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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
18#endif 26#endif
19 27
28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 78#else
45 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 80#endif
52 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
55#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
56 91
57#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
59 94
60#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
61 96
62#if 0 97/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 99
65# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
66#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
70#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 129#include "glfunc.h"
72#undef GL_FUNC 130#undef GL_FUNC
73} gl; 131} gl;
74 132
133static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 135{
77 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 140 else
82 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
83} 142}
84 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
85#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
86 170
87#include "pango-font.c" 171#include "pango-font.c"
88#include "pango-fontmap.c" 172#include "pango-fontmap.c"
89#include "pango-render.c" 173#include "pango-render.c"
90 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
93 179
94typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
95 181
96static int 182static int
97shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
98{ 184{
99 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
113 199
114typedef struct cf_layout { 200typedef struct cf_layout {
115 PangoLayout *pl; 201 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
117 int base_height; 203 int base_height;
118 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
119} *CFPlus__Layout; 206} *DC__Layout;
120 207
121static CFPlus__Font default_font; 208static DC__Font default_font;
122static PangoContext *opengl_context; 209static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
124 211
125static void 212static void
126substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
131#endif 218#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 220}
134 221
135static void 222static void
136layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
137{ 224{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
140 */ 227 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
142 229
143 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 232
146 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
147} 234}
148 235
149static void 236static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 238{
152 PangoRectangle rect; 239 PangoRectangle rect;
153 240
154 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
162 249
163 *w = rect.width; 250 *w = rect.width;
164 *h = rect.height; 251 *h = rect.height;
165} 252}
166 253
254typedef uint16_t tileid;
167typedef uint16_t mapface; 255typedef uint16_t faceid;
168 256
169typedef struct { 257typedef struct {
170 GLint name; 258 GLuint name;
171 int w, h; 259 int w, h;
172 float s, t; 260 float s, t;
173 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
174} maptex; 265} maptex;
175 266
176typedef struct { 267typedef struct {
177 uint32_t player; 268 uint32_t player;
178 mapface face[3]; 269 tileid tile[3];
179 uint16_t darkness; 270 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 272} mapcell;
182 273
183typedef struct { 274typedef struct {
184 int32_t c0, c1; 275 int32_t c0, c1;
185 mapcell *col; 276 mapcell *col;
186} maprow; 277} maprow;
187 278
188typedef struct map { 279typedef struct map {
189 int x, y, w, h; 280 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 282 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 283 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 284
197 int32_t rows; 285 int32_t rows;
198 maprow *row; 286 maprow *row;
199} *CFPlus__Map; 287} *DC__Map;
200 288
201static char * 289static char *
202prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
203{ 291{
204 char *p; 292 char *p;
221} 309}
222 310
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
226static maprow * 334static maprow *
227map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
228{ 336{
229 if (0 > y) 337 if (0 > y)
230 { 338 {
231 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
270 378
271 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
272} 380}
273 381
274static mapcell * 382static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
276{ 384{
277 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
278} 386}
279 387
280static void 388static void
281map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
282{ 390{
283 int r; 391 int r;
284 392
285 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
293 self->oy = 0; 401 self->oy = 0;
294 self->row = 0; 402 self->row = 0;
295 self->rows = 0; 403 self->rows = 0;
296} 404}
297 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
298static void 416static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 418{
301 int x, y; 419 int x, y;
302 maprow *row; 420 maprow *row;
303 mapcell *cell; 421 mapcell *cell;
304 422
316 if (x >= row->c1) 434 if (x >= row->c1)
317 break; 435 break;
318 436
319 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
320 438
321 cell->darkness = 0; 439 CELL_CLEAR (cell);
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 } 440 }
326 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
327} 458}
328 459
329static void 460static void
330music_finished (void) 461music_finished (void)
331{ 462{
348 ev.code = 1; 479 ev.code = 1;
349 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0; 481 ev.data2 = 0;
351 482
352 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
353} 490}
354 491
355static unsigned int 492static unsigned int
356minpot (unsigned int n) 493minpot (unsigned int n)
357{ 494{
367 n |= n >> 16; 504 n |= n >> 16;
368 505
369 return n + 1; 506 return n + 1;
370} 507}
371 508
372MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
373 620
374PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
375 622
376BOOT: 623BOOT:
377{ 624{
378 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 626 static const struct {
380 const char *name; 627 const char *name;
381 IV iv; 628 IV iv;
382 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
384 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
466 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 790
479 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
480 const_iv (KMOD_ALT), 792
481 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
482# undef const_iv 823# undef const_iv
483 }; 824 };
484 825
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
488 838
489int 839int
490in_destruct () 840in_destruct ()
491 CODE: 841 CODE:
492 RETVAL = PL_main_cv == Nullcv; 842 RETVAL = PL_main_cv == Nullcv;
495 845
496NV floor (NV x) 846NV floor (NV x)
497 847
498NV ceil (NV x) 848NV ceil (NV x)
499 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
500void 860void
501pango_init () 861pango_init ()
502 CODE: 862 CODE:
503{ 863{
504 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
507} 872}
508 873
509int 874char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 875
512void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
513SDL_Quit () 884void SDL_Quit ()
514 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
515void 895void
516SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
517 PPCODE: 897 PPCODE:
518{ 898{
519 SDL_Rect **m; 899 SDL_Rect **m;
520 900
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 905
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 908
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 913
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 916
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 918
545 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
546 while (*m) 920 while (*m)
547 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
548 AV *av = newAV (); 924 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
552 931
553 ++m; 932 ++m;
554 } 933 }
555} 934}
556 935
557char *
558SDL_GetError ()
559
560int 936int
561SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
563 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 950 );
951
566 if (RETVAL) 952 if (RETVAL)
567 { 953 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 958#include "glfunc.h"
571# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
572 } 963 }
964}
573 OUTPUT: 965 OUTPUT:
574 RETVAL 966 RETVAL
575 967
576void 968void
577SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
578 970
579char * 971char *
580SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
581 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
582void 984void
583SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
584 PPCODE: 989 PPCODE:
585{ 990{
586 SDL_Event ev; 991 SDL_Event ev;
587 992
588 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 995 {
590 HV *hv = newHV (); 996 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 998
593 switch (ev.type) 999 switch (ev.type)
594 { 1000 {
595 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
596 case SDL_KEYUP: 1002 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 1008 break;
602 1009
603 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 1013 break;
607 1014
608 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
616 break; 1041 break;
617 1042
618 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 1046
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 1057 break;
633 } 1058 }
634 1059
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 1061 }
637} 1062}
638 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
639int 1077int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 1079 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
644 1082
645void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
646Mix_CloseAudio () 1100Mix_CloseAudio ()
647 1101
648int 1102int
649Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
650 1104
1105const char *
1106Mix_GetError ()
1107
651void 1108void
652lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
653 CODE: 1110 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 1112
658void 1113void
659win32_proxy_info () 1114win32_proxy_info ()
660 PPCODE: 1115 PPCODE:
661{ 1116{
682 } 1137 }
683 } 1138 }
684#endif 1139#endif
685} 1140}
686 1141
687void 1142int
688add_font (char *file) 1143add_font (char *file)
689 CODE: 1144 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
691 1154
692void 1155void
693load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
694 ALIAS: 1157 ALIAS:
695 load_image_file = 1 1158 load_image_file = 1
698 STRLEN image_len; 1161 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
705 1168
706 if (!rw) 1169 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
708 1171
781void 1244void
782error (char *message) 1245error (char *message)
783 CODE: 1246 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1248#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1250#endif
788 1251
789void 1252void
790fatal (char *message) 1253fatal (char *message)
791 CODE: 1254 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1256#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1258#endif
796 _exit (1); 1259 _exit (1);
797 1260
798void 1261void
799_exit (int retval = 0) 1262_exit (int retval = 0)
800 CODE: 1263 CODE:
1264#ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
1266#else
801 _exit (retval); 1267 _exit (retval);
1268#endif
802 1269
803MODULE = CFPlus PACKAGE = CFPlus::Font 1270void
1271debug ()
1272 CODE:
1273{
1274#if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276#endif
1277}
804 1278
805CFPlus::Font 1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286MODULE = Deliantra::Client PACKAGE = DC::Font
1287
1288PROTOTYPES: DISABLE
1289
1290DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1292 CODE:
808{ 1293{
809 int count; 1294 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1298}
814 OUTPUT: 1299 OUTPUT:
815 RETVAL 1300 RETVAL
816 1301
817void 1302void
818DESTROY (CFPlus::Font self) 1303DESTROY (DC::Font self)
819 CODE: 1304 CODE:
820 pango_font_description_free (self); 1305 pango_font_description_free (self);
821 1306
822void 1307void
823make_default (CFPlus::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
824 CODE: 1310 CODE:
825 default_font = self; 1311 default_font = self;
826 1312
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1314
1315PROTOTYPES: DISABLE
1316
829void 1317void
830reset_glyph_cache () 1318glyph_cache_backup ()
1319 PROTOTYPE:
831 CODE: 1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
832 tc_clear (); 1327 tc_restore ();
833 1328
834CFPlus::Layout 1329DC::Layout
835new (SV *class) 1330new (SV *class)
836 CODE: 1331 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
838 1333
839 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
846 1342
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
849 OUTPUT: 1345 OUTPUT:
850 RETVAL 1346 RETVAL
851 1347
852void 1348void
853DESTROY (CFPlus::Layout self) 1349DESTROY (DC::Layout self)
854 CODE: 1350 CODE:
855 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
856 Safefree (self); 1353 Safefree (self);
857 1354
858void 1355void
859set_text (CFPlus::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
860 CODE: 1357 CODE:
861{ 1358{
862 STRLEN textlen; 1359 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
864 1361
865 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
866} 1363}
867 1364
868void 1365void
869set_markup (CFPlus::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
870 CODE: 1367 CODE:
871{ 1368{
872 STRLEN textlen; 1369 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
874 1371
875 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
876} 1373}
877 1374
878void 1375void
879set_shapes (CFPlus::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
880 CODE: 1377 CODE:
881{ 1378{
882 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1381 const char *pos = text;
919 if (attrs) 1416 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
921} 1418}
922 1419
923void 1420void
924get_shapes (CFPlus::Layout self) 1421get_shapes (DC::Layout self)
925 PPCODE: 1422 PPCODE:
926{ 1423{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1425
929 do 1426 do
930 { 1427 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1429
933 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
934 { 1431 {
935 PangoRectangle extents; 1432 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1441
945 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
946} 1443}
947 1444
948int 1445int
949has_wrapped (CFPlus::Layout self) 1446has_wrapped (DC::Layout self)
950 CODE: 1447 CODE:
951{ 1448{
952 int lines = 1; 1449 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
954 1451
959} 1456}
960 OUTPUT: 1457 OUTPUT:
961 RETVAL 1458 RETVAL
962 1459
963SV * 1460SV *
964get_text (CFPlus::Layout self) 1461get_text (DC::Layout self)
965 CODE: 1462 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
968 OUTPUT: 1465 OUTPUT:
969 RETVAL 1466 RETVAL
970 1467
971void 1468void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1470 CODE:
974 self->r = r; 1471 self->r = r;
975 self->g = g; 1472 self->g = g;
976 self->b = b; 1473 self->b = b;
977 self->a = a; 1474 self->a = a;
978 1475
979void 1476void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1478 CODE:
982 if (self->font != font) 1479 if (self->font != font)
983 { 1480 {
984 self->font = font; 1481 self->font = font;
985 layout_update_font (self); 1482 layout_update_font (self);
986 } 1483 }
987 1484
988void 1485void
989set_height (CFPlus::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
990 CODE: 1487 CODE:
991 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
992 { 1489 {
993 self->base_height = base_height; 1490 self->base_height = base_height;
994 layout_update_font (self); 1491 layout_update_font (self);
995 } 1492 }
996 1493
997void 1494void
998set_width (CFPlus::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
999 CODE: 1496 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1498
1002void 1499void
1003set_indent (CFPlus::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
1004 CODE: 1501 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1503
1007void 1504void
1008set_spacing (CFPlus::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
1009 CODE: 1506 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1508
1012void 1509void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1511 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
1020 ); 1517 );
1021 1518
1022void 1519void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1521 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1523
1027void 1524void
1028size (CFPlus::Layout self) 1525size (DC::Layout self)
1029 PPCODE: 1526 PPCODE:
1030{ 1527{
1031 int w, h; 1528 int w, h;
1032 1529
1033 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
1038} 1535}
1039 1536
1040int 1537int
1041descent (CFPlus::Layout self) 1538descent (DC::Layout self)
1042 CODE: 1539 CODE:
1043{ 1540{
1044 PangoRectangle rect; 1541 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
1048} 1545}
1049 OUTPUT: 1546 OUTPUT:
1050 RETVAL 1547 RETVAL
1051 1548
1052int 1549int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1551 CODE:
1055{ 1552{
1056 int index, trailing; 1553 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1555 RETVAL = index + trailing;
1059} 1556}
1060 OUTPUT: 1557 OUTPUT:
1061 RETVAL 1558 RETVAL
1062 1559
1063void 1560void
1064cursor_pos (CFPlus::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1562 PPCODE:
1066{ 1563{
1067 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1566
1070 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1571}
1075 1572
1076void 1573void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1575 PPCODE:
1576{
1577 int line, x;
1578
1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1582 --line;
1583#endif
1584 EXTEND (SP, 2);
1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587}
1588
1589void
1590line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592{
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
1607 else
1608 {
1609 PUSHs (sv_2mortal (newSViv (index)));
1610 PUSHs (sv_2mortal (newSViv (trailing)));
1611 }
1612}
1613
1614void
1615render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1080 self->pl, 1619 self->pl,
1620 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1622 self->r, self->g, self->b, self->a,
1083 flags 1623 flags
1084 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1085 1628
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1629void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1630draw (DC::Layout self)
1090 CODE: 1631 CODE:
1091{ 1632{
1092 int ow = SvIV (w_); 1633 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1640
1095 if (ow && oh) 1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1649
1650PROTOTYPES: ENABLE
1651
1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1657 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1658 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1659 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1660 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1662
1109 SvPOK_only (result_); 1663 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1664 SvCUR_set (result_, nw * nh * bpp);
1111 1665
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1667 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1669
1116 sv_setsv (data_, result_); 1670 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1671 }
1123} 1672}
1124 1673
1125void 1674void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1681{
1133 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1137 1689
1138 if (items < 5) 1690 if (items < 5)
1139 { 1691 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1171 } 1723 }
1172} 1724}
1173 1725
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1175 1735
1176CFPlus::Map 1736 glColor3f (intensity, intensity, intensity);
1177new (SV *class, int map_width, int map_height) 1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
1858MODULE = Deliantra::Client PACKAGE = DC::Map
1859
1860PROTOTYPES: DISABLE
1861
1862DC::Map
1863new (SV *class)
1178 CODE: 1864 CODE:
1179 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1866 RETVAL->x = 0;
1181 RETVAL->y = 0; 1867 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1868 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1869 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1870 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1871 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1874 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1875 RETVAL->row = 0;
1192 OUTPUT: 1876 OUTPUT:
1193 RETVAL 1877 RETVAL
1194 1878
1195void 1879void
1196DESTROY (CFPlus::Map self) 1880DESTROY (DC::Map self)
1197 CODE: 1881 CODE:
1198{ 1882{
1199 map_clear (self); 1883 map_clear (self);
1200 Safefree (self->face); 1884 Safefree (self->face2tile);
1201 Safefree (self->tex); 1885 Safefree (self->tex);
1202 Safefree (self); 1886 Safefree (self);
1203} 1887}
1204 1888
1205void 1889void
1890resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895void
1206clear (CFPlus::Map self) 1896clear (DC::Map self)
1207 CODE: 1897 CODE:
1208 map_clear (self); 1898 map_clear (self);
1209 1899
1210void 1900void
1211set_face (CFPlus::Map self, int face, int texid) 1901set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1902 CODE:
1213{ 1903{
1214 while (self->faces <= face) 1904 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1905 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1906}
1222 1907
1223void 1908void
1909set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911{
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929}
1930
1931void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1933 CODE:
1226{ 1934{
1227 while (self->texs <= texid) 1935 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1936
1233 { 1937 {
1234 maptex *tex = self->tex + texid; 1938 maptex *tex = self->tex + texid;
1235 1939
1236 tex->name = name; 1940 tex->name = name;
1252 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1959}
1256 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1257int 1981int
1258ox (CFPlus::Map self) 1982ox (DC::Map self)
1259 ALIAS: 1983 ALIAS:
1260 oy = 1 1984 oy = 1
1261 x = 2 1985 x = 2
1262 y = 3 1986 y = 3
1263 w = 4 1987 w = 4
1274 } 1998 }
1275 OUTPUT: 1999 OUTPUT:
1276 RETVAL 2000 RETVAL
1277 2001
1278void 2002void
1279scroll (CFPlus::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1280 CODE: 2004 CODE:
1281{ 2005{
1282 if (dx > 0) 2006 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 2008 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 2010
1287 if (dy > 0) 2011 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 2012 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 2013 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 2015
1292 self->ox += dx; self->x += dx; 2016 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 2017 self->oy += dy; self->y += dy;
1294 2018
1295 while (self->y < 0) 2019 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1301 } 2025 }
1302} 2026}
1303 2027
1304void 2028SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 2030 CODE:
1307{ 2031{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 2034 mapcell *cell;
1311 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1312 2038
1313 while (data < data_end - 1) 2039 while (data < data_end - 1)
1314 { 2040 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1316 2042
1336 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1337 2063
1338 do 2064 do
1339 { 2065 {
1340 ext = *data++; 2066 ext = *data++;
1341 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1342 2068
1343 if (cmd < 4) 2069 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1345 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1346 { 2072 {
1347 cell->stat_width = 1; 2073 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1349 } 2075 }
1350 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 2078 else if (cmd == 0x47)
1353 { 2079 {
1354 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 2084
1357 data += *data + 1; 2085 data += *data + 1;
1358 } 2086 }
1359 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 2088 cell->flags = *data++;
1367 } 2095 }
1368 else 2096 else
1369 cell->darkness = *data++ + 1; 2097 cell->darkness = *data++ + 1;
1370 } 2098 }
1371 2099
2100 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 2101 if (flags & (4 >> z))
1373 { 2102 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1375 } 2122 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 2123 }
1387 else 2124 else
1388 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1389 } 2126 }
1390} 2127}
2128 OUTPUT:
2129 RETVAL
1391 2130
1392SV * 2131SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 2133 CODE:
1395{ 2134{
1396 int x1, x; 2135 int x1, x;
1397 int y1, y; 2136 int y1, y;
1398 int z; 2137 int z;
1411 ? self->row + y 2150 ? self->row + y
1412 : 0; 2151 : 0;
1413 2152
1414 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1415 { 2154 {
1416 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1417 2156
1418 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1419 { 2158 {
1420 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1421 2160
1422 for (z = 0; z <= 0; z++) 2161 for (z = 0; z <= 0; z++)
1423 { 2162 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 2163 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 2165 int a1 = tex.a;
1431 2166
1432 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1433 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1434 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1435 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1436 }
1437 } 2171 }
1438 } 2172 }
1439 2173
1440 *map++ = (r ) 2174 *map++ = (r )
1441 | (g << 8) 2175 | (g << 8)
1448} 2182}
1449 OUTPUT: 2183 OUTPUT:
1450 RETVAL 2184 RETVAL
1451 2185
1452void 2186void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1454 CODE: 2188 CODE:
1455{ 2189{
1456 int vx, vy;
1457 int x, y, z; 2190 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 2191
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1463 2202
1464 /* 2203 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 2204
1469 int vy = self->vy = self->h >= sh 2205 // that's current max. sorry.
1470 ? self->y + (self->h - sh) / 2 2206 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2207 if (sh > 255) sh = 255;
1472 */
1473 2208
1474 glColor4ub (255, 255, 255, 255); 2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
1475 2244
1476 glEnable (GL_BLEND); 2245 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 2248
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
1486 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1488 { 2256 {
1489 maprow *row = self->row + (y + vy); 2257 maprow *row = self->row + (y + my);
1490 2258
1491 for (x = 0; x < sw; x++) 2259 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 2260 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 2261 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 2262 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 2263 tileid tile = cell->tile [z];
2264
2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
1497 2269
1498 if (face && face < self->texs) 2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
1499 { 2376 {
1500 maptex tex = self->tex [face]; 2377 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2378 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2379
1504 if (last_name != tex.name) 2380 hv_iterinit (smooth);
2381 while ((he = hv_iternext (smooth)))
1505 { 2382 {
1506 glEnd (); 2383 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2384 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2385
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
1520 { 2389 {
1521 maptex tex = self->tex [1]; 2390 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2391 int px = (((int)skey->x) - 1) * Tw;
1523 int py = (y + 1) * 32 - tex.h - 6; 2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1524 2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
1525 glEnd (); 2406 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
1528 2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
1533 } 2432 }
1534 } 2433 }
1535 }
1536 } 2434 }
1537 2435
1538 glEnd (); 2436 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1541 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
1542 2467
1543 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1546 { 2471 {
1547 maprow *row = self->row + (y + vy); 2472 maprow *row = self->row + (y + my);
1548 2473
1549 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2476 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1553 2478
1554 int px = x * 32; 2479 int px = x * Tw;
1555 int py = y * 32; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1556 2487
1557 if (cell->stat_hp) 2488 if (cell->stat_hp)
1558 { 2489 {
1559 int width = cell->stat_width * 32; 2490 int width = cell->stat_width * Tw;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2492
1562 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2495 px + width - 1, py);
1565 2496
1571 } 2502 }
1572 } 2503 }
1573} 2504}
1574 2505
1575void 2506void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1577 CODE: 2508 CODE:
1578{ 2509{
1579 static float color[16][3] = { 2510 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1581 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1582 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1583 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1584 2515
1585 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1586 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1587 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1588 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1589 2520
1590 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1591 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1592 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1593 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1594 2525
1595 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1596 2527
1597 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1598 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1599 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1600 }; 2531 };
1601 2532
1602 int x, y; 2533 int x, y;
1603 2534
1604 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1606 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1609 2546
1610 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1614 2551
1615 if (m) 2552 if (m)
1616 { 2553 {
1617 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1618 2555
1619 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1620 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1621 2558
1622 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 } 2564 }
1631 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1633} 2570}
1634 2571
1635void 2572void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2574 PPCODE:
1638{ 2575{
1639 int vx, vy;
1640 int x, y; 2576 int x, y;
1641 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1645 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1646 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1648 2588
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2589 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2590 my += self->y - 1;
1651 2591
1652 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1654 { 2594 {
1655 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1656 2596
1657 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2599 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1661 2601
1662 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1664 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1665 } 2605 }
1666 } 2606 }
1667 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1668 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1672} 2650}
1673 2651
1674SV * 2652SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2654 CODE:
1677{ 2655{
1678 int x, y, x1, y1; 2656 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1706 { 2684 {
1707 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2686 uint8_t flags = 0;
1709 2687
1710 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1713 2691
1714 *data++ = flags; 2692 *data++ = flags;
1715 2693
1716 if (flags & 1) 2694 if (flags & 1)
1717 { 2695 {
2696 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2698 *data++ = tile;
1720 } 2699 }
1721 2700
1722 if (flags & 2) 2701 if (flags & 2)
1723 { 2702 {
2703 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2705 *data++ = tile;
1726 } 2706 }
1727 2707
1728 if (flags & 4) 2708 if (flags & 4)
1729 { 2709 {
2710 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2712 *data++ = tile;
1732 } 2713 }
1733 } 2714 }
1734 else 2715 else
1735 *data++ = 0; 2716 *data++ = 0;
1736 } 2717 }
1737 } 2718 }
1738 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1739 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1741 RETVAL = data_sv; 2727 RETVAL = data_sv;
1742} 2728}
1743 OUTPUT: 2729 OUTPUT:
1744 RETVAL 2730 RETVAL
1745 2731
1746void 2732void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2734 PPCODE:
1749{ 2735{
1750 int x, y, z; 2736 int x, y, z;
1751 int w, h; 2737 int w, h;
1752 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1753 2749
1754 if (*data++ != 0) 2750 if (*data++ != 0)
1755 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1756 2752
1757 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1759 2755
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2768 {
1773 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1774 2770
1775 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1776 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1777 uint8_t flags = *data++; 2778 flags = *data++;
1778 2779
1779 if (flags) 2780 if (flags)
1780 { 2781 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1784 2784
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2788
1789 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1790 { 2790 {
1791 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1792 2793
1793 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1794 { 2795 {
1795 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1796 2797
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1799 } 2805 }
1800 } 2806 }
1801 } 2807 }
1802 } 2808 }
1803 } 2809 }
1804} 2810}
1805 2811
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2813
1808CFPlus::MixChunk 2814DC::RW
1809new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
1810 CODE: 2816 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1812 OUTPUT: 2823 OUTPUT:
1813 RETVAL 2824 RETVAL
1814 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1815void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1816DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1817 CODE: 2954 CODE:
1818 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1819 2956
1820int 2957int
1821volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2963 OUTPUT:
1825 RETVAL 2964 RETVAL
1826 2965
1827int 2966DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2968 CODE:
2969{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1831 OUTPUT: 2981 OUTPUT:
1832 RETVAL 2982 RETVAL
1833 2983
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1835 2997
1836int 2998int
1837volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1838 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 3005 OUTPUT:
1841 RETVAL 3006 RETVAL
1842 3007
1843CFPlus::MixMusic 3008void
1844new_from_file (SV *class, char *path) 3009fade_out (int ms)
1845 CODE: 3010 CODE:
1846 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1847 OUTPUT: 3022 OUTPUT:
1848 RETVAL 3023 RETVAL
1849 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1850void 3032void
1851DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1852 CODE: 3034 CODE:
1853 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1854 3036
1855int 3037int
1856play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1857 CODE: 3039 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 3041 OUTPUT:
1860 RETVAL 3042 RETVAL
1861 3043
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1863 3052
1864BOOT: 3053BOOT:
1865{ 3054{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 3056 static const struct {
1868 const char *name; 3057 const char *name;
1869 IV iv; 3058 IV iv;
1870 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1872 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 3079 const_iv (GL_AND),
1886 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1892 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1894 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1902 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1952# undef const_iv 3170# undef const_iv
1953 }; 3171 };
1954 3172
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1957} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
1958 3188
1959char * 3189char *
1960gl_vendor () 3190gl_vendor ()
1961 CODE: 3191 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 3205 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 3207 OUTPUT:
1978 RETVAL 3208 RETVAL
1979 3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
1980int glGetError () 3224int glGetError ()
1981 3225
1982void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
1983 3229
1984void glClear (int mask) 3230void glClear (int mask)
1985 3231
1986void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @ 3233 PROTOTYPE: @
1998 3244
1999void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE: 3246 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
2002 3248
3249# void glBlendEquation (int se)
3250
2003void glDepthMask (int flag) 3251void glDepthMask (int flag)
2004 3252
2005void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2006 3254
2007void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
2021# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 3271
2024# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
2026 3276
2027void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
2028 3278
2029void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
2030 3280
2038 3288
2039void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2040 CODE: 3290 CODE:
2041 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2042 3292
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @ 3294 PROTOTYPE: @
2049 ALIAS: 3295 ALIAS:
2050 glColor_premultiply = 1 3296 glColor_premultiply = 1
2051 CODE: 3297 CODE:
2052 if (ix) 3298 if (ix)
2053 { 3299 {
2056 b *= a; 3302 b *= a;
2057 } 3303 }
2058 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 3305 glColor4f (r, g, b, a);
2060 3306
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 3308 CODE:
2069 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
2071 3311
2075 3315
2076void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
2077 CODE: 3317 CODE:
2078 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
2079 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
2080void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
2081 CODE: 3350 CODE:
2082 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
2083 3352
2084void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 3370 CODE:
2102 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 3373
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 3375
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 3377
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
2110 3381
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 3383
2113int glGenTexture () 3384int glGenTexture ()
2114 CODE: 3385 CODE:
2115{ 3386 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 3387 OUTPUT:
2121 RETVAL 3388 RETVAL
2122 3389
2123void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
2124 CODE: 3391 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 3392 del_texture (name);
2128} 3393
2129
2130int glGenList () 3394int glGenList ()
2131 CODE: 3395 CODE:
2132 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
2133 OUTPUT: 3397 OUTPUT:
2134 RETVAL 3398 RETVAL
2141 3405
2142void glEndList () 3406void glEndList ()
2143 3407
2144void glCallList (int list) 3408void glCallList (int list)
2145 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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