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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
101 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
103} 166}
104 167
105#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
106 170
107#include "pango-font.c" 171#include "pango-font.c"
108#include "pango-fontmap.c" 172#include "pango-fontmap.c"
109#include "pango-render.c" 173#include "pango-render.c"
110 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
113 179
114typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
115 181
116static int 182static int
117shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
118{ 184{
119 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
133 199
134typedef struct cf_layout { 200typedef struct cf_layout {
135 PangoLayout *pl; 201 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
137 int base_height; 203 int base_height;
138 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
139} *CFPlus__Layout; 206} *DC__Layout;
140 207
141static CFPlus__Font default_font; 208static DC__Font default_font;
142static PangoContext *opengl_context; 209static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
144 211
145static void 212static void
146substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
151#endif 218#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 220}
154 221
155static void 222static void
156layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
157{ 224{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
160 */ 227 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
162 229
163 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 232
166 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
167} 234}
168 235
169static void 236static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 238{
172 PangoRectangle rect; 239 PangoRectangle rect;
173 240
174 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
186 253
187typedef uint16_t tileid; 254typedef uint16_t tileid;
188typedef uint16_t faceid; 255typedef uint16_t faceid;
189 256
190typedef struct { 257typedef struct {
191 int name; 258 GLuint name;
192 int w, h; 259 int w, h;
193 float s, t; 260 float s, t;
194 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
195 tileid smoothtile; 262 tileid smoothtile;
196 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
197} maptex; 265} maptex;
198 266
199typedef struct { 267typedef struct {
200 uint32_t player; 268 uint32_t player;
201 tileid tile[3]; 269 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
216 284
217 int32_t rows; 285 int32_t rows;
218 maprow *row; 286 maprow *row;
219} *CFPlus__Map; 287} *DC__Map;
220 288
221static char * 289static char *
222prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
223{ 291{
224 char *p; 292 char *p;
262 self->texs *= 2; 330 self->texs *= 2;
263 } 331 }
264} 332}
265 333
266static maprow * 334static maprow *
267map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
268{ 336{
269 if (0 > y) 337 if (0 > y)
270 { 338 {
271 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
310 378
311 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
312} 380}
313 381
314static mapcell * 382static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
316{ 384{
317 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
318} 386}
319 387
320static void 388static void
321map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
322{ 390{
323 int r; 391 int r;
324 392
325 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
333 self->oy = 0; 401 self->oy = 0;
334 self->row = 0; 402 self->row = 0;
335 self->rows = 0; 403 self->rows = 0;
336} 404}
337 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
338static void 416static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 418{
341 int x, y; 419 int x, y;
342 maprow *row; 420 maprow *row;
343 mapcell *cell; 421 mapcell *cell;
344 422
356 if (x >= row->c1) 434 if (x >= row->c1)
357 break; 435 break;
358 436
359 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
360 438
361 cell->darkness = 0; 439 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 440 }
366 } 441 }
367} 442}
368 443
369typedef struct { 444typedef struct {
404 ev.code = 1; 479 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 481 ev.data2 = 0;
407 482
408 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
409} 490}
410 491
411static unsigned int 492static unsigned int
412minpot (unsigned int n) 493minpot (unsigned int n)
413{ 494{
423 n |= n >> 16; 504 n |= n >> 16;
424 505
425 return n + 1; 506 return n + 1;
426} 507}
427 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
428/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
431 523
432MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
433 620
434PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
435 622
436BOOT: 623BOOT:
437{ 624{
438 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 626 static const struct {
440 const char *name; 627 const char *name;
441 IV iv; 628 IV iv;
442 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
465 652
466 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
469 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
551# undef const_iv 823# undef const_iv
552 }; 824 };
553 825
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 828
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 831}
560 832
573 845
574NV floor (NV x) 846NV floor (NV x)
575 847
576NV ceil (NV x) 848NV ceil (NV x)
577 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
578void 860void
579pango_init () 861pango_init ()
580 CODE: 862 CODE:
581{ 863{
582 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
585} 872}
586 873
587int 874char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 875
590void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
591SDL_Quit () 884void SDL_Quit ()
592 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
593void 895void
594SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
595 PPCODE: 897 PPCODE:
596{ 898{
597 SDL_Rect **m; 899 SDL_Rect **m;
598 900
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 905
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 908
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 913
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 916
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 918
623 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
624 while (*m) 920 while (*m)
625 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
626 AV *av = newAV (); 924 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
630 931
631 ++m; 932 ++m;
632 } 933 }
633} 934}
634 935
635char *
636SDL_GetError ()
637
638int 936int
639SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
641 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 950 );
951
644 if (RETVAL) 952 if (RETVAL)
645 { 953 {
646 av_clear (texture_av); 954 av_clear (texture_av);
647 955
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 958#include "glfunc.h"
651# undef GL_FUNC 959#undef GL_FUNC
652 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 963 }
964}
654 OUTPUT: 965 OUTPUT:
655 RETVAL 966 RETVAL
656 967
657void 968void
658SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
659 970
660char * 971char *
661SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
662 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
663void 984void
664SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
665 PPCODE: 989 PPCODE:
666{ 990{
667 SDL_Event ev; 991 SDL_Event ev;
668 992
669 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 995 {
671 HV *hv = newHV (); 996 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 998
674 switch (ev.type) 999 switch (ev.type)
675 { 1000 {
676 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1002 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1008 break;
684 1009
685 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1013 break;
689 1014
690 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
698 break; 1041 break;
699 1042
700 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1046
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1057 break;
715 } 1058 }
716 1059
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1061 }
719} 1062}
720 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
721int 1077int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1079 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
726 1082
727void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
728Mix_CloseAudio () 1100Mix_CloseAudio ()
729 1101
730int 1102int
731Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
732 1107
733void 1108void
734lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
735 CODE: 1110 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1137 }
763 } 1138 }
764#endif 1139#endif
765} 1140}
766 1141
767void 1142int
768add_font (char *file) 1143add_font (char *file)
769 CODE: 1144 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
771 1154
772void 1155void
773load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
774 ALIAS: 1157 ALIAS:
775 load_image_file = 1 1158 load_image_file = 1
778 STRLEN image_len; 1161 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
785 1168
786 if (!rw) 1169 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
788 1171
861void 1244void
862error (char *message) 1245error (char *message)
863 CODE: 1246 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1248#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1250#endif
868 1251
869void 1252void
870fatal (char *message) 1253fatal (char *message)
871 CODE: 1254 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1256#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1258#endif
876 _exit (1); 1259 _exit (1);
877 1260
878void 1261void
879_exit (int retval = 0) 1262_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1265 ExitThread (retval); // unclean, please beam me up
883#else 1266#else
884 _exit (retval); 1267 _exit (retval);
885#endif 1268#endif
886 1269
887MODULE = CFPlus PACKAGE = CFPlus::Font 1270void
1271debug ()
1272 CODE:
1273{
1274#if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276#endif
1277}
888 1278
889CFPlus::Font 1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286MODULE = Deliantra::Client PACKAGE = DC::Font
1287
1288PROTOTYPES: DISABLE
1289
1290DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1292 CODE:
892{ 1293{
893 int count; 1294 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1298}
898 OUTPUT: 1299 OUTPUT:
899 RETVAL 1300 RETVAL
900 1301
901void 1302void
902DESTROY (CFPlus::Font self) 1303DESTROY (DC::Font self)
903 CODE: 1304 CODE:
904 pango_font_description_free (self); 1305 pango_font_description_free (self);
905 1306
906void 1307void
907make_default (CFPlus::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
908 CODE: 1310 CODE:
909 default_font = self; 1311 default_font = self;
910 1312
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1314
1315PROTOTYPES: DISABLE
1316
913void 1317void
914reset_glyph_cache () 1318glyph_cache_backup ()
1319 PROTOTYPE:
915 CODE: 1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
916 tc_clear (); 1327 tc_restore ();
917 1328
918CFPlus::Layout 1329DC::Layout
919new (SV *class) 1330new (SV *class)
920 CODE: 1331 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
922 1333
923 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
930 1342
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
933 OUTPUT: 1345 OUTPUT:
934 RETVAL 1346 RETVAL
935 1347
936void 1348void
937DESTROY (CFPlus::Layout self) 1349DESTROY (DC::Layout self)
938 CODE: 1350 CODE:
939 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
940 Safefree (self); 1353 Safefree (self);
941 1354
942void 1355void
943set_text (CFPlus::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
944 CODE: 1357 CODE:
945{ 1358{
946 STRLEN textlen; 1359 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
948 1361
949 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
950} 1363}
951 1364
952void 1365void
953set_markup (CFPlus::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
954 CODE: 1367 CODE:
955{ 1368{
956 STRLEN textlen; 1369 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
958 1371
959 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
960} 1373}
961 1374
962void 1375void
963set_shapes (CFPlus::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
964 CODE: 1377 CODE:
965{ 1378{
966 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1381 const char *pos = text;
1003 if (attrs) 1416 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
1005} 1418}
1006 1419
1007void 1420void
1008get_shapes (CFPlus::Layout self) 1421get_shapes (DC::Layout self)
1009 PPCODE: 1422 PPCODE:
1010{ 1423{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1425
1013 do 1426 do
1014 { 1427 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1429
1017 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
1018 { 1431 {
1019 PangoRectangle extents; 1432 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1441
1029 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
1030} 1443}
1031 1444
1032int 1445int
1033has_wrapped (CFPlus::Layout self) 1446has_wrapped (DC::Layout self)
1034 CODE: 1447 CODE:
1035{ 1448{
1036 int lines = 1; 1449 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
1038 1451
1043} 1456}
1044 OUTPUT: 1457 OUTPUT:
1045 RETVAL 1458 RETVAL
1046 1459
1047SV * 1460SV *
1048get_text (CFPlus::Layout self) 1461get_text (DC::Layout self)
1049 CODE: 1462 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1465 OUTPUT:
1053 RETVAL 1466 RETVAL
1054 1467
1055void 1468void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1470 CODE:
1058 self->r = r; 1471 self->r = r;
1059 self->g = g; 1472 self->g = g;
1060 self->b = b; 1473 self->b = b;
1061 self->a = a; 1474 self->a = a;
1062 1475
1063void 1476void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1478 CODE:
1066 if (self->font != font) 1479 if (self->font != font)
1067 { 1480 {
1068 self->font = font; 1481 self->font = font;
1069 layout_update_font (self); 1482 layout_update_font (self);
1070 } 1483 }
1071 1484
1072void 1485void
1073set_height (CFPlus::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
1074 CODE: 1487 CODE:
1075 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
1076 { 1489 {
1077 self->base_height = base_height; 1490 self->base_height = base_height;
1078 layout_update_font (self); 1491 layout_update_font (self);
1079 } 1492 }
1080 1493
1081void 1494void
1082set_width (CFPlus::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1496 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1498
1086void 1499void
1087set_indent (CFPlus::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
1088 CODE: 1501 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1503
1091void 1504void
1092set_spacing (CFPlus::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
1093 CODE: 1506 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1508
1096void 1509void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1511 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
1104 ); 1517 );
1105 1518
1106void 1519void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1521 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1523
1111void 1524void
1112size (CFPlus::Layout self) 1525size (DC::Layout self)
1113 PPCODE: 1526 PPCODE:
1114{ 1527{
1115 int w, h; 1528 int w, h;
1116 1529
1117 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
1122} 1535}
1123 1536
1124int 1537int
1125descent (CFPlus::Layout self) 1538descent (DC::Layout self)
1126 CODE: 1539 CODE:
1127{ 1540{
1128 PangoRectangle rect; 1541 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
1132} 1545}
1133 OUTPUT: 1546 OUTPUT:
1134 RETVAL 1547 RETVAL
1135 1548
1136int 1549int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1551 CODE:
1139{ 1552{
1140 int index, trailing; 1553 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1555 RETVAL = index + trailing;
1143} 1556}
1144 OUTPUT: 1557 OUTPUT:
1145 RETVAL 1558 RETVAL
1146 1559
1147void 1560void
1148cursor_pos (CFPlus::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1562 PPCODE:
1150{ 1563{
1151 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1566
1154 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1571}
1159 1572
1160void 1573void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1575 PPCODE:
1163{ 1576{
1164 int line, x; 1577 int line, x;
1165 1578
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1582 --line;
1583#endif
1169 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1587}
1173 1588
1174void 1589void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1590line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1591 PPCODE:
1177{ 1592{
1178 PangoLayoutLine *lp; 1593 PangoLayoutLine *lp;
1179 int index, trailing; 1594 int index, trailing;
1180 1595
1181 if (line < 0) 1596 if (line < 0)
1182 XSRETURN_EMPTY; 1597 XSRETURN_EMPTY;
1183 1598
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1600 XSRETURN_EMPTY; /* do better */
1186 1601
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1603
1189 EXTEND (SP, 2); 1604 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1611 }
1197} 1612}
1198 1613
1199void 1614void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1615render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1616 CODE:
1617 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1203 self->pl, 1619 self->pl,
1620 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1622 self->r, self->g, self->b, self->a,
1206 flags 1623 flags
1207 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1208 1628
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1629void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1630draw (DC::Layout self)
1213 CODE: 1631 CODE:
1214{ 1632{
1215 int ow = SvIV (w_); 1633 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1640
1218 if (ow && oh) 1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1649
1650PROTOTYPES: ENABLE
1651
1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1657 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1658 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1659 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1660 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1662
1232 SvPOK_only (result_); 1663 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1664 SvCUR_set (result_, nw * nh * bpp);
1234 1665
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1667 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1669
1239 sv_setsv (data_, result_); 1670 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1671 }
1246} 1672}
1247 1673
1248void 1674void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1681{
1256 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1260 1689
1261 if (items < 5) 1690 if (items < 5)
1262 { 1691 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1294 } 1723 }
1295} 1724}
1296 1725
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1298 1735
1299CFPlus::Map 1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
1858MODULE = Deliantra::Client PACKAGE = DC::Map
1859
1860PROTOTYPES: DISABLE
1861
1862DC::Map
1300new (SV *class) 1863new (SV *class)
1301 CODE: 1864 CODE:
1302 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1866 RETVAL->x = 0;
1304 RETVAL->y = 0; 1867 RETVAL->y = 0;
1312 RETVAL->row = 0; 1875 RETVAL->row = 0;
1313 OUTPUT: 1876 OUTPUT:
1314 RETVAL 1877 RETVAL
1315 1878
1316void 1879void
1317DESTROY (CFPlus::Map self) 1880DESTROY (DC::Map self)
1318 CODE: 1881 CODE:
1319{ 1882{
1320 map_clear (self); 1883 map_clear (self);
1321 Safefree (self->face2tile); 1884 Safefree (self->face2tile);
1322 Safefree (self->tex); 1885 Safefree (self->tex);
1323 Safefree (self); 1886 Safefree (self);
1324} 1887}
1325 1888
1326void 1889void
1327resize (CFPlus::Map self, int map_width, int map_height) 1890resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1891 CODE:
1329 self->w = map_width; 1892 self->w = map_width;
1330 self->h = map_height; 1893 self->h = map_height;
1331 1894
1332void 1895void
1333clear (CFPlus::Map self) 1896clear (DC::Map self)
1334 CODE: 1897 CODE:
1335 map_clear (self); 1898 map_clear (self);
1336 1899
1337void 1900void
1338set_tileid (CFPlus::Map self, int face, int tile) 1901set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1902 CODE:
1340{ 1903{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1904 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1905 need_texid (self, tile);
1343} 1906}
1344 1907
1345void 1908void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1909set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1910 CODE:
1348{ 1911{
1349 tileid texid; 1912 tileid texid;
1350 maptex *tex; 1913 maptex *tex;
1351 1914
1364 tex->smoothtile = self->face2tile [smooth]; 1927 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1928 tex->smoothlevel = level;
1366} 1929}
1367 1930
1368void 1931void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1933 CODE:
1371{ 1934{
1372 need_texid (self, texid); 1935 need_texid (self, texid);
1373 1936
1374 { 1937 {
1393 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1959}
1397 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1398int 1981int
1399ox (CFPlus::Map self) 1982ox (DC::Map self)
1400 ALIAS: 1983 ALIAS:
1401 oy = 1 1984 oy = 1
1402 x = 2 1985 x = 2
1403 y = 3 1986 y = 3
1404 w = 4 1987 w = 4
1415 } 1998 }
1416 OUTPUT: 1999 OUTPUT:
1417 RETVAL 2000 RETVAL
1418 2001
1419void 2002void
1420scroll (CFPlus::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1421 CODE: 2004 CODE:
1422{ 2005{
1423 if (dx > 0) 2006 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2008 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1442 } 2025 }
1443} 2026}
1444 2027
1445void 2028SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 2030 CODE:
1448{ 2031{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2034 mapcell *cell;
1452 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1453 2038
1454 while (data < data_end - 1) 2039 while (data < data_end - 1)
1455 { 2040 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1457 2042
1477 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1478 2063
1479 do 2064 do
1480 { 2065 {
1481 ext = *data++; 2066 ext = *data++;
1482 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1483 2068
1484 if (cmd < 4) 2069 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1487 { 2072 {
1488 cell->stat_width = 1; 2073 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1490 } 2075 }
1491 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1494 { 2079 {
1495 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2084
1498 data += *data + 1; 2085 data += *data + 1;
1499 } 2086 }
1500 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2088 cell->flags = *data++;
1508 } 2095 }
1509 else 2096 else
1510 cell->darkness = *data++ + 1; 2097 cell->darkness = *data++ + 1;
1511 } 2098 }
1512 2099
2100 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2101 if (flags & (4 >> z))
1514 { 2102 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2104 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1518 } 2122 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2123 }
1534 else 2124 else
1535 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1536 } 2126 }
1537} 2127}
2128 OUTPUT:
2129 RETVAL
1538 2130
1539SV * 2131SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2133 CODE:
1542{ 2134{
1543 int x1, x; 2135 int x1, x;
1544 int y1, y; 2136 int y1, y;
1545 int z; 2137 int z;
1558 ? self->row + y 2150 ? self->row + y
1559 : 0; 2151 : 0;
1560 2152
1561 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1562 { 2154 {
1563 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2156
1565 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1566 { 2158 {
1567 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1568 2160
1570 { 2162 {
1571 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2165 int a1 = tex.a;
1574 2166
1575 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1579 } 2171 }
1580 } 2172 }
1581 2173
1582 *map++ = (r ) 2174 *map++ = (r )
1583 | (g << 8) 2175 | (g << 8)
1590} 2182}
1591 OUTPUT: 2183 OUTPUT:
1592 RETVAL 2184 RETVAL
1593 2185
1594void 2186void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2188 CODE:
1597{ 2189{
2190 int x, y, z;
2191
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2195 smooth_key skey;
1602 int x, y, z; 2196 int pl_x, pl_y;
1603 int last_name; 2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1604 2202
2203 pl_tex.name = 0;
2204
1605 // thats current max. sorry. 2205 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1608 2208
1609 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1611 2211
1612 glColor4ub (255, 255, 255, 255); 2212 memset (&key, 0, sizeof (key));
1613 2213 key.r = 255;
1614 glEnable (GL_BLEND); 2214 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2215 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2216 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2217 key.mode = GL_QUADS;
1618 2218 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2219
1623 mx += self->x; 2220 mx += self->x;
1624 my += self->y; 2221 my += self->y;
1625 2222
1626 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2240 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2241 self->tex [cell->tile [2]].smoothlevel));
1645 } 2242 }
1646 } 2243 }
1647 2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
1648 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1649 { 2250 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1651 2253
1652 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1654 { 2256 {
1655 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
1662 2264
1663 if (tile) 2265 if (tile)
1664 { 2266 {
1665 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2268 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2269
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2270 if (key.texname != tex.name)
1672 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1673 if (!tex.name) 2274 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2276
1676 glEnd (); 2277 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2278 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2279 }
1680 2280
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2281 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2282 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2283
1686 if (cell->flags && z == 2) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2285 {
1688 if (cell->flags & 1) 2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
1689 { 2289 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2296
1705 // update smooth hash 2297 // update smooth hash
1706 if (tex.smoothtile) 2298 if (tex.smoothtile)
1707 { 2299 {
1708 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2334 }
1743 } 2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
1744 } 2357 }
1745 } 2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
1746 2362
1747 // go through all smoothlevels, lowest to highest, then draw. 2363 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2364 // this is basically counting sort
1749 { 2365 {
1750 int w, b; 2366 int w, b;
1751 2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2370 for (w = 0; w < 256 / 32; ++w)
1753 { 2371 {
1754 uint32_t smask = smooth_level [w]; 2372 uint32_t smask = smooth_level [w];
1755 if (smask) 2373 if (smask)
1756 for (b = 0; b < 32; ++b) 2374 for (b = 0; b < 32; ++b)
1768 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1769 && skey->level == level 2387 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1771 { 2389 {
1772 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1774 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1775 int border = bits & 15; 2393 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1779 2397
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2398 if (tex.name)
1783 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
1784 if (!tex.name) 2402 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2403 {
2404 self->tex [skey->tile].unused = 0;
1786 2405
1787 glEnd (); 2406 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1790 } 2409 }
1791 2410
1792 if (border) 2411 if (border)
1793 { 2412 {
1794 float ox = border * dx; 2413 float ox = border * dx;
1795 2414
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2419 }
1801 2420
1802 if (corner) 2421 if (corner)
1803 { 2422 {
1804 float ox = corner * dx; 2423 float ox = corner * dx;
1805 2424
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1810 } 2430 }
1811 } 2431 }
1812 } 2432 }
1813 } 2433 }
1814 } 2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
1815 } 2439 }
1816 2440
1817 hv_clear (smooth); 2441 hv_clear (smooth);
1818 } 2442 }
1819 2443
1820 glEnd (); 2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
1821 2449
1822 glDisable (GL_TEXTURE_2D); 2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1823 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
1824 2467
1825 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1828 { 2471 {
1831 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2476 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1835 2478
1836 int px = x * T; 2479 int px = x * Tw;
1837 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1838 2487
1839 if (cell->stat_hp) 2488 if (cell->stat_hp)
1840 { 2489 {
1841 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2492
1844 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2495 px + width - 1, py);
1847 2496
1853 } 2502 }
1854 } 2503 }
1855} 2504}
1856 2505
1857void 2506void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2508 CODE:
1860{ 2509{
1861 static float color[16][3] = { 2510 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1866 2515
1867 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1871 2520
1872 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1876 2525
1877 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1878 2527
1879 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1882 }; 2531 };
1883 2532
1884 int x, y; 2533 int x, y;
1885 2534
1886 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1891 2546
1892 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1896 2551
1897 if (m) 2552 if (m)
1898 { 2553 {
1899 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1900 2555
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1903 2558
1904 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2564 }
1913 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1915} 2570}
1916 2571
1917void 2572void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2574 PPCODE:
1920{ 2575{
1921 int x, y; 2576 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1927 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2588
1930 mx += self->x; 2589 mx += self->x - 1;
1931 my += self->y; 2590 my += self->y - 1;
1932 2591
1933 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1935 { 2594 {
1936 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1937 2596
1938 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2599 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1942 2601
1943 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2605 }
1947 } 2606 }
1948 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1949 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1953} 2650}
1954 2651
1955SV * 2652SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2654 CODE:
1958{ 2655{
1959 int x, y, x1, y1; 2656 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2715 else
2019 *data++ = 0; 2716 *data++ = 0;
2020 } 2717 }
2021 } 2718 }
2022 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2023 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2025 RETVAL = data_sv; 2727 RETVAL = data_sv;
2026} 2728}
2027 OUTPUT: 2729 OUTPUT:
2028 RETVAL 2730 RETVAL
2029 2731
2030void 2732void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2734 PPCODE:
2033{ 2735{
2034 int x, y, z; 2736 int x, y, z;
2035 int w, h; 2737 int w, h;
2036 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2037 2749
2038 if (*data++ != 0) 2750 if (*data++ != 0)
2039 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2040 2752
2041 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2043 2755
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2768 {
2057 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2058 2770
2059 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2060 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2061 uint8_t flags = *data++; 2778 flags = *data++;
2062 2779
2063 if (flags) 2780 if (flags)
2064 { 2781 {
2065 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2788
2072 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2073 { 2790 {
2074 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2075 2793
2076 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2077 { 2795 {
2078 tileid t = tile [z]; 2796 tileid t = tile [z];
2079 2797
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2799 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2801 need_texid (self, t);
2084 } 2802 }
2085 2803
2086 cell->tile [z] = t; 2804 cell->tile [z] = t;
2087 } 2805 }
2089 } 2807 }
2090 } 2808 }
2091 } 2809 }
2092} 2810}
2093 2811
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2813
2096CFPlus::MixChunk 2814DC::RW
2097new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
2098 CODE: 2816 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2100 OUTPUT: 2823 OUTPUT:
2101 RETVAL 2824 RETVAL
2102 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2103void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2104DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2105 CODE: 2954 CODE:
2106 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2107 2956
2108int 2957int
2109volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2963 OUTPUT:
2113 RETVAL 2964 RETVAL
2114 2965
2115int 2966DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2968 CODE:
2969{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2119 OUTPUT: 2981 OUTPUT:
2120 RETVAL 2982 RETVAL
2121 2983
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2123 2997
2124int 2998int
2125volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2126 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3005 OUTPUT:
2129 RETVAL 3006 RETVAL
2130 3007
2131CFPlus::MixMusic 3008void
2132new_from_file (SV *class, char *path) 3009fade_out (int ms)
2133 CODE: 3010 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3022 OUTPUT:
2136 RETVAL 3023 RETVAL
2137 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
2138void 3032void
2139DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2140 CODE: 3034 CODE:
2141 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2142 3036
2143int 3037int
2144play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2145 CODE: 3039 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3041 OUTPUT:
2148 RETVAL 3042 RETVAL
2149 3043
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2151 3052
2152BOOT: 3053BOOT:
2153{ 3054{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3056 static const struct {
2156 const char *name; 3057 const char *name;
2157 IV iv; 3058 IV iv;
2158 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3079 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3170# undef const_iv
2241 }; 3171 };
2242 3172
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3175
2246 texture_av = newAV (); 3176 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2248} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2249 3188
2250char * 3189char *
2251gl_vendor () 3190gl_vendor ()
2252 CODE: 3191 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2266 CODE: 3205 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3207 OUTPUT:
2269 RETVAL 3208 RETVAL
2270 3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
2271int glGetError () 3224int glGetError ()
2272 3225
2273void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
2274 3229
2275void glClear (int mask) 3230void glClear (int mask)
2276 3231
2277void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3233 PROTOTYPE: @
2289 3244
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3246 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3248
3249# void glBlendEquation (int se)
3250
2294void glDepthMask (int flag) 3251void glDepthMask (int flag)
2295 3252
2296void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2297 3254
2298void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3271
2315# near_ and far_ are due to microsofts buggy "c" compiler 3272# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
2317 3276
2318void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
2319 3278
2320void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
2321 3280
2329 3288
2330void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2331 CODE: 3290 CODE:
2332 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2333 3292
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3294 PROTOTYPE: @
2340 ALIAS: 3295 ALIAS:
2341 glColor_premultiply = 1 3296 glColor_premultiply = 1
2342 CODE: 3297 CODE:
2343 if (ix) 3298 if (ix)
2344 { 3299 {
2347 b *= a; 3302 b *= a;
2348 } 3303 }
2349 // microsoft visual "c" rounds instead of truncating... 3304 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3305 glColor4f (r, g, b, a);
2351 3306
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3307void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3308 CODE:
2360 glRasterPos3f (0, 0, z); 3309 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3310 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3311
2366 3315
2367void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
2368 CODE: 3317 CODE:
2369 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
2370 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
2371void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
2372 CODE: 3350 CODE:
2373 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
2374 3352
2375void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3370 CODE:
2393 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3373
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3375
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3377
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380void glPixelZoom (float x, float y)
2401 3381
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3383
2404int glGenTexture () 3384int glGenTexture ()
2405 CODE: 3385 CODE:
2425 3405
2426void glEndList () 3406void glEndList ()
2427 3407
2428void glCallList (int list) 3408void glCallList (int list)
2429 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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