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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib/gmacros.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
68 123
69static AV *texture_av; 124static AV *texture_av;
70 125
71static struct 126static struct
72{ 127{
109 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
111} 166}
112 167
113#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
114 170
115#include "pango-font.c" 171#include "pango-font.c"
116#include "pango-fontmap.c" 172#include "pango-fontmap.c"
117#include "pango-render.c" 173#include "pango-render.c"
118 174
119typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
123 179
124typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
125 181
126static int 182static int
127shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
128{ 184{
129 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
143 199
144typedef struct cf_layout { 200typedef struct cf_layout {
145 PangoLayout *pl; 201 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
147 int base_height; 203 int base_height;
148 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
149} *CFPlus__Layout; 206} *DC__Layout;
150 207
151static CFPlus__Font default_font; 208static DC__Font default_font;
152static PangoContext *opengl_context; 209static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
154 211
155static void 212static void
156substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
161#endif 218#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 220}
164 221
165static void 222static void
166layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
167{ 224{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
170 */ 227 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
172 229
173 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 232
176 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
177} 234}
178 235
179static void 236static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 238{
182 PangoRectangle rect; 239 PangoRectangle rect;
183 240
184 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
196 253
197typedef uint16_t tileid; 254typedef uint16_t tileid;
198typedef uint16_t faceid; 255typedef uint16_t faceid;
199 256
200typedef struct { 257typedef struct {
201 int name; 258 GLuint name;
202 int w, h; 259 int w, h;
203 float s, t; 260 float s, t;
204 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
205 tileid smoothtile; 262 tileid smoothtile;
206 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
207} maptex; 265} maptex;
208 266
209typedef struct { 267typedef struct {
210 uint32_t player; 268 uint32_t player;
211 tileid tile[3]; 269 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
226 284
227 int32_t rows; 285 int32_t rows;
228 maprow *row; 286 maprow *row;
229} *CFPlus__Map; 287} *DC__Map;
230 288
231static char * 289static char *
232prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
233{ 291{
234 char *p; 292 char *p;
272 self->texs *= 2; 330 self->texs *= 2;
273 } 331 }
274} 332}
275 333
276static maprow * 334static maprow *
277map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
278{ 336{
279 if (0 > y) 337 if (0 > y)
280 { 338 {
281 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
320 378
321 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
322} 380}
323 381
324static mapcell * 382static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
326{ 384{
327 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
328} 386}
329 387
330static void 388static void
331map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
332{ 390{
333 int r; 391 int r;
334 392
335 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
343 self->oy = 0; 401 self->oy = 0;
344 self->row = 0; 402 self->row = 0;
345 self->rows = 0; 403 self->rows = 0;
346} 404}
347 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
348static void 416static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 418{
351 int x, y; 419 int x, y;
352 maprow *row; 420 maprow *row;
353 mapcell *cell; 421 mapcell *cell;
354 422
366 if (x >= row->c1) 434 if (x >= row->c1)
367 break; 435 break;
368 436
369 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
370 438
371 cell->darkness = 0; 439 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 440 }
376 } 441 }
377} 442}
378 443
379typedef struct { 444typedef struct {
414 ev.code = 1; 479 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 481 ev.data2 = 0;
417 482
418 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
419} 490}
420 491
421static unsigned int 492static unsigned int
422minpot (unsigned int n) 493minpot (unsigned int n)
423{ 494{
433 n |= n >> 16; 504 n |= n >> 16;
434 505
435 return n + 1; 506 return n + 1;
436} 507}
437 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
438/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
441 523
442/******************************************************************************/ 524/******************************************************************************/
480 return 0; 562 return 0;
481 563
482 return 1; 564 return 1;
483} 565}
484 566
485MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
486 620
487PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
488 622
489BOOT: 623BOOT:
490{ 624{
491 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 626 static const struct {
493 const char *name; 627 const char *name;
494 IV iv; 628 IV iv;
495 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
518 652
519 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
522 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
604# undef const_iv 823# undef const_iv
605 }; 824 };
606 825
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 828
