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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
439 620
440PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
441 622
442BOOT: 623BOOT:
443{ 624{
444 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 626 static const struct {
446 const char *name; 627 const char *name;
447 IV iv; 628 IV iv;
448 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
471 652
472 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
475 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
557# undef const_iv 823# undef const_iv
558 }; 824 };
559 825
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
562 828
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565} 831}
566 832
579 845
580NV floor (NV x) 846NV floor (NV x)
581 847
582NV ceil (NV x) 848NV ceil (NV x)
583 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
584void 860void
585pango_init () 861pango_init ()
586 CODE: 862 CODE:
587{ 863{
588 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
591} 872}
592 873
593char *
594SDL_GetError () 874char *SDL_GetError ()
595 875
596int 876void SDL_braino ()
597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598 877
599void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
600SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
601 894
602void 895void
603SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
604 PPCODE: 897 PPCODE:
605{ 898{
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620 913
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622#if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625#endif
626 916
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 918
629 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
630 while (*m) 920 while (*m)
631 { 921 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
633 { 923 {
634 AV *av = newAV (); 924 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
661 951
662 if (RETVAL) 952 if (RETVAL)
663 { 953 {
664 av_clear (texture_av); 954 av_clear (texture_av);
665 955
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 958#include "glfunc.h"
669#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
670 } 963 }
671} 964}
672 OUTPUT: 965 OUTPUT:
673 RETVAL 966 RETVAL
674 967
678char * 971char *
679SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
680 973
681int 974int
682SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
683 979
684void 980void
685poll_events () 981poll_events ()
686 PPCODE: 982 PPCODE:
687{ 983{
697 { 993 {
698 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
699 case SDL_KEYUP: 995 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break; 1001 break;
706 1002
707 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
726 x = ev.motion.x; 1022 x = ev.motion.x;
727 y = ev.motion.y; 1023 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 } 1025 }
730 1026
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 } 1033 }
738 break; 1034 break;
739 1035
740 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
743 1039
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 1050 break;
755 } 1051 }
756 1052
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 1054 }
759} 1055}
760 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
761int 1070int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 1072 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
766 1075
767void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
768Mix_CloseAudio () 1093Mix_CloseAudio ()
769 1094
770int 1095int
771Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
772 1100
773void 1101void
774lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
775 CODE: 1103 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 } 1130 }
803 } 1131 }
804#endif 1132#endif
805} 1133}
806 1134
807void 1135int
808add_font (char *file) 1136add_font (char *file)
809 CODE: 1137 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
811 1147
812void 1148void
813load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
814 ALIAS: 1150 ALIAS:
815 load_image_file = 1 1151 load_image_file = 1
818 STRLEN image_len; 1154 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
825 1161
826 if (!rw) 1162 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
828 1164
901void 1237void
902error (char *message) 1238error (char *message)
903 CODE: 1239 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 1241#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 1243#endif
908 1244
909void 1245void
910fatal (char *message) 1246fatal (char *message)
911 CODE: 1247 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1249#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1251#endif
916 _exit (1); 1252 _exit (1);
917 1253
918void 1254void
919_exit (int retval = 0) 1255_exit (int retval = 0)
931#if DEBUG 1267#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
933#endif 1269#endif
934} 1270}
935 1271
936MODULE = CFPlus PACKAGE = CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
937 1278
938CFPlus::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281PROTOTYPES: DISABLE
1282
1283DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1285 CODE:
941{ 1286{
942 int count; 1287 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1291}
947 OUTPUT: 1292 OUTPUT:
948 RETVAL 1293 RETVAL
949 1294
950void 1295void
951DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
952 CODE: 1297 CODE:
953 pango_font_description_free (self); 1298 pango_font_description_free (self);
954 1299
955void 1300void
956make_default (CFPlus::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
957 CODE: 1303 CODE:
958 default_font = self; 1304 default_font = self;
959 1305
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1307
1308PROTOTYPES: DISABLE
1309
962void 1310void
963reset_glyph_cache () 1311glyph_cache_backup ()
1312 PROTOTYPE:
964 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
965 tc_clear (); 1320 tc_restore ();
966 1321
967CFPlus::Layout 1322DC::Layout
968new (SV *class) 1323new (SV *class)
969 CODE: 1324 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
971 1326
972 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
979 1335
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
982 OUTPUT: 1338 OUTPUT:
983 RETVAL 1339 RETVAL
984 1340
985void 1341void
986DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
987 CODE: 1343 CODE:
988 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
989 Safefree (self); 1346 Safefree (self);
990 1347
991void 1348void
992set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
993 CODE: 1350 CODE:
994{ 1351{
995 STRLEN textlen; 1352 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
997 1354
998 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
999} 1356}
1000 1357
1001void 1358void
1002set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
1003 CODE: 1360 CODE:
1004{ 1361{
1005 STRLEN textlen; 1362 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
1007 1364
1008 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
1009} 1366}
1010 1367
1011void 1368void
1012set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
1013 CODE: 1370 CODE:
1014{ 1371{
1015 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1374 const char *pos = text;
1052 if (attrs) 1409 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
1054} 1411}
1055 1412
1056void 1413void
1057get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
1058 PPCODE: 1415 PPCODE:
1059{ 1416{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1418
1062 do 1419 do
1063 { 1420 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1065 1422
1066 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
1067 { 1424 {
1068 PangoRectangle extents; 1425 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1077 1434
1078 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1079} 1436}
1080 1437
1081int 1438int
1082has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1083 CODE: 1440 CODE:
1084{ 1441{
1085 int lines = 1; 1442 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1087 1444
1092} 1449}
1093 OUTPUT: 1450 OUTPUT:
1094 RETVAL 1451 RETVAL
1095 1452
1096SV * 1453SV *
1097get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1098 CODE: 1455 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1458 OUTPUT:
1102 RETVAL 1459 RETVAL
1103 1460
1104void 1461void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1463 CODE:
1107 self->r = r; 1464 self->r = r;
1108 self->g = g; 1465 self->g = g;
1109 self->b = b; 1466 self->b = b;
1110 self->a = a; 1467 self->a = a;
1111 1468
1112void 1469void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1471 CODE:
1115 if (self->font != font) 1472 if (self->font != font)
1116 { 1473 {
1117 self->font = font; 1474 self->font = font;
1118 layout_update_font (self); 1475 layout_update_font (self);
1119 } 1476 }
1120 1477
1121void 1478void
1122set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1123 CODE: 1480 CODE:
1124 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1125 { 1482 {
1126 self->base_height = base_height; 1483 self->base_height = base_height;
1127 layout_update_font (self); 1484 layout_update_font (self);
1128 } 1485 }
1129 1486
1130void 1487void
1131set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1489 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1491
1135void 1492void
1136set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1137 CODE: 1494 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1496
1140void 1497void
1141set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1142 CODE: 1499 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1501
1145void 1502void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1504 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1153 ); 1510 );
1154 1511
1155void 1512void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1514 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1516
1160void 1517void
1161size (CFPlus::Layout self) 1518size (DC::Layout self)
1162 PPCODE: 1519 PPCODE:
1163{ 1520{
1164 int w, h; 1521 int w, h;
1165 1522
1166 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1171} 1528}
1172 1529
1173int 1530int
1174descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1175 CODE: 1532 CODE:
1176{ 1533{
1177 PangoRectangle rect; 1534 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1181} 1538}
1182 OUTPUT: 1539 OUTPUT:
1183 RETVAL 1540 RETVAL
1184 1541
1185int 1542int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1544 CODE:
1188{ 1545{
1189 int index, trailing; 1546 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1192} 1549}
1193 OUTPUT: 1550 OUTPUT:
1194 RETVAL 1551 RETVAL
1195 1552
1196void 1553void
1197cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1555 PPCODE:
1199{ 1556{
1200 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1202 1559
1203 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1207} 1564}
1208 1565
1209void 1566void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1568 PPCODE:
1212{ 1569{
1213 int line, x; 1570 int line, x;
1214 1571
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1575 --line;
1576#endif
1218 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1580}
1222 1581
1223void 1582void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1584 PPCODE:
1226{ 1585{
1227 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1228 int index, trailing; 1587 int index, trailing;
1229 1588
1230 if (line < 0) 1589 if (line < 0)
1231 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1232 1591
1233 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1235 1594
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237 1596
