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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
555 580
556static void 581static void
557deliantra_main () 582deliantra_main ()
558{ 583{
559 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
561} 586}
562 587
563#ifdef __MACOSX__ 588#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
569 */ 594 */
570 extern C_LINKAGE int 595 extern C_LINKAGE int
571 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
572 { 597 {
796 821
797 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
798# undef const_iv 823# undef const_iv
799 }; 824 };
800 825
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 828
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 831}
807 832
950SDL_GetAppState () 975SDL_GetAppState ()
951 976
952int 977int
953SDL_GetModState () 978SDL_GetModState ()
954 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
955void 984void
985SDL_PumpEvents ()
986
987void
956poll_events () 988peep_events ()
957 PPCODE: 989 PPCODE:
958{ 990{
959 SDL_Event ev; 991 SDL_Event ev;
960 992
961 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1111add_font (char *file) 1143add_font (char *file)
1112 CODE: 1144 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1146 OUTPUT:
1115 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1116 1154
1117void 1155void
1118load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
1119 ALIAS: 1157 ALIAS:
1120 load_image_file = 1 1158 load_image_file = 1
2112 ? self->row + y 2150 ? self->row + y
2113 : 0; 2151 : 0;
2114 2152
2115 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
2116 { 2154 {
2117 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2156
2119 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
2120 { 2158 {
2121 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
2122 2160
2124 { 2162 {
2125 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2165 int a1 = tex.a;
2128 2166
2129 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
2133 } 2171 }
2134 } 2172 }
2135 2173
2136 *map++ = (r ) 2174 *map++ = (r )
2137 | (g << 8) 2175 | (g << 8)
2144} 2182}
2145 OUTPUT: 2183 OUTPUT:
2146 RETVAL 2184 RETVAL
2147 2185
2148void 2186void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2188 CODE:
2151{ 2189{
2152 int x, y, z; 2190 int x, y, z;
2153 2191
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2238 2276
2239 key.texname = tex.name; 2277 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
2241 } 2279 }
2242 2280
2243 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2245 2283
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2285 {
2248 pl_x = px; 2286 pl_x = px;
2249 pl_y = py; 2287 pl_y = py;
2302 if (cell->flags & 1) 2340 if (cell->flags & 1)
2303 { 2341 {
2304 rc_key_t key_ov = key; 2342 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2343 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr; 2344 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2345 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2346 int py = y * Th - Th * 6 / 32;
2309 2347
2310 key_ov.texname = tex.name; 2348 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2349 arr = rc_array (rc_ov, &key_ov);
2312 2350
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2317 } 2355 }
2318 } 2356 }
2319 } 2357 }
2320 } 2358 }
2321 2359
2348 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
2349 && skey->level == level 2387 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
2351 { 2389 {
2352 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2354 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2355 int border = bits & 15; 2393 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2359 2397
2372 2410
2373 if (border) 2411 if (border)
2374 { 2412 {
2375 float ox = border * dx; 2413 float ox = border * dx;
2376 2414
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2419 }
2382 2420
2383 if (corner) 2421 if (corner)
2384 { 2422 {
2385 float ox = corner * dx; 2423 float ox = corner * dx;
2386 2424
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 } 2429 }
2392 } 2430 }
2393 } 2431 }
2394 } 2432 }
2395 } 2433 }
2436 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2476 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2440 2478
2441 int px = x * T; 2479 int px = x * Tw;
2442 int py = y * T; 2480 int py = y * Th;
2443 2481
2444 if (expect_false (cell->player == player)) 2482 if (expect_false (cell->player == player))
2445 { 2483 {
2446 px += sdx; 2484 px += sdx;
2447 py += sdy; 2485 py += sdy;
2448 } 2486 }
2449 2487
2450 if (cell->stat_hp) 2488 if (cell->stat_hp)
2451 { 2489 {
2452 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2492
2455 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2495 px + width - 1, py);
2458 2496
2538 int x, y; 2576 int x, y;
2539 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2580 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2546 2585
2547 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2588
2550 mx += self->x - 1; 2589 mx += self->x - 1;
3129 const_iv (GL_FUNC_SUBTRACT), 3168 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3170# undef const_iv
3132 }; 3171 };
3133 3172
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3175
3137 texture_av = newAV (); 3176 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
3139} 3178}
3140 3179
3183 RETVAL 3222 RETVAL
3184 3223
3185int glGetError () 3224int glGetError ()
3186 3225
3187void glFinish () 3226void glFinish ()
3227
3228void glFlush ()
3188 3229
3189void glClear (int mask) 3230void glClear (int mask)
3190 3231
3191void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3233 PROTOTYPE: @

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