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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
29#include <math.h>
9#include <string.h> 30#include <string.h>
10#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 35
12#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
38#include <SDL_endian.h>
13#include <SDL_image.h> 39#include <SDL_image.h>
14#include <SDL_mixer.h> 40#include <SDL_mixer.h>
15#include <SDL_opengl.h> 41#include <SDL_opengl.h>
16 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
17#include <glib/gmacros.h> 53#include <glib/gmacros.h>
18 54
19#include <pango/pango.h> 55#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 56
21#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
22 67
23#ifndef _WIN32 68#ifndef _WIN32
24# include <sys/types.h> 69# include <sys/types.h>
25# include <sys/socket.h> 70# include <sys/socket.h>
26# include <netinet/in.h> 71# include <netinet/in.h>
27# include <netinet/tcp.h> 72# include <netinet/tcp.h>
28# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 78#else
30 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 80#endif
37 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
38#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
39 91
40#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
42 94
95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
45 179
46static PangoContext *context; 180typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
48 199
49typedef struct cf_layout { 200typedef struct cf_layout {
50 PangoLayout *pl; 201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
51 int base_height; 203 int base_height;
204 DC__Font font;
205 rc_t *rc;
52} *CFClient__Layout; 206} *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
53 211
54static void 212static void
55substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
56{ 214{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 220}
60 221
61static void 222static void
62layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
63{ 224{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
66 */ 227 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
68 229
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 232
233 pango_layout_set_font_description (self->pl, font);
76} 234}
77 235
78static void 236static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 238{
81 layout_update (self); 239 PangoRectangle rect;
82 240
241 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
84 243
85 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
90typedef uint16_t mapface; 255typedef uint16_t faceid;
91 256
92typedef struct { 257typedef struct {
93 GLint name; 258 GLuint name;
94 int w, h; 259 int w, h;
95 float s, t; 260 float s, t;
96 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
97} maptex; 265} maptex;
98 266
99typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
100 int16_t darkness; 270 uint16_t darkness;
101 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 272} mapcell;
103 273
104typedef struct { 274typedef struct {
105 int32_t c0, c1; 275 int32_t c0, c1;
106 mapcell *col; 276 mapcell *col;
107} maprow; 277} maprow;
108 278
109typedef struct map { 279typedef struct map {
110 int x, y, w, h; 280 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 282 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 283 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 284
118 int32_t rows; 285 int32_t rows;
119 maprow *row; 286 maprow *row;
120} *CFClient__Map; 287} *DC__Map;
121 288
122static char * 289static char *
123prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
124{ 291{
125 char *p; 292 char *p;
142} 309}
143 310
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
147static maprow * 334static maprow *
148map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
149{ 336{
150 if (0 > y) 337 if (0 > y)
151 { 338 {
152 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
191 378
192 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
193} 380}
194 381
195static mapcell * 382static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
197{ 384{
198 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
199} 386}
200 387
201static void 388static void
202map_clear (CFClient__Map self) 389map_clear (DC__Map self)
203{ 390{
204 int r; 391 int r;
205 392
206 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
214 self->oy = 0; 401 self->oy = 0;
215 self->row = 0; 402 self->row = 0;
216 self->rows = 0; 403 self->rows = 0;
217} 404}
218 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
219static void 416static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 418{
222 int x, y; 419 int x, y;
223 maprow *row; 420 maprow *row;
421 mapcell *cell;
224 422
225 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 424 if (y >= 0)
227 { 425 {
228 if (y >= self->rows) 426 if (y >= self->rows)
234 if (x >= row->c0) 432 if (x >= row->c0)
235 { 433 {
236 if (x >= row->c1) 434 if (x >= row->c1)
237 break; 435 break;
238 436
239 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
240 } 440 }
241 } 441 }
242} 442}
243 443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
244static void 449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458}
459
460static void
245music_finished () 461music_finished (void)
246{ 462{
247 SDL_UserEvent ev; 463 SDL_UserEvent ev;
248 464
249 ev.type = SDL_USEREVENT; 465 ev.type = SDL_USEREVENT;
250 ev.code = 0; 466 ev.code = 0;
251 ev.data1 = 0; 467 ev.data1 = 0;
252 ev.data2 = 0; 468 ev.data2 = 0;
253 469
470 SDL_PushEvent ((SDL_Event *)&ev);
471}
472
473static void
474channel_finished (int channel)
475{
254 SDL_PushEvent (&ev); 476 SDL_UserEvent ev;
255}
256 477
257MODULE = CFClient PACKAGE = CFClient 478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
258 620
259PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
260 622
261BOOT: 623BOOT:
262{ 624{
263 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
264 static const struct { 626 static const struct {
265 const char *name; 627 const char *name;
266 IV iv; 628 IV iv;
267 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
269 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
287 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
351 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL), 790
364 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
365 const_iv (KMOD_ALT), 792
366 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
367# undef const_iv 823# undef const_iv
368 }; 824 };
369 825
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
372 828
373 fontmap = pango_ft2_font_map_new (); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
377 838
378int 839int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
380 845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
381void 860void
861pango_init ()
862 CODE:
863{
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
872}
873
874char *SDL_GetError ()
875
876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
382SDL_Quit () 884void SDL_Quit ()
383 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
384void 895void
385SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
386 PPCODE: 897 PPCODE:
387{ 898{
388 SDL_Rect **m; 899 SDL_Rect **m;
389 900
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
394 905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 913
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
403
404 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 916
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
408 918
409 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
410 while (*m) 920 while (*m)
411 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
412 AV *av = newAV (); 924 AV *av = newAV ();
413 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
414 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