1238 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1604 }
1246} 1605}
1247 1606
1248void 1607void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1252 self->pl, 1612 self->pl,
1613 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1255 flags 1616 flags
1256 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1257 1621
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1622void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1623draw (DC::Layout self)
1264 CODE: 1624 CODE:
1265{ 1625{
1266 int ow = SvIV (w_); 1626 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1633
1269 if (ow && oh) 1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1642
1643PROTOTYPES: ENABLE
1644
1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1650 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1651 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1655
1283 SvPOK_only (result_); 1656 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1285 1658
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1660 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1662
1290 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1664 }
1297} 1665}
1298 1666
1299void 1667void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1674{
1307 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1311 1682
1312 if (items < 5) 1683 if (items < 5)
1313 { 1684 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1343 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1345 } 1716 }
1346} 1717}
1347 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE: 1841 CODE:
1350{ 1842{
1351 GLint width; 1843 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1354 RETVAL = width > 0; 1846 RETVAL = width > 0;
1355} 1847}
1356 OUTPUT: 1848 OUTPUT:
1357 RETVAL 1849 RETVAL
1358 1850
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1852
1361CFPlus::Map 1853PROTOTYPES: DISABLE
1854
1855DC::Map
1362new (SV *class) 1856new (SV *class)
1363 CODE: 1857 CODE:
1364 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1859 RETVAL->x = 0;
1366 RETVAL->y = 0; 1860 RETVAL->y = 0;
1374 RETVAL->row = 0; 1868 RETVAL->row = 0;
1375 OUTPUT: 1869 OUTPUT:
1376 RETVAL 1870 RETVAL
1377 1871
1378void 1872void
1379DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1380 CODE: 1874 CODE:
1381{ 1875{
1382 map_clear (self); 1876 map_clear (self);
1383 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1384 Safefree (self->tex); 1878 Safefree (self->tex);
1385 Safefree (self); 1879 Safefree (self);
1386} 1880}
1387 1881
1388void 1882void
1389resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1884 CODE:
1391 self->w = map_width; 1885 self->w = map_width;
1392 self->h = map_height; 1886 self->h = map_height;
1393 1887
1394void 1888void
1395clear (CFPlus::Map self) 1889clear (DC::Map self)
1396 CODE: 1890 CODE:
1397 map_clear (self); 1891 map_clear (self);
1398 1892
1399void 1893void
1400set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1895 CODE:
1402{ 1896{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1898 need_texid (self, tile);
1405} 1899}
1406 1900
1407void 1901void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1903 CODE:
1410{ 1904{
1411 tileid texid; 1905 tileid texid;
1412 maptex *tex; 1906 maptex *tex;
1413 1907
1426 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1428} 1922}
1429 1923
1430void 1924void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1926 CODE:
1433{ 1927{
1434 need_texid (self, texid); 1928 need_texid (self, texid);
1435 1929
1436 { 1930 {
1455 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1952}
1459 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1460int 1974int
1461ox (CFPlus::Map self) 1975ox (DC::Map self)
1462 ALIAS: 1976 ALIAS:
1463 oy = 1 1977 oy = 1
1464 x = 2 1978 x = 2
1465 y = 3 1979 y = 3
1466 w = 4 1980 w = 4
1477 } 1991 }
1478 OUTPUT: 1992 OUTPUT:
1479 RETVAL 1993 RETVAL
1480 1994
1481void 1995void
1482scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1483 CODE: 1997 CODE:
1484{ 1998{
1485 if (dx > 0) 1999 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 2001 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1504 } 2018 }
1505} 2019}
1506 2020
1507void 2021SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 2023 CODE:
1510{ 2024{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 2027 mapcell *cell;
1514 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1515 2031
1516 while (data < data_end - 1) 2032 while (data < data_end - 1)
1517 { 2033 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1519 2035
1539 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1540 2056
1541 do 2057 do
1542 { 2058 {
1543 ext = *data++; 2059 ext = *data++;
1544 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1545 2061
1546 if (cmd < 4) 2062 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1548 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1549 { 2065 {
1550 cell->stat_width = 1; 2066 cell->stat_width = 1;
1551 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1552 } 2068 }
1553 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1556 { 2072 {
1557 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1558 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1559 2077
1560 data += *data + 1; 2078 data += *data + 1;
1561 } 2079 }
1562 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1563 cell->flags = *data++; 2081 cell->flags = *data++;
1570 } 2088 }
1571 else 2089 else
1572 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1573 } 2091 }
1574 2092
2093 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 2094 if (flags & (4 >> z))
1576 { 2095 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 2097 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1580 } 2115 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 2116 }
1596 else 2117 else
1597 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1598 } 2119 }
1599} 2120}
2121 OUTPUT:
2122 RETVAL
1600 2123
1601SV * 2124SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2126 CODE:
1604{ 2127{
1605 int x1, x; 2128 int x1, x;
1606 int y1, y; 2129 int y1, y;
1607 int z; 2130 int z;
1620 ? self->row + y 2143 ? self->row + y
1621 : 0; 2144 : 0;
1622 2145
1623 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1624 { 2147 {
1625 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1626 2149
1627 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1628 { 2151 {
1629 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1630 2153
1632 { 2155 {
1633 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1634 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1635 int a1 = tex.a; 2158 int a1 = tex.a;
1636 2159
1637 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1638 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1639 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1640 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1641 } 2164 }
1642 } 2165 }
1643 2166
1644 *map++ = (r ) 2167 *map++ = (r )
1645 | (g << 8) 2168 | (g << 8)
1652} 2175}
1653 OUTPUT: 2176 OUTPUT:
1654 RETVAL 2177 RETVAL
1655 2178
1656void 2179void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1658 CODE: 2181 CODE:
1659{ 2182{
2183 int x, y, z;
2184
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 2188 smooth_key skey;
1664 int x, y, z; 2189 int pl_x, pl_y;
1665 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1666 2195
2196 pl_tex.name = 0;
2197
1667 // thats current max. sorry. 2198 // that's current max. sorry.
1668 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1670 2201
1671 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1673 2204
1674 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1675 2206 key.r = 255;
1676 glEnable (GL_BLEND); 2207 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1680 2211 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684 2212
1685 mx += self->x; 2213 mx += self->x;
1686 my += self->y; 2214 my += self->y;
1687 2215
1688 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1707 } 2235 }
1708 } 2236 }
1709 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1710 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1711 { 2243 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1713 2246
1714 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1716 { 2249 {
1717 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1723 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1724 2257
1725 if (tile) 2258 if (tile)
1726 { 2259 {
1727 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 2261 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 2262
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1734 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1735 if (!tex.name) 2267 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1737 2269
1738 glEnd (); 2270 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 2272 }
1742 2273
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747 2276
1748 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1749 { 2278 {
1750 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1751 { 2282 continue;
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1766 2289
1767 // update smooth hash 2290 // update smooth hash
1768 if (tex.smoothtile) 2291 if (tex.smoothtile)
1769 { 2292 {
1770 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 } 2327 }
1805 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1806 } 2350 }
1807 } 2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
1808 2355
1809 // go through all smoothlevels, lowest to highest, then draw. 2356 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 2357 // this is basically counting sort
1811 { 2358 {
1812 int w, b; 2359 int w, b;
1813 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1815 { 2364 {
1816 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1817 if (smask) 2366 if (smask)
1818 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1830 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1831 && skey->level == level 2380 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1833 { 2382 {
1834 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1836 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1837 int border = bits & 15; 2386 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1841 2390
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 2391 if (tex.name)
1845 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1846 if (!tex.name) 2395 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1848 2398
1849 glEnd (); 2399 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1852 } 2402 }
1853 2403
1854 if (border) 2404 if (border)
1855 { 2405 {
1856 float ox = border * dx; 2406 float ox = border * dx;
1857 2407
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1862 } 2412 }
1863 2413
1864 if (corner) 2414 if (corner)
1865 { 2415 {
1866 float ox = corner * dx; 2416 float ox = corner * dx;
1867 2417
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1872 } 2423 }
1873 } 2424 }
1874 } 2425 }
1875 } 2426 }
1876 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1877 } 2432 }
1878 2433
1879 hv_clear (smooth); 2434 hv_clear (smooth);
1880 } 2435 }
1881 2436
1882 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1883 2442
1884 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1885 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1886 2460
1887 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1890 { 2464 {
1893 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1895 { 2469 {
1896 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1897 2471
1898 int px = x * T; 2472 int px = x * Tw;
1899 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1900 2480
