ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
23#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
25 52
26#include <glib/gmacros.h> 53#include <glib/gmacros.h>
27 54
28#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
55 96
56#if 1 97/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 99
59# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
60#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
61 125
62static struct 126static struct
63{ 127{
64#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 129#include "glfunc.h"
66#undef GL_FUNC 130#undef GL_FUNC
67} gl; 131} gl;
68 132
133static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 135{
71 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 140 else
76 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
77} 142}
78 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
79#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
80 170
81#include "pango-font.c" 171#include "pango-font.c"
82#include "pango-fontmap.c" 172#include "pango-fontmap.c"
83#include "pango-render.c" 173#include "pango-render.c"
84 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
87 179
88typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
89 181
90static int 182static int
91shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
92{ 184{
93 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
107 199
108typedef struct cf_layout { 200typedef struct cf_layout {
109 PangoLayout *pl; 201 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
111 int base_height; 203 int base_height;
112 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
113} *CFClient__Layout; 206} *DC__Layout;
114 207
115static CFClient__Font default_font; 208static DC__Font default_font;
116static PangoContext *opengl_context; 209static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
118 211
119static void 212static void
120substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
121{ 214{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 218#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 220}
132 221
133static void 222static void
134layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
135{ 224{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
138 */ 227 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
140 229
141 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 232
144 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
145} 234}
146 235
147static void 236static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
151 243
152 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 246
155 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
156} 248 if (!rect.height) rect.height = 1;
157 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
158typedef uint16_t mapface; 255typedef uint16_t faceid;
159 256
160typedef struct { 257typedef struct {
161 GLint name; 258 GLuint name;
162 int w, h; 259 int w, h;
163 float s, t; 260 float s, t;
164 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
165} maptex; 265} maptex;
166 266
167typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
168 int16_t darkness; 270 uint16_t darkness;
169 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 272} mapcell;
171 273
172typedef struct { 274typedef struct {
173 int32_t c0, c1; 275 int32_t c0, c1;
174 mapcell *col; 276 mapcell *col;
175} maprow; 277} maprow;
176 278
177typedef struct map { 279typedef struct map {
178 int x, y, w, h; 280 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 282 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 283 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 284
186 int32_t rows; 285 int32_t rows;
187 maprow *row; 286 maprow *row;
188} *CFClient__Map; 287} *DC__Map;
189 288
190static char * 289static char *
191prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
192{ 291{
193 char *p; 292 char *p;
210} 309}
211 310
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
214 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
215static maprow * 334static maprow *
216map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
217{ 336{
218 if (0 > y) 337 if (0 > y)
219 { 338 {
220 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
259 378
260 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
261} 380}
262 381
263static mapcell * 382static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
265{ 384{
266 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
267} 386}
268 387
269static void 388static void
270map_clear (CFClient__Map self) 389map_clear (DC__Map self)
271{ 390{
272 int r; 391 int r;
273 392
274 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
282 self->oy = 0; 401 self->oy = 0;
283 self->row = 0; 402 self->row = 0;
284 self->rows = 0; 403 self->rows = 0;
285} 404}
286 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
287static void 416static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
289{ 418{
290 int x, y; 419 int x, y;
291 maprow *row; 420 maprow *row;
421 mapcell *cell;
292 422
293 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 424 if (y >= 0)
295 { 425 {
296 if (y >= self->rows) 426 if (y >= self->rows)
302 if (x >= row->c0) 432 if (x >= row->c0)
303 { 433 {
304 if (x >= row->c1) 434 if (x >= row->c1)
305 break; 435 break;
306 436
307 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
308 } 440 }
309 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
310} 458}
311 459
312static void 460static void
313music_finished (void) 461music_finished (void)
314{ 462{
331 ev.code = 1; 479 ev.code = 1;
332 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
333 ev.data2 = 0; 481 ev.data2 = 0;
334 482
335 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
336} 490}
337 491
338static unsigned int 492static unsigned int
339minpot (unsigned int n) 493minpot (unsigned int n)
340{ 494{
350 n |= n >> 16; 504 n |= n >> 16;
351 505
352 return n + 1; 506 return n + 1;
353} 507}
354 508
355MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
356 620
357PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
358 622
359BOOT: 623BOOT:
360{ 624{
361 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
362 static const struct { 626 static const struct {
363 const char *name; 627 const char *name;
364 IV iv; 628 IV iv;
365 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
367 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
385 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
449 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL), 790
462 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
463 const_iv (KMOD_ALT), 792
464 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
465# undef const_iv 823# undef const_iv
466 }; 824 };
467 825
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
471 845
472NV floor (NV x) 846NV floor (NV x)
473 847
474NV ceil (NV x) 848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
475 859
476void 860void
477pango_init () 861pango_init ()
478 CODE: 862 CODE:
479{ 863{
480 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
483} 872}
484 873
485int 874char *SDL_GetError ()
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 875
488void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
489SDL_Quit () 884void SDL_Quit ()
490 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
491void 895void
492SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
493 PPCODE: 897 PPCODE:
494{ 898{
495 SDL_Rect **m; 899 SDL_Rect **m;
496 900
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 905
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 908
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 913
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
512 SDL_EnableUNICODE (1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
514 916
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 918
517 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
518 while (*m) 920 while (*m)
519 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
520 AV *av = newAV (); 924 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
524 931
525 ++m; 932 ++m;
526 } 933 }
527} 934}
528 935
529char *
530SDL_GetError ()
531
532int 936int
533SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
535 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 950 );
951
538 if (RETVAL) 952 if (RETVAL)
539 { 953 {
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 958#include "glfunc.h"
543# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
544 } 963 }
964}
545 OUTPUT: 965 OUTPUT:
546 RETVAL 966 RETVAL
547 967
548void 968void
549SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
550 970
551char * 971char *
552SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
553 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
554void 984void
555SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
556 PPCODE: 989 PPCODE:
557{ 990{
558 SDL_Event ev; 991 SDL_Event ev;
559 992
560 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 995 {
562 HV *hv = newHV (); 996 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 998
565 switch (ev.type) 999 switch (ev.type)
566 { 1000 {
567 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
568 case SDL_KEYUP: 1002 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 1008 break;
574 1009
575 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 1013 break;
579 1014
580 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
588 break; 1041 break;
589 1042
590 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
593 1046
594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 1057 break;
605 } 1058 }
606 1059
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
608 } 1061 }
609} 1062}
610 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
611int 1077int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
613 POSTCALL: 1079 POSTCALL:
614 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
615 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
616 1082
617void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
618Mix_CloseAudio () 1100Mix_CloseAudio ()
619 1101
620int 1102int
621Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
622 1104
1105const char *
1106Mix_GetError ()
1107
623void 1108void
624lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
625 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
626#ifndef _WIN32 1117#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
628#endif 1139#endif
1140}
629 1141
630void 1142int
631add_font (char *file) 1143add_font (char *file)
632 CODE: 1144 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
634 1154
635void 1155void
636load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
637 ALIAS: 1157 ALIAS:
638 load_image_file = 1 1158 load_image_file = 1
641 STRLEN image_len; 1161 STRLEN image_len;
642 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
643 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
644 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
645 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
646 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
647 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
648 1168
649 if (!rw) 1169 if (!rw)
650 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
651 1171
680 1200
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1201 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 1202
683 assert (surface2->pitch == surface2->w * 4); 1203 assert (surface2->pitch == surface2->w * 4);
684 1204
1205 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 1206 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 1207 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 1208 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1209 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1210 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1211 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1212 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1213 SDL_UnlockSurface (surface2);
694 1214
695 SDL_FreeSurface (surface); 1215 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 1216 SDL_FreeSurface (surface2);
697} 1217}
698 1218
724void 1244void
725error (char *message) 1245error (char *message)
726 CODE: 1246 CODE:
727 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
728#ifdef _WIN32 1248#ifdef _WIN32
729 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
730#endif 1250#endif
731 1251
732void 1252void
733fatal (char *message) 1253fatal (char *message)
734 CODE: 1254 CODE:
735 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
736#ifdef _WIN32 1256#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
738#endif 1258#endif
739 _exit (1); 1259 _exit (1);
740 1260
741void 1261void
742_exit (int retval) 1262_exit (int retval = 0)
743 CODE: 1263 CODE:
1264#ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
1266#else
744 _exit (retval); 1267 _exit (retval);
1268#endif
745 1269
1270void
1271debug ()
1272 CODE:
1273{
1274#if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276#endif
1277}
1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
746MODULE = CFClient PACKAGE = CFClient::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
747 1287
748CFClient::Font 1288PROTOTYPES: DISABLE
1289
1290DC::Font
749new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
750 CODE: 1292 CODE:
751{ 1293{
752 int count; 1294 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
756} 1298}
757 OUTPUT: 1299 OUTPUT:
758 RETVAL 1300 RETVAL
759 1301
760void 1302void
761DESTROY (CFClient::Font self) 1303DESTROY (DC::Font self)
762 CODE: 1304 CODE:
763 pango_font_description_free (self); 1305 pango_font_description_free (self);
764 1306
765void 1307void
766make_default (CFClient::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
767 CODE: 1310 CODE:
768 default_font = self; 1311 default_font = self;
769 1312
770MODULE = CFClient PACKAGE = CFClient::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
771 1314
1315PROTOTYPES: DISABLE
1316
772void 1317void
773clear_font_cache () 1318glyph_cache_backup ()
1319 PROTOTYPE:
774 CODE: 1320 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
776 tc_clear (); 1327 tc_restore ();
777 1328
778CFClient::Layout 1329DC::Layout
779new (SV *class, int type = 0) 1330new (SV *class)
780 CODE: 1331 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
782 1333
783 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1335 RETVAL->r = 1.;
785 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
786 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
787 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
788 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
789 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
790 1342
791 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
792 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
793 OUTPUT: 1345 OUTPUT:
794 RETVAL 1346 RETVAL
795 1347
796void 1348void
797DESTROY (CFClient::Layout self) 1349DESTROY (DC::Layout self)
798 CODE: 1350 CODE:
799 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
800 Safefree (self); 1353 Safefree (self);
801 1354
802void 1355void
803set_text (CFClient::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
804 CODE: 1357 CODE:
805{ 1358{
806 STRLEN textlen; 1359 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
808 1361
809 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
810} 1363}
811 1364
812void 1365void
813set_markup (CFClient::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
814 CODE: 1367 CODE:
815{ 1368{
816 STRLEN textlen; 1369 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
818 1371
819 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
820} 1373}
821 1374
822void 1375void
823set_shapes (CFClient::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
824 CODE: 1377 CODE:
825{ 1378{
826 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1381 const char *pos = text;
863 if (attrs) 1416 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
865} 1418}
866 1419
867void 1420void
868get_shapes (CFClient::Layout self) 1421get_shapes (DC::Layout self)
869 PPCODE: 1422 PPCODE:
870{ 1423{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1425
873 do 1426 do
874 { 1427 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
876 1429
877 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
878 { 1431 {
879 PangoRectangle extents; 1432 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1434
1435 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1436 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1438 }
885 } 1439 }
886 while (pango_layout_iter_next_run (iter)); 1440 while (pango_layout_iter_next_run (iter));
887 1441
888 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
889} 1443}
890 1444
891int 1445int
892has_wrapped (CFClient::Layout self) 1446has_wrapped (DC::Layout self)
893 CODE: 1447 CODE:
894{ 1448{
895 int lines = 1; 1449 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
897 1451
902} 1456}
903 OUTPUT: 1457 OUTPUT:
904 RETVAL 1458 RETVAL
905 1459
906SV * 1460SV *
907get_text (CFClient::Layout self) 1461get_text (DC::Layout self)
908 CODE: 1462 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
911 OUTPUT: 1465 OUTPUT:
912 RETVAL 1466 RETVAL
913 1467
914void 1468void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1470 CODE:
917 self->r = r; 1471 self->r = r;
918 self->g = g; 1472 self->g = g;
919 self->b = b; 1473 self->b = b;
920 self->a = a; 1474 self->a = a;
921 1475
922void 1476void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
924 CODE: 1478 CODE:
925 if (self->font != font) 1479 if (self->font != font)
926 { 1480 {
927 self->font = font; 1481 self->font = font;
928 layout_update_font (self); 1482 layout_update_font (self);
929 } 1483 }
930 1484
931void 1485void
932set_height (CFClient::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
933 CODE: 1487 CODE:
934 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
935 { 1489 {
936 self->base_height = base_height; 1490 self->base_height = base_height;
937 layout_update_font (self); 1491 layout_update_font (self);
938 } 1492 }
939 1493
940void 1494void
941set_width (CFClient::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
942 CODE: 1496 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1498
945void 1499void
946set_indent (CFClient::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
947 CODE: 1501 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1503
950void 1504void
951set_spacing (CFClient::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
952 CODE: 1506 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1508
955void 1509void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
957 CODE: 1511 CODE:
958 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
963 ); 1517 );
964 1518
965void 1519void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
967 CODE: 1521 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1523
970void 1524void
971size (CFClient::Layout self) 1525size (DC::Layout self)
972 PPCODE: 1526 PPCODE:
973{ 1527{
974 int w, h; 1528 int w, h;
975 1529
976 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
981} 1535}
982 1536
983int 1537int
984descent (CFClient::Layout self) 1538descent (DC::Layout self)
985 CODE: 1539 CODE:
986{ 1540{
987 PangoRectangle rect; 1541 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
991} 1545}
992 OUTPUT: 1546 OUTPUT:
993 RETVAL 1547 RETVAL
994 1548
995int 1549int
996xy_to_index (CFClient::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
997 CODE: 1551 CODE:
998{ 1552{
999 int index, trailing; 1553 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1555 RETVAL = index + trailing;
1002} 1556}
1003 OUTPUT: 1557 OUTPUT:
1004 RETVAL 1558 RETVAL
1005 1559
1006void 1560void
1007cursor_pos (CFClient::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1008 PPCODE: 1562 PPCODE:
1009{ 1563{
1010 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1012 1566
1013 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1014 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1017} 1571}
1018 1572
1019void 1573void
1020render (CFClient::Layout self, float x, float y) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1021 PPCODE: 1575 PPCODE:
1576{
1577 int line, x;
1578
1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1582 --line;
1583#endif
1584 EXTEND (SP, 2);
1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587}
1588
1589void
1590line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592{
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
1607 else
1608 {
1609 PUSHs (sv_2mortal (newSViv (index)));
1610 PUSHs (sv_2mortal (newSViv (trailing)));
1611 }
1612}
1613
1614void
1615render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1022 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1023 self->pl, 1619 self->pl,
1620 self->rc,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1622 self->r, self->g, self->b, self->a,
1623 flags
1026 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1027 1628
1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1028MODULE = CFClient PACKAGE = CFClient::Texture 1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1029 1649
1030void 1650PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1651
1037 if (ow && oh) 1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1657 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1658 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1659 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1660 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1662
1051 SvPOK_only (result_); 1663 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1664 SvCUR_set (result_, nw * nh * bpp);
1053 1665
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1667 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1669
1058 sv_setsv (data_, result_); 1670 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1671 }
1065} 1672}
1066 1673
1067void 1674void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1074{ 1681{
1075 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1079 1689
1080 if (items < 5) 1690 if (items < 5)
1081 { 1691 {
1082 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1083 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1111 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1113 } 1723 }
1114} 1724}
1115 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
1116MODULE = CFClient PACKAGE = CFClient::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
1117 1859
1118CFClient::Map 1860PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1861
1862DC::Map
1863new (SV *class)
1120 CODE: 1864 CODE:
1121 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1122 RETVAL->x = 0; 1866 RETVAL->x = 0;
1123 RETVAL->y = 0; 1867 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1868 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1869 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1870 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1871 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1874 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1875 RETVAL->row = 0;
1134 OUTPUT: 1876 OUTPUT:
1135 RETVAL 1877 RETVAL
1136 1878
1137void 1879void
1138DESTROY (CFClient::Map self) 1880DESTROY (DC::Map self)
1139 CODE: 1881 CODE:
1140{ 1882{
1141 map_clear (self); 1883 map_clear (self);
1142 Safefree (self->face); 1884 Safefree (self->face2tile);
1143 Safefree (self->tex); 1885 Safefree (self->tex);
1144 Safefree (self); 1886 Safefree (self);
1145} 1887}
1146 1888
1147void 1889void
1890resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895void
1148clear (CFClient::Map self) 1896clear (DC::Map self)
1149 CODE: 1897 CODE:
1150 map_clear (self); 1898 map_clear (self);
1151 1899
1152void 1900void
1153set_face (CFClient::Map self, int face, int texid) 1901set_tileid (DC::Map self, int face, int tile)
1154 CODE: 1902 CODE:
1155{ 1903{
1156 while (self->faces <= face) 1904 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1905 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1906}
1164 1907
1165void 1908void
1909set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911{
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929}
1930
1931void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1933 CODE:
1168{ 1934{
1169 while (self->texs <= texid) 1935 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1936
1175 { 1937 {
1176 maptex *tex = self->tex + texid; 1938 maptex *tex = self->tex + texid;
1177 1939
1178 tex->name = name; 1940 tex->name = name;
1194 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 1959}
1198 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1199int 1981int
1200ox (CFClient::Map self) 1982ox (DC::Map self)
1201 ALIAS: 1983 ALIAS:
1202 oy = 1 1984 oy = 1
1203 x = 2 1985 x = 2
1204 y = 3 1986 y = 3
1205 w = 4 1987 w = 4
1216 } 1998 }
1217 OUTPUT: 1999 OUTPUT:
1218 RETVAL 2000 RETVAL
1219 2001
1220void 2002void
1221scroll (CFClient::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1222 CODE: 2004 CODE:
1223{ 2005{
1224 if (dx > 0) 2006 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 2008 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 2010
1229 if (dy > 0) 2011 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 2012 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 2013 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 2015
1234 self->ox += dx; self->x += dx; 2016 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 2017 self->oy += dy; self->y += dy;
1236 2018
1237 while (self->y < 0) 2019 while (self->y < 0)
1241 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1242 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1243 } 2025 }
1244} 2026}
1245 2027
1246void 2028SV *
1247map1a_update (CFClient::Map self, SV *data_) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1248 CODE: 2030 CODE:
1249{ 2031{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 2034 mapcell *cell;
1253 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1254 2038
1255 while (data < data_end) 2039 while (data < data_end - 1)
1256 { 2040 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1258 2042
1259 x = self->x + ((flags >> 10) & 63); 2043 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 2044 y = self->y + ((flags >> 4) & 63);
1261 2045
1262 cell = map_get_cell (self, x, y); 2046 cell = map_get_cell (self, x, y);
1263 2047
1264 if (flags & 15) 2048 if (flags & 15)
1265 { 2049 {
1266 if (cell->darkness < 0) 2050 if (!cell->darkness)
1267 { 2051 {
2052 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 2053 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 2054 }
1273 2055
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 2056 //TODO: don't trust server data to be in-range(!)
1277 2057
1278 if (flags & 4) 2058 if (flags & 8)
1279 { 2059 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2060 if (extmap)
2061 {
2062 uint8_t ext, cmd;
2063
2064 do
2065 {
2066 ext = *data++;
2067 cmd = ext & 0x7f;
2068
2069 if (cmd < 4)
2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2071 else if (cmd == 5) // health
2072 {
2073 cell->stat_width = 1;
2074 cell->stat_hp = *data++;
2075 }
2076 else if (cmd == 6) // monster width
2077 cell->stat_width = *data++ + 1;
2078 else if (cmd == 0x47)
2079 {
2080 if (*data == 1) cell->player = data [1];
2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2084
2085 data += *data + 1;
2086 }
2087 else if (cmd == 8) // cell flags
2088 cell->flags = *data++;
2089 else if (ext & 0x40) // unknown, multibyte => skip
2090 data += *data + 1;
2091 else
2092 data++;
2093 }
2094 while (ext & 0x80);
2095 }
2096 else
2097 cell->darkness = *data++ + 1;
1281 } 2098 }
1282 2099
2100 for (z = 0; z <= 2; ++z)
1283 if (flags & 2) 2101 if (flags & (4 >> z))
1284 { 2102 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1286 } 2122 }
1287
1288 if (flags & 1)
1289 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1291 }
1292 } 2123 }
1293 else 2124 else
1294 cell->darkness = -1; 2125 CELL_CLEAR (cell);
1295 } 2126 }
1296} 2127}
2128 OUTPUT:
2129 RETVAL
1297 2130
1298SV * 2131SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1300 CODE: 2133 CODE:
1301{ 2134{
1302 int x1, x; 2135 int x1, x;
1303 int y1, y; 2136 int y1, y;
1304 int z; 2137 int z;
1317 ? self->row + y 2150 ? self->row + y
1318 : 0; 2151 : 0;
1319 2152
1320 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1321 { 2154 {
1322 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1323 2156
1324 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1325 { 2158 {
1326 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1327 2160
1328 for (z = 0; z <= 0; z++) 2161 for (z = 0; z <= 0; z++)
1329 { 2162 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 2163 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 2165 int a1 = tex.a;
1337 2166
1338 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1339 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1340 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1341 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1342 }
1343 } 2171 }
1344 } 2172 }
1345 2173
1346 *map++ = (r ) 2174 *map++ = (r )
1347 | (g << 8) 2175 | (g << 8)
1354} 2182}
1355 OUTPUT: 2183 OUTPUT:
1356 RETVAL 2184 RETVAL
1357 2185
1358void 2186void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1360 CODE: 2188 CODE:
1361{ 2189{
1362 int vx, vy;
1363 int x, y, z; 2190 int x, y, z;
1364 int last_name;
1365 mapface face;
1366 2191
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1369 2202
1370 /* 2203 pl_tex.name = 0;
1371 int vx = self->vx = self->w >= sw
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374 2204
1375 int vy = self->vy = self->h >= sh 2205 // that's current max. sorry.
1376 ? self->y + (self->h - sh) / 2 2206 if (sw > 255) sw = 255;
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2207 if (sh > 255) sh = 255;
1378 */
1379 2208
1380 glColor4ub (255, 255, 255, 255); 2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
1381 2244
1382 glEnable (GL_BLEND); 2245 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1384 glEnable (GL_TEXTURE_2D);
1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1386 2248
1387 glBegin (GL_QUADS);
1388
1389 last_name = 0;
1390
1391 for (z = 0; z < 3; z++) 2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
1392 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1394 { 2256 {
1395 maprow *row = self->row + (y + vy); 2257 maprow *row = self->row + (y + my);
1396 2258
1397 for (x = 0; x < sw; x++) 2259 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 2260 if (row->c0 <= x + mx && x + mx < row->c1)
1399 { 2261 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 2262 mapcell *cell = row->col + (x + mx - row->c0);
1401
1402 face = cell->face [z]; 2263 tileid tile = cell->tile [z];
1403 2264
1404 if (face) 2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
2269
2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
1405 { 2376 {
1406 maptex tex = self->tex [face]; 2377 int level = (w << 5) | b;
2378 HE *he;
1407 2379
1408 int px = (x + 1) * 32 - tex.w; 2380 hv_iterinit (smooth);
1409 int py = (y + 1) * 32 - tex.h; 2381 while ((he = hv_iternext (smooth)))
1410
1411 if (last_name != tex.name)
1412 { 2382 {
2383 smooth_key *skey = (smooth_key *)HeKEY (he);
2384 IV bits = SvIVX (HeVAL (he));
2385
2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
2389 {
2390 maptex tex = self->tex [skey->tile];
2391 int px = (((int)skey->x) - 1) * Tw;
2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
1413 glEnd (); 2406 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1416 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
1417 } 2432 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 2433 }
1424 }
1425 } 2434 }
1426 2435
1427 glEnd (); 2436 glEnd ();
1428
1429 glDisable (GL_TEXTURE_2D); 2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1430 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
1431} 2465 rc_free (rc);
2466 rc_free (rc_ov);
1432 2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
1433void 2506void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1435 CODE: 2508 CODE:
1436{ 2509{
1437 static float color[16][3] = { 2510 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1439 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1440 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1441 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1442 2515
1443 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1444 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1445 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1446 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1447 2520
1448 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1449 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1450 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1451 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1452 2525
1453 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1454 2527
1455 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1456 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1457 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1458 }; 2531 };
1459 2532
1460 int x, y; 2533 int x, y;
1461 2534
1462 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1464 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1467 2546
1468 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1472 2551
1473 if (m) 2552 if (m)
1474 { 2553 {
1475 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1476 2555
1477 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1478 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1479 2558
1480 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 } 2564 }
1489 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1491} 2570}
1492 2571
1493void 2572void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2574 PPCODE:
1496{ 2575{
1497 int vx, vy;
1498 int x, y; 2576 int x, y;
1499 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1504 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1506 2588
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2589 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2590 my += self->y - 1;
1509 2591
1510 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1512 { 2594 {
1513 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1514 2596
1515 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2599 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1519 2601
1520 darkness[y * sw4 + x] = cell->darkness < 0 2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1521 ? 255 - FOW_DARKNESS 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1522 : 255 - cell->darkness;
1523 } 2605 }
1524 } 2606 }
1525 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1526 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1530} 2650}
1531 2651
1532SV * 2652SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1534 CODE: 2654 CODE:
1535{ 2655{
1536 int x, y, x1, y1; 2656 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1564 { 2684 {
1565 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2686 uint8_t flags = 0;
1567 2687
1568 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1571 2691
1572 *data++ = flags; 2692 *data++ = flags;
1573 2693
1574 if (flags & 1) 2694 if (flags & 1)
1575 { 2695 {
2696 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2698 *data++ = tile;
1578 } 2699 }
1579 2700
1580 if (flags & 2) 2701 if (flags & 2)
1581 { 2702 {
2703 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2705 *data++ = tile;
1584 } 2706 }
1585 2707
1586 if (flags & 4) 2708 if (flags & 4)
1587 { 2709 {
2710 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2712 *data++ = tile;
1590 } 2713 }
1591 } 2714 }
1592 else 2715 else
1593 *data++ = 0; 2716 *data++ = 0;
1594 } 2717 }
1595 } 2718 }
1596 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1597 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1598 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1599 RETVAL = data_sv; 2727 RETVAL = data_sv;
1600} 2728}
1601 OUTPUT: 2729 OUTPUT:
1602 RETVAL 2730 RETVAL
1603 2731
1604void 2732void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1606 PPCODE: 2734 PPCODE:
1607{ 2735{
1608 int x, y, z; 2736 int x, y, z;
1609 int w, h; 2737 int w, h;
1610 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1611 2749
1612 if (*data++ != 0) 2750 if (*data++ != 0)
1613 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1614 2752
1615 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1616 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1617 2755
1618 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1630 { 2768 {
1631 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1632 2770
1633 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1634 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1635 uint8_t flags = *data++; 2778 flags = *data++;
1636 2779
1637 if (flags) 2780 if (flags)
1638 { 2781 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1642 2784
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2788
1647 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1648 { 2790 {
1649 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1650 2793
1651 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1652 { 2795 {
1653 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1654 2797
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1657 } 2805 }
1658 } 2806 }
1659 } 2807 }
1660 } 2808 }
1661 } 2809 }
1662} 2810}
1663 2811
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1665 2813
1666CFClient::MixChunk 2814DC::RW
1667new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
1668 CODE: 2816 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1670 OUTPUT: 2823 OUTPUT:
1671 RETVAL 2824 RETVAL
1672 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1673void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1674DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1675 CODE: 2954 CODE:
1676 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1677 2956
1678int 2957int
1679volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1680 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1681 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2963 OUTPUT:
1683 RETVAL 2964 RETVAL
1684 2965
1685int 2966DC::Channel
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 2968 CODE:
2969{
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1689 OUTPUT: 2981 OUTPUT:
1690 RETVAL 2982 RETVAL
1691 2983
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1693 2997
1694int 2998int
1695volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1696 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1697 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 3005 OUTPUT:
1699 RETVAL 3006 RETVAL
1700 3007
1701CFClient::MixMusic 3008void
1702new_from_file (SV *class, char *path) 3009fade_out (int ms)
1703 CODE: 3010 CODE:
1704 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1705 OUTPUT: 3022 OUTPUT:
1706 RETVAL 3023 RETVAL
1707 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1708void 3032void
1709DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1710 CODE: 3034 CODE:
1711 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1712 3036
1713int 3037int
1714play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1715 CODE: 3039 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 3041 OUTPUT:
1718 RETVAL 3042 RETVAL
1719 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1721 3052
1722BOOT: 3053BOOT:
1723{ 3054{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1725 static const struct { 3056 static const struct {
1726 const char *name; 3057 const char *name;
1727 IV iv; 3058 IV iv;
1728 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1730 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 3079 const_iv (GL_AND),
1744 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1748 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1749 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1750 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1751 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1752 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1760 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1761 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1765 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1804 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1809# undef const_iv 3170# undef const_iv
1810 }; 3171 };
1811 3172
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1814} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
1815 3188
1816char * 3189char *
1817gl_vendor () 3190gl_vendor ()
1818 CODE: 3191 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
1832 CODE: 3205 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 3207 OUTPUT:
1835 RETVAL 3208 RETVAL
1836 3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
1837int glGetError () 3224int glGetError ()
1838 3225
1839void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
1840 3229
1841void glClear (int mask) 3230void glClear (int mask)
1842 3231
1843void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
1844 PROTOTYPE: @ 3233 PROTOTYPE: @
1855 3244
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE: 3246 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
1859 3248
3249# void glBlendEquation (int se)
3250
1860void glDepthMask (int flag) 3251void glDepthMask (int flag)
1861 3252
1862void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
1863 3254
1864void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
1878# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 3271
1881# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
1883 3276
1884void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
1885 3278
1886void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
1887 3280
1895 3288
1896void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
1897 CODE: 3290 CODE:
1898 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
1899 3292
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @ 3294 PROTOTYPE: @
1906 ALIAS: 3295 ALIAS:
1907 glColor_premultiply = 1 3296 glColor_premultiply = 1
1908 CODE: 3297 CODE:
1909 if (ix) 3298 if (ix)
1910 { 3299 {
1911 r *= a; 3300 r *= a;
1912 g *= a; 3301 g *= a;
1913 b *= a; 3302 b *= a;
1914 } 3303 }
1915 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 3305 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 3306
1927void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3308 CODE:
1929 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
1935 3315
1936void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
1937 CODE: 3317 CODE:
1938 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
1939 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
1940void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
1941 CODE: 3350 CODE:
1942 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
1943 3352
1944void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3370 CODE:
1962 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3373
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3375
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3377
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
1970 3381
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3383
1973int glGenTexture () 3384int glGenTexture ()
1974 CODE: 3385 CODE:
1975{ 3386 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3387 OUTPUT:
1981 RETVAL 3388 RETVAL
1982 3389
1983void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
1984 CODE: 3391 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3392 del_texture (name);
1988} 3393
1989
1990int glGenList () 3394int glGenList ()
1991 CODE: 3395 CODE:
1992 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
1993 OUTPUT: 3397 OUTPUT:
1994 RETVAL 3398 RETVAL
2001 3405
2002void glEndList () 3406void glEndList ()
2003 3407
2004void glCallList (int list) 3408void glCallList (int list)
2005 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines