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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.113 by root, Wed Jun 14 16:20:21 2006 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
23#include <glib/gmacros.h> 53#include <glib/gmacros.h>
24 54
25#include <pango/pango.h> 55#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 56
27#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96
97/* mask out modifiers we are not interested in */
98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
53 125
54static struct 126static struct
55{ 127{
56#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
57#include "glfunc.h" 129#include "glfunc.h"
58#undef GL_FUNC 130#undef GL_FUNC
59} gl; 131} gl;
60 132
133static void
61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
62{ 135{
63 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
64 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
65 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
66 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
67 else 140 else
68 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
69} 142}
70 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
71typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
72typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
73 179
74typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
75 199
76typedef struct cf_layout { 200typedef struct cf_layout {
77 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
78 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
79 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
80 int base_height; 203 int base_height;
81 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
82} *CFClient__Layout; 206} *DC__Layout;
83 207
84static CFClient__Font default_font; 208static DC__Font default_font;
85static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
86static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
87 211
88static void 212static void
89substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
90{ 214{
91 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif 218#endif
95#ifdef _WIN32
96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
97#else
98 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
99#endif
100} 220}
101 221
102static void 222static void
103layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
104{ 224{
105 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
106 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
107 */ 227 */
108 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
109 229
110 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
111 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
112 232
113 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
114} 234}
115 235
116static void 236static void
117layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
118{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
119 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
120 243
121 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
122 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
123 246
124 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
125} 248 if (!rect.height) rect.height = 1;
126 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
127typedef uint16_t mapface; 255typedef uint16_t faceid;
128 256
129typedef struct { 257typedef struct {
130 GLint name; 258 GLuint name;
131 int w, h; 259 int w, h;
132 float s, t; 260 float s, t;
133 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
134} maptex; 265} maptex;
135 266
136typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
137 int16_t darkness; 270 uint16_t darkness;
138 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
139} mapcell; 272} mapcell;
140 273
141typedef struct { 274typedef struct {
142 int32_t c0, c1; 275 int32_t c0, c1;
143 mapcell *col; 276 mapcell *col;
144} maprow; 277} maprow;
145 278
146typedef struct map { 279typedef struct map {
147 int x, y, w, h; 280 int x, y, w, h;
148 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
149 int faces; 282 int faces; tileid *face2tile; // [faceid]
150 mapface *face; 283 int texs; maptex *tex; // [tileid]
151
152 int texs;
153 maptex *tex;
154 284
155 int32_t rows; 285 int32_t rows;
156 maprow *row; 286 maprow *row;
157} *CFClient__Map; 287} *DC__Map;
158 288
159static char * 289static char *
160prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
161{ 291{
162 char *p; 292 char *p;
179} 309}
180 310
181#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
182#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
183 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
184static maprow * 334static maprow *
185map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
186{ 336{
187 if (0 > y) 337 if (0 > y)
188 { 338 {
189 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
190 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
228 378
229 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
230} 380}
231 381
232static mapcell * 382static mapcell *
233map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
234{ 384{
235 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
236} 386}
237 387
238static void 388static void
239map_clear (CFClient__Map self) 389map_clear (DC__Map self)
240{ 390{
241 int r; 391 int r;
242 392
243 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
244 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
251 self->oy = 0; 401 self->oy = 0;
252 self->row = 0; 402 self->row = 0;
253 self->rows = 0; 403 self->rows = 0;
254} 404}
255 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
256static void 416static void
257map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
258{ 418{
259 int x, y; 419 int x, y;
260 maprow *row; 420 maprow *row;
421 mapcell *cell;
261 422
262 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
263 if (y >= 0) 424 if (y >= 0)
264 { 425 {
265 if (y >= self->rows) 426 if (y >= self->rows)
271 if (x >= row->c0) 432 if (x >= row->c0)
272 { 433 {
273 if (x >= row->c1) 434 if (x >= row->c1)
274 break; 435 break;
275 436
276 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
277 } 440 }
278 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
279} 458}
280 459
281static void 460static void
282music_finished (void) 461music_finished (void)
283{ 462{
300 ev.code = 1; 479 ev.code = 1;
301 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
302 ev.data2 = 0; 481 ev.data2 = 0;
303 482
304 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
305} 490}
306 491
307static unsigned int 492static unsigned int
308minpot (unsigned int n) 493minpot (unsigned int n)
309{ 494{
319 n |= n >> 16; 504 n |= n >> 16;
320 505
321 return n + 1; 506 return n + 1;
322} 507}
323 508
324MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
325 620
326PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
327 622
328BOOT: 623BOOT:
329{ 624{
330 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
331 static const struct { 626 static const struct {
332 const char *name; 627 const char *name;
333 IV iv; 628 IV iv;
334 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
335# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
336 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
337 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
338 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
339 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
340 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
349 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
350 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
351 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
352 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
353 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
354 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
355 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
356 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
357 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
358 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
413 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
414 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
415 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
416 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
417 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
418 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
419 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
420 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
421 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
422 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
423 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
424 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
425 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
426 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
427 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
428 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
429 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
430 const_iv (KMOD_CTRL), 790
431 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
432 const_iv (KMOD_ALT), 792
433 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
434# undef const_iv 823# undef const_iv
435 }; 824 };
436 825
437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
439} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
440 859
441void 860void
442pango_init () 861pango_init ()
443 CODE: 862 CODE:
444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{ 863{
446 {
447 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
450 } 867 /*pango_context_set_font_description (opengl_context, default_font);*/
451 { 868#if PANGO_VERSION_CHECK (1, 15, 2)
452 cairo_font_options_t *fopt = cairo_font_options_create (); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
453 cairo_fontmap = pango_cairo_font_map_get_default (); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif 871#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
466} 872}
467 873
468int 874char *SDL_GetError ()
469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
470 875
471void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
472SDL_Quit () 884void SDL_Quit ()
473 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
474void 895void
475SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
476 PPCODE: 897 PPCODE:
477{ 898{
478 SDL_Rect **m; 899 SDL_Rect **m;
479 900
480 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
484 905
485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
487 908
488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
492 913
493 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
494 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
495 SDL_EnableUNICODE (1);
496 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
497 916
498 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
499 918
500 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
501 while (*m) 920 while (*m)
502 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
503 AV *av = newAV (); 924 AV *av = newAV ();
504 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
505 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
506 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
507 931
508 ++m; 932 ++m;
509 } 933 }
510} 934}
511 935
512char *
513SDL_GetError ()
514
515int 936int
516SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
517 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
518 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
520 ); 950 );
951
521 if (RETVAL) 952 if (RETVAL)
522 { 953 {
523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h" 958#include "glfunc.h"
526# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
527 } 963 }
964}
528 OUTPUT: 965 OUTPUT:
529 RETVAL 966 RETVAL
530 967
531void 968void
532SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
533 970
534char * 971char *
535SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
536 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
537void 984void
538SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
539 PPCODE: 989 PPCODE:
540{ 990{
541 SDL_Event ev; 991 SDL_Event ev;
542 992
543 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
544 { 995 {
545 HV *hv = newHV (); 996 HV *hv = newHV ();
546 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
547 998
548 switch (ev.type) 999 switch (ev.type)
549 { 1000 {
550 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
551 case SDL_KEYUP: 1002 case SDL_KEYUP:
552 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
553 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
554 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
555 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
556 break; 1008 break;
557 1009
558 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
561 break; 1013 break;
562 1014
563 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
565
566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
571 break; 1041 break;
572 1042
573 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
574 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
576 1046
577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
585 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
586 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
587 break; 1057 break;
588 } 1058 }
589 1059
590 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
591 } 1061 }
592} 1062}
593 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
594int 1077int
595Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
596 POSTCALL: 1079 POSTCALL:
597 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
598 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
599 1082
600void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
601Mix_CloseAudio () 1100Mix_CloseAudio ()
602 1101
603int 1102int
604Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
605 1104
1105const char *
1106Mix_GetError ()
1107
606void 1108void
607lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
608 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
609#ifndef _WIN32 1117#ifdef _WIN32
610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
611#endif 1139#endif
1140}
612 1141
613void 1142int
614add_font (char *file) 1143add_font (char *file)
615 CODE: 1144 CODE:
616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
617#ifdef _WIN32 1146 OUTPUT:
618 // cairo... sigh... requires win2000 1147 RETVAL
619 AddFontResourceEx (file, FR_PRIVATE, 0); 1148
620#endif 1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
621 1155
622void 1156void
623load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
624 ALIAS: 1158 ALIAS:
625 load_image_file = 1 1159 load_image_file = 1
628 STRLEN image_len; 1162 STRLEN image_len;
629 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
630 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
631 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
632 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
633 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
634 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
635 1169
636 if (!rw) 1170 if (!rw)
637 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
638 1172
667 1201
668 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1202 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
669 1203
670 assert (surface2->pitch == surface2->w * 4); 1204 assert (surface2->pitch == surface2->w * 4);
671 1205
1206 SDL_LockSurface (surface2);
672 EXTEND (SP, 5); 1207 EXTEND (SP, 6);
673 PUSHs (sv_2mortal (newSViv (surface2->w))); 1208 PUSHs (sv_2mortal (newSViv (surface2->w)));
674 PUSHs (sv_2mortal (newSViv (surface2->h))); 1209 PUSHs (sv_2mortal (newSViv (surface2->h)));
675 SDL_LockSurface (surface2);
676 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
677 SDL_UnlockSurface (surface2);
678 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
679 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1212 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
680 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2);
681 1215
682 SDL_FreeSurface (surface); 1216 SDL_FreeSurface (surface);
683 SDL_FreeSurface (surface2); 1217 SDL_FreeSurface (surface2);
684} 1218}
685 1219
711void 1245void
712error (char *message) 1246error (char *message)
713 CODE: 1247 CODE:
714 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
715#ifdef _WIN32 1249#ifdef _WIN32
716 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
717#endif 1251#endif
718 1252
719void 1253void
720fatal (char *message) 1254fatal (char *message)
721 CODE: 1255 CODE:
722 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
723#ifdef _WIN32 1257#ifdef _WIN32
724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
725#endif 1259#endif
726 _exit (1); 1260 _exit (1);
727 1261
728void 1262void
729_exit (int retval) 1263_exit (int retval = 0)
730 CODE: 1264 CODE:
1265#ifdef WIN32
1266 ExitThread (retval); // unclean, please beam me up
1267#else
731 _exit (retval); 1268 _exit (retval);
1269#endif
732 1270
1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
733MODULE = CFClient PACKAGE = CFClient::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
734 1288
735CFClient::Font 1289PROTOTYPES: DISABLE
1290
1291DC::Font
736new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
737 CODE: 1293 CODE:
738{ 1294{
739 int count; 1295 int count;
740 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
743} 1299}
744 OUTPUT: 1300 OUTPUT:
745 RETVAL 1301 RETVAL
746 1302
747void 1303void
748DESTROY (CFClient::Font self) 1304DESTROY (DC::Font self)
749 CODE: 1305 CODE:
750 pango_font_description_free (self); 1306 pango_font_description_free (self);
751 1307
752void 1308void
753make_default (CFClient::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
754 CODE: 1311 CODE:
755 default_font = self; 1312 default_font = self;
756 1313
757MODULE = CFClient PACKAGE = CFClient::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
758 1315
759CFClient::Layout 1316PROTOTYPES: DISABLE
760new (SV *class, int rgba = 0) 1317
1318void
1319glyph_cache_backup ()
1320 PROTOTYPE:
1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
1328 tc_restore ();
1329
1330DC::Layout
1331new (SV *class)
761 CODE: 1332 CODE:
762 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
763 1334
764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
765 RETVAL->rgba = rgba;
766 RETVAL->r = 1.; 1336 RETVAL->r = 1.;
767 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
768 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
769 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
770 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
771 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
772 1343
773 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
774 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
775 OUTPUT: 1346 OUTPUT:
776 RETVAL 1347 RETVAL
777 1348
778void 1349void
779DESTROY (CFClient::Layout self) 1350DESTROY (DC::Layout self)
780 CODE: 1351 CODE:
781 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
782 Safefree (self); 1354 Safefree (self);
783 1355
1356void
1357set_text (DC::Layout self, SV *text_)
1358 CODE:
1359{
1360 STRLEN textlen;
1361 char *text = SvPVutf8 (text_, textlen);
1362
1363 pango_layout_set_text (self->pl, text, textlen);
1364}
1365
1366void
1367set_markup (DC::Layout self, SV *text_)
1368 CODE:
1369{
1370 STRLEN textlen;
1371 char *text = SvPVutf8 (text_, textlen);
1372
1373 pango_layout_set_markup (self->pl, text, textlen);
1374}
1375
1376void
1377set_shapes (DC::Layout self, ...)
1378 CODE:
1379{
1380 PangoAttrList *attrs = 0;
1381 const char *text = pango_layout_get_text (self->pl);
1382 const char *pos = text;
1383 int arg = 4;
1384
1385 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1386 {
1387 PangoRectangle inkrect, rect;
1388 PangoAttribute *attr;
1389
1390 int x = SvIV (ST (arg - 3));
1391 int y = SvIV (ST (arg - 2));
1392 int w = SvIV (ST (arg - 1));
1393 int h = SvIV (ST (arg ));
1394
1395 inkrect.x = 0;
1396 inkrect.y = 0;
1397 inkrect.width = 0;
1398 inkrect.height = 0;
1399
1400 rect.x = x * PANGO_SCALE;
1401 rect.y = y * PANGO_SCALE;
1402 rect.width = w * PANGO_SCALE;
1403 rect.height = h * PANGO_SCALE;
1404
1405 if (!attrs)
1406 attrs = pango_layout_get_attributes (self->pl);
1407
1408 attr = pango_attr_shape_new (&inkrect, &rect);
1409 attr->start_index = pos - text;
1410 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1411 pango_attr_list_insert (attrs, attr);
1412
1413 arg += 4;
1414 pos += sizeof (OBJ_STR) - 1;
1415 }
1416
1417 if (attrs)
1418 pango_layout_set_attributes (self->pl, attrs);
1419}
1420
1421void
1422get_shapes (DC::Layout self)
1423 PPCODE:
1424{
1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1426
1427 do
1428 {
1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1430
1431 if (run && shape_attr_p (run))
1432 {
1433 PangoRectangle extents;
1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1435
1436 EXTEND (SP, 2);
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1438 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1439 }
1440 }
1441 while (pango_layout_iter_next_run (iter));
1442
1443 pango_layout_iter_free (iter);
1444}
1445
784int 1446int
785is_rgba (CFClient::Layout self) 1447has_wrapped (DC::Layout self)
786 CODE: 1448 CODE:
787 RETVAL = self->rgba; 1449{
1450 int lines = 1;
1451 const char *text = pango_layout_get_text (self->pl);
1452
1453 while (*text)
1454 lines += *text++ == '\n';
1455
1456 RETVAL = lines < pango_layout_get_line_count (self->pl);
1457}
788 OUTPUT: 1458 OUTPUT:
789 RETVAL 1459 RETVAL
790 1460
791void
792set_text (CFClient::Layout self, SV *text_)
793 CODE:
794{
795 STRLEN textlen;
796 char *text = SvPVutf8 (text_, textlen);
797
798 pango_layout_set_text (self->pl, text, textlen);
799}
800
801void
802set_markup (CFClient::Layout self, SV *text_)
803 CODE:
804{
805 STRLEN textlen;
806 char *text = SvPVutf8 (text_, textlen);
807
808 pango_layout_set_markup (self->pl, text, textlen);
809}
810
811SV * 1461SV *
812get_text (CFClient::Layout self) 1462get_text (DC::Layout self)
813 CODE: 1463 CODE:
814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
815 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
816 OUTPUT: 1466 OUTPUT:
817 RETVAL 1467 RETVAL
818 1468
819void 1469void
820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
821 CODE: 1471 CODE:
822 self->r = r; 1472 self->r = r;
823 self->g = g; 1473 self->g = g;
824 self->b = b; 1474 self->b = b;
825 self->a = a; 1475 self->a = a;
826 1476
827void 1477void
828set_font (CFClient::Layout self, CFClient::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
829 CODE: 1479 CODE:
830 if (self->font != font) 1480 if (self->font != font)
831 { 1481 {
832 self->font = font; 1482 self->font = font;
833 layout_update_font (self); 1483 layout_update_font (self);
834 } 1484 }
835 1485
836void 1486void
837set_height (CFClient::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
838 CODE: 1488 CODE:
839 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
840 { 1490 {
841 self->base_height = base_height; 1491 self->base_height = base_height;
842 layout_update_font (self); 1492 layout_update_font (self);
843 } 1493 }
844 1494
845void 1495void
846set_width (CFClient::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
847 CODE: 1497 CODE:
848 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
849 1499
850void 1500void
851set_indent (CFClient::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
852 CODE: 1502 CODE:
853 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
854 1504
855void 1505void
856set_spacing (CFClient::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
857 CODE: 1507 CODE:
858 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
859 1509
860void 1510void
861set_ellipsise (CFClient::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
862 CODE: 1512 CODE:
863 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
864 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
865 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
866 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
867 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
868 ); 1518 );
869 1519
870void 1520void
871set_single_paragraph_mode (CFClient::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
872 CODE: 1522 CODE:
873 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
874 1524
875void 1525void
876size (CFClient::Layout self) 1526size (DC::Layout self)
877 PPCODE: 1527 PPCODE:
878{ 1528{
879 int w, h; 1529 int w, h;
880 1530
881 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
884 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
885 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
886} 1536}
887 1537
888int 1538int
1539descent (DC::Layout self)
1540 CODE:
1541{
1542 PangoRectangle rect;
1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1545 RETVAL = PANGO_DESCENT (rect);
1546}
1547 OUTPUT:
1548 RETVAL
1549
1550int
889xy_to_index (CFClient::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
890 CODE: 1552 CODE:
891{ 1553{
892 int index, trailing; 1554 int index, trailing;
893 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
894 RETVAL = index; 1556 RETVAL = index + trailing;
895} 1557}
896 OUTPUT: 1558 OUTPUT:
897 RETVAL 1559 RETVAL
898 1560
899void 1561void
900cursor_pos (CFClient::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
901 PPCODE: 1563 PPCODE:
902{ 1564{
903 PangoRectangle strong_pos; 1565 PangoRectangle pos;
904 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
905 1567
906 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
907 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
908 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
909 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
910} 1572}
911 1573
912void 1574void
913render (CFClient::Layout self) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
914 PPCODE: 1576 PPCODE:
915{ 1577{
916 SV *retval; 1578 int line, x;
917 int w, h;
918 1579
919 layout_get_pixel_size (self, &w, &h); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
920 1581#if !PANGO_VERSION_CHECK (1, 17, 3)
921 if (self->rgba) 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
922 { 1583 --line;
923 cairo_surface_t *surface;
924 cairo_t *cairo;
925
926 retval = newSV (w * h * 4);
927 SvPOK_only (retval);
928 SvCUR_set (retval, w * h * 4);
929
930 memset (SvPVX (retval), 0, w * h * 4);
931
932 surface = cairo_image_surface_create_for_data (
933 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
934 cairo = cairo_create (surface);
935 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
936
937 pango_cairo_show_layout (cairo, self->pl);
938
939 cairo_destroy (cairo);
940 cairo_surface_destroy (surface);
941
942 // what a mess, and its premultiplied, too :(
943 {
944 uint32_t *p = (uint32_t *)SvPVX (retval);
945 uint32_t *e = p + w * h;
946
947 while (p < e)
948 {
949 uint32_t rgba = *p;
950 rgba = (rgba >> 24) | (rgba << 8);
951#if 0
952#ifdef _WIN32
953 {//D
954 uint8_t r = rgba >> 24;
955 uint8_t g = rgba >> 16;
956 uint8_t b = rgba >> 8;
957 uint8_t a = rgba >> 0;
958
959 rgba = (rgba & 0xffffff00) | a;
960 }
961#endif 1584#endif
962#endif
963 rgba = SDL_SwapBE32 (rgba);
964 *p++ = rgba;
965 }
966 }
967
968 EXTEND (SP, 5); 1585 EXTEND (SP, 2);
969 PUSHs (sv_2mortal (newSViv (w))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1588}
1589
1590void
1591line_x_to_index (DC::Layout self, int line, int x)
1592 PPCODE:
1593{
1594 PangoLayoutLine *lp;
1595 int index, trailing;
1596
1597 if (line < 0)
1598 XSRETURN_EMPTY;
1599
1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1601 XSRETURN_EMPTY; /* do better */
1602
1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1604
1605 EXTEND (SP, 2);
1606 if (GIMME_V == G_SCALAR)
970 PUSHs (sv_2mortal (newSViv (h))); 1607 PUSHs (sv_2mortal (newSViv (index + trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
973 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
974 }
975 else 1608 else
976 { 1609 {
977 FT_Bitmap bitmap;
978
979 retval = newSV (w * h);
980 SvPOK_only (retval);
981 SvCUR_set (retval, w * h);
982
983 bitmap.rows = h;
984 bitmap.width = w;
985 bitmap.pitch = w;
986 bitmap.buffer = (unsigned char*)SvPVX (retval);
987 bitmap.num_grays = 256;
988 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
989
990 memset (bitmap.buffer, 0, w * h);
991
992 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
993
994 EXTEND (SP, 5);
995 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (index)));
996 PUSHs (sv_2mortal (newSViv (h))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
997 PUSHs (sv_2mortal (retval));
998 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
999 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1000 } 1612 }
1001} 1613}
1002 1614
1615void
1616render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE:
1618 rc_clear (self->rc);
1619 pango_opengl_render_layout_subpixel (
1620 self->pl,
1621 self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a,
1624 flags
1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1629
1630void
1631draw (DC::Layout self)
1632 CODE:
1633{
1634 glEnable (GL_TEXTURE_2D);
1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641
1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1003MODULE = CFClient PACKAGE = CFClient::Texture 1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1004 1650
1005void 1651PROTOTYPES: ENABLE
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011 1652
1012 if (ow && oh) 1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1013 { 1658 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen; 1659 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025 1663
1026 SvPOK_only (result_); 1664 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1028 1666
1029 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--) 1668 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032 1670
1033 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 } 1672 }
1040} 1673}
1041 1674
1042void 1675void
1043draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1044 PROTOTYPE: $$$;$$ 1677 PROTOTYPE: $$$;$$
1045 ALIAS: 1678 ALIAS:
1046 draw_quad_alpha = 1 1679 draw_quad_alpha = 1
1047 draw_quad_alpha_premultiplied = 2 1680 draw_quad_alpha_premultiplied = 2
1048 CODE: 1681 CODE:
1049{ 1682{
1050 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1054 1690
1055 if (items < 5) 1691 if (items < 5)
1056 { 1692 {
1057 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1058 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1086 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1087 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1088 } 1724 }
1089} 1725}
1090 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1091MODULE = CFClient PACKAGE = CFClient::Map 1859MODULE = Deliantra::Client PACKAGE = DC::Map
1092 1860
1093CFClient::Map 1861PROTOTYPES: DISABLE
1094new (SV *class, int map_width, int map_height) 1862
1863DC::Map
1864new (SV *class)
1095 CODE: 1865 CODE:
1096 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1097 RETVAL->x = 0; 1867 RETVAL->x = 0;
1098 RETVAL->y = 0; 1868 RETVAL->y = 0;
1099 RETVAL->w = map_width; 1869 RETVAL->w = 0;
1100 RETVAL->h = map_height; 1870 RETVAL->h = 0;
1101 RETVAL->ox = 0; 1871 RETVAL->ox = 0;
1102 RETVAL->oy = 0; 1872 RETVAL->oy = 0;
1103 RETVAL->faces = 8192; 1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1104 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1105 RETVAL->texs = 8192;
1106 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1107 RETVAL->rows = 0; 1875 RETVAL->rows = 0;
1108 RETVAL->row = 0; 1876 RETVAL->row = 0;
1109 OUTPUT: 1877 OUTPUT:
1110 RETVAL 1878 RETVAL
1111 1879
1112void 1880void
1113DESTROY (CFClient::Map self) 1881DESTROY (DC::Map self)
1114 CODE: 1882 CODE:
1115{ 1883{
1116 map_clear (self); 1884 map_clear (self);
1117 Safefree (self->face); 1885 Safefree (self->face2tile);
1118 Safefree (self->tex); 1886 Safefree (self->tex);
1119 Safefree (self); 1887 Safefree (self);
1120} 1888}
1121 1889
1122void 1890void
1891resize (DC::Map self, int map_width, int map_height)
1892 CODE:
1893 self->w = map_width;
1894 self->h = map_height;
1895
1896void
1123clear (CFClient::Map self) 1897clear (DC::Map self)
1124 CODE: 1898 CODE:
1125 map_clear (self); 1899 map_clear (self);
1126 1900
1127void 1901void
1128set_face (CFClient::Map self, int face, int texid) 1902set_tileid (DC::Map self, int face, int tile)
1129 CODE: 1903 CODE:
1130{ 1904{
1131 while (self->faces <= face) 1905 need_facenum (self, face); self->face2tile [face] = tile;
1132 { 1906 need_texid (self, tile);
1133 Append (mapface, self->face, self->faces, self->faces);
1134 self->faces *= 2;
1135 }
1136
1137 self->face [face] = texid;
1138} 1907}
1139 1908
1140void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1141set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1142 CODE: 1934 CODE:
1143{ 1935{
1144 while (self->texs <= texid) 1936 need_texid (self, texid);
1145 {
1146 Append (maptex, self->tex, self->texs, self->texs);
1147 self->texs *= 2;
1148 }
1149 1937
1150 { 1938 {
1151 maptex *tex = self->tex + texid; 1939 maptex *tex = self->tex + texid;
1152 1940
1153 tex->name = name; 1941 tex->name = name;
1169 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1172} 1960}
1173 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1174int 1982int
1175ox (CFClient::Map self) 1983ox (DC::Map self)
1176 ALIAS: 1984 ALIAS:
1177 oy = 1 1985 oy = 1
1178 x = 2 1986 x = 2
1179 y = 3 1987 y = 3
1180 w = 4 1988 w = 4
1191 } 1999 }
1192 OUTPUT: 2000 OUTPUT:
1193 RETVAL 2001 RETVAL
1194 2002
1195void 2003void
1196scroll (CFClient::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1197 CODE: 2005 CODE:
1198{ 2006{
1199 if (dx > 0) 2007 if (dx > 0)
1200 map_blank (self, self->x, self->y, dx - 1, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1201 else if (dx < 0) 2009 else if (dx < 0)
1202 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1203 2011
1204 if (dy > 0) 2012 if (dy > 0)
1205 map_blank (self, self->x, self->y, self->w, dy - 1); 2013 map_blank (self, self->x, self->y, self->w, dy);
1206 else if (dy < 0) 2014 else if (dy < 0)
1207 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1208 2016
1209 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1210 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1211 2019
1212 while (self->y < 0) 2020 while (self->y < 0)
1216 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1217 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1218 } 2026 }
1219} 2027}
1220 2028
1221void 2029SV *
1222map1a_update (CFClient::Map self, SV *data_) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1223 CODE: 2031 CODE:
1224{ 2032{
1225 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1226 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1227 mapcell *cell; 2035 mapcell *cell;
1228 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1229 2039
1230 while (data < data_end) 2040 while (data < data_end - 1)
1231 { 2041 {
1232 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1233 2043
1234 x = ((flags >> 10) & 63) + self->x; 2044 x = self->x + ((flags >> 10) & 63);
1235 y = ((flags >> 4) & 63) + self->y; 2045 y = self->y + ((flags >> 4) & 63);
1236 2046
1237 cell = map_get_cell (self, x, y); 2047 cell = map_get_cell (self, x, y);
1238 2048
1239 if (flags & 15) 2049 if (flags & 15)
1240 { 2050 {
1241 if (cell->darkness < 0) 2051 if (!cell->darkness)
1242 { 2052 {
2053 memset (cell, 0, sizeof (*cell));
1243 cell->darkness = 0; 2054 cell->darkness = 256;
1244 cell->face [0] = 0;
1245 cell->face [1] = 0;
1246 cell->face [2] = 0;
1247 } 2055 }
1248 2056
1249 cell->darkness = flags & 8 ? *data++ : 255;
1250
1251 //TODO: don't trust server data to be in-range(!) 2057 //TODO: don't trust server data to be in-range(!)
1252 2058
1253 if (flags & 4) 2059 if (flags & 8)
1254 { 2060 {
1255 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2061 if (extmap)
2062 {
2063 uint8_t ext, cmd;
2064
2065 do
2066 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1;
2075 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 }
2095 while (ext & 0x80);
2096 }
2097 else
2098 cell->darkness = *data++ + 1;
1256 } 2099 }
1257 2100
2101 for (z = 0; z <= 2; ++z)
1258 if (flags & 2) 2102 if (flags & (4 >> z))
1259 { 2103 {
1260 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1261 } 2123 }
1262
1263 if (flags & 1)
1264 {
1265 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1266 }
1267 } 2124 }
1268 else 2125 else
1269 cell->darkness = -1; 2126 CELL_CLEAR (cell);
1270 } 2127 }
1271} 2128}
2129 OUTPUT:
2130 RETVAL
1272 2131
1273SV * 2132SV *
1274mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1275 CODE: 2134 CODE:
1276{ 2135{
1277 int x1, x; 2136 int x1, x;
1278 int y1, y; 2137 int y1, y;
1279 int z; 2138 int z;
1292 ? self->row + y 2151 ? self->row + y
1293 : 0; 2152 : 0;
1294 2153
1295 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1296 { 2155 {
1297 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1298 2157
1299 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1300 { 2159 {
1301 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1302 2161
1303 for (z = 0; z <= 0; z++) 2162 for (z = 0; z <= 0; z++)
1304 { 2163 {
1305 mapface face = cell->face [z];
1306
1307 if (face)
1308 {
1309 maptex tex = self->tex [face]; 2164 maptex tex = self->tex [cell->tile [z]];
1310 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1311 int a1 = tex.a; 2166 int a1 = tex.a;
1312 2167
1313 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1314 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1315 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1316 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1317 }
1318 } 2172 }
1319 } 2173 }
1320 2174
1321 *map++ = (r ) 2175 *map++ = (r )
1322 | (g << 8) 2176 | (g << 8)
1329} 2183}
1330 OUTPUT: 2184 OUTPUT:
1331 RETVAL 2185 RETVAL
1332 2186
1333void 2187void
1334draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE:
2190{
2191 int x, y, z;
2192
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
2203
2204 pl_tex.name = 0;
2205
2206 // that's current max. sorry.
2207 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
2255 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows)
2257 {
2258 maprow *row = self->row + (y + my);
2259
2260 for (x = 0; x < sw; x++)
2261 if (row->c0 <= x + mx && x + mx < row->c1)
2262 {
2263 mapcell *cell = row->col + (x + mx - row->c0);
2264 tileid tile = cell->tile [z];
2265
2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
2377 {
2378 int level = (w << 5) | b;
2379 HE *he;
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2407 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS);
2410 }
2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
2433 }
2434 }
2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468
2469 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows)
2472 {
2473 maprow *row = self->row + (y + my);
2474
2475 for (x = 0; x < sw; x++)
2476 if (row->c0 <= x + mx && x + mx < row->c1)
2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0);
2479
2480 int px = x * Tw;
2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2488
2489 if (cell->stat_hp)
2490 {
2491 int width = cell->stat_width * Tw;
2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2493
2494 glColor3ub (0, 0, 0);
2495 glRectf (px + 1, py - thick - 2,
2496 px + width - 1, py);
2497
2498 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2499 glRectf (px + 2,
2500 py - thick - 1,
2501 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2502 }
2503 }
2504 }
2505}
2506
2507void
2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2509 CODE:
2510{
2511 static float color[16][3] = {
2512 { 0.00f, 0.00f, 0.00f },
2513 { 1.00f, 1.00f, 1.00f },
2514 { 0.00f, 0.00f, 0.55f },
2515 { 1.00f, 0.00f, 0.00f },
2516
2517 { 1.00f, 0.54f, 0.00f },
2518 { 0.11f, 0.56f, 1.00f },
2519 { 0.93f, 0.46f, 0.00f },
2520 { 0.18f, 0.54f, 0.34f },
2521
2522 { 0.56f, 0.73f, 0.56f },
2523 { 0.80f, 0.80f, 0.80f },
2524 { 0.55f, 0.41f, 0.13f },
2525 { 0.99f, 0.77f, 0.26f },
2526
2527 { 0.74f, 0.65f, 0.41f },
2528
2529 { 0.00f, 1.00f, 1.00f },
2530 { 1.00f, 0.00f, 1.00f },
2531 { 1.00f, 1.00f, 0.00f },
2532 };
2533
2534 int x, y;
2535
2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2544 glEnable (GL_BLEND);
2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2546 glBegin (GL_QUADS);
2547
2548 for (y = 0; y < h; y++)
2549 for (x = 0; x < w; x++)
2550 {
2551 unsigned char m = data [x + y * w];
2552
2553 if (m)
2554 {
2555 float *c = color [m & 15];
2556
2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2558 float tx2 = tx1 + 0.5f;
2559
2560 glColor4f (c[0], c[1], c[2], 1);
2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2565 }
2566 }
2567
2568 glEnd ();
2569 glDisable (GL_BLEND);
2570 glDisable (GL_TEXTURE_2D);
2571}
2572
2573void
2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1335 PPCODE: 2575 PPCODE:
1336{ 2576{
1337 int vx, vy;
1338 int x, y, z; 2577 int x, y;
1339 int last_name;
1340 mapface face;
1341 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1342 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1343 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1344 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1345 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1346 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1347 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1348 2589
1349 vx = self->x + (self->w - sw) / 2 - shift_x; 2590 mx += self->x - 1;
1350 vy = self->y + (self->h - sh) / 2 - shift_y; 2591 my += self->y - 1;
1351 2592
1352 /*
1353 int vx = self->vx = self->w >= sw
1354 ? self->x + (self->w - sw) / 2
1355 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1356
1357 int vy = self->vy = self->h >= sh
1358 ? self->y + (self->h - sh) / 2
1359 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1360 */
1361
1362 glColor4ub (255, 255, 255, 255);
1363
1364 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1365 glEnable (GL_BLEND);
1366 glEnable (GL_TEXTURE_2D);
1367 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1368
1369 glBegin (GL_QUADS);
1370
1371 last_name = 0;
1372
1373 for (z = 0; z < 3; z++)
1374 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1375 if (0 <= y + vy && y + vy < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1376 { 2595 {
1377 maprow *row = self->row + (y + vy); 2596 maprow *row = self->row + (y + my);
1378 2597
1379 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1380 if (row->c0 <= x + vx && x + vx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1381 { 2600 {
1382 mapcell *cell = row->col + (x + vx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1383 2602
1384 darkness[y * sw4 + x] = cell->darkness < 0 2603 darkness1 [y * sw1 + x] = cell->darkness
2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1385 ? 255 - FOW_DARKNESS 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1386 : 255 - cell->darkness;
1387
1388 face = cell->face [z];
1389
1390 if (face)
1391 {
1392 maptex tex = self->tex [face];
1393
1394 int px = (x + 1) * 32 - tex.w;
1395 int py = (y + 1) * 32 - tex.h;
1396
1397 if (last_name != tex.name)
1398 {
1399 glEnd ();
1400 last_name = tex.name;
1401 glBindTexture (GL_TEXTURE_2D, last_name);
1402 glBegin (GL_QUADS);
1403 }
1404
1405 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1406 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1407 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1408 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1409 }
1410 } 2606 }
1411 } 2607 }
1412 2608
1413 glEnd (); 2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1414 2621
1415 glDisable (GL_TEXTURE_2D); 2622 uint8_t r11 = (d11 + d21 + d12) / 3;
1416 glDisable (GL_BLEND); 2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
1417 2646
1418 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1419 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1420 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1421 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1422} 2651}
1423 2652
1424SV * 2653SV *
1425get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1426 CODE: 2655 CODE:
1427{ 2656{
1428 int x, y, x1, y1; 2657 int x, y, x1, y1;
1429 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1430 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1455 if (row && row->c0 <= x && x < row->c1) 2684 if (row && row->c0 <= x && x < row->c1)
1456 { 2685 {
1457 mapcell *cell = row->col + (x - row->c0); 2686 mapcell *cell = row->col + (x - row->c0);
1458 uint8_t flags = 0; 2687 uint8_t flags = 0;
1459 2688
1460 if (cell->face [0]) flags |= 1; 2689 if (cell->tile [0]) flags |= 1;
1461 if (cell->face [1]) flags |= 2; 2690 if (cell->tile [1]) flags |= 2;
1462 if (cell->face [2]) flags |= 4; 2691 if (cell->tile [2]) flags |= 4;
1463 2692
1464 *data++ = flags; 2693 *data++ = flags;
1465 2694
1466 if (flags & 1) 2695 if (flags & 1)
1467 { 2696 {
2697 tileid tile = cell->tile [0];
1468 *data++ = cell->face [0] >> 8; 2698 *data++ = tile >> 8;
1469 *data++ = cell->face [0]; 2699 *data++ = tile;
1470 } 2700 }
1471 2701
1472 if (flags & 2) 2702 if (flags & 2)
1473 { 2703 {
2704 tileid tile = cell->tile [1];
1474 *data++ = cell->face [1] >> 8; 2705 *data++ = tile >> 8;
1475 *data++ = cell->face [1]; 2706 *data++ = tile;
1476 } 2707 }
1477 2708
1478 if (flags & 4) 2709 if (flags & 4)
1479 { 2710 {
2711 tileid tile = cell->tile [2];
1480 *data++ = cell->face [2] >> 8; 2712 *data++ = tile >> 8;
1481 *data++ = cell->face [2]; 2713 *data++ = tile;
1482 } 2714 }
1483 } 2715 }
1484 else 2716 else
1485 *data++ = 0; 2717 *data++ = 0;
1486 } 2718 }
1487 } 2719 }
1488 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1489 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1490 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1491 RETVAL = data_sv; 2728 RETVAL = data_sv;
1492} 2729}
1493 OUTPUT: 2730 OUTPUT:
1494 RETVAL 2731 RETVAL
1495 2732
1496void 2733void
1497set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1498 PPCODE: 2735 PPCODE:
1499{ 2736{
1500 int x, y, z; 2737 int x, y, z;
1501 int w, h; 2738 int w, h;
1502 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1503 2750
1504 if (*data++ != 0) 2751 if (*data++ != 0)
1505 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1506 2753
1507 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1508 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1509 2756
1510 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1522 { 2769 {
1523 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1524 2771
1525 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1526 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1527 uint8_t flags = *data++; 2779 flags = *data++;
1528 2780
1529 if (flags) 2781 if (flags)
1530 { 2782 {
1531 mapface face[3] = { 0, 0, 0 };
1532
1533 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
1534 2785
1535 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1536 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1537 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1538 2789
1539 if (cell->darkness <= 0) 2790 if (cell->darkness == 0)
1540 { 2791 {
1541 cell->darkness = -1; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1542 2794
1543 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1544 { 2796 {
1545 cell->face[z] = face[z]; 2797 tileid t = tile [z];
1546 2798
1547 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
1548 XPUSHs (sv_2mortal (newSViv (face[z]))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
1549 } 2806 }
1550 } 2807 }
1551 } 2808 }
1552 } 2809 }
1553 } 2810 }
1554} 2811}
1555 2812
1556MODULE = CFClient PACKAGE = CFClient::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1557 2814
1558CFClient::MixChunk 2815DC::RW
1559new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1560 CODE: 2817 CODE:
1561 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1562 OUTPUT: 2824 OUTPUT:
1563 RETVAL 2825 RETVAL
1564 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1565void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1566DESTROY (CFClient::MixChunk self) 2954DESTROY (DC::MixChunk self)
1567 CODE: 2955 CODE:
1568 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1569 2957
1570int 2958int
1571volume (CFClient::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1572 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1573 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1574 OUTPUT: 2964 OUTPUT:
1575 RETVAL 2965 RETVAL
1576 2966
1577int 2967DC::Channel
1578play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1579 CODE: 2969 CODE:
2970{
1580 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1581 OUTPUT: 2982 OUTPUT:
1582 RETVAL 2983 RETVAL
1583 2984
1584MODULE = CFClient PACKAGE = CFClient::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1585 2998
1586int 2999int
1587volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1588 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1589 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1590 OUTPUT: 3006 OUTPUT:
1591 RETVAL 3007 RETVAL
1592 3008
1593CFClient::MixMusic 3009void
1594new_from_file (SV *class, char *path) 3010fade_out (int ms)
1595 CODE: 3011 CODE:
1596 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1597 OUTPUT: 3023 OUTPUT:
1598 RETVAL 3024 RETVAL
1599 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1600void 3033void
1601DESTROY (CFClient::MixMusic self) 3034DESTROY (DC::MixMusic self)
1602 CODE: 3035 CODE:
1603 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1604 3037
1605int 3038int
1606play (CFClient::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1607 CODE: 3040 CODE:
1608 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1609 OUTPUT: 3042 OUTPUT:
1610 RETVAL 3043 RETVAL
1611 3044
3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
1612MODULE = CFClient PACKAGE = CFClient::OpenGL 3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1613 3053
1614BOOT: 3054BOOT:
1615{ 3055{
1616 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1617 static const struct { 3057 static const struct {
1618 const char *name; 3058 const char *name;
1619 IV iv; 3059 IV iv;
1620 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1621# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1622 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1623 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1624 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1625 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1626 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1628 const_iv (GL_SCISSOR_TEST), 3072 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST), 3073 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
3077 const_iv (GL_FRONT),
3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1633 const_iv (GL_AND), 3080 const_iv (GL_AND),
1634 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1635 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1636 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1637 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
1638 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1639 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
1640 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
1641 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1642 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
3094 const_iv (GL_RGBA4),
3095 const_iv (GL_RGBA8),
3096 const_iv (GL_RGB5_A1),
1643 const_iv (GL_UNSIGNED_BYTE), 3097 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT), 3098 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT), 3099 const_iv (GL_UNSIGNED_INT),
1646 const_iv (GL_ALPHA), 3100 const_iv (GL_ALPHA),
1647 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1648 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1649 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1650 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1651 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1652 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1653 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1654 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1655 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1656 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1657 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
1678 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
1679 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
1680 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
1681 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
1682 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
1683 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
3147 const_iv (GL_LINE_STRIP),
1684 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
1685 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
1686 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1691 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
1692 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
1693 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1696# undef const_iv 3171# undef const_iv
1697 }; 3172 };
1698 3173
1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
1701} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
1702 3189
1703char * 3190char *
1704gl_vendor () 3191gl_vendor ()
1705 CODE: 3192 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
1719 CODE: 3206 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT: 3208 OUTPUT:
1722 RETVAL 3209 RETVAL
1723 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
1724int glGetError () 3225int glGetError ()
3226
3227void glFinish ()
3228
3229void glFlush ()
1725 3230
1726void glClear (int mask) 3231void glClear (int mask)
1727 3232
1728void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
1729 PROTOTYPE: @ 3234 PROTOTYPE: @
1740 3245
1741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1742 CODE: 3247 CODE:
1743 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
1744 3249
3250# void glBlendEquation (int se)
3251
1745void glDepthMask (int flag) 3252void glDepthMask (int flag)
1746 3253
1747void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
1748 3255
1749void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
1753void glPushMatrix () 3260void glPushMatrix ()
1754 3261
1755void glPopMatrix () 3262void glPopMatrix ()
1756 3263
1757void glLoadIdentity () 3264void glLoadIdentity ()
3265
3266void glDrawBuffer (int buffer)
3267
3268void glReadBuffer (int buffer)
1758 3269
1759# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1760void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1761 3272
1762# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1763void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
1764 3277
1765void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
1766 3279
1767void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
1768 3281
1776 3289
1777void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
1778 CODE: 3291 CODE:
1779 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
1780 3293
1781void glBegin (int mode)
1782
1783void glEnd ()
1784
1785void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
1786 PROTOTYPE: @ 3295 PROTOTYPE: @
1787 ALIAS: 3296 ALIAS:
1788 glColor_premultiply = 1 3297 glColor_premultiply = 1
1789 CODE: 3298 CODE:
1790 if (ix) 3299 if (ix)
1791 { 3300 {
1792 r *= a; 3301 r *= a;
1793 g *= a; 3302 g *= a;
1794 b *= a; 3303 b *= a;
1795 } 3304 }
1796 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
1797 glColor4ub (MIN ((int)(r * 256.f), 255), 3306 glColor4f (r, g, b, a);
1798 MIN ((int)(g * 256.f), 255),
1799 MIN ((int)(b * 256.f), 255),
1800 MIN ((int)(a * 256.f), 255));
1801
1802void glInterleavedArrays (int format, int stride, char *data)
1803
1804void glDrawElements (int mode, int count, int type, char *indices)
1805
1806# 1.2 void glDrawRangeElements (int mode, int start, int end
1807 3307
1808void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
1809 CODE: 3309 CODE:
1810 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
1811 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
1816 3316
1817void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
1818 CODE: 3318 CODE:
1819 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
1820 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
1821void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
1822 CODE: 3351 CODE:
1823 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
1824 3353
1825void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
1841void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1842 CODE: 3371 CODE:
1843 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
1844 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1845 3374
1846void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1847 3376
1848void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1849 3378
1850void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
1851 3382
1852void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1853 3384
1854int glGenTexture () 3385int glGenTexture ()
1855 CODE: 3386 CODE:
1856{ 3387 RETVAL = gen_texture ();
1857 GLuint name;
1858 glGenTextures (1, &name);
1859 RETVAL = name;
1860}
1861 OUTPUT: 3388 OUTPUT:
1862 RETVAL 3389 RETVAL
1863 3390
1864void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
1865 CODE: 3392 CODE:
1866{
1867 GLuint name_ = name;
1868 glDeleteTextures (1, &name_); 3393 del_texture (name);
1869} 3394
1870
1871int glGenList () 3395int glGenList ()
1872 CODE: 3396 CODE:
1873 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
1874 OUTPUT: 3398 OUTPUT:
1875 RETVAL 3399 RETVAL
1882 3406
1883void glEndList () 3407void glEndList ()
1884 3408
1885void glCallList (int list) 3409void glCallList (int list)
1886 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1887 3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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