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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
184{ 189{
185 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
186 191
187 while (attrs) 192 while (attrs)
188 { 193 {
189 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190 195
191 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1; 197 return 1;
193 198
194 attrs = attrs->next; 199 attrs = attrs->next;
195 } 200 }
196 201
197 return 0; 202 return 0;
198} 203}
199 204
200typedef struct cf_layout { 205struct cf_layout {
201 PangoLayout *pl; 206 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
203 int base_height; 208 int base_height;
204 DC__Font font; 209 DC__Font font;
205 rc_t *rc; 210 rc_t rc;
206} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
207 214
208static DC__Font default_font; 215static DC__Font default_font;
209static PangoContext *opengl_context; 216static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
211 218
212static void 219static void
213substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
214{ 221{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 225#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 227}
221 228
222static void 229static void
252} 259}
253 260
254typedef uint16_t tileid; 261typedef uint16_t tileid;
255typedef uint16_t faceid; 262typedef uint16_t faceid;
256 263
257typedef struct { 264struct maptex
265{
258 GLuint name; 266 GLuint name;
259 int w, h; 267 int w, h;
260 float s, t; 268 float s, t;
261 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
262 tileid smoothtile; 270 tileid smoothtile;
263 uint8_t smoothlevel; 271 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
265} maptex; 273};
266 274
267typedef struct { 275struct mapcell
276{
268 uint32_t player; 277 uint32_t player;
269 tileid tile[3]; 278 tileid tile[3];
270 uint16_t darkness; 279 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 281};
273 282
274typedef struct { 283struct maprow
284{
275 int32_t c0, c1; 285 int32_t c0, c1;
276 mapcell *col; 286 mapcell *col;
277} maprow; 287};
278 288
279typedef struct map { 289struct mapgrid {
280 int x, y, w, h; 290 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
284 294
285 int32_t rows; 295 int32_t rows;
286 maprow *row; 296 maprow *row;
287} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
288 300
289static char * 301static char *
290prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
291{ 303{
292 char *p; 304 char *p;
310 322
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313 325
314static void 326static void
315need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
316{ 328{
317 while (self->faces <= face) 329 while (self->faces <= face)
318 { 330 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 332 self->faces *= 2;
321 } 333 }
322} 334}
323 335
324static void 336static void
325need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
326{ 338{
327 while (self->texs <= texid) 339 while (self->texs <= texid)
328 { 340 {
329 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2; 342 self->texs *= 2;
331 } 343 }
332} 344}
333 345
334static maprow * 346static maprow *
335map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
336{ 348{
337 if (0 > y) 349 if (0 > y)
338 { 350 {
339 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
378 390
379 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
380} 392}
381 393
382static mapcell * 394static mapcell *
383map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
384{ 396{
385 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
386} 398}
387 399
388static void 400static void
389map_clear (DC__Map self) 401map_clear (mapgrid *self)
390{ 402{
391 int r; 403 int r;
392 404
393 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
413 (cell)->player = 0; \ 425 (cell)->player = 0; \
414 } while (0) 426 } while (0)
415 427
416static void 428static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 430{
419 int x, y; 431 int x, y;
420 maprow *row; 432 maprow *row;
421 mapcell *cell; 433 mapcell *cell;
422 434
439 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
440 } 452 }
441 } 453 }
442} 454}
443 455
444typedef struct { 456struct smooth_key
457{
445 tileid tile; 458 tileid tile;
446 uint8_t x, y, level; 459 uint8_t x, y, level;
447} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
448 479
449static void 480static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 482{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
453 484
454 if (SvIOK (*sv)) 485 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
456 else 487 else
457 sv_setiv (*sv, bits); 488 it->second |= bits;
458} 489}
459 490
460static void 491static void
461music_finished (void) 492music_finished (void)
462{ 493{
481 ev.data2 = 0; 512 ev.data2 = 0;
482 513
483 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
484} 515}
485 516
517// approximately divide by 255
486static unsigned int 518static unsigned int
487div255 (unsigned int n) 519div255 (unsigned int n)
488{ 520{
489 return (n + (n >> 8)) >> 8; 521 return (n + (n >> 8)) >> 8;
490} 522}
577 609
578 return mod; 610 return mod;
579} 611}
580 612
581static void 613static void
582deliantra_main () 614deliantra_main (SV *real_main)
583{ 615{
584 char *argv[] = { 0 }; 616 dSP;
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
586} 620}
587 621