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 831}
613 832
626 845
627NV floor (NV x) 846NV floor (NV x)
628 847
629NV ceil (NV x) 848NV ceil (NV x)
630 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
631void 860void
632pango_init () 861pango_init ()
633 CODE: 862 CODE:
634{ 863{
635 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
638} 872}
639 873
640char *
641SDL_GetError () 874char *SDL_GetError ()
642 875
643int 876void SDL_braino ()
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645 877
646void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
647SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
648 894
649void 895void
650SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
651 PPCODE: 897 PPCODE:
652{ 898{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 913
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 916
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 918
676 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
677 while (*m) 920 while (*m)
678 { 921 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 923 {
681 AV *av = newAV (); 924 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
708 951
709 if (RETVAL) 952 if (RETVAL)
710 { 953 {
711 av_clear (texture_av); 954 av_clear (texture_av);
712 955
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 958#include "glfunc.h"
716#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 963 }
718} 964}
719 OUTPUT: 965 OUTPUT:
720 RETVAL 966 RETVAL
721 967
725char * 971char *
726SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
727 973
728int 974int
729SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
730 979
731void 980void
732poll_events () 981poll_events ()
733 PPCODE: 982 PPCODE:
734{ 983{
744 { 993 {
745 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
746 case SDL_KEYUP: 995 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1001 break;
753 1002
754 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1022 x = ev.motion.x;
774 y = ev.motion.y; 1023 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1025 }
777 1026
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1033 }
785 break; 1034 break;
786 1035
787 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1039
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1050 break;
802 } 1051 }
803 1052
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1054 }
806} 1055}
807 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
808int 1070int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1072 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1075
1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
813 1091
814void 1092void
815Mix_CloseAudio () 1093Mix_CloseAudio ()
816 1094
817int 1095int
852 } 1130 }
853 } 1131 }
854#endif 1132#endif
855} 1133}
856 1134
857void 1135int
858add_font (char *file) 1136add_font (char *file)
859 CODE: 1137 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
861 1147
862void 1148void
863load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
864 ALIAS: 1150 ALIAS:
865 load_image_file = 1 1151 load_image_file = 1
951void 1237void
952error (char *message) 1238error (char *message)
953 CODE: 1239 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1241#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1243#endif
958 1244
959void 1245void
960fatal (char *message) 1246fatal (char *message)
961 CODE: 1247 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1249#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1251#endif
966 _exit (1); 1252 _exit (1);
967 1253
968void 1254void
969_exit (int retval = 0) 1255_exit (int retval = 0)
981#if DEBUG 1267#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
983#endif 1269#endif
984} 1270}
985 1271
986MODULE = CFPlus PACKAGE = CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279MODULE = Deliantra::Client PACKAGE = DC::Font
987 1280
988PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
989 1282
990CFPlus::Font 1283DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
992 CODE: 1285 CODE:
993{ 1286{
994 int count; 1287 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
998} 1291}
999 OUTPUT: 1292 OUTPUT:
1000 RETVAL 1293 RETVAL
1001 1294
1002void 1295void
1003DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
1004 CODE: 1297 CODE:
1005 pango_font_description_free (self); 1298 pango_font_description_free (self);
1006 1299
1007void 1300void
1008make_default (CFPlus::Font self) 1301make_default (DC::Font self)
1009 PROTOTYPE: $ 1302 PROTOTYPE: $
1010 CODE: 1303 CODE:
1011 default_font = self; 1304 default_font = self;
1012 1305
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1307
1015PROTOTYPES: DISABLE 1308PROTOTYPES: DISABLE
1016 1309
1017void 1310void
1018reset_glyph_cache () 1311glyph_cache_backup ()
1019 PROTOTYPE: 1312 PROTOTYPE:
1020 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
1021 tc_clear (); 1320 tc_restore ();
1022 1321
1023CFPlus::Layout 1322DC::Layout
1024new (SV *class) 1323new (SV *class)
1025 CODE: 1324 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
1027 1326
1028 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
1030 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
1035 1335
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
1038 OUTPUT: 1338 OUTPUT:
1039 RETVAL 1339 RETVAL
1040 1340
1041void 1341void
1042DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
1043 CODE: 1343 CODE:
1044 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
1045 Safefree (self); 1346 Safefree (self);
1046 1347
1047void 1348void
1048set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
1049 CODE: 1350 CODE:
1050{ 1351{
1051 STRLEN textlen; 1352 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
1053 1354
1054 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
1055} 1356}
1056 1357
1057void 1358void
1058set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
1059 CODE: 1360 CODE:
1060{ 1361{
1061 STRLEN textlen; 1362 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
1063 1364
1064 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
1065} 1366}
1066 1367
1067void 1368void
1068set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
1069 CODE: 1370 CODE:
1070{ 1371{
1071 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1374 const char *pos = text;
1108 if (attrs) 1409 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
1110} 1411}
1111 1412
1112void 1413void
1113get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
1114 PPCODE: 1415 PPCODE:
1115{ 1416{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1418
1118 do 1419 do
1119 { 1420 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1422
1122 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
1123 { 1424 {
1124 PangoRectangle extents; 1425 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1434
1134 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1135} 1436}
1136 1437
1137int 1438int
1138has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1139 CODE: 1440 CODE:
1140{ 1441{
1141 int lines = 1; 1442 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1143 1444
1148} 1449}
1149 OUTPUT: 1450 OUTPUT:
1150 RETVAL 1451 RETVAL
1151 1452
1152SV * 1453SV *
1153get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1154 CODE: 1455 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1458 OUTPUT:
1158 RETVAL 1459 RETVAL
1159 1460
1160void 1461void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1463 CODE:
1163 self->r = r; 1464 self->r = r;
1164 self->g = g; 1465 self->g = g;
1165 self->b = b; 1466 self->b = b;
1166 self->a = a; 1467 self->a = a;
1167 1468
1168void 1469void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1471 CODE:
1171 if (self->font != font) 1472 if (self->font != font)
1172 { 1473 {
1173 self->font = font; 1474 self->font = font;
1174 layout_update_font (self); 1475 layout_update_font (self);
1175 } 1476 }
1176 1477
1177void 1478void
1178set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1179 CODE: 1480 CODE:
1180 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1181 { 1482 {
1182 self->base_height = base_height; 1483 self->base_height = base_height;
1183 layout_update_font (self); 1484 layout_update_font (self);
1184 } 1485 }
1185 1486
1186void 1487void
1187set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1489 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1491
1191void 1492void
1192set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1193 CODE: 1494 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1496
1196void 1497void
1197set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1198 CODE: 1499 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1501
1201void 1502void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1504 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1209 ); 1510 );
1210 1511
1211void 1512void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1514 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1516
1216void 1517void
1217size (CFPlus::Layout self) 1518size (DC::Layout self)
1218 PPCODE: 1519 PPCODE:
1219{ 1520{
1220 int w, h; 1521 int w, h;
1221 1522
1222 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1227} 1528}
1228 1529
1229int 1530int
1230descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1231 CODE: 1532 CODE:
1232{ 1533{
1233 PangoRectangle rect; 1534 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1237} 1538}
1238 OUTPUT: 1539 OUTPUT:
1239 RETVAL 1540 RETVAL
1240 1541
1241int 1542int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1544 CODE:
1244{ 1545{
1245 int index, trailing; 1546 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1248} 1549}
1249 OUTPUT: 1550 OUTPUT:
1250 RETVAL 1551 RETVAL
1251 1552
1252void 1553void
1253cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1555 PPCODE:
1255{ 1556{
1256 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1559
1259 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1564}
1264 1565
1265void 1566void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1568 PPCODE:
1268{ 1569{
1269 int line, x; 1570 int line, x;
1270 1571
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1575 --line;
1576#endif
1274 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1580}
1278 1581
1279void 1582void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1584 PPCODE:
1282{ 1585{
1283 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1284 int index, trailing; 1587 int index, trailing;
1285 1588
1286 if (line < 0) 1589 if (line < 0)
1287 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1288 1591
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1291 1594
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1596
1294 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1604 }
1302} 1605}
1303 1606
1304void 1607void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1308 self->pl, 1612 self->pl,
1613 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1311 flags 1616 flags
1312 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1313 1621
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1622void
1623draw (DC::Layout self)
1624 CODE:
1625{
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1642
1316PROTOTYPES: ENABLE 1643PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1644
1320void 1645void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1646pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1647 CODE:
