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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
15#endif 26#endif
16 27
28#include <assert.h>
17#include <math.h> 29#include <math.h>
18#include <string.h> 30#include <string.h>
19#include <stdio.h> 31#include <stdio.h>
20#include <stdlib.h> 32#include <stdlib.h>
21 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
22#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
23#include <SDL_endian.h> 38#include <SDL_endian.h>
24#include <SDL_image.h> 39#include <SDL_image.h>
25#include <SDL_mixer.h> 40#include <SDL_mixer.h>
26#include <SDL_opengl.h> 41#include <SDL_opengl.h>
27 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
28#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
30 52
31#include <glib/gmacros.h> 53#include <glib/gmacros.h>
32 54
33#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
34 67
35#ifndef _WIN32 68#ifndef _WIN32
36# include <sys/types.h> 69# include <sys/types.h>
37# include <sys/socket.h> 70# include <sys/socket.h>
38# include <netinet/in.h> 71# include <netinet/in.h>
39# include <netinet/tcp.h> 72# include <netinet/tcp.h>
40# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 78#else
42 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 80#endif
49 81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
53 91
54#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
56 94
57#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
58 96
59#if 0 97/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 99
62# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
63#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
64 125
65static struct 126static struct
66{ 127{
67#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 129#include "glfunc.h"
69#undef GL_FUNC 130#undef GL_FUNC
70} gl; 131} gl;
71 132
133static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 135{
74 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 140 else
79 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
80} 142}
81 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
82#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
83 170
84#include "pango-font.c" 171#include "pango-font.c"
85#include "pango-fontmap.c" 172#include "pango-fontmap.c"
86#include "pango-render.c" 173#include "pango-render.c"
87 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
90 179
91typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
92 181
93static int 182static int
94shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
95{ 184{
96 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
110 199
111typedef struct cf_layout { 200typedef struct cf_layout {
112 PangoLayout *pl; 201 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
114 int base_height; 203 int base_height;
115 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
116} *CFPlus__Layout; 206} *DC__Layout;
117 207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 246
157 if (!rect.width) rect.width = 1; 247 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 248 if (!rect.height) rect.height = 1;
159 249
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 250 *w = rect.width;
163 *h = rect.height; 251 *h = rect.height;
164} 252}
165 253
254typedef uint16_t tileid;
166typedef uint16_t mapface; 255typedef uint16_t faceid;
167 256
168typedef struct { 257typedef struct {
169 GLint name; 258 GLuint name;
170 int w, h; 259 int w, h;
171 float s, t; 260 float s, t;
172 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
173} maptex; 265} maptex;
174 266
175typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
176 int16_t darkness; 270 uint16_t darkness;
177 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 272} mapcell;
179 273
180typedef struct { 274typedef struct {
181 int32_t c0, c1; 275 int32_t c0, c1;
182 mapcell *col; 276 mapcell *col;
183} maprow; 277} maprow;
184 278
185typedef struct map { 279typedef struct map {
186 int x, y, w, h; 280 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 282 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 283 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 284
194 int32_t rows; 285 int32_t rows;
195 maprow *row; 286 maprow *row;
196} *CFPlus__Map; 287} *DC__Map;
197 288
198static char * 289static char *
199prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
200{ 291{
201 char *p; 292 char *p;
218} 309}
219 310
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
223static maprow * 334static maprow *
224map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
225{ 336{
226 if (0 > y) 337 if (0 > y)
227 { 338 {
228 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
267 378
268 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
269} 380}
270 381
271static mapcell * 382static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
273{ 384{
274 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
275} 386}
276 387
277static void 388static void
278map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
279{ 390{
280 int r; 391 int r;
281 392
282 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
290 self->oy = 0; 401 self->oy = 0;
291 self->row = 0; 402 self->row = 0;
292 self->rows = 0; 403 self->rows = 0;
293} 404}
294 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
295static void 416static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 418{
298 int x, y; 419 int x, y;
299 maprow *row; 420 maprow *row;
421 mapcell *cell;
300 422
301 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 424 if (y >= 0)
303 { 425 {
304 if (y >= self->rows) 426 if (y >= self->rows)
310 if (x >= row->c0) 432 if (x >= row->c0)
311 { 433 {
312 if (x >= row->c1) 434 if (x >= row->c1)
313 break; 435 break;
314 436
315 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
316 } 440 }
317 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
318} 458}
319 459
320static void 460static void
321music_finished (void) 461music_finished (void)
322{ 462{
339 ev.code = 1; 479 ev.code = 1;
340 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
341 ev.data2 = 0; 481 ev.data2 = 0;
342 482
343 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
344} 490}
345 491
346static unsigned int 492static unsigned int
347minpot (unsigned int n) 493minpot (unsigned int n)
348{ 494{
358 n |= n >> 16; 504 n |= n >> 16;
359 505
360 return n + 1; 506 return n + 1;
361} 507}
362 508
363MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
364 620
365PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
366 622
367BOOT: 623BOOT:
368{ 624{
369 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
370 static const struct { 626 static const struct {
371 const char *name; 627 const char *name;
372 IV iv; 628 IV iv;
373 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
375 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
393 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
457 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL), 790
470 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
471 const_iv (KMOD_ALT), 792
472 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
473# undef const_iv 823# undef const_iv
474 }; 824 };
475 825
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
479 838
480int 839int
481in_destruct () 840in_destruct ()
482 CODE: 841 CODE:
483 RETVAL = PL_main_cv == Nullcv; 842 RETVAL = PL_main_cv == Nullcv;
486 845
487NV floor (NV x) 846NV floor (NV x)
488 847
489NV ceil (NV x) 848NV ceil (NV x)
490 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
491void 860void
492pango_init () 861pango_init ()
493 CODE: 862 CODE:
494{ 863{
495 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
498} 872}
499 873
500int 874char *SDL_GetError ()
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 875
503void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
504SDL_Quit () 884void SDL_Quit ()
505 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
506void 895void
507SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
508 PPCODE: 897 PPCODE:
509{ 898{
510 SDL_Rect **m; 899 SDL_Rect **m;
511 900
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 905
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 908
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 913
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif
530
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533 916
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 918
536 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
537 while (*m) 920 while (*m)
538 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
539 AV *av = newAV (); 924 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
543 931
544 ++m; 932 ++m;
545 } 933 }
546} 934}
547 935
548char *
549SDL_GetError ()
550
551int 936int
552SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
554 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 950 );
951
557 if (RETVAL) 952 if (RETVAL)
558 { 953 {
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 958#include "glfunc.h"
562# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
563 } 963 }
964}
564 OUTPUT: 965 OUTPUT:
565 RETVAL 966 RETVAL
566 967
567void 968void
568SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
569 970
570char * 971char *
571SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
572 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
573void 984void
574SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
575 PPCODE: 989 PPCODE:
576{ 990{
577 SDL_Event ev; 991 SDL_Event ev;
578 992
579 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 995 {
581 HV *hv = newHV (); 996 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 998
584 switch (ev.type) 999 switch (ev.type)
585 { 1000 {
586 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
587 case SDL_KEYUP: 1002 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 1008 break;
593 1009
594 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 1013 break;
598 1014
599 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
607 break; 1041 break;
608 1042
609 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
612 1046
613 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
614 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
615 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
616 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
621 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
622 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
623 break; 1057 break;
624 } 1058 }
625 1059
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
627 } 1061 }
628} 1062}
629 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
630int 1077int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
632 POSTCALL: 1079 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
635 1082
636void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
637Mix_CloseAudio () 1100Mix_CloseAudio ()
638 1101
639int 1102int
640Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
641 1104
1105const char *
1106Mix_GetError ()
1107
642void 1108void
643lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
644 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
645#ifndef _WIN32 1117#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
647#endif 1139#endif
1140}
648 1141
649void 1142int
650add_font (char *file) 1143add_font (char *file)
651 CODE: 1144 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
653 1155
654void 1156void
655load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
656 ALIAS: 1158 ALIAS:
657 load_image_file = 1 1159 load_image_file = 1
660 STRLEN image_len; 1162 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
667 1169
668 if (!rw) 1170 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
670 1172
743void 1245void
744error (char *message) 1246error (char *message)
745 CODE: 1247 CODE:
746 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
747#ifdef _WIN32 1249#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
749#endif 1251#endif
750 1252
751void 1253void
752fatal (char *message) 1254fatal (char *message)
753 CODE: 1255 CODE:
754 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
755#ifdef _WIN32 1257#ifdef _WIN32
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
757#endif 1259#endif
758 _exit (1); 1260 _exit (1);
759 1261
760void 1262void
761_exit (int retval) 1263_exit (int retval = 0)
762 CODE: 1264 CODE:
1265#ifdef WIN32
1266 ExitThread (retval); // unclean, please beam me up
1267#else
763 _exit (retval); 1268 _exit (retval);
1269#endif
764 1270
765MODULE = CFPlus PACKAGE = CFPlus::Font 1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
766 1279
767CFPlus::Font 1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1287MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289PROTOTYPES: DISABLE
1290
1291DC::Font
768new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
769 CODE: 1293 CODE:
770{ 1294{
771 int count; 1295 int count;
772 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
775} 1299}
776 OUTPUT: 1300 OUTPUT:
777 RETVAL 1301 RETVAL
778 1302
779void 1303void
780DESTROY (CFPlus::Font self) 1304DESTROY (DC::Font self)
781 CODE: 1305 CODE:
782 pango_font_description_free (self); 1306 pango_font_description_free (self);
783 1307
784void 1308void
785make_default (CFPlus::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
786 CODE: 1311 CODE:
787 default_font = self; 1312 default_font = self;
788 1313
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
790 1315
1316PROTOTYPES: DISABLE
1317
791void 1318void
792reset_glyph_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
793 CODE: 1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
794 tc_clear (); 1328 tc_restore ();
795 1329
796CFPlus::Layout 1330DC::Layout
797new (SV *class) 1331new (SV *class)
798 CODE: 1332 CODE:
799 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
800 1334
801 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
803 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
804 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
805 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
806 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
807 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
808 1343
809 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
810 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
811 OUTPUT: 1346 OUTPUT:
812 RETVAL 1347 RETVAL
813 1348
814void 1349void
815DESTROY (CFPlus::Layout self) 1350DESTROY (DC::Layout self)
816 CODE: 1351 CODE:
817 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
818 Safefree (self); 1354 Safefree (self);
819 1355
820void 1356void
821set_text (CFPlus::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
822 CODE: 1358 CODE:
823{ 1359{
824 STRLEN textlen; 1360 STRLEN textlen;
825 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
826 1362
827 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
828} 1364}
829 1365
830void 1366void
831set_markup (CFPlus::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
832 CODE: 1368 CODE:
833{ 1369{
834 STRLEN textlen; 1370 STRLEN textlen;
835 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
836 1372
837 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
838} 1374}
839 1375
840void 1376void
841set_shapes (CFPlus::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
842 CODE: 1378 CODE:
843{ 1379{
844 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
845 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
846 const char *pos = text; 1382 const char *pos = text;
881 if (attrs) 1417 if (attrs)
882 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
883} 1419}
884 1420
885void 1421void
886get_shapes (CFPlus::Layout self) 1422get_shapes (DC::Layout self)
887 PPCODE: 1423 PPCODE:
888{ 1424{
889 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
890 1426
891 do 1427 do
892 { 1428 {
893 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
894 1430
895 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
896 { 1432 {
897 PangoRectangle extents; 1433 PangoRectangle extents;
898 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
906 1442
907 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
908} 1444}
909 1445
910int 1446int
911has_wrapped (CFPlus::Layout self) 1447has_wrapped (DC::Layout self)
912 CODE: 1448 CODE:
913{ 1449{
914 int lines = 1; 1450 int lines = 1;
915 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
916 1452
921} 1457}
922 OUTPUT: 1458 OUTPUT:
923 RETVAL 1459 RETVAL
924 1460
925SV * 1461SV *
926get_text (CFPlus::Layout self) 1462get_text (DC::Layout self)
927 CODE: 1463 CODE:
928 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
929 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
930 OUTPUT: 1466 OUTPUT:
931 RETVAL 1467 RETVAL
932 1468
933void 1469void
934set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
935 CODE: 1471 CODE:
936 self->r = r; 1472 self->r = r;
937 self->g = g; 1473 self->g = g;
938 self->b = b; 1474 self->b = b;
939 self->a = a; 1475 self->a = a;
940 1476
941void 1477void
942set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
943 CODE: 1479 CODE:
944 if (self->font != font) 1480 if (self->font != font)
945 { 1481 {
946 self->font = font; 1482 self->font = font;
947 layout_update_font (self); 1483 layout_update_font (self);
948 } 1484 }
949 1485
950void 1486void
951set_height (CFPlus::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
952 CODE: 1488 CODE:
953 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
954 { 1490 {
955 self->base_height = base_height; 1491 self->base_height = base_height;
956 layout_update_font (self); 1492 layout_update_font (self);
957 } 1493 }
958 1494
959void 1495void
960set_width (CFPlus::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
961 CODE: 1497 CODE:
962 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
963 1499
964void 1500void
965set_indent (CFPlus::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
966 CODE: 1502 CODE:
967 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
968 1504
969void 1505void
970set_spacing (CFPlus::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
971 CODE: 1507 CODE:
972 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
973 1509
974void 1510void
975set_ellipsise (CFPlus::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
976 CODE: 1512 CODE:
977 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
978 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
979 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
980 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
981 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
982 ); 1518 );
983 1519
984void 1520void
985set_single_paragraph_mode (CFPlus::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
986 CODE: 1522 CODE:
987 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
988 1524
989void 1525void
990size (CFPlus::Layout self) 1526size (DC::Layout self)
991 PPCODE: 1527 PPCODE:
992{ 1528{
993 int w, h; 1529 int w, h;
994 1530
995 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
998 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
999 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
1000} 1536}
1001 1537
1002int 1538int
1003descent (CFPlus::Layout self) 1539descent (DC::Layout self)
1004 CODE: 1540 CODE:
1005{ 1541{
1006 PangoRectangle rect; 1542 PangoRectangle rect;
1007 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1008 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1009 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1010} 1546}
1011 OUTPUT: 1547 OUTPUT:
1012 RETVAL 1548 RETVAL
1013 1549
1014int 1550int
1015xy_to_index (CFPlus::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
1016 CODE: 1552 CODE:
1017{ 1553{
1018 int index, trailing; 1554 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1556 RETVAL = index + trailing;
1021} 1557}
1022 OUTPUT: 1558 OUTPUT:
1023 RETVAL 1559 RETVAL
1024 1560
1025void 1561void
1026cursor_pos (CFPlus::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1027 PPCODE: 1563 PPCODE:
1028{ 1564{
1029 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1030 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1031 1567
1032 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1036} 1572}
1037 1573
1038void 1574void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1040 PPCODE: 1576 PPCODE:
1577{
1578 int line, x;
1579
1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1583 --line;
1584#endif
1585 EXTEND (SP, 2);
1586 PUSHs (sv_2mortal (newSViv (line)));
1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1588}
1589
1590void
1591line_x_to_index (DC::Layout self, int line, int x)
1592 PPCODE:
1593{
1594 PangoLayoutLine *lp;
1595 int index, trailing;
1596
1597 if (line < 0)
1598 XSRETURN_EMPTY;
1599
1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1601 XSRETURN_EMPTY; /* do better */
1602
1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1604
1605 EXTEND (SP, 2);
1606 if (GIMME_V == G_SCALAR)
1607 PUSHs (sv_2mortal (newSViv (index + trailing)));
1608 else
1609 {
1610 PUSHs (sv_2mortal (newSViv (index)));
1611 PUSHs (sv_2mortal (newSViv (trailing)));
1612 }
1613}
1614
1615void
1616render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE:
1618 rc_clear (self->rc);
1041 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1042 self->pl, 1620 self->pl,
1621 self->rc,
1043 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1044 self->r, self->g, self->b, self->a, 1623 self->r, self->g, self->b, self->a,
1045 flags 1624 flags
1046 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1047 1629
1048MODULE = CFPlus PACKAGE = CFPlus::Texture
1049
1050void 1630void
1051pad2pot (SV *data_, SV *w_, SV *h_) 1631draw (DC::Layout self)
1052 CODE: 1632 CODE:
1053{ 1633{
1054 int ow = SvIV (w_); 1634 glEnable (GL_TEXTURE_2D);
1055 int oh = SvIV (h_); 1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1056 1641
1057 if (ow && oh) 1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651PROTOTYPES: ENABLE
1652
1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1658 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1659 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1663
1071 SvPOK_only (result_); 1664 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1073 1666
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1668 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1670
1078 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1672 }
1085} 1673}
1086 1674
1087void 1675void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1094{ 1682{
1095 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1099 1690
1100 if (items < 5) 1691 if (items < 5)
1101 { 1692 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1131 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1133 } 1724 }
1134} 1725}
1135 1726
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1137 1736
1138CFPlus::Map 1737 glColor3f (intensity, intensity, intensity);
1139new (SV *class, int map_width, int map_height) 1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1859MODULE = Deliantra::Client PACKAGE = DC::Map
1860
1861PROTOTYPES: DISABLE
1862
1863DC::Map
1864new (SV *class)
1140 CODE: 1865 CODE:
1141 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1867 RETVAL->x = 0;
1143 RETVAL->y = 0; 1868 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1869 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1870 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1871 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1872 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1875 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1876 RETVAL->row = 0;
1154 OUTPUT: 1877 OUTPUT:
1155 RETVAL 1878 RETVAL
1156 1879
1157void 1880void
1158DESTROY (CFPlus::Map self) 1881DESTROY (DC::Map self)
1159 CODE: 1882 CODE:
1160{ 1883{
1161 map_clear (self); 1884 map_clear (self);
1162 Safefree (self->face); 1885 Safefree (self->face2tile);
1163 Safefree (self->tex); 1886 Safefree (self->tex);
1164 Safefree (self); 1887 Safefree (self);
1165} 1888}
1166 1889
1167void 1890void
1891resize (DC::Map self, int map_width, int map_height)
1892 CODE:
1893 self->w = map_width;
1894 self->h = map_height;
1895
1896void
1168clear (CFPlus::Map self) 1897clear (DC::Map self)
1169 CODE: 1898 CODE:
1170 map_clear (self); 1899 map_clear (self);
1171 1900
1172void 1901void
1173set_face (CFPlus::Map self, int face, int texid) 1902set_tileid (DC::Map self, int face, int tile)
1174 CODE: 1903 CODE:
1175{ 1904{
1176 while (self->faces <= face) 1905 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1906 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces);
1179 self->faces *= 2;
1180 }
1181
1182 self->face [face] = texid;
1183} 1907}
1184 1908
1185void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1934 CODE:
1188{ 1935{
1189 while (self->texs <= texid) 1936 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1937
1195 { 1938 {
1196 maptex *tex = self->tex + texid; 1939 maptex *tex = self->tex + texid;
1197 1940
1198 tex->name = name; 1941 tex->name = name;
1214 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1215 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1217} 1960}
1218 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1219int 1982int
1220ox (CFPlus::Map self) 1983ox (DC::Map self)
1221 ALIAS: 1984 ALIAS:
1222 oy = 1 1985 oy = 1
1223 x = 2 1986 x = 2
1224 y = 3 1987 y = 3
1225 w = 4 1988 w = 4
1236 } 1999 }
1237 OUTPUT: 2000 OUTPUT:
1238 RETVAL 2001 RETVAL
1239 2002
1240void 2003void
1241scroll (CFPlus::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1242 CODE: 2005 CODE:
1243{ 2006{
1244 if (dx > 0) 2007 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 2009 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 2011
1249 if (dy > 0) 2012 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 2013 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 2014 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 2016
1254 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1256 2019
1257 while (self->y < 0) 2020 while (self->y < 0)
1261 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1263 } 2026 }
1264} 2027}
1265 2028
1266void 2029SV *
1267map1a_update (CFPlus::Map self, SV *data_) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1268 CODE: 2031 CODE:
1269{ 2032{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 2035 mapcell *cell;
1273 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1274 2039
1275 while (data < data_end) 2040 while (data < data_end - 1)
1276 { 2041 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1278 2043
1279 x = self->x + ((flags >> 10) & 63); 2044 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 2045 y = self->y + ((flags >> 4) & 63);
1281 2046
1282 cell = map_get_cell (self, x, y); 2047 cell = map_get_cell (self, x, y);
1283 2048
1284 if (flags & 15) 2049 if (flags & 15)
1285 { 2050 {
1286 if (cell->darkness < 0) 2051 if (!cell->darkness)
1287 { 2052 {
2053 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 2054 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 2055 }
1293 2056
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 2057 //TODO: don't trust server data to be in-range(!)
1297 2058
1298 if (flags & 4) 2059 if (flags & 8)
1299 { 2060 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2061 if (extmap)
2062 {
2063 uint8_t ext, cmd;
2064
2065 do
2066 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1;
2075 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 }
2095 while (ext & 0x80);
2096 }
2097 else
2098 cell->darkness = *data++ + 1;
1301 } 2099 }
1302 2100
2101 for (z = 0; z <= 2; ++z)
1303 if (flags & 2) 2102 if (flags & (4 >> z))
1304 { 2103 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1306 } 2123 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 } 2124 }
1313 else 2125 else
1314 cell->darkness = -1; 2126 CELL_CLEAR (cell);
1315 } 2127 }
1316} 2128}
2129 OUTPUT:
2130 RETVAL
1317 2131
1318SV * 2132SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1320 CODE: 2134 CODE:
1321{ 2135{
1322 int x1, x; 2136 int x1, x;
1323 int y1, y; 2137 int y1, y;
1324 int z; 2138 int z;
1337 ? self->row + y 2151 ? self->row + y
1338 : 0; 2152 : 0;
1339 2153
1340 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1341 { 2155 {
1342 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1343 2157
1344 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1345 { 2159 {
1346 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1347 2161
1348 for (z = 0; z <= 0; z++) 2162 for (z = 0; z <= 0; z++)
1349 { 2163 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 2164 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 2166 int a1 = tex.a;
1357 2167
1358 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1359 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1360 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1361 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1362 }
1363 } 2172 }
1364 } 2173 }
1365 2174
1366 *map++ = (r ) 2175 *map++ = (r )
1367 | (g << 8) 2176 | (g << 8)
1374} 2183}
1375 OUTPUT: 2184 OUTPUT:
1376 RETVAL 2185 RETVAL
1377 2186
1378void 2187void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1380 CODE: 2189 CODE:
1381{ 2190{
1382 int vx, vy;
1383 int x, y, z; 2191 int x, y, z;
1384 int last_name;
1385 mapface face;
1386 2192
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
1389 2203
1390 /* 2204 pl_tex.name = 0;
1391 int vx = self->vx = self->w >= sw
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394 2205
1395 int vy = self->vy = self->h >= sh 2206 // that's current max. sorry.
1396 ? self->y + (self->h - sh) / 2 2207 if (sw > 255) sw = 255;
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2208 if (sh > 255) sh = 255;
1398 */
1399 2209
1400 glColor4ub (255, 255, 255, 255); 2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
1401 2245
1402 glEnable (GL_BLEND); 2246 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406 2249
1407 glBegin (GL_QUADS);
1408
1409 last_name = 0;
1410
1411 for (z = 0; z < 3; z++) 2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
1412 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1414 { 2257 {
1415 maprow *row = self->row + (y + vy); 2258 maprow *row = self->row + (y + my);
1416 2259
1417 for (x = 0; x < sw; x++) 2260 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 2261 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 2262 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 2263 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 2264 tileid tile = cell->tile [z];
1423 2265
1424 if (face) 2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
1425 { 2377 {
1426 maptex tex = self->tex [face]; 2378 int level = (w << 5) | b;
2379 HE *he;
1427 2380
1428 int px = (x + 1) * 32 - tex.w; 2381 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 2382 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
1433 glEnd (); 2407 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1436 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2410 }
2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
1437 } 2433 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 2434 }
1444 }
1445 } 2435 }
1446 2436
1447 glEnd (); 2437 glEnd ();
1448
1449 glDisable (GL_TEXTURE_2D); 2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1450 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
1451} 2466 rc_free (rc);
2467 rc_free (rc_ov);
1452 2468
2469 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows)
2472 {
2473 maprow *row = self->row + (y + my);
2474
2475 for (x = 0; x < sw; x++)
2476 if (row->c0 <= x + mx && x + mx < row->c1)
2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0);
2479
2480 int px = x * Tw;
2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2488
2489 if (cell->stat_hp)
2490 {
2491 int width = cell->stat_width * Tw;
2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2493
2494 glColor3ub (0, 0, 0);
2495 glRectf (px + 1, py - thick - 2,
2496 px + width - 1, py);
2497
2498 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2499 glRectf (px + 2,
2500 py - thick - 1,
2501 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2502 }
2503 }
2504 }
2505}
2506
1453void 2507void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1455 CODE: 2509 CODE:
1456{ 2510{
1457 static float color[16][3] = { 2511 static float color[16][3] = {
1458 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1459 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1460 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1461 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1462 2516
1463 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1464 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1465 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1466 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1467 2521
1468 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1469 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1470 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1471 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1472 2526
1473 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1474 2528
1475 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1476 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1477 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1478 }; 2532 };
1479 2533
1480 int x, y; 2534 int x, y;
1481 2535
1482 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1483 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1484 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1485 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1486 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1487 2547
1488 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1492 2552
1493 if (m) 2553 if (m)
1494 { 2554 {
1495 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1496 2556
1497 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1498 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1499 2559
1500 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1501 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1502 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1503 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1504 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1505 } 2565 }
1509 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1511} 2571}
1512 2572
1513void 2573void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2575 PPCODE:
1516{ 2576{
1517 int vx, vy;
1518 int x, y; 2577 int x, y;
1519 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1523 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1524 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1526 2589
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2590 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2591 my += self->y - 1;
1529 2592
1530 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1532 { 2595 {
1533 maprow *row = self->row + (y + vy); 2596 maprow *row = self->row + (y + my);
1534 2597
1535 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2600 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1539 2602
1540 darkness[y * sw4 + x] = cell->darkness < 0 2603 darkness1 [y * sw1 + x] = cell->darkness
2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1541 ? 255 - FOW_DARKNESS 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1542 : 255 - cell->darkness;
1543 } 2606 }
1544 } 2607 }
1545 2608
2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2621
2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
2646
1546 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1550} 2651}
1551 2652
1552SV * 2653SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1554 CODE: 2655 CODE:
1555{ 2656{
1556 int x, y, x1, y1; 2657 int x, y, x1, y1;
1557 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1558 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1583 if (row && row->c0 <= x && x < row->c1) 2684 if (row && row->c0 <= x && x < row->c1)
1584 { 2685 {
1585 mapcell *cell = row->col + (x - row->c0); 2686 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2687 uint8_t flags = 0;
1587 2688
1588 if (cell->face [0]) flags |= 1; 2689 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2690 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2691 if (cell->tile [2]) flags |= 4;
1591 2692
1592 *data++ = flags; 2693 *data++ = flags;
1593 2694
1594 if (flags & 1) 2695 if (flags & 1)
1595 { 2696 {
2697 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2698 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2699 *data++ = tile;
1598 } 2700 }
1599 2701
1600 if (flags & 2) 2702 if (flags & 2)
1601 { 2703 {
2704 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2705 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2706 *data++ = tile;
1604 } 2707 }
1605 2708
1606 if (flags & 4) 2709 if (flags & 4)
1607 { 2710 {
2711 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2712 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2713 *data++ = tile;
1610 } 2714 }
1611 } 2715 }
1612 else 2716 else
1613 *data++ = 0; 2717 *data++ = 0;
1614 } 2718 }
1615 } 2719 }
1616 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1617 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1618 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1619 RETVAL = data_sv; 2728 RETVAL = data_sv;
1620} 2729}
1621 OUTPUT: 2730 OUTPUT:
1622 RETVAL 2731 RETVAL
1623 2732
1624void 2733void
1625set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1626 PPCODE: 2735 PPCODE:
1627{ 2736{
1628 int x, y, z; 2737 int x, y, z;
1629 int w, h; 2738 int w, h;
1630 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1631 2750
1632 if (*data++ != 0) 2751 if (*data++ != 0)
1633 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1634 2753
1635 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1636 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1637 2756
1638 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1650 { 2769 {
1651 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1652 2771
1653 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1654 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1655 uint8_t flags = *data++; 2779 flags = *data++;
1656 2780
1657 if (flags) 2781 if (flags)
1658 { 2782 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
1662 2785
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2789
1667 if (cell->darkness <= 0) 2790 if (cell->darkness == 0)
1668 { 2791 {
1669 cell->darkness = -1; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1670 2794
1671 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1672 { 2796 {
1673 cell->face[z] = face[z]; 2797 tileid t = tile [z];
1674 2798
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
1677 } 2806 }
1678 } 2807 }
1679 } 2808 }
1680 } 2809 }
1681 } 2810 }
1682} 2811}
1683 2812
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1685 2814
1686CFPlus::MixChunk 2815DC::RW
1687new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1688 CODE: 2817 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1690 OUTPUT: 2824 OUTPUT:
1691 RETVAL 2825 RETVAL
1692 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1693void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1694DESTROY (CFPlus::MixChunk self) 2954DESTROY (DC::MixChunk self)
1695 CODE: 2955 CODE:
1696 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1697 2957
1698int 2958int
1699volume (CFPlus::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1700 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1701 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2964 OUTPUT:
1703 RETVAL 2965 RETVAL
1704 2966
1705int 2967DC::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2969 CODE:
2970{
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1709 OUTPUT: 2982 OUTPUT:
1710 RETVAL 2983 RETVAL
1711 2984
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1713 2998
1714int 2999int
1715volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1716 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1717 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 3006 OUTPUT:
1719 RETVAL 3007 RETVAL
1720 3008
1721CFPlus::MixMusic 3009void
1722new_from_file (SV *class, char *path) 3010fade_out (int ms)
1723 CODE: 3011 CODE:
1724 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1725 OUTPUT: 3023 OUTPUT:
1726 RETVAL 3024 RETVAL
1727 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1728void 3033void
1729DESTROY (CFPlus::MixMusic self) 3034DESTROY (DC::MixMusic self)
1730 CODE: 3035 CODE:
1731 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1732 3037
1733int 3038int
1734play (CFPlus::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1735 CODE: 3040 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 3042 OUTPUT:
1738 RETVAL 3043 RETVAL
1739 3044
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1741 3053
1742BOOT: 3054BOOT:
1743{ 3055{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1745 static const struct { 3057 static const struct {
1746 const char *name; 3058 const char *name;
1747 IV iv; 3059 IV iv;
1748 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1750 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 3080 const_iv (GL_AND),
1764 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
1768 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1769 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
1770 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
1771 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1772 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
1773 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
1774 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
1780 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1781 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1785 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 3147 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1825 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1830# undef const_iv 3171# undef const_iv
1831 }; 3172 };
1832 3173
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
1835} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
1836 3189
1837char * 3190char *
1838gl_vendor () 3191gl_vendor ()
1839 CODE: 3192 CODE:
1840 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
1853 CODE: 3206 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 3208 OUTPUT:
1856 RETVAL 3209 RETVAL
1857 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
1858int glGetError () 3225int glGetError ()
1859 3226
1860void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
1861 3230
1862void glClear (int mask) 3231void glClear (int mask)
1863 3232
1864void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
1865 PROTOTYPE: @ 3234 PROTOTYPE: @
1876 3245
1877void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1878 CODE: 3247 CODE:
1879 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
1880 3249
3250# void glBlendEquation (int se)
3251
1881void glDepthMask (int flag) 3252void glDepthMask (int flag)
1882 3253
1883void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
1884 3255
1885void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
1899# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 3272
1902# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
1904 3277
1905void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
1906 3279
1907void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
1908 3281
1916 3289
1917void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
1918 CODE: 3291 CODE:
1919 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
1920 3293
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @ 3295 PROTOTYPE: @
1927 ALIAS: 3296 ALIAS:
1928 glColor_premultiply = 1 3297 glColor_premultiply = 1
1929 CODE: 3298 CODE:
1930 if (ix) 3299 if (ix)
1931 { 3300 {
1934 b *= a; 3303 b *= a;
1935 } 3304 }
1936 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 3306 glColor4f (r, g, b, a);
1938 3307
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 3309 CODE:
1947 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
1949 3312
1953 3316
1954void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
1955 CODE: 3318 CODE:
1956 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
1957 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
1958void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
1959 CODE: 3351 CODE:
1960 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
1961 3353
1962void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
1978void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1979 CODE: 3371 CODE:
1980 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
1981 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1982 3374
1983void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1984 3376
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 3378
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
1988 3382
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 3384
1991int glGenTexture () 3385int glGenTexture ()
1992 CODE: 3386 CODE:
1993{ 3387 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 3388 OUTPUT:
1999 RETVAL 3389 RETVAL
2000 3390
2001void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
2002 CODE: 3392 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 3393 del_texture (name);
2006} 3394
2007
2008int glGenList () 3395int glGenList ()
2009 CODE: 3396 CODE:
2010 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
2011 OUTPUT: 3398 OUTPUT:
2012 RETVAL 3399 RETVAL
2019 3406
2020void glEndList () 3407void glEndList ()
2021 3408
2022void glCallList (int list) 3409void glCallList (int list)
2023 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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