588#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
589 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
594 */ 630 */
595 extern C_LINKAGE int 631 extern C_LINKAGE int
596 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
597 { 633 {
598 deliantra_main (); 634 deliantra_main (real_main);
599 } 635 }
600 636
601 #undef main 637 #undef main
602 638
603 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
604 640
605 static void 641 static void
606 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
607 { 643 {
644 real_main = real_main_;
645
608 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv); 647 (main) (1, argv);
610 } 648 }
611#else 649#else
612 static void 650 static void
613 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
614 { 652 {
615 deliantra_main (); 653 deliantra_main (real_main);
616 } 654 }
617#endif 655#endif
618 656
619MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
620 658
871#endif 909#endif
872} 910}
873 911
874char *SDL_GetError () 912char *SDL_GetError ()
875 913
876void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
877 916
878int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
879 918
880int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
881 920
882void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
883 922
884void SDL_Quit () 923void SDL_Quit ()
885 924
886int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
887 927
888int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
889 CODE: 929 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
891 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
892 OUTPUT: 932 OUTPUT:
893 RETVAL 933 RETVAL
894 934
895void 935void
950 ); 990 );
951 991
952 if (RETVAL) 992 if (RETVAL)
953 { 993 {
954 av_clear (texture_av); 994 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h" 996#include "glfunc.h"
959#undef GL_FUNC 997#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 } 1000 }
964} 1001}
965 OUTPUT: 1002 OUTPUT:
966 RETVAL 1003 RETVAL
967 1004
968void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
969SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
970 1010
971char * 1011char *
972SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
973 1014
974int 1015int
975SDL_GetAppState () 1016SDL_GetAppState ()
976 1017
977int 1018int
978SDL_GetModState () 1019SDL_GetModState ()
979 1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
980void 1025void
1026SDL_PumpEvents ()
1027
1028void
981poll_events () 1029peep_events ()
982 PPCODE: 1030 PPCODE:
983{ 1031{
984 SDL_Event ev; 1032 SDL_Event ev;
985 1033
986 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
1067 OUTPUT: 1115 OUTPUT:
1068 RETVAL 1116 RETVAL
1069 1117
1070int 1118int
1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1072 POSTCALL: 1120 POSTCALL:
1073 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1074 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1075 1123
1076void 1124void
1077Mix_QuerySpec () 1125Mix_QuerySpec ()
1140 RETVAL 1188 RETVAL
1141 1189
1142void 1190void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144 1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1145void 1194void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG) 1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1147 1196
1148void 1197void
1149load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
1150 ALIAS: 1199 ALIAS:
1151 load_image_file = 1 1200 load_image_file = 1
1197 1246
1198 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1199 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1200 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1201 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1202 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1203 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1204 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1205 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1206 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1207 1256
1279MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1280 1329
1281PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1282 1331
1283DC::Font 1332DC::Font
1284new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1285 CODE: 1334 CODE:
1286{ 1335{
1287 int count; 1336 int count;
1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1289 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1318 PROTOTYPE: 1367 PROTOTYPE:
1319 CODE: 1368 CODE:
1320 tc_restore (); 1369 tc_restore ();
1321 1370
1322DC::Layout 1371DC::Layout
1323new (SV *class) 1372new (SV *klass)
1324 CODE: 1373 CODE:
1325 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1326 1375
1327 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1328 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1329 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1330 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1331 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1332 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1333 RETVAL->font = 0; 1382 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
1335 1383
1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1337 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1338 OUTPUT: 1386 OUTPUT:
1339 RETVAL 1387 RETVAL
1340 1388
1341void 1389void
1342DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1343 CODE: 1391 CODE:
1344 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1345 rc_free (self->rc);
1346 Safefree (self); 1393 delete self;
1347 1394
1348void 1395void
1349set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1350 CODE: 1397 CODE:
1351{ 1398{
1477 1524
1478void 1525void
1479set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1480 CODE: 1527 CODE:
1481 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1482 { 1529 {
1483 self->base_height = base_height; 1530 self->base_height = base_height;
1484 layout_update_font (self); 1531 layout_update_font (self);
1485 } 1532 }
1486 1533
1487void 1534void
1605} 1652}
1606 1653
1607void 1654void
1608render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1609 CODE: 1656 CODE:
1610 rc_clear (self->rc); 1657 self->rc.clear ();
1611 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1612 self->pl, 1659 self->pl,
1613 self->rc, 1660 &self->rc,
1614 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1615 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1616 flags 1663 flags
1617 ); 1664 );
1618 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633 1680
1634 rc_draw (self->rc); 1681 self->rc.draw ();
1635 1682
1636 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1639} 1686}
1851MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1852 1899
1853PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1854 1901
1855DC::Map 1902DC::Map
1856new (SV *class) 1903new (SV *klass)
1857 CODE: 1904 CODE:
1858 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1859 RETVAL->x = 0; 1906 RETVAL->x = 0;
1860 RETVAL->y = 0; 1907 RETVAL->y = 0;
1861 RETVAL->w = 0; 1908 RETVAL->w = 0;
1862 RETVAL->h = 0; 1909 RETVAL->h = 0;
1863 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1900 1947
1901void 1948void
1902set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1903 CODE: 1950 CODE:
1904{ 1951{
1905 tileid texid; 1952 tileid texid;
1906 maptex *tex; 1953 maptex *tex;
1907 1954
1908 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1909 return; 1956 return;
1910 1957
1911 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1912 return; 1959 return;
1913 1960
1914 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1915 1962
1916 if (!texid) 1963 if (!texid)
1917 return; 1964 return;
1918 1965
1919 tex = self->tex + texid; 1966 tex = self->tex + texid;
1952} 1999}
1953 2000
1954void 2001void
1955expire_textures (DC::Map self, int texid, int count) 2002expire_textures (DC::Map self, int texid, int count)
1956 PPCODE: 2003 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count) 2004 for (; texid < self->texs && count; ++texid, --count)
1958 { 2005 {
1959 maptex *tex = self->tex + texid; 2006 maptex *tex = self->tex + texid;
1960 2007
1961 if (tex->name) 2008 if (tex->name)
1962 { 2009 {
2017 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
2018 } 2065 }
2019} 2066}
2020 2067
2021SV * 2068SV *
2022map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
2023 CODE: 2070 CODE:
2024{ 2071{
2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2026 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
2027 mapcell *cell; 2074 mapcell *cell;
2048 2095
2049 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
2050 2097
2051 if (flags & 8) 2098 if (flags & 8)
2052 { 2099 {
2100 uint8_t ext, cmd;
2101
2053 if (extmap) 2102 do
2054 { 2103 {
2055 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
2056 2106
2057 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2058 { 2110 {
2059 ext = *data++;
2060 cmd = ext & 0x7f;
2061
2062 if (cmd < 4)
2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2064 else if (cmd == 5) // health
2065 {
2066 cell->stat_width = 1; 2111 cell->stat_width = 1;
2067 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
2068 }
2069 else if (cmd == 6) // monster width
2070 cell->stat_width = *data++ + 1;
2071 else if (cmd == 0x47)
2072 {
2073 if (*data == 1) cell->player = data [1];
2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2077
2078 data += *data + 1;
2079 }
2080 else if (cmd == 8) // cell flags
2081 cell->flags = *data++;
2082 else if (ext & 0x40) // unknown, multibyte => skip
2083 data += *data + 1;
2084 else
2085 data++;
2086 } 2113 }
2087 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2088 } 2131 }
2089 else 2132 while (ext & 0x80);
2090 cell->darkness = *data++ + 1;
2091 } 2133 }
2092 2134
2093 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
2094 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
2095 { 2137 {
2169 | (b << 16) 2211 | (b << 16)
2170 | (a << 24); 2212 | (a << 24);
2171 } 2213 }
2172 } 2214 }
2173 2215
2174 RETVAL = map_sv; 2216 RETVAL = map_sv;
2175} 2217}
2176 OUTPUT: 2218 OUTPUT:
2177 RETVAL 2219 RETVAL
2178 2220
2179void 2221void
2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2181 CODE: 2223 CODE:
2182{ 2224{
2183 int x, y, z; 2225 int x, y, z;
2184 2226
2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2188 smooth_key skey;
2189 int pl_x, pl_y; 2228 int pl_x, pl_y;
2190 maptex pl_tex; 2229 maptex pl_tex;
2191 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2192 rc_t *rc_ov = rc_alloc (); 2231 rc_t rc_ov;
2193 rc_key_t key; 2232 rc_key_t key;
2194 rc_array_t *arr; 2233 rc_t::array_t *arr;
2195 2234
2196 pl_tex.name = 0; 2235 pl_tex.name = 0;
2197 2236
2198 // that's current max. sorry. 2237 // that's current max. sorry.
