ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
52 125
53static struct 126static struct
54{ 127{
55#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 129#include "glfunc.h"
57#undef GL_FUNC 130#undef GL_FUNC
58} gl; 131} gl;
59 132
133static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 135{
62 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 140 else
67 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
68} 142}
69 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
72 179
73typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
74 199
75typedef struct cf_layout { 200typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
79 int base_height; 203 int base_height;
80 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
81} *CFClient__Layout; 206} *DC__Layout;
82 207
83static CFClient__Font default_font; 208static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
86 211
87static void 212static void
88substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
89{ 214{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 216#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 218#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 220}
97 221
98static void 222static void
99layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
100{ 224{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
103 */ 227 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
105 229
106 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 232
109 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
110} 234}
111 235
112static void 236static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
116 243
117 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 246
120 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
121} 248 if (!rect.height) rect.height = 1;
122 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
123typedef uint16_t mapface; 255typedef uint16_t faceid;
124 256
125typedef struct { 257typedef struct {
126 GLint name; 258 GLuint name;
127 int w, h; 259 int w, h;
128 float s, t; 260 float s, t;
129 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
130} maptex; 265} maptex;
131 266
132typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
133 int16_t darkness; 270 uint16_t darkness;
134 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 272} mapcell;
136 273
137typedef struct { 274typedef struct {
138 int32_t c0, c1; 275 int32_t c0, c1;
139 mapcell *col; 276 mapcell *col;
140} maprow; 277} maprow;
141 278
142typedef struct map { 279typedef struct map {
143 int x, y, w, h; 280 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 282 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 283 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 284
151 int32_t rows; 285 int32_t rows;
152 maprow *row; 286 maprow *row;
153} *CFClient__Map; 287} *DC__Map;
154 288
155static char * 289static char *
156prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
157{ 291{
158 char *p; 292 char *p;
175} 309}
176 310
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
180static maprow * 334static maprow *
181map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
182{ 336{
183 if (0 > y) 337 if (0 > y)
184 { 338 {
185 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
224 378
225 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
226} 380}
227 381
228static mapcell * 382static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
230{ 384{
231 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
232} 386}
233 387
234static void 388static void
235map_clear (CFClient__Map self) 389map_clear (DC__Map self)
236{ 390{
237 int r; 391 int r;
238 392
239 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
247 self->oy = 0; 401 self->oy = 0;
248 self->row = 0; 402 self->row = 0;
249 self->rows = 0; 403 self->rows = 0;
250} 404}
251 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
252static void 416static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 418{
255 int x, y; 419 int x, y;
256 maprow *row; 420 maprow *row;
421 mapcell *cell;
257 422
258 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 424 if (y >= 0)
260 { 425 {
261 if (y >= self->rows) 426 if (y >= self->rows)
267 if (x >= row->c0) 432 if (x >= row->c0)
268 { 433 {
269 if (x >= row->c1) 434 if (x >= row->c1)
270 break; 435 break;
271 436
272 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
273 } 440 }
274 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
275} 458}
276 459
277static void 460static void
278music_finished (void) 461music_finished (void)
279{ 462{
298 ev.data2 = 0; 481 ev.data2 = 0;
299 482
300 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
301} 484}
302 485
303MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
304 620
305PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
306 622
307BOOT: 623BOOT:
308{ 624{
309 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 626 static const struct {
311 const char *name; 627 const char *name;
312 IV iv; 628 IV iv;
313 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
315 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
397 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 790
410 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 792
412 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
413# undef const_iv 823# undef const_iv
414 }; 824 };
415 825
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
419 859
420void 860void
421pango_init () 861pango_init ()
422 CODE: 862 CODE:
423{ 863{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 867 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 868#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
431} 872}
432 873
433int 874char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 875
436void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
437SDL_Quit () 884void SDL_Quit ()
438 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
439void 895void
440SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
441 PPCODE: 897 PPCODE:
442{ 898{
443 SDL_Rect **m; 899 SDL_Rect **m;
444 900
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 905
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 908
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 913
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 916
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 918
465 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
466 while (*m) 920 while (*m)
467 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
468 AV *av = newAV (); 924 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
472 931
473 ++m; 932 ++m;
474 } 933 }
475} 934}
476 935
477char *
478SDL_GetError ()
479
480int 936int
481SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
483 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 950 );
951
486 if (RETVAL) 952 if (RETVAL)
