 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 790
408 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 792
410 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
411# undef const_iv 823# undef const_iv
412 }; 824 };
413 825
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
417 859
418void 860void
419pango_init () 861pango_init ()
420 CODE: 862 CODE:
421{ 863{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 867 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 868#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
429} 872}
430 873
431int 874char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 875
434void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
435SDL_Quit () 884void SDL_Quit ()
436 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
437void 895void
438SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
439 PPCODE: 897 PPCODE:
440{ 898{
441 SDL_Rect **m; 899 SDL_Rect **m;
442 900
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 905
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 908
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 913
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 916
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 918
463 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
464 while (*m) 920 while (*m)
465 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
466 AV *av = newAV (); 924 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
470 931
471 ++m; 932 ++m;
472 } 933 }
473} 934}
474 935
475char *
476SDL_GetError ()
477
478int 936int
479SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
481 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 950 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h"
959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964}
485 OUTPUT: 965 OUTPUT:
486 RETVAL 966 RETVAL
487 967
488void 968void
489SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
490 970
491char * 971char *
492SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
493 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
494void 980void
495SDL_PollEvent () 981poll_events ()
496 PPCODE: 982 PPCODE:
497{ 983{
498 SDL_Event ev; 984 SDL_Event ev;
499 985
500 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 988 {
502 HV *hv = newHV (); 989 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 991
505 switch (ev.type) 992 switch (ev.type)
506 { 993 {
507 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
508 case SDL_KEYUP: 995 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 1001 break;
514 1002
515 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 1006 break;
519 1007
520 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
528 break; 1034 break;
529 1035
530 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 1039
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 1050 break;
545 } 1051 }
546 1052
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 1054 }
549} 1055}
550 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
551int 1070int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 1072 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
556 1075
557void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
558Mix_CloseAudio () 1093Mix_CloseAudio ()
559 1094
560int 1095int
561Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
562 1097
1098const char *
1099Mix_GetError ()
1100
563void 1101void
564lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
565 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
566#ifndef _WIN32 1110#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
568#endif 1132#endif
1133}
569 1134
570void 1135int
571add_font (char *file) 1136add_font (char *file)
572 CODE: 1137 CODE:
573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574#ifdef _WIN32 1139 OUTPUT:
575 // cairo... sigh... requires win2000 1140 RETVAL
576 AddFontResourceEx (file, FR_PRIVATE, 0); 1141
577#endif 1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
578 1147
579void 1148void
580load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
581 ALIAS: 1150 ALIAS:
582 load_image_file = 1 1151 load_image_file = 1
585 STRLEN image_len; 1154 STRLEN image_len;
586 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
587 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
588 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
589 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
590 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
591 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
592 1161
593 if (!rw) 1162 if (!rw)
594 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
595 1164
624 1193
625 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1194 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
626 1195
627 assert (surface2->pitch == surface2->w * 4); 1196 assert (surface2->pitch == surface2->w * 4);
628 1197
1198 SDL_LockSurface (surface2);
629 EXTEND (SP, 5); 1199 EXTEND (SP, 6);
630 PUSHs (sv_2mortal (newSViv (surface2->w))); 1200 PUSHs (sv_2mortal (newSViv (surface2->w)));
631 PUSHs (sv_2mortal (newSViv (surface2->h))); 1201 PUSHs (sv_2mortal (newSViv (surface2->h)));
632 SDL_LockSurface (surface2);
633 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1202 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
634 SDL_UnlockSurface (surface2);
635 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1203 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
636 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1204 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
637 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1205 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1206 SDL_UnlockSurface (surface2);
638 1207
639 SDL_FreeSurface (surface); 1208 SDL_FreeSurface (surface);
640 SDL_FreeSurface (surface2); 1209 SDL_FreeSurface (surface2);
641} 1210}
642 1211
668void 1237void
669error (char *message) 1238error (char *message)
670 CODE: 1239 CODE:
671 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1241#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
674#endif 1243#endif
675 1244
676void 1245void
677fatal (char *message) 1246fatal (char *message)
678 CODE: 1247 CODE:
679 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
680#ifdef _WIN32 1249#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
682#endif 1251#endif
683 exit (1); 1252 _exit (1);
684 1253
1254void
1255_exit (int retval = 0)
1256 CODE:
1257#ifdef WIN32
1258 ExitThread (retval); // unclean, please beam me up
1259#else
1260 _exit (retval);
1261#endif
1262
1263void
1264debug ()
1265 CODE:
1266{
1267#if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269#endif
1270}
1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
685MODULE = CFClient PACKAGE = CFClient::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
686 1280
687CFClient::Font 1281PROTOTYPES: DISABLE
1282
1283DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1285 CODE:
690{ 1286{
691 int count; 1287 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1291}
696 OUTPUT: 1292 OUTPUT:
697 RETVAL 1293 RETVAL
698 1294
699void 1295void
700DESTROY (CFClient::Font self) 1296DESTROY (DC::Font self)
701 CODE: 1297 CODE:
702 pango_font_description_free (self); 1298 pango_font_description_free (self);
703 1299
704void 1300void
705make_default (CFClient::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
706 CODE: 1303 CODE:
707 default_font = self; 1304 default_font = self;
708 1305
709MODULE = CFClient PACKAGE = CFClient::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1307
711CFClient::Layout 1308PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1309
1310void
1311glyph_cache_backup ()
1312 PROTOTYPE:
713 CODE: 1313 CODE:
714#if _WIN32 1314 tc_backup ();
715 //rgba = 0;//D make stext nicer, breaks TextView 1315
716#endif 1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
1320 tc_restore ();
1321
1322DC::Layout
1323new (SV *class)
1324 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
718 1326
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1328 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
727 1335
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
730 OUTPUT: 1338 OUTPUT:
731 RETVAL 1339 RETVAL
732 1340
733void 1341void
734DESTROY (CFClient::Layout self) 1342DESTROY (DC::Layout self)
735 CODE: 1343 CODE:
736 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
737 Safefree (self); 1346 Safefree (self);
738 1347
1348void
1349set_text (DC::Layout self, SV *text_)
1350 CODE:
1351{
1352 STRLEN textlen;
1353 char *text = SvPVutf8 (text_, textlen);
1354
1355 pango_layout_set_text (self->pl, text, textlen);
1356}
1357
1358void
1359set_markup (DC::Layout self, SV *text_)
1360 CODE:
1361{
1362 STRLEN textlen;
1363 char *text = SvPVutf8 (text_, textlen);
1364
1365 pango_layout_set_markup (self->pl, text, textlen);
1366}
1367
1368void
1369set_shapes (DC::Layout self, ...)
1370 CODE:
1371{
1372 PangoAttrList *attrs = 0;
1373 const char *text = pango_layout_get_text (self->pl);
1374 const char *pos = text;
1375 int arg = 4;
1376
1377 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1378 {
1379 PangoRectangle inkrect, rect;
1380 PangoAttribute *attr;
1381
1382 int x = SvIV (ST (arg - 3));
1383 int y = SvIV (ST (arg - 2));
1384 int w = SvIV (ST (arg - 1));
1385 int h = SvIV (ST (arg ));
1386
1387 inkrect.x = 0;
1388 inkrect.y = 0;
1389 inkrect.width = 0;
1390 inkrect.height = 0;
1391
1392 rect.x = x * PANGO_SCALE;
1393 rect.y = y * PANGO_SCALE;
1394 rect.width = w * PANGO_SCALE;
1395 rect.height = h * PANGO_SCALE;
1396
1397 if (!attrs)
1398 attrs = pango_layout_get_attributes (self->pl);
1399
1400 attr = pango_attr_shape_new (&inkrect, &rect);
1401 attr->start_index = pos - text;
1402 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1403 pango_attr_list_insert (attrs, attr);
1404
1405 arg += 4;
1406 pos += sizeof (OBJ_STR) - 1;
1407 }
1408
1409 if (attrs)
1410 pango_layout_set_attributes (self->pl, attrs);
1411}
1412
1413void
1414get_shapes (DC::Layout self)
1415 PPCODE:
1416{
1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1418
1419 do
1420 {
1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1422
1423 if (run && shape_attr_p (run))
1424 {
1425 PangoRectangle extents;
1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1427
1428 EXTEND (SP, 2);
1429 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1430 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1431 }
1432 }
1433 while (pango_layout_iter_next_run (iter));
1434
1435 pango_layout_iter_free (iter);
1436}
1437
739int 1438int
740is_rgba (CFClient::Layout self) 1439has_wrapped (DC::Layout self)
741 CODE: 1440 CODE:
742 RETVAL = self->rgba; 1441{
1442 int lines = 1;
1443 const char *text = pango_layout_get_text (self->pl);
1444
1445 while (*text)
1446 lines += *text++ == '\n';
1447
1448 RETVAL = lines < pango_layout_get_line_count (self->pl);
1449}
743 OUTPUT: 1450 OUTPUT:
744 RETVAL 1451 RETVAL
745 1452
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1453SV *
767get_text (CFClient::Layout self) 1454get_text (DC::Layout self)
768 CODE: 1455 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1457 sv_utf8_decode (RETVAL);
771 OUTPUT: 1458 OUTPUT:
772 RETVAL 1459 RETVAL
773 1460
774void 1461void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1463 CODE:
777 self->r = r; 1464 self->r = r;
778 self->g = g; 1465 self->g = g;
779 self->b = b; 1466 self->b = b;
780 self->a = a; 1467 self->a = a;
781 1468
782void 1469void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1471 CODE:
785 if (self->font != font) 1472 if (self->font != font)
786 { 1473 {
787 self->font = font; 1474 self->font = font;
788 layout_update_font (self); 1475 layout_update_font (self);
789 } 1476 }
790 1477
791void 1478void
792set_height (CFClient::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
793 CODE: 1480 CODE:
794 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
795 { 1482 {
796 self->base_height = base_height; 1483 self->base_height = base_height;
797 layout_update_font (self); 1484 layout_update_font (self);
798 } 1485 }
799 1486
800void 1487void
801set_width (CFClient::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
802 CODE: 1489 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1491
805void 1492void
806set_indent (CFClient::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
807 CODE: 1494 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809 1496
810void 1497void
811set_spacing (CFClient::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
812 CODE: 1499 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814 1501
815void 1502void
816set_ellipsise (CFClient::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
817 CODE: 1504 CODE:
818 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
823 ); 1510 );
824 1511
825void 1512void
826set_single_paragraph_mode (CFClient::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
827 CODE: 1514 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829 1516
830void 1517void
831size (CFClient::Layout self) 1518size (DC::Layout self)
832 PPCODE: 1519 PPCODE:
833{ 1520{
834 int w, h; 1521 int w, h;
835 1522
836 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
839 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
840 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
841} 1528}
842 1529
843int 1530int
1531descent (DC::Layout self)
1532 CODE:
1533{
1534 PangoRectangle rect;
1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1537 RETVAL = PANGO_DESCENT (rect);
1538}
1539 OUTPUT:
1540 RETVAL
1541
1542int
844xy_to_index (CFClient::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
845 CODE: 1544 CODE:
846{ 1545{
847 int index, trailing; 1546 int index, trailing;
848 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
849 RETVAL = index; 1548 RETVAL = index + trailing;
850} 1549}
851 OUTPUT: 1550 OUTPUT:
852 RETVAL 1551 RETVAL
853 1552
854void 1553void
855cursor_pos (CFClient::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
856 PPCODE: 1555 PPCODE:
857{ 1556{
858 PangoRectangle strong_pos; 1557 PangoRectangle pos;
859 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
860 1559
861 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
862 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
863 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
865} 1564}
866 1565
867void 1566void
868render (CFClient::Layout self) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
869 PPCODE: 1568 PPCODE:
870{ 1569{
871 SV *retval; 1570 int line, x;
872 int w, h;
873 1571
874 layout_get_pixel_size (self, &w, &h); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
875 1573#if !PANGO_VERSION_CHECK (1, 17, 3)
876 if (self->rgba) 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
877 { 1575 --line;
878 cairo_surface_t *surface;
879 cairo_t *cairo;
880
881 retval = newSV (w * h * 4);
882 SvPOK_only (retval);
883 SvCUR_set (retval, w * h * 4);
884
885 memset (SvPVX (retval), 0, w * h * 4);
886
887 surface = cairo_image_surface_create_for_data (
888 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
889 cairo = cairo_create (surface);
890 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
891
892 pango_cairo_show_layout (cairo, self->pl);
893
894 cairo_destroy (cairo);
895 cairo_surface_destroy (surface);
896
897 // what a mess, and its premultiplied, too :(
898 {
899 uint32_t *p = (uint32_t *)SvPVX (retval);
900 uint32_t *e = p + w * h;
901
902 while (p < e)
903 {
904 uint32_t rgba = *p;
905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif 1576#endif
917#endif
918 rgba = SDL_SwapBE32 (rgba);
919 *p++ = rgba;
920 }
921 }
922
923 EXTEND (SP, 5); 1577 EXTEND (SP, 2);
924 PUSHs (sv_2mortal (newSViv (w))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1580}
1581
1582void
1583line_x_to_index (DC::Layout self, int line, int x)
1584 PPCODE:
1585{
1586 PangoLayoutLine *lp;
1587 int index, trailing;
1588
1589 if (line < 0)
1590 XSRETURN_EMPTY;
1591
1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1593 XSRETURN_EMPTY; /* do better */
1594
1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1596
1597 EXTEND (SP, 2);
1598 if (GIMME_V == G_SCALAR)
925 PUSHs (sv_2mortal (newSViv (h))); 1599 PUSHs (sv_2mortal (newSViv (index + trailing)));
926 PUSHs (sv_2mortal (retval));
927 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
928 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
929 }
930 else 1600 else
931 { 1601 {
932 FT_Bitmap bitmap;
933
934 retval = newSV (w * h);
935 SvPOK_only (retval);
936 SvCUR_set (retval, w * h);
937
938 bitmap.rows = h;
939 bitmap.width = w;
940 bitmap.pitch = w;
941 bitmap.buffer = (unsigned char*)SvPVX (retval);
942 bitmap.num_grays = 256;
943 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
944
945 memset (bitmap.buffer, 0, w * h);
946
947 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
948
949 EXTEND (SP, 5);
950 PUSHs (sv_2mortal (newSViv (w))); 1602 PUSHs (sv_2mortal (newSViv (index)));
951 PUSHs (sv_2mortal (newSViv (h))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
952 PUSHs (sv_2mortal (retval));
953 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
954 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
955 } 1604 }
956} 1605}
957 1606
1607void
1608render (DC::Layout self, float x, float y, int flags = 0)
1609 CODE:
1610 rc_clear (self->rc);
1611 pango_opengl_render_layout_subpixel (
1612 self->pl,
1613 self->rc,
1614 x * PANGO_SCALE, y * PANGO_SCALE,
1615 self->r, self->g, self->b, self->a,
1616 flags
1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1621
1622void
1623draw (DC::Layout self)
1624 CODE:
1625{
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
958MODULE = CFClient PACKAGE = CFClient::Texture 1641MODULE = Deliantra::Client PACKAGE = DC::Texture
959 1642
1643PROTOTYPES: ENABLE
1644
960void 1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1650 {
1651 STRLEN datalen;
1652 char *data = SvPVbyte (data_, datalen);
1653 int bpp = datalen / (ow * oh);
1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1655
1656 SvPOK_only (result_);
1657 SvCUR_set (result_, nw * nh * bpp);
1658
1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1660 while (oh--)
1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1662
1663 sv_setsv (data_, result_);
1664 }
1665}
1666
1667void
961draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
962 PROTOTYPE: $$$;$$ 1669 PROTOTYPE: $$$;$$
963 ALIAS: 1670 ALIAS:
964 draw_quad_alpha = 1 1671 draw_quad_alpha = 1
965 draw_quad_alpha_premultiplied = 2 1672 draw_quad_alpha_premultiplied = 2
966 CODE: 1673 CODE:
967{ 1674{
968 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
969 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
970 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
971 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
972 1682
973 if (items < 5) 1683 if (items < 5)
974 { 1684 {
975 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
976 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
977 } 1687 }
978 1688
979 if (ix) 1689 if (ix)
980 { 1690 {
981 glEnable (GL_BLEND); 1691 glEnable (GL_BLEND);
1692
1693 if (ix == 2)
982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1694 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 else
1696 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1697 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1698
983 glEnable (GL_ALPHA_TEST); 1699 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f); 1700 glAlphaFunc (GL_GREATER, 0.01f);
985 } 1701 }
986 1702
987 glBindTexture (GL_TEXTURE_2D, name); 1703 glBindTexture (GL_TEXTURE_2D, name);
998 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
999 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1000 } 1716 }
1001} 1717}
1002 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1003MODULE = CFClient PACKAGE = CFClient::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
1004 1852
1005CFClient::Map 1853PROTOTYPES: DISABLE
1006new (SV *class, int map_width, int map_height) 1854
1855DC::Map
1856new (SV *class)
1007 CODE: 1857 CODE:
1008 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1009 RETVAL->x = 0; 1859 RETVAL->x = 0;
1010 RETVAL->y = 0; 1860 RETVAL->y = 0;
1011 RETVAL->w = map_width; 1861 RETVAL->w = 0;
1012 RETVAL->h = map_height; 1862 RETVAL->h = 0;
1013 RETVAL->ox = 0; 1863 RETVAL->ox = 0;
1014 RETVAL->oy = 0; 1864 RETVAL->oy = 0;
1015 RETVAL->faces = 8192; 1865 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1016 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1866 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1017 RETVAL->texs = 8192;
1018 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1019 RETVAL->rows = 0; 1867 RETVAL->rows = 0;
1020 RETVAL->row = 0; 1868 RETVAL->row = 0;
1021 OUTPUT: 1869 OUTPUT:
1022 RETVAL 1870 RETVAL
1023 1871
1024void 1872void
1025DESTROY (CFClient::Map self) 1873DESTROY (DC::Map self)
1026 CODE: 1874 CODE:
1027{ 1875{
1028 map_clear (self); 1876 map_clear (self);
1029 Safefree (self->face); 1877 Safefree (self->face2tile);
1878 Safefree (self->tex);
1030 Safefree (self); 1879 Safefree (self);
1031} 1880}
1032 1881
1033void 1882void
1883resize (DC::Map self, int map_width, int map_height)
1884 CODE:
1885 self->w = map_width;
1886 self->h = map_height;
1887
1888void
1034clear (CFClient::Map self) 1889clear (DC::Map self)
1035 CODE: 1890 CODE:
1036 map_clear (self); 1891 map_clear (self);
1037 1892
1038void 1893void
1039set_face (CFClient::Map self, int face, int texid) 1894set_tileid (DC::Map self, int face, int tile)
1040 CODE: 1895 CODE:
1041{ 1896{
1042 while (self->faces <= face) 1897 need_facenum (self, face); self->face2tile [face] = tile;
1043 { 1898 need_texid (self, tile);
1044 Append (mapface, self->face, self->faces, self->faces);
1045 self->faces *= 2;
1046 }
1047
1048 self->face [face] = texid;
1049} 1899}
1050 1900
1051void 1901void
1902set_smooth (DC::Map self, int face, int smooth, int level)
1903 CODE:
1904{
1905 tileid texid;
1906 maptex *tex;
1907
1908 if (face < 0 || face >= self->faces)
1909 return;
1910
1911 if (smooth < 0 || smooth >= self->faces)
1912 return;
1913
1914 texid = self->face2tile [face];
1915
1916 if (!texid)
1917 return;
1918
1919 tex = self->tex + texid;
1920 tex->smoothtile = self->face2tile [smooth];
1921 tex->smoothlevel = level;
1922}
1923
1924void
1052set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1053 CODE: 1926 CODE:
1054{ 1927{
1055 while (self->texs <= texid) 1928 need_texid (self, texid);
1056 {
1057 Append (maptex, self->tex, self->texs, self->texs);
1058 self->texs *= 2;
1059 }
1060 1929
1061 { 1930 {
1062 maptex *tex = self->tex + texid; 1931 maptex *tex = self->tex + texid;
1063 1932
1064 tex->name = name; 1933 tex->name = name;
1080 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1083} 1952}
1084 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1085int 1974int
1086ox (CFClient::Map self) 1975ox (DC::Map self)
1087 ALIAS: 1976 ALIAS:
1088 oy = 1 1977 oy = 1
1089 x = 2 1978 x = 2
1090 y = 3 1979 y = 3
1980 w = 4
1981 h = 5
1091 CODE: 1982 CODE:
1092 switch (ix) 1983 switch (ix)
1093 { 1984 {
1094 case 0: RETVAL = self->ox; break; 1985 case 0: RETVAL = self->ox; break;
1095 case 1: RETVAL = self->oy; break; 1986 case 1: RETVAL = self->oy; break;
1096 case 2: RETVAL = self->x; break; 1987 case 2: RETVAL = self->x; break;
1097 case 3: RETVAL = self->y; break; 1988 case 3: RETVAL = self->y; break;
1989 case 4: RETVAL = self->w; break;
1990 case 5: RETVAL = self->h; break;
1098 } 1991 }
1099 OUTPUT: 1992 OUTPUT:
1100 RETVAL 1993 RETVAL
1101 1994
1102void 1995void
1103scroll (CFClient::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1104 CODE: 1997 CODE:
1105{ 1998{
1106 if (dx > 0) 1999 if (dx > 0)
1107 map_blank (self, self->x, self->y, dx - 1, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1108 else if (dx < 0) 2001 else if (dx < 0)
1109 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1110 2003
1111 if (dy > 0) 2004 if (dy > 0)
1112 map_blank (self, self->x, self->y, self->w, dy - 1); 2005 map_blank (self, self->x, self->y, self->w, dy);
1113 else if (dy < 0) 2006 else if (dy < 0)
1114 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1115 2008
1116 self->ox += dx; self->x += dx; 2009 self->ox += dx; self->x += dx;
1117 self->oy += dy; self->y += dy; 2010 self->oy += dy; self->y += dy;
1118 2011
1119 while (self->y < 0) 2012 while (self->y < 0)
1123 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1124 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1125 } 2018 }
1126} 2019}
1127 2020
1128void 2021SV *
1129map1a_update (CFClient::Map self, SV *data_) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1130 CODE: 2023 CODE:
1131{ 2024{
1132 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1133 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1134 mapcell *cell; 2027 mapcell *cell;
1135 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1136 2031
1137 while (data < data_end) 2032 while (data < data_end - 1)
1138 { 2033 {
1139 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1140 2035
1141 x = ((flags >> 10) & 63) + self->x; 2036 x = self->x + ((flags >> 10) & 63);
1142 y = ((flags >> 4) & 63) + self->y; 2037 y = self->y + ((flags >> 4) & 63);
1143 2038
1144 cell = map_get_cell (self, x, y); 2039 cell = map_get_cell (self, x, y);
1145 2040
1146 if (flags & 15) 2041 if (flags & 15)
1147 { 2042 {
1148 if (cell->darkness < 0) 2043 if (!cell->darkness)
1149 { 2044 {
2045 memset (cell, 0, sizeof (*cell));
1150 cell->darkness = 0; 2046 cell->darkness = 256;
1151 cell->face [0] = 0;
1152 cell->face [1] = 0;
1153 cell->face [2] = 0;
1154 } 2047 }
1155 2048
1156 cell->darkness = flags & 8 ? *data++ : 255;
1157
1158 //TODO: don't trust server data to be in-range(!) 2049 //TODO: don't trust server data to be in-range(!)
1159 2050
1160 if (flags & 4) 2051 if (flags & 8)
1161 { 2052 {
1162 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2053 if (extmap)
2054 {
2055 uint8_t ext, cmd;
2056
2057 do
2058 {
2059 ext = *data++;
2060 cmd = ext & 0x7f;
2061
2062 if (cmd < 4)
2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2064 else if (cmd == 5) // health
2065 {
2066 cell->stat_width = 1;
2067 cell->stat_hp = *data++;
2068 }
2069 else if (cmd == 6) // monster width
2070 cell->stat_width = *data++ + 1;
2071 else if (cmd == 0x47)
2072 {
2073 if (*data == 1) cell->player = data [1];
2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2077
2078 data += *data + 1;
2079 }
2080 else if (cmd == 8) // cell flags
2081 cell->flags = *data++;
2082 else if (ext & 0x40) // unknown, multibyte => skip
2083 data += *data + 1;
2084 else
2085 data++;
2086 }
2087 while (ext & 0x80);
2088 }
2089 else
2090 cell->darkness = *data++ + 1;
1163 } 2091 }
1164 2092
2093 for (z = 0; z <= 2; ++z)
1165 if (flags & 2) 2094 if (flags & (4 >> z))
1166 { 2095 {
1167 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
2097 need_facenum (self, face);
2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1168 } 2115 }
1169
1170 if (flags & 1)
1171 {
1172 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1173 }
1174 } 2116 }
1175 else 2117 else
1176 cell->darkness = -1; 2118 CELL_CLEAR (cell);
1177 } 2119 }
1178} 2120}
2121 OUTPUT:
2122 RETVAL
1179 2123
1180SV * 2124SV *
1181mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1182 CODE: 2126 CODE:
1183{ 2127{
1184 int x1, x; 2128 int x1, x;
1185 int y1, y; 2129 int y1, y;
1186 int z; 2130 int z;
1199 ? self->row + y 2143 ? self->row + y
1200 : 0; 2144 : 0;
1201 2145
1202 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1203 { 2147 {
1204 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1205 2149
1206 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1207 { 2151 {
1208 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1209 2153
1210 for (z = 0; z <= 0; z++) 2154 for (z = 0; z <= 0; z++)
1211 { 2155 {
1212 mapface face = cell->face [z];
1213
1214 if (face)
1215 {
1216 maptex tex = self->tex [face]; 2156 maptex tex = self->tex [cell->tile [z]];
1217 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1218 int a1 = tex.a; 2158 int a1 = tex.a;
1219 2159
1220 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1221 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1222 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1223 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1224 }
1225 } 2164 }
1226 } 2165 }
1227 2166
1228 *map++ = (r ) 2167 *map++ = (r )
1229 | (g << 8) 2168 | (g << 8)
1236} 2175}
1237 OUTPUT: 2176 OUTPUT:
1238 RETVAL 2177 RETVAL
1239 2178
1240void 2179void
1241draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2181 CODE:
2182{
2183 int x, y, z;
2184
2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2188 smooth_key skey;
2189 int pl_x, pl_y;
2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
2195
2196 pl_tex.name = 0;
2197
2198 // that's current max. sorry.
2199 if (sw > 255) sw = 255;
2200 if (sh > 255) sh = 255;
2201
2202 // clear key, in case of extra padding
2203 memset (&skey, 0, sizeof (skey));
2204
2205 memset (&key, 0, sizeof (key));
2206 key.r = 255;
2207 key.g = 255;
2208 key.b = 255;
2209 key.a = 255;
2210 key.mode = GL_QUADS;
2211 key.format = GL_T2F_V3F;
2212
2213 mx += self->x;
2214 my += self->y;
2215
2216 // first pass: determine smooth_max
2217 // rather ugly, if you ask me
2218 // could also be stored inside mapcell and updated on change
2219 memset (smooth_max, 0, sizeof (smooth_max));
2220
2221 for (y = 0; y < sh; y++)
2222 if (0 <= y + my && y + my < self->rows)
2223 {
2224 maprow *row = self->row + (y + my);
2225
2226 for (x = 0; x < sw; x++)
2227 if (row->c0 <= x + mx && x + mx < row->c1)
2228 {
2229 mapcell *cell = row->col + (x + mx - row->c0);
2230
2231 smooth_max[x + 1][y + 1] =
2232 MAX (self->tex [cell->tile [0]].smoothlevel,
2233 MAX (self->tex [cell->tile [1]].smoothlevel,
2234 self->tex [cell->tile [2]].smoothlevel));
2235 }
2236 }
2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
2242 for (z = 0; z <= 2; z++)
2243 {
2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2246
2247 for (y = 0; y < sh; y++)
2248 if (0 <= y + my && y + my < self->rows)
2249 {
2250 maprow *row = self->row + (y + my);
2251
2252 for (x = 0; x < sw; x++)
2253 if (row->c0 <= x + mx && x + mx < row->c1)
2254 {
2255 mapcell *cell = row->col + (x + mx - row->c0);
2256 tileid tile = cell->tile [z];
2257
2258 if (tile)
2259 {
2260 maptex tex = self->tex [tile];
2261 int px, py;
2262
2263 if (key.texname != tex.name)
2264 {
2265 self->tex [tile].unused = 0;
2266
2267 if (!tex.name)
2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2269
2270 key.texname = tex.name;
2271 arr = rc_array (rc, &key);
2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2289
2290 // update smooth hash
2291 if (tex.smoothtile)
2292 {
2293 skey.tile = tex.smoothtile;
2294 skey.level = tex.smoothlevel;
2295
2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2297
2298 // add bits to current tile and all neighbours. skey.x|y is
2299 // shifted +1|+1 so we always stay positive.
2300
2301 // bits is ___n cccc CCCC bbbb
2302 // n do not draw borders&corners
2303 // c draw these corners, but...
2304 // C ... not these
2305 // b draw these borders
2306
2307 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2308 // ┃· ·· ·┃ ━━
2309
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓·
2312
2313 // full tile
2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2315
2316 // borders
2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2321
2322 // corners
2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
2350 }
2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
2355
2356 // go through all smoothlevels, lowest to highest, then draw.
2357 // this is basically counting sort
2358 {
2359 int w, b;
2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
2363 for (w = 0; w < 256 / 32; ++w)
2364 {
2365 uint32_t smask = smooth_level [w];
2366 if (smask)
2367 for (b = 0; b < 32; ++b)
2368 if (smask & (((uint32_t)1) << b))
2369 {
2370 int level = (w << 5) | b;
2371 HE *he;
2372
2373 hv_iterinit (smooth);
2374 while ((he = hv_iternext (smooth)))
2375 {
2376 smooth_key *skey = (smooth_key *)HeKEY (he);
2377 IV bits = SvIVX (HeVAL (he));
2378
2379 if (!(bits & 0x1000)
2380 && skey->level == level
2381 && level > smooth_max [skey->x][skey->y])
2382 {
2383 maptex tex = self->tex [skey->tile];
2384 int px = (((int)skey->x) - 1) * Tw;
2385 int py = (((int)skey->y) - 1) * Th;
2386 int border = bits & 15;
2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2388 float dx = tex.s * .0625f; // 16 images/row
2389 float dy = tex.t * .5f ; // 2 images/column
2390
2391 if (tex.name)
2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
2395 if (key.texname != tex.name)
2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2399 glEnd ();
2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2401 glBegin (GL_QUADS);
2402 }
2403
2404 if (border)
2405 {
2406 float ox = border * dx;
2407
2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2412 }
2413
2414 if (corner)
2415 {
2416 float ox = corner * dx;
2417
2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
2423 }
2424 }
2425 }
2426 }
2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
2432 }
2433
2434 hv_clear (smooth);
2435 }
2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
2460
2461 // top layer: overlays such as the health bar
2462 for (y = 0; y < sh; y++)
2463 if (0 <= y + my && y + my < self->rows)
2464 {
2465 maprow *row = self->row + (y + my);
2466
2467 for (x = 0; x < sw; x++)
2468 if (row->c0 <= x + mx && x + mx < row->c1)
2469 {
2470 mapcell *cell = row->col + (x + mx - row->c0);
2471
2472 int px = x * Tw;
2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2480
2481 if (cell->stat_hp)
2482 {
2483 int width = cell->stat_width * Tw;
2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2485
2486 glColor3ub (0, 0, 0);
2487 glRectf (px + 1, py - thick - 2,
2488 px + width - 1, py);
2489
2490 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2491 glRectf (px + 2,
2492 py - thick - 1,
2493 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2494 }
2495 }
2496 }
2497}
2498
2499void
2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2501 CODE:
2502{
2503 static float color[16][3] = {
2504 { 0.00f, 0.00f, 0.00f },
2505 { 1.00f, 1.00f, 1.00f },
2506 { 0.00f, 0.00f, 0.55f },
2507 { 1.00f, 0.00f, 0.00f },
2508
2509 { 1.00f, 0.54f, 0.00f },
2510 { 0.11f, 0.56f, 1.00f },
2511 { 0.93f, 0.46f, 0.00f },
2512 { 0.18f, 0.54f, 0.34f },
2513
2514 { 0.56f, 0.73f, 0.56f },
2515 { 0.80f, 0.80f, 0.80f },
2516 { 0.55f, 0.41f, 0.13f },
2517 { 0.99f, 0.77f, 0.26f },
2518
2519 { 0.74f, 0.65f, 0.41f },
2520
2521 { 0.00f, 1.00f, 1.00f },
2522 { 1.00f, 0.00f, 1.00f },
2523 { 1.00f, 1.00f, 0.00f },
2524 };
2525
2526 int x, y;
2527
2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2536 glEnable (GL_BLEND);
2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2538 glBegin (GL_QUADS);
2539
2540 for (y = 0; y < h; y++)
2541 for (x = 0; x < w; x++)
2542 {
2543 unsigned char m = data [x + y * w];
2544
2545 if (m)
2546 {
2547 float *c = color [m & 15];
2548
2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2550 float tx2 = tx1 + 0.5f;
2551
2552 glColor4f (c[0], c[1], c[2], 1);
2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2557 }
2558 }
2559
2560 glEnd ();
2561 glDisable (GL_BLEND);
2562 glDisable (GL_TEXTURE_2D);
2563}
2564
2565void
2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1242 PPCODE: 2567 PPCODE:
1243{ 2568{
1244 int vx, vy;
1245 int x, y, z; 2569 int x, y;
1246 int last_name;
1247 mapface face;
1248 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1249 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1250 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1251 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1252 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1253 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1254 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1255 2581
1256 vx = self->x + (self->w - sw) / 2 - shift_x; 2582 mx += self->x - 1;
1257 vy = self->y + (self->h - sh) / 2 - shift_y; 2583 my += self->y - 1;
1258 2584
1259 /*
1260 int vx = self->vx = self->w >= sw
1261 ? self->x + (self->w - sw) / 2
1262 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1263
1264 int vy = self->vy = self->h >= sh
1265 ? self->y + (self->h - sh) / 2
1266 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1267 */
1268
1269 glColor4ub (255, 255, 255, 255);
1270
1271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1272 glEnable (GL_BLEND);
1273 glEnable (GL_TEXTURE_2D);
1274 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1275
1276 glBegin (GL_QUADS);
1277
1278 last_name = 0;
1279
1280 for (z = 0; z < 3; z++)
1281 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1282 if (0 <= y + vy && y + vy < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1283 { 2587 {
1284 maprow *row = self->row + (y + vy); 2588 maprow *row = self->row + (y + my);
1285 2589
1286 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1287 if (row->c0 <= x + vx && x + vx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1288 { 2592 {
1289 mapcell *cell = row->col + (x + vx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1290 2594
1291 darkness[y * sw4 + x] = cell->darkness < 0 2595 darkness1 [y * sw1 + x] = cell->darkness
2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1292 ? 255 - FOW_DARKNESS 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1293 : 255 - cell->darkness;
1294
1295 face = cell->face [z];
1296
1297 if (face)
1298 {
1299 maptex tex = self->tex [face];
1300
1301 int px = (x + 1) * 32 - tex.w;
1302 int py = (y + 1) * 32 - tex.h;
1303
1304 if (last_name != tex.name)
1305 {
1306 glEnd ();
1307 last_name = tex.name;
1308 glBindTexture (GL_TEXTURE_2D, last_name);
1309 glBegin (GL_QUADS);
1310 }
1311
1312 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1313 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1314 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1315 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1316 }
1317 } 2598 }
1318 } 2599 }
1319 2600
1320 glEnd (); 2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1321 2613
1322 glDisable (GL_TEXTURE_2D); 2614 uint8_t r11 = (d11 + d21 + d12) / 3;
1323 glDisable (GL_BLEND); 2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
1324 2638
1325 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1326 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1327 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1328 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1329} 2643}
1330 2644
1331SV * 2645SV *
1332get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1333 CODE: 2647 CODE:
1334{ 2648{
1335 int x, y, x1, y1; 2649 int x, y, x1, y1;
1336 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1337 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1362 if (row && row->c0 <= x && x < row->c1) 2676 if (row && row->c0 <= x && x < row->c1)
1363 { 2677 {
1364 mapcell *cell = row->col + (x - row->c0); 2678 mapcell *cell = row->col + (x - row->c0);
1365 uint8_t flags = 0; 2679 uint8_t flags = 0;
1366 2680
1367 if (cell->face [0]) flags |= 1; 2681 if (cell->tile [0]) flags |= 1;
1368 if (cell->face [1]) flags |= 2; 2682 if (cell->tile [1]) flags |= 2;
1369 if (cell->face [2]) flags |= 4; 2683 if (cell->tile [2]) flags |= 4;
1370 2684
1371 *data++ = flags; 2685 *data++ = flags;
1372 2686
1373 if (flags & 1) 2687 if (flags & 1)
1374 { 2688 {
2689 tileid tile = cell->tile [0];
1375 *data++ = cell->face [0] >> 8; 2690 *data++ = tile >> 8;
1376 *data++ = cell->face [0]; 2691 *data++ = tile;
1377 } 2692 }
1378 2693
1379 if (flags & 2) 2694 if (flags & 2)
1380 { 2695 {
2696 tileid tile = cell->tile [1];
1381 *data++ = cell->face [1] >> 8; 2697 *data++ = tile >> 8;
1382 *data++ = cell->face [1]; 2698 *data++ = tile;
1383 } 2699 }
1384 2700
1385 if (flags & 4) 2701 if (flags & 4)
1386 { 2702 {
2703 tileid tile = cell->tile [2];
1387 *data++ = cell->face [2] >> 8; 2704 *data++ = tile >> 8;
1388 *data++ = cell->face [2]; 2705 *data++ = tile;
1389 } 2706 }
1390 } 2707 }
1391 else 2708 else
1392 *data++ = 0; 2709 *data++ = 0;
1393 } 2710 }
1394 } 2711 }
1395 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
1396 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
1397 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
1398 RETVAL = data_sv; 2720 RETVAL = data_sv;
1399} 2721}
1400 OUTPUT: 2722 OUTPUT:
1401 RETVAL 2723 RETVAL
1402 2724
1403void 2725void
1404set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1405 PPCODE: 2727 PPCODE:
1406{ 2728{
1407 int x, y, z; 2729 int x, y, z;
1408 int w, h; 2730 int w, h;
1409 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
1410 2742
1411 if (*data++ != 0) 2743 if (*data++ != 0)
1412 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
1413 2745
1414 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
1415 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
1416 2748
1417 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
1429 { 2761 {
1430 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
1431 2763
1432 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
1433 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
1434 uint8_t flags = *data++; 2771 flags = *data++;
1435 2772
1436 if (flags) 2773 if (flags)
1437 { 2774 {
1438 mapface face[3] = { 0, 0, 0 };
1439
1440 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2776 tileid tile[3] = { 0, 0, 0 };
1441 2777
1442 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2778 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1443 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1444 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1445 2781
1446 if (cell->darkness <= 0) 2782 if (cell->darkness == 0)
1447 { 2783 {
1448 cell->darkness = -1; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
1449 2786
1450 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
1451 { 2788 {
1452 cell->face[z] = face[z]; 2789 tileid t = tile [z];
1453 2790
1454 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2792 {
1455 XPUSHs (sv_2mortal (newSViv (face[z]))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2794 need_texid (self, t);
2795 }
2796
2797 cell->tile [z] = t;
1456 } 2798 }
1457 } 2799 }
1458 } 2800 }
1459 } 2801 }
1460 } 2802 }
1461} 2803}
1462 2804
1463MODULE = CFClient PACKAGE = CFClient::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
1464 2806
1465CFClient::MixChunk 2807DC::RW
1466new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
1467 CODE: 2809 CODE:
1468 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
1469 OUTPUT: 2816 OUTPUT:
1470 RETVAL 2817 RETVAL
1471 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
1472void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
1473DESTROY (CFClient::MixChunk self) 2946DESTROY (DC::MixChunk self)
1474 CODE: 2947 CODE:
1475 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
1476 2949
1477int 2950int
1478volume (CFClient::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
1479 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
1480 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
1481 OUTPUT: 2956 OUTPUT:
1482 RETVAL 2957 RETVAL
1483 2958
1484int 2959DC::Channel
1485play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1486 CODE: 2961 CODE:
2962{
1487 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
1488 OUTPUT: 2974 OUTPUT:
1489 RETVAL 2975 RETVAL
1490 2976
1491MODULE = CFClient PACKAGE = CFClient::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
1492 2990
1493int 2991int
1494volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
1495 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
1496 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
1497 OUTPUT: 2998 OUTPUT:
1498 RETVAL 2999 RETVAL
1499 3000
1500CFClient::MixMusic 3001void
1501new_from_file (SV *class, char *path) 3002fade_out (int ms)
1502 CODE: 3003 CODE:
1503 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
1504 OUTPUT: 3015 OUTPUT:
1505 RETVAL 3016 RETVAL
1506 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
1507void 3025void
1508DESTROY (CFClient::MixMusic self) 3026DESTROY (DC::MixMusic self)
1509 CODE: 3027 CODE:
1510 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
1511 3029
1512int 3030int
1513play (CFClient::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
1514 CODE: 3032 CODE:
1515 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
1516 OUTPUT: 3034 OUTPUT:
1517 RETVAL 3035 RETVAL
1518 3036
3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
1519MODULE = CFClient PACKAGE = CFClient::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
1520 3045
1521BOOT: 3046BOOT:
1522{ 3047{
1523 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1524 static const struct { 3049 static const struct {
1525 const char *name; 3050 const char *name;
1526 IV iv; 3051 IV iv;
1527 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
1528# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
1529 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
1530 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
1531 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
1532 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
1533 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
1535 const_iv (GL_SCISSOR_TEST), 3064 const_iv (GL_SCISSOR_TEST),
1536 const_iv (GL_DEPTH_TEST), 3065 const_iv (GL_DEPTH_TEST),
1537 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
1538 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
1539 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
3069 const_iv (GL_FRONT),
3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
1540 const_iv (GL_AND), 3072 const_iv (GL_AND),
1541 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
1542 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
1543 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
1544 const_iv (GL_SRC_ALPHA_SATURATE), 3076 const_iv (GL_DST_ALPHA),
1545 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1546 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
3083 const_iv (GL_SRC_ALPHA_SATURATE),
1547 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
1548 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
3086 const_iv (GL_RGBA4),
3087 const_iv (GL_RGBA8),
3088 const_iv (GL_RGB5_A1),
1549 const_iv (GL_UNSIGNED_BYTE), 3089 const_iv (GL_UNSIGNED_BYTE),
1550 const_iv (GL_UNSIGNED_SHORT), 3090 const_iv (GL_UNSIGNED_SHORT),
1551 const_iv (GL_UNSIGNED_INT), 3091 const_iv (GL_UNSIGNED_INT),
1552 const_iv (GL_ALPHA), 3092 const_iv (GL_ALPHA),
1553 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
1554 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
1555 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
1556 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
1557 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
1558 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
1559 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
1560 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
1561 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
1562 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
1563 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
1584 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
1585 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
1586 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
1587 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
1588 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
1589 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
3139 const_iv (GL_LINE_STRIP),
1590 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
1591 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
1592 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
1593 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
1594 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
1595 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
1596 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1597 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
1598 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
1599 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
1600 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
1601 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1602# undef const_iv 3163# undef const_iv
1603 }; 3164 };
1604 3165
1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
1607} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
1608 3181
1609char * 3182char *
1610gl_vendor () 3183gl_vendor ()
1611 CODE: 3184 CODE:
1612 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
1625 CODE: 3198 CODE:
1626 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1627 OUTPUT: 3200 OUTPUT:
1628 RETVAL 3201 RETVAL
1629 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
1630int glGetError () 3217int glGetError ()
3218
3219void glFinish ()
3220
3221void glFlush ()
1631 3222
1632void glClear (int mask) 3223void glClear (int mask)
1633 3224
1634void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
1635 PROTOTYPE: @ 3226 PROTOTYPE: @
1642 3233
1643void glHint (int target, int mode) 3234void glHint (int target, int mode)
1644 3235
1645void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
1646 3237
3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3239 CODE:
3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
3243
1647void glDepthMask (int flag) 3244void glDepthMask (int flag)
1648 3245
1649void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
1650 3247
1651void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
1655void glPushMatrix () 3252void glPushMatrix ()
1656 3253
1657void glPopMatrix () 3254void glPopMatrix ()
1658 3255
1659void glLoadIdentity () 3256void glLoadIdentity ()
3257
3258void glDrawBuffer (int buffer)
3259
3260void glReadBuffer (int buffer)
1660 3261
1661# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
1662void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1663 3264
1664# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
1665void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
1666 3269
1667void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
1668 3271
1669void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
1670 3273
1678 3281
1679void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
1680 CODE: 3283 CODE:
1681 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
1682 3285
1683void glBegin (int mode)
1684
1685void glEnd ()
1686
1687void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
1688 PROTOTYPE: @ 3287 PROTOTYPE: @
3288 ALIAS:
3289 glColor_premultiply = 1
1689 CODE: 3290 CODE:
3291 if (ix)
3292 {
3293 r *= a;
3294 g *= a;
3295 b *= a;
3296 }
1690 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
1691 glColor4ub (MIN ((int)(r * 256.f), 255), 3298 glColor4f (r, g, b, a);
1692 MIN ((int)(g * 256.f), 255),
1693 MIN ((int)(b * 256.f), 255),
1694 MIN ((int)(a * 256.f), 255));
1695
1696void glInterleavedArrays (int format, int stride, char *data)
1697
1698void glDrawElements (int mode, int count, int type, char *indices)
1699
1700# 1.2 void glDrawRangeElements (int mode, int start, int end
1701 3299
1702void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
1703 CODE: 3301 CODE:
1704 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
1705 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
1710 3308
1711void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
1712 CODE: 3310 CODE:
1713 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
1714 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
1715void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
1716 CODE: 3343 CODE:
1717 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
1718 3345
1719void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
1722 3349
1723void glBindTexture (int target, int name) 3350void glBindTexture (int target, int name)
1724 3351
1725void glConvolutionParameter (int target, int pname, float params) 3352void glConvolutionParameter (int target, int pname, float params)
1726 CODE: 3353 CODE:
1727 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3354 if (gl.ConvolutionParameterf)
3355 gl.ConvolutionParameterf (target, pname, params);
1728 3356
1729void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3357void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1730 CODE: 3358 CODE:
1731 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3359 if (gl.ConvolutionFilter2D)
1732 (target, internalformat, width, height, format, type, data)); 3360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1733 3361
1734void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1735 CODE: 3363 CODE:
1736 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3364 if (gl.SeparableFilter2D)
1737 (target, internalformat, width, height, format, type, row, column)); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1738 3366
1739void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1740 3368
1741void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1742 3370
1743void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
1744 3374
1745void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1746 3376
1747int glGenTexture () 3377int glGenTexture ()
1748 CODE: 3378 CODE:
1749{ 3379 RETVAL = gen_texture ();
1750 GLuint name;
1751 glGenTextures (1, &name);
1752 RETVAL = name;
1753}
1754 OUTPUT: 3380 OUTPUT:
1755 RETVAL 3381 RETVAL
1756 3382
1757void glDeleteTexture (int name) 3383void glDeleteTexture (int name)
1758 CODE: 3384 CODE:
1759{
1760 GLuint name_ = name;
1761 glDeleteTextures (1, &name_); 3385 del_texture (name);
1762} 3386
1763
1764int glGenList () 3387int glGenList ()
1765 CODE: 3388 CODE:
1766 RETVAL = glGenLists (1); 3389 RETVAL = glGenLists (1);
1767 OUTPUT: 3390 OUTPUT:
1768 RETVAL 3391 RETVAL
1775 3398
1776void glEndList () 3399void glEndList ()
1777 3400
1778void glCallList (int list) 3401void glCallList (int list)
1779 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1780 3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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