2199 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
2200 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
2201
2202 // clear key, in case of extra padding
2203 memset (&skey, 0, sizeof (skey));
2204 2240
2205 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
2206 key.r = 255; 2242 key.r = 255;
2207 key.g = 255; 2243 key.g = 255;
2208 key.b = 255; 2244 key.b = 255;
2214 my += self->y; 2250 my += self->y;
2215 2251
2216 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
2217 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
2218 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
2219 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2220 2256
2221 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
2222 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
2223 { 2259 {
2224 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241 2277
2242 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
2243 { 2279 {
2244 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2245 key.texname = -1; 2283 key.texname = -1;
2246 2284
2247 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
2248 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
2249 { 2287 {
2266 2304
2267 if (!tex.name) 2305 if (!tex.name)
2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2269 2307
2270 key.texname = tex.name; 2308 key.texname = tex.name;
2271 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
2272 } 2310 }
2273 2311
2274 px = (x + 1) * Th - tex.w; 2312 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h; 2313 py = (y + 1) * Tw - tex.h;
2276 2314
2280 pl_y = py; 2318 pl_y = py;
2281 pl_tex = tex; 2319 pl_tex = tex;
2282 continue; 2320 continue;
2283 } 2321 }
2284 2322
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2289 2327
2290 // update smooth hash 2328 // update smooth hash
2291 if (tex.smoothtile) 2329 if (tex.smoothtile)
2292 { 2330 {
2293 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
2294 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
2295 2333
2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
2297 2335
2298 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
2299 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
2300 2338
2301 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
2309 2347
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
2312 2350
2313 // full tile 2351 // full tile
2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2315 2353
2316 // borders 2354 // borders
2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2321 2359
2322 // corners 2360 // corners
2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2327 } 2365 }
2328 } 2366 }
2329 2367
2330 if (expect_false (z == 2) && expect_false (cell->flags)) 2368 if (expect_false (z == 2) && expect_false (cell->flags))
2331 { 2369 {
2332 // overlays such as the speech bubble, probably more to come 2370 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1) 2371 if (cell->flags & 1)
2334 { 2372 {
2335 rc_key_t key_ov = key; 2373 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH]; 2374 maptex tex = self->tex[TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32; 2375 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32; 2376 int py = y * Th - Th * 6 / 32;
2340 2377
2341 key_ov.texname = tex.name; 2378 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov); 2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2343 2380
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2348 } 2385 }
2349 } 2386 }
2350 } 2387 }
2351 } 2388 }
2352 2389
2353 rc_draw (rc); 2390 rc.draw ();
2354 rc_clear (rc); 2391 rc.clear ();
2355 2392
2356 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
2357 // this is basically counting sort 2394 // this is basically counting sort
2358 { 2395 {
2359 int w, b; 2396 int w, b;
2360 2397
2361 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
2363 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2364 { 2403 {
2365 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
2366 if (smask) 2405 IV bits = it->second;
2367 for (b = 0; b < 32; ++b) 2406
2368 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2369 { 2410 {
2370 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2371 HE *he; 2419 if (tex.name)
2372
2373 hv_iterinit (smooth);
2374 while ((he = hv_iternext (smooth)))
2375 { 2420 {
2376 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
2377 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
2378 2423 if (key.texname != tex.name)
2379 if (!(bits & 0x1000)
2380 && skey->level == level
2381 && level > smooth_max [skey->x][skey->y])
2382 { 2424 {
2383 maptex tex = self->tex [skey->tile];
2384 int px = (((int)skey->x) - 1) * Tw;
2385 int py = (((int)skey->y) - 1) * Th;
2386 int border = bits & 15;
2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2388 float dx = tex.s * .0625f; // 16 images/row
2389 float dy = tex.t * .5f ; // 2 images/column
2390
2391 if (tex.name)
2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
2395 if (key.texname != tex.name)
2396 {
2397 self->tex [skey->tile].unused = 0; 2425 self->tex [skey.tile].unused = 0;
2398 2426
2399 glEnd (); 2427 glEnd ();
2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2401 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
2402 } 2430 }
2403 2431
2404 if (border) 2432 if (border)
2405 { 2433 {
2406 float ox = border * dx; 2434 float ox = border * dx;
2407 2435
2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2412 } 2440 }
2413 2441
2414 if (corner) 2442 if (corner)
2415 { 2443 {
2416 float ox = corner * dx; 2444 float ox = corner * dx;
2417 2445
2418 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
2423 }
2424 } 2450 }
2425 } 2451 }
2426 } 2452 }
2427 } 2453 }
2428 2454
2429 glEnd (); 2455 glEnd ();
2430 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1; 2457 key.texname = -1;
2432 } 2458 }
2433
2434 hv_clear (smooth);
2435 } 2459 }
2436 2460
2437 if (pl_tex.name) 2461 if (pl_tex.name)
2438 { 2462 {
2439 maptex tex = pl_tex; 2463 maptex tex = pl_tex;
2440 int px = pl_x + sdx; 2464 int px = pl_x + sdx;
2441 int py = pl_y + sdy; 2465 int py = pl_y + sdy;
2442 2466
2443 key.texname = tex.name; 2467 key.texname = tex.name;
2444 arr = rc_array (rc, &key); 2468 rc_t::array_t &arr = rc.array (key);
2445 2469
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2450 2474
2451 rc_draw (rc); 2475 rc.draw ();
2452 } 2476 }
2453 2477
2454 rc_draw (rc_ov); 2478 rc_ov.draw ();
2455 rc_clear (rc_ov); 2479 rc_ov.clear ();
2456 2480
2457 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
2460 2482
2461 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2462 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2463 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2464 { 2486 {
2708 else 2730 else
2709 *data++ = 0; 2731 *data++ = 0;
2710 } 2732 }
2711 } 2733 }
2712 2734
2713 /* if size is w*h + 5 then no data has been found */ 2735 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 { 2737 {
2716 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 } 2740 }
2719 2741
2720 RETVAL = data_sv; 2742 RETVAL = data_sv;
2721} 2743}
2722 OUTPUT: 2744 OUTPUT:
2723 RETVAL 2745 RETVAL
2724 2746
2725void 2747void
2732 STRLEN len; 2754 STRLEN len;
2733 uint8_t *data, *end; 2755 uint8_t *data, *end;
2734 2756
2735 len = SvLEN (data_sv); 2757 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv); 2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2738 end = data + len + 8; 2760 end = data + len + 8;
2739 2761
2740 if (len < 5) 2762 if (len < 5)
2741 XSRETURN_EMPTY; 2763 XSRETURN_EMPTY;
2742 2764
2803} 2825}
2804 2826
2805MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2806 2828
2807DC::RW 2829DC::RW
2808new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2809 CODE: 2831 CODE:
2810{ 2832{
2811 STRLEN datalen; 2833 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2813 2835
2815} 2837}
2816 OUTPUT: 2838 OUTPUT:
2817 RETVAL 2839 RETVAL
2818 2840
2819DC::RW 2841DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2821 CODE: 2843 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT: 2845 OUTPUT:
2824 RETVAL 2846 RETVAL
2825 2847
2934#else 2956#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif 2958#endif
2937 2959
2938DC::MixChunk 2960DC::MixChunk
2939new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2940 CODE: 2962 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT: 2964 OUTPUT:
2943 RETVAL 2965 RETVAL
2944 2966
3014 RETVAL = Mix_PlayingMusic (); 3036 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT: 3037 OUTPUT:
3016 RETVAL 3038 RETVAL
3017 3039
3018DC::MixMusic 3040DC::MixMusic
3019new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
3020 CODE: 3042 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT: 3044 OUTPUT:
3023 RETVAL 3045 RETVAL
3024 3046
3177 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
3178 3200
3179void 3201void
3180apple_nvidia_bug (int enable) 3202apple_nvidia_bug (int enable)
3181 3203
3182char * 3204const char *
3183gl_vendor () 3205gl_vendor ()
3184 CODE: 3206 CODE:
3185 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3186 OUTPUT: 3208 OUTPUT:
3187 RETVAL 3209 RETVAL
3188 3210
3189char * 3211const char *
3190gl_version () 3212gl_version ()
3191 CODE: 3213 CODE:
3192 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
3193 OUTPUT: 3215 OUTPUT:
3194 RETVAL 3216 RETVAL
3195 3217
3196char * 3218const char *
3197gl_extensions () 3219gl_extensions ()
3198 CODE: 3220 CODE:
3199 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3200 OUTPUT: 3222 OUTPUT:
3201 RETVAL 3223 RETVAL
3202 3224
3203const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3204 3230
3205GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
3206 CODE: 3232 CODE:
3207 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT: 3234 OUTPUT:
3411 3437
3412void 3438void
3413find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
3414 PPCODE: 3440 PPCODE:
3415{ 3441{
3416 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
3417 XPUSHs (self); 3443 XPUSHs (self);
3418} 3444}
3419 3445
3420BOOT: 3446BOOT:
3421{ 3447{
3429 3455
3430void 3456void
3431draw (SV *self) 3457draw (SV *self)
3432 CODE: 3458 CODE:
3433{ 3459{
3434 HV *hv; 3460 HV *hv;
3435 SV **svp; 3461 SV **svp;
3436 NV x, y, w, h; 3462 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

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