415 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
416 931
417 ++m; 932 ++m;
418 } 933 }
419} 934}
420 935
421int 936int
422SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
423 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
424 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 950 );
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h"
959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964}
428 OUTPUT: 965 OUTPUT:
429 RETVAL 966 RETVAL
430 967
431void 968void
432SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
433 970
971char *
972SDL_GetKeyName (int sym)
973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
434void 980void
435SDL_PollEvent () 981poll_events ()
436 PPCODE: 982 PPCODE:
437{ 983{
438 SDL_Event ev; 984 SDL_Event ev;
439 985
440 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
441 { 988 {
442 HV *hv = newHV (); 989 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
991
444 switch (ev.type) 992 switch (ev.type)
445 { 993 {
446 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
447 case SDL_KEYUP: 995 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 1001 break;
453 1002
454 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 1006 break;
458 1007
459 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
465 break; 1034 break;
466 1035
467 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1039
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1044 break;
1045
1046 case SDL_USEREVENT:
1047 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1050 break;
473 } 1051 }
474 1052
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
476 } 1054 }
477} 1055}
478 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
479int 1070int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
481 POSTCALL: 1072 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
1074 Mix_ChannelFinished (channel_finished);
1075
1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
483 1091
484void 1092void
485Mix_CloseAudio () 1093Mix_CloseAudio ()
486 1094
487int 1095int
488Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
489 1097
1098const char *
1099Mix_GetError ()
1100
490void 1101void
491lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
492 CODE: 1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106void
1107win32_proxy_info ()
1108 PPCODE:
1109{
493#ifndef _WIN32 1110#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
495#endif 1132#endif
1133}
496 1134
497char * 1135int
498gl_version () 1136add_font (char *file)
499 CODE: 1137 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
501 OUTPUT: 1139 OUTPUT:
502 RETVAL 1140 RETVAL
503 1141
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510
511void 1142void
512add_font (char *file) 1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
513 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
515 1144
516void 1145void
517set_font (char *file) 1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 1147
527void 1148void
528load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
529 ALIAS: 1150 ALIAS:
530 load_image_file = 1 1151 load_image_file = 1
533 STRLEN image_len; 1154 STRLEN image_len;
534 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
535 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
536 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
537 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
538 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
539 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
540 1161
541 if (!rw) 1162 if (!rw)
542 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
543 1164
572 1193
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1194 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 1195
575 assert (surface2->pitch == surface2->w * 4); 1196 assert (surface2->pitch == surface2->w * 4);
576 1197
1198 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 1199 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 1200 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 1201 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1202 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1203 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1204 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1205 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1206 SDL_UnlockSurface (surface2);
586 1207
587 SDL_FreeSurface (surface); 1208 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 1209 SDL_FreeSurface (surface2);
589} 1210}
590 1211
612 PUSHs (sv_2mortal (newSViv (b / y))); 1233 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 1234 PUSHs (sv_2mortal (newSViv (a / y)));
614} 1235}
615 1236
616void 1237void
1238error (char *message)
1239 CODE:
1240 fprintf (stderr, "ERROR: %s\n", message);
1241#ifdef _WIN32
1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1243#endif
1244
1245void
617fatal (char *message) 1246fatal (char *message)
618 CODE: 1247 CODE:
1248 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 1249#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1251#endif
1252 _exit (1);
1253
1254void
1255_exit (int retval = 0)
1256 CODE:
1257#ifdef WIN32
1258 ExitThread (retval); // unclean, please beam me up
621#else 1259#else
622 fprintf (stderr, "FATAL: %s\n", message); 1260 _exit (retval);
623#endif 1261#endif
624 exit (1);
625 1262
626MODULE = CFClient PACKAGE = CFClient::Layout 1263void
627 1264debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 1265 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 1266{
632 RETVAL->base_height = base_height; 1267#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 1268 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1269#endif
1270}
1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281PROTOTYPES: DISABLE
1282
1283DC::Font
1284new_from_file (SV *class, char *path, int id = 0)
1285 CODE:
1286{
1287 int count;
1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1289 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 FcPatternDestroy (pattern);
1291}
635 OUTPUT: 1292 OUTPUT:
636 RETVAL 1293 RETVAL
637 1294
638void 1295void
1296DESTROY (DC::Font self)
1297 CODE:
1298 pango_font_description_free (self);
1299
1300void
1301make_default (DC::Font self)
1302 PROTOTYPE: $
1303 CODE:
1304 default_font = self;
1305
1306MODULE = Deliantra::Client PACKAGE = DC::Layout
1307
1308PROTOTYPES: DISABLE
1309
1310void
1311glyph_cache_backup ()
1312 PROTOTYPE:
1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
1320 tc_restore ();
1321
1322DC::Layout
1323new (SV *class)
1324 CODE:
1325 New (0, RETVAL, 1, struct cf_layout);
1326
1327 RETVAL->pl = pango_layout_new (opengl_context);
1328 RETVAL->r = 1.;
1329 RETVAL->g = 1.;
1330 RETVAL->b = 1.;
1331 RETVAL->a = 1.;
1332 RETVAL->base_height = MIN_FONT_HEIGHT;
1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
1335
1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1337 layout_update_font (RETVAL);
1338 OUTPUT:
1339 RETVAL
1340
1341void
639DESTROY (CFClient::Layout self) 1342DESTROY (DC::Layout self)
640 CODE: 1343 CODE:
641 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
642 Safefree (self); 1346 Safefree (self);
643 1347
644void 1348void
645set_text (CFClient::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
646 CODE: 1350 CODE:
647{ 1351{
648 STRLEN textlen; 1352 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
650 1354
651 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
652} 1356}
653 1357
654void 1358void
655set_markup (CFClient::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
656 CODE: 1360 CODE:
657{ 1361{
658 STRLEN textlen; 1362 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
660 1364
661 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
662} 1366}
663 1367
664SV * 1368void
665get_text (CFClient::Layout self) 1369set_shapes (DC::Layout self, ...)
