ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.124 by root, Tue Jul 4 23:23:31 2006 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
15#include <stdlib.h> 32#include <stdlib.h>
16 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
17#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
18#include <SDL_endian.h> 38#include <SDL_endian.h>
19#include <SDL_image.h> 39#include <SDL_image.h>
20#include <SDL_mixer.h> 40#include <SDL_mixer.h>
21#include <SDL_opengl.h> 41#include <SDL_opengl.h>
22 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
23#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
25 52
26#include <glib/gmacros.h> 53#include <glib/gmacros.h>
27 54
28#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
29 67
30#ifndef _WIN32 68#ifndef _WIN32
31# include <sys/types.h> 69# include <sys/types.h>
32# include <sys/socket.h> 70# include <sys/socket.h>
33# include <netinet/in.h> 71# include <netinet/in.h>
34# include <netinet/tcp.h> 72# include <netinet/tcp.h>
35# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 78#else
37 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 80#endif
44 81
45#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
46 84
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
50 91
51#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
53 94
54#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
55 96
56#if 1 97/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 99
59# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
60#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
61 125
62static struct 126static struct
63{ 127{
64#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 129#include "glfunc.h"
66#undef GL_FUNC 130#undef GL_FUNC
67} gl; 131} gl;
68 132
133static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 135{
71 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 140 else
76 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
77} 142}
78 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
79#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
80 170
81#include "pango-font.c" 171#include "pango-font.c"
82#include "pango-fontmap.c" 172#include "pango-fontmap.c"
83#include "pango-render.c" 173#include "pango-render.c"
84 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
87 179
88typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
89 181
90static int 182static int
91shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
92{ 184{
93 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
107 199
108typedef struct cf_layout { 200typedef struct cf_layout {
109 PangoLayout *pl; 201 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
111 int base_height; 203 int base_height;
112 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
113} *CFClient__Layout; 206} *DC__Layout;
114 207
115static CFClient__Font default_font; 208static DC__Font default_font;
116static PangoContext *opengl_context; 209static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
118 211
119static void 212static void
120substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
121{ 214{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 218#endif
126#ifdef _WIN32
127 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
128#else
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130#endif
131} 220}
132 221
133static void 222static void
134layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
135{ 224{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
138 */ 227 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
140 229
141 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 232
144 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
145} 234}
146 235
147static void 236static void
148layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
150 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
151 243
152 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154 246
155 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
156} 248 if (!rect.height) rect.height = 1;
157 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
158typedef uint16_t mapface; 255typedef uint16_t faceid;
159 256
160typedef struct { 257typedef struct {
161 GLint name; 258 GLuint name;
162 int w, h; 259 int w, h;
163 float s, t; 260 float s, t;
164 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
165} maptex; 265} maptex;
166 266
167typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
168 int16_t darkness; 270 uint16_t darkness;
169 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
170} mapcell; 272} mapcell;
171 273
172typedef struct { 274typedef struct {
173 int32_t c0, c1; 275 int32_t c0, c1;
174 mapcell *col; 276 mapcell *col;
175} maprow; 277} maprow;
176 278
177typedef struct map { 279typedef struct map {
178 int x, y, w, h; 280 int x, y, w, h;
179 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
180 int faces; 282 int faces; tileid *face2tile; // [faceid]
181 mapface *face; 283 int texs; maptex *tex; // [tileid]
182
183 int texs;
184 maptex *tex;
185 284
186 int32_t rows; 285 int32_t rows;
187 maprow *row; 286 maprow *row;
188} *CFClient__Map; 287} *DC__Map;
189 288
190static char * 289static char *
191prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
192{ 291{
193 char *p; 292 char *p;
210} 309}
211 310
212#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
214 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
215static maprow * 334static maprow *
216map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
217{ 336{
218 if (0 > y) 337 if (0 > y)
219 { 338 {
220 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
221 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
259 378
260 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
261} 380}
262 381
263static mapcell * 382static mapcell *
264map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
265{ 384{
266 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
267} 386}
268 387
269static void 388static void
270map_clear (CFClient__Map self) 389map_clear (DC__Map self)
271{ 390{
272 int r; 391 int r;
273 392
274 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
275 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
282 self->oy = 0; 401 self->oy = 0;
283 self->row = 0; 402 self->row = 0;
284 self->rows = 0; 403 self->rows = 0;
285} 404}
286 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
287static void 416static void
288map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
289{ 418{
290 int x, y; 419 int x, y;
291 maprow *row; 420 maprow *row;
421 mapcell *cell;
292 422
293 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
294 if (y >= 0) 424 if (y >= 0)
295 { 425 {
296 if (y >= self->rows) 426 if (y >= self->rows)
302 if (x >= row->c0) 432 if (x >= row->c0)
303 { 433 {
304 if (x >= row->c1) 434 if (x >= row->c1)
305 break; 435 break;
306 436
307 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
308 } 440 }
309 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
310} 458}
311 459
312static void 460static void
313music_finished (void) 461music_finished (void)
314{ 462{
331 ev.code = 1; 479 ev.code = 1;
332 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
333 ev.data2 = 0; 481 ev.data2 = 0;
334 482
335 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
336} 490}
337 491
338static unsigned int 492static unsigned int
339minpot (unsigned int n) 493minpot (unsigned int n)
340{ 494{
350 n |= n >> 16; 504 n |= n >> 16;
351 505
352 return n + 1; 506 return n + 1;
353} 507}
354 508
355MODULE = CFClient PACKAGE = CFClient 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
356 620
357PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
358 622
359BOOT: 623BOOT:
360{ 624{
361 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
362 static const struct { 626 static const struct {
363 const char *name; 627 const char *name;
364 IV iv; 628 IV iv;
365 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
366# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
367 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
368 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
369 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
370 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
371 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
381 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
382 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
383 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
384 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
385 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
386 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
387 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
388 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
389 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
444 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
445 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
446 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
447 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
448 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
449 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
450 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
451 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
452 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
453 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
454 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
455 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
456 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
457 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
458 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
459 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
460 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
461 const_iv (KMOD_CTRL), 790
462 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
463 const_iv (KMOD_ALT), 792
464 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
465# undef const_iv 823# undef const_iv
466 }; 824 };
467 825
468 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
469 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
470} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
471 845
472NV floor (NV x) 846NV floor (NV x)
473 847
474NV ceil (NV x) 848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
475 859
476void 860void
477pango_init () 861pango_init ()
478 CODE: 862 CODE:
479{ 863{
480 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
481 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
482 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
483} 872}
484 873
485int 874char *SDL_GetError ()
486SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
487 875
488void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
489SDL_Quit () 884void SDL_Quit ()
490 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
491void 895void
492SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
493 PPCODE: 897 PPCODE:
494{ 898{
495 SDL_Rect **m; 899 SDL_Rect **m;
496 900
497 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
498 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
499 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
500 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
501 905
502 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
504 908
505 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
506 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
507 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
509 913
510 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
511 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
512 SDL_EnableUNICODE (1);
513 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
514 916
515 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
516 918
517 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
518 while (*m) 920 while (*m)
519 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
520 AV *av = newAV (); 924 AV *av = newAV ();
521 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
522 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
524 931
525 ++m; 932 ++m;
526 } 933 }
527} 934}
528 935
529char *
530SDL_GetError ()
531
532int 936int
533SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
534 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
535 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
536 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
537 ); 950 );
951
538 if (RETVAL) 952 if (RETVAL)
539 { 953 {
540 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
541# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
542# include "glfunc.h" 958#include "glfunc.h"
543# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
544 } 963 }
964}
545 OUTPUT: 965 OUTPUT:
546 RETVAL 966 RETVAL
547 967
548void 968void
549SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
550 970
551char * 971char *
552SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
553 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
554void 984void
555SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
556 PPCODE: 989 PPCODE:
557{ 990{
558 SDL_Event ev; 991 SDL_Event ev;
559 992
560 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
561 { 995 {
562 HV *hv = newHV (); 996 HV *hv = newHV ();
563 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
564 998
565 switch (ev.type) 999 switch (ev.type)
566 { 1000 {
567 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
568 case SDL_KEYUP: 1002 case SDL_KEYUP:
569 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
570 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
571 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
572 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
573 break; 1008 break;
574 1009
575 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
576 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
577 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
578 break; 1013 break;
579 1014
580 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
581 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
582
583 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
584 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
585 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
586 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
587 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
588 break; 1041 break;
589 1042
590 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
591 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
592 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
593 1046
594 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
595 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
596 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
597 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
602 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
603 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
604 break; 1057 break;
605 } 1058 }
606 1059
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
608 } 1061 }
609} 1062}
610 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
611int 1077int
612Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
613 POSTCALL: 1079 POSTCALL:
614 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
615 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
616 1082
617void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
618Mix_CloseAudio () 1100Mix_CloseAudio ()
619 1101
620int 1102int
621Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
622 1104
1105const char *
1106Mix_GetError ()
1107
623void 1108void
624lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
625 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
626#ifndef _WIN32 1117#ifdef _WIN32
627 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
628#endif 1139#endif
1140}
629 1141
630void 1142int
631add_font (char *file) 1143add_font (char *file)
632 CODE: 1144 CODE:
633 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
634 1155
635void 1156void
636load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
637 ALIAS: 1158 ALIAS:
638 load_image_file = 1 1159 load_image_file = 1
641 STRLEN image_len; 1162 STRLEN image_len;
642 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
643 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
644 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
645 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
646 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
647 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
648 1169
649 if (!rw) 1170 if (!rw)
650 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
651 1172
680 1201
681 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1202 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
682 1203
683 assert (surface2->pitch == surface2->w * 4); 1204 assert (surface2->pitch == surface2->w * 4);
684 1205
1206 SDL_LockSurface (surface2);
685 EXTEND (SP, 5); 1207 EXTEND (SP, 6);
686 PUSHs (sv_2mortal (newSViv (surface2->w))); 1208 PUSHs (sv_2mortal (newSViv (surface2->w)));
687 PUSHs (sv_2mortal (newSViv (surface2->h))); 1209 PUSHs (sv_2mortal (newSViv (surface2->h)));
688 SDL_LockSurface (surface2);
689 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
690 SDL_UnlockSurface (surface2);
691 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
692 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1212 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
693 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2);
694 1215
695 SDL_FreeSurface (surface); 1216 SDL_FreeSurface (surface);
696 SDL_FreeSurface (surface2); 1217 SDL_FreeSurface (surface2);
697} 1218}
698 1219
724void 1245void
725error (char *message) 1246error (char *message)
726 CODE: 1247 CODE:
727 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
728#ifdef _WIN32 1249#ifdef _WIN32
729 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
730#endif 1251#endif
731 1252
732void 1253void
733fatal (char *message) 1254fatal (char *message)
734 CODE: 1255 CODE:
735 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
736#ifdef _WIN32 1257#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
738#endif 1259#endif
739 _exit (1); 1260 _exit (1);
740 1261
741void 1262void
742_exit (int retval) 1263_exit (int retval = 0)
743 CODE: 1264 CODE:
1265#ifdef WIN32
1266 ExitThread (retval); // unclean, please beam me up
1267#else
744 _exit (retval); 1268 _exit (retval);
1269#endif
745 1270
1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
746MODULE = CFClient PACKAGE = CFClient::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
747 1288
748CFClient::Font 1289PROTOTYPES: DISABLE
1290
1291DC::Font
749new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
750 CODE: 1293 CODE:
751{ 1294{
752 int count; 1295 int count;
753 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
756} 1299}
757 OUTPUT: 1300 OUTPUT:
758 RETVAL 1301 RETVAL
759 1302
760void 1303void
761DESTROY (CFClient::Font self) 1304DESTROY (DC::Font self)
762 CODE: 1305 CODE:
763 pango_font_description_free (self); 1306 pango_font_description_free (self);
764 1307
765void 1308void
766make_default (CFClient::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
767 CODE: 1311 CODE:
768 default_font = self; 1312 default_font = self;
769 1313
770MODULE = CFClient PACKAGE = CFClient::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
771 1315
1316PROTOTYPES: DISABLE
1317
772void 1318void
773clear_font_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
774 CODE: 1321 CODE:
775 pango_fc_font_map_cache_clear ((PangoFcFontMap *)opengl_fontmap); 1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
776 tc_clear (); 1328 tc_restore ();
777 1329
778CFClient::Layout 1330DC::Layout
779new (SV *class, int type = 0) 1331new (SV *class)
780 CODE: 1332 CODE:
781 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
782 1334
783 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
784 RETVAL->r = 1.; 1336 RETVAL->r = 1.;
785 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
786 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
787 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
788 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
789 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
790 1343
791 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
792 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
793 OUTPUT: 1346 OUTPUT:
794 RETVAL 1347 RETVAL
795 1348
796void 1349void
797DESTROY (CFClient::Layout self) 1350DESTROY (DC::Layout self)
798 CODE: 1351 CODE:
799 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
800 Safefree (self); 1354 Safefree (self);
801 1355
802void 1356void
803set_text (CFClient::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
804 CODE: 1358 CODE:
805{ 1359{
806 STRLEN textlen; 1360 STRLEN textlen;
807 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
808 1362
809 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
810} 1364}
811 1365
812void 1366void
813set_markup (CFClient::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
814 CODE: 1368 CODE:
815{ 1369{
816 STRLEN textlen; 1370 STRLEN textlen;
817 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
818 1372
819 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
820} 1374}
821 1375
