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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.268 by root, Sun Jul 20 02:57:43 2008 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
448 482
449 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
450} 484}
451 485
452static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
453minpot (unsigned int n) 493minpot (unsigned int n)
454{ 494{
455 if (!n) 495 if (!n)
456 return 0; 496 return 0;
457 497
521 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
522 return 0; 562 return 0;
523 563
524 return 1; 564 return 1;
525} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
526 618
527MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
528 620
529PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
530 622
559 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
560 652
561 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
564 706
565 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
644 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
648 790
791 const_iv (KMOD_LRAM),
792
649 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
650 794
651 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO), 816 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES), 818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL), 819 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL) 820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
677# undef const_iv 823# undef const_iv
678 }; 824 };
679 825
680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
682 828
683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
685} 831}
686 832
702NV ceil (NV x) 848NV ceil (NV x)
703 849
704IV minpot (UV n) 850IV minpot (UV n)
705 851
706IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
707 859
708void 860void
709pango_init () 861pango_init ()
710 CODE: 862 CODE:
711{ 863{
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719#endif 871#endif
720} 872}
721 873
722char *SDL_GetError () 874char *SDL_GetError ()
875
876void SDL_braino ()
723 877
724int SDL_Init (U32 flags) 878int SDL_Init (U32 flags)
725 879
726int SDL_InitSubSystem (U32 flags) 880int SDL_InitSubSystem (U32 flags)
727 881
801 955
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804#include "glfunc.h" 958#include "glfunc.h"
805#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
806 } 963 }
807} 964}
808 OUTPUT: 965 OUTPUT:
809 RETVAL 966 RETVAL
810 967
818SDL_GetAppState () 975SDL_GetAppState ()
819 976
820int 977int
821SDL_GetModState () 978SDL_GetModState ()
822 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
823void 984void
985SDL_PumpEvents ()
986
987void
824poll_events () 988peep_events ()
825 PPCODE: 989 PPCODE:
826{ 990{
827 SDL_Event ev; 991 SDL_Event ev;
828 992
829 SDL_PumpEvents (); 993 SDL_PumpEvents ();
836 { 1000 {
837 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
838 case SDL_KEYUP: 1002 case SDL_KEYUP:
839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
844 break; 1008 break;
845 1009
846 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
865 x = ev.motion.x; 1029 x = ev.motion.x;
866 y = ev.motion.y; 1030 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 } 1032 }
869 1033
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
871 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
872 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
873 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
874 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
875 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
895 1059
896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
897 } 1061 }
898} 1062}
899 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
900int 1077int
901Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
902 POSTCALL: 1079 POSTCALL:
903 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
966add_font (char *file) 1143add_font (char *file)
967 CODE: 1144 CODE:
968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT: 1146 OUTPUT:
970 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
971 1154
972void 1155void
973load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
974 ALIAS: 1157 ALIAS:
975 load_image_file = 1 1158 load_image_file = 1
1091#if DEBUG 1274#if DEBUG
1092 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
1093#endif 1276#endif
1094} 1277}
1095 1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1096MODULE = Deliantra::Client PACKAGE = DC::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
1097 1287
1098PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
1099 1289
1100DC::Font 1290DC::Font
1529 if (ix) 1719 if (ix)
1530 { 1720 {
1531 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1533 } 1723 }
1724}
1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1534} 1845}
1535 1846
1536IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE: 1848 CODE:
1538{ 1849{
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1648} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1649 1980
1650int 1981int
1651ox (DC::Map self) 1982ox (DC::Map self)
1652 ALIAS: 1983 ALIAS:
1653 oy = 1 1984 oy = 1
1734 { 2065 {
1735 ext = *data++; 2066 ext = *data++;
1736 cmd = ext & 0x7f; 2067 cmd = ext & 0x7f;
1737 2068
1738 if (cmd < 4) 2069 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1740 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1741 { 2072 {
1742 cell->stat_width = 1; 2073 cell->stat_width = 1;
1743 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1744 } 2075 }
1774 cell->tile [z] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
1775 2106
1776 if (cell->tile [z]) 2107 if (cell->tile [z])
1777 { 2108 {
1778 maptex *tex = self->tex + cell->tile [z]; 2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
1779 if (!tex->name) 2111 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z])); 2112 av_push (missing, newSViv (cell->tile [z]));
1781 2113
1782 if (tex->smoothtile) 2114 if (tex->smoothtile)
1783 { 2115 {
1784 maptex *smooth = self->tex + tex->smoothtile; 2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
1785 if (!smooth->name) 2118 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile)); 2119 av_push (missing, newSViv (tex->smoothtile));
1787 } 2120 }
1788 } 2121 }
1789 } 2122 }
1817 ? self->row + y 2150 ? self->row + y
1818 : 0; 2151 : 0;
1819 2152
1820 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1821 { 2154 {
1822 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1823 2156
1824 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1825 { 2158 {
1826 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1827 2160
1829 { 2162 {
1830 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1831 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1832 int a1 = tex.a; 2165 int a1 = tex.a;
1833 2166
1834 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1835 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1836 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1837 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1838 } 2171 }
1839 } 2172 }
1840 2173
1841 *map++ = (r ) 2174 *map++ = (r )
1842 | (g << 8) 2175 | (g << 8)
1849} 2182}
1850 OUTPUT: 2183 OUTPUT:
1851 RETVAL 2184 RETVAL
1852 2185
1853void 2186void
1854draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE: 2188 CODE:
1856{ 2189{
1857 int x, y, z; 2190 int x, y, z;
1858 2191
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey; 2195 smooth_key skey;
1863 int pl_x, pl_y; 2196 int pl_x, pl_y;
1864 maptex pl_tex; 2197 maptex pl_tex;
1865 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
1866 rc_key_t key; 2200 rc_key_t key;
1867 rc_array_t *arr; 2201 rc_array_t *arr;
1868 2202
1869 pl_tex.name = 0; 2203 pl_tex.name = 0;
1870 2204
1871 // thats current max. sorry. 2205 // that's current max. sorry.
1872 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1874 2208
1875 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1880 key.g = 255; 2214 key.g = 255;
1881 key.b = 255; 2215 key.b = 255;
1882 key.a = 255; 2216 key.a = 255;
1883 key.mode = GL_QUADS; 2217 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F; 2218 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886 2219
1887 mx += self->x; 2220 mx += self->x;
1888 my += self->y; 2221 my += self->y;
1889 2222
1890 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915 2248
1916 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1917 { 2250 {
1918 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1919 2253
1920 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1922 { 2256 {
1923 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1929 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
1930 2264
1931 if (tile) 2265 if (tile)
1932 { 2266 {
1933 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w; 2268 int px, py;
1935 int py = (y + 1) * T - tex.h;
1936 2269
1937 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
1938 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1939 if (!tex.name) 2274 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1941 2276
1942 key.texname = tex.name; 2277 key.texname = tex.name;
1943 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
1944 } 2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
1945 2283
1946 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 { 2285 {
1948 pl_x = px; 2286 pl_x = px;
1949 pl_y = py; 2287 pl_y = py;
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958 2296
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash 2297 // update smooth hash
1985 if (tex.smoothtile) 2298 if (tex.smoothtile)
1986 { 2299 {
1987 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel; 2301 skey.level = tex.smoothlevel;
2016 // corners 2329 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2021 } 2355 }
2022 } 2356 }
2023 } 2357 }
2024 } 2358 }
2025 2359
2052 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2053 && skey->level == level 2387 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2055 { 2389 {
2056 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2058 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2059 int border = bits & 15; 2393 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2063 2397
2065 { 2399 {
2066 // this time avoiding texture state changes 2400 // this time avoiding texture state changes
2067 // save gobs of state changes. 2401 // save gobs of state changes.
2068 if (key.texname != tex.name) 2402 if (key.texname != tex.name)
2069 { 2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2070 glEnd (); 2406 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2073 } 2409 }
2074 2410
2075 if (border) 2411 if (border)
2076 { 2412 {
2077 float ox = border * dx; 2413 float ox = border * dx;
2078 2414
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2083 } 2419 }
2084 2420
2085 if (corner) 2421 if (corner)
2086 { 2422 {
2087 float ox = corner * dx; 2423 float ox = corner * dx;
2088 2424
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2093 } 2429 }
2094 } 2430 }
2095 } 2431 }
2096 } 2432 }
2097 } 2433 }
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121 2457
2122 rc_draw (rc); 2458 rc_draw (rc);
2123 } 2459 }
2124 2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2125 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2126 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2127 2467
2128 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2131 { 2471 {
2134 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2136 { 2476 {
2137 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2138 2478
2139 int px = x * T; 2479 int px = x * Tw;
2140 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2141 2487
2142 if (cell->stat_hp) 2488 if (cell->stat_hp)
2143 { 2489 {
2144 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2146 2492
2147 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py); 2495 px + width - 1, py);
2150 2496
2156 } 2502 }
2157 } 2503 }
2158} 2504}
2159 2505
2160void 2506void
2161draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2162 CODE: 2508 CODE:
2163{ 2509{
2164 static float color[16][3] = { 2510 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2166 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2167 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2168 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2169 2515
2170 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2171 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2172 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2173 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2174 2520
2175 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2176 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2177 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2178 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2179 2525
2180 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2181 2527
2182 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2183 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2184 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2185 }; 2531 };
2186 2532
2187 int x, y; 2533 int x, y;
2188 2534
2189 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2191 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2194 2546
2195 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2199 2551
2200 if (m) 2552 if (m)
2201 { 2553 {
2202 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2203 2555
2204 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2205 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2206 2558
2207 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 } 2564 }
2220void 2572void
2221fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2222 PPCODE: 2574 PPCODE:
2223{ 2575{
2224 int x, y; 2576 int x, y;
2225 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2226 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2227 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2228 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2232 2585
2233 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2234 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2235 2588
2236 mx += self->x - 1; 2589 mx += self->x - 1;
2237 my += self->y - 1; 2590 my += self->y - 1;
2238
2239 memset (darkness1, 255, sw1 * sh1);
2240 2591
2241 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2242 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2243 { 2594 {
2244 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2247 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2248 { 2599 {
2249 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2250 2601
2251 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2253 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2254 } 2605 }
2255 } 2606 }
2256 2607
2257 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2277 2628
2278 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2281 2632
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2291 } 2642 }
2292 2643
2293 free (darkness1); 2644 free (darkness1);
2294 2645
2295 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2296 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2297 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2298 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2299} 2650}
2300 2651
2301SV * 2652SV *
2499 if (RETVAL < 0) 2850 if (RETVAL < 0)
2500 { 2851 {
2501 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2502 2853
2503 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2504 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2505 2861 }
2862 else
2506 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2507 } 2864 }
2508 2865
2509 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2511} 2868}
2558void 2915void
2559set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE: 2917 CODE:
2561{ 2918{
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565} 2922}
2566 2923
2567void 2924void
2568set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2570 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2571 2928
2572MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573 2930
2574PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2575 2944
2576DC::MixChunk 2945DC::MixChunk
2577new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2578 CODE: 2947 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2612 OUTPUT: 2981 OUTPUT:
2613 RETVAL 2982 RETVAL
2614 2983
2615MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2616 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2617int 2998int
2618volume (int volume = -1) 2999volume (int volume = -1)
2619 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2620 CODE: 3001 CODE:
2621 if (items > 0) 3002 if (items > 0)
2631 3012
2632void 3013void
2633halt () 3014halt ()
2634 CODE: 3015 CODE:
2635 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2636 3024
2637DC::MixMusic 3025DC::MixMusic
2638new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2639 CODE: 3027 CODE:
2640 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2671 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2672# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2676 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2677 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2678 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2680 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2692 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2693 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2695 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2697 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2698 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2699 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2769 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2770 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2771 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2774# undef const_iv 3170# undef const_iv
2775 }; 3171 };
2776 3172
2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2779 3175
2780 texture_av = newAV (); 3176 texture_av = newAV ();
2781 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2782} 3178}
2783 3179
2784void 3180void
2785disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2786 CODE: 3182 CODE:
2787 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2789 3188
2790char * 3189char *
2791gl_vendor () 3190gl_vendor ()
2792 CODE: 3191 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2824 3223
2825int glGetError () 3224int glGetError ()
2826 3225
2827void glFinish () 3226void glFinish ()
2828 3227
3228void glFlush ()
3229
2829void glClear (int mask) 3230void glClear (int mask)
2830 3231
2831void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2832 PROTOTYPE: @ 3233 PROTOTYPE: @
2833 3234
2842void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2843 3244
2844void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE: 3246 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2847 3250
2848void glDepthMask (int flag) 3251void glDepthMask (int flag)
2849 3252
2850void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2851 3254
2886void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2887 CODE: 3290 CODE:
2888 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2889 3292
2890void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
2891 ALIAS: 3295 ALIAS:
2892 glColor_premultiply = 1 3296 glColor_premultiply = 1
2893 CODE: 3297 CODE:
2894 if (ix) 3298 if (ix)
2895 { 3299 {
3000void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
3001 3405
3002void glEndList () 3406void glEndList ()
3003 3407
3004void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3005 3414
3006MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007 3416
3008PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
3009 3418

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