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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 16 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
87 91
88#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
90 94
91#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
92 96
93/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95 99
96#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
97 123
98static AV *texture_av; 124static AV *texture_av;
99 125
100static struct 126static struct
101{ 127{
456 482
457 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
458} 484}
459 485
460static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
461minpot (unsigned int n) 493minpot (unsigned int n)
462{ 494{
463 if (!n) 495 if (!n)
464 return 0; 496 return 0;
465 497
548 580
549static void 581static void
550deliantra_main () 582deliantra_main ()
551{ 583{
552 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
554} 586}
555 587
556#ifdef __MACOSX__ 588#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
562 */ 594 */
563 extern C_LINKAGE int 595 extern C_LINKAGE int
564 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
565 { 597 {
789 821
790 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
791# undef const_iv 823# undef const_iv
792 }; 824 };
793 825
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
796 828
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799} 831}
800 832
816NV ceil (NV x) 848NV ceil (NV x)
817 849
818IV minpot (UV n) 850IV minpot (UV n)
819 851
820IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
821 859
822void 860void
823pango_init () 861pango_init ()
824 CODE: 862 CODE:
825{ 863{
917 955
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920#include "glfunc.h" 958#include "glfunc.h"
921#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
922 } 963 }
923} 964}
924 OUTPUT: 965 OUTPUT:
925 RETVAL 966 RETVAL
926 967
934SDL_GetAppState () 975SDL_GetAppState ()
935 976
936int 977int
937SDL_GetModState () 978SDL_GetModState ()
938 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
939void 984void
985SDL_PumpEvents ()
986
987void
940poll_events () 988peep_events ()
941 PPCODE: 989 PPCODE:
942{ 990{
943 SDL_Event ev; 991 SDL_Event ev;
944 992
945 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1011 1059
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 } 1061 }
1014} 1062}
1015 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1016int 1077int
1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL: 1079 POSTCALL:
1019 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1082add_font (char *file) 1143add_font (char *file)
1083 CODE: 1144 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT: 1146 OUTPUT:
1086 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1087 1154
1088void 1155void
1089load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1090 ALIAS: 1157 ALIAS:
1091 load_image_file = 1 1158 load_image_file = 1
1654 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1656 } 1723 }
1657} 1724}
1658 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE: 1848 CODE:
1661{ 1849{
1662 GLint width; 1850 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 { 2065 {
1878 ext = *data++; 2066 ext = *data++;
1879 cmd = ext & 0x7f; 2067 cmd = ext & 0x7f;
1880 2068
1881 if (cmd < 4) 2069 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1883 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1884 { 2072 {
1885 cell->stat_width = 1; 2073 cell->stat_width = 1;
1886 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1887 } 2075 }
1962 ? self->row + y 2150 ? self->row + y
1963 : 0; 2151 : 0;
1964 2152
1965 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1966 { 2154 {
1967 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1968 2156
1969 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1970 { 2158 {
1971 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1972 2160
1974 { 2162 {
1975 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1977 int a1 = tex.a; 2165 int a1 = tex.a;
1978 2166
1979 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1980 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1981 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1982 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1983 } 2171 }
1984 } 2172 }
1985 2173
1986 *map++ = (r ) 2174 *map++ = (r )
1987 | (g << 8) 2175 | (g << 8)
1994} 2182}
1995 OUTPUT: 2183 OUTPUT:
1996 RETVAL 2184 RETVAL
1997 2185
1998void 2186void
1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE: 2188 CODE:
2001{ 2189{
2002 int x, y, z; 2190 int x, y, z;
2003 2191
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey; 2195 smooth_key skey;
2008 int pl_x, pl_y; 2196 int pl_x, pl_y;
2009 maptex pl_tex; 2197 maptex pl_tex;
2010 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2011 rc_key_t key; 2200 rc_key_t key;
2012 rc_array_t *arr; 2201 rc_array_t *arr;
2013 2202
2014 pl_tex.name = 0; 2203 pl_tex.name = 0;
2015 2204
2016 // thats current max. sorry. 2205 // that's current max. sorry.
2017 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
2019 2208
2020 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
2074 tileid tile = cell->tile [z]; 2263 tileid tile = cell->tile [z];
2075 2264
2076 if (tile) 2265 if (tile)
2077 { 2266 {
2078 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w; 2268 int px, py;
2080 int py = (y + 1) * T - tex.h;
2081 2269
2082 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
2083 { 2271 {
2084 self->tex [tile].unused = 0; 2272 self->tex [tile].unused = 0;
2085 2273
2086 if (!tex.name) 2274 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2088 2276
2089 key.texname = tex.name; 2277 key.texname = tex.name;
2090 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2091 } 2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2092 2283
2093 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 { 2285 {
2095 pl_x = px; 2286 pl_x = px;
2096 pl_y = py; 2287 pl_y = py;
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105 2296
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash 2297 // update smooth hash
2138 if (tex.smoothtile) 2298 if (tex.smoothtile)
2139 { 2299 {
2140 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel; 2301 skey.level = tex.smoothlevel;
2169 // corners 2329 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2174 } 2355 }
2175 } 2356 }
2176 } 2357 }
2177 } 2358 }
2178 2359
2205 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2206 && skey->level == level 2387 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2208 { 2389 {
2209 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2210 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2211 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2212 int border = bits & 15; 2393 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2216 2397
2229 2410
2230 if (border) 2411 if (border)
2231 { 2412 {
2232 float ox = border * dx; 2413 float ox = border * dx;
2233 2414
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2238 } 2419 }
2239 2420
2240 if (corner) 2421 if (corner)
2241 { 2422 {
2242 float ox = corner * dx; 2423 float ox = corner * dx;
2243 2424
2244 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2248 } 2429 }
2249 } 2430 }
2250 } 2431 }
2251 } 2432 }
2252 } 2433 }
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276 2457
2277 rc_draw (rc); 2458 rc_draw (rc);
2278 } 2459 }
2279 2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2280 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2281 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2282 2467
2283 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2284 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2285 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2286 { 2471 {
2289 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2290 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2291 { 2476 {
2292 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2293 2478
2294 int px = x * T; 2479 int px = x * Tw;
2295 int py = y * T; 2480 int py = y * Th;
2296 2481
2297 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2298 { 2483 {
2299 px += sdx; 2484 px += sdx;
2300 py += sdy; 2485 py += sdy;
2301 } 2486 }
2302 2487
2303 if (cell->stat_hp) 2488 if (cell->stat_hp)
2304 { 2489 {
2305 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2307 2492
2308 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2309 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2310 px + width - 1, py); 2495 px + width - 1, py);
2311 2496
2317 } 2502 }
2318 } 2503 }
2319} 2504}
2320 2505
2321void 2506void
2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2323 CODE: 2508 CODE:
2324{ 2509{
2325 static float color[16][3] = { 2510 static float color[16][3] = {
2326 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2327 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2328 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2329 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2330 2515
2331 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2332 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2333 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2334 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2335 2520
2336 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2337 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2338 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2339 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2340 2525
2341 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2342 2527
2343 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2344 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2345 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2346 }; 2531 };
2347 2532
2348 int x, y; 2533 int x, y;
2349 2534
2350 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2351 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2352 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2353 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2354 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2355 2546
2356 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2360 2551
2361 if (m) 2552 if (m)
2362 { 2553 {
2363 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2364 2555
2365 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2366 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2367 2558
2368 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2369 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2370 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2371 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2372 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2373 } 2564 }
2381void 2572void
2382fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2383 PPCODE: 2574 PPCODE:
2384{ 2575{
2385 int x, y; 2576 int x, y;
2386 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2387 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2388 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2389 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2393 2585
2394 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2395 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2396 2588
2397 mx += self->x - 1; 2589 mx += self->x - 1;
2398 my += self->y - 1; 2590 my += self->y - 1;
2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401 2591
2402 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2403 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2404 { 2594 {
2405 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2408 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2409 { 2599 {
2410 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2411 2601
2412 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2413 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2414 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2415 } 2605 }
2416 } 2606 }
2417 2607
2418 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2438 2628
2439 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2442 2632
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2452 } 2642 }
2453 2643
2454 free (darkness1); 2644 free (darkness1);
2455 2645
2456 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2457 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2458 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2459 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2460} 2650}
2461 2651
2462SV * 2652SV *
2660 if (RETVAL < 0) 2850 if (RETVAL < 0)
2661 { 2851 {
2662 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2663 2853
2664 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2665 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2666 2861 }
2862 else
2667 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2668 } 2864 }
2669 2865
2670 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2672} 2868}
2719void 2915void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE: 2917 CODE:
2722{ 2918{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726} 2922}
2727 2923
2728void 2924void
2729set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2731 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2732 2928
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734 2930
2735PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2736 2944
2737DC::MixChunk 2945DC::MixChunk
2738new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2739 CODE: 2947 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2773 OUTPUT: 2981 OUTPUT:
2774 RETVAL 2982 RETVAL
2775 2983
2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2777 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2778int 2998int
2779volume (int volume = -1) 2999volume (int volume = -1)
2780 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2781 CODE: 3001 CODE:
2782 if (items > 0) 3002 if (items > 0)
2792 3012
2793void 3013void
2794halt () 3014halt ()
2795 CODE: 3015 CODE:
2796 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2797 3024
2798DC::MixMusic 3025DC::MixMusic
2799new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2800 CODE: 3027 CODE:
2801 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2832 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2833# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2837 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2838 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2839 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2840 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2841 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2853 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2854 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2855 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2856 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2857 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2858 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2859 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2860 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2861 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2862 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2930 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2931 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2932 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2933 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2934 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2935# undef const_iv 3170# undef const_iv
2936 }; 3171 };
2937 3172
2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2940 3175
2941 texture_av = newAV (); 3176 texture_av = newAV ();
2942 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2943} 3178}
2944 3179
2945void 3180void
2946disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2947 CODE: 3182 CODE:
2948 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2950 3188
2951char * 3189char *
2952gl_vendor () 3190gl_vendor ()
2953 CODE: 3191 CODE:
2954 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2985 3223
2986int glGetError () 3224int glGetError ()
2987 3225
2988void glFinish () 3226void glFinish ()
2989 3227
3228void glFlush ()
3229
2990void glClear (int mask) 3230void glClear (int mask)
2991 3231
2992void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2993 PROTOTYPE: @ 3233 PROTOTYPE: @
2994 3234
3003void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
3004 3244
3005void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3006 CODE: 3246 CODE:
3007 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
3008 3250
3009void glDepthMask (int flag) 3251void glDepthMask (int flag)
3010 3252
3011void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
3012 3254
3162void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
3163 3405
3164void glEndList () 3406void glEndList ()
3165 3407
3166void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3167 3414
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169 3416
3170PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
3171 3418

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