487 { 953 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 958#include "glfunc.h"
491# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
492 } 963 }
964}
493 OUTPUT: 965 OUTPUT:
494 RETVAL 966 RETVAL
495 967
496void 968void
497SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
498 970
499char * 971char *
500SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
501 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
502void 984void
503SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
504 PPCODE: 989 PPCODE:
505{ 990{
506 SDL_Event ev; 991 SDL_Event ev;
507 992
508 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 995 {
510 HV *hv = newHV (); 996 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 998
513 switch (ev.type) 999 switch (ev.type)
514 { 1000 {
515 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
516 case SDL_KEYUP: 1002 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 1008 break;
522 1009
523 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 1013 break;
527 1014
528 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
536 break; 1041 break;
537 1042
538 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 1046
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 1057 break;
553 } 1058 }
554 1059
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 1061 }
557} 1062}
558 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
559int 1077int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 1079 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
564 1082
565void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
566Mix_CloseAudio () 1100Mix_CloseAudio ()
567 1101
568int 1102int
569Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
570 1104
1105const char *
1106Mix_GetError ()
1107
571void 1108void
572lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
573 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
574#ifndef _WIN32 1117#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
576#endif 1139#endif
1140}
577 1141
578void 1142int
579add_font (char *file) 1143add_font (char *file)
580 CODE: 1144 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 1146 OUTPUT:
583 // cairo... sigh... requires win2000 1147 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0); 1148
585#endif 1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
586 1154
587void 1155void
588load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
589 ALIAS: 1157 ALIAS:
590 load_image_file = 1 1158 load_image_file = 1
593 STRLEN image_len; 1161 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
600 1168
601 if (!rw) 1169 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
603 1171
632 1200
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1201 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1202
635 assert (surface2->pitch == surface2->w * 4); 1203 assert (surface2->pitch == surface2->w * 4);
636 1204
1205 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1206 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1207 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1208 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1209 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1210 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1211 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1212 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1213 SDL_UnlockSurface (surface2);
646 1214
647 SDL_FreeSurface (surface); 1215 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1216 SDL_FreeSurface (surface2);
649} 1217}
650 1218
676void 1244void
677error (char *message) 1245error (char *message)
678 CODE: 1246 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1248#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1250#endif
683 1251
684void 1252void
685fatal (char *message) 1253fatal (char *message)
686 CODE: 1254 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1256#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1258#endif
691 exit (1); 1259 _exit (1);
692 1260
1261void
1262_exit (int retval = 0)
1263 CODE:
1264#ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
1266#else
1267 _exit (retval);
1268#endif
1269
1270void
1271debug ()
1272 CODE:
1273{
1274#if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276#endif
1277}
1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
693MODULE = CFClient PACKAGE = CFClient::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
694 1287
695CFClient::Font 1288PROTOTYPES: DISABLE
1289
1290DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1292 CODE:
698{ 1293{
699 int count; 1294 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1298}
704 OUTPUT: 1299 OUTPUT:
705 RETVAL 1300 RETVAL
706 1301
707void 1302void
708DESTROY (CFClient::Font self) 1303DESTROY (DC::Font self)
709 CODE: 1304 CODE:
710 pango_font_description_free (self); 1305 pango_font_description_free (self);
711 1306
712void 1307void
713make_default (CFClient::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
714 CODE: 1310 CODE:
715 default_font = self; 1311 default_font = self;
716 1312
717MODULE = CFClient PACKAGE = CFClient::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1314
719CFClient::Layout 1315PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1316
1317void
1318glyph_cache_backup ()
1319 PROTOTYPE:
721 CODE: 1320 CODE:
722#if _WIN32 1321 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1322
724#endif 1323void
725 rgba=1;//D 1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1327 tc_restore ();
1328
1329DC::Layout
1330new (SV *class)
1331 CODE:
726 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
727 1333
728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
729 RETVAL->rgba = rgba;
730 RETVAL->r = 1.; 1335 RETVAL->r = 1.;
731 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
732 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
733 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
734 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
735 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
736 1342
737 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
738 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
739 OUTPUT: 1345 OUTPUT:
740 RETVAL 1346 RETVAL
741 1347
742void 1348void
743DESTROY (CFClient::Layout self) 1349DESTROY (DC::Layout self)
744 CODE: 1350 CODE:
745 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
746 Safefree (self); 1353 Safefree (self);
747 1354
1355void
1356set_text (DC::Layout self, SV *text_)
1357 CODE:
1358{
1359 STRLEN textlen;
1360 char *text = SvPVutf8 (text_, textlen);
1361
1362 pango_layout_set_text (self->pl, text, textlen);
1363}
1364
1365void
1366set_markup (DC::Layout self, SV *text_)
1367 CODE:
1368{
1369 STRLEN textlen;
1370 char *text = SvPVutf8 (text_, textlen);
1371
1372 pango_layout_set_markup (self->pl, text, textlen);
1373}
1374
1375void
1376set_shapes (DC::Layout self, ...)