822void 1376void
823set_shapes (CFClient::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
824 CODE: 1378 CODE:
825{ 1379{
826 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
827 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
828 const char *pos = text; 1382 const char *pos = text;
863 if (attrs) 1417 if (attrs)
864 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
865} 1419}
866 1420
867void 1421void
868get_shapes (CFClient::Layout self) 1422get_shapes (DC::Layout self)
869 PPCODE: 1423 PPCODE:
870{ 1424{
871 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
872 1426
873 do 1427 do
874 { 1428 {
875 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
876 1430
877 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
878 { 1432 {
879 PangoRectangle extents; 1433 PangoRectangle extents;
880 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
881 1435
1436 EXTEND (SP, 2);
882 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
883 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1438 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
884 } 1439 }
885 } 1440 }
886 while (pango_layout_iter_next_run (iter)); 1441 while (pango_layout_iter_next_run (iter));
887 1442
888 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
889} 1444}
890 1445
891int 1446int
892has_wrapped (CFClient::Layout self) 1447has_wrapped (DC::Layout self)
893 CODE: 1448 CODE:
894{ 1449{
895 int lines = 1; 1450 int lines = 1;
896 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
897 1452
902} 1457}
903 OUTPUT: 1458 OUTPUT:
904 RETVAL 1459 RETVAL
905 1460
906SV * 1461SV *
907get_text (CFClient::Layout self) 1462get_text (DC::Layout self)
908 CODE: 1463 CODE:
909 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
910 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
911 OUTPUT: 1466 OUTPUT:
912 RETVAL 1467 RETVAL
913 1468
914void 1469void
915set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
916 CODE: 1471 CODE:
917 self->r = r; 1472 self->r = r;
918 self->g = g; 1473 self->g = g;
919 self->b = b; 1474 self->b = b;
920 self->a = a; 1475 self->a = a;
921 1476
922void 1477void
923set_font (CFClient::Layout self, CFClient::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
924 CODE: 1479 CODE:
925 if (self->font != font) 1480 if (self->font != font)
926 { 1481 {
927 self->font = font; 1482 self->font = font;
928 layout_update_font (self); 1483 layout_update_font (self);
929 } 1484 }
930 1485
931void 1486void
932set_height (CFClient::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
933 CODE: 1488 CODE:
934 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
935 { 1490 {
936 self->base_height = base_height; 1491 self->base_height = base_height;
937 layout_update_font (self); 1492 layout_update_font (self);
938 } 1493 }
939 1494
940void 1495void
941set_width (CFClient::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
942 CODE: 1497 CODE:
943 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
944 1499
945void 1500void
946set_indent (CFClient::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
947 CODE: 1502 CODE:
948 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
949 1504
950void 1505void
951set_spacing (CFClient::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
952 CODE: 1507 CODE:
953 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
954 1509
955void 1510void
956set_ellipsise (CFClient::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
957 CODE: 1512 CODE:
958 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
959 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
960 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
961 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
962 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
963 ); 1518 );
964 1519
965void 1520void
966set_single_paragraph_mode (CFClient::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
967 CODE: 1522 CODE:
968 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
969 1524
970void 1525void
971size (CFClient::Layout self) 1526size (DC::Layout self)
972 PPCODE: 1527 PPCODE:
973{ 1528{
974 int w, h; 1529 int w, h;
975 1530
976 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
979 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
980 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
981} 1536}
982 1537
983int 1538int
984descent (CFClient::Layout self) 1539descent (DC::Layout self)
985 CODE: 1540 CODE:
986{ 1541{
987 PangoRectangle rect; 1542 PangoRectangle rect;
988 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
989 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
990 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
991} 1546}
992 OUTPUT: 1547 OUTPUT:
993 RETVAL 1548 RETVAL
994 1549
995int 1550int
996xy_to_index (CFClient::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
997 CODE: 1552 CODE:
998{ 1553{
999 int index, trailing; 1554 int index, trailing;
1000 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1001 RETVAL = index; 1556 RETVAL = index + trailing;
1002} 1557}
1003 OUTPUT: 1558 OUTPUT:
1004 RETVAL 1559 RETVAL
1005 1560
1006void 1561void
1007cursor_pos (CFClient::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1008 PPCODE: 1563 PPCODE:
1009{ 1564{
1010 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1011 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1012 1567
1013 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1014 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1015 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1016 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1017} 1572}
1018 1573
1019void 1574void
1020render (CFClient::Layout self, float x, float y) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1021 PPCODE: 1576 PPCODE:
1577{
1578 int line, x;
1579
1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1583 --line;
1584#endif
1585 EXTEND (SP, 2);
1586 PUSHs (sv_2mortal (newSViv (line)));
1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1588}
1589
1590void
1591line_x_to_index (DC::Layout self, int line, int x)
1592 PPCODE:
1593{
1594 PangoLayoutLine *lp;
1595 int index, trailing;
1596
1597 if (line < 0)
1598 XSRETURN_EMPTY;
1599
1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1601 XSRETURN_EMPTY; /* do better */
1602
1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1604
1605 EXTEND (SP, 2);
1606 if (GIMME_V == G_SCALAR)
1607 PUSHs (sv_2mortal (newSViv (index + trailing)));
1608 else
1609 {
1610 PUSHs (sv_2mortal (newSViv (index)));
1611 PUSHs (sv_2mortal (newSViv (trailing)));
1612 }
1613}
1614
1615void
1616render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE:
1618 rc_clear (self->rc);
1022 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1023 self->pl, 1620 self->pl,
1621 self->rc,
1024 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1025 self->r, self->g, self->b, self->a 1623 self->r, self->g, self->b, self->a,
1624 flags
1026 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1027 1629
1630void
1631draw (DC::Layout self)
1632 CODE:
1633{
1634 glEnable (GL_TEXTURE_2D);
1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641
1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1028MODULE = CFClient PACKAGE = CFClient::Texture 1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1029 1650
1030void 1651PROTOTYPES: ENABLE
1031pad2pot (SV *data_, SV *w_, SV *h_)
1032 CODE:
1033{
1034 int ow = SvIV (w_);
1035 int oh = SvIV (h_);
1036 1652
1037 if (ow && oh) 1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1038 { 1658 {
1039 int nw = minpot (ow);
1040 int nh = minpot (oh);
1041
1042 if (nw != ow || nh != oh)
1043 {
1044 if (SvOK (data_))
1045 {
1046 STRLEN datalen; 1659 STRLEN datalen;
1047 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1048 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1049 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1050 1663
1051 SvPOK_only (result_); 1664 SvPOK_only (result_);
1052 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1053 1666
1054 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1055 while (oh--) 1668 while (oh--)
1056 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1057 1670
1058 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1059 }
1060
1061 sv_setiv (w_, nw);
1062 sv_setiv (h_, nh);
1063 }
1064 } 1672 }
1065} 1673}
1066 1674
1067void 1675void
1068draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1074{ 1682{
1075 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1076 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1077 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1078 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1079 1690
1080 if (items < 5) 1691 if (items < 5)
1081 { 1692 {
1082 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1083 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1111 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1112 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1113 } 1724 }
1114} 1725}
1115 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1116MODULE = CFClient PACKAGE = CFClient::Map 1859MODULE = Deliantra::Client PACKAGE = DC::Map
1117 1860
1118CFClient::Map 1861PROTOTYPES: DISABLE
1119new (SV *class, int map_width, int map_height) 1862
1863DC::Map
1864new (SV *class)
1120 CODE: 1865 CODE:
1121 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1122 RETVAL->x = 0; 1867 RETVAL->x = 0;
1123 RETVAL->y = 0; 1868 RETVAL->y = 0;
1124 RETVAL->w = map_width; 1869 RETVAL->w = 0;
1125 RETVAL->h = map_height; 1870 RETVAL->h = 0;
1126 RETVAL->ox = 0; 1871 RETVAL->ox = 0;
1127 RETVAL->oy = 0; 1872 RETVAL->oy = 0;
1128 RETVAL->faces = 8192; 1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1129 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1130 RETVAL->texs = 8192;
1131 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1132 RETVAL->rows = 0; 1875 RETVAL->rows = 0;
1133 RETVAL->row = 0; 1876 RETVAL->row = 0;
1134 OUTPUT: 1877 OUTPUT:
1135 RETVAL 1878 RETVAL
1136 1879
1137void 1880void
1138DESTROY (CFClient::Map self) 1881DESTROY (DC::Map self)
1139 CODE: 1882 CODE:
1140{ 1883{
1141 map_clear (self); 1884 map_clear (self);
1142 Safefree (self->face); 1885 Safefree (self->face2tile);
1143 Safefree (self->tex); 1886 Safefree (self->tex);
1144 Safefree (self); 1887 Safefree (self);
1145} 1888}
1146 1889
1147void 1890void
1891resize (DC::Map self, int map_width, int map_height)
1892 CODE:
1893 self->w = map_width;
1894 self->h = map_height;
1895
1896void
1148clear (CFClient::Map self) 1897clear (DC::Map self)
1149 CODE: 1898 CODE:
1150 map_clear (self); 1899 map_clear (self);
1151 1900
1152void 1901void
1153set_face (CFClient::Map self, int face, int texid) 1902set_tileid (DC::Map self, int face, int tile)
1154 CODE: 1903 CODE:
1155{ 1904{
1156 while (self->faces <= face) 1905 need_facenum (self, face); self->face2tile [face] = tile;
1157 { 1906 need_texid (self, tile);
1158 Append (mapface, self->face, self->faces, self->faces);
1159 self->faces *= 2;
1160 }
1161
1162 self->face [face] = texid;
1163} 1907}
1164 1908
1165void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1166set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1167 CODE: 1934 CODE:
1168{ 1935{
1169 while (self->texs <= texid) 1936 need_texid (self, texid);
1170 {
1171 Append (maptex, self->tex, self->texs, self->texs);
1172 self->texs *= 2;
1173 }
1174 1937
1175 { 1938 {
1176 maptex *tex = self->tex + texid; 1939 maptex *tex = self->tex + texid;
1177 1940
1178 tex->name = name; 1941 tex->name = name;
1194 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1195 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1197} 1960}
1198 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1199int 1982int
1200ox (CFClient::Map self) 1983ox (DC::Map self)
1201 ALIAS: 1984 ALIAS:
1202 oy = 1 1985 oy = 1
1203 x = 2 1986 x = 2
1204 y = 3 1987 y = 3
1205 w = 4 1988 w = 4
1216 } 1999 }
1217 OUTPUT: 2000 OUTPUT:
1218 RETVAL 2001 RETVAL
1219 2002
1220void 2003void
1221scroll (CFClient::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1222 CODE: 2005 CODE:
1223{ 2006{
1224 if (dx > 0) 2007 if (dx > 0)
1225 map_blank (self, self->x, self->y, dx - 1, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1226 else if (dx < 0) 2009 else if (dx < 0)
1227 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1228 2011
1229 if (dy > 0) 2012 if (dy > 0)
1230 map_blank (self, self->x, self->y, self->w, dy - 1); 2013 map_blank (self, self->x, self->y, self->w, dy);
1231 else if (dy < 0) 2014 else if (dy < 0)
1232 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1233 2016
1234 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1235 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1236 2019
1237 while (self->y < 0) 2020 while (self->y < 0)
1241 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1242 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1243 } 2026 }
1244} 2027}
1245 2028
1246void 2029SV *
1247map1a_update (CFClient::Map self, SV *data_) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1248 CODE: 2031 CODE:
1249{ 2032{
1250 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1251 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1252 mapcell *cell; 2035 mapcell *cell;
1253 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1254 2039
1255 while (data < data_end) 2040 while (data < data_end - 1)
1256 { 2041 {
1257 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1258 2043
1259 x = self->x + ((flags >> 10) & 63); 2044 x = self->x + ((flags >> 10) & 63);
1260 y = self->y + ((flags >> 4) & 63); 2045 y = self->y + ((flags >> 4) & 63);
1261 2046
1262 cell = map_get_cell (self, x, y); 2047 cell = map_get_cell (self, x, y);
1263 2048
1264 if (flags & 15) 2049 if (flags & 15)
1265 { 2050 {
1266 if (cell->darkness < 0) 2051 if (!cell->darkness)
1267 { 2052 {
2053 memset (cell, 0, sizeof (*cell));
1268 cell->darkness = 0; 2054 cell->darkness = 256;
1269 cell->face [0] = 0;
1270 cell->face [1] = 0;
1271 cell->face [2] = 0;
1272 } 2055 }
1273 2056
1274 cell->darkness = flags & 8 ? *data++ : 255;
1275
1276 //TODO: don't trust server data to be in-range(!) 2057 //TODO: don't trust server data to be in-range(!)
1277 2058
1278 if (flags & 4) 2059 if (flags & 8)
1279 { 2060 {
1280 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2061 if (extmap)
2062 {
2063 uint8_t ext, cmd;
2064
2065 do
2066 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1;
2075 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 }
2095 while (ext & 0x80);
2096 }
2097 else
2098 cell->darkness = *data++ + 1;
1281 } 2099 }
1282 2100
2101 for (z = 0; z <= 2; ++z)
1283 if (flags & 2) 2102 if (flags & (4 >> z))
1284 { 2103 {
1285 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1286 } 2123 }
1287
1288 if (flags & 1)
1289 {
1290 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1291 }
1292 } 2124 }
1293 else 2125 else
1294 cell->darkness = -1; 2126 CELL_CLEAR (cell);
1295 } 2127 }
1296} 2128}
2129 OUTPUT:
2130 RETVAL
1297 2131
1298SV * 2132SV *
1299mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1300 CODE: 2134 CODE:
1301{ 2135{
1302 int x1, x; 2136 int x1, x;
1303 int y1, y; 2137 int y1, y;
1304 int z; 2138 int z;
1317 ? self->row + y 2151 ? self->row + y
1318 : 0; 2152 : 0;
1319 2153
1320 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1321 { 2155 {
1322 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1323 2157
1324 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1325 { 2159 {
1326 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1327 2161
1328 for (z = 0; z <= 0; z++) 2162 for (z = 0; z <= 0; z++)
1329 { 2163 {
1330 mapface face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face]; 2164 maptex tex = self->tex [cell->tile [z]];
1335 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1336 int a1 = tex.a; 2166 int a1 = tex.a;
1337 2167
1338 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1339 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1340 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1341 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1342 }
1343 } 2172 }
1344 } 2173 }
1345 2174
1346 *map++ = (r ) 2175 *map++ = (r )
1347 | (g << 8) 2176 | (g << 8)
1354} 2183}
1355 OUTPUT: 2184 OUTPUT:
1356 RETVAL 2185 RETVAL
1357 2186
1358void 2187void
1359draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1360 CODE: 2189 CODE:
1361{ 2190{
1362 int vx, vy;
1363 int x, y, z; 2191 int x, y, z;
1364 int last_name;
1365 mapface face;
1366 2192
1367 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1368 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
1369 2203
1370 /* 2204 pl_tex.name = 0;
1371 int vx = self->vx = self->w >= sw
1372 ? self->x + (self->w - sw) / 2
1373 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1374 2205
1375 int vy = self->vy = self->h >= sh 2206 // that's current max. sorry.
1376 ? self->y + (self->h - sh) / 2 2207 if (sw > 255) sw = 255;
1377 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2208 if (sh > 255) sh = 255;
1378 */
1379 2209
1380 glColor4ub (255, 255, 255, 255); 2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
1381 2245
1382 glEnable (GL_BLEND); 2246 glEnable (GL_BLEND);
1383 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1384 glEnable (GL_TEXTURE_2D);
1385 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1386 2249
1387 glBegin (GL_QUADS);
1388
1389 last_name = 0;
1390
1391 for (z = 0; z < 3; z++) 2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
1392 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1393 if (0 <= y + vy && y + vy < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1394 { 2257 {
1395 maprow *row = self->row + (y + vy); 2258 maprow *row = self->row + (y + my);
1396 2259
1397 for (x = 0; x < sw; x++) 2260 for (x = 0; x < sw; x++)
1398 if (row->c0 <= x + vx && x + vx < row->c1) 2261 if (row->c0 <= x + mx && x + mx < row->c1)
1399 { 2262 {
1400 mapcell *cell = row->col + (x + vx - row->c0); 2263 mapcell *cell = row->col + (x + mx - row->c0);
1401
1402 face = cell->face [z]; 2264 tileid tile = cell->tile [z];
1403 2265
1404 if (face) 2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
1405 { 2377 {
1406 maptex tex = self->tex [face]; 2378 int level = (w << 5) | b;
2379 HE *he;
1407 2380
1408 int px = (x + 1) * 32 - tex.w; 2381 hv_iterinit (smooth);
1409 int py = (y + 1) * 32 - tex.h; 2382 while ((he = hv_iternext (smooth)))
1410
1411 if (last_name != tex.name)
1412 { 2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
1413 glEnd (); 2407 glEnd ();
1414 last_name = tex.name;
1415 glBindTexture (GL_TEXTURE_2D, last_name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1416 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2410 }
2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
1417 } 2433 }
1418
1419 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1420 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1421 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1422 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1423 } 2434 }
1424 }
1425 } 2435 }
1426 2436
1427 glEnd (); 2437 glEnd ();
1428
1429 glDisable (GL_TEXTURE_2D); 2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1430 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
1431} 2466 rc_free (rc);
2467 rc_free (rc_ov);
1432 2468
2469 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows)
2472 {
2473 maprow *row = self->row + (y + my);
2474
2475 for (x = 0; x < sw; x++)
2476 if (row->c0 <= x + mx && x + mx < row->c1)
2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0);
2479
2480 int px = x * Tw;
2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2488
2489 if (cell->stat_hp)
2490 {
2491 int width = cell->stat_width * Tw;
2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2493
2494 glColor3ub (0, 0, 0);
2495 glRectf (px + 1, py - thick - 2,
2496 px + width - 1, py);
2497
2498 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2499 glRectf (px + 2,
2500 py - thick - 1,
2501 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2502 }
2503 }
2504 }
2505}
2506
1433void 2507void
1434draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1435 CODE: 2509 CODE:
1436{ 2510{
1437 static float color[16][3] = { 2511 static float color[16][3] = {
1438 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1439 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1440 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1441 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1442 2516
1443 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1444 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1445 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1446 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1447 2521
1448 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1449 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1450 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1451 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1452 2526
1453 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1454 2528
1455 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1456 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1457 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1458 }; 2532 };
1459 2533
1460 int x, y; 2534 int x, y;
1461 2535
1462 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1463 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1464 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1467 2547
1468 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1472 2552
1473 if (m) 2553 if (m)
1474 { 2554 {
1475 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1476 2556
1477 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1478 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1479 2559
1480 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1481 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1482 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1483 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1484 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1485 } 2565 }
1489 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1490 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1491} 2571}
1492 2572
1493void 2573void
1494fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1495 PPCODE: 2575 PPCODE:
1496{ 2576{
1497 int vx, vy;
1498 int x, y; 2577 int x, y;
1499 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1500 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1501 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1502 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1504 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1505 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1506 2589
1507 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2590 mx += self->x - 1;
1508 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2591 my += self->y - 1;
1509 2592
1510 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1511 if (0 <= y + vy && y + vy < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1512 { 2595 {
1513 maprow *row = self->row + (y + vy); 2596 maprow *row = self->row + (y + my);
1514 2597
1515 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1516 if (row->c0 <= x + vx && x + vx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1517 { 2600 {
1518 mapcell *cell = row->col + (x + vx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1519 2602
1520 darkness[y * sw4 + x] = cell->darkness < 0 2603 darkness1 [y * sw1 + x] = cell->darkness
2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1521 ? 255 - FOW_DARKNESS 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1522 : 255 - cell->darkness;
1523 } 2606 }
1524 } 2607 }
1525 2608
2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2621
2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
2646
1526 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1527 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1528 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1529 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1530} 2651}
1531 2652
1532SV * 2653SV *
1533get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1534 CODE: 2655 CODE:
1535{ 2656{
1536 int x, y, x1, y1; 2657 int x, y, x1, y1;
1537 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1538 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1563 if (row && row->c0 <= x && x < row->c1) 2684 if (row && row->c0 <= x && x < row->c1)
1564 { 2685 {
1565 mapcell *cell = row->col + (x - row->c0); 2686 mapcell *cell = row->col + (x - row->c0);
1566 uint8_t flags = 0; 2687 uint8_t flags = 0;
1567 2688
1568 if (cell->face [0]) flags |= 1; 2689 if (cell->tile [0]) flags |= 1;
1569 if (cell->face [1]) flags |= 2; 2690 if (cell->tile [1]) flags |= 2;
1570 if (cell->face [2]) flags |= 4; 2691 if (cell->tile [2]) flags |= 4;
1571 2692
1572 *data++ = flags; 2693 *data++ = flags;
1573 2694
1574 if (flags & 1) 2695 if (flags & 1)
1575 { 2696 {
2697 tileid tile = cell->tile [0];
1576 *data++ = cell->face [0] >> 8; 2698 *data++ = tile >> 8;
1577 *data++ = cell->face [0]; 2699 *data++ = tile;
1578 } 2700 }
1579 2701
1580 if (flags & 2) 2702 if (flags & 2)
1581 { 2703 {
2704 tileid tile = cell->tile [1];
1582 *data++ = cell->face [1] >> 8; 2705 *data++ = tile >> 8;
1583 *data++ = cell->face [1]; 2706 *data++ = tile;
1584 } 2707 }
1585 2708
1586 if (flags & 4) 2709 if (flags & 4)
1587 { 2710 {
2711 tileid tile = cell->tile [2];
1588 *data++ = cell->face [2] >> 8; 2712 *data++ = tile >> 8;
1589 *data++ = cell->face [2]; 2713 *data++ = tile;
1590 } 2714 }
1591 } 2715 }
1592 else 2716 else
1593 *data++ = 0; 2717 *data++ = 0;
1594 } 2718 }
1595 } 2719 }
1596 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1597 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1598 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1599 RETVAL = data_sv; 2728 RETVAL = data_sv;
1600} 2729}
1601 OUTPUT: 2730 OUTPUT:
1602 RETVAL 2731 RETVAL
1603 2732
1604void 2733void
1605set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1606 PPCODE: 2735 PPCODE:
1607{ 2736{
1608 int x, y, z; 2737 int x, y, z;
1609 int w, h; 2738 int w, h;
1610 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1611 2750
1612 if (*data++ != 0) 2751 if (*data++ != 0)
1613 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1614 2753
1615 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1616 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1617 2756
1618 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1630 { 2769 {
1631 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1632 2771
1633 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1634 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1635 uint8_t flags = *data++; 2779 flags = *data++;
1636 2780
1637 if (flags) 2781 if (flags)
1638 { 2782 {
1639 mapface face[3] = { 0, 0, 0 };
1640
1641 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
1642 2785
1643 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1644 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1645 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1646 2789
1647 if (cell->darkness <= 0) 2790 if (cell->darkness == 0)
1648 { 2791 {
1649 cell->darkness = -1; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1650 2794
1651 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1652 { 2796 {
1653 cell->face[z] = face[z]; 2797 tileid t = tile [z];
1654 2798
1655 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
1656 XPUSHs (sv_2mortal (newSViv (face[z]))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
1657 } 2806 }
1658 } 2807 }
1659 } 2808 }
1660 } 2809 }
1661 } 2810 }
1662} 2811}
1663 2812
1664MODULE = CFClient PACKAGE = CFClient::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1665 2814
1666CFClient::MixChunk 2815DC::RW
1667new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1668 CODE: 2817 CODE:
1669 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1670 OUTPUT: 2824 OUTPUT:
1671 RETVAL 2825 RETVAL
1672 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1673void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1674DESTROY (CFClient::MixChunk self) 2954DESTROY (DC::MixChunk self)
1675 CODE: 2955 CODE:
1676 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1677 2957
1678int 2958int
1679volume (CFClient::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1680 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1681 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1682 OUTPUT: 2964 OUTPUT:
1683 RETVAL 2965 RETVAL
1684 2966
1685int 2967DC::Channel
1686play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1687 CODE: 2969 CODE:
2970{
1688 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1689 OUTPUT: 2982 OUTPUT:
1690 RETVAL 2983 RETVAL
1691 2984
1692MODULE = CFClient PACKAGE = CFClient::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1693 2998
1694int 2999int
1695volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1696 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1697 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1698 OUTPUT: 3006 OUTPUT:
1699 RETVAL 3007 RETVAL
1700 3008
1701CFClient::MixMusic 3009void
1702new_from_file (SV *class, char *path) 3010fade_out (int ms)
1703 CODE: 3011 CODE:
1704 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1705 OUTPUT: 3023 OUTPUT:
1706 RETVAL 3024 RETVAL
1707 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1708void 3033void
1709DESTROY (CFClient::MixMusic self) 3034DESTROY (DC::MixMusic self)
1710 CODE: 3035 CODE:
1711 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1712 3037
1713int 3038int
1714play (CFClient::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1715 CODE: 3040 CODE:
1716 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1717 OUTPUT: 3042 OUTPUT:
1718 RETVAL 3043 RETVAL
1719 3044
3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
1720MODULE = CFClient PACKAGE = CFClient::OpenGL 3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1721 3053
1722BOOT: 3054BOOT:
1723{ 3055{
1724 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1725 static const struct { 3057 static const struct {
1726 const char *name; 3058 const char *name;
1727 IV iv; 3059 IV iv;
1728 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1729# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1730 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1731 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1732 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1733 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1734 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1738 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1739 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1740 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
1741 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
1742 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1743 const_iv (GL_AND), 3080 const_iv (GL_AND),
1744 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1745 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1746 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1747 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
1748 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1749 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
1750 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
1751 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1752 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
1753 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
1754 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
1760 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1761 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1762 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1763 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1764 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1765 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1766 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1767 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1768 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1769 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1770 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
1792 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
1793 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
1794 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
1795 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
1796 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
3147 const_iv (GL_LINE_STRIP),
1797 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
1798 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
1799 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
1800 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
1801 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
1802 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
1803 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1804 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
1805 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
1806 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
1807 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
1808 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1809# undef const_iv 3171# undef const_iv
1810 }; 3172 };
1811 3173
1812 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1813 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
1814} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
1815 3189
1816char * 3190char *
1817gl_vendor () 3191gl_vendor ()
1818 CODE: 3192 CODE:
1819 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
1832 CODE: 3206 CODE:
1833 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1834 OUTPUT: 3208 OUTPUT:
1835 RETVAL 3209 RETVAL
1836 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
1837int glGetError () 3225int glGetError ()
1838 3226
1839void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
1840 3230
1841void glClear (int mask) 3231void glClear (int mask)
1842 3232
1843void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
1844 PROTOTYPE: @ 3234 PROTOTYPE: @
1855 3245
1856void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1857 CODE: 3247 CODE:
1858 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
1859 3249
3250# void glBlendEquation (int se)
3251
1860void glDepthMask (int flag) 3252void glDepthMask (int flag)
1861 3253
1862void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
1863 3255
1864void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
1878# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1879void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1880 3272
1881# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1882void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
1883 3277
1884void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
1885 3279
1886void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
1887 3281
1895 3289
1896void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
1897 CODE: 3291 CODE:
1898 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
1899 3293
1900void glBegin (int mode)
1901
1902void glEnd ()
1903
1904void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
1905 PROTOTYPE: @ 3295 PROTOTYPE: @
1906 ALIAS: 3296 ALIAS:
1907 glColor_premultiply = 1 3297 glColor_premultiply = 1
1908 CODE: 3298 CODE:
1909 if (ix) 3299 if (ix)
1910 { 3300 {
1911 r *= a; 3301 r *= a;
1912 g *= a; 3302 g *= a;
1913 b *= a; 3303 b *= a;
1914 } 3304 }
1915 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
1916 glColor4ub (MIN ((int)(r * 256.f), 255), 3306 glColor4f (r, g, b, a);
1917 MIN ((int)(g * 256.f), 255),
1918 MIN ((int)(b * 256.f), 255),
1919 MIN ((int)(a * 256.f), 255));
1920
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926 3307
1927void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 3309 CODE:
1929 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
1935 3316
1936void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
1937 CODE: 3318 CODE:
1938 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
1939 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
1940void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
1941 CODE: 3351 CODE:
1942 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
1943 3353
1944void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 3371 CODE:
1962 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 3374
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 3376
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 3378
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
1970 3382
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 3384
1973int glGenTexture () 3385int glGenTexture ()
1974 CODE: 3386 CODE:
1975{ 3387 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 3388 OUTPUT:
1981 RETVAL 3389 RETVAL
1982 3390
1983void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
1984 CODE: 3392 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 3393 del_texture (name);
1988} 3394
1989
1990int glGenList () 3395int glGenList ()
1991 CODE: 3396 CODE:
1992 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
1993 OUTPUT: 3398 OUTPUT:
1994 RETVAL 3399 RETVAL
2001 3406
2002void glEndList () 3407void glEndList ()
2003 3408
2004void glCallList (int list) 3409void glCallList (int list)
2005 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2006 3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines