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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
95 123
96static AV *texture_av; 124static AV *texture_av;
97 125
98static struct 126static struct
99{ 127{
231 int w, h; 259 int w, h;
232 float s, t; 260 float s, t;
233 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
234 tileid smoothtile; 262 tileid smoothtile;
235 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
236} maptex; 265} maptex;
237 266
238typedef struct { 267typedef struct {
239 uint32_t player; 268 uint32_t player;
240 tileid tile[3]; 269 tileid tile[3];
453 482
454 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
455} 484}
456 485
457static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
458minpot (unsigned int n) 493minpot (unsigned int n)
459{ 494{
460 if (!n) 495 if (!n)
461 return 0; 496 return 0;
462 497
527 return 0; 562 return 0;
528 563
529 return 1; 564 return 1;
530} 565}
531 566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
532static void 581static void
533deliantra_main () 582deliantra_main ()
534{ 583{
535 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
537} 586}
538 587
539#ifdef __MACOSX__ 588#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
545 */ 594 */
546 extern C_LINKAGE int 595 extern C_LINKAGE int
547 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
548 { 597 {
737 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
741 790
791 const_iv (KMOD_LRAM),
792
742 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
743 794
744 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
770 821
771 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
772# undef const_iv 823# undef const_iv
773 }; 824 };
774 825
775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
777 828
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
780} 831}
781 832
797NV ceil (NV x) 848NV ceil (NV x)
798 849
799IV minpot (UV n) 850IV minpot (UV n)
800 851
801IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
802 859
803void 860void
804pango_init () 861pango_init ()
805 CODE: 862 CODE:
806{ 863{
898 955
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901#include "glfunc.h" 958#include "glfunc.h"
902#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
903 } 963 }
904} 964}
905 OUTPUT: 965 OUTPUT:
906 RETVAL 966 RETVAL
907 967
933 { 993 {
934 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
935 case SDL_KEYUP: 995 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break; 1001 break;
942 1002
943 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
962 x = ev.motion.x; 1022 x = ev.motion.x;
963 y = ev.motion.y; 1023 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 } 1025 }
966 1026
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 1052
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 } 1054 }
995} 1055}
996 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
997int 1070int
998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL: 1072 POSTCALL:
1000 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1063add_font (char *file) 1136add_font (char *file)
1064 CODE: 1137 CODE:
1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT: 1139 OUTPUT:
1067 RETVAL 1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1068 1147
1069void 1148void
1070load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
1071 ALIAS: 1150 ALIAS:
1072 load_image_file = 1 1151 load_image_file = 1
1188#if DEBUG 1267#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
1190#endif 1269#endif
1191} 1270}
1192 1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1193MODULE = Deliantra::Client PACKAGE = DC::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1194 1280
1195PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
1196 1282
1197DC::Font 1283DC::Font
1626 if (ix) 1712 if (ix)
1627 { 1713 {
1628 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1630 } 1716 }
1717}
1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1631} 1838}
1632 1839
1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE: 1841 CODE:
1635{ 1842{
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745} 1952}
1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1746 1973
1747int 1974int
1748ox (DC::Map self) 1975ox (DC::Map self)
1749 ALIAS: 1976 ALIAS:
1750 oy = 1 1977 oy = 1
1831 { 2058 {
1832 ext = *data++; 2059 ext = *data++;
1833 cmd = ext & 0x7f; 2060 cmd = ext & 0x7f;
1834 2061
1835 if (cmd < 4) 2062 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1837 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1838 { 2065 {
1839 cell->stat_width = 1; 2066 cell->stat_width = 1;
1840 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1841 } 2068 }
1871 cell->tile [z] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
1872 2099
1873 if (cell->tile [z]) 2100 if (cell->tile [z])
1874 { 2101 {
1875 maptex *tex = self->tex + cell->tile [z]; 2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
1876 if (!tex->name) 2104 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z])); 2105 av_push (missing, newSViv (cell->tile [z]));
1878 2106
1879 if (tex->smoothtile) 2107 if (tex->smoothtile)
1880 { 2108 {
1881 maptex *smooth = self->tex + tex->smoothtile; 2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
1882 if (!smooth->name) 2111 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile)); 2112 av_push (missing, newSViv (tex->smoothtile));
1884 } 2113 }
1885 } 2114 }
1886 } 2115 }
1914 ? self->row + y 2143 ? self->row + y
1915 : 0; 2144 : 0;
1916 2145
1917 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1918 { 2147 {
1919 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1920 2149
1921 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1922 { 2151 {
1923 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1924 2153
1926 { 2155 {
1927 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1928 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1929 int a1 = tex.a; 2158 int a1 = tex.a;
1930 2159
1931 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1932 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1933 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1934 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1935 } 2164 }
1936 } 2165 }
1937 2166
1938 *map++ = (r ) 2167 *map++ = (r )
1939 | (g << 8) 2168 | (g << 8)
1946} 2175}
1947 OUTPUT: 2176 OUTPUT:
1948 RETVAL 2177 RETVAL
1949 2178
1950void 2179void
1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE: 2181 CODE:
1953{ 2182{
1954 int x, y, z; 2183 int x, y, z;
1955 2184
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey; 2188 smooth_key skey;
1960 int pl_x, pl_y; 2189 int pl_x, pl_y;
1961 maptex pl_tex; 2190 maptex pl_tex;
1962 rc_t *rc = rc_alloc (); 2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
1963 rc_key_t key; 2193 rc_key_t key;
1964 rc_array_t *arr; 2194 rc_array_t *arr;
1965 2195
1966 pl_tex.name = 0; 2196 pl_tex.name = 0;
1967 2197
1968 // thats current max. sorry. 2198 // that's current max. sorry.
1969 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1971 2201
1972 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1977 key.g = 255; 2207 key.g = 255;
1978 key.b = 255; 2208 key.b = 255;
1979 key.a = 255; 2209 key.a = 255;
1980 key.mode = GL_QUADS; 2210 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F; 2211 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983 2212
1984 mx += self->x; 2213 mx += self->x;
1985 my += self->y; 2214 my += self->y;
1986 2215
1987 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012 2241
2013 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
2014 { 2243 {
2015 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2016 2246
2017 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
2019 { 2249 {
2020 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
2026 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
2027 2257
2028 if (tile) 2258 if (tile)
2029 { 2259 {
2030 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w; 2261 int px, py;
2032 int py = (y + 1) * T - tex.h;
2033 2262
2034 if (key.texname != tex.name) 2263 if (key.texname != tex.name)
2035 { 2264 {
2265 self->tex [tile].unused = 0;
2266
2036 if (!tex.name) 2267 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2038 2269
2039 key.texname = tex.name; 2270 key.texname = tex.name;
2040 arr = rc_array (rc, &key); 2271 arr = rc_array (rc, &key);
2041 } 2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2042 2276
2043 if (expect_false (cell->player == player) && expect_false (z == 2)) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 { 2278 {
2045 pl_x = px; 2279 pl_x = px;
2046 pl_y = py; 2280 pl_y = py;
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055 2289
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash 2290 // update smooth hash
2082 if (tex.smoothtile) 2291 if (tex.smoothtile)
2083 { 2292 {
2084 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel; 2294 skey.level = tex.smoothlevel;
2113 // corners 2322 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2118 } 2348 }
2119 } 2349 }
2120 } 2350 }
2121 } 2351 }
2122 2352
2149 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
2150 && skey->level == level 2380 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
2152 { 2382 {
2153 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
2155 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
2156 int border = bits & 15; 2386 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
2160 2390
2162 { 2392 {
2163 // this time avoiding texture state changes 2393 // this time avoiding texture state changes
2164 // save gobs of state changes. 2394 // save gobs of state changes.
2165 if (key.texname != tex.name) 2395 if (key.texname != tex.name)
2166 { 2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2167 glEnd (); 2399 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
2170 } 2402 }
2171 2403
2172 if (border) 2404 if (border)
2173 { 2405 {
2174 float ox = border * dx; 2406 float ox = border * dx;
2175 2407
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2180 } 2412 }
2181 2413
2182 if (corner) 2414 if (corner)
2183 { 2415 {
2184 float ox = corner * dx; 2416 float ox = corner * dx;
2185 2417
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2190 } 2422 }
2191 } 2423 }
2192 } 2424 }
2193 } 2425 }
2194 } 2426 }
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218 2450
2219 rc_draw (rc); 2451 rc_draw (rc);
2220 } 2452 }
2221 2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2222 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2223 rc_free (rc); 2458 rc_free (rc);
2459 rc_free (rc_ov);
2224 2460
2225 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
2228 { 2464 {
2231 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
2233 { 2469 {
2234 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
2235 2471
2236 int px = x * T; 2472 int px = x * Tw;
2237 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2238 2480
2239 if (cell->stat_hp) 2481 if (cell->stat_hp)
2240 { 2482 {
2241 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2243 2485
2244 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py); 2488 px + width - 1, py);
2247 2489
2253 } 2495 }
2254 } 2496 }
2255} 2497}
2256 2498
2257void 2499void
2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2259 CODE: 2501 CODE:
2260{ 2502{
2261 static float color[16][3] = { 2503 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
2263 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
2264 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
2265 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
2266 2508
2267 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
2268 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
2269 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
2270 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
2271 2513
2272 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
2273 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
2274 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
2275 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
2276 2518
2277 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
2278 2520
2279 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
2280 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
2281 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
2282 }; 2524 };
2283 2525
2284 int x, y; 2526 int x, y;
2285 2527
2286 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2288 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
2291 2539
2292 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2296 2544
2297 if (m) 2545 if (m)
2298 { 2546 {
2299 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2300 2548
2301 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2302 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2303 2551