1377 CODE:
1378{
1379 PangoAttrList *attrs = 0;
1380 const char *text = pango_layout_get_text (self->pl);
1381 const char *pos = text;
1382 int arg = 4;
1383
1384 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1385 {
1386 PangoRectangle inkrect, rect;
1387 PangoAttribute *attr;
1388
1389 int x = SvIV (ST (arg - 3));
1390 int y = SvIV (ST (arg - 2));
1391 int w = SvIV (ST (arg - 1));
1392 int h = SvIV (ST (arg ));
1393
1394 inkrect.x = 0;
1395 inkrect.y = 0;
1396 inkrect.width = 0;
1397 inkrect.height = 0;
1398
1399 rect.x = x * PANGO_SCALE;
1400 rect.y = y * PANGO_SCALE;
1401 rect.width = w * PANGO_SCALE;
1402 rect.height = h * PANGO_SCALE;
1403
1404 if (!attrs)
1405 attrs = pango_layout_get_attributes (self->pl);
1406
1407 attr = pango_attr_shape_new (&inkrect, &rect);
1408 attr->start_index = pos - text;
1409 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1410 pango_attr_list_insert (attrs, attr);
1411
1412 arg += 4;
1413 pos += sizeof (OBJ_STR) - 1;
1414 }
1415
1416 if (attrs)
1417 pango_layout_set_attributes (self->pl, attrs);
1418}
1419
1420void
1421get_shapes (DC::Layout self)
1422 PPCODE:
1423{
1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1425
1426 do
1427 {
1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1429
1430 if (run && shape_attr_p (run))
1431 {
1432 PangoRectangle extents;
1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1434
1435 EXTEND (SP, 2);
1436 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1438 }
1439 }
1440 while (pango_layout_iter_next_run (iter));
1441
1442 pango_layout_iter_free (iter);
1443}
1444
748int 1445int
749is_rgba (CFClient::Layout self) 1446has_wrapped (DC::Layout self)
750 CODE: 1447 CODE:
751 RETVAL = self->rgba; 1448{
1449 int lines = 1;
1450 const char *text = pango_layout_get_text (self->pl);
1451
1452 while (*text)
1453 lines += *text++ == '\n';
1454
1455 RETVAL = lines < pango_layout_get_line_count (self->pl);
1456}
752 OUTPUT: 1457 OUTPUT:
753 RETVAL 1458 RETVAL
754 1459
755void
756set_text (CFClient::Layout self, SV *text_)
757 CODE:
758{
759 STRLEN textlen;
760 char *text = SvPVutf8 (text_, textlen);
761
762 pango_layout_set_text (self->pl, text, textlen);
763}
764
765void
766set_markup (CFClient::Layout self, SV *text_)
767 CODE:
768{
769 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen);
771
772 pango_layout_set_markup (self->pl, text, textlen);
773}
774
775SV * 1460SV *
776get_text (CFClient::Layout self) 1461get_text (DC::Layout self)
777 CODE: 1462 CODE:
778 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
779 SvUTF8_on (RETVAL); 1464 sv_utf8_decode (RETVAL);
780 OUTPUT: 1465 OUTPUT:
781 RETVAL 1466 RETVAL
782 1467
783void 1468void
784set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
785 CODE: 1470 CODE:
786 self->r = r; 1471 self->r = r;
787 self->g = g; 1472 self->g = g;
788 self->b = b; 1473 self->b = b;
789 self->a = a; 1474 self->a = a;
790 1475
791void 1476void
792set_font (CFClient::Layout self, CFClient::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
793 CODE: 1478 CODE:
794 if (self->font != font) 1479 if (self->font != font)
795 { 1480 {
796 self->font = font; 1481 self->font = font;
797 layout_update_font (self); 1482 layout_update_font (self);
798 } 1483 }
799 1484
800void 1485void
801set_height (CFClient::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
802 CODE: 1487 CODE:
803 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
804 { 1489 {
805 self->base_height = base_height; 1490 self->base_height = base_height;
806 layout_update_font (self); 1491 layout_update_font (self);
807 } 1492 }
808 1493
809void 1494void
810set_width (CFClient::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
811 CODE: 1496 CODE:
812 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
813 1498
814void 1499void
815set_indent (CFClient::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
816 CODE: 1501 CODE:
817 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
818 1503
819void 1504void
820set_spacing (CFClient::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
821 CODE: 1506 CODE:
822 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
823 1508
824void 1509void
825set_ellipsise (CFClient::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
826 CODE: 1511 CODE:
827 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
828 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
829 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
830 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
831 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
832 ); 1517 );
833 1518
834void 1519void
835set_single_paragraph_mode (CFClient::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
836 CODE: 1521 CODE:
837 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
838 1523
839void 1524void
840size (CFClient::Layout self) 1525size (DC::Layout self)
841 PPCODE: 1526 PPCODE:
842{ 1527{
843 int w, h; 1528 int w, h;
844 1529
845 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
848 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
849 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
850} 1535}
851 1536
852int 1537int
1538descent (DC::Layout self)
1539 CODE:
1540{
1541 PangoRectangle rect;
1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1544 RETVAL = PANGO_DESCENT (rect);
1545}
1546 OUTPUT:
1547 RETVAL
1548
1549int
853xy_to_index (CFClient::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
854 CODE: 1551 CODE:
855{ 1552{
856 int index, trailing; 1553 int index, trailing;
857 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
858 RETVAL = index; 1555 RETVAL = index + trailing;
859} 1556}
860 OUTPUT: 1557 OUTPUT:
861 RETVAL 1558 RETVAL
862 1559
863void 1560void
864cursor_pos (CFClient::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
865 PPCODE: 1562 PPCODE:
866{ 1563{
867 PangoRectangle strong_pos; 1564 PangoRectangle pos;
868 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
869 1566
870 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
873 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
874} 1571}
875 1572
876void 1573void
877render (CFClient::Layout self) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
878 PPCODE: 1575 PPCODE:
879{ 1576{
880 SV *retval; 1577 int line, x;
881 int w, h;
882 1578
883 layout_get_pixel_size (self, &w, &h); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
884 1580#if !PANGO_VERSION_CHECK (1, 17, 3)
885 if (self->rgba) 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
886 { 1582 --line;
887 cairo_surface_t *surface;
888 cairo_t *cairo;
889
890 retval = newSV (w * h * 4);
891 SvPOK_only (retval);
892 SvCUR_set (retval, w * h * 4);
893
894 memset (SvPVX (retval), 0, w * h * 4);
895
896 surface = cairo_image_surface_create_for_data (
897 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
898 cairo = cairo_create (surface);
899 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
900
901 pango_cairo_show_layout (cairo, self->pl);
902
903 cairo_destroy (cairo);
904 cairo_surface_destroy (surface);
905
906 // what a mess, and its premultiplied, too :(
907 {
908 uint32_t *p = (uint32_t *)SvPVX (retval);
909 uint32_t *e = p + w * h;
910
911 while (p < e)
912 {
913 uint32_t rgba = *p;
914 rgba = (rgba >> 24) | (rgba << 8);
915#if 0
916#ifdef _WIN32
917 {//D
918 uint8_t r = rgba >> 24;
919 uint8_t g = rgba >> 16;
920 uint8_t b = rgba >> 8;
921 uint8_t a = rgba >> 0;
922
923 rgba = (rgba & 0xffffff00) | a;
924 }
925#endif 1583#endif
926#endif
927 rgba = SDL_SwapBE32 (rgba);
928 *p++ = rgba;
929 }
930 }
931
932 EXTEND (SP, 5); 1584 EXTEND (SP, 2);
933 PUSHs (sv_2mortal (newSViv (w))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587}
1588
1589void
1590line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592{
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
934 PUSHs (sv_2mortal (newSViv (h))); 1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
935 PUSHs (sv_2mortal (retval));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
938 }
939 else 1607 else
940 { 1608 {
941 FT_Bitmap bitmap;
942
943 retval = newSV (w * h);
944 SvPOK_only (retval);
945 SvCUR_set (retval, w * h);
946
947 bitmap.rows = h;
948 bitmap.width = w;
949 bitmap.pitch = w;
950 bitmap.buffer = (unsigned char*)SvPVX (retval);
951 bitmap.num_grays = 256;
952 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
953
954 memset (bitmap.buffer, 0, w * h);
955
956 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
957
958 EXTEND (SP, 5);
959 PUSHs (sv_2mortal (newSViv (w))); 1609 PUSHs (sv_2mortal (newSViv (index)));
960 PUSHs (sv_2mortal (newSViv (h))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
961 PUSHs (sv_2mortal (retval));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
964 } 1611 }
965} 1612}
966 1613
1614void
1615render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1618 pango_opengl_render_layout_subpixel (
1619 self->pl,
1620 self->rc,
1621 x * PANGO_SCALE, y * PANGO_SCALE,
1622 self->r, self->g, self->b, self->a,
1623 flags
1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1628
1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
967MODULE = CFClient PACKAGE = CFClient::Texture 1648MODULE = Deliantra::Client PACKAGE = DC::Texture
968 1649
1650PROTOTYPES: ENABLE
1651
969void 1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1657 {
1658 STRLEN datalen;
1659 char *data = SvPVbyte (data_, datalen);
1660 int bpp = datalen / (ow * oh);
1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1662
1663 SvPOK_only (result_);
1664 SvCUR_set (result_, nw * nh * bpp);
1665
1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1667 while (oh--)
1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1669
1670 sv_setsv (data_, result_);
1671 }
1672}
1673
1674void
970draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
971 PROTOTYPE: $$$;$$ 1676 PROTOTYPE: $$$;$$
972 ALIAS: 1677 ALIAS:
973 draw_quad_alpha = 1 1678 draw_quad_alpha = 1
974 draw_quad_alpha_premultiplied = 2 1679 draw_quad_alpha_premultiplied = 2
975 CODE: 1680 CODE:
976{ 1681{
977 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
978 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
979 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
980 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
981 1689
982 if (items < 5) 1690 if (items < 5)
983 { 1691 {
984 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
985 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1013 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1014 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1015 } 1723 }