1370 CODE:
1371{
1372 PangoAttrList *attrs = 0;
1373 const char *text = pango_layout_get_text (self->pl);
1374 const char *pos = text;
1375 int arg = 4;
1376
1377 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1378 {
1379 PangoRectangle inkrect, rect;
1380 PangoAttribute *attr;
1381
1382 int x = SvIV (ST (arg - 3));
1383 int y = SvIV (ST (arg - 2));
1384 int w = SvIV (ST (arg - 1));
1385 int h = SvIV (ST (arg ));
1386
1387 inkrect.x = 0;
1388 inkrect.y = 0;
1389 inkrect.width = 0;
1390 inkrect.height = 0;
1391
1392 rect.x = x * PANGO_SCALE;
1393 rect.y = y * PANGO_SCALE;
1394 rect.width = w * PANGO_SCALE;
1395 rect.height = h * PANGO_SCALE;
1396
1397 if (!attrs)
1398 attrs = pango_layout_get_attributes (self->pl);
1399
1400 attr = pango_attr_shape_new (&inkrect, &rect);
1401 attr->start_index = pos - text;
1402 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1403 pango_attr_list_insert (attrs, attr);
1404
1405 arg += 4;
1406 pos += sizeof (OBJ_STR) - 1;
1407 }
1408
1409 if (attrs)
1410 pango_layout_set_attributes (self->pl, attrs);
1411}
1412
1413void
1414get_shapes (DC::Layout self)
666 CODE: 1415 PPCODE:
1416{
1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1418
1419 do
1420 {
1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1422
1423 if (run && shape_attr_p (run))
1424 {
1425 PangoRectangle extents;
1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1427
1428 EXTEND (SP, 2);
1429 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1430 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1431 }
1432 }
1433 while (pango_layout_iter_next_run (iter));
1434
1435 pango_layout_iter_free (iter);
1436}
1437
1438int
1439has_wrapped (DC::Layout self)
1440 CODE:
1441{
1442 int lines = 1;
1443 const char *text = pango_layout_get_text (self->pl);
1444
1445 while (*text)
1446 lines += *text++ == '\n';
1447
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1448 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1449}
669 OUTPUT: 1450 OUTPUT:
670 RETVAL 1451 RETVAL
671 1452
1453SV *
1454get_text (DC::Layout self)
1455 CODE:
1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1457 sv_utf8_decode (RETVAL);
1458 OUTPUT:
1459 RETVAL
1460
672void 1461void
1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1463 CODE:
1464 self->r = r;
1465 self->g = g;
1466 self->b = b;
1467 self->a = a;
1468
1469void
1470set_font (DC::Layout self, DC::Font font = 0)
1471 CODE:
1472 if (self->font != font)
1473 {
1474 self->font = font;
1475 layout_update_font (self);
1476 }
1477
1478void
673set_height (CFClient::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
674 CODE: 1480 CODE:
1481 if (self->base_height != base_height)
1482 {
675 self->base_height = base_height; 1483 self->base_height = base_height;
1484 layout_update_font (self);
1485 }
676 1486
677void 1487void
678set_width (CFClient::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
679 CODE: 1489 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1491
682void 1492void
1493set_indent (DC::Layout self, int indent)
1494 CODE:
1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1496
1497void
1498set_spacing (DC::Layout self, int spacing)
1499 CODE:
1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1501
1502void
1503set_ellipsise (DC::Layout self, int ellipsise)
1504 CODE:
1505 pango_layout_set_ellipsize (self->pl,
1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1509 : PANGO_ELLIPSIZE_NONE
1510 );
1511
1512void
1513set_single_paragraph_mode (DC::Layout self, int spm)
1514 CODE:
1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1516
1517void
683size (CFClient::Layout self) 1518size (DC::Layout self)
684 PPCODE: 1519 PPCODE:
685{ 1520{
686 int w, h; 1521 int w, h;
687 1522
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
690 1524
691 EXTEND (SP, 2); 1525 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
694} 1528}
695 1529
696int 1530int
697xy_to_index (CFClient::Layout self, int x, int y) 1531descent (DC::Layout self)
698 CODE: 1532 CODE:
699{ 1533{
700 int index, trailing; 1534 PangoRectangle rect;
701 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
702 layout_update (self); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1537 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1538}
707 OUTPUT: 1539 OUTPUT:
708 RETVAL 1540 RETVAL
709 1541
1542int
1543xy_to_index (DC::Layout self, int x, int y)
1544 CODE:
1545{
1546 int index, trailing;
1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1548 RETVAL = index + trailing;
1549}
1550 OUTPUT:
1551 RETVAL
1552
710void 1553void
711cursor_pos (CFClient::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
712 PPCODE: 1555 PPCODE:
713{ 1556{
714 PangoRectangle strong_pos; 1557 PangoRectangle pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
717 1559
718 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
722} 1564}
723 1565
724void 1566void
725render (CFClient::Layout self) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
726 PPCODE: 1568 PPCODE:
727{ 1569{
728 SV *retval; 1570 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1571
732 layout_update (self); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1573#if !PANGO_VERSION_CHECK (1, 17, 3)
734 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
735 retval = newSV (w * h); 1575 --line;
736 SvPOK_only (retval); 1576#endif
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1577 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1580}
1581
1582void
1583line_x_to_index (DC::Layout self, int line, int x)
1584 PPCODE:
1585{
1586 PangoLayoutLine *lp;
1587 int index, trailing;
1588
1589 if (line < 0)
1590 XSRETURN_EMPTY;
1591
1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1593 XSRETURN_EMPTY; /* do better */
1594
1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1596
1597 EXTEND (SP, 2);
1598 if (GIMME_V == G_SCALAR)
1599 PUSHs (sv_2mortal (newSViv (index + trailing)));
1600 else
1601 {
752 PUSHs (sv_2mortal (newSViv (h))); 1602 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1604 }
754} 1605}
755 1606
1607void
1608render (DC::Layout self, float x, float y, int flags = 0)
1609 CODE:
1610 rc_clear (self->rc);
1611 pango_opengl_render_layout_subpixel (
1612 self->pl,
1613 self->rc,
1614 x * PANGO_SCALE, y * PANGO_SCALE,
1615 self->r, self->g, self->b, self->a,
1616 flags
1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1621
1622void
1623draw (DC::Layout self)
1624 CODE:
1625{
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
756MODULE = CFClient PACKAGE = CFClient::Texture 1641MODULE = Deliantra::Client PACKAGE = DC::Texture
757 1642
1643PROTOTYPES: ENABLE
1644
758void 1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1650 {
1651 STRLEN datalen;
1652 char *data = SvPVbyte (data_, datalen);
1653 int bpp = datalen / (ow * oh);
1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1655
1656 SvPOK_only (result_);
1657 SvCUR_set (result_, nw * nh * bpp);
1658
1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1660 while (oh--)
1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1662
1663 sv_setsv (data_, result_);
1664 }
1665}
1666
1667void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1669 PROTOTYPE: $$$;$$
1670 ALIAS:
1671 draw_quad_alpha = 1
1672 draw_quad_alpha_premultiplied = 2
761 CODE: 1673 CODE:
762{ 1674{
763 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
768 1682
769 if (items < 5) 1683 if (items < 5)
770 { 1684 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1687 }
774 1688
1689 if (ix)
1690 {
1691 glEnable (GL_BLEND);
1692
1693 if (ix == 2)
1694 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 else
1696 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1697 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1698
1699 glEnable (GL_ALPHA_TEST);
1700 glAlphaFunc (GL_GREATER, 0.01f);
1701 }
1702
775 glBindTexture (GL_TEXTURE_2D, name); 1703 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1704
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1705 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1706 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1707 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1708 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1709 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1710 glEnd ();
786}
787 1711
1712 if (ix)
1713 {
1714 glDisable (GL_ALPHA_TEST);
1715 glDisable (GL_BLEND);
1716 }
1717}
1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
788MODULE = CFClient PACKAGE = CFClient::Map 1851MODULE = Deliantra::Client PACKAGE = DC::Map
789 1852
790CFClient::Map 1853PROTOTYPES: DISABLE
791new (SV *class, int map_width, int map_height) 1854
1855DC::Map
1856new (SV *class)
792 CODE: 1857 CODE:
793 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1859 RETVAL->x = 0;
795 RETVAL->y = 0; 1860 RETVAL->y = 0;
796 RETVAL->w = map_width; 1861 RETVAL->w = 0;
797 RETVAL->h = map_height; 1862 RETVAL->h = 0;
798 RETVAL->ox = 0; 1863 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1864 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1865 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1866 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1867 RETVAL->rows = 0;
805 RETVAL->row = 0; 1868 RETVAL->row = 0;
806 OUTPUT: 1869 OUTPUT:
807 RETVAL 1870 RETVAL
808 1871
809void 1872void
810DESTROY (CFClient::Map self) 1873DESTROY (DC::Map self)
811 CODE: 1874 CODE:
812{ 1875{
813 map_clear (self); 1876 map_clear (self);
814 Safefree (self->face); 1877 Safefree (self->face2tile);
1878 Safefree (self->tex);
815 Safefree (self); 1879 Safefree (self);
816} 1880}
817 1881
818void 1882void
1883resize (DC::Map self, int map_width, int map_height)
1884 CODE:
1885 self->w = map_width;
1886 self->h = map_height;
1887
1888void
819clear (CFClient::Map self) 1889clear (DC::Map self)
820 CODE: 1890 CODE:
821 map_clear (self); 1891 map_clear (self);
822 1892
823void 1893void
824set_face (CFClient::Map self, int face, int texid) 1894set_tileid (DC::Map self, int face, int tile)
825 CODE: 1895 CODE:
826{ 1896{
827 while (self->faces <= face) 1897 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1898 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1899}
835 1900
836void 1901void
1902set_smooth (DC::Map self, int face, int smooth, int level)
1903 CODE:
1904{
1905 tileid texid;
1906 maptex *tex;
1907
1908 if (face < 0 || face >= self->faces)
1909 return;
1910
1911 if (smooth < 0 || smooth >= self->faces)
1912 return;
1913
1914 texid = self->face2tile [face];
1915
1916 if (!texid)
1917 return;
1918
1919 tex = self->tex + texid;
1920 tex->smoothtile = self->face2tile [smooth];
1921 tex->smoothlevel = level;
1922}
1923
1924void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1926 CODE:
839{ 1927{
840 while (self->texs <= texid) 1928 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1929
846 { 1930 {
847 maptex *tex = self->tex + texid; 1931 maptex *tex = self->tex + texid;
848 1932
849 tex->name = name; 1933 tex->name = name;
854 tex->r = r; 1938 tex->r = r;
855 tex->g = g; 1939 tex->g = g;
856 tex->b = b; 1940 tex->b = b;
857 tex->a = a; 1941 tex->a = a;
858 } 1942 }
1943
1944 // somewhat hackish, but for textures that require it, it really
1945 // improves the look, and most others don't suffer.
1946 glBindTexture (GL_TEXTURE_2D, name);
1947 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1949 // use uglier nearest interpolation because linear suffers
1950 // from transparent color bleeding and ugly wrapping effects.
1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1952}
1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
860 1973
861int 1974int
862ox (CFClient::Map self) 1975ox (DC::Map self)
863 ALIAS: 1976 ALIAS:
864 oy = 1 1977 oy = 1
1978 x = 2
1979 y = 3
1980 w = 4
1981 h = 5
865 CODE: 1982 CODE:
866 switch (ix) 1983 switch (ix)
867 { 1984 {
868 case 0: RETVAL = self->ox; break; 1985 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1986 case 1: RETVAL = self->oy; break;
1987 case 2: RETVAL = self->x; break;
1988 case 3: RETVAL = self->y; break;
1989 case 4: RETVAL = self->w; break;
1990 case 5: RETVAL = self->h; break;
870 } 1991 }
871 OUTPUT: 1992 OUTPUT:
872 RETVAL 1993 RETVAL
873 1994
874void 1995void
875scroll (CFClient::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
876 CODE: 1997 CODE:
877{ 1998{
878 if (dx > 0) 1999 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 2001 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 2003
883 if (dy > 0) 2004 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 2005 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 2006 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 2008
888 self->ox += dx; self->x += dx; 2009 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 2010 self->oy += dy; self->y += dy;
890 2011
891 while (self->y < 0) 2012 while (self->y < 0)
895 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
896 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
897 } 2018 }
898} 2019}
899 2020
900void 2021SV *
901map1a_update (CFClient::Map self, SV *data_) 2022map1a_update (DC::Map self, SV *data_, int extmap)
902 CODE: 2023 CODE:
903{ 2024{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 2027 mapcell *cell;
907 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
908 2031
909 while (data < data_end) 2032 while (data < data_end - 1)
910 { 2033 {
911 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
912 2035
913 x = ((flags >> 10) & 63) + self->x; 2036 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 2037 y = self->y + ((flags >> 4) & 63);
915 2038
916 cell = map_get_cell (self, x, y); 2039 cell = map_get_cell (self, x, y);
917 2040
918 if (flags & 15) 2041 if (flags & 15)
919 { 2042 {
920 if (cell->darkness < 0) 2043 if (!cell->darkness)
921 { 2044 {
2045 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 2046 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 2047 }
927 2048
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 2049 //TODO: don't trust server data to be in-range(!)
931 2050
932 if (flags & 4) 2051 if (flags & 8)
933 { 2052 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2053 if (extmap)
2054 {
2055 uint8_t ext, cmd;
2056
2057 do
2058 {
2059 ext = *data++;
2060 cmd = ext & 0x7f;
2061
2062 if (cmd < 4)
2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2064 else if (cmd == 5) // health
2065 {
2066 cell->stat_width = 1;
2067 cell->stat_hp = *data++;
2068 }
2069 else if (cmd == 6) // monster width
2070 cell->stat_width = *data++ + 1;
2071 else if (cmd == 0x47)
2072 {
2073 if (*data == 1) cell->player = data [1];
2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2077
2078 data += *data + 1;
2079 }
2080 else if (cmd == 8) // cell flags
2081 cell->flags = *data++;
2082 else if (ext & 0x40) // unknown, multibyte => skip
2083 data += *data + 1;
2084 else
2085 data++;
2086 }
2087 while (ext & 0x80);
2088 }
2089 else
2090 cell->darkness = *data++ + 1;
935 } 2091 }
936 2092
2093 for (z = 0; z <= 2; ++z)
937 if (flags & 2) 2094 if (flags & (4 >> z))
938 { 2095 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
2097 need_facenum (self, face);
2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
940 } 2115 }
941
942 if (flags & 1)
943 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
945 }
946 } 2116 }
947 else 2117 else
948 cell->darkness = -1; 2118 CELL_CLEAR (cell);
949 } 2119 }
950} 2120}
2121 OUTPUT:
2122 RETVAL
951 2123
952SV * 2124SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
954 CODE: 2126 CODE:
955{ 2127{
956 int x1, x; 2128 int x1, x;
957 int y1, y; 2129 int y1, y;
958 int z; 2130 int z;
971 ? self->row + y 2143 ? self->row + y
972 : 0; 2144 : 0;
973 2145
974 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
975 { 2147 {
976 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
977 2149
978 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
979 { 2151 {
980 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
981 2153
982 for (z = 0; z <= 0; z++) 2154 for (z = 0; z <= 0; z++)
983 { 2155 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 2156 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
990 int a1 = tex.a; 2158 int a1 = tex.a;
991 2159
992 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
993 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
994 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
995 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
996 }
997 } 2164 }
998 } 2165 }
999 2166
1000 *map++ = (r ) 2167 *map++ = (r )
1001 | (g << 8) 2168 | (g << 8)
1008} 2175}
1009 OUTPUT: 2176 OUTPUT:
1010 RETVAL 2177 RETVAL
1011 2178
1012void 2179void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2181 CODE:
2182{
2183 int x, y, z;
2184
2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2188 smooth_key skey;
2189 int pl_x, pl_y;
2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
2195
2196 pl_tex.name = 0;
2197
2198 // that's current max. sorry.
2199 if (sw > 255) sw = 255;
2200 if (sh > 255) sh = 255;
2201
2202 // clear key, in case of extra padding
2203 memset (&skey, 0, sizeof (skey));
2204
2205 memset (&key, 0, sizeof (key));
2206 key.r = 255;
2207 key.g = 255;
2208 key.b = 255;
2209 key.a = 255;
2210 key.mode = GL_QUADS;
2211 key.format = GL_T2F_V3F;
2212
2213 mx += self->x;
2214 my += self->y;
2215
2216 // first pass: determine smooth_max
2217 // rather ugly, if you ask me
2218 // could also be stored inside mapcell and updated on change
2219 memset (smooth_max, 0, sizeof (smooth_max));
2220
2221 for (y = 0; y < sh; y++)
2222 if (0 <= y + my && y + my < self->rows)
2223 {
2224 maprow *row = self->row + (y + my);
2225
2226 for (x = 0; x < sw; x++)
2227 if (row->c0 <= x + mx && x + mx < row->c1)
2228 {
2229 mapcell *cell = row->col + (x + mx - row->c0);
2230
2231 smooth_max[x + 1][y + 1] =
2232 MAX (self->tex [cell->tile [0]].smoothlevel,
2233 MAX (self->tex [cell->tile [1]].smoothlevel,
2234 self->tex [cell->tile [2]].smoothlevel));
2235 }
2236 }
2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
2242 for (z = 0; z <= 2; z++)
2243 {
2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2246
2247 for (y = 0; y < sh; y++)
2248 if (0 <= y + my && y + my < self->rows)
2249 {
2250 maprow *row = self->row + (y + my);
2251
2252 for (x = 0; x < sw; x++)
2253 if (row->c0 <= x + mx && x + mx < row->c1)
2254 {
2255 mapcell *cell = row->col + (x + mx - row->c0);
2256 tileid tile = cell->tile [z];
2257
2258 if (tile)
2259 {
2260 maptex tex = self->tex [tile];
2261 int px, py;
2262
2263 if (key.texname != tex.name)
2264 {
2265 self->tex [tile].unused = 0;
2266
2267 if (!tex.name)
2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2269
2270 key.texname = tex.name;
2271 arr = rc_array (rc, &key);
2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2289
2290 // update smooth hash
2291 if (tex.smoothtile)
2292 {
2293 skey.tile = tex.smoothtile;
2294 skey.level = tex.smoothlevel;
2295
2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2297
2298 // add bits to current tile and all neighbours. skey.x|y is
2299 // shifted +1|+1 so we always stay positive.
2300
2301 // bits is ___n cccc CCCC bbbb
2302 // n do not draw borders&corners
2303 // c draw these corners, but...
2304 // C ... not these
2305 // b draw these borders
2306
2307 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2308 // ┃· ·· ·┃ ━━
2309
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓·
2312
2313 // full tile
2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2315
2316 // borders
2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2321
2322 // corners
2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
2350 }
2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
2355
2356 // go through all smoothlevels, lowest to highest, then draw.
2357 // this is basically counting sort
2358 {
2359 int w, b;
2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
2363 for (w = 0; w < 256 / 32; ++w)
2364 {
2365 uint32_t smask = smooth_level [w];
2366 if (smask)
2367 for (b = 0; b < 32; ++b)
2368 if (smask & (((uint32_t)1) << b))
2369 {
2370 int level = (w << 5) | b;
2371 HE *he;
2372
2373 hv_iterinit (smooth);
2374 while ((he = hv_iternext (smooth)))
2375 {
2376 smooth_key *skey = (smooth_key *)HeKEY (he);
2377 IV bits = SvIVX (HeVAL (he));
2378
2379 if (!(bits & 0x1000)
2380 && skey->level == level
2381 && level > smooth_max [skey->x][skey->y])
2382 {
2383 maptex tex = self->tex [skey->tile];
2384 int px = (((int)skey->x) - 1) * Tw;
2385 int py = (((int)skey->y) - 1) * Th;
2386 int border = bits & 15;
2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2388 float dx = tex.s * .0625f; // 16 images/row
2389 float dy = tex.t * .5f ; // 2 images/column
2390
2391 if (tex.name)
2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
2395 if (key.texname != tex.name)
2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2399 glEnd ();
2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2401 glBegin (GL_QUADS);
2402 }
2403
2404 if (border)
2405 {
2406 float ox = border * dx;
2407
2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2412 }
2413
2414 if (corner)
2415 {
2416 float ox = corner * dx;
2417
2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
2423 }
2424 }
2425 }
2426 }
2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
2432 }
2433
2434 hv_clear (smooth);
2435 }
2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
2460
2461 // top layer: overlays such as the health bar
2462 for (y = 0; y < sh; y++)
2463 if (0 <= y + my && y + my < self->rows)
2464 {
2465 maprow *row = self->row + (y + my);
2466
2467 for (x = 0; x < sw; x++)
2468 if (row->c0 <= x + mx && x + mx < row->c1)
2469 {
2470 mapcell *cell = row->col + (x + mx - row->c0);
2471
2472 int px = x * Tw;
2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2480
2481 if (cell->stat_hp)
2482 {
2483 int width = cell->stat_width * Tw;
2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2485
2486 glColor3ub (0, 0, 0);
2487 glRectf (px + 1, py - thick - 2,
2488 px + width - 1, py);
2489
2490 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2491 glRectf (px + 2,
2492 py - thick - 1,
2493 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2494 }
2495 }
2496 }
2497}
2498
2499void
2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2501 CODE:
2502{
2503 static float color[16][3] = {
2504 { 0.00f, 0.00f, 0.00f },
2505 { 1.00f, 1.00f, 1.00f },
2506 { 0.00f, 0.00f, 0.55f },
2507 { 1.00f, 0.00f, 0.00f },
2508
2509 { 1.00f, 0.54f, 0.00f },
2510 { 0.11f, 0.56f, 1.00f },
2511 { 0.93f, 0.46f, 0.00f },
2512 { 0.18f, 0.54f, 0.34f },
2513
2514 { 0.56f, 0.73f, 0.56f },
2515 { 0.80f, 0.80f, 0.80f },
2516 { 0.55f, 0.41f, 0.13f },
2517 { 0.99f, 0.77f, 0.26f },
2518
2519 { 0.74f, 0.65f, 0.41f },
2520
2521 { 0.00f, 1.00f, 1.00f },
2522 { 1.00f, 0.00f, 1.00f },
2523 { 1.00f, 1.00f, 0.00f },
2524 };
2525
2526 int x, y;
2527
2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2536 glEnable (GL_BLEND);
2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2538 glBegin (GL_QUADS);
2539
2540 for (y = 0; y < h; y++)
2541 for (x = 0; x < w; x++)
2542 {
2543 unsigned char m = data [x + y * w];
2544
2545 if (m)
2546 {
2547 float *c = color [m & 15];
2548
2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2550 float tx2 = tx1 + 0.5f;
2551
2552 glColor4f (c[0], c[1], c[2], 1);
2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2557 }
2558 }
2559
2560 glEnd ();
2561 glDisable (GL_BLEND);
2562 glDisable (GL_TEXTURE_2D);
2563}
2564
2565void
2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1014 PPCODE: 2567 PPCODE:
1015{ 2568{
1016 int vx, vy;
1017 int x, y, z; 2569 int x, y;
1018 int last_name;
1019 mapface face;
1020 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1023 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1024 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1025 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1027 2581
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 2582 mx += self->x - 1;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 2583 my += self->y - 1;
1030 2584
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1055 { 2587 {
1056 maprow *row = self->row + (y + vy); 2588 maprow *row = self->row + (y + my);
1057 2589
1058 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 2592 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1062 2594
1063 darkness[y * sw4 + x] = cell->darkness < 0 2595 darkness1 [y * sw1 + x] = cell->darkness
2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1064 ? 255 - FOW_DARKNESS 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 2598 }
1090 } 2599 }
1091 2600
1092 glEnd (); 2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1093 2613
1094 glDisable (GL_TEXTURE_2D); 2614 uint8_t r11 = (d11 + d21 + d12) / 3;
1095 glDisable (GL_BLEND); 2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
1096 2638
1097 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1100 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1101} 2643}
1102 2644
1103SV * 2645SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1105 CODE: 2647 CODE:
1106{ 2648{
1107 int x, y, x1, y1; 2649 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2676 if (row && row->c0 <= x && x < row->c1)
1135 { 2677 {
1136 mapcell *cell = row->col + (x - row->c0); 2678 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2679 uint8_t flags = 0;
1138 2680
1139 if (cell->face [0]) flags |= 1; 2681 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2682 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2683 if (cell->tile [2]) flags |= 4;
1142 2684
1143 *data++ = flags; 2685 *data++ = flags;
1144 2686
1145 if (flags & 1) 2687 if (flags & 1)
1146 { 2688 {
2689 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2690 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2691 *data++ = tile;
1149 } 2692 }
1150 2693
1151 if (flags & 2) 2694 if (flags & 2)
1152 { 2695 {
2696 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2697 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2698 *data++ = tile;
1155 } 2699 }
1156 2700
1157 if (flags & 4) 2701 if (flags & 4)
1158 { 2702 {
2703 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2704 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2705 *data++ = tile;
1161 } 2706 }
1162 } 2707 }
1163 else 2708 else
1164 *data++ = 0; 2709 *data++ = 0;
1165 } 2710 }
1166 } 2711 }
1167 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
1168 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
1169 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
1170 RETVAL = data_sv; 2720 RETVAL = data_sv;
1171} 2721}
1172 OUTPUT: 2722 OUTPUT:
1173 RETVAL 2723 RETVAL
1174 2724
1175void 2725void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1177 PPCODE: 2727 PPCODE:
1178{ 2728{
1179 int x, y, z; 2729 int x, y, z;
1180 int w, h; 2730 int w, h;
1181 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
1182 2742
1183 if (*data++ != 0) 2743 if (*data++ != 0)
1184 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
1185 2745
1186 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
1187 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
1188 2748
1189 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
1201 { 2761 {
1202 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
1203 2763
1204 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
1205 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
1206 uint8_t flags = *data++; 2771 flags = *data++;
1207 2772
1208 if (flags) 2773 if (flags)
1209 { 2774 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2776 tileid tile[3] = { 0, 0, 0 };
1213 2777
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2778 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2781
1218 if (cell->darkness <= 0) 2782 if (cell->darkness == 0)
1219 { 2783 {
1220 cell->darkness = -1; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
1221 2786
1222 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
1223 { 2788 {
1224 cell->face[z] = face[z]; 2789 tileid t = tile [z];
1225 2790
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2792 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2794 need_texid (self, t);
2795 }
2796
2797 cell->tile [z] = t;
1228 } 2798 }
1229 } 2799 }
1230 } 2800 }
1231 } 2801 }
1232 } 2802 }
1233} 2803}
1234 2804
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
1236 2806
1237CFClient::MixChunk 2807DC::RW
1238new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
1239 CODE: 2809 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
1241 OUTPUT: 2816 OUTPUT:
1242 RETVAL 2817 RETVAL
1243 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
1244void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
1245DESTROY (CFClient::MixChunk self) 2946DESTROY (DC::MixChunk self)
1246 CODE: 2947 CODE:
1247 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
1248 2949
1249int 2950int
1250volume (CFClient::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
1251 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
1252 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2956 OUTPUT:
1254 RETVAL 2957 RETVAL
1255 2958
1256int 2959DC::Channel
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2961 CODE:
2962{
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
1260 OUTPUT: 2974 OUTPUT:
1261 RETVAL 2975 RETVAL
1262 2976
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
1264 2990
1265int 2991int
1266volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
1267 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
1268 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2998 OUTPUT:
1270 RETVAL 2999 RETVAL
1271 3000
1272CFClient::MixMusic 3001void
1273new_from_file (SV *class, char *path) 3002fade_out (int ms)
1274 CODE: 3003 CODE:
1275 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
1276 OUTPUT: 3015 OUTPUT:
1277 RETVAL 3016 RETVAL
1278 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
1279void 3025void
1280DESTROY (CFClient::MixMusic self) 3026DESTROY (DC::MixMusic self)
1281 CODE: 3027 CODE:
1282 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
1283 3029
1284int 3030int
1285play (CFClient::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
1286 CODE: 3032 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 3034 OUTPUT:
1289 RETVAL 3035 RETVAL
1290 3036
3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
1292 3045
1293BOOT: 3046BOOT:
1294{ 3047{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1296 static const struct { 3049 static const struct {
1297 const char *name; 3050 const char *name;
1298 IV iv; 3051 IV iv;
1299 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
1301 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
3061 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
3063 const_iv (GL_CULL_FACE),
3064 const_iv (GL_SCISSOR_TEST),
3065 const_iv (GL_DEPTH_TEST),
3066 const_iv (GL_ALPHA_TEST),
3067 const_iv (GL_NORMALIZE),
3068 const_iv (GL_RESCALE_NORMAL),
3069 const_iv (GL_FRONT),
3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
1305 const_iv (GL_AND), 3072 const_iv (GL_AND),
3073 const_iv (GL_ONE),
3074 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
3076 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
3083 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
3086 const_iv (GL_RGBA4),
3087 const_iv (GL_RGBA8),
3088 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 3089 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 3090 const_iv (GL_UNSIGNED_SHORT),
3091 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 3092 const_iv (GL_ALPHA),
3093 const_iv (GL_INTENSITY),
3094 const_iv (GL_LUMINANCE),
3095 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
1315 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
1316 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 3112 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 3113 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 3114 const_iv (GL_TEXTURE_WRAP_T),
3115 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 3116 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 3117 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 3118 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 3119 const_iv (GL_LINEAR),
3120 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3121 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3122 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3123 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3124 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 3125 const_iv (GL_MODULATE),
3126 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 3127 const_iv (GL_REPLACE),
3128 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 3129 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 3130 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 3131 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
3133 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
1337 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
3139 const_iv (GL_LINE_STRIP),
3140 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
3142 const_iv (GL_QUAD_STRIP),
3143 const_iv (GL_TRIANGLES),
3144 const_iv (GL_TRIANGLE_STRIP),
3145 const_iv (GL_TRIANGLE_FAN),
1339 const_iv (GL_LINE_LOOP), 3146 const_iv (GL_POLYGON),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1341 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
3156 const_iv (GL_V2F),
3157 const_iv (GL_V3F),
3158 const_iv (GL_T2F_V3F),
3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1342# undef const_iv 3163# undef const_iv
1343 }; 3164 };
1344 3165
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
1347} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
3181
3182char *
3183gl_vendor ()
3184 CODE:
3185 RETVAL = (char *)glGetString (GL_VENDOR);
3186 OUTPUT:
3187 RETVAL
3188
3189char *
3190gl_version ()
3191 CODE:
3192 RETVAL = (char *)glGetString (GL_VERSION);
3193 OUTPUT:
3194 RETVAL
3195
3196char *
3197gl_extensions ()
3198 CODE:
3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
1348 3216
1349int glGetError () 3217int glGetError ()
3218
3219void glFinish ()
3220
3221void glFlush ()
1350 3222
1351void glClear (int mask) 3223void glClear (int mask)
1352 3224
1353void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 3226 PROTOTYPE: @
1361 3233
1362void glHint (int target, int mode) 3234void glHint (int target, int mode)
1363 3235
1364void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
1365 3237
3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3239 CODE:
3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
3243
3244void glDepthMask (int flag)
3245
1366void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
1367 3247
3248void glColorMask (int red, int green, int blue, int alpha)
3249
1368void glMatrixMode (int mode) 3250void glMatrixMode (int mode)
1369 3251
1370void glPushMatrix () 3252void glPushMatrix ()
1371 3253
1372void glPopMatrix () 3254void glPopMatrix ()
1373 3255
1374void glLoadIdentity () 3256void glLoadIdentity ()
1375 3257
3258void glDrawBuffer (int buffer)
3259
3260void glReadBuffer (int buffer)
3261
3262# near_ and far_ are due to microsofts buggy "c" compiler
3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3264
3265# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
1377 3269
1378void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
3271
3272void glScissor (int x, int y, int width, int height)
1379 3273
1380void glTranslate (float x, float y, float z = 0.) 3274void glTranslate (float x, float y, float z = 0.)
1381 CODE: 3275 CODE:
1382 glTranslatef (x, y, z); 3276 glTranslatef (x, y, z);
1383 3277
1384void glScale (float x, float y, float z) 3278void glScale (float x, float y, float z = 1.)
1385 CODE: 3279 CODE:
1386 glScalef (x, y, z); 3280 glScalef (x, y, z);
1387 3281
1388void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
1389 CODE: 3283 CODE:
1390 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
1391 3285
1392void glBegin (int mode)
1393
1394void glEnd ()
1395
1396void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 3287 PROTOTYPE: @
3288 ALIAS:
3289 glColor_premultiply = 1
1398 CODE: 3290 CODE:
3291 if (ix)
3292 {
3293 r *= a;
3294 g *= a;
3295 b *= a;
3296 }
3297 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
3299
3300void glRasterPos (float x, float y, float z = 0.)
3301 CODE:
3302 glRasterPos3f (0, 0, z);
3303 glBitmap (0, 0, 0, 0, x, y, 0);
1400 3304
1401void glVertex (float x, float y, float z = 0.) 3305void glVertex (float x, float y, float z = 0.)
1402 CODE: 3306 CODE:
1403 glVertex3f (x, y, z); 3307 glVertex3f (x, y, z);
1404 3308
1405void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
1406 CODE: 3310 CODE:
1407 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
1408 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
1409void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
1410 CODE: 3343 CODE:
1411 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
1412 3345
1413void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
1416 3349
1417void glBindTexture (int target, int name) 3350void glBindTexture (int target, int name)
1418 3351
1419void glConvolutionParameter (int target, int pname, float params) 3352void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 3353 CODE:
3354 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 3355 gl.ConvolutionParameterf (target, pname, params);
1422 3356
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3357void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3358 CODE:
3359 if (gl.ConvolutionFilter2D)
3360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1424 3361
3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3363 CODE:
3364 if (gl.SeparableFilter2D)
3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3366
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1426 3368
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3370
3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
3374
3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 3376
1429int glGenTexture () 3377int glGenTexture ()
1430 CODE: 3378 CODE:
1431{ 3379 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 3380 OUTPUT:
1437 RETVAL 3381 RETVAL
1438 3382
1439void glDeleteTexture (int name) 3383void glDeleteTexture (int name)
1440 CODE: 3384 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 3385 del_texture (name);
1444} 3386
1445
1446int glGenList () 3387int glGenList ()
1447 CODE: 3388 CODE:
1448 RETVAL = glGenLists (1); 3389 RETVAL = glGenLists (1);
1449 OUTPUT: 3390 OUTPUT:
1450 RETVAL 3391 RETVAL
1457 3398
1458void glEndList () 3399void glEndList ()
1459 3400
1460void glCallList (int list) 3401void glCallList (int list)
1461 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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