2304 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 } 2557 }
2317void 2565void
2318fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE: 2567 PPCODE:
2320{ 2568{
2321 int x, y; 2569 int x, y;
2322 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2323 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2324 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329 2578
2330 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2332 2581
2333 mx += self->x - 1; 2582 mx += self->x - 1;
2334 my += self->y - 1; 2583 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337 2584
2338 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2340 { 2587 {
2341 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2344 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2345 { 2592 {
2346 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2347 2594
2348 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2350 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2351 } 2598 }
2352 } 2599 }
2353 2600
2354 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2374 2621
2375 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2378 2625
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2388 } 2635 }
2389 2636
2390 free (darkness1); 2637 free (darkness1);
2391 2638
2392 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2394 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2396} 2643}
2397 2644
2398SV * 2645SV *
2596 if (RETVAL < 0) 2843 if (RETVAL < 0)
2597 { 2844 {
2598 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2599 2846
2600 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2601 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2602 2854 }
2855 else
2603 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2604 } 2857 }
2605 2858
2606 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2608} 2861}
2655void 2908void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE: 2910 CODE:
2658{ 2911{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662} 2915}
2663 2916
2664void 2917void
2665set_reverse_stereo (DC::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2667 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2668 2921
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670 2923
2671PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2672 2937
2673DC::MixChunk 2938DC::MixChunk
2674new (SV *class, DC::RW rwops) 2939new (SV *class, DC::RW rwops)
2675 CODE: 2940 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2709 OUTPUT: 2974 OUTPUT:
2710 RETVAL 2975 RETVAL
2711 2976
2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713 2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2990
2714int 2991int
2715volume (int volume = -1) 2992volume (int volume = -1)
2716 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2717 CODE: 2994 CODE:
2718 if (items > 0) 2995 if (items > 0)
2728 3005
2729void 3006void
2730halt () 3007halt ()
2731 CODE: 3008 CODE:
2732 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
2733 3017
2734DC::MixMusic 3018DC::MixMusic
2735new (SV *class, DC::RW rwops) 3019new (SV *class, DC::RW rwops)
2736 CODE: 3020 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2768 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2769# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2773 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2789 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2794 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2796 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2866 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2867 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2868 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2871# undef const_iv 3163# undef const_iv
2872 }; 3164 };
2873 3165
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2876 3168
2877 texture_av = newAV (); 3169 texture_av = newAV ();
2878 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2879} 3171}
2880 3172
2881void 3173void
2882disable_GL_EXT_blend_func_separate () 3174disable_GL_EXT_blend_func_separate ()
2883 CODE: 3175 CODE:
2884 gl.BlendFuncSeparate = 0; 3176 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0; 3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2886 3181
2887char * 3182char *
2888gl_vendor () 3183gl_vendor ()
2889 CODE: 3184 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2921 3216
2922int glGetError () 3217int glGetError ()
2923 3218
2924void glFinish () 3219void glFinish ()
2925 3220
3221void glFlush ()
3222
2926void glClear (int mask) 3223void glClear (int mask)
2927 3224
2928void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2929 PROTOTYPE: @ 3226 PROTOTYPE: @
2930 3227
2939void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2940 3237
2941void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE: 3239 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
2944 3243
2945void glDepthMask (int flag) 3244void glDepthMask (int flag)
2946 3245
2947void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2948 3247
2983void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2984 CODE: 3283 CODE:
2985 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2986 3285
2987void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
3287 PROTOTYPE: @
2988 ALIAS: 3288 ALIAS:
2989 glColor_premultiply = 1 3289 glColor_premultiply = 1
2990 CODE: 3290 CODE:
2991 if (ix) 3291 if (ix)
2992 { 3292 {
3097void glNewList (int list, int mode = GL_COMPILE) 3397void glNewList (int list, int mode = GL_COMPILE)
3098 3398
3099void glEndList () 3399void glEndList ()
3100 3400
3101void glCallList (int list) 3401void glCallList (int list)
3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3102 3407
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104 3409
3105PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
3106 3411

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