1016} 1724}
1017 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
1018MODULE = CFClient PACKAGE = CFClient::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
1019 1859
1020CFClient::Map 1860PROTOTYPES: DISABLE
1021new (SV *class, int map_width, int map_height) 1861
1862DC::Map
1863new (SV *class)
1022 CODE: 1864 CODE:
1023 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1024 RETVAL->x = 0; 1866 RETVAL->x = 0;
1025 RETVAL->y = 0; 1867 RETVAL->y = 0;
1026 RETVAL->w = map_width; 1868 RETVAL->w = 0;
1027 RETVAL->h = map_height; 1869 RETVAL->h = 0;
1028 RETVAL->ox = 0; 1870 RETVAL->ox = 0;
1029 RETVAL->oy = 0; 1871 RETVAL->oy = 0;
1030 RETVAL->faces = 8192; 1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1031 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1032 RETVAL->texs = 8192;
1033 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1034 RETVAL->rows = 0; 1874 RETVAL->rows = 0;
1035 RETVAL->row = 0; 1875 RETVAL->row = 0;
1036 OUTPUT: 1876 OUTPUT:
1037 RETVAL 1877 RETVAL
1038 1878
1039void 1879void
1040DESTROY (CFClient::Map self) 1880DESTROY (DC::Map self)
1041 CODE: 1881 CODE:
1042{ 1882{
1043 map_clear (self); 1883 map_clear (self);
1044 Safefree (self->face); 1884 Safefree (self->face2tile);
1885 Safefree (self->tex);
1045 Safefree (self); 1886 Safefree (self);
1046} 1887}
1047 1888
1048void 1889void
1890resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895void
1049clear (CFClient::Map self) 1896clear (DC::Map self)
1050 CODE: 1897 CODE:
1051 map_clear (self); 1898 map_clear (self);
1052 1899
1053void 1900void
1054set_face (CFClient::Map self, int face, int texid) 1901set_tileid (DC::Map self, int face, int tile)
1055 CODE: 1902 CODE:
1056{ 1903{
1057 while (self->faces <= face) 1904 need_facenum (self, face); self->face2tile [face] = tile;
1058 { 1905 need_texid (self, tile);
1059 Append (mapface, self->face, self->faces, self->faces);
1060 self->faces *= 2;
1061 }
1062
1063 self->face [face] = texid;
1064} 1906}
1065 1907
1066void 1908void
1909set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911{
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929}
1930
1931void
1067set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1068 CODE: 1933 CODE:
1069{ 1934{
1070 while (self->texs <= texid) 1935 need_texid (self, texid);
1071 {
1072 Append (maptex, self->tex, self->texs, self->texs);
1073 self->texs *= 2;
1074 }
1075 1936
1076 { 1937 {
1077 maptex *tex = self->tex + texid; 1938 maptex *tex = self->tex + texid;
1078 1939
1079 tex->name = name; 1940 tex->name = name;
1095 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1096 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1098} 1959}
1099 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1100int 1981int
1101ox (CFClient::Map self) 1982ox (DC::Map self)
1102 ALIAS: 1983 ALIAS:
1103 oy = 1 1984 oy = 1
1104 x = 2 1985 x = 2
1105 y = 3 1986 y = 3
1106 w = 4 1987 w = 4
1117 } 1998 }
1118 OUTPUT: 1999 OUTPUT:
1119 RETVAL 2000 RETVAL
1120 2001
1121void 2002void
1122scroll (CFClient::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1123 CODE: 2004 CODE:
1124{ 2005{
1125 if (dx > 0) 2006 if (dx > 0)
1126 map_blank (self, self->x, self->y, dx - 1, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1127 else if (dx < 0) 2008 else if (dx < 0)
1128 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1129 2010
1130 if (dy > 0) 2011 if (dy > 0)
1131 map_blank (self, self->x, self->y, self->w, dy - 1); 2012 map_blank (self, self->x, self->y, self->w, dy);
1132 else if (dy < 0) 2013 else if (dy < 0)
1133 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1134 2015
1135 self->ox += dx; self->x += dx; 2016 self->ox += dx; self->x += dx;
1136 self->oy += dy; self->y += dy; 2017 self->oy += dy; self->y += dy;
1137 2018
1138 while (self->y < 0) 2019 while (self->y < 0)
1142 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1143 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1144 } 2025 }
1145} 2026}
1146 2027
1147void 2028SV *
1148map1a_update (CFClient::Map self, SV *data_) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1149 CODE: 2030 CODE:
1150{ 2031{
1151 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1152 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1153 mapcell *cell; 2034 mapcell *cell;
1154 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1155 2038
1156 while (data < data_end) 2039 while (data < data_end - 1)
1157 { 2040 {
1158 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1159 2042
1160 x = ((flags >> 10) & 63) + self->x; 2043 x = self->x + ((flags >> 10) & 63);
1161 y = ((flags >> 4) & 63) + self->y; 2044 y = self->y + ((flags >> 4) & 63);
1162 2045
1163 cell = map_get_cell (self, x, y); 2046 cell = map_get_cell (self, x, y);
1164 2047
1165 if (flags & 15) 2048 if (flags & 15)
1166 { 2049 {
1167 if (cell->darkness < 0) 2050 if (!cell->darkness)
1168 { 2051 {
2052 memset (cell, 0, sizeof (*cell));
1169 cell->darkness = 0; 2053 cell->darkness = 256;
1170 cell->face [0] = 0;
1171 cell->face [1] = 0;
1172 cell->face [2] = 0;
1173 } 2054 }
1174 2055
1175 cell->darkness = flags & 8 ? *data++ : 255;
1176
1177 //TODO: don't trust server data to be in-range(!) 2056 //TODO: don't trust server data to be in-range(!)
1178 2057
1179 if (flags & 4) 2058 if (flags & 8)
1180 { 2059 {
1181 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2060 if (extmap)
2061 {
2062 uint8_t ext, cmd;
2063
2064 do
2065 {
2066 ext = *data++;
2067 cmd = ext & 0x7f;
2068
2069 if (cmd < 4)
2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2071 else if (cmd == 5) // health
2072 {
2073 cell->stat_width = 1;
2074 cell->stat_hp = *data++;
2075 }
2076 else if (cmd == 6) // monster width
2077 cell->stat_width = *data++ + 1;
2078 else if (cmd == 0x47)
2079 {
2080 if (*data == 1) cell->player = data [1];
2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2084
2085 data += *data + 1;
2086 }
2087 else if (cmd == 8) // cell flags
2088 cell->flags = *data++;
2089 else if (ext & 0x40) // unknown, multibyte => skip
2090 data += *data + 1;
2091 else
2092 data++;
2093 }
2094 while (ext & 0x80);
2095 }
2096 else
2097 cell->darkness = *data++ + 1;
1182 } 2098 }
1183 2099
2100 for (z = 0; z <= 2; ++z)
1184 if (flags & 2) 2101 if (flags & (4 >> z))
1185 { 2102 {
1186 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1187 } 2122 }
1188
1189 if (flags & 1)
1190 {
1191 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1192 }
1193 } 2123 }
1194 else 2124 else
1195 cell->darkness = -1; 2125 CELL_CLEAR (cell);
1196 } 2126 }
1197} 2127}
2128 OUTPUT:
2129 RETVAL
1198 2130
1199SV * 2131SV *
1200mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1201 CODE: 2133 CODE:
1202{ 2134{
1203 int x1, x; 2135 int x1, x;
1204 int y1, y; 2136 int y1, y;
1205 int z; 2137 int z;
1218 ? self->row + y 2150 ? self->row + y
1219 : 0; 2151 : 0;
1220 2152
1221 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1222 { 2154 {
1223 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1224 2156
1225 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1226 { 2158 {
1227 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1228 2160
1229 for (z = 0; z <= 0; z++) 2161 for (z = 0; z <= 0; z++)
1230 { 2162 {
1231 mapface face = cell->face [z];
1232
1233 if (face)
1234 {
1235 maptex tex = self->tex [face]; 2163 maptex tex = self->tex [cell->tile [z]];
1236 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1237 int a1 = tex.a; 2165 int a1 = tex.a;
1238 2166
1239 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1240 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1241 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1242 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1243 }
1244 } 2171 }
1245 } 2172 }
1246 2173
1247 *map++ = (r ) 2174 *map++ = (r )
1248 | (g << 8) 2175 | (g << 8)
1255} 2182}
1256 OUTPUT: 2183 OUTPUT:
1257 RETVAL 2184 RETVAL
1258 2185
1259void 2186void
1260draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2188 CODE:
2189{
2190 int x, y, z;
2191
2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
2202
2203 pl_tex.name = 0;
2204
2205 // that's current max. sorry.
2206 if (sw > 255) sw = 255;
2207 if (sh > 255) sh = 255;
2208
2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263 tileid tile = cell->tile [z];
2264
2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
2269
2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
2376 {
2377 int level = (w << 5) | b;
2378 HE *he;
2379
2380 hv_iterinit (smooth);
2381 while ((he = hv_iternext (smooth)))
2382 {
2383 smooth_key *skey = (smooth_key *)HeKEY (he);
2384 IV bits = SvIVX (HeVAL (he));
2385
2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
2389 {
2390 maptex tex = self->tex [skey->tile];
2391 int px = (((int)skey->x) - 1) * Tw;
2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2406 glEnd ();
2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
2432 }
2433 }
2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2564 }
2565 }
2566
2567 glEnd ();
2568 glDisable (GL_BLEND);
2569 glDisable (GL_TEXTURE_2D);
2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1261 PPCODE: 2574 PPCODE:
1262{ 2575{
1263 int vx, vy;
1264 int x, y, z; 2576 int x, y;
1265 int last_name;
1266 mapface face;
1267 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1268 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1269 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1270 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1271 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1272 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1273 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1274 2588
1275 vx = self->x + (self->w - sw) / 2 - shift_x; 2589 mx += self->x - 1;
1276 vy = self->y + (self->h - sh) / 2 - shift_y; 2590 my += self->y - 1;
1277 2591
1278 /*
1279 int vx = self->vx = self->w >= sw
1280 ? self->x + (self->w - sw) / 2
1281 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1282
1283 int vy = self->vy = self->h >= sh
1284 ? self->y + (self->h - sh) / 2
1285 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1286 */
1287
1288 glColor4ub (255, 255, 255, 255);
1289
1290 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1291 glEnable (GL_BLEND);
1292 glEnable (GL_TEXTURE_2D);
1293 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1294
1295 glBegin (GL_QUADS);
1296
1297 last_name = 0;
1298
1299 for (z = 0; z < 3; z++)
1300 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1301 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1302 { 2594 {
1303 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1304 2596
1305 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1306 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1307 { 2599 {
1308 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1309 2601
1310 darkness[y * sw4 + x] = cell->darkness < 0 2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1311 ? 255 - FOW_DARKNESS 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1312 : 255 - cell->darkness;
1313
1314 face = cell->face [z];
1315
1316 if (face)
1317 {
1318 maptex tex = self->tex [face];
1319
1320 int px = (x + 1) * 32 - tex.w;
1321 int py = (y + 1) * 32 - tex.h;
1322
1323 if (last_name != tex.name)
1324 {
1325 glEnd ();
1326 last_name = tex.name;
1327 glBindTexture (GL_TEXTURE_2D, last_name);
1328 glBegin (GL_QUADS);
1329 }
1330
1331 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1332 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1333 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1334 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1335 }
1336 } 2605 }
1337 } 2606 }
1338 2607
1339 glEnd (); 2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1340 2620
1341 glDisable (GL_TEXTURE_2D); 2621 uint8_t r11 = (d11 + d21 + d12) / 3;
1342 glDisable (GL_BLEND); 2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1343 2645
1344 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1345 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1346 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1347 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1348} 2650}
1349 2651
1350SV * 2652SV *
1351get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1352 CODE: 2654 CODE:
1353{ 2655{
1354 int x, y, x1, y1; 2656 int x, y, x1, y1;
1355 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1356 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1381 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1382 { 2684 {
1383 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1384 uint8_t flags = 0; 2686 uint8_t flags = 0;
1385 2687
1386 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1387 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1388 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1389 2691
1390 *data++ = flags; 2692 *data++ = flags;
1391 2693
1392 if (flags & 1) 2694 if (flags & 1)
1393 { 2695 {
2696 tileid tile = cell->tile [0];
1394 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1395 *data++ = cell->face [0]; 2698 *data++ = tile;
1396 } 2699 }
1397 2700
1398 if (flags & 2) 2701 if (flags & 2)
1399 { 2702 {
2703 tileid tile = cell->tile [1];
1400 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1401 *data++ = cell->face [1]; 2705 *data++ = tile;
1402 } 2706 }
1403 2707
1404 if (flags & 4) 2708 if (flags & 4)
1405 { 2709 {
2710 tileid tile = cell->tile [2];
1406 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1407 *data++ = cell->face [2]; 2712 *data++ = tile;
1408 } 2713 }
1409 } 2714 }
1410 else 2715 else
1411 *data++ = 0; 2716 *data++ = 0;
1412 } 2717 }
1413 } 2718 }
1414 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1415 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1416 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1417 RETVAL = data_sv; 2727 RETVAL = data_sv;
1418} 2728}
1419 OUTPUT: 2729 OUTPUT:
1420 RETVAL 2730 RETVAL
1421 2731
1422void 2732void
1423set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1424 PPCODE: 2734 PPCODE:
1425{ 2735{
1426 int x, y, z; 2736 int x, y, z;
1427 int w, h; 2737 int w, h;
1428 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1429 2749
1430 if (*data++ != 0) 2750 if (*data++ != 0)
1431 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1432 2752
1433 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1434 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1435 2755
1436 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1448 { 2768 {
1449 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1450 2770
1451 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1452 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1453 uint8_t flags = *data++; 2778 flags = *data++;
1454 2779
1455 if (flags) 2780 if (flags)
1456 { 2781 {
1457 mapface face[3] = { 0, 0, 0 };
1458
1459 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1460 2784
1461 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1462 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1463 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1464 2788
1465 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1466 { 2790 {
1467 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1468 2793
1469 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1470 { 2795 {
1471 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1472 2797
1473 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1474 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1475 } 2805 }
1476 } 2806 }
1477 } 2807 }
1478 } 2808 }
1479 } 2809 }
1480} 2810}
1481 2811
1482MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1483 2813
1484CFClient::MixChunk 2814DC::RW
1485new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
1486 CODE: 2816 CODE:
1487 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1488 OUTPUT: 2823 OUTPUT:
1489 RETVAL 2824 RETVAL
1490 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1491void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1492DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1493 CODE: 2954 CODE:
1494 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1495 2956
1496int 2957int
1497volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1498 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1499 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1500 OUTPUT: 2963 OUTPUT:
1501 RETVAL 2964 RETVAL
1502 2965
1503int 2966DC::Channel
1504play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1505 CODE: 2968 CODE:
2969{
1506 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1507 OUTPUT: 2981 OUTPUT:
1508 RETVAL 2982 RETVAL
1509 2983
1510MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1511 2997
1512int 2998int
1513volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1514 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1516 OUTPUT: 3005 OUTPUT:
1517 RETVAL 3006 RETVAL
1518 3007
1519CFClient::MixMusic 3008void
1520new_from_file (SV *class, char *path) 3009fade_out (int ms)
1521 CODE: 3010 CODE:
1522 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1523 OUTPUT: 3022 OUTPUT:
1524 RETVAL 3023 RETVAL
1525 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1526void 3032void
1527DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1528 CODE: 3034 CODE:
1529 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1530 3036
1531int 3037int
1532play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1533 CODE: 3039 CODE:
1534 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1535 OUTPUT: 3041 OUTPUT:
1536 RETVAL 3042 RETVAL
1537 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1538MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1539 3052
1540BOOT: 3053BOOT:
1541{ 3054{
1542 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1543 static const struct { 3056 static const struct {
1544 const char *name; 3057 const char *name;
1545 IV iv; 3058 IV iv;
1546 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1547# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1548 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1549 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1550 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1551 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1552 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1554 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST), 3072 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1559 const_iv (GL_AND), 3079 const_iv (GL_AND),
1560 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1561 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1562 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1563 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1564 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1565 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1566 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1567 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1568 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1569 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT), 3097 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT), 3098 const_iv (GL_UNSIGNED_INT),
1572 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
1573 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1574 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1575 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1576 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1577 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1578 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1580 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1581 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1582 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1583 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1604 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1605 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1609 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1617 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1622# undef const_iv 3170# undef const_iv
1623 }; 3171 };
1624 3172
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1627} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
1628 3188
1629char * 3189char *
1630gl_vendor () 3190gl_vendor ()
1631 CODE: 3191 CODE:
1632 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
1645 CODE: 3205 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT: 3207 OUTPUT:
1648 RETVAL 3208 RETVAL
1649 3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
1650int glGetError () 3224int glGetError ()
3225
3226void glFinish ()
3227
3228void glFlush ()
1651 3229
1652void glClear (int mask) 3230void glClear (int mask)
1653 3231
1654void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
1655 PROTOTYPE: @ 3233 PROTOTYPE: @
1666 3244
1667void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1668 CODE: 3246 CODE:
1669 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
1670 3248
3249# void glBlendEquation (int se)
3250
1671void glDepthMask (int flag) 3251void glDepthMask (int flag)
1672 3252
1673void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
1674 3254
1675void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
1679void glPushMatrix () 3259void glPushMatrix ()
1680 3260
1681void glPopMatrix () 3261void glPopMatrix ()
1682 3262
1683void glLoadIdentity () 3263void glLoadIdentity ()
3264
3265void glDrawBuffer (int buffer)
3266
3267void glReadBuffer (int buffer)
1684 3268
1685# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687 3271
1688# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
1689void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
1690 3276
1691void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
1692 3278
1693void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
1694 3280
1702 3288
1703void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
1704 CODE: 3290 CODE:
1705 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
1706 3292
1707void glBegin (int mode)
1708
1709void glEnd ()
1710
1711void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
1712 PROTOTYPE: @ 3294 PROTOTYPE: @
1713 ALIAS: 3295 ALIAS:
1714 glColor_premultiply = 1 3296 glColor_premultiply = 1
1715 CODE: 3297 CODE:
1716 if (ix) 3298 if (ix)
1717 { 3299 {
1718 r *= a; 3300 r *= a;
1719 g *= a; 3301 g *= a;
1720 b *= a; 3302 b *= a;
1721 } 3303 }
1722 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
1723 glColor4ub (MIN ((int)(r * 256.f), 255), 3305 glColor4f (r, g, b, a);
1724 MIN ((int)(g * 256.f), 255),
1725 MIN ((int)(b * 256.f), 255),
1726 MIN ((int)(a * 256.f), 255));
1727
1728void glInterleavedArrays (int format, int stride, char *data)
1729
1730void glDrawElements (int mode, int count, int type, char *indices)
1731
1732# 1.2 void glDrawRangeElements (int mode, int start, int end
1733 3306
1734void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
1735 CODE: 3308 CODE:
1736 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
1737 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
1742 3315
1743void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
1744 CODE: 3317 CODE:
1745 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
1746 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
1747void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
1748 CODE: 3350 CODE:
1749 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
1750 3352
1751void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
1767void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1768 CODE: 3370 CODE:
1769 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
1770 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1771 3373
1772void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1773 3375
1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1775 3377
1776void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
1777 3381
1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1779 3383
1780int glGenTexture () 3384int glGenTexture ()
1781 CODE: 3385 CODE:
1782{ 3386 RETVAL = gen_texture ();
1783 GLuint name;
1784 glGenTextures (1, &name);
1785 RETVAL = name;
1786}
1787 OUTPUT: 3387 OUTPUT:
1788 RETVAL 3388 RETVAL
1789 3389
1790void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
1791 CODE: 3391 CODE:
1792{
1793 GLuint name_ = name;
1794 glDeleteTextures (1, &name_); 3392 del_texture (name);
1795} 3393
1796
1797int glGenList () 3394int glGenList ()
1798 CODE: 3395 CODE:
1799 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
1800 OUTPUT: 3397 OUTPUT:
1801 RETVAL 3398 RETVAL
1808 3405
1809void glEndList () 3406void glEndList ()
1810 3407
1811void glCallList (int list) 3408void glCallList (int list)
1812 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1813 3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines