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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
65#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 129#include "glfunc.h"
67#undef GL_FUNC 130#undef GL_FUNC
68} gl; 131} gl;
69 132
133static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 135{
72 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 140 else
77 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
78} 142}
79 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
80#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
81 170
82#include "pango-font.c" 171#include "pango-font.c"
83#include "pango-fontmap.c" 172#include "pango-fontmap.c"
84#include "pango-render.c" 173#include "pango-render.c"
85 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
88 179
89typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
90 181
91static int 182static int
92shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
93{ 184{
94 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
108 199
109typedef struct cf_layout { 200typedef struct cf_layout {
110 PangoLayout *pl; 201 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
112 int base_height; 203 int base_height;
113 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
114} *CFPlus__Layout; 206} *DC__Layout;
115 207
116static CFPlus__Font default_font; 208static DC__Font default_font;
117static PangoContext *opengl_context; 209static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
119 211
120static void 212static void
121substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
126#endif 218#endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128} 220}
129 221
130static void 222static void
131layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
132{ 224{
133 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
135 */ 227 */
136 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
137 229
138 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140 232
141 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
142} 234}
143 235
144static void 236static void
145layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
146{ 238{
147 PangoRectangle rect; 239 PangoRectangle rect;
148 240
149 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
161 253
162typedef uint16_t tileid; 254typedef uint16_t tileid;
163typedef uint16_t faceid; 255typedef uint16_t faceid;
164 256
165typedef struct { 257typedef struct {
166 int name; 258 GLuint name;
167 int w, h; 259 int w, h;
168 float s, t; 260 float s, t;
169 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
170 tileid smoothtile; 262 tileid smoothtile;
171 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
172} maptex; 265} maptex;
173 266
174typedef struct { 267typedef struct {
175 uint32_t player; 268 uint32_t player;
176 tileid tile[3]; 269 tileid tile[3];
189 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
191 284
192 int32_t rows; 285 int32_t rows;
193 maprow *row; 286 maprow *row;
194} *CFPlus__Map; 287} *DC__Map;
195 288
196static char * 289static char *
197prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
198{ 291{
199 char *p; 292 char *p;
237 self->texs *= 2; 330 self->texs *= 2;
238 } 331 }
239} 332}
240 333
241static maprow * 334static maprow *
242map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
243{ 336{
244 if (0 > y) 337 if (0 > y)
245 { 338 {
246 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
285 378
286 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
287} 380}
288 381
289static mapcell * 382static mapcell *
290map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
291{ 384{
292 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
293} 386}
294 387
295static void 388static void
296map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
297{ 390{
298 int r; 391 int r;
299 392
300 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
308 self->oy = 0; 401 self->oy = 0;
309 self->row = 0; 402 self->row = 0;
310 self->rows = 0; 403 self->rows = 0;
311} 404}
312 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
313static void 416static void
314map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
315{ 418{
316 int x, y; 419 int x, y;
317 maprow *row; 420 maprow *row;
318 mapcell *cell; 421 mapcell *cell;
319 422
331 if (x >= row->c1) 434 if (x >= row->c1)
332 break; 435 break;
333 436
334 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
335 438
336 cell->darkness = 0; 439 CELL_CLEAR (cell);
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 } 440 }
341 } 441 }
342} 442}
343 443
344typedef struct { 444typedef struct {
379 ev.code = 1; 479 ev.code = 1;
380 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0; 481 ev.data2 = 0;
382 482
383 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
384} 490}
385 491
386static unsigned int 492static unsigned int
387minpot (unsigned int n) 493minpot (unsigned int n)
388{ 494{
398 n |= n >> 16; 504 n |= n >> 16;
399 505
400 return n + 1; 506 return n + 1;
401} 507}
402 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
403/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
406 523
407MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
408 620
409PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
410 622
411BOOT: 623BOOT:
412{ 624{
413 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
414 static const struct { 626 static const struct {
415 const char *name; 627 const char *name;
416 IV iv; 628 IV iv;
417 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
418# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
440 652
441 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
444 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
445 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
521 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
526# undef const_iv 823# undef const_iv
527 }; 824 };
528 825
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
531 828
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534} 831}
535 832
548 845
549NV floor (NV x) 846NV floor (NV x)
550 847
551NV ceil (NV x) 848NV ceil (NV x)
552 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
553void 860void
554pango_init () 861pango_init ()
555 CODE: 862 CODE:
556{ 863{
557 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
560} 872}
561 873
562int 874char *SDL_GetError ()
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 875
565void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
566SDL_Quit () 884void SDL_Quit ()
567 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
568void 895void
569SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
570 PPCODE: 897 PPCODE:
571{ 898{
572 SDL_Rect **m; 899 SDL_Rect **m;
573 900
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 905
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 908
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 913
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595 916
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 918
598 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
599 while (*m) 920 while (*m)
600 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
601 AV *av = newAV (); 924 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
605 931
606 ++m; 932 ++m;
607 } 933 }
608} 934}
609 935
610char *
611SDL_GetError ()
612
613int 936int
614SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
616 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 950 );
951
619 if (RETVAL) 952 if (RETVAL)
620 { 953 {
621 av_clear (texture_av); 954 av_clear (texture_av);
622 955
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 958#include "glfunc.h"
626# undef GL_FUNC 959#undef GL_FUNC
627 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 963 }
964}
629 OUTPUT: 965 OUTPUT:
630 RETVAL 966 RETVAL
631 967
632void 968void
633SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
634 970
635char * 971char *
636SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
637 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
638void 984void
639SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
640 PPCODE: 989 PPCODE:
641{ 990{
642 SDL_Event ev; 991 SDL_Event ev;
643 992
644 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 995 {
646 HV *hv = newHV (); 996 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 998
649 switch (ev.type) 999 switch (ev.type)
650 { 1000 {
651 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1002 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1008 break;
659 1009
660 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1013 break;
664 1014
665 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
673 break; 1041 break;
674 1042
675 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1046
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1057 break;
690 } 1058 }
691 1059
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1061 }
694} 1062}
695 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
696int 1077int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1079 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
701 1082
702void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
703Mix_CloseAudio () 1100Mix_CloseAudio ()
704 1101
705int 1102int
706Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
707 1107
708void 1108void
709lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
710 CODE: 1110 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1137 }
738 } 1138 }
739#endif 1139#endif
740} 1140}
741 1141
742void 1142int
743add_font (char *file) 1143add_font (char *file)
744 CODE: 1144 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
746 1154
747void 1155void
748load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
749 ALIAS: 1157 ALIAS:
750 load_image_file = 1 1158 load_image_file = 1
753 STRLEN image_len; 1161 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
760 1168
761 if (!rw) 1169 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
763 1171
836void 1244void
837error (char *message) 1245error (char *message)
838 CODE: 1246 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1248#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1250#endif
843 1251
844void 1252void
845fatal (char *message) 1253fatal (char *message)
846 CODE: 1254 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1256#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1258#endif
851 _exit (1); 1259 _exit (1);
852 1260
853void 1261void
854_exit (int retval = 0) 1262_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1265 ExitThread (retval); // unclean, please beam me up
858#else 1266#else
859 _exit (retval); 1267 _exit (retval);
860#endif 1268#endif
861 1269
862MODULE = CFPlus PACKAGE = CFPlus::Font 1270void
1271debug ()
1272 CODE:
1273{
1274#if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276#endif
1277}
863 1278
864CFPlus::Font 1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286MODULE = Deliantra::Client PACKAGE = DC::Font
1287
1288PROTOTYPES: DISABLE
1289
1290DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1292 CODE:
867{ 1293{
868 int count; 1294 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1298}
873 OUTPUT: 1299 OUTPUT:
874 RETVAL 1300 RETVAL
875 1301
876void 1302void
877DESTROY (CFPlus::Font self) 1303DESTROY (DC::Font self)
878 CODE: 1304 CODE:
879 pango_font_description_free (self); 1305 pango_font_description_free (self);
880 1306
881void 1307void
882make_default (CFPlus::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
883 CODE: 1310 CODE:
884 default_font = self; 1311 default_font = self;
885 1312
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1314
1315PROTOTYPES: DISABLE
1316
888void 1317void
889reset_glyph_cache () 1318glyph_cache_backup ()
1319 PROTOTYPE:
890 CODE: 1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
891 tc_clear (); 1327 tc_restore ();
892 1328
893CFPlus::Layout 1329DC::Layout
894new (SV *class) 1330new (SV *class)
895 CODE: 1331 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
897 1333
898 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
905 1342
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
908 OUTPUT: 1345 OUTPUT:
909 RETVAL 1346 RETVAL
910 1347
911void 1348void
912DESTROY (CFPlus::Layout self) 1349DESTROY (DC::Layout self)
913 CODE: 1350 CODE:
914 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
915 Safefree (self); 1353 Safefree (self);
916 1354
917void 1355void
918set_text (CFPlus::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
919 CODE: 1357 CODE:
920{ 1358{
921 STRLEN textlen; 1359 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
923 1361
924 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
925} 1363}
926 1364
927void 1365void
928set_markup (CFPlus::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
929 CODE: 1367 CODE:
930{ 1368{
931 STRLEN textlen; 1369 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
933 1371
934 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
935} 1373}
936 1374
937void 1375void
938set_shapes (CFPlus::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
939 CODE: 1377 CODE:
940{ 1378{
941 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1381 const char *pos = text;
978 if (attrs) 1416 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
980} 1418}
981 1419
982void 1420void
983get_shapes (CFPlus::Layout self) 1421get_shapes (DC::Layout self)
984 PPCODE: 1422 PPCODE:
985{ 1423{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1425
988 do 1426 do
989 { 1427 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1429
992 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
993 { 1431 {
994 PangoRectangle extents; 1432 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1441
1004 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
1005} 1443}
1006 1444
1007int 1445int
1008has_wrapped (CFPlus::Layout self) 1446has_wrapped (DC::Layout self)
1009 CODE: 1447 CODE:
1010{ 1448{
1011 int lines = 1; 1449 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
1013 1451
1018} 1456}
1019 OUTPUT: 1457 OUTPUT:
1020 RETVAL 1458 RETVAL
1021 1459
1022SV * 1460SV *
1023get_text (CFPlus::Layout self) 1461get_text (DC::Layout self)
1024 CODE: 1462 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1465 OUTPUT:
1028 RETVAL 1466 RETVAL
1029 1467
1030void 1468void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1470 CODE:
1033 self->r = r; 1471 self->r = r;
1034 self->g = g; 1472 self->g = g;
1035 self->b = b; 1473 self->b = b;
1036 self->a = a; 1474 self->a = a;
1037 1475
1038void 1476void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1478 CODE:
1041 if (self->font != font) 1479 if (self->font != font)
1042 { 1480 {
1043 self->font = font; 1481 self->font = font;
1044 layout_update_font (self); 1482 layout_update_font (self);
1045 } 1483 }
1046 1484
1047void 1485void
1048set_height (CFPlus::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
1049 CODE: 1487 CODE:
1050 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
1051 { 1489 {
1052 self->base_height = base_height; 1490 self->base_height = base_height;
1053 layout_update_font (self); 1491 layout_update_font (self);
1054 } 1492 }
1055 1493
1056void 1494void
1057set_width (CFPlus::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1496 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1498
1061void 1499void
1062set_indent (CFPlus::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
1063 CODE: 1501 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1503
1066void 1504void
1067set_spacing (CFPlus::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
1068 CODE: 1506 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1508
1071void 1509void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1511 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
1079 ); 1517 );
1080 1518
1081void 1519void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1521 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1523
1086void 1524void
1087size (CFPlus::Layout self) 1525size (DC::Layout self)
1088 PPCODE: 1526 PPCODE:
1089{ 1527{
1090 int w, h; 1528 int w, h;
1091 1529
1092 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
1097} 1535}
1098 1536
1099int 1537int
1100descent (CFPlus::Layout self) 1538descent (DC::Layout self)
1101 CODE: 1539 CODE:
1102{ 1540{
1103 PangoRectangle rect; 1541 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
1107} 1545}
1108 OUTPUT: 1546 OUTPUT:
1109 RETVAL 1547 RETVAL
1110 1548
1111int 1549int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1551 CODE:
1114{ 1552{
1115 int index, trailing; 1553 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1555 RETVAL = index + trailing;
1118} 1556}
1119 OUTPUT: 1557 OUTPUT:
1120 RETVAL 1558 RETVAL
1121 1559
1122void 1560void
1123cursor_pos (CFPlus::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1562 PPCODE:
1125{ 1563{
1126 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1566
1129 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1571}
1134 1572
1135void 1573void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1575 PPCODE:
1138{ 1576{
1139 int line, x; 1577 int line, x;
1140 1578
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1582 --line;
1583#endif
1144 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1587}
1148 1588
1149void 1589void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1590line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1591 PPCODE:
1152{ 1592{
1153 PangoLayoutLine *lp; 1593 PangoLayoutLine *lp;
1154 int index, trailing; 1594 int index, trailing;
1155 1595
1156 if (line < 0) 1596 if (line < 0)
1157 XSRETURN_EMPTY; 1597 XSRETURN_EMPTY;
1158 1598
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1600 XSRETURN_EMPTY; /* do better */
1161 1601
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1603
1164 EXTEND (SP, 2); 1604 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1611 }
1172} 1612}
1173 1613
1174void 1614void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1615render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1616 CODE:
1617 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1178 self->pl, 1619 self->pl,
1620 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1622 self->r, self->g, self->b, self->a,
1181 flags 1623 flags
1182 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1183 1628
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1629void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1630draw (DC::Layout self)
1188 CODE: 1631 CODE:
1189{ 1632{
1190 int ow = SvIV (w_); 1633 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1640
1193 if (ow && oh) 1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1649
1650PROTOTYPES: ENABLE
1651
1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1657 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1658 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1659 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1660 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1662
1207 SvPOK_only (result_); 1663 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1664 SvCUR_set (result_, nw * nh * bpp);
1209 1665
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1667 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1669
1214 sv_setsv (data_, result_); 1670 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1671 }
1221} 1672}
1222 1673
1223void 1674void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1681{
1231 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1235 1689
1236 if (items < 5) 1690 if (items < 5)
1237 { 1691 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1269 } 1723 }
1270} 1724}
1271 1725
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1273 1735
1274CFPlus::Map 1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
1858MODULE = Deliantra::Client PACKAGE = DC::Map
1859
1860PROTOTYPES: DISABLE
1861
1862DC::Map
1275new (SV *class) 1863new (SV *class)
1276 CODE: 1864 CODE:
1277 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1866 RETVAL->x = 0;
1279 RETVAL->y = 0; 1867 RETVAL->y = 0;
1287 RETVAL->row = 0; 1875 RETVAL->row = 0;
1288 OUTPUT: 1876 OUTPUT:
1289 RETVAL 1877 RETVAL
1290 1878
1291void 1879void
1292DESTROY (CFPlus::Map self) 1880DESTROY (DC::Map self)
1293 CODE: 1881 CODE:
1294{ 1882{
1295 map_clear (self); 1883 map_clear (self);
1296 Safefree (self->face2tile); 1884 Safefree (self->face2tile);
1297 Safefree (self->tex); 1885 Safefree (self->tex);
1298 Safefree (self); 1886 Safefree (self);
1299} 1887}
1300 1888
1301void 1889void
1302resize (CFPlus::Map self, int map_width, int map_height) 1890resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1891 CODE:
1304 self->w = map_width; 1892 self->w = map_width;
1305 self->h = map_height; 1893 self->h = map_height;
1306 1894
1307void 1895void
1308clear (CFPlus::Map self) 1896clear (DC::Map self)
1309 CODE: 1897 CODE:
1310 map_clear (self); 1898 map_clear (self);
1311 1899
1312void 1900void
1313set_tileid (CFPlus::Map self, int face, int tile) 1901set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1902 CODE:
1315{ 1903{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1904 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1905 need_texid (self, tile);
1318} 1906}
1319 1907
1320void 1908void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1909set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1910 CODE:
1323{ 1911{
1324 tileid texid; 1912 tileid texid;
1325 maptex *tex; 1913 maptex *tex;
1326 1914
1339 tex->smoothtile = self->face2tile [smooth]; 1927 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1928 tex->smoothlevel = level;
1341} 1929}
1342 1930
1343void 1931void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1933 CODE:
1346{ 1934{
1347 need_texid (self, texid); 1935 need_texid (self, texid);
1348 1936
1349 { 1937 {
1368 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1959}
1372 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1373int 1981int
1374ox (CFPlus::Map self) 1982ox (DC::Map self)
1375 ALIAS: 1983 ALIAS:
1376 oy = 1 1984 oy = 1
1377 x = 2 1985 x = 2
1378 y = 3 1986 y = 3
1379 w = 4 1987 w = 4
1390 } 1998 }
1391 OUTPUT: 1999 OUTPUT:
1392 RETVAL 2000 RETVAL
1393 2001
1394void 2002void
1395scroll (CFPlus::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1396 CODE: 2004 CODE:
1397{ 2005{
1398 if (dx > 0) 2006 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2008 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1417 } 2025 }
1418} 2026}
1419 2027
1420void 2028SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 2030 CODE:
1423{ 2031{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2034 mapcell *cell;
1427 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1428 2038
1429 while (data < data_end - 1) 2039 while (data < data_end - 1)
1430 { 2040 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1432 2042
1452 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1453 2063
1454 do 2064 do
1455 { 2065 {
1456 ext = *data++; 2066 ext = *data++;
1457 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1458 2068
1459 if (cmd < 4) 2069 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1461 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1462 { 2072 {
1463 cell->stat_width = 1; 2073 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1465 } 2075 }
1466 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1469 { 2079 {
1470 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 2084
1473 data += *data + 1; 2085 data += *data + 1;
1474 } 2086 }
1475 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 2088 cell->flags = *data++;
1483 } 2095 }
1484 else 2096 else
1485 cell->darkness = *data++ + 1; 2097 cell->darkness = *data++ + 1;
1486 } 2098 }
1487 2099
2100 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2101 if (flags & (4 >> z))
1489 { 2102 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2104 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1493 } 2122 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2123 }
1509 else 2124 else
1510 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1511 } 2126 }
1512} 2127}
2128 OUTPUT:
2129 RETVAL
1513 2130
1514SV * 2131SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2133 CODE:
1517{ 2134{
1518 int x1, x; 2135 int x1, x;
1519 int y1, y; 2136 int y1, y;
1520 int z; 2137 int z;
1533 ? self->row + y 2150 ? self->row + y
1534 : 0; 2151 : 0;
1535 2152
1536 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1537 { 2154 {
1538 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2156
1540 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1541 { 2158 {
1542 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1543 2160
1545 { 2162 {
1546 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2165 int a1 = tex.a;
1549 2166
1550 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1554 } 2171 }
1555 } 2172 }
1556 2173
1557 *map++ = (r ) 2174 *map++ = (r )
1558 | (g << 8) 2175 | (g << 8)
1565} 2182}
1566 OUTPUT: 2183 OUTPUT:
1567 RETVAL 2184 RETVAL
1568 2185
1569void 2186void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2188 CODE:
1572{ 2189{
2190 int x, y, z;
2191
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 2195 smooth_key skey;
1577 int x, y, z; 2196 int pl_x, pl_y;
1578 int last_name; 2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1579 2202
2203 pl_tex.name = 0;
2204
1580 // thats current max. sorry. 2205 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1583 2208
1584 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1586 2211
1587 glColor4ub (255, 255, 255, 255); 2212 memset (&key, 0, sizeof (key));
1588 2213 key.r = 255;
1589 glEnable (GL_BLEND); 2214 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2215 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 2216 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2217 key.mode = GL_QUADS;
1593 2218 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2219
1598 mx += self->x; 2220 mx += self->x;
1599 my += self->y; 2221 my += self->y;
1600 2222
1601 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2240 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2241 self->tex [cell->tile [2]].smoothlevel));
1620 } 2242 }
1621 } 2243 }
1622 2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
1623 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1624 { 2250 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1626 2253
1627 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1629 { 2256 {
1630 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
1637 2264
1638 if (tile) 2265 if (tile)
1639 { 2266 {
1640 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2268 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2269
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2270 if (key.texname != tex.name)
1647 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1648 if (!tex.name) 2274 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2276
1651 glEnd (); 2277 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2278 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 2279 }
1655 2280
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2281 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2282 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2283
1661 if (cell->flags && z == 2) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
1662 { 2285 {
1663 if (cell->flags & 1) 2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
1664 { 2289 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1679 2296
1680 // update smooth hash 2297 // update smooth hash
1681 if (tex.smoothtile) 2298 if (tex.smoothtile)
1682 { 2299 {
1683 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 } 2334 }
1718 } 2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
1719 } 2357 }
1720 } 2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
1721 2362
1722 // go through all smoothlevels, lowest to highest, then draw. 2363 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2364 // this is basically counting sort
1724 { 2365 {
1725 int w, b; 2366 int w, b;
1726 2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2370 for (w = 0; w < 256 / 32; ++w)
1728 { 2371 {
1729 uint32_t smask = smooth_level [w]; 2372 uint32_t smask = smooth_level [w];
1730 if (smask) 2373 if (smask)
1731 for (b = 0; b < 32; ++b) 2374 for (b = 0; b < 32; ++b)
1743 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1744 && skey->level == level 2387 && skey->level == level
1745 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1746 { 2389 {
1747 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1749 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1750 int border = bits & 15; 2393 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1754 2397
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2398 if (tex.name)
1758 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
1759 if (!tex.name) 2402 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2403 {
2404 self->tex [skey->tile].unused = 0;
1761 2405
1762 glEnd (); 2406 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1765 } 2409 }
1766 2410
1767 if (border) 2411 if (border)
1768 { 2412 {
1769 float ox = border * dx; 2413 float ox = border * dx;
1770 2414
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2419 }
1776 2420
1777 if (corner) 2421 if (corner)
1778 { 2422 {
1779 float ox = corner * dx; 2423 float ox = corner * dx;
1780 2424
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1785 } 2430 }
1786 } 2431 }
1787 } 2432 }
1788 } 2433 }
1789 } 2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
1790 } 2439 }
1791 2440
1792 hv_clear (smooth); 2441 hv_clear (smooth);
1793 } 2442 }
1794 2443
1795 glEnd (); 2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
1796 2449
1797 glDisable (GL_TEXTURE_2D); 2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1798 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
1799 2467
1800 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1803 { 2471 {
1806 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2476 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1810 2478
1811 int px = x * T; 2479 int px = x * Tw;
1812 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1813 2487
1814 if (cell->stat_hp) 2488 if (cell->stat_hp)
1815 { 2489 {
1816 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2492
1819 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2495 px + width - 1, py);
1822 2496
1828 } 2502 }
1829 } 2503 }
1830} 2504}
1831 2505
1832void 2506void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2508 CODE:
1835{ 2509{
1836 static float color[16][3] = { 2510 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1841 2515
1842 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1846 2520
1847 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1851 2525
1852 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1853 2527
1854 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1857 }; 2531 };
1858 2532
1859 int x, y; 2533 int x, y;
1860 2534
1861 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1866 2546
1867 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1871 2551
1872 if (m) 2552 if (m)
1873 { 2553 {
1874 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1875 2555
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1878 2558
1879 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2564 }
1888 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1890} 2570}
1891 2571
1892void 2572void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2574 PPCODE:
1895{ 2575{
1896 int x, y; 2576 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1902 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2588
1905 mx += self->x; 2589 mx += self->x - 1;
1906 my += self->y; 2590 my += self->y - 1;
1907 2591
1908 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1910 { 2594 {
1911 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1912 2596
1913 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2599 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1917 2601
1918 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2605 }
1922 } 2606 }
1923 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1924 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1928} 2650}
1929 2651
1930SV * 2652SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2654 CODE:
1933{ 2655{
1934 int x, y, x1, y1; 2656 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2715 else
1994 *data++ = 0; 2716 *data++ = 0;
1995 } 2717 }
1996 } 2718 }
1997 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1998 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2000 RETVAL = data_sv; 2727 RETVAL = data_sv;
2001} 2728}
2002 OUTPUT: 2729 OUTPUT:
2003 RETVAL 2730 RETVAL
2004 2731
2005void 2732void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2734 PPCODE:
2008{ 2735{
2009 int x, y, z; 2736 int x, y, z;
2010 int w, h; 2737 int w, h;
2011 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2012 2749
2013 if (*data++ != 0) 2750 if (*data++ != 0)
2014 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2015 2752
2016 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2018 2755
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2768 {
2032 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2033 2770
2034 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2035 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2036 uint8_t flags = *data++; 2778 flags = *data++;
2037 2779
2038 if (flags) 2780 if (flags)
2039 { 2781 {
2040 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2788
2047 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2048 { 2790 {
2049 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2050 2793
2051 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2052 { 2795 {
2053 tileid t = tile [z]; 2796 tileid t = tile [z];
2054 2797
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2799 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2801 need_texid (self, t);
2059 } 2802 }
2060 2803
2061 cell->tile [z] = t; 2804 cell->tile [z] = t;
2062 } 2805 }
2064 } 2807 }
2065 } 2808 }
2066 } 2809 }
2067} 2810}
2068 2811
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2813
2071CFPlus::MixChunk 2814DC::RW
2072new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
2073 CODE: 2816 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2075 OUTPUT: 2823 OUTPUT:
2076 RETVAL 2824 RETVAL
2077 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2078void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2079DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2080 CODE: 2954 CODE:
2081 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2082 2956
2083int 2957int
2084volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2963 OUTPUT:
2088 RETVAL 2964 RETVAL
2089 2965
2090int 2966DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2968 CODE:
2969{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2094 OUTPUT: 2981 OUTPUT:
2095 RETVAL 2982 RETVAL
2096 2983
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2098 2997
2099int 2998int
2100volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2101 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3005 OUTPUT:
2104 RETVAL 3006 RETVAL
2105 3007
2106CFPlus::MixMusic 3008void
2107new_from_file (SV *class, char *path) 3009fade_out (int ms)
2108 CODE: 3010 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3022 OUTPUT:
2111 RETVAL 3023 RETVAL
2112 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
2113void 3032void
2114DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2115 CODE: 3034 CODE:
2116 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2117 3036
2118int 3037int
2119play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2120 CODE: 3039 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3041 OUTPUT:
2123 RETVAL 3042 RETVAL
2124 3043
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2126 3052
2127BOOT: 3053BOOT:
2128{ 3054{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3056 static const struct {
2131 const char *name; 3057 const char *name;
2132 IV iv; 3058 IV iv;
2133 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3079 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3170# undef const_iv
2216 }; 3171 };
2217 3172
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220 3175
2221 texture_av = newAV (); 3176 texture_av = newAV ();
2222 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2223} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2224 3188
2225char * 3189char *
2226gl_vendor () 3190gl_vendor ()
2227 CODE: 3191 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2241 CODE: 3205 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 3207 OUTPUT:
2244 RETVAL 3208 RETVAL
2245 3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
2246int glGetError () 3224int glGetError ()
2247 3225
2248void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
2249 3229
2250void glClear (int mask) 3230void glClear (int mask)
2251 3231
2252void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @ 3233 PROTOTYPE: @
2264 3244
2265void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE: 3246 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
2268 3248
3249# void glBlendEquation (int se)
3250
2269void glDepthMask (int flag) 3251void glDepthMask (int flag)
2270 3252
2271void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2272 3254
2273void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
2287# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 3271
2290# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
2292 3276
2293void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
2294 3278
2295void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
2296 3280
2304 3288
2305void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2306 CODE: 3290 CODE:
2307 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2308 3292
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @ 3294 PROTOTYPE: @
2315 ALIAS: 3295 ALIAS:
2316 glColor_premultiply = 1 3296 glColor_premultiply = 1
2317 CODE: 3297 CODE:
2318 if (ix) 3298 if (ix)
2319 { 3299 {
2322 b *= a; 3302 b *= a;
2323 } 3303 }
2324 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 3305 glColor4f (r, g, b, a);
2326 3306
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 3308 CODE:
2335 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
2337 3311
2341 3315
2342void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
2343 CODE: 3317 CODE:
2344 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
2345 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
2346void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
2347 CODE: 3350 CODE:
2348 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
2349 3352
2350void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
2366void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE: 3370 CODE:
2368 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370 3373
2371void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2372 3375
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 3377
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
2376 3381
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 3383
2379int glGenTexture () 3384int glGenTexture ()
2380 CODE: 3385 CODE:
2381{ 3386 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 3387 OUTPUT:
2390 RETVAL 3388 RETVAL
2391 3389
2392void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
2393 CODE: 3391 CODE:
2394{ 3392 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 3393
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 3394int glGenList ()
2404 CODE: 3395 CODE:
2405 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
2406 OUTPUT: 3397 OUTPUT:
2407 RETVAL 3398 RETVAL
2414 3405
2415void glEndList () 3406void glEndList ()
2416 3407
2417void glCallList (int list) 3408void glCallList (int list)
2418 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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