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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.122 by root, Fri Jun 23 22:35:15 2006 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib/gmacros.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
55 125
56static struct 126static struct
57{ 127{
58#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 129#include "glfunc.h"
60#undef GL_FUNC 130#undef GL_FUNC
61} gl; 131} gl;
62 132
133static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 135{
65 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 140 else
70 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
71} 142}
72 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
75 179
76typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
77 181
78static int 182static int
79shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
80{ 184{
81 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
92 196
93 return 0; 197 return 0;
94} 198}
95 199
96typedef struct cf_layout { 200typedef struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
100 int base_height; 203 int base_height;
101 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
102} *CFClient__Layout; 206} *DC__Layout;
103 207
104static CFClient__Font default_font; 208static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
107 211
108static void 212static void
109substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
110{ 214{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 218#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 220}
121 221
122static void 222static void
123layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
124{ 224{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
127 */ 227 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
129 229
130 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 232
133 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
134} 234}
135 235
136static void 236static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
140 243
141 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 246
144 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
145} 248 if (!rect.height) rect.height = 1;
146 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
147typedef uint16_t mapface; 255typedef uint16_t faceid;
148 256
149typedef struct { 257typedef struct {
150 GLint name; 258 GLuint name;
151 int w, h; 259 int w, h;
152 float s, t; 260 float s, t;
153 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
154} maptex; 265} maptex;
155 266
156typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
157 int16_t darkness; 270 uint16_t darkness;
158 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 272} mapcell;
160 273
161typedef struct { 274typedef struct {
162 int32_t c0, c1; 275 int32_t c0, c1;
163 mapcell *col; 276 mapcell *col;
164} maprow; 277} maprow;
165 278
166typedef struct map { 279typedef struct map {
167 int x, y, w, h; 280 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 282 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 283 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 284
175 int32_t rows; 285 int32_t rows;
176 maprow *row; 286 maprow *row;
177} *CFClient__Map; 287} *DC__Map;
178 288
179static char * 289static char *
180prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
181{ 291{
182 char *p; 292 char *p;
199} 309}
200 310
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
203 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
204static maprow * 334static maprow *
205map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
206{ 336{
207 if (0 > y) 337 if (0 > y)
208 { 338 {
209 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
248 378
249 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
250} 380}
251 381
252static mapcell * 382static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
254{ 384{
255 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
256} 386}
257 387
258static void 388static void
259map_clear (CFClient__Map self) 389map_clear (DC__Map self)
260{ 390{
261 int r; 391 int r;
262 392
263 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
271 self->oy = 0; 401 self->oy = 0;
272 self->row = 0; 402 self->row = 0;
273 self->rows = 0; 403 self->rows = 0;
274} 404}
275 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
276static void 416static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
278{ 418{
279 int x, y; 419 int x, y;
280 maprow *row; 420 maprow *row;
421 mapcell *cell;
281 422
282 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 424 if (y >= 0)
284 { 425 {
285 if (y >= self->rows) 426 if (y >= self->rows)
291 if (x >= row->c0) 432 if (x >= row->c0)
292 { 433 {
293 if (x >= row->c1) 434 if (x >= row->c1)
294 break; 435 break;
295 436
296 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
297 } 440 }
298 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
299} 458}
300 459
301static void 460static void
302music_finished (void) 461music_finished (void)
303{ 462{
320 ev.code = 1; 479 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 481 ev.data2 = 0;
323 482
324 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
325} 490}
326 491
327static unsigned int 492static unsigned int
328minpot (unsigned int n) 493minpot (unsigned int n)
329{ 494{
339 n |= n >> 16; 504 n |= n >> 16;
340 505
341 return n + 1; 506 return n + 1;
342} 507}
343 508
344MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
345 620
346PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
347 622
348BOOT: 623BOOT:
349{ 624{
350 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 626 static const struct {
352 const char *name; 627 const char *name;
353 IV iv; 628 IV iv;
354 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
356 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
438 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 790
451 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 792
453 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
454# undef const_iv 823# undef const_iv
455 }; 824 };
456 825
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
460 845
461NV floor (NV x) 846NV floor (NV x)
462 847
463NV ceil (NV x) 848NV ceil (NV x)
464 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
465void 860void
466pango_init () 861pango_init ()
467 CODE: 862 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 863{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 871#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 872}
491 873
492int 874char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 875
495void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
496SDL_Quit () 884void SDL_Quit ()
497 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
498void 895void
499SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
500 PPCODE: 897 PPCODE:
501{ 898{
502 SDL_Rect **m; 899 SDL_Rect **m;
503 900
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 905
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 908
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 913
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 916
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 918
524 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
525 while (*m) 920 while (*m)
526 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
527 AV *av = newAV (); 924 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
531 931
532 ++m; 932 ++m;
533 } 933 }
534} 934}
535 935
536char *
537SDL_GetError ()
538
539int 936int
540SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
542 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 950 );
951
545 if (RETVAL) 952 if (RETVAL)
546 { 953 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 958#include "glfunc.h"
550# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 963 }
964}
552 OUTPUT: 965 OUTPUT:
553 RETVAL 966 RETVAL
554 967
555void 968void
556SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
557 970
558char * 971char *
559SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
560 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
561void 980void
562SDL_PollEvent () 981poll_events ()
563 PPCODE: 982 PPCODE:
564{ 983{
565 SDL_Event ev; 984 SDL_Event ev;
566 985
567 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 988 {
569 HV *hv = newHV (); 989 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 991
572 switch (ev.type) 992 switch (ev.type)
573 { 993 {
574 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
575 case SDL_KEYUP: 995 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1001 break;
581 1002
582 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1006 break;
586 1007
587 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
595 break; 1034 break;
596 1035
597 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1039
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1050 break;
612 } 1051 }
613 1052
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1054 }
616} 1055}
617 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
618int 1070int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1072 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
623 1075
624void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
625Mix_CloseAudio () 1093Mix_CloseAudio ()
626 1094
627int 1095int
628Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
629 1097
1098const char *
1099Mix_GetError ()
1100
630void 1101void
631lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
632 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
633#ifndef _WIN32 1110#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
635#endif 1132#endif
1133}
636 1134
637void 1135int
638add_font (char *file) 1136add_font (char *file)
639 CODE: 1137 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1139 OUTPUT:
642 // cairo... sigh... requires win2000 1140 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1141
644#endif 1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
645 1147
646void 1148void
647load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
648 ALIAS: 1150 ALIAS:
649 load_image_file = 1 1151 load_image_file = 1
652 STRLEN image_len; 1154 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
659 1161
660 if (!rw) 1162 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
662 1164
691 1193
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1194 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1195
694 assert (surface2->pitch == surface2->w * 4); 1196 assert (surface2->pitch == surface2->w * 4);
695 1197
1198 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1199 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1200 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1201 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1202 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1203 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1204 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1205 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1206 SDL_UnlockSurface (surface2);
705 1207
706 SDL_FreeSurface (surface); 1208 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1209 SDL_FreeSurface (surface2);
708} 1210}
709 1211
735void 1237void
736error (char *message) 1238error (char *message)
737 CODE: 1239 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1241#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1243#endif
742 1244
743void 1245void
744fatal (char *message) 1246fatal (char *message)
745 CODE: 1247 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1249#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1251#endif
750 _exit (1); 1252 _exit (1);
751 1253
752void 1254void
753_exit (int retval) 1255_exit (int retval = 0)
754 CODE: 1256 CODE:
1257#ifdef WIN32
1258 ExitThread (retval); // unclean, please beam me up
1259#else
755 _exit (retval); 1260 _exit (retval);
1261#endif
756 1262
1263void
1264debug ()
1265 CODE:
1266{
1267#if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269#endif
1270}
1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
757MODULE = CFClient PACKAGE = CFClient::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
758 1280
759CFClient::Font 1281PROTOTYPES: DISABLE
1282
1283DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
761 CODE: 1285 CODE:
762{ 1286{
763 int count; 1287 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
767} 1291}
768 OUTPUT: 1292 OUTPUT:
769 RETVAL 1293 RETVAL
770 1294
771void 1295void
772DESTROY (CFClient::Font self) 1296DESTROY (DC::Font self)
773 CODE: 1297 CODE:
774 pango_font_description_free (self); 1298 pango_font_description_free (self);
775 1299
776void 1300void
777make_default (CFClient::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
778 CODE: 1303 CODE:
779 default_font = self; 1304 default_font = self;
780 1305
781MODULE = CFClient PACKAGE = CFClient::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1307
783CFClient::Layout 1308PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0) 1309
1310void
1311glyph_cache_backup ()
1312 PROTOTYPE:
1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
1320 tc_restore ();
1321
1322DC::Layout
1323new (SV *class)
785 CODE: 1324 CODE:
786 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
787 1326
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1328 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
795 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
796 1335
797 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
798 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
799 OUTPUT: 1338 OUTPUT:
800 RETVAL 1339 RETVAL
801 1340
802void 1341void
803DESTROY (CFClient::Layout self) 1342DESTROY (DC::Layout self)
804 CODE: 1343 CODE:
805 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
806 Safefree (self); 1346 Safefree (self);
807 1347
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1348void
816set_text (CFClient::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
817 CODE: 1350 CODE:
818{ 1351{
819 STRLEN textlen; 1352 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
821 1354
822 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
823} 1356}
824 1357
825void 1358void
826set_markup (CFClient::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
827 CODE: 1360 CODE:
828{ 1361{
829 STRLEN textlen; 1362 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
831 1364
832 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
833} 1366}
834 1367
835void 1368void
836set_shapes (CFClient::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
837 CODE: 1370 CODE:
838{ 1371{
839 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1374 const char *pos = text;
876 if (attrs) 1409 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
878} 1411}
879 1412
880void 1413void
881get_shapes (CFClient::Layout self) 1414get_shapes (DC::Layout self)
882 PPCODE: 1415 PPCODE:
883{ 1416{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1418
886 do 1419 do
887 { 1420 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1422
890 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
891 { 1424 {
892 PangoRectangle extents; 1425 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1427
1428 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1429 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1430 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1431 }
898 } 1432 }
899 while (pango_layout_iter_next_run (iter)); 1433 while (pango_layout_iter_next_run (iter));
900 1434
901 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
902} 1436}
903 1437
904int 1438int
905has_wrapped (CFClient::Layout self) 1439has_wrapped (DC::Layout self)
906 CODE: 1440 CODE:
907{ 1441{
908 int lines = 1; 1442 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
910 1444
915} 1449}
916 OUTPUT: 1450 OUTPUT:
917 RETVAL 1451 RETVAL
918 1452
919SV * 1453SV *
920get_text (CFClient::Layout self) 1454get_text (DC::Layout self)
921 CODE: 1455 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
924 OUTPUT: 1458 OUTPUT:
925 RETVAL 1459 RETVAL
926 1460
927void 1461void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1463 CODE:
930 self->r = r; 1464 self->r = r;
931 self->g = g; 1465 self->g = g;
932 self->b = b; 1466 self->b = b;
933 self->a = a; 1467 self->a = a;
934 1468
935void 1469void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1471 CODE:
938 if (self->font != font) 1472 if (self->font != font)
939 { 1473 {
940 self->font = font; 1474 self->font = font;
941 layout_update_font (self); 1475 layout_update_font (self);
942 } 1476 }
943 1477
944void 1478void
945set_height (CFClient::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
946 CODE: 1480 CODE:
947 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
948 { 1482 {
949 self->base_height = base_height; 1483 self->base_height = base_height;
950 layout_update_font (self); 1484 layout_update_font (self);
951 } 1485 }
952 1486
953void 1487void
954set_width (CFClient::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
955 CODE: 1489 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1491
958void 1492void
959set_indent (CFClient::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
960 CODE: 1494 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1496
963void 1497void
964set_spacing (CFClient::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
965 CODE: 1499 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1501
968void 1502void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1504 CODE:
971 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
976 ); 1510 );
977 1511
978void 1512void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1514 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1516
983void 1517void
984size (CFClient::Layout self) 1518size (DC::Layout self)
985 PPCODE: 1519 PPCODE:
986{ 1520{
987 int w, h; 1521 int w, h;
988 1522
989 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
994} 1528}
995 1529
996int 1530int
997descent (CFClient::Layout self) 1531descent (DC::Layout self)
998 CODE: 1532 CODE:
999{ 1533{
1000 PangoRectangle rect; 1534 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1004} 1538}
1005 OUTPUT: 1539 OUTPUT:
1006 RETVAL 1540 RETVAL
1007 1541
1008int 1542int
1009xy_to_index (CFClient::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1544 CODE:
1011{ 1545{
1012 int index, trailing; 1546 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1548 RETVAL = index + trailing;
1015} 1549}
1016 OUTPUT: 1550 OUTPUT:
1017 RETVAL 1551 RETVAL
1018 1552
1019void 1553void
1020cursor_pos (CFClient::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1555 PPCODE:
1022{ 1556{
1023 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1559
1026 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1564}
1031 1565
1032void 1566void
1033render (CFClient::Layout self) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1568 PPCODE:
1035{ 1569{
1036 SV *retval; 1570 int line, x;
1037 int w, h;
1038 1571
1039 layout_get_pixel_size (self, &w, &h); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1575 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1576#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1577 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1580}
1581
1582void
1583line_x_to_index (DC::Layout self, int line, int x)
1584 PPCODE:
1585{
1586 PangoLayoutLine *lp;
1587 int index, trailing;
1588
1589 if (line < 0)
1590 XSRETURN_EMPTY;
1591
1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1593 XSRETURN_EMPTY; /* do better */
1594
1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1596
1597 EXTEND (SP, 2);
1598 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1599 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1600 else
1096 { 1601 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1602 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1604 }
1121} 1605}
1122 1606
1607void
1608render (DC::Layout self, float x, float y, int flags = 0)
1609 CODE:
1610 rc_clear (self->rc);
1611 pango_opengl_render_layout_subpixel (
1612 self->pl,
1613 self->rc,
1614 x * PANGO_SCALE, y * PANGO_SCALE,
1615 self->r, self->g, self->b, self->a,
1616 flags
1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1621
1622void
1623draw (DC::Layout self)
1624 CODE:
1625{
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1123MODULE = CFClient PACKAGE = CFClient::Texture 1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1642
1125void 1643PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1644
1132 if (ow && oh) 1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1650 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1651 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1655
1146 SvPOK_only (result_); 1656 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1148 1658
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1660 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1662
1153 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1664 }
1160} 1665}
1161 1666
1162void 1667void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1674{
1170 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1174 1682
1175 if (items < 5) 1683 if (items < 5)
1176 { 1684 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1208 } 1716 }
1209} 1717}
1210 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1211MODULE = CFClient PACKAGE = CFClient::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1852
1213CFClient::Map 1853PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1854
1855DC::Map
1856new (SV *class)
1215 CODE: 1857 CODE:
1216 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1217 RETVAL->x = 0; 1859 RETVAL->x = 0;
1218 RETVAL->y = 0; 1860 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1861 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1862 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1863 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1864 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1865 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1866 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1867 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1868 RETVAL->row = 0;
1229 OUTPUT: 1869 OUTPUT:
1230 RETVAL 1870 RETVAL
1231 1871
1232void 1872void
1233DESTROY (CFClient::Map self) 1873DESTROY (DC::Map self)
1234 CODE: 1874 CODE:
1235{ 1875{
1236 map_clear (self); 1876 map_clear (self);
1237 Safefree (self->face); 1877 Safefree (self->face2tile);
1238 Safefree (self->tex); 1878 Safefree (self->tex);
1239 Safefree (self); 1879 Safefree (self);
1240} 1880}
1241 1881
1242void 1882void
1883resize (DC::Map self, int map_width, int map_height)
1884 CODE:
1885 self->w = map_width;
1886 self->h = map_height;
1887
1888void
1243clear (CFClient::Map self) 1889clear (DC::Map self)
1244 CODE: 1890 CODE:
1245 map_clear (self); 1891 map_clear (self);
1246 1892
1247void 1893void
1248set_face (CFClient::Map self, int face, int texid) 1894set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1895 CODE:
1250{ 1896{
1251 while (self->faces <= face) 1897 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1898 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1899}
1259 1900
1260void 1901void
1902set_smooth (DC::Map self, int face, int smooth, int level)
1903 CODE:
1904{
1905 tileid texid;
1906 maptex *tex;
1907
1908 if (face < 0 || face >= self->faces)
1909 return;
1910
1911 if (smooth < 0 || smooth >= self->faces)
1912 return;
1913
1914 texid = self->face2tile [face];
1915
1916 if (!texid)
1917 return;
1918
1919 tex = self->tex + texid;
1920 tex->smoothtile = self->face2tile [smooth];
1921 tex->smoothlevel = level;
1922}
1923
1924void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1926 CODE:
1263{ 1927{
1264 while (self->texs <= texid) 1928 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1929
1270 { 1930 {
1271 maptex *tex = self->tex + texid; 1931 maptex *tex = self->tex + texid;
1272 1932
1273 tex->name = name; 1933 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1952}
1293 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1294int 1974int
1295ox (CFClient::Map self) 1975ox (DC::Map self)
1296 ALIAS: 1976 ALIAS:
1297 oy = 1 1977 oy = 1
1298 x = 2 1978 x = 2
1299 y = 3 1979 y = 3
1300 w = 4 1980 w = 4
1311 } 1991 }
1312 OUTPUT: 1992 OUTPUT:
1313 RETVAL 1993 RETVAL
1314 1994
1315void 1995void
1316scroll (CFClient::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1317 CODE: 1997 CODE:
1318{ 1998{
1319 if (dx > 0) 1999 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 2001 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 2003
1324 if (dy > 0) 2004 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 2005 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 2006 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 2008
1329 self->ox += dx; self->x += dx; 2009 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 2010 self->oy += dy; self->y += dy;
1331 2011
1332 while (self->y < 0) 2012 while (self->y < 0)
1336 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1338 } 2018 }
1339} 2019}
1340 2020
1341void 2021SV *
1342map1a_update (CFClient::Map self, SV *data_) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1343 CODE: 2023 CODE:
1344{ 2024{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 2027 mapcell *cell;
1348 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1349 2031
1350 while (data < data_end) 2032 while (data < data_end - 1)
1351 { 2033 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1353 2035
1354 x = self->x + ((flags >> 10) & 63); 2036 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 2037 y = self->y + ((flags >> 4) & 63);
1356 2038
1357 cell = map_get_cell (self, x, y); 2039 cell = map_get_cell (self, x, y);
1358 2040
1359 if (flags & 15) 2041 if (flags & 15)
1360 { 2042 {
1361 if (cell->darkness < 0) 2043 if (!cell->darkness)
1362 { 2044 {
2045 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 2046 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 2047 }
1368 2048
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2049 //TODO: don't trust server data to be in-range(!)
1372 2050
1373 if (flags & 4) 2051 if (flags & 8)
1374 { 2052 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2053 if (extmap)
2054 {
2055 uint8_t ext, cmd;
2056
2057 do
2058 {
2059 ext = *data++;
2060 cmd = ext & 0x7f;
2061
2062 if (cmd < 4)
2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2064 else if (cmd == 5) // health
2065 {
2066 cell->stat_width = 1;
2067 cell->stat_hp = *data++;
2068 }
2069 else if (cmd == 6) // monster width
2070 cell->stat_width = *data++ + 1;
2071 else if (cmd == 0x47)
2072 {
2073 if (*data == 1) cell->player = data [1];
2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2077
2078 data += *data + 1;
2079 }
2080 else if (cmd == 8) // cell flags
2081 cell->flags = *data++;
2082 else if (ext & 0x40) // unknown, multibyte => skip
2083 data += *data + 1;
2084 else
2085 data++;
2086 }
2087 while (ext & 0x80);
2088 }
2089 else
2090 cell->darkness = *data++ + 1;
1376 } 2091 }
1377 2092
2093 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2094 if (flags & (4 >> z))
1379 { 2095 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
2097 need_facenum (self, face);
2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1381 } 2115 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2116 }
1388 else 2117 else
1389 cell->darkness = -1; 2118 CELL_CLEAR (cell);
1390 } 2119 }
1391} 2120}
2121 OUTPUT:
2122 RETVAL
1392 2123
1393SV * 2124SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2126 CODE:
1396{ 2127{
1397 int x1, x; 2128 int x1, x;
1398 int y1, y; 2129 int y1, y;
1399 int z; 2130 int z;
1412 ? self->row + y 2143 ? self->row + y
1413 : 0; 2144 : 0;
1414 2145
1415 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1416 { 2147 {
1417 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1418 2149
1419 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1420 { 2151 {
1421 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1422 2153
1423 for (z = 0; z <= 0; z++) 2154 for (z = 0; z <= 0; z++)
1424 { 2155 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2156 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2158 int a1 = tex.a;
1432 2159
1433 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1434 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1435 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1436 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1437 }
1438 } 2164 }
1439 } 2165 }
1440 2166
1441 *map++ = (r ) 2167 *map++ = (r )
1442 | (g << 8) 2168 | (g << 8)
1449} 2175}
1450 OUTPUT: 2176 OUTPUT:
1451 RETVAL 2177 RETVAL
1452 2178
1453void 2179void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2181 CODE:
1456{ 2182{
1457 int vx, vy;
1458 int x, y, z; 2183 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2184
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2188 smooth_key skey;
2189 int pl_x, pl_y;
2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1464 2195
1465 /* 2196 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2197
1470 int vy = self->vy = self->h >= sh 2198 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2199 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2200 if (sh > 255) sh = 255;
1473 */
1474 2201
1475 glColor4ub (255, 255, 255, 255); 2202 // clear key, in case of extra padding
2203 memset (&skey, 0, sizeof (skey));
2204
2205 memset (&key, 0, sizeof (key));
2206 key.r = 255;
2207 key.g = 255;
2208 key.b = 255;
2209 key.a = 255;
2210 key.mode = GL_QUADS;
2211 key.format = GL_T2F_V3F;
2212
2213 mx += self->x;
2214 my += self->y;
2215
2216 // first pass: determine smooth_max
2217 // rather ugly, if you ask me
2218 // could also be stored inside mapcell and updated on change
2219 memset (smooth_max, 0, sizeof (smooth_max));
2220
2221 for (y = 0; y < sh; y++)
2222 if (0 <= y + my && y + my < self->rows)
2223 {
2224 maprow *row = self->row + (y + my);
2225
2226 for (x = 0; x < sw; x++)
2227 if (row->c0 <= x + mx && x + mx < row->c1)
2228 {
2229 mapcell *cell = row->col + (x + mx - row->c0);
2230
2231 smooth_max[x + 1][y + 1] =
2232 MAX (self->tex [cell->tile [0]].smoothlevel,
2233 MAX (self->tex [cell->tile [1]].smoothlevel,
2234 self->tex [cell->tile [2]].smoothlevel));
2235 }
2236 }
1476 2237
1477 glEnable (GL_BLEND); 2238 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2241
1482 glBegin (GL_QUADS);
1483
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2242 for (z = 0; z <= 2; z++)
2243 {
2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2246
1487 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1489 { 2249 {
1490 maprow *row = self->row + (y + vy); 2250 maprow *row = self->row + (y + my);
1491 2251
1492 for (x = 0; x < sw; x++) 2252 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2253 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2254 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2255 mapcell *cell = row->col + (x + mx - row->c0);
1496
1497 face = cell->face [z]; 2256 tileid tile = cell->tile [z];
1498 2257
1499 if (face) 2258 if (tile)
2259 {
2260 maptex tex = self->tex [tile];
2261 int px, py;
2262
2263 if (key.texname != tex.name)
2264 {
2265 self->tex [tile].unused = 0;
2266
2267 if (!tex.name)
2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2269
2270 key.texname = tex.name;
2271 arr = rc_array (rc, &key);
2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2289
2290 // update smooth hash
2291 if (tex.smoothtile)
2292 {
2293 skey.tile = tex.smoothtile;
2294 skey.level = tex.smoothlevel;
2295
2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2297
2298 // add bits to current tile and all neighbours. skey.x|y is
2299 // shifted +1|+1 so we always stay positive.
2300
2301 // bits is ___n cccc CCCC bbbb
2302 // n do not draw borders&corners
2303 // c draw these corners, but...
2304 // C ... not these
2305 // b draw these borders
2306
2307 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2308 // ┃· ·· ·┃ ━━
2309
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓·
2312
2313 // full tile
2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2315
2316 // borders
2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2321
2322 // corners
2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
2350 }
2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
2355
2356 // go through all smoothlevels, lowest to highest, then draw.
2357 // this is basically counting sort
2358 {
2359 int w, b;
2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
2363 for (w = 0; w < 256 / 32; ++w)
2364 {
2365 uint32_t smask = smooth_level [w];
2366 if (smask)
2367 for (b = 0; b < 32; ++b)
2368 if (smask & (((uint32_t)1) << b))
1500 { 2369 {
1501 maptex tex = self->tex [face]; 2370 int level = (w << 5) | b;
2371 HE *he;
1502 2372
1503 int px = (x + 1) * 32 - tex.w; 2373 hv_iterinit (smooth);
1504 int py = (y + 1) * 32 - tex.h; 2374 while ((he = hv_iternext (smooth)))
1505
1506 if (last_name != tex.name)
1507 { 2375 {
2376 smooth_key *skey = (smooth_key *)HeKEY (he);
2377 IV bits = SvIVX (HeVAL (he));
2378
2379 if (!(bits & 0x1000)
2380 && skey->level == level
2381 && level > smooth_max [skey->x][skey->y])
2382 {
2383 maptex tex = self->tex [skey->tile];
2384 int px = (((int)skey->x) - 1) * Tw;
2385 int py = (((int)skey->y) - 1) * Th;
2386 int border = bits & 15;
2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2388 float dx = tex.s * .0625f; // 16 images/row
2389 float dy = tex.t * .5f ; // 2 images/column
2390
2391 if (tex.name)
2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
2395 if (key.texname != tex.name)
2396 {
2397 self->tex [skey->tile].unused = 0;
2398
1508 glEnd (); 2399 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
2402 }
2403
2404 if (border)
2405 {
2406 float ox = border * dx;
2407
2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2412 }
2413
2414 if (corner)
2415 {
2416 float ox = corner * dx;
2417
2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
2423 }
2424 }
1512 } 2425 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2426 }
1519 }
1520 } 2427 }
1521 2428
1522 glEnd (); 2429 glEnd ();
1523
1524 glDisable (GL_TEXTURE_2D); 2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
2432 }
2433
2434 hv_clear (smooth);
2435 }
2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1525 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
1526} 2458 rc_free (rc);
2459 rc_free (rc_ov);
1527 2460
2461 // top layer: overlays such as the health bar
2462 for (y = 0; y < sh; y++)
2463 if (0 <= y + my && y + my < self->rows)
2464 {
2465 maprow *row = self->row + (y + my);
2466
2467 for (x = 0; x < sw; x++)
2468 if (row->c0 <= x + mx && x + mx < row->c1)
2469 {
2470 mapcell *cell = row->col + (x + mx - row->c0);
2471
2472 int px = x * Tw;
2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2480
2481 if (cell->stat_hp)
2482 {
2483 int width = cell->stat_width * Tw;
2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2485
2486 glColor3ub (0, 0, 0);
2487 glRectf (px + 1, py - thick - 2,
2488 px + width - 1, py);
2489
2490 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2491 glRectf (px + 2,
2492 py - thick - 1,
2493 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2494 }
2495 }
2496 }
2497}
2498
1528void 2499void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2501 CODE:
1531{ 2502{
1532 static float color[16][3] = { 2503 static float color[16][3] = {
1533 { 0.00, 0.00, 0.00 }, 2504 { 0.00f, 0.00f, 0.00f },
1534 { 1.00, 1.00, 1.00 }, 2505 { 1.00f, 1.00f, 1.00f },
1535 { 0.00, 0.00, 0.55 }, 2506 { 0.00f, 0.00f, 0.55f },
1536 { 1.00, 0.00, 0.00 }, 2507 { 1.00f, 0.00f, 0.00f },
1537 2508
1538 { 1.00, 0.54, 0.00 }, 2509 { 1.00f, 0.54f, 0.00f },
1539 { 0.11, 0.56, 1.00 }, 2510 { 0.11f, 0.56f, 1.00f },
1540 { 0.93, 0.46, 0.00 }, 2511 { 0.93f, 0.46f, 0.00f },
1541 { 0.18, 0.54, 0.34 }, 2512 { 0.18f, 0.54f, 0.34f },
1542 2513
1543 { 0.56, 0.73, 0.56 }, 2514 { 0.56f, 0.73f, 0.56f },
1544 { 0.80, 0.80, 0.80 }, 2515 { 0.80f, 0.80f, 0.80f },
1545 { 0.55, 0.41, 0.13 }, 2516 { 0.55f, 0.41f, 0.13f },
1546 { 0.99, 0.77, 0.26 }, 2517 { 0.99f, 0.77f, 0.26f },
1547 2518
1548 { 0.74, 0.65, 0.41 }, 2519 { 0.74f, 0.65f, 0.41f },
1549 2520
1550 { 0.00, 1.00, 1.00 }, 2521 { 0.00f, 1.00f, 1.00f },
1551 { 1.00, 0.00, 1.00 }, 2522 { 1.00f, 0.00f, 1.00f },
1552 { 1.00, 1.00, 0.00 }, 2523 { 1.00f, 1.00f, 0.00f },
1553 }; 2524 };
1554 2525
1555 int x, y; 2526 int x, y;
1556 2527
1557 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1562 2539
1563 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1567 2544
1568 if (m) 2545 if (m)
1569 { 2546 {
1570 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1571 2548
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1574 2551
1575 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2557 }
1584 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1586} 2563}
1587 2564
1588void 2565void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2567 PPCODE:
1591{ 2568{
1592 int vx, vy;
1593 int x, y; 2569 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1598 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1599 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2581
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2582 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2583 my += self->y - 1;
1604 2584
1605 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1607 { 2587 {
1608 maprow *row = self->row + (y + vy); 2588 maprow *row = self->row + (y + my);
1609 2589
1610 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2592 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1614 2594
1615 darkness[y * sw4 + x] = cell->darkness < 0 2595 darkness1 [y * sw1 + x] = cell->darkness
2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2598 }
1619 } 2599 }
1620 2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
1621 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1625} 2643}
1626 2644
1627SV * 2645SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2647 CODE:
1630{ 2648{
1631 int x, y, x1, y1; 2649 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2676 if (row && row->c0 <= x && x < row->c1)
1659 { 2677 {
1660 mapcell *cell = row->col + (x - row->c0); 2678 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2679 uint8_t flags = 0;
1662 2680
1663 if (cell->face [0]) flags |= 1; 2681 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2682 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2683 if (cell->tile [2]) flags |= 4;
1666 2684
1667 *data++ = flags; 2685 *data++ = flags;
1668 2686
1669 if (flags & 1) 2687 if (flags & 1)
1670 { 2688 {
2689 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2690 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2691 *data++ = tile;
1673 } 2692 }
1674 2693
1675 if (flags & 2) 2694 if (flags & 2)
1676 { 2695 {
2696 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2697 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2698 *data++ = tile;
1679 } 2699 }
1680 2700
1681 if (flags & 4) 2701 if (flags & 4)
1682 { 2702 {
2703 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2704 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2705 *data++ = tile;
1685 } 2706 }
1686 } 2707 }
1687 else 2708 else
1688 *data++ = 0; 2709 *data++ = 0;
1689 } 2710 }
1690 } 2711 }
1691 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
1692 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
1694 RETVAL = data_sv; 2720 RETVAL = data_sv;
1695} 2721}
1696 OUTPUT: 2722 OUTPUT:
1697 RETVAL 2723 RETVAL
1698 2724
1699void 2725void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2727 PPCODE:
1702{ 2728{
1703 int x, y, z; 2729 int x, y, z;
1704 int w, h; 2730 int w, h;
1705 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
1706 2742
1707 if (*data++ != 0) 2743 if (*data++ != 0)
1708 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
1709 2745
1710 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
1712 2748
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2761 {
1726 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
1727 2763
1728 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
1729 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
1730 uint8_t flags = *data++; 2771 flags = *data++;
1731 2772
1732 if (flags) 2773 if (flags)
1733 { 2774 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2776 tileid tile[3] = { 0, 0, 0 };
1737 2777
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2778 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2781
1742 if (cell->darkness <= 0) 2782 if (cell->darkness == 0)
1743 { 2783 {
1744 cell->darkness = -1; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
1745 2786
1746 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
1747 { 2788 {
1748 cell->face[z] = face[z]; 2789 tileid t = tile [z];
1749 2790
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2792 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2794 need_texid (self, t);
2795 }
2796
2797 cell->tile [z] = t;
1752 } 2798 }
1753 } 2799 }
1754 } 2800 }
1755 } 2801 }
1756 } 2802 }
1757} 2803}
1758 2804
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2806
1761CFClient::MixChunk 2807DC::RW
1762new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
1763 CODE: 2809 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
1765 OUTPUT: 2816 OUTPUT:
1766 RETVAL 2817 RETVAL
1767 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
1768void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
1769DESTROY (CFClient::MixChunk self) 2946DESTROY (DC::MixChunk self)
1770 CODE: 2947 CODE:
1771 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
1772 2949
1773int 2950int
1774volume (CFClient::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2956 OUTPUT:
1778 RETVAL 2957 RETVAL
1779 2958
1780int 2959DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2961 CODE:
2962{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
1784 OUTPUT: 2974 OUTPUT:
1785 RETVAL 2975 RETVAL
1786 2976
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
1788 2990
1789int 2991int
1790volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
1791 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 2998 OUTPUT:
1794 RETVAL 2999 RETVAL
1795 3000
1796CFClient::MixMusic 3001void
1797new_from_file (SV *class, char *path) 3002fade_out (int ms)
1798 CODE: 3003 CODE:
1799 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
1800 OUTPUT: 3015 OUTPUT:
1801 RETVAL 3016 RETVAL
1802 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
1803void 3025void
1804DESTROY (CFClient::MixMusic self) 3026DESTROY (DC::MixMusic self)
1805 CODE: 3027 CODE:
1806 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
1807 3029
1808int 3030int
1809play (CFClient::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
1810 CODE: 3032 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 3034 OUTPUT:
1813 RETVAL 3035 RETVAL
1814 3036
3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
1816 3045
1817BOOT: 3046BOOT:
1818{ 3047{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 3049 static const struct {
1821 const char *name; 3050 const char *name;
1822 IV iv; 3051 IV iv;
1823 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 3072 const_iv (GL_AND),
1839 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
3139 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3163# undef const_iv
1905 }; 3164 };
1906 3165
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
1909} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
1910 3181
1911char * 3182char *
1912gl_vendor () 3183gl_vendor ()
1913 CODE: 3184 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
1927 CODE: 3198 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3200 OUTPUT:
1930 RETVAL 3201 RETVAL
1931 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
1932int glGetError () 3217int glGetError ()
1933 3218
1934void glFinish () 3219void glFinish ()
3220
3221void glFlush ()
1935 3222
1936void glClear (int mask) 3223void glClear (int mask)
1937 3224
1938void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
1939 PROTOTYPE: @ 3226 PROTOTYPE: @
1950 3237
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3239 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3241
3242# void glBlendEquation (int se)
3243
1955void glDepthMask (int flag) 3244void glDepthMask (int flag)
1956 3245
1957void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
1958 3247
1959void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3264
1976# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
1978 3269
1979void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
1980 3271
1981void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
1982 3273
1990 3281
1991void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
1992 CODE: 3283 CODE:
1993 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
1994 3285
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3287 PROTOTYPE: @
2001 ALIAS: 3288 ALIAS:
2002 glColor_premultiply = 1 3289 glColor_premultiply = 1
2003 CODE: 3290 CODE:
2004 if (ix) 3291 if (ix)
2005 { 3292 {
2006 r *= a; 3293 r *= a;
2007 g *= a; 3294 g *= a;
2008 b *= a; 3295 b *= a;
2009 } 3296 }
2010 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3298 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3299
2022void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3301 CODE:
2024 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3308
2031void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2032 CODE: 3310 CODE:
2033 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2034 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2035void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2036 CODE: 3343 CODE:
2037 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2038 3345
2039void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3363 CODE:
2057 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3366
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3368
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3370
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
2065 3374
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3376
2068int glGenTexture () 3377int glGenTexture ()
2069 CODE: 3378 CODE:
2070{ 3379 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3380 OUTPUT:
2076 RETVAL 3381 RETVAL
2077 3382
2078void glDeleteTexture (int name) 3383void glDeleteTexture (int name)
2079 CODE: 3384 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3385 del_texture (name);
2083} 3386
2084
2085int glGenList () 3387int glGenList ()
2086 CODE: 3388 CODE:
2087 RETVAL = glGenLists (1); 3389 RETVAL = glGenLists (1);
2088 OUTPUT: 3390 OUTPUT:
2089 RETVAL 3391 RETVAL
2096 3398
2097void glEndList () 3399void glEndList ()
2098 3400
2099void glCallList (int list) 3401void glCallList (int list)
2100 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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