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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 35
30#include <SDL.h> 36#include <SDL.h>
31#include <SDL_thread.h> 37#include <SDL_thread.h>
32#include <SDL_endian.h> 38#include <SDL_endian.h>
33#include <SDL_image.h> 39#include <SDL_image.h>
34#include <SDL_mixer.h> 40#include <SDL_mixer.h>
35#include <SDL_opengl.h> 41#include <SDL_opengl.h>
36 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
37#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
39 52
40#include <glib/gmacros.h> 53#include <glib/gmacros.h>
41 54
42#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
43 67
44#ifndef _WIN32 68#ifndef _WIN32
45# include <sys/types.h> 69# include <sys/types.h>
46# include <sys/socket.h> 70# include <sys/socket.h>
47# include <netinet/in.h> 71# include <netinet/in.h>
48# include <netinet/tcp.h> 72# include <netinet/tcp.h>
49# include <inttypes.h> 73# include <inttypes.h>
50#endif 74#endif
51 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
55 91
56#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
58 94
59#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
60 96
61#if 0 97/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 99
64# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
65#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
66 123
67static AV *texture_av; 124static AV *texture_av;
68 125
69static struct 126static struct
70{ 127{
107 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
109} 166}
110 167
111#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
112 170
113#include "pango-font.c" 171#include "pango-font.c"
114#include "pango-fontmap.c" 172#include "pango-fontmap.c"
115#include "pango-render.c" 173#include "pango-render.c"
116 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
119 179
120typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
121 181
122static int 182static int
123shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
124{ 184{
125 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
139 199
140typedef struct cf_layout { 200typedef struct cf_layout {
141 PangoLayout *pl; 201 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
143 int base_height; 203 int base_height;
144 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
145} *CFPlus__Layout; 206} *DC__Layout;
146 207
147static CFPlus__Font default_font; 208static DC__Font default_font;
148static PangoContext *opengl_context; 209static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
150 211
151static void 212static void
152substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
157#endif 218#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 220}
160 221
161static void 222static void
162layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
163{ 224{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
166 */ 227 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
168 229
169 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 232
172 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
173} 234}
174 235
175static void 236static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 238{
178 PangoRectangle rect; 239 PangoRectangle rect;
179 240
180 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
192 253
193typedef uint16_t tileid; 254typedef uint16_t tileid;
194typedef uint16_t faceid; 255typedef uint16_t faceid;
195 256
196typedef struct { 257typedef struct {
197 int name; 258 GLuint name;
198 int w, h; 259 int w, h;
199 float s, t; 260 float s, t;
200 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
201 tileid smoothtile; 262 tileid smoothtile;
202 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
203} maptex; 265} maptex;
204 266
205typedef struct { 267typedef struct {
206 uint32_t player; 268 uint32_t player;
207 tileid tile[3]; 269 tileid tile[3];
220 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
222 284
223 int32_t rows; 285 int32_t rows;
224 maprow *row; 286 maprow *row;
225} *CFPlus__Map; 287} *DC__Map;
226 288
227static char * 289static char *
228prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
229{ 291{
230 char *p; 292 char *p;
268 self->texs *= 2; 330 self->texs *= 2;
269 } 331 }
270} 332}
271 333
272static maprow * 334static maprow *
273map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
274{ 336{
275 if (0 > y) 337 if (0 > y)
276 { 338 {
277 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
316 378
317 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
318} 380}
319 381
320static mapcell * 382static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
322{ 384{
323 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
324} 386}
325 387
326static void 388static void
327map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
328{ 390{
329 int r; 391 int r;
330 392
331 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
339 self->oy = 0; 401 self->oy = 0;
340 self->row = 0; 402 self->row = 0;
341 self->rows = 0; 403 self->rows = 0;
342} 404}
343 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
344static void 416static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 418{
347 int x, y; 419 int x, y;
348 maprow *row; 420 maprow *row;
349 mapcell *cell; 421 mapcell *cell;
350 422
362 if (x >= row->c1) 434 if (x >= row->c1)
363 break; 435 break;
364 436
365 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
366 438
367 cell->darkness = 0; 439 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 440 }
372 } 441 }
373} 442}
374 443
375typedef struct { 444typedef struct {
410 ev.code = 1; 479 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 481 ev.data2 = 0;
413 482
414 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
415} 490}
416 491
417static unsigned int 492static unsigned int
418minpot (unsigned int n) 493minpot (unsigned int n)
419{ 494{
429 n |= n >> 16; 504 n |= n >> 16;
430 505
431 return n + 1; 506 return n + 1;
432} 507}
433 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
434/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
437 523
438/******************************************************************************/ 524/******************************************************************************/
439 525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
440static int 529static int
441within_widget (SV *widget, NV x, NV y) 530within_widget (SV *widget, NV x, NV y)
442{ 531{
443 HV *self; 532 HV *self;
444 SV **svp; 533 SV **svp;
473 return 0; 562 return 0;
474 563
475 return 1; 564 return 1;
476} 565}
477 566
478MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
479 620
480PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
481 622
482BOOT: 623BOOT:
483{ 624{
484 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 626 static const struct {
486 const char *name; 627 const char *name;
487 IV iv; 628 IV iv;
488 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
511 652
512 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
515 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
597# undef const_iv 823# undef const_iv
598 }; 824 };
599 825
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 828
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 831}
606 832
619 845
620NV floor (NV x) 846NV floor (NV x)
621 847
622NV ceil (NV x) 848NV ceil (NV x)
623 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
624void 860void
625pango_init () 861pango_init ()
626 CODE: 862 CODE:
627{ 863{
628 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
631} 872}
632 873
633char *
634SDL_GetError () 874char *SDL_GetError ()
635 875
636int 876void SDL_braino ()
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
638 877
639void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
640SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
641 894
642void 895void
643SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
644 PPCODE: 897 PPCODE:
645{ 898{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 913
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 916
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 918
669 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
670 while (*m) 920 while (*m)
671 { 921 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 923 {
674 AV *av = newAV (); 924 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
701 951
702 if (RETVAL) 952 if (RETVAL)
703 { 953 {
704 av_clear (texture_av); 954 av_clear (texture_av);
705 955
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 958#include "glfunc.h"
709#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 963 }
711} 964}
712 OUTPUT: 965 OUTPUT:
713 RETVAL 966 RETVAL
714 967
719SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
720 973
721int 974int
722SDL_GetAppState () 975SDL_GetAppState ()
723 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
724void 984void
985SDL_PumpEvents ()
986
987void
725poll_events () 988peep_events ()
726 PPCODE: 989 PPCODE:
727{ 990{
728 SDL_Event ev; 991 SDL_Event ev;
729 992
730 SDL_PumpEvents (); 993 SDL_PumpEvents ();
737 { 1000 {
738 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1002 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1008 break;
746 1009
747 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1029 x = ev.motion.x;
767 y = ev.motion.y; 1030 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1032 }
770 1033
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1040 }
778 break; 1041 break;
779 1042
780 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1046
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1057 break;
795 } 1058 }
796 1059
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1061 }
799} 1062}
800 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
801int 1077int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1079 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
806 1082
807void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
808Mix_CloseAudio () 1100Mix_CloseAudio ()
809 1101
810int 1102int
811Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
812 1107
813void 1108void
814lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
815 CODE: 1110 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1137 }
843 } 1138 }
844#endif 1139#endif
845} 1140}
846 1141
847void 1142int
848add_font (char *file) 1143add_font (char *file)
849 CODE: 1144 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
851 1154
852void 1155void
853load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
854 ALIAS: 1157 ALIAS:
855 load_image_file = 1 1158 load_image_file = 1
858 STRLEN image_len; 1161 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
865 1168
866 if (!rw) 1169 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
868 1171
941void 1244void
942error (char *message) 1245error (char *message)
943 CODE: 1246 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1247 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1248#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1250#endif
948 1251
949void 1252void
950fatal (char *message) 1253fatal (char *message)
951 CODE: 1254 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1255 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1256#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1258#endif
956 _exit (1); 1259 _exit (1);
957 1260
958void 1261void
959_exit (int retval = 0) 1262_exit (int retval = 0)
971#if DEBUG 1274#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
973#endif 1276#endif
974} 1277}
975 1278
976MODULE = CFPlus PACKAGE = CFPlus::Font 1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286MODULE = Deliantra::Client PACKAGE = DC::Font
977 1287
978PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
979 1289
980CFPlus::Font 1290DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
982 CODE: 1292 CODE:
983{ 1293{
984 int count; 1294 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
988} 1298}
989 OUTPUT: 1299 OUTPUT:
990 RETVAL 1300 RETVAL
991 1301
992void 1302void
993DESTROY (CFPlus::Font self) 1303DESTROY (DC::Font self)
994 CODE: 1304 CODE:
995 pango_font_description_free (self); 1305 pango_font_description_free (self);
996 1306
997void 1307void
998make_default (CFPlus::Font self) 1308make_default (DC::Font self)
999 PROTOTYPE: $ 1309 PROTOTYPE: $
1000 CODE: 1310 CODE:
1001 default_font = self; 1311 default_font = self;
1002 1312
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1314
1005PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1006 1316
1007void 1317void
1008reset_glyph_cache () 1318glyph_cache_backup ()
1009 PROTOTYPE: 1319 PROTOTYPE:
1010 CODE: 1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1011 tc_clear (); 1327 tc_restore ();
1012 1328
1013CFPlus::Layout 1329DC::Layout
1014new (SV *class) 1330new (SV *class)
1015 CODE: 1331 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
1017 1333
1018 RETVAL->pl = pango_layout_new (opengl_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
1020 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
1025 1342
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
1028 OUTPUT: 1345 OUTPUT:
1029 RETVAL 1346 RETVAL
1030 1347
1031void 1348void
1032DESTROY (CFPlus::Layout self) 1349DESTROY (DC::Layout self)
1033 CODE: 1350 CODE:
1034 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
1035 Safefree (self); 1353 Safefree (self);
1036 1354
1037void 1355void
1038set_text (CFPlus::Layout self, SV *text_) 1356set_text (DC::Layout self, SV *text_)
1039 CODE: 1357 CODE:
1040{ 1358{
1041 STRLEN textlen; 1359 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
1043 1361
1044 pango_layout_set_text (self->pl, text, textlen); 1362 pango_layout_set_text (self->pl, text, textlen);
1045} 1363}
1046 1364
1047void 1365void
1048set_markup (CFPlus::Layout self, SV *text_) 1366set_markup (DC::Layout self, SV *text_)
1049 CODE: 1367 CODE:
1050{ 1368{
1051 STRLEN textlen; 1369 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
1053 1371
1054 pango_layout_set_markup (self->pl, text, textlen); 1372 pango_layout_set_markup (self->pl, text, textlen);
1055} 1373}
1056 1374
1057void 1375void
1058set_shapes (CFPlus::Layout self, ...) 1376set_shapes (DC::Layout self, ...)
1059 CODE: 1377 CODE:
1060{ 1378{
1061 PangoAttrList *attrs = 0; 1379 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1380 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1381 const char *pos = text;
1098 if (attrs) 1416 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1417 pango_layout_set_attributes (self->pl, attrs);
1100} 1418}
1101 1419
1102void 1420void
1103get_shapes (CFPlus::Layout self) 1421get_shapes (DC::Layout self)
1104 PPCODE: 1422 PPCODE:
1105{ 1423{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1425
1108 do 1426 do
1109 { 1427 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1429
1112 if (run && shape_attr_p (run)) 1430 if (run && shape_attr_p (run))
1113 { 1431 {
1114 PangoRectangle extents; 1432 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1441
1124 pango_layout_iter_free (iter); 1442 pango_layout_iter_free (iter);
1125} 1443}
1126 1444
1127int 1445int
1128has_wrapped (CFPlus::Layout self) 1446has_wrapped (DC::Layout self)
1129 CODE: 1447 CODE:
1130{ 1448{
1131 int lines = 1; 1449 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1450 const char *text = pango_layout_get_text (self->pl);
1133 1451
1138} 1456}
1139 OUTPUT: 1457 OUTPUT:
1140 RETVAL 1458 RETVAL
1141 1459
1142SV * 1460SV *
1143get_text (CFPlus::Layout self) 1461get_text (DC::Layout self)
1144 CODE: 1462 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1464 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1465 OUTPUT:
1148 RETVAL 1466 RETVAL
1149 1467
1150void 1468void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1470 CODE:
1153 self->r = r; 1471 self->r = r;
1154 self->g = g; 1472 self->g = g;
1155 self->b = b; 1473 self->b = b;
1156 self->a = a; 1474 self->a = a;
1157 1475
1158void 1476void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1478 CODE:
1161 if (self->font != font) 1479 if (self->font != font)
1162 { 1480 {
1163 self->font = font; 1481 self->font = font;
1164 layout_update_font (self); 1482 layout_update_font (self);
1165 } 1483 }
1166 1484
1167void 1485void
1168set_height (CFPlus::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
1169 CODE: 1487 CODE:
1170 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
1171 { 1489 {
1172 self->base_height = base_height; 1490 self->base_height = base_height;
1173 layout_update_font (self); 1491 layout_update_font (self);
1174 } 1492 }
1175 1493
1176void 1494void
1177set_width (CFPlus::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1496 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1498
1181void 1499void
1182set_indent (CFPlus::Layout self, int indent) 1500set_indent (DC::Layout self, int indent)
1183 CODE: 1501 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1503
1186void 1504void
1187set_spacing (CFPlus::Layout self, int spacing) 1505set_spacing (DC::Layout self, int spacing)
1188 CODE: 1506 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1508
1191void 1509void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1510set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1511 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1512 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1516 : PANGO_ELLIPSIZE_NONE
1199 ); 1517 );
1200 1518
1201void 1519void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1520set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1521 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1523
1206void 1524void
1207size (CFPlus::Layout self) 1525size (DC::Layout self)
1208 PPCODE: 1526 PPCODE:
1209{ 1527{
1210 int w, h; 1528 int w, h;
1211 1529
1212 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
1217} 1535}
1218 1536
1219int 1537int
1220descent (CFPlus::Layout self) 1538descent (DC::Layout self)
1221 CODE: 1539 CODE:
1222{ 1540{
1223 PangoRectangle rect; 1541 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1544 RETVAL = PANGO_DESCENT (rect);
1227} 1545}
1228 OUTPUT: 1546 OUTPUT:
1229 RETVAL 1547 RETVAL
1230 1548
1231int 1549int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1551 CODE:
1234{ 1552{
1235 int index, trailing; 1553 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1555 RETVAL = index + trailing;
1238} 1556}
1239 OUTPUT: 1557 OUTPUT:
1240 RETVAL 1558 RETVAL
1241 1559
1242void 1560void
1243cursor_pos (CFPlus::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1562 PPCODE:
1245{ 1563{
1246 PangoRectangle strong_pos; 1564 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1566
1249 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1571}
1254 1572
1255void 1573void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1575 PPCODE:
1258{ 1576{
1259 int line, x; 1577 int line, x;
1260 1578
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1582 --line;
1583#endif
1264 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1587}
1268 1588
1269void 1589void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1590line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1591 PPCODE:
1272{ 1592{
1273 PangoLayoutLine *lp; 1593 PangoLayoutLine *lp;
1274 int index, trailing; 1594 int index, trailing;
1275 1595
1276 if (line < 0) 1596 if (line < 0)
1277 XSRETURN_EMPTY; 1597 XSRETURN_EMPTY;
1278 1598
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1600 XSRETURN_EMPTY; /* do better */
1281 1601
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1603
1284 EXTEND (SP, 2); 1604 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1611 }
1292} 1612}
1293 1613
1294void 1614void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1615render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1616 CODE:
1617 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1618 pango_opengl_render_layout_subpixel (
1298 self->pl, 1619 self->pl,
1620 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1621 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1622 self->r, self->g, self->b, self->a,
1301 flags 1623 flags
1302 ); 1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1303 1628
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
1648MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1649
1306PROTOTYPES: ENABLE 1650PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1651
1310void 1652void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1653pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1654 CODE:
1313{ 1655{
1340 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1689
1345 if (items < 5) 1690 if (items < 5)
1346 { 1691 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1694 }
1376 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1378 } 1723 }
1379} 1724}
1380 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1848 CODE:
1383{ 1849{
1384 GLint width; 1850 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1853 RETVAL = width > 0;
1388} 1854}
1389 OUTPUT: 1855 OUTPUT:
1390 RETVAL 1856 RETVAL
1391 1857
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1859
1394PROTOTYPES: DISABLE 1860PROTOTYPES: DISABLE
1395 1861
1396CFPlus::Map 1862DC::Map
1397new (SV *class) 1863new (SV *class)
1398 CODE: 1864 CODE:
1399 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1866 RETVAL->x = 0;
1401 RETVAL->y = 0; 1867 RETVAL->y = 0;
1409 RETVAL->row = 0; 1875 RETVAL->row = 0;
1410 OUTPUT: 1876 OUTPUT:
1411 RETVAL 1877 RETVAL
1412 1878
1413void 1879void
1414DESTROY (CFPlus::Map self) 1880DESTROY (DC::Map self)
1415 CODE: 1881 CODE:
1416{ 1882{
1417 map_clear (self); 1883 map_clear (self);
1418 Safefree (self->face2tile); 1884 Safefree (self->face2tile);
1419 Safefree (self->tex); 1885 Safefree (self->tex);
1420 Safefree (self); 1886 Safefree (self);
1421} 1887}
1422 1888
1423void 1889void
1424resize (CFPlus::Map self, int map_width, int map_height) 1890resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1891 CODE:
1426 self->w = map_width; 1892 self->w = map_width;
1427 self->h = map_height; 1893 self->h = map_height;
1428 1894
1429void 1895void
1430clear (CFPlus::Map self) 1896clear (DC::Map self)
1431 CODE: 1897 CODE:
1432 map_clear (self); 1898 map_clear (self);
1433 1899
1434void 1900void
1435set_tileid (CFPlus::Map self, int face, int tile) 1901set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1902 CODE:
1437{ 1903{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1904 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1905 need_texid (self, tile);
1440} 1906}
1441 1907
1442void 1908void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1909set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1910 CODE:
1445{ 1911{
1446 tileid texid; 1912 tileid texid;
1447 maptex *tex; 1913 maptex *tex;
1448 1914
1461 tex->smoothtile = self->face2tile [smooth]; 1927 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1928 tex->smoothlevel = level;
1463} 1929}
1464 1930
1465void 1931void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1933 CODE:
1468{ 1934{
1469 need_texid (self, texid); 1935 need_texid (self, texid);
1470 1936
1471 { 1937 {
1490 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1959}
1494 1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1495int 1981int
1496ox (CFPlus::Map self) 1982ox (DC::Map self)
1497 ALIAS: 1983 ALIAS:
1498 oy = 1 1984 oy = 1
1499 x = 2 1985 x = 2
1500 y = 3 1986 y = 3
1501 w = 4 1987 w = 4
1512 } 1998 }
1513 OUTPUT: 1999 OUTPUT:
1514 RETVAL 2000 RETVAL
1515 2001
1516void 2002void
1517scroll (CFPlus::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1518 CODE: 2004 CODE:
1519{ 2005{
1520 if (dx > 0) 2006 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2008 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1539 } 2025 }
1540} 2026}
1541 2027
1542void 2028SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1544 CODE: 2030 CODE:
1545{ 2031{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2034 mapcell *cell;
1549 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1550 2038
1551 while (data < data_end - 1) 2039 while (data < data_end - 1)
1552 { 2040 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1554 2042
1574 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1575 2063
1576 do 2064 do
1577 { 2065 {
1578 ext = *data++; 2066 ext = *data++;
1579 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1580 2068
1581 if (cmd < 4) 2069 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1583 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1584 { 2072 {
1585 cell->stat_width = 1; 2073 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1587 } 2075 }
1588 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1591 { 2079 {
1592 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1593 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1594 2084
1595 data += *data + 1; 2085 data += *data + 1;
1596 } 2086 }
1597 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1598 cell->flags = *data++; 2088 cell->flags = *data++;
1605 } 2095 }
1606 else 2096 else
1607 cell->darkness = *data++ + 1; 2097 cell->darkness = *data++ + 1;
1608 } 2098 }
1609 2099
2100 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2101 if (flags & (4 >> z))
1611 { 2102 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2104 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1615 } 2122 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2123 }
1631 else 2124 else
1632 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1633 } 2126 }
1634} 2127}
2128 OUTPUT:
2129 RETVAL
1635 2130
1636SV * 2131SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2133 CODE:
1639{ 2134{
1640 int x1, x; 2135 int x1, x;
1641 int y1, y; 2136 int y1, y;
1642 int z; 2137 int z;
1655 ? self->row + y 2150 ? self->row + y
1656 : 0; 2151 : 0;
1657 2152
1658 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1659 { 2154 {
1660 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2156
1662 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1663 { 2158 {
1664 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1665 2160
1667 { 2162 {
1668 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2165 int a1 = tex.a;
1671 2166
1672 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1676 } 2171 }
1677 } 2172 }
1678 2173
1679 *map++ = (r ) 2174 *map++ = (r )
1680 | (g << 8) 2175 | (g << 8)
1687} 2182}
1688 OUTPUT: 2183 OUTPUT:
1689 RETVAL 2184 RETVAL
1690 2185
1691void 2186void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2188 CODE:
1694{ 2189{
2190 int x, y, z;
2191
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 2195 smooth_key skey;
1699 int x, y, z; 2196 int pl_x, pl_y;
1700 int last_name; 2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
1701 2202
2203 pl_tex.name = 0;
2204
1702 // thats current max. sorry. 2205 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1705 2208
1706 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1708 2211
1709 glColor4ub (255, 255, 255, 255); 2212 memset (&key, 0, sizeof (key));
1710 2213 key.r = 255;
1711 glEnable (GL_BLEND); 2214 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2215 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 2216 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2217 key.mode = GL_QUADS;
1715 2218 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2219
1720 mx += self->x; 2220 mx += self->x;
1721 my += self->y; 2221 my += self->y;
1722 2222
1723 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2240 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2241 self->tex [cell->tile [2]].smoothlevel));
1742 } 2242 }
1743 } 2243 }
1744 2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
1745 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1746 { 2250 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1748 2253
1749 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1751 { 2256 {
1752 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
1759 2264
1760 if (tile) 2265 if (tile)
1761 { 2266 {
1762 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2268 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2269
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2270 if (key.texname != tex.name)
1769 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1770 if (!tex.name) 2274 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2276
1773 glEnd (); 2277 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2278 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 2279 }
1777 2280
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2281 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2282 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2283
1783 if (cell->flags && z == 2) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2285 {
1785 if (cell->flags & 1) 2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
1786 { 2289 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1801 2296
1802 // update smooth hash 2297 // update smooth hash
1803 if (tex.smoothtile) 2298 if (tex.smoothtile)
1804 { 2299 {
1805 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 } 2334 }
1840 } 2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
1841 } 2357 }
1842 } 2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
1843 2362
1844 // go through all smoothlevels, lowest to highest, then draw. 2363 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2364 // this is basically counting sort
1846 { 2365 {
1847 int w, b; 2366 int w, b;
1848 2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 2370 for (w = 0; w < 256 / 32; ++w)
1850 { 2371 {
1851 uint32_t smask = smooth_level [w]; 2372 uint32_t smask = smooth_level [w];
1852 if (smask) 2373 if (smask)
1853 for (b = 0; b < 32; ++b) 2374 for (b = 0; b < 32; ++b)
1865 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1866 && skey->level == level 2387 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1868 { 2389 {
1869 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1871 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1872 int border = bits & 15; 2393 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1876 2397
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 2398 if (tex.name)
1880 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
1881 if (!tex.name) 2402 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 2403 {
2404 self->tex [skey->tile].unused = 0;
1883 2405
1884 glEnd (); 2406 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1887 } 2409 }
1888 2410
1889 if (border) 2411 if (border)
1890 { 2412 {
1891 float ox = border * dx; 2413 float ox = border * dx;
1892 2414
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2419 }
1898 2420
1899 if (corner) 2421 if (corner)
1900 { 2422 {
1901 float ox = corner * dx; 2423 float ox = corner * dx;
1902 2424
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1907 } 2430 }
1908 } 2431 }
1909 } 2432 }
1910 } 2433 }
1911 } 2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
1912 } 2439 }
1913 2440
1914 hv_clear (smooth); 2441 hv_clear (smooth);
1915 } 2442 }
1916 2443
1917 glEnd (); 2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
1918 2449
1919 glDisable (GL_TEXTURE_2D); 2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
1920 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
1921 2467
1922 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1925 { 2471 {
1928 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2476 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1932 2478
1933 int px = x * T; 2479 int px = x * Tw;
1934 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1935 2487
1936 if (cell->stat_hp) 2488 if (cell->stat_hp)
1937 { 2489 {
1938 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2492
1941 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2495 px + width - 1, py);
1944 2496
1950 } 2502 }
1951 } 2503 }
1952} 2504}
1953 2505
1954void 2506void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2508 CODE:
1957{ 2509{
1958 static float color[16][3] = { 2510 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1963 2515
1964 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1968 2520
1969 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1973 2525
1974 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1975 2527
1976 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1979 }; 2531 };
1980 2532
1981 int x, y; 2533 int x, y;
1982 2534
1983 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1988 2546
1989 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1993 2551
1994 if (m) 2552 if (m)
1995 { 2553 {
1996 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1997 2555
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2000 2558
2001 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2564 }
2010 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
2012} 2570}
2013 2571
2014void 2572void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2574 PPCODE:
2017{ 2575{
2018 int x, y; 2576 int x, y;
2019 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2585
2027 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2588
2030 mx += self->x - 1; 2589 mx += self->x - 1;
2031 my += self->y - 1; 2590 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2591
2035 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2037 { 2594 {
2038 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2599 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2044 2601
2045 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2605 }
2049 } 2606 }
2050 2607
2051 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2071 2628
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2632
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2642 }
2086 2643
2087 free (darkness1); 2644 free (darkness1);
2088 2645
2089 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2093} 2650}
2094 2651
2095SV * 2652SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2654 CODE:
2098{ 2655{
2099 int x, y, x1, y1; 2656 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2715 else
2159 *data++ = 0; 2716 *data++ = 0;
2160 } 2717 }
2161 } 2718 }
2162 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2163 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2165 RETVAL = data_sv; 2727 RETVAL = data_sv;
2166} 2728}
2167 OUTPUT: 2729 OUTPUT:
2168 RETVAL 2730 RETVAL
2169 2731
2170void 2732void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2734 PPCODE:
2173{ 2735{
2174 int x, y, z; 2736 int x, y, z;
2175 int w, h; 2737 int w, h;
2176 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2177 2749
2178 if (*data++ != 0) 2750 if (*data++ != 0)
2179 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2180 2752
2181 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2183 2755
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2768 {
2197 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2198 2770
2199 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2200 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2201 uint8_t flags = *data++; 2778 flags = *data++;
2202 2779
2203 if (flags) 2780 if (flags)
2204 { 2781 {
2205 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2788
2212 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2213 { 2790 {
2214 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2215 2793
2216 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2217 { 2795 {
2218 tileid t = tile [z]; 2796 tileid t = tile [z];
2219 2797
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2799 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2801 need_texid (self, t);
2224 } 2802 }
2225 2803
2226 cell->tile [z] = t; 2804 cell->tile [z] = t;
2227 } 2805 }
2229 } 2807 }
2230 } 2808 }
2231 } 2809 }
2232} 2810}
2233 2811
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2235 2813
2236PROTOTYPES: DISABLE 2814DC::RW
2237 2815new (SV *class, SV *data_sv)
2238CFPlus::MixChunk
2239new_from_file (SV *class, char *path)
2240 CODE: 2816 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2242 OUTPUT: 2823 OUTPUT:
2243 RETVAL 2824 RETVAL
2244 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2245void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2246DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2247 CODE: 2954 CODE:
2248 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2249 2956
2250int 2957int
2251volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2963 OUTPUT:
2255 RETVAL 2964 RETVAL
2256 2965
2257int 2966DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2968 CODE:
2969{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2261 OUTPUT: 2981 OUTPUT:
2262 RETVAL 2982 RETVAL
2263 2983
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2265 2997
2266int 2998int
2267volume (int volume = -1) 2999volume (int volume = -1)
2268 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2269 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3005 OUTPUT:
2272 RETVAL 3006 RETVAL
2273 3007
3008void
3009fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
2274int 3018int
2275fade_out (int ms) 3019playing ()
2276 CODE: 3020 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3021 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3022 OUTPUT:
2279 RETVAL 3023 RETVAL
2280 3024
2281CFPlus::MixMusic 3025DC::MixMusic
2282new_from_file (SV *class, char *path) 3026new (SV *class, DC::RW rwops)
2283 CODE: 3027 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3029 OUTPUT:
2286 RETVAL 3030 RETVAL
2287 3031
2288void 3032void
2289DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2290 CODE: 3034 CODE:
2291 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2292 3036
2293int 3037int
2294play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2295 CODE: 3039 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3041 OUTPUT:
2298 RETVAL 3042 RETVAL
2299 3043
2300int 3044void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3046 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3047 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3048
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3050
2309PROTOTYPES: ENABLE 3051PROTOTYPES: ENABLE
2310 3052
2311BOOT: 3053BOOT:
2312{ 3054{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3056 static const struct {
2315 const char *name; 3057 const char *name;
2316 IV iv; 3058 IV iv;
2317 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3112 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3113 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3155 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3156 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3157 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3161 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3170# undef const_iv
2414 }; 3171 };
2415 3172
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3175
2419 texture_av = newAV (); 3176 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2421} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2422 3188
2423char * 3189char *
2424gl_vendor () 3190gl_vendor ()
2425 CODE: 3191 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2457 3223
2458int glGetError () 3224int glGetError ()
2459 3225
2460void glFinish () 3226void glFinish ()
2461 3227
3228void glFlush ()
3229
2462void glClear (int mask) 3230void glClear (int mask)
2463 3231
2464void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3233 PROTOTYPE: @
2466 3234
2475void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2476 3244
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3246 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2480 3250
2481void glDepthMask (int flag) 3251void glDepthMask (int flag)
2482 3252
2483void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2484 3254
2519void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2520 CODE: 3290 CODE:
2521 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2522 3292
2523void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
2524 ALIAS: 3295 ALIAS:
2525 glColor_premultiply = 1 3296 glColor_premultiply = 1
2526 CODE: 3297 CODE:
2527 if (ix) 3298 if (ix)
2528 { 3299 {
2544 3315
2545void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
2546 CODE: 3317 CODE:
2547 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
2548 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
2549PROTOTYPES: ENABLE 3333PROTOTYPES: ENABLE
2550 3334
2551void glBegin (int mode) 3335void glBegin (int mode)
2552 3336
2553void glEnd () 3337void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3370 CODE:
2587 if (gl.SeparableFilter2D) 3371 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3373
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3375
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3377
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3379
2621 3405
2622void glEndList () 3406void glEndList ()
2623 3407
2624void glCallList (int list) 3408void glCallList (int list)
2625 3409
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3416
2628PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
2629 3418
2630void 3419void
2631find_widget (SV *widget, NV x, NV y) 3420find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3421 PPCODE:
2633{ 3422{
2634 if (within_widget (widget, x, y)) 3423 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3424 XPUSHs (self);
2636} 3425}
2637 3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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