1901 if (cell->stat_hp) 2481 if (cell->stat_hp)
1902 { 2482 {
1903 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1905 2485
1906 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py); 2488 px + width - 1, py);
1909 2489
1915 } 2495 }
1916 } 2496 }
1917} 2497}
1918 2498
1919void 2499void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1921 CODE: 2501 CODE:
1922{ 2502{
1923 static float color[16][3] = { 2503 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1925 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1926 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1927 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1928 2508
1929 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1930 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1931 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1932 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1933 2513
1934 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1935 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1936 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1937 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1938 2518
1939 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1940 2520
1941 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1942 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1943 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1944 }; 2524 };
1945 2525
1946 int x, y; 2526 int x, y;
1947 2527
1948 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1950 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1953 2539
1954 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1958 2544
1959 if (m) 2545 if (m)
1960 { 2546 {
1961 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1962 2548
1963 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1964 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1965 2551
1966 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 } 2557 }
1975 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1977} 2563}
1978 2564
1979void 2565void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2567 PPCODE:
1982{ 2568{
1983 int x, y; 2569 int x, y;
1984 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1988 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1989 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1991 2581
1992 mx += self->x; 2582 mx += self->x - 1;
1993 my += self->y; 2583 my += self->y - 1;
1994 2584
1995 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1997 { 2587 {
1998 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
1999 2589
2000 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2592 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2004 2594
2005 darkness[y * sw4 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2007 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2008 } 2598 }
2009 } 2599 }
2010 2600
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2602 for (x = 0; x < sw; ++x)
2021 { 2603 {
2022 float *f = (float *)matrix; 2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2613
2026 for (dy = -1; dy <= 1; ++dy) 2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2615 uint8_t r21 = d21;
2028 { 2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2617
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2618 uint8_t r12 = d12;
2033 } 2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2034 2621
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2625
2038 darkness_sv = darkness2_sv; 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2635 }
2636
2637 free (darkness1);
2040 2638
2041 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
2045} 2643}
2046 2644
2047SV * 2645SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2647 CODE:
2050{ 2648{
2051 int x, y, x1, y1; 2649 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2110 else 2708 else
2111 *data++ = 0; 2709 *data++ = 0;
2112 } 2710 }
2113 } 2711 }
2114 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2115 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2117 RETVAL = data_sv; 2720 RETVAL = data_sv;
2118} 2721}
2119 OUTPUT: 2722 OUTPUT:
2120 RETVAL 2723 RETVAL
2121 2724
2122void 2725void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2124 PPCODE: 2727 PPCODE:
2125{ 2728{
2126 int x, y, z; 2729 int x, y, z;
2127 int w, h; 2730 int w, h;
2128 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2129 2742
2130 if (*data++ != 0) 2743 if (*data++ != 0)
2131 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2132 2745
2133 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2135 2748
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2148 { 2761 {
2149 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2150 2763
2151 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2152 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2153 uint8_t flags = *data++; 2771 flags = *data++;
2154 2772
2155 if (flags) 2773 if (flags)
2156 { 2774 {
2157 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163 2781
2164 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2165 { 2783 {
2166 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2167 2786
2168 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2169 { 2788 {
2170 tileid t = tile [z]; 2789 tileid t = tile [z];
2171 2790
2172 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2173 { 2792 {
2174 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t); 2794 need_texid (self, t);
2176 } 2795 }
2177 2796
2178 cell->tile [z] = t; 2797 cell->tile [z] = t;
2179 } 2798 }
2181 } 2800 }
2182 } 2801 }
2183 } 2802 }
2184} 2803}
2185 2804
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2806
2188CFPlus::MixChunk 2807DC::RW
2189new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
2190 CODE: 2809 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
2192 OUTPUT: 2816 OUTPUT:
2193 RETVAL 2817 RETVAL
2194 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
2195void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
2196DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2197 CODE: 2947 CODE:
2198 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2199 2949
2200int 2950int
2201volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2956 OUTPUT:
2205 RETVAL 2957 RETVAL
2206 2958
2207int 2959DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2961 CODE:
2962{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
2211 OUTPUT: 2974 OUTPUT:
2212 RETVAL 2975 RETVAL
2213 2976
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2215 2990
2216int 2991int
2217volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
2218 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2998 OUTPUT:
2221 RETVAL 2999 RETVAL
2222 3000
3001void
3002fade_out (int ms)
3003 CODE:
3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
2223int 3011int
2224fade_out (int ms) 3012playing ()
2225 CODE: 3013 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms); 3014 RETVAL = Mix_PlayingMusic ();
2227 OUTPUT: 3015 OUTPUT:
2228 RETVAL 3016 RETVAL
2229 3017
2230CFPlus::MixMusic 3018DC::MixMusic
2231new_from_file (SV *class, char *path) 3019new (SV *class, DC::RW rwops)
2232 CODE: 3020 CODE:
2233 RETVAL = Mix_LoadMUS (path); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2234 OUTPUT: 3022 OUTPUT:
2235 RETVAL 3023 RETVAL
2236 3024
2237void 3025void
2238DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2239 CODE: 3027 CODE:
2240 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2241 3029
2242int 3030int
2243play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2244 CODE: 3032 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 3034 OUTPUT:
2247 RETVAL 3035 RETVAL
2248 3036
2249int 3037void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 3039 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3040 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 3041
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
2257 3045
2258BOOT: 3046BOOT:
2259{ 3047{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 3049 static const struct {
2262 const char *name; 3050 const char *name;
2263 IV iv; 3051 IV iv;
2264 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2269 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2277 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 3072 const_iv (GL_AND),
2283 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2289 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2291 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2299 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 3105 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 3106 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 3139 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2351# undef const_iv 3163# undef const_iv
2352 }; 3164 };
2353 3165
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2356 3168
2357 texture_av = newAV (); 3169 texture_av = newAV ();
2358 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2359} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2360 3181
2361char * 3182char *
2362gl_vendor () 3183gl_vendor ()
2363 CODE: 3184 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2395 3216
2396int glGetError () 3217int glGetError ()
2397 3218
2398void glFinish () 3219void glFinish ()
2399 3220
3221void glFlush ()
3222
2400void glClear (int mask) 3223void glClear (int mask)
2401 3224
2402void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @ 3226 PROTOTYPE: @
2404 3227
2414 3237
2415void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE: 3239 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
2418 3241
3242# void glBlendEquation (int se)
3243
2419void glDepthMask (int flag) 3244void glDepthMask (int flag)
2420 3245
2421void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2422 3247
2423void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
2437# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 3264
2440# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
2442 3269
2443void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
2444 3271
2445void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
2446 3273
2454 3281
2455void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2456 CODE: 3283 CODE:
2457 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2458 3285
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @ 3287 PROTOTYPE: @
2465 ALIAS: 3288 ALIAS:
2466 glColor_premultiply = 1 3289 glColor_premultiply = 1
2467 CODE: 3290 CODE:
2468 if (ix) 3291 if (ix)
2469 { 3292 {
2472 b *= a; 3295 b *= a;
2473 } 3296 }
2474 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
2476 3299
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 3301 CODE:
2485 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2487 3304
2491 3308
2492void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2493 CODE: 3310 CODE:
2494 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2495 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2496void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2497 CODE: 3343 CODE:
2498 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2499 3345
2500void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 3363 CODE:
2518 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 3366
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 3368
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 3370
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 3372
2552 3398
2553void glEndList () 3399void glEndList ()
2554 3400
2555void glCallList (int list) 3401void glCallList (int list)
2556 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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