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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 99
56 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
57 \ 101
58 if (!init_) \ 102#define TEXID_SPEECH 1
59 { \ 103#define TEXID_NOFACE 2
60 init_ = 1; \ 104
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
62 } \ 106fast_sv_grow (SV *sv, STRLEN need)
63 \ 107{
64 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
66 } 118 }
67 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
70 179
71typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
72 199
73typedef struct cf_layout { 200typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
77 int base_height; 203 int base_height;
78 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
79} *CFClient__Layout; 206} *DC__Layout;
80 207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 220}
93 221
94static void 222static void
95layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
96{ 224{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
99 */ 227 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
101 229
102 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 232
105 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
106} 234}
107 235
108static void 236static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
112 243
113 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 246
116 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
117} 248 if (!rect.height) rect.height = 1;
118 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
119typedef uint16_t mapface; 255typedef uint16_t faceid;
120 256
121typedef struct { 257typedef struct {
122 GLint name; 258 GLuint name;
123 int w, h; 259 int w, h;
124 float s, t; 260 float s, t;
125 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
126} maptex; 265} maptex;
127 266
128typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
129 int16_t darkness; 270 uint16_t darkness;
130 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 272} mapcell;
132 273
133typedef struct { 274typedef struct {
134 int32_t c0, c1; 275 int32_t c0, c1;
135 mapcell *col; 276 mapcell *col;
136} maprow; 277} maprow;
137 278
138typedef struct map { 279typedef struct map {
139 int x, y, w, h; 280 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 282 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 283 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 284
147 int32_t rows; 285 int32_t rows;
148 maprow *row; 286 maprow *row;
149} *CFClient__Map; 287} *DC__Map;
150 288
151static char * 289static char *
152prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
153{ 291{
154 char *p; 292 char *p;
171} 309}
172 310
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
176static maprow * 334static maprow *
177map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
178{ 336{
179 if (0 > y) 337 if (0 > y)
180 { 338 {
181 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
220 378
221 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
222} 380}
223 381
224static mapcell * 382static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
226{ 384{
227 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
228} 386}
229 387
230static void 388static void
231map_clear (CFClient__Map self) 389map_clear (DC__Map self)
232{ 390{
233 int r; 391 int r;
234 392
235 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
243 self->oy = 0; 401 self->oy = 0;
244 self->row = 0; 402 self->row = 0;
245 self->rows = 0; 403 self->rows = 0;
246} 404}
247 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
248static void 416static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
250{ 418{
251 int x, y; 419 int x, y;
252 maprow *row; 420 maprow *row;
421 mapcell *cell;
253 422
254 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 424 if (y >= 0)
256 { 425 {
257 if (y >= self->rows) 426 if (y >= self->rows)
263 if (x >= row->c0) 432 if (x >= row->c0)
264 { 433 {
265 if (x >= row->c1) 434 if (x >= row->c1)
266 break; 435 break;
267 436
268 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
269 } 440 }
270 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
271} 458}
272 459
273static void 460static void
274music_finished (void) 461music_finished (void)
275{ 462{
294 ev.data2 = 0; 481 ev.data2 = 0;
295 482
296 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
297} 484}
298 485
299MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
300 620
301PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
302 622
303BOOT: 623BOOT:
304{ 624{
305 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 626 static const struct {
307 const char *name; 627 const char *name;
308 IV iv; 628 IV iv;
309 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
311 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
393 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 790
406 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
407 const_iv (KMOD_ALT), 792
408 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
409# undef const_iv 823# undef const_iv
410 }; 824 };
411 825
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
415 859
416void 860void
417pango_init () 861pango_init ()
418 CODE: 862 CODE:
419{ 863{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 867 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 868#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
427} 872}
428 873
429int 874char *SDL_GetError ()
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 875
432void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
433SDL_Quit () 884void SDL_Quit ()
434 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
435void 895void
436SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
437 PPCODE: 897 PPCODE:
438{ 898{
439 SDL_Rect **m; 899 SDL_Rect **m;
440 900
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 913
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 916
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 918
460 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
461 while (*m) 920 while (*m)
462 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
463 AV *av = newAV (); 924 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
467 931
468 ++m; 932 ++m;
469 } 933 }
470} 934}
471 935
472int 936int
473SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
475 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 950 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h"
959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964}
479 OUTPUT: 965 OUTPUT:
480 RETVAL 966 RETVAL
481 967
482void 968void
483SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
484 970
971char *
972SDL_GetKeyName (int sym)
973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
485void 984void
486SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
487 PPCODE: 989 PPCODE:
488{ 990{
489 SDL_Event ev; 991 SDL_Event ev;
490 992
491 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 995 {
493 HV *hv = newHV (); 996 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 998
496 switch (ev.type) 999 switch (ev.type)
497 { 1000 {
498 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
499 case SDL_KEYUP: 1002 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 1008 break;
505 1009
506 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 1013 break;
510 1014
511 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
517 break; 1041 break;
518 1042
519 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1046
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 1051 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 1057 break;
532 } 1058 }
533 1059
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 1061 }
536} 1062}
537 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
538int 1077int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 1079 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
543 1082
544void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
545Mix_CloseAudio () 1100Mix_CloseAudio ()
546 1101
547int 1102int
548Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
549 1104
1105const char *
1106Mix_GetError ()
1107
550void 1108void
551lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
552 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
553#ifndef _WIN32 1117#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
555#endif 1139#endif
1140}
556 1141
557char * 1142int
558gl_version () 1143add_font (char *file)
559 CODE: 1144 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 1146 OUTPUT:
562 RETVAL 1147 RETVAL
563 1148
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void 1149void
572add_font (char *file) 1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
573 CODE: 1151
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1152void
575#ifdef _WIN32 1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 1154
580void 1155void
581load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
582 ALIAS: 1157 ALIAS:
583 load_image_file = 1 1158 load_image_file = 1
586 STRLEN image_len; 1161 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 1162 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 1163 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 1164 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 1165 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 1166 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 1167 : SDL_RWFromConstMem (image, image_len);
593 1168
594 if (!rw) 1169 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 1170 croak ("load_image: %s", SDL_GetError ());
596 1171
625 1200
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1201 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 1202
628 assert (surface2->pitch == surface2->w * 4); 1203 assert (surface2->pitch == surface2->w * 4);
629 1204
1205 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 1206 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 1207 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 1208 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1209 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1210 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1211 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1212 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1213 SDL_UnlockSurface (surface2);
639 1214
640 SDL_FreeSurface (surface); 1215 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 1216 SDL_FreeSurface (surface2);
642} 1217}
643 1218
667} 1242}
668 1243
669void 1244void
670error (char *message) 1245error (char *message)
671 CODE: 1246 CODE:
1247 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1248#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1250#endif
1251
1252void
1253fatal (char *message)
1254 CODE:
1255 fprintf (stderr, "FATAL: %s\n", message);
1256#ifdef _WIN32
1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1258#endif
1259 _exit (1);
1260
1261void
1262_exit (int retval = 0)
1263 CODE:
1264#ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
674#else 1266#else
675 fprintf (stderr, "ERROR: %s\n", message); 1267 _exit (retval);
676#endif 1268#endif
677 1269
678void 1270void
679fatal (char *message) 1271debug ()
680 CODE: 1272 CODE:
681#ifdef _WIN32 1273{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1274#if DEBUG
683#else 1275 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1276#endif
686 exit (1); 1277}
687 1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
688MODULE = CFClient PACKAGE = CFClient::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
689 1287
690CFClient::Font 1288PROTOTYPES: DISABLE
1289
1290DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1291new_from_file (SV *class, char *path, int id = 0)
692 CODE: 1292 CODE:
693{ 1293{
694 int count; 1294 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 1298}
699 OUTPUT: 1299 OUTPUT:
700 RETVAL 1300 RETVAL
701 1301
702void 1302void
703DESTROY (CFClient::Font self) 1303DESTROY (DC::Font self)
704 CODE: 1304 CODE:
705 pango_font_description_free (self); 1305 pango_font_description_free (self);
706 1306
707void 1307void
708make_default (CFClient::Font self) 1308make_default (DC::Font self)
1309 PROTOTYPE: $
709 CODE: 1310 CODE:
710 default_font = self; 1311 default_font = self;
711 1312
712MODULE = CFClient PACKAGE = CFClient::Layout 1313MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1314
714CFClient::Layout 1315PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0) 1316
1317void
1318glyph_cache_backup ()
1319 PROTOTYPE:
1320 CODE:
1321 tc_backup ();
1322
1323void
1324glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1327 tc_restore ();
1328
1329DC::Layout
1330new (SV *class)
716 CODE: 1331 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1332 New (0, RETVAL, 1, struct cf_layout);
718 1333
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1334 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1335 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1336 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1337 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1338 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1339 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
727 1342
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1344 layout_update_font (RETVAL);
730 OUTPUT: 1345 OUTPUT:
731 RETVAL 1346 RETVAL
732 1347
733void 1348void
734DESTROY (CFClient::Layout self) 1349DESTROY (DC::Layout self)
735 CODE: 1350 CODE:
736 g_object_unref (self->pl); 1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
737 Safefree (self); 1353 Safefree (self);
738 1354
1355void
1356set_text (DC::Layout self, SV *text_)
1357 CODE:
1358{
1359 STRLEN textlen;
1360 char *text = SvPVutf8 (text_, textlen);
1361
1362 pango_layout_set_text (self->pl, text, textlen);
1363}
1364
1365void
1366set_markup (DC::Layout self, SV *text_)
1367 CODE:
1368{
1369 STRLEN textlen;
1370 char *text = SvPVutf8 (text_, textlen);
1371
1372 pango_layout_set_markup (self->pl, text, textlen);
1373}
1374
1375void
1376set_shapes (DC::Layout self, ...)
1377 CODE:
1378{
1379 PangoAttrList *attrs = 0;
1380 const char *text = pango_layout_get_text (self->pl);
1381 const char *pos = text;
1382 int arg = 4;
1383
1384 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1385 {
1386 PangoRectangle inkrect, rect;
1387 PangoAttribute *attr;
1388
1389 int x = SvIV (ST (arg - 3));
1390 int y = SvIV (ST (arg - 2));
1391 int w = SvIV (ST (arg - 1));
1392 int h = SvIV (ST (arg ));
1393
1394 inkrect.x = 0;
1395 inkrect.y = 0;
1396 inkrect.width = 0;
1397 inkrect.height = 0;
1398
1399 rect.x = x * PANGO_SCALE;
1400 rect.y = y * PANGO_SCALE;
1401 rect.width = w * PANGO_SCALE;
1402 rect.height = h * PANGO_SCALE;
1403
1404 if (!attrs)
1405 attrs = pango_layout_get_attributes (self->pl);
1406
1407 attr = pango_attr_shape_new (&inkrect, &rect);
1408 attr->start_index = pos - text;
1409 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1410 pango_attr_list_insert (attrs, attr);
1411
1412 arg += 4;
1413 pos += sizeof (OBJ_STR) - 1;
1414 }
1415
1416 if (attrs)
1417 pango_layout_set_attributes (self->pl, attrs);
1418}
1419
1420void
1421get_shapes (DC::Layout self)
1422 PPCODE:
1423{
1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1425
1426 do
1427 {
1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1429
1430 if (run && shape_attr_p (run))
1431 {
1432 PangoRectangle extents;
1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1434
1435 EXTEND (SP, 2);
1436 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1438 }
1439 }
1440 while (pango_layout_iter_next_run (iter));
1441
1442 pango_layout_iter_free (iter);
1443}
1444
739int 1445int
740is_rgba (CFClient::Layout self) 1446has_wrapped (DC::Layout self)
741 CODE: 1447 CODE:
742 RETVAL = self->rgba; 1448{
1449 int lines = 1;
1450 const char *text = pango_layout_get_text (self->pl);
1451
1452 while (*text)
1453 lines += *text++ == '\n';
1454
1455 RETVAL = lines < pango_layout_get_line_count (self->pl);
1456}
743 OUTPUT: 1457 OUTPUT:
744 RETVAL 1458 RETVAL
745 1459
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1460SV *
767get_text (CFClient::Layout self) 1461get_text (DC::Layout self)
768 CODE: 1462 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1464 sv_utf8_decode (RETVAL);
771 OUTPUT: 1465 OUTPUT:
772 RETVAL 1466 RETVAL
773 1467
774void 1468void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1469set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1470 CODE:
777 self->r = r; 1471 self->r = r;
778 self->g = g; 1472 self->g = g;
779 self->b = b; 1473 self->b = b;
780 self->a = a; 1474 self->a = a;
781 1475
782void 1476void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1477set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1478 CODE:
785 if (self->font != font) 1479 if (self->font != font)
786 { 1480 {
787 self->font = font; 1481 self->font = font;
788 layout_update_font (self); 1482 layout_update_font (self);
789 } 1483 }
790 1484
791void 1485void
792set_height (CFClient::Layout self, int base_height) 1486set_height (DC::Layout self, int base_height)
793 CODE: 1487 CODE:
794 if (self->base_height != base_height) 1488 if (self->base_height != base_height)
795 { 1489 {
796 self->base_height = base_height; 1490 self->base_height = base_height;
797 layout_update_font (self); 1491 layout_update_font (self);
798 } 1492 }
799 1493
800void 1494void
801set_width (CFClient::Layout self, int max_width = -1) 1495set_width (DC::Layout self, int max_width = -1)
802 CODE: 1496 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1498
805void 1499void
1500set_indent (DC::Layout self, int indent)
1501 CODE:
1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1503
1504void
1505set_spacing (DC::Layout self, int spacing)
1506 CODE:
1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1508
1509void
1510set_ellipsise (DC::Layout self, int ellipsise)
1511 CODE:
1512 pango_layout_set_ellipsize (self->pl,
1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1516 : PANGO_ELLIPSIZE_NONE
1517 );
1518
1519void
1520set_single_paragraph_mode (DC::Layout self, int spm)
1521 CODE:
1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1523
1524void
806size (CFClient::Layout self) 1525size (DC::Layout self)
807 PPCODE: 1526 PPCODE:
808{ 1527{
809 int w, h; 1528 int w, h;
810 1529
811 layout_get_pixel_size (self, &w, &h); 1530 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1533 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1534 PUSHs (sv_2mortal (newSViv (h)));
816} 1535}
817 1536
818int 1537int
1538descent (DC::Layout self)
1539 CODE:
1540{
1541 PangoRectangle rect;
1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1544 RETVAL = PANGO_DESCENT (rect);
1545}
1546 OUTPUT:
1547 RETVAL
1548
1549int
819xy_to_index (CFClient::Layout self, int x, int y) 1550xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1551 CODE:
821{ 1552{
822 int index, trailing; 1553 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1555 RETVAL = index + trailing;
825} 1556}
826 OUTPUT: 1557 OUTPUT:
827 RETVAL 1558 RETVAL
828 1559
829void 1560void
830cursor_pos (CFClient::Layout self, int index) 1561cursor_pos (DC::Layout self, int index)
831 PPCODE: 1562 PPCODE:
832{ 1563{
833 PangoRectangle strong_pos; 1564 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1566
836 EXTEND (SP, 3); 1567 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1571}
841 1572
842void 1573void
843render (CFClient::Layout self) 1574index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1575 PPCODE:
845{ 1576{
846 SV *retval; 1577 int line, x;
847 int w, h;
848 1578
849 layout_get_pixel_size (self, &w, &h); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1580#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1582 --line;
853 cairo_surface_t *surface; 1583#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1584 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587}
1588
1589void
1590line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592{
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1607 else
894 { 1608 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1609 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1610 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1611 }
919} 1612}
920 1613
1614void
1615render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1618 pango_opengl_render_layout_subpixel (
1619 self->pl,
1620 self->rc,
1621 x * PANGO_SCALE, y * PANGO_SCALE,
1622 self->r, self->g, self->b, self->a,
1623 flags
1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1628
1629void
1630draw (DC::Layout self)
1631 CODE:
1632{
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646}
1647
921MODULE = CFClient PACKAGE = CFClient::Texture 1648MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1649
1650PROTOTYPES: ENABLE
1651
923void 1652void
1653pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655{
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1657 {
1658 STRLEN datalen;
1659 char *data = SvPVbyte (data_, datalen);
1660 int bpp = datalen / (ow * oh);
1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1662
1663 SvPOK_only (result_);
1664 SvCUR_set (result_, nw * nh * bpp);
1665
1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1667 while (oh--)
1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1669
1670 sv_setsv (data_, result_);
1671 }
1672}
1673
1674void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1675draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1676 PROTOTYPE: $$$;$$
926 ALIAS: 1677 ALIAS:
927 draw_quad_alpha = 1 1678 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1679 draw_quad_alpha_premultiplied = 2
929 CODE: 1680 CODE:
930{ 1681{
931 HV *hv = (HV *)SvRV (self); 1682 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
936 1689
937 if (items < 5) 1690 if (items < 5)
938 { 1691 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1694 }
942 1695
943 if (ix) 1696 if (ix)
944 { 1697 {
945 glEnable (GL_BLEND); 1698 glEnable (GL_BLEND);
1699
1700 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1701 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1702 else
1703 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1704 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1705
1706 glEnable (GL_ALPHA_TEST);
1707 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1708 }
948 1709
949 glBindTexture (GL_TEXTURE_2D, name); 1710 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1711
957 glBegin (GL_QUADS); 1712 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1713 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1714 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1715 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1716 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1717 glEnd ();
963 1718
964 if (ix) 1719 if (ix)
1720 {
1721 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1723 }
966} 1724}
967 1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845}
1846
1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849{
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854}
1855 OUTPUT:
1856 RETVAL
1857
968MODULE = CFClient PACKAGE = CFClient::Map 1858MODULE = Deliantra::Client PACKAGE = DC::Map
969 1859
970CFClient::Map 1860PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1861
1862DC::Map
1863new (SV *class)
972 CODE: 1864 CODE:
973 New (0, RETVAL, 1, struct map); 1865 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1866 RETVAL->x = 0;
975 RETVAL->y = 0; 1867 RETVAL->y = 0;
976 RETVAL->w = map_width; 1868 RETVAL->w = 0;
977 RETVAL->h = map_height; 1869 RETVAL->h = 0;
978 RETVAL->ox = 0; 1870 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1871 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1874 RETVAL->rows = 0;
985 RETVAL->row = 0; 1875 RETVAL->row = 0;
986 OUTPUT: 1876 OUTPUT:
987 RETVAL 1877 RETVAL
988 1878
989void 1879void
990DESTROY (CFClient::Map self) 1880DESTROY (DC::Map self)
991 CODE: 1881 CODE:
992{ 1882{
993 map_clear (self); 1883 map_clear (self);
994 Safefree (self->face); 1884 Safefree (self->face2tile);
1885 Safefree (self->tex);
995 Safefree (self); 1886 Safefree (self);
996} 1887}
997 1888
998void 1889void
1890resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895void
999clear (CFClient::Map self) 1896clear (DC::Map self)
1000 CODE: 1897 CODE:
1001 map_clear (self); 1898 map_clear (self);
1002 1899
1003void 1900void
1004set_face (CFClient::Map self, int face, int texid) 1901set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1902 CODE:
1006{ 1903{
1007 while (self->faces <= face) 1904 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1905 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1906}
1015 1907
1016void 1908void
1909set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911{
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929}
1930
1931void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1932set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1933 CODE:
1019{ 1934{
1020 while (self->texs <= texid) 1935 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1936
1026 { 1937 {
1027 maptex *tex = self->tex + texid; 1938 maptex *tex = self->tex + texid;
1028 1939
1029 tex->name = name; 1940 tex->name = name;
1034 tex->r = r; 1945 tex->r = r;
1035 tex->g = g; 1946 tex->g = g;
1036 tex->b = b; 1947 tex->b = b;
1037 tex->a = a; 1948 tex->a = a;
1038 } 1949 }
1950
1951 // somewhat hackish, but for textures that require it, it really
1952 // improves the look, and most others don't suffer.
1953 glBindTexture (GL_TEXTURE_2D, name);
1954 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1956 // use uglier nearest interpolation because linear suffers
1957 // from transparent color bleeding and ugly wrapping effects.
1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1040 1980
1041int 1981int
1042ox (CFClient::Map self) 1982ox (DC::Map self)
1043 ALIAS: 1983 ALIAS:
1044 oy = 1 1984 oy = 1
1985 x = 2
1986 y = 3
1987 w = 4
1988 h = 5
1045 CODE: 1989 CODE:
1046 switch (ix) 1990 switch (ix)
1047 { 1991 {
1048 case 0: RETVAL = self->ox; break; 1992 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1993 case 1: RETVAL = self->oy; break;
1994 case 2: RETVAL = self->x; break;
1995 case 3: RETVAL = self->y; break;
1996 case 4: RETVAL = self->w; break;
1997 case 5: RETVAL = self->h; break;
1050 } 1998 }
1051 OUTPUT: 1999 OUTPUT:
1052 RETVAL 2000 RETVAL
1053 2001
1054void 2002void
1055scroll (CFClient::Map self, int dx, int dy) 2003scroll (DC::Map self, int dx, int dy)
1056 CODE: 2004 CODE:
1057{ 2005{
1058 if (dx > 0) 2006 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 2007 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 2008 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 2010
1063 if (dy > 0) 2011 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 2012 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 2013 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 2015
1068 self->ox += dx; self->x += dx; 2016 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 2017 self->oy += dy; self->y += dy;
1070 2018
1071 while (self->y < 0) 2019 while (self->y < 0)
1075 self->rows += MAP_EXTEND_Y; 2023 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 2024 self->y += MAP_EXTEND_Y;
1077 } 2025 }
1078} 2026}
1079 2027
1080void 2028SV *
1081map1a_update (CFClient::Map self, SV *data_) 2029map1a_update (DC::Map self, SV *data_, int extmap)
1082 CODE: 2030 CODE:
1083{ 2031{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 2034 mapcell *cell;
1087 int x, y, flags; 2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
1088 2038
1089 while (data < data_end) 2039 while (data < data_end - 1)
1090 { 2040 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 2041 flags = (data [0] << 8) + data [1]; data += 2;
1092 2042
1093 x = ((flags >> 10) & 63) + self->x; 2043 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 2044 y = self->y + ((flags >> 4) & 63);
1095 2045
1096 cell = map_get_cell (self, x, y); 2046 cell = map_get_cell (self, x, y);
1097 2047
1098 if (flags & 15) 2048 if (flags & 15)
1099 { 2049 {
1100 if (cell->darkness < 0) 2050 if (!cell->darkness)
1101 { 2051 {
2052 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 2053 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 2054 }
1107 2055
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 2056 //TODO: don't trust server data to be in-range(!)
1111 2057
1112 if (flags & 4) 2058 if (flags & 8)
1113 { 2059 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2060 if (extmap)
2061 {
2062 uint8_t ext, cmd;
2063
2064 do
2065 {
2066 ext = *data++;
2067 cmd = ext & 0x7f;
2068
2069 if (cmd < 4)
2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2071 else if (cmd == 5) // health
2072 {
2073 cell->stat_width = 1;
2074 cell->stat_hp = *data++;
2075 }
2076 else if (cmd == 6) // monster width
2077 cell->stat_width = *data++ + 1;
2078 else if (cmd == 0x47)
2079 {
2080 if (*data == 1) cell->player = data [1];
2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2084
2085 data += *data + 1;
2086 }
2087 else if (cmd == 8) // cell flags
2088 cell->flags = *data++;
2089 else if (ext & 0x40) // unknown, multibyte => skip
2090 data += *data + 1;
2091 else
2092 data++;
2093 }
2094 while (ext & 0x80);
2095 }
2096 else
2097 cell->darkness = *data++ + 1;
1115 } 2098 }
1116 2099
2100 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 2101 if (flags & (4 >> z))
1118 { 2102 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
1120 } 2122 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 2123 }
1127 else 2124 else
1128 cell->darkness = -1; 2125 CELL_CLEAR (cell);
1129 } 2126 }
1130} 2127}
2128 OUTPUT:
2129 RETVAL
1131 2130
1132SV * 2131SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2132mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 2133 CODE:
1135{ 2134{
1136 int x1, x; 2135 int x1, x;
1137 int y1, y; 2136 int y1, y;
1138 int z; 2137 int z;
1151 ? self->row + y 2150 ? self->row + y
1152 : 0; 2151 : 0;
1153 2152
1154 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1155 { 2154 {
1156 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1157 2156
1158 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1159 { 2158 {
1160 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1161 2160
1162 for (z = 0; z <= 0; z++) 2161 for (z = 0; z <= 0; z++)
1163 { 2162 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 2163 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 2165 int a1 = tex.a;
1171 2166
1172 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1173 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1174 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1175 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1176 }
1177 } 2171 }
1178 } 2172 }
1179 2173
1180 *map++ = (r ) 2174 *map++ = (r )
1181 | (g << 8) 2175 | (g << 8)
1188} 2182}
1189 OUTPUT: 2183 OUTPUT:
1190 RETVAL 2184 RETVAL
1191 2185
1192void 2186void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2188 CODE:
2189{
2190 int x, y, z;
2191
2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
2202
2203 pl_tex.name = 0;
2204
2205 // that's current max. sorry.
2206 if (sw > 255) sw = 255;
2207 if (sh > 255) sh = 255;
2208
2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263 tileid tile = cell->tile [z];
2264
2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
2269
2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
2376 {
2377 int level = (w << 5) | b;
2378 HE *he;
2379
2380 hv_iterinit (smooth);
2381 while ((he = hv_iternext (smooth)))
2382 {
2383 smooth_key *skey = (smooth_key *)HeKEY (he);
2384 IV bits = SvIVX (HeVAL (he));
2385
2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
2389 {
2390 maptex tex = self->tex [skey->tile];
2391 int px = (((int)skey->x) - 1) * Tw;
2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2406 glEnd ();
2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
2432 }
2433 }
2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2564 }
2565 }
2566
2567 glEnd ();
2568 glDisable (GL_BLEND);
2569 glDisable (GL_TEXTURE_2D);
2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1194 PPCODE: 2574 PPCODE:
1195{ 2575{
1196 int vx, vy;
1197 int x, y, z; 2576 int x, y;
1198 int last_name;
1199 mapface face;
1200 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1203 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1204 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1205 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1207 2588
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2589 mx += self->x - 1;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 2590 my += self->y - 1;
1210 2591
1211 /*
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1235 { 2594 {
1236 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1237 2596
1238 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 2599 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1242 2601
1243 darkness[y * sw4 + x] = cell->darkness < 0 2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1244 ? 255 - FOW_DARKNESS 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 2605 }
1270 } 2606 }
1271 2607
1272 glEnd (); 2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1273 2620
1274 glDisable (GL_TEXTURE_2D); 2621 uint8_t r11 = (d11 + d21 + d12) / 3;
1275 glDisable (GL_BLEND); 2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1276 2645
1277 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1281} 2650}
1282 2651
1283SV * 2652SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2654 CODE:
1286{ 2655{
1287 int x, y, x1, y1; 2656 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1315 { 2684 {
1316 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2686 uint8_t flags = 0;
1318 2687
1319 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1322 2691
1323 *data++ = flags; 2692 *data++ = flags;
1324 2693
1325 if (flags & 1) 2694 if (flags & 1)
1326 { 2695 {
2696 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2698 *data++ = tile;
1329 } 2699 }
1330 2700
1331 if (flags & 2) 2701 if (flags & 2)
1332 { 2702 {
2703 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2705 *data++ = tile;
1335 } 2706 }
1336 2707
1337 if (flags & 4) 2708 if (flags & 4)
1338 { 2709 {
2710 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2712 *data++ = tile;
1341 } 2713 }
1342 } 2714 }
1343 else 2715 else
1344 *data++ = 0; 2716 *data++ = 0;
1345 } 2717 }
1346 } 2718 }
1347 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1348 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1349 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1350 RETVAL = data_sv; 2727 RETVAL = data_sv;
1351} 2728}
1352 OUTPUT: 2729 OUTPUT:
1353 RETVAL 2730 RETVAL
1354 2731
1355void 2732void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1357 PPCODE: 2734 PPCODE:
1358{ 2735{
1359 int x, y, z; 2736 int x, y, z;
1360 int w, h; 2737 int w, h;
1361 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1362 2749
1363 if (*data++ != 0) 2750 if (*data++ != 0)
1364 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1365 2752
1366 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1368 2755
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1381 { 2768 {
1382 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1383 2770
1384 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1385 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1386 uint8_t flags = *data++; 2778 flags = *data++;
1387 2779
1388 if (flags) 2780 if (flags)
1389 { 2781 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1393 2784
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2788
1398 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1399 { 2790 {
1400 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1401 2793
1402 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1403 { 2795 {
1404 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1405 2797
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1408 } 2805 }
1409 } 2806 }
1410 } 2807 }
1411 } 2808 }
1412 } 2809 }
1413} 2810}
1414 2811
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2813
1417CFClient::MixChunk 2814DC::RW
1418new_from_file (SV *class, char *path) 2815new (SV *class, SV *data_sv)
1419 CODE: 2816 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1421 OUTPUT: 2823 OUTPUT:
1422 RETVAL 2824 RETVAL
1423 2825
2826DC::RW
2827new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1424void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1425DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1426 CODE: 2954 CODE:
1427 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1428 2956
1429int 2957int
1430volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2963 OUTPUT:
1434 RETVAL 2964 RETVAL
1435 2965
1436int 2966DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2968 CODE:
2969{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1440 OUTPUT: 2981 OUTPUT:
1441 RETVAL 2982 RETVAL
1442 2983
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1444 2997
1445int 2998int
1446volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1447 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 3005 OUTPUT:
1450 RETVAL 3006 RETVAL
1451 3007
1452CFClient::MixMusic 3008void
1453new_from_file (SV *class, char *path) 3009fade_out (int ms)
1454 CODE: 3010 CODE:
1455 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1456 OUTPUT: 3022 OUTPUT:
1457 RETVAL 3023 RETVAL
1458 3024
3025DC::MixMusic
3026new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1459void 3032void
1460DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1461 CODE: 3034 CODE:
1462 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1463 3036
1464int 3037int
1465play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1466 CODE: 3039 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 3041 OUTPUT:
1469 RETVAL 3042 RETVAL
1470 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1472 3052
1473BOOT: 3053BOOT:
1474{ 3054{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 3056 static const struct {
1477 const char *name; 3057 const char *name;
1478 IV iv; 3058 IV iv;
1479 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1481 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 3079 const_iv (GL_AND),
1488 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 3119 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 3120 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 3123 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 3124 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 3125 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 3126 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 3131 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 3132 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 3133 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 3136 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 3137 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 3138 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1535# undef const_iv 3170# undef const_iv
1536 }; 3171 };
1537 3172
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1540} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189char *
3190gl_vendor ()
3191 CODE:
3192 RETVAL = (char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196char *
3197gl_version ()
3198 CODE:
3199 RETVAL = (char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203char *
3204gl_extensions ()
3205 CODE:
3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *glGetString (GLenum pname)
3211
3212GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
1541 3223
1542int glGetError () 3224int glGetError ()
3225
3226void glFinish ()
3227
3228void glFlush ()
1543 3229
1544void glClear (int mask) 3230void glClear (int mask)
1545 3231
1546void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 3233 PROTOTYPE: @
1554 3240
1555void glHint (int target, int mode) 3241void glHint (int target, int mode)
1556 3242
1557void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
1558 3244
3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3246 CODE:
3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
3250
3251void glDepthMask (int flag)
3252
1559void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
1560 3254
1561void glColorMask (int red, int green, int blue, int alpha) 3255void glColorMask (int red, int green, int blue, int alpha)
1562 3256
1563void glMatrixMode (int mode) 3257void glMatrixMode (int mode)
1566 3260
1567void glPopMatrix () 3261void glPopMatrix ()
1568 3262
1569void glLoadIdentity () 3263void glLoadIdentity ()
1570 3264
3265void glDrawBuffer (int buffer)
3266
3267void glReadBuffer (int buffer)
3268
1571# near and far are due to microsofts buggy c compiler 3269# near_ and far_ are due to microsofts buggy "c" compiler
3270void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3271
3272# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3273void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275PROTOTYPES: DISABLE
1573 3276
1574void glViewport (int x, int y, int width, int height) 3277void glViewport (int x, int y, int width, int height)
1575 3278
1576void glScissor (int x, int y, int width, int height) 3279void glScissor (int x, int y, int width, int height)
1577 3280
1585 3288
1586void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
1587 CODE: 3290 CODE:
1588 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
1589 3292
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 3294 PROTOTYPE: @
3295 ALIAS:
3296 glColor_premultiply = 1
1596 CODE: 3297 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 3298 if (ix)
1598 MIN ((int)(g * 255.f), 255), 3299 {
1599 MIN ((int)(b * 255.f), 255), 3300 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 3301 g *= a;
3302 b *= a;
3303 }
3304 // microsoft visual "c" rounds instead of truncating...
3305 glColor4f (r, g, b, a);
3306
3307void glRasterPos (float x, float y, float z = 0.)
3308 CODE:
3309 glRasterPos3f (0, 0, z);
3310 glBitmap (0, 0, 0, 0, x, y, 0);
1601 3311
1602void glVertex (float x, float y, float z = 0.) 3312void glVertex (float x, float y, float z = 0.)
1603 CODE: 3313 CODE:
1604 glVertex3f (x, y, z); 3314 glVertex3f (x, y, z);
1605 3315
1606void glTexCoord (float s, float t) 3316void glTexCoord (float s, float t)
1607 CODE: 3317 CODE:
1608 glTexCoord2f (s, t); 3318 glTexCoord2f (s, t);
1609 3319
3320void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333PROTOTYPES: ENABLE
3334
3335void glBegin (int mode)
3336
3337void glEnd ()
3338
3339void glPointSize (GLfloat size)
3340
3341void glLineWidth (GLfloat width)
3342
3343void glInterleavedArrays (int format, int stride, char *data)
3344
3345void glDrawElements (int mode, int count, int type, char *indices)
3346
3347# 1.2 void glDrawRangeElements (int mode, int start, int end
3348
1610void glTexEnv (int target, int pname, float param) 3349void glTexEnv (int target, int pname, float param)
1611 CODE: 3350 CODE:
1612 glTexEnvf (target, pname, param); 3351 glTexEnvf (target, pname, param);
1613 3352
1614void glTexParameter (int target, int pname, float param) 3353void glTexParameter (int target, int pname, float param)
1617 3356
1618void glBindTexture (int target, int name) 3357void glBindTexture (int target, int name)
1619 3358
1620void glConvolutionParameter (int target, int pname, float params) 3359void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 3360 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3361 if (gl.ConvolutionParameterf)
3362 gl.ConvolutionParameterf (target, pname, params);
1623 3363
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3364void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 3365 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3366 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 3367 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 3368
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3369void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 3370 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3371 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 3373
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3374void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 3375
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3376void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 3377
1638void glRasterPos (int x, int y) 3378void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 3379
1640 glRasterPos2i (x, y); 3380void glPixelZoom (float x, float y)
1641 3381
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3382void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 3383
1644int glGenTexture () 3384int glGenTexture ()
1645 CODE: 3385 CODE:
1646{ 3386 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 3387 OUTPUT:
1652 RETVAL 3388 RETVAL
1653 3389
1654void glDeleteTexture (int name) 3390void glDeleteTexture (int name)
1655 CODE: 3391 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 3392 del_texture (name);
1659} 3393
1660
1661int glGenList () 3394int glGenList ()
1662 CODE: 3395 CODE:
1663 RETVAL = glGenLists (1); 3396 RETVAL = glGenLists (1);
1664 OUTPUT: 3397 OUTPUT:
1665 RETVAL 3398 RETVAL
1672 3405
1673void glEndList () 3406void glEndList ()
1674 3407
1675void glCallList (int list) 3408void glCallList (int list)
1676 3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417PROTOTYPES: DISABLE
3418
3419void
3420find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422{
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425}
3426
3427BOOT:
3428{
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435}
3436
3437void
3438draw (SV *self)
3439 CODE:
3440{
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498#if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510#endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521}
3522

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