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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

41#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42 42
43/* work around os x broken headers */ 43/* work around os x broken headers */
44#ifdef __MACOSX__ 44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
46#endif 48#endif
47 49
48#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
49#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
50 52
97 99
98#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
99 101
100#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
102 123
103static AV *texture_av; 124static AV *texture_av;
104 125
105static struct 126static struct
106{ 127{
461 482
462 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
463} 484}
464 485
465static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
466minpot (unsigned int n) 493minpot (unsigned int n)
467{ 494{
468 if (!n) 495 if (!n)
469 return 0; 496 return 0;
470 497
553 580
554static void 581static void
555deliantra_main () 582deliantra_main ()
556{ 583{
557 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
559} 586}
560 587
561#ifdef __MACOSX__ 588#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
567 */ 594 */
568 extern C_LINKAGE int 595 extern C_LINKAGE int
569 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
570 { 597 {
794 821
795 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
796# undef const_iv 823# undef const_iv
797 }; 824 };
798 825
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 828
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 831}
805 832
928 955
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931#include "glfunc.h" 958#include "glfunc.h"
932#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
933 } 963 }
934} 964}
935 OUTPUT: 965 OUTPUT:
936 RETVAL 966 RETVAL
937 967
945SDL_GetAppState () 975SDL_GetAppState ()
946 976
947int 977int
948SDL_GetModState () 978SDL_GetModState ()
949 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
950void 984void
985SDL_PumpEvents ()
986
987void
951poll_events () 988peep_events ()
952 PPCODE: 989 PPCODE:
953{ 990{
954 SDL_Event ev; 991 SDL_Event ev;
955 992
956 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1022 1059
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 } 1061 }
1025} 1062}
1026 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1027int 1077int
1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL: 1079 POSTCALL:
1030 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1093add_font (char *file) 1143add_font (char *file)
1094 CODE: 1144 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT: 1146 OUTPUT:
1097 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1098 1154
1099void 1155void
1100load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1101 ALIAS: 1157 ALIAS:
1102 load_image_file = 1 1158 load_image_file = 1
1670void 1726void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @ 1728 PROTOTYPE: @
1673 CODE: 1729 CODE:
1674{ 1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_TEXTURE_2D); 1733 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1); 1734 glBindTexture (GL_TEXTURE_2D, name1);
1679 1735
1680 glColor3f (intensity, intensity, intensity); 1736 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix (); 1737 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.); 1738 glScalef (1./3, 1./3, 1.);
1697 glBindTexture (GL_TEXTURE_2D, name2); 1753 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699 1755
1700 /* rgb == rgb(glcolor) */ 1756 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704 1760
1705 /* alpha = interpolate t0, t1 by env_alpha */ 1761 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707 1763
2094 ? self->row + y 2150 ? self->row + y
2095 : 0; 2151 : 0;
2096 2152
2097 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
2098 { 2154 {
2099 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
2100 2156
2101 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
2102 { 2158 {
2103 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
2104 2160
2106 { 2162 {
2107 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
2109 int a1 = tex.a; 2165 int a1 = tex.a;
2110 2166
2111 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
2112 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
2113 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
2114 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
2115 } 2171 }
2116 } 2172 }
2117 2173
2118 *map++ = (r ) 2174 *map++ = (r )
2119 | (g << 8) 2175 | (g << 8)
2126} 2182}
2127 OUTPUT: 2183 OUTPUT:
2128 RETVAL 2184 RETVAL
2129 2185
2130void 2186void
2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE: 2188 CODE:
2133{ 2189{
2134 int x, y, z; 2190 int x, y, z;
2135 2191
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2220 2276
2221 key.texname = tex.name; 2277 key.texname = tex.name;
2222 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2223 } 2279 }
2224 2280
2225 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
2226 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2227 2283
2228 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 { 2285 {
2230 pl_x = px; 2286 pl_x = px;
2231 pl_y = py; 2287 pl_y = py;
2284 if (cell->flags & 1) 2340 if (cell->flags & 1)
2285 { 2341 {
2286 rc_key_t key_ov = key; 2342 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH]; 2343 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr; 2344 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32; 2345 int px = x * Tw + Tw * 2 / 32;
2290 int py = y * T - T * 6 / 32; 2346 int py = y * Th - Th * 6 / 32;
2291 2347
2292 key_ov.texname = tex.name; 2348 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov); 2349 arr = rc_array (rc_ov, &key_ov);
2294 2350
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2299 } 2355 }
2300 } 2356 }
2301 } 2357 }
2302 } 2358 }
2303 2359
2330 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2331 && skey->level == level 2387 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2333 { 2389 {
2334 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2336 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2337 int border = bits & 15; 2393 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2341 2397
2354 2410
2355 if (border) 2411 if (border)
2356 { 2412 {
2357 float ox = border * dx; 2413 float ox = border * dx;
2358 2414
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2363 } 2419 }
2364 2420
2365 if (corner) 2421 if (corner)
2366 { 2422 {
2367 float ox = corner * dx; 2423 float ox = corner * dx;
2368 2424
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2373 } 2429 }
2374 } 2430 }
2375 } 2431 }
2376 } 2432 }
2377 } 2433 }
2418 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2420 { 2476 {
2421 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2422 2478
2423 int px = x * T; 2479 int px = x * Tw;
2424 int py = y * T; 2480 int py = y * Th;
2425 2481
2426 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2427 { 2483 {
2428 px += sdx; 2484 px += sdx;
2429 py += sdy; 2485 py += sdy;
2430 } 2486 }
2431 2487
2432 if (cell->stat_hp) 2488 if (cell->stat_hp)
2433 { 2489 {
2434 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2436 2492
2437 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py); 2495 px + width - 1, py);
2440 2496
2520 int x, y; 2576 int x, y;
2521 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2522 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2523 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2524 int sw3 = sw * 3; 2580 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2528 2585
2529 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2531 2588
2532 mx += self->x - 1; 2589 mx += self->x - 1;
2793 if (RETVAL < 0) 2850 if (RETVAL < 0)
2794 { 2851 {
2795 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2796 2853
2797 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2798 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2799 2861 }
2862 else
2800 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2801 } 2864 }
2802 2865
2803 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2805} 2868}
2864 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2865 2928
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867 2930
2868PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2869 2944
2870DC::MixChunk 2945DC::MixChunk
2871new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2872 CODE: 2947 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2906 OUTPUT: 2981 OUTPUT:
2907 RETVAL 2982 RETVAL
2908 2983
2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2911int 2998int
2912volume (int volume = -1) 2999volume (int volume = -1)
2913 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2914 CODE: 3001 CODE:
2915 if (items > 0) 3002 if (items > 0)
2925 3012
2926void 3013void
2927halt () 3014halt ()
2928 CODE: 3015 CODE:
2929 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2930 3024
2931DC::MixMusic 3025DC::MixMusic
2932new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2933 CODE: 3027 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
3074 const_iv (GL_FUNC_SUBTRACT), 3168 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076# undef const_iv 3170# undef const_iv
3077 }; 3171 };
3078 3172
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3081 3175
3082 texture_av = newAV (); 3176 texture_av = newAV ();
3083 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
3084} 3178}
3085 3179
3128 RETVAL 3222 RETVAL
3129 3223
3130int glGetError () 3224int glGetError ()
3131 3225
3132void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
3133 3229
3134void glClear (int mask) 3230void glClear (int mask)
3135 3231
3136void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @ 3233 PROTOTYPE: @

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