1323{ 1648{
1350 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1682
1355 if (items < 5) 1683 if (items < 5)
1356 { 1684 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1687 }
1386 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1388 } 1716 }
1389} 1717}
1390 1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1841 CODE:
1393{ 1842{
1394 GLint width; 1843 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1846 RETVAL = width > 0;
1398} 1847}
1399 OUTPUT: 1848 OUTPUT:
1400 RETVAL 1849 RETVAL
1401 1850
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1852
1404PROTOTYPES: DISABLE 1853PROTOTYPES: DISABLE
1405 1854
1406CFPlus::Map 1855DC::Map
1407new (SV *class) 1856new (SV *class)
1408 CODE: 1857 CODE:
1409 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1410 RETVAL->x = 0; 1859 RETVAL->x = 0;
1411 RETVAL->y = 0; 1860 RETVAL->y = 0;
1419 RETVAL->row = 0; 1868 RETVAL->row = 0;
1420 OUTPUT: 1869 OUTPUT:
1421 RETVAL 1870 RETVAL
1422 1871
1423void 1872void
1424DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1425 CODE: 1874 CODE:
1426{ 1875{
1427 map_clear (self); 1876 map_clear (self);
1428 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1429 Safefree (self->tex); 1878 Safefree (self->tex);
1430 Safefree (self); 1879 Safefree (self);
1431} 1880}
1432 1881
1433void 1882void
1434resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1884 CODE:
1436 self->w = map_width; 1885 self->w = map_width;
1437 self->h = map_height; 1886 self->h = map_height;
1438 1887
1439void 1888void
1440clear (CFPlus::Map self) 1889clear (DC::Map self)
1441 CODE: 1890 CODE:
1442 map_clear (self); 1891 map_clear (self);
1443 1892
1444void 1893void
1445set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1895 CODE:
1447{ 1896{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1898 need_texid (self, tile);
1450} 1899}
1451 1900
1452void 1901void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1903 CODE:
1455{ 1904{
1456 tileid texid; 1905 tileid texid;
1457 maptex *tex; 1906 maptex *tex;
1458 1907
1471 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1473} 1922}
1474 1923
1475void 1924void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1926 CODE:
1478{ 1927{
1479 need_texid (self, texid); 1928 need_texid (self, texid);
1480 1929
1481 { 1930 {
1500 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1952}
1504 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1505int 1974int
1506ox (CFPlus::Map self) 1975ox (DC::Map self)
1507 ALIAS: 1976 ALIAS:
1508 oy = 1 1977 oy = 1
1509 x = 2 1978 x = 2
1510 y = 3 1979 y = 3
1511 w = 4 1980 w = 4
1522 } 1991 }
1523 OUTPUT: 1992 OUTPUT:
1524 RETVAL 1993 RETVAL
1525 1994
1526void 1995void
1527scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1528 CODE: 1997 CODE:
1529{ 1998{
1530 if (dx > 0) 1999 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2001 else if (dx < 0)
1547 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1549 } 2018 }
1550} 2019}
1551 2020
1552void 2021SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1554 CODE: 2023 CODE:
1555{ 2024{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2027 mapcell *cell;
1559 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1560 2031
1561 while (data < data_end - 1) 2032 while (data < data_end - 1)
1562 { 2033 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1564 2035
1584 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1585 2056
1586 do 2057 do
1587 { 2058 {
1588 ext = *data++; 2059 ext = *data++;
1589 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1590 2061
1591 if (cmd < 4) 2062 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1593 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1594 { 2065 {
1595 cell->stat_width = 1; 2066 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1597 } 2068 }
1598 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1601 { 2072 {
1602 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1603 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1604 2077
1605 data += *data + 1; 2078 data += *data + 1;
1606 } 2079 }
1607 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1608 cell->flags = *data++; 2081 cell->flags = *data++;
1615 } 2088 }
1616 else 2089 else
1617 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1618 } 2091 }
1619 2092
2093 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2094 if (flags & (4 >> z))
1621 { 2095 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2097 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1625 } 2115 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2116 }
1641 else 2117 else
1642 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1643 } 2119 }
1644} 2120}
2121 OUTPUT:
2122 RETVAL
1645 2123
1646SV * 2124SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2126 CODE:
1649{ 2127{
1650 int x1, x; 2128 int x1, x;
1651 int y1, y; 2129 int y1, y;
1652 int z; 2130 int z;
1665 ? self->row + y 2143 ? self->row + y
1666 : 0; 2144 : 0;
1667 2145
1668 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1669 { 2147 {
1670 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2149
1672 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1673 { 2151 {
1674 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1675 2153
1677 { 2155 {
1678 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2158 int a1 = tex.a;
1681 2159
1682 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1686 } 2164 }
1687 } 2165 }
1688 2166
1689 *map++ = (r ) 2167 *map++ = (r )
1690 | (g << 8) 2168 | (g << 8)
1697} 2175}
1698 OUTPUT: 2176 OUTPUT:
1699 RETVAL 2177 RETVAL
1700 2178
1701void 2179void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2181 CODE:
1704{ 2182{
2183 int x, y, z;
2184
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1708 smooth_key skey; 2188 smooth_key skey;
1709 int x, y, z; 2189 int pl_x, pl_y;
1710 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1711 2195
2196 pl_tex.name = 0;
2197
1712 // thats current max. sorry. 2198 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1715 2201
1716 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1718 2204
1719 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1720 2206 key.r = 255;
1721 glEnable (GL_BLEND); 2207 key.g = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1723 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1725 2211 key.format = GL_T2F_V3F;
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2212
1730 mx += self->x; 2213 mx += self->x;
1731 my += self->y; 2214 my += self->y;
1732 2215
1733 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1752 } 2235 }
1753 } 2236 }
1754 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1755 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1756 { 2243 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1758 2246
1759 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1761 { 2249 {
1762 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1769 2257
1770 if (tile) 2258 if (tile)
1771 { 2259 {
1772 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2261 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2262
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1779 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1780 if (!tex.name) 2267 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2269
1783 glEnd (); 2270 key.texname = tex.name;
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1785 glBegin (GL_QUADS);
1786 } 2272 }
1787 2273
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2276
1793 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2278 {
1795 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1796 { 2282 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1811 2289
1812 // update smooth hash 2290 // update smooth hash
1813 if (tex.smoothtile) 2291 if (tex.smoothtile)
1814 { 2292 {
1815 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 } 2327 }
1850 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1851 } 2350 }
1852 } 2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
1853 2355
1854 // go through all smoothlevels, lowest to highest, then draw. 2356 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2357 // this is basically counting sort
1856 { 2358 {
1857 int w, b; 2359 int w, b;
1858 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1859 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1860 { 2364 {
1861 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1862 if (smask) 2366 if (smask)
1863 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1875 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1876 && skey->level == level 2380 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1878 { 2382 {
1879 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1881 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1882 int border = bits & 15; 2386 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1886 2390
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name) 2391 if (tex.name)
1890 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1891 if (!tex.name) 2395 if (key.texname != tex.name)
1892 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1893 2398
1894 glEnd (); 2399 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1897 } 2402 }
1898 2403
1899 if (border) 2404 if (border)
1900 { 2405 {
1901 float ox = border * dx; 2406 float ox = border * dx;
1902 2407
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2412 }
1908 2413
1909 if (corner) 2414 if (corner)
1910 { 2415 {
1911 float ox = corner * dx; 2416 float ox = corner * dx;
1912 2417
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1917 } 2423 }
1918 } 2424 }
1919 } 2425 }
1920 } 2426 }
1921 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1922 } 2432 }
1923 2433
1924 hv_clear (smooth); 2434 hv_clear (smooth);
1925 } 2435 }
1926 2436
1927 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1928 2442
1929 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1930 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1931 2460
1932 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1935 { 2464 {
1938 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2469 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1942 2471
1943 int px = x * T; 2472 int px = x * Tw;
1944 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1945 2480
1946 if (cell->stat_hp) 2481 if (cell->stat_hp)
1947 { 2482 {
1948 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2485
1951 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2488 px + width - 1, py);
1954 2489
1960 } 2495 }
1961 } 2496 }
1962} 2497}
1963 2498
1964void 2499void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2501 CODE:
1967{ 2502{
1968 static float color[16][3] = { 2503 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1973 2508
1974 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1978 2513
1979 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1983 2518
1984 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1985 2520
1986 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1989 }; 2524 };
1990 2525
1991 int x, y; 2526 int x, y;
1992 2527
1993 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1998 2539
1999 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2003 2544
2004 if (m) 2545 if (m)
2005 { 2546 {
2006 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2007 2548
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2010 2551
2011 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2557 }
2020 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
2022} 2563}
2023 2564
2024void 2565void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2567 PPCODE:
2027{ 2568{
2028 int x, y; 2569 int x, y;
2029 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2578
2037 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2581
2040 mx += self->x - 1; 2582 mx += self->x - 1;
2041 my += self->y - 1; 2583 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2584
2045 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2047 { 2587 {
2048 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2592 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2054 2594
2055 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2598 }
2059 } 2599 }
2060 2600
2061 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2081 2621
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2625
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2635 }
2096 2636
2097 free (darkness1); 2637 free (darkness1);
2098 2638
2099 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2103} 2643}
2104 2644
2105SV * 2645SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2647 CODE:
2108{ 2648{
2109 int x, y, x1, y1; 2649 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2708 else
2169 *data++ = 0; 2709 *data++ = 0;
2170 } 2710 }
2171 } 2711 }
2172 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2173 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2175 RETVAL = data_sv; 2720 RETVAL = data_sv;
2176} 2721}
2177 OUTPUT: 2722 OUTPUT:
2178 RETVAL 2723 RETVAL
2179 2724
2180void 2725void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2727 PPCODE:
2183{ 2728{
2184 int x, y, z; 2729 int x, y, z;
2185 int w, h; 2730 int w, h;
2186 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2187 2742
2188 if (*data++ != 0) 2743 if (*data++ != 0)
2189 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2190 2745
2191 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2193 2748
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2761 {
2207 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2208 2763
2209 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2210 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2211 uint8_t flags = *data++; 2771 flags = *data++;
2212 2772
2213 if (flags) 2773 if (flags)
2214 { 2774 {
2215 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2781
2222 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2223 { 2783 {
2224 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2225 2786
2226 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2227 { 2788 {
2228 tileid t = tile [z]; 2789 tileid t = tile [z];
2229 2790
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2792 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2794 need_texid (self, t);
2234 } 2795 }
2235 2796
2236 cell->tile [z] = t; 2797 cell->tile [z] = t;
2237 } 2798 }
2239 } 2800 }
2240 } 2801 }
2241 } 2802 }
2242} 2803}
2243 2804
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2806
2246CFPlus::RW 2807DC::RW
2247new (SV *class, SV *data_sv) 2808new (SV *class, SV *data_sv)
2248 CODE: 2809 CODE:
2249{ 2810{
2250 STRLEN datalen; 2811 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2812 char *data = SvPVbyte (data_sv, datalen);
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2815}
2255 OUTPUT: 2816 OUTPUT:
2256 RETVAL 2817 RETVAL
2257 2818
2258CFPlus::RW 2819DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE: 2821 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2822 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2823 OUTPUT:
2263 RETVAL 2824 RETVAL
2264 2825
2265# fails on win32: 2826# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '(' 2827# dc.xs(2268) : error C2059: syntax error : '('
2267#void 2828#void
2268#close (CFPlus::RW self) 2829#close (DC::RW self)
2269# CODE: 2830# CODE:
2270# (self->(close)) (self); 2831# (self->(close)) (self);
2271 2832
2272MODULE = CFPlus PACKAGE = CFPlus::Channel 2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2273 2834
2274PROTOTYPES: DISABLE 2835PROTOTYPES: DISABLE
2275 2836
2276CFPlus::Channel 2837DC::Channel
2277find () 2838find ()
2278 CODE: 2839 CODE:
2279{ 2840{
2280 RETVAL = Mix_GroupAvailable (-1); 2841 RETVAL = Mix_GroupAvailable (-1);
2281 2842
2282 if (RETVAL < 0) 2843 if (RETVAL < 0)
2283 { 2844 {
2284 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2285 2846
2286 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2287 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2288 2854 }
2855 else
2289 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2290 } 2857 }
2291 2858
2292 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2294} 2861}
2295 OUTPUT: 2862 OUTPUT:
2296 RETVAL 2863 RETVAL
2297 2864
2298void 2865void
2299halt (CFPlus::Channel self) 2866halt (DC::Channel self)
2300 CODE: 2867 CODE:
2301 Mix_HaltChannel (self); 2868 Mix_HaltChannel (self);
2302 2869
2303void 2870void
2304expire (CFPlus::Channel self, int ticks = -1) 2871expire (DC::Channel self, int ticks = -1)
2305 CODE: 2872 CODE:
2306 Mix_ExpireChannel (self, ticks); 2873 Mix_ExpireChannel (self, ticks);
2307 2874
2308void 2875void
2309fade_out (CFPlus::Channel self, int ticks = -1) 2876fade_out (DC::Channel self, int ticks = -1)
2310 CODE: 2877 CODE:
2311 Mix_FadeOutChannel (self, ticks); 2878 Mix_FadeOutChannel (self, ticks);
2312 2879
2313int 2880int
2314volume (CFPlus::Channel self, int volume) 2881volume (DC::Channel self, int volume)
2315 CODE: 2882 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT: 2884 OUTPUT:
2318 RETVAL 2885 RETVAL
2319 2886
2320void 2887void
2321unregister_all_effects (CFPlus::Channel self) 2888unregister_all_effects (DC::Channel self)
2322 CODE: 2889 CODE:
2323 Mix_UnregisterAllEffects (self); 2890 Mix_UnregisterAllEffects (self);
2324 2891
2325void 2892void
2326set_panning (CFPlus::Channel self, int left, int right) 2893set_panning (DC::Channel self, int left, int right)
2327 CODE: 2894 CODE:
2328 left = CLAMP (left , 0, 255); 2895 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255); 2896 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right); 2897 Mix_SetPanning (self, left, right);
2331 2898
2332void 2899void
2333set_distance (CFPlus::Channel self, int distance) 2900set_distance (DC::Channel self, int distance)
2334 CODE: 2901 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336 2903
2337void 2904void
2338set_position (CFPlus::Channel self, int angle, int distance) 2905set_position (DC::Channel self, int angle, int distance)
2339 CODE: 2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2341 2916
2342void 2917void
2343set_reverse_stereo (CFPlus::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2344 CODE: 2919 CODE:
2345 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2346 2921
2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2348 2923
2349PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2350 2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2351CFPlus::MixChunk 2938DC::MixChunk
2352new (SV *class, CFPlus::RW rwops) 2939new (SV *class, DC::RW rwops)
2353 CODE: 2940 CODE:
2354 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2355 OUTPUT: 2942 OUTPUT:
2356 RETVAL 2943 RETVAL
2357 2944
2358void 2945void
2359DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2360 CODE: 2947 CODE:
2361 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2362 2949
2363int 2950int
2364volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2365 CODE: 2952 CODE:
2366 if (items > 1) 2953 if (items > 1)
2367 volume = CLAMP (volume, 0, 128); 2954 volume = CLAMP (volume, 0, 128);
2368 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2369 OUTPUT: 2956 OUTPUT:
2370 RETVAL 2957 RETVAL
2371 2958
2372CFPlus::Channel 2959DC::Channel
2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2374 CODE: 2961 CODE:
2375{ 2962{
2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377 2964
2378 if (RETVAL < 0) 2965 if (RETVAL < 0)
2385 } 2972 }
2386} 2973}
2387 OUTPUT: 2974 OUTPUT:
2388 RETVAL 2975 RETVAL
2389 2976
2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2391 2990
2392int 2991int
2393volume (int volume = -1) 2992volume (int volume = -1)
2394 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2395 CODE: 2994 CODE:
2407void 3006void
2408halt () 3007halt ()
2409 CODE: 3008 CODE:
2410 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
2411 3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
3017
2412CFPlus::MixMusic 3018DC::MixMusic
2413new (SV *class, CFPlus::RW rwops) 3019new (SV *class, DC::RW rwops)
2414 CODE: 3020 CODE:
2415 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2416 OUTPUT: 3022 OUTPUT:
2417 RETVAL 3023 RETVAL
2418 3024
2419void 3025void
2420DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2421 CODE: 3027 CODE:
2422 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2423 3029
2424int 3030int
2425play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2426 CODE: 3032 CODE:
2427 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2428 OUTPUT: 3034 OUTPUT:
2429 RETVAL 3035 RETVAL
2430 3036
2431void 3037void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2433 CODE: 3039 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position); 3040 Mix_FadeInMusicPos (self, loops, ms, position);
2435 3041
2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2437 3043
2438PROTOTYPES: ENABLE 3044PROTOTYPES: ENABLE
2439 3045
2440BOOT: 3046BOOT:
2441{ 3047{
2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2443 static const struct { 3049 static const struct {
2444 const char *name; 3050 const char *name;
2445 IV iv; 3051 IV iv;
2446 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2447# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2451 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2452 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2453 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2454 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2455 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2467 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2468 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2469 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2470 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2471 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2472 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2473 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2474 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2475 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2476 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2482 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2483 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2484 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2485 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2487 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D), 3105 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D), 3106 const_iv (GL_PROXY_TEXTURE_2D),
2490 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2491 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT), 3148 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT), 3149 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT), 3150 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT), 3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2535 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE), 3154 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2538 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2539 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2540 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2541 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2542# undef const_iv 3163# undef const_iv
2543 }; 3164 };
2544 3165
2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2547 3168
2548 texture_av = newAV (); 3169 texture_av = newAV ();
2549 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2550} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2551 3181
2552char * 3182char *
2553gl_vendor () 3183gl_vendor ()
2554 CODE: 3184 CODE:
2555 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2586 3216
2587int glGetError () 3217int glGetError ()
2588 3218
2589void glFinish () 3219void glFinish ()
2590 3220
3221void glFlush ()
3222
2591void glClear (int mask) 3223void glClear (int mask)
2592 3224
2593void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2594 PROTOTYPE: @ 3226 PROTOTYPE: @
2595 3227
2604void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2605 3237
2606void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2607 CODE: 3239 CODE:
2608 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
2609 3243
2610void glDepthMask (int flag) 3244void glDepthMask (int flag)
2611 3245
2612void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2613 3247
2648void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2649 CODE: 3283 CODE:
2650 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2651 3285
2652void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
3287 PROTOTYPE: @
2653 ALIAS: 3288 ALIAS:
2654 glColor_premultiply = 1 3289 glColor_premultiply = 1
2655 CODE: 3290 CODE:
2656 if (ix) 3291 if (ix)
2657 { 3292 {
2677 3312
2678void glRect (float x1, float y1, float x2, float y2) 3313void glRect (float x1, float y1, float x2, float y2)
2679 CODE: 3314 CODE:
2680 glRectf (x1, y1, x2, y2); 3315 glRectf (x1, y1, x2, y2);
2681 3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
2682PROTOTYPES: ENABLE 3326PROTOTYPES: ENABLE
2683 3327
2684void glBegin (int mode) 3328void glBegin (int mode)
2685 3329
2686void glEnd () 3330void glEnd ()
2718void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2719 CODE: 3363 CODE:
2720 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2721 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2722 3366
2723void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2724 3368
2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2726 3370
2727void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
2728 3372
2754 3398
2755void glEndList () 3399void glEndList ()
2756 3400
2757void glCallList (int list) 3401void glCallList (int list)
2758 3402
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2760 3409
2761PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
2762 3411
2763void 3412void
2764find_widget (SV *self, NV x, NV y) 3413find_widget (SV *self, NV x, NV y)
2768 XPUSHs (self); 3417 XPUSHs (self);
2769} 3418}
2770 3419
2771BOOT: 3420BOOT:
2772{ 3421{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2774 3423
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2779} 3428}
2780 3429
2781void 3430void
2782draw (SV *self) 3431draw (SV *self)
2783 CODE: 3432 CODE:
2787 NV x, y, w, h; 3436 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv); 3437 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv); 3438 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv); 3439 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv); 3440 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h; 3441 double draw_x, draw_y;
2794 3442
2795 if (!SvROK (self)) 3443 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2797 3445
2798 hv = (HV *)SvRV (self); 3446 hv = (HV *)SvRV (self);
2799 3447
2800 if (SvTYPE (hv) != SVt_PVHV) 3448 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2802 3450
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805 3453
2806 if (!h || !w) 3454 if (!h || !w)
2826 { 3474 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828 3476
2829 if (svp && SvTRUE (*svp)) 3477 if (svp && SvTRUE (*svp))
2830 { 3478 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2832 glEnable (GL_BLEND); 3480 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS); 3482 glBegin (GL_QUADS);
2835 glVertex2f (0, 0); 3483 glVertex2f (0, 0);
2836 glVertex2f (w, 0); 3484 glVertex2f (w, 0);
2839 glEnd (); 3487 glEnd ();
2840 glDisable (GL_BLEND); 3488 glDisable (GL_BLEND);
2841 } 3489 }
2842 } 3490 }
2843#if 0 3491#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) { 3492 // draw borders, for debugging
2845 glPushMatrix; 3493 glPushMatrix ();
2846 glColor 1, 1, 0, 1; 3494 glColor4f (1., 1., 0., 1.);
2847 glTranslate 0.375, 0.375; 3495 glTranslatef (.5, .5, 0.);
2848 glBegin GL_LINE_LOOP; 3496 glBegin (GL_LINE_LOOP);
2849 glVertex 0 , 0; 3497 glVertex2f (0 , 0);
2850 glVertex $self->{w} - 1, 0; 3498 glVertex2f (w - 1, 0);
2851 glVertex $self->{w} - 1, $self->{h} - 1; 3499 glVertex2f (w - 1, h - 1);
2852 glVertex 0 , $self->{h} - 1; 3500 glVertex2f (0 , h - 1);
2853 glEnd; 3501 glEnd ();
2854 glPopMatrix; 3502 glPopMatrix ();
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif 3503#endif
2858 PUSHMARK (SP); 3504 PUSHMARK (SP);
2859 XPUSHs (self); 3505 XPUSHs (self);
2860 PUTBACK; 3506 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD); 3507 call_method ("_draw", G_VOID | G_DISCARD);

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