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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
101 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
103} 166}
104 167
105#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
106 170
107#include "pango-font.c" 171#include "pango-font.c"
108#include "pango-fontmap.c" 172#include "pango-fontmap.c"
109#include "pango-render.c" 173#include "pango-render.c"
110 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
113 179
114typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
115 181
116static int 182static int
117shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
118{ 184{
119 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
133 199
134typedef struct cf_layout { 200typedef struct cf_layout {
135 PangoLayout *pl; 201 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
137 int base_height; 203 int base_height;
138 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
139} *CFPlus__Layout; 206} *DC__Layout;
140 207
141static CFPlus__Font default_font; 208static DC__Font default_font;
142static PangoContext *opengl_context; 209static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
144 211
145static void 212static void
146substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
151#endif 218#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 220}
154 221
155static void 222static void
156layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
157{ 224{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
160 */ 227 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
162 229
163 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 232
166 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
167} 234}
168 235
169static void 236static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 238{
172 PangoRectangle rect; 239 PangoRectangle rect;
173 240
174 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
186 253
187typedef uint16_t tileid; 254typedef uint16_t tileid;
188typedef uint16_t faceid; 255typedef uint16_t faceid;
189 256
190typedef struct { 257typedef struct {
191 int name; 258 GLuint name;
192 int w, h; 259 int w, h;
193 float s, t; 260 float s, t;
194 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
195 tileid smoothtile; 262 tileid smoothtile;
196 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
197} maptex; 265} maptex;
198 266
199typedef struct { 267typedef struct {
200 uint32_t player; 268 uint32_t player;
201 tileid tile[3]; 269 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
216 284
217 int32_t rows; 285 int32_t rows;
218 maprow *row; 286 maprow *row;
219} *CFPlus__Map; 287} *DC__Map;
220 288
221static char * 289static char *
222prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
223{ 291{
224 char *p; 292 char *p;
262 self->texs *= 2; 330 self->texs *= 2;
263 } 331 }
264} 332}
265 333
266static maprow * 334static maprow *
267map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
268{ 336{
269 if (0 > y) 337 if (0 > y)
270 { 338 {
271 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
310 378
311 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
312} 380}
313 381
314static mapcell * 382static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
316{ 384{
317 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
318} 386}
319 387
320static void 388static void
321map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
322{ 390{
323 int r; 391 int r;
324 392
325 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
333 self->oy = 0; 401 self->oy = 0;
334 self->row = 0; 402 self->row = 0;
335 self->rows = 0; 403 self->rows = 0;
336} 404}
337 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
338static void 416static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 418{
341 int x, y; 419 int x, y;
342 maprow *row; 420 maprow *row;
343 mapcell *cell; 421 mapcell *cell;
344 422
356 if (x >= row->c1) 434 if (x >= row->c1)
357 break; 435 break;
358 436
359 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
360 438
361 cell->darkness = 0; 439 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 440 }
366 } 441 }
367} 442}
368 443
369typedef struct { 444typedef struct {
404 ev.code = 1; 479 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 481 ev.data2 = 0;
407 482
408 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
409} 490}
410 491
411static unsigned int 492static unsigned int
412minpot (unsigned int n) 493minpot (unsigned int n)
413{ 494{
423 n |= n >> 16; 504 n |= n >> 16;
424 505
425 return n + 1; 506 return n + 1;
426} 507}
427 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
428/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
431 523
432MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
433 620
434PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
435 622
436BOOT: 623BOOT:
437{ 624{
438 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 626 static const struct {
440 const char *name; 627 const char *name;
441 IV iv; 628 IV iv;
442 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
465 652
466 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
469 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
551# undef const_iv 823# undef const_iv
552 }; 824 };
553 825
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 828
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 831}
560 832
573 845
574NV floor (NV x) 846NV floor (NV x)
575 847
576NV ceil (NV x) 848NV ceil (NV x)
577 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
578void 860void
579pango_init () 861pango_init ()
580 CODE: 862 CODE:
581{ 863{
582 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
585} 872}
586 873
587int 874char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 875
590void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
591SDL_Quit () 884void SDL_Quit ()
592 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
593void 895void
594SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
595 PPCODE: 897 PPCODE:
596{ 898{
597 SDL_Rect **m; 899 SDL_Rect **m;
598 900
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 905
