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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.299 by root, Tue Dec 22 01:37:41 2009 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
555 580
556static void 581static void
557deliantra_main () 582deliantra_main ()
558{ 583{
559 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
561} 586}
562 587
563#ifdef __MACOSX__ 588#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
569 */ 594 */
570 extern C_LINKAGE int 595 extern C_LINKAGE int
571 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
572 { 597 {
796 821
797 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
798# undef const_iv 823# undef const_iv
799 }; 824 };
800 825
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 828
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 831}
807 832
950SDL_GetAppState () 975SDL_GetAppState ()
951 976
952int 977int
953SDL_GetModState () 978SDL_GetModState ()
954 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
955void 984void
985SDL_PumpEvents ()
986
987void
956poll_events () 988peep_events ()
957 PPCODE: 989 PPCODE:
958{ 990{
959 SDL_Event ev; 991 SDL_Event ev;
960 992
961 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1027 1059
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 } 1061 }
1030} 1062}
1031 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1032int 1077int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL: 1079 POSTCALL:
1035 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1098add_font (char *file) 1143add_font (char *file)
1099 CODE: 1144 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT: 1146 OUTPUT:
1102 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1103 1154
1104void 1155void
1105load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1106 ALIAS: 1157 ALIAS:
1107 load_image_file = 1 1158 load_image_file = 1
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) 1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @ 1728 PROTOTYPE: @
1678 CODE: 1729 CODE:
1679{ 1730{
1680 glEnable (GL_BLEND); 1731 glEnable (GL_BLEND);
1681 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D); 1733 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1); 1734 glBindTexture (GL_TEXTURE_2D, name1);
1684 1735
1685 glColor3f (intensity, intensity, intensity); 1736 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix (); 1737 glPushMatrix ();
1702 glBindTexture (GL_TEXTURE_2D, name2); 1753 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704 1755
1705 /* rgb == rgb(glcolor) */ 1756 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709 1760
1710 /* alpha = interpolate t0, t1 by env_alpha */ 1761 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712 1763
2099 ? self->row + y 2150 ? self->row + y
2100 : 0; 2151 : 0;
2101 2152
2102 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
2103 { 2154 {
2104 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
2105 2156
2106 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
2107 { 2158 {
2108 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
2109 2160
2111 { 2162 {
2112 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
2114 int a1 = tex.a; 2165 int a1 = tex.a;
2115 2166
2116 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
2117 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
2118 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
2119 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
2120 } 2171 }
2121 } 2172 }
2122 2173
2123 *map++ = (r ) 2174 *map++ = (r )
2124 | (g << 8) 2175 | (g << 8)
2131} 2182}
2132 OUTPUT: 2183 OUTPUT:
2133 RETVAL 2184 RETVAL
2134 2185
2135void 2186void
2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE: 2188 CODE:
2138{ 2189{
2139 int x, y, z; 2190 int x, y, z;
2140 2191
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2225 2276
2226 key.texname = tex.name; 2277 key.texname = tex.name;
2227 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2228 } 2279 }
2229 2280
2230 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
2231 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2232 2283
2233 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 { 2285 {
2235 pl_x = px; 2286 pl_x = px;
2236 pl_y = py; 2287 pl_y = py;
2289 if (cell->flags & 1) 2340 if (cell->flags & 1)
2290 { 2341 {
2291 rc_key_t key_ov = key; 2342 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH]; 2343 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr; 2344 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32; 2345 int px = x * Tw + Tw * 2 / 32;
2295 int py = y * T - T * 6 / 32; 2346 int py = y * Th - Th * 6 / 32;
2296 2347
2297 key_ov.texname = tex.name; 2348 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov); 2349 arr = rc_array (rc_ov, &key_ov);
2299 2350
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2304 } 2355 }
2305 } 2356 }
2306 } 2357 }
2307 } 2358 }
2308 2359
2335 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2336 && skey->level == level 2387 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2338 { 2389 {
2339 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2341 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2342 int border = bits & 15; 2393 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2346 2397
2359 2410
2360 if (border) 2411 if (border)
2361 { 2412 {
2362 float ox = border * dx; 2413 float ox = border * dx;
2363 2414
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2368 } 2419 }
2369 2420
2370 if (corner) 2421 if (corner)
2371 { 2422 {
2372 float ox = corner * dx; 2423 float ox = corner * dx;
2373 2424
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2378 } 2429 }
2379 } 2430 }
2380 } 2431 }
2381 } 2432 }
2382 } 2433 }
2423 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2425 { 2476 {
2426 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2427 2478
2428 int px = x * T; 2479 int px = x * Tw;
2429 int py = y * T; 2480 int py = y * Th;
2430 2481
2431 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2432 { 2483 {
2433 px += sdx; 2484 px += sdx;
2434 py += sdy; 2485 py += sdy;
2435 } 2486 }
2436 2487
2437 if (cell->stat_hp) 2488 if (cell->stat_hp)
2438 { 2489 {
2439 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2441 2492
2442 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py); 2495 px + width - 1, py);
2445 2496
2525 int x, y; 2576 int x, y;
2526 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2527 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2528 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2529 int sw3 = sw * 3; 2580 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2533 2585
2534 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2536 2588
2537 mx += self->x - 1; 2589 mx += self->x - 1;
2798 if (RETVAL < 0) 2850 if (RETVAL < 0)
2799 { 2851 {
2800 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2801 2853
2802 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2803 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2804 2861 }
2862 else
2805 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2806 } 2864 }
2807 2865
2808 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2810} 2868}
2869 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2870 2928
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872 2930
2873PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2874 2944
2875DC::MixChunk 2945DC::MixChunk
2876new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2877 CODE: 2947 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2911 OUTPUT: 2981 OUTPUT:
2912 RETVAL 2982 RETVAL
2913 2983
2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2915 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2916int 2998int
2917volume (int volume = -1) 2999volume (int volume = -1)
2918 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2919 CODE: 3001 CODE:
2920 if (items > 0) 3002 if (items > 0)
2930 3012
2931void 3013void
2932halt () 3014halt ()
2933 CODE: 3015 CODE:
2934 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2935 3024
2936DC::MixMusic 3025DC::MixMusic
2937new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2938 CODE: 3027 CODE:
2939 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
3079 const_iv (GL_FUNC_SUBTRACT), 3168 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3081# undef const_iv 3170# undef const_iv
3082 }; 3171 };
3083 3172
3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3086 3175
3087 texture_av = newAV (); 3176 texture_av = newAV ();
3088 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
3089} 3178}
3090 3179
3133 RETVAL 3222 RETVAL
3134 3223
3135int glGetError () 3224int glGetError ()
3136 3225
3137void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
3138 3229
3139void glClear (int mask) 3230void glClear (int mask)
3140 3231
3141void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
3142 PROTOTYPE: @ 3233 PROTOTYPE: @

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