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 908
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 913
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 916
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 918
623 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
624 while (*m) 920 while (*m)
625 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
626 AV *av = newAV (); 924 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
630 931
631 ++m; 932 ++m;
632 } 933 }
633} 934}
634 935
635char *
636SDL_GetError ()
637
638int 936int
639SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
641 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 950 );
951
644 if (RETVAL) 952 if (RETVAL)
645 { 953 {
646 av_clear (texture_av); 954 av_clear (texture_av);
647 955
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 958#include "glfunc.h"
651# undef GL_FUNC 959#undef GL_FUNC
652 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 963 }
964}
654 OUTPUT: 965 OUTPUT:
655 RETVAL 966 RETVAL
656 967
657void 968void
658SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
659 970
660char * 971char *
661SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
662 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
663void 980void
664SDL_PollEvent () 981poll_events ()
665 PPCODE: 982 PPCODE:
666{ 983{
667 SDL_Event ev; 984 SDL_Event ev;
668 985
669 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 988 {
671 HV *hv = newHV (); 989 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 991
674 switch (ev.type) 992 switch (ev.type)
675 { 993 {
676 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
677 case SDL_KEYUP: 995 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1001 break;
684 1002
685 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1006 break;
689 1007
690 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
698 break; 1034 break;
699 1035
700 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1039
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1050 break;
715 } 1051 }
716 1052
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1054 }
719} 1055}
720 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
721int 1070int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1072 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
726 1075
727void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
728Mix_CloseAudio () 1093Mix_CloseAudio ()
729 1094
730int 1095int
731Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
732 1100
733void 1101void
734lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
735 CODE: 1103 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1130 }
763 } 1131 }
764#endif 1132#endif
765} 1133}
766 1134
767void 1135int
768add_font (char *file) 1136add_font (char *file)
769 CODE: 1137 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
771 1147
772void 1148void
773load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
774 ALIAS: 1150 ALIAS:
775 load_image_file = 1 1151 load_image_file = 1
778 STRLEN image_len; 1154 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
785 1161
786 if (!rw) 1162 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
788 1164
861void 1237void
862error (char *message) 1238error (char *message)
863 CODE: 1239 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1241#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1243#endif
868 1244
869void 1245void
870fatal (char *message) 1246fatal (char *message)
871 CODE: 1247 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1249#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1251#endif
876 _exit (1); 1252 _exit (1);
877 1253
878void 1254void
879_exit (int retval = 0) 1255_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1258 ExitThread (retval); // unclean, please beam me up
883#else 1259#else
884 _exit (retval); 1260 _exit (retval);
885#endif 1261#endif
886 1262
887MODULE = CFPlus PACKAGE = CFPlus::Font 1263void
1264debug ()
1265 CODE:
1266{
1267#if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269#endif
1270}
888 1271
889CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281PROTOTYPES: DISABLE
1282
1283DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1285 CODE:
892{ 1286{
893 int count; 1287 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1291}
898 OUTPUT: 1292 OUTPUT:
899 RETVAL 1293 RETVAL
900 1294
901void 1295void
902DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
903 CODE: 1297 CODE:
904 pango_font_description_free (self); 1298 pango_font_description_free (self);
905 1299
906void 1300void
907make_default (CFPlus::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
908 CODE: 1303 CODE:
909 default_font = self; 1304 default_font = self;
910 1305
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1307
1308PROTOTYPES: DISABLE
1309
913void 1310void
914reset_glyph_cache () 1311glyph_cache_backup ()
1312 PROTOTYPE:
915 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
916 tc_clear (); 1320 tc_restore ();
917 1321
918CFPlus::Layout 1322DC::Layout
919new (SV *class) 1323new (SV *class)
920 CODE: 1324 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
922 1326
923 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
930 1335
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
933 OUTPUT: 1338 OUTPUT:
934 RETVAL 1339 RETVAL
935 1340
936void 1341void
937DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
938 CODE: 1343 CODE:
939 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
940 Safefree (self); 1346 Safefree (self);
941 1347
942void 1348void
943set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
944 CODE: 1350 CODE:
945{ 1351{
946 STRLEN textlen; 1352 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
948 1354
949 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
950} 1356}
951 1357
952void 1358void
953set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
954 CODE: 1360 CODE:
955{ 1361{
956 STRLEN textlen; 1362 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
958 1364
959 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
960} 1366}
961 1367
962void 1368void
963set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
964 CODE: 1370 CODE:
965{ 1371{
966 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1374 const char *pos = text;
1003 if (attrs) 1409 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
1005} 1411}
1006 1412
1007void 1413void
1008get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
1009 PPCODE: 1415 PPCODE:
1010{ 1416{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1418
1013 do 1419 do
1014 { 1420 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1422
1017 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
1018 { 1424 {
1019 PangoRectangle extents; 1425 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1434
1029 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1030} 1436}
1031 1437
1032int 1438int
1033has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1034 CODE: 1440 CODE:
1035{ 1441{
1036 int lines = 1; 1442 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1038 1444
1043} 1449}
1044 OUTPUT: 1450 OUTPUT:
1045 RETVAL 1451 RETVAL
1046 1452
1047SV * 1453SV *
1048get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1049 CODE: 1455 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1458 OUTPUT:
1053 RETVAL 1459 RETVAL
1054 1460
1055void 1461void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1463 CODE:
1058 self->r = r; 1464 self->r = r;
1059 self->g = g; 1465 self->g = g;
1060 self->b = b; 1466 self->b = b;
1061 self->a = a; 1467 self->a = a;
1062 1468
1063void 1469void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1471 CODE:
1066 if (self->font != font) 1472 if (self->font != font)
1067 { 1473 {
1068 self->font = font; 1474 self->font = font;
1069 layout_update_font (self); 1475 layout_update_font (self);
1070 } 1476 }
1071 1477
1072void 1478void
1073set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1074 CODE: 1480 CODE:
1075 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1076 { 1482 {
1077 self->base_height = base_height; 1483 self->base_height = base_height;
1078 layout_update_font (self); 1484 layout_update_font (self);
1079 } 1485 }
1080 1486
1081void 1487void
1082set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1489 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1491
1086void 1492void
1087set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1088 CODE: 1494 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1496
1091void 1497void
1092set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1093 CODE: 1499 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1501
1096void 1502void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1504 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1104 ); 1510 );
1105 1511
1106void 1512void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1514 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1516
1111void 1517void
1112size (CFPlus::Layout self) 1518size (DC::Layout self)
1113 PPCODE: 1519 PPCODE:
1114{ 1520{
1115 int w, h; 1521 int w, h;
1116 1522
1117 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1122} 1528}
1123 1529
1124int 1530int
1125descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1126 CODE: 1532 CODE:
1127{ 1533{
1128 PangoRectangle rect; 1534 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1132} 1538}
1133 OUTPUT: 1539 OUTPUT:
1134 RETVAL 1540 RETVAL
1135 1541
1136int 1542int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1544 CODE:
1139{ 1545{
1140 int index, trailing; 1546 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1143} 1549}
1144 OUTPUT: 1550 OUTPUT:
1145 RETVAL 1551 RETVAL
1146 1552
1147void 1553void
1148cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1555 PPCODE:
1150{ 1556{
1151 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1559
1154 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1564}
1159 1565
1160void 1566void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1568 PPCODE:
1163{ 1569{
1164 int line, x; 1570 int line, x;
1165 1571
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1575 --line;
1576#endif
1169 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1580}
1173 1581
1174void 1582void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1584 PPCODE:
1177{ 1585{
1178 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1179 int index, trailing; 1587 int index, trailing;
1180 1588
1181 if (line < 0) 1589 if (line < 0)
1182 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1183 1591
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1186 1594
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1596
1189 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1604 }
1197} 1605}
1198 1606
1199void 1607void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1203 self->pl, 1612 self->pl,
1613 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1206 flags 1616 flags
1207 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1208 1621
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1622void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1623draw (DC::Layout self)
1213 CODE: 1624 CODE:
1214{ 1625{
1215 int ow = SvIV (w_); 1626 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1633
1218 if (ow && oh) 1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1642
1643PROTOTYPES: ENABLE
1644
1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1650 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1651 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1655
1232 SvPOK_only (result_); 1656 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1234 1658
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1660 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1662
1239 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1664 }
1246} 1665}
1247 1666
1248void 1667void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1674{
1256 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1260 1682
1261 if (items < 5) 1683 if (items < 5)
1262 { 1684 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1294 } 1716 }
1295} 1717}
1296 1718
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1298 1728
1299CFPlus::Map 1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1851MODULE = Deliantra::Client PACKAGE = DC::Map
1852
1853PROTOTYPES: DISABLE
1854
1855DC::Map
1300new (SV *class) 1856new (SV *class)
1301 CODE: 1857 CODE:
1302 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1859 RETVAL->x = 0;
1304 RETVAL->y = 0; 1860 RETVAL->y = 0;
1312 RETVAL->row = 0; 1868 RETVAL->row = 0;
1313 OUTPUT: 1869 OUTPUT:
1314 RETVAL 1870 RETVAL
1315 1871
1316void 1872void
1317DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1318 CODE: 1874 CODE:
1319{ 1875{
1320 map_clear (self); 1876 map_clear (self);
1321 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1322 Safefree (self->tex); 1878 Safefree (self->tex);
1323 Safefree (self); 1879 Safefree (self);
1324} 1880}
1325 1881
1326void 1882void
1327resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1884 CODE:
1329 self->w = map_width; 1885 self->w = map_width;
1330 self->h = map_height; 1886 self->h = map_height;
1331 1887
1332void 1888void
1333clear (CFPlus::Map self) 1889clear (DC::Map self)
1334 CODE: 1890 CODE:
1335 map_clear (self); 1891 map_clear (self);
1336 1892
1337void 1893void
1338set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1895 CODE:
1340{ 1896{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1898 need_texid (self, tile);
1343} 1899}
1344 1900
1345void 1901void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1903 CODE:
1348{ 1904{
1349 tileid texid; 1905 tileid texid;
1350 maptex *tex; 1906 maptex *tex;
1351 1907
1364 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1366} 1922}
1367 1923
1368void 1924void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1926 CODE:
1371{ 1927{
1372 need_texid (self, texid); 1928 need_texid (self, texid);
1373 1929
1374 { 1930 {
1393 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1952}
1397 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1398int 1974int
1399ox (CFPlus::Map self) 1975ox (DC::Map self)
1400 ALIAS: 1976 ALIAS:
1401 oy = 1 1977 oy = 1
1402 x = 2 1978 x = 2
1403 y = 3 1979 y = 3
1404 w = 4 1980 w = 4
1415 } 1991 }
1416 OUTPUT: 1992 OUTPUT:
1417 RETVAL 1993 RETVAL
1418 1994
1419void 1995void
1420scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1421 CODE: 1997 CODE:
1422{ 1998{
1423 if (dx > 0) 1999 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2001 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1442 } 2018 }
1443} 2019}
1444 2020
1445void 2021SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 2023 CODE:
1448{ 2024{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2027 mapcell *cell;
1452 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1453 2031
1454 while (data < data_end - 1) 2032 while (data < data_end - 1)
1455 { 2033 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1457 2035
1477 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1478 2056
1479 do 2057 do
1480 { 2058 {
1481 ext = *data++; 2059 ext = *data++;
1482 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1483 2061
1484 if (cmd < 4) 2062 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1487 { 2065 {
1488 cell->stat_width = 1; 2066 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1490 } 2068 }
1491 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1494 { 2072 {
1495 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2077
1498 data += *data + 1; 2078 data += *data + 1;
1499 } 2079 }
1500 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2081 cell->flags = *data++;
1508 } 2088 }
1509 else 2089 else
1510 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1511 } 2091 }
1512 2092
2093 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2094 if (flags & (4 >> z))
1514 { 2095 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2097 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1518 } 2115 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2116 }
1534 else 2117 else
1535 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1536 } 2119 }
1537} 2120}
2121 OUTPUT:
2122 RETVAL
1538 2123
1539SV * 2124SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2126 CODE:
1542{ 2127{
1543 int x1, x; 2128 int x1, x;
1544 int y1, y; 2129 int y1, y;
1545 int z; 2130 int z;
1558 ? self->row + y 2143 ? self->row + y
1559 : 0; 2144 : 0;
1560 2145
1561 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1562 { 2147 {
1563 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2149
1565 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1566 { 2151 {
1567 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1568 2153
1570 { 2155 {
1571 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2158 int a1 = tex.a;
1574 2159
1575 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1579 } 2164 }
1580 } 2165 }
1581 2166
1582 *map++ = (r ) 2167 *map++ = (r )
1583 | (g << 8) 2168 | (g << 8)
1590} 2175}
1591 OUTPUT: 2176 OUTPUT:
1592 RETVAL 2177 RETVAL
1593 2178
1594void 2179void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2181 CODE:
1597{ 2182{
2183 int x, y, z;
2184
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2188 smooth_key skey;
1602 int x, y, z; 2189 int pl_x, pl_y;
1603 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1604 2195
2196 pl_tex.name = 0;
2197
1605 // thats current max. sorry. 2198 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1608 2201
1609 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1611 2204
1612 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1613 2206 key.r = 255;
1614 glEnable (GL_BLEND); 2207 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1618 2211 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2212
1623 mx += self->x; 2213 mx += self->x;
1624 my += self->y; 2214 my += self->y;
1625 2215
1626 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1645 } 2235 }
1646 } 2236 }
1647 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1648 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1649 { 2243 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1651 2246
1652 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1654 { 2249 {
1655 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1662 2257
1663 if (tile) 2258 if (tile)
1664 { 2259 {
1665 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2261 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2262
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1672 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1673 if (!tex.name) 2267 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2269
1676 glEnd (); 2270 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2272 }
1680 2273
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2276
1686 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2278 {
1688 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1689 { 2282 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2289
1705 // update smooth hash 2290 // update smooth hash
1706 if (tex.smoothtile) 2291 if (tex.smoothtile)
1707 { 2292 {
1708 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2327 }
1743 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1744 } 2350 }
1745 } 2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
1746 2355
1747 // go through all smoothlevels, lowest to highest, then draw. 2356 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2357 // this is basically counting sort
1749 { 2358 {
1750 int w, b; 2359 int w, b;
1751 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1753 { 2364 {
1754 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1755 if (smask) 2366 if (smask)
1756 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1768 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1769 && skey->level == level 2380 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1771 { 2382 {
1772 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1774 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1775 int border = bits & 15; 2386 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1779 2390
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2391 if (tex.name)
1783 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1784 if (!tex.name) 2395 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1786 2398
1787 glEnd (); 2399 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1790 } 2402 }
1791 2403
1792 if (border) 2404 if (border)
1793 { 2405 {
1794 float ox = border * dx; 2406 float ox = border * dx;
1795 2407
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2412 }
1801 2413
1802 if (corner) 2414 if (corner)
1803 { 2415 {
1804 float ox = corner * dx; 2416 float ox = corner * dx;
1805 2417
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1810 } 2423 }
1811 } 2424 }
1812 } 2425 }
1813 } 2426 }
1814 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1815 } 2432 }
1816 2433
1817 hv_clear (smooth); 2434 hv_clear (smooth);
1818 } 2435 }
1819 2436
1820 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1821 2442
1822 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1823 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1824 2460
1825 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1828 { 2464 {
1831 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2469 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1835 2471
1836 int px = x * T; 2472 int px = x * Tw;
1837 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1838 2480
1839 if (cell->stat_hp) 2481 if (cell->stat_hp)
1840 { 2482 {
1841 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2485
1844 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2488 px + width - 1, py);
1847 2489
1853 } 2495 }
1854 } 2496 }
1855} 2497}
1856 2498
1857void 2499void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2501 CODE:
1860{ 2502{
1861 static float color[16][3] = { 2503 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1866 2508
1867 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1871 2513
1872 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1876 2518
1877 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1878 2520
1879 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1882 }; 2524 };
1883 2525
1884 int x, y; 2526 int x, y;
1885 2527
1886 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1891 2539
1892 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1896 2544
1897 if (m) 2545 if (m)
1898 { 2546 {
1899 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1900 2548
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1903 2551
1904 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2557 }
1913 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1915} 2563}
1916 2564
1917void 2565void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2567 PPCODE:
1920{ 2568{
1921 int x, y; 2569 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1927 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2581
1930 mx += self->x; 2582 mx += self->x - 1;
1931 my += self->y; 2583 my += self->y - 1;
1932 2584
1933 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1935 { 2587 {
1936 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
1937 2589
1938 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2592 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1942 2594
1943 darkness[y * sw4 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2598 }
1947 } 2599 }
1948 2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
1949 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1953} 2643}
1954 2644
1955SV * 2645SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2647 CODE:
1958{ 2648{
1959 int x, y, x1, y1; 2649 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2708 else
2019 *data++ = 0; 2709 *data++ = 0;
2020 } 2710 }
2021 } 2711 }
2022 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2023 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2025 RETVAL = data_sv; 2720 RETVAL = data_sv;
2026} 2721}
2027 OUTPUT: 2722 OUTPUT:
2028 RETVAL 2723 RETVAL
2029 2724
2030void 2725void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2727 PPCODE:
2033{ 2728{
2034 int x, y, z; 2729 int x, y, z;
2035 int w, h; 2730 int w, h;
2036 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2037 2742
2038 if (*data++ != 0) 2743 if (*data++ != 0)
2039 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2040 2745
2041 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2043 2748
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2761 {
2057 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2058 2763
2059 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2060 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2061 uint8_t flags = *data++; 2771 flags = *data++;
2062 2772
2063 if (flags) 2773 if (flags)
2064 { 2774 {
2065 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2781
2072 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2073 { 2783 {
2074 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2075 2786
2076 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2077 { 2788 {
2078 tileid t = tile [z]; 2789 tileid t = tile [z];
2079 2790
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2792 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2794 need_texid (self, t);
2084 } 2795 }
2085 2796
2086 cell->tile [z] = t; 2797 cell->tile [z] = t;
2087 } 2798 }
2089 } 2800 }
2090 } 2801 }
2091 } 2802 }
2092} 2803}
2093 2804
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2806
2096CFPlus::MixChunk 2807DC::RW
2097new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
2098 CODE: 2809 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
2100 OUTPUT: 2816 OUTPUT:
2101 RETVAL 2817 RETVAL
2102 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
2103void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
2104DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2105 CODE: 2947 CODE:
2106 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2107 2949
2108int 2950int
2109volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2956 OUTPUT:
2113 RETVAL 2957 RETVAL
2114 2958
2115int 2959DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2961 CODE:
2962{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
2119 OUTPUT: 2974 OUTPUT:
2120 RETVAL 2975 RETVAL
2121 2976
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2123 2990
2124int 2991int
2125volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
2126 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2998 OUTPUT:
2129 RETVAL 2999 RETVAL
2130 3000
2131CFPlus::MixMusic 3001void
2132new_from_file (SV *class, char *path) 3002fade_out (int ms)
2133 CODE: 3003 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3015 OUTPUT:
2136 RETVAL 3016 RETVAL
2137 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
2138void 3025void
2139DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2140 CODE: 3027 CODE:
2141 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2142 3029
2143int 3030int
2144play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2145 CODE: 3032 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3034 OUTPUT:
2148 RETVAL 3035 RETVAL
2149 3036
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
2151 3045
2152BOOT: 3046BOOT:
2153{ 3047{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3049 static const struct {
2156 const char *name; 3050 const char *name;
2157 IV iv; 3051 IV iv;
2158 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3072 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3139 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3163# undef const_iv
2241 }; 3164 };
2242 3165
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3168
2246 texture_av = newAV (); 3169 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2248} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2249 3181
2250char * 3182char *
2251gl_vendor () 3183gl_vendor ()
2252 CODE: 3184 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2266 CODE: 3198 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3200 OUTPUT:
2269 RETVAL 3201 RETVAL
2270 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
2271int glGetError () 3217int glGetError ()
2272 3218
2273void glFinish () 3219void glFinish ()
3220
3221void glFlush ()
2274 3222
2275void glClear (int mask) 3223void glClear (int mask)
2276 3224
2277void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3226 PROTOTYPE: @
2289 3237
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3239 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3241
3242# void glBlendEquation (int se)
3243
2294void glDepthMask (int flag) 3244void glDepthMask (int flag)
2295 3245
2296void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2297 3247
2298void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3264
2315# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
2317 3269
2318void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
2319 3271
2320void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
2321 3273
2329 3281
2330void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2331 CODE: 3283 CODE:
2332 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2333 3285
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3287 PROTOTYPE: @
2340 ALIAS: 3288 ALIAS:
2341 glColor_premultiply = 1 3289 glColor_premultiply = 1
2342 CODE: 3290 CODE:
2343 if (ix) 3291 if (ix)
2344 { 3292 {
2347 b *= a; 3295 b *= a;
2348 } 3296 }
2349 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
2351 3299
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3301 CODE:
2360 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3304
2366 3308
2367void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2368 CODE: 3310 CODE:
2369 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2370 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2371void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2372 CODE: 3343 CODE:
2373 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2374 3345
2375void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3363 CODE:
2393 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3366
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3368
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3370
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
2401 3374
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3376
2404int glGenTexture () 3377int glGenTexture ()
2405 CODE: 3378 CODE:
2425 3398
2426void glEndList () 3399void glEndList ()
2427 3400
2428void glCallList (int list) 3401void glCallList (int list)
2429 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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