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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254typedef uint16_t tileid;
160typedef uint16_t mapface; 255typedef uint16_t faceid;
161 256
162typedef struct { 257typedef struct {
163 GLint name; 258 GLuint name;
164 int w, h; 259 int w, h;
165 float s, t; 260 float s, t;
166 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
167} maptex; 265} maptex;
168 266
169typedef struct { 267typedef struct {
170 uint32_t player; 268 uint32_t player;
171 mapface face[3]; 269 tileid tile[3];
172 uint16_t darkness; 270 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 272} mapcell;
175 273
176typedef struct { 274typedef struct {
177 int32_t c0, c1; 275 int32_t c0, c1;
178 mapcell *col; 276 mapcell *col;
179} maprow; 277} maprow;
180 278
181typedef struct map { 279typedef struct map {
182 int x, y, w, h; 280 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 282 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 283 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
214} 309}
215 310
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
219static maprow * 334static maprow *
220map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
221{ 336{
222 if (0 > y) 337 if (0 > y)
223 { 338 {
224 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
263 378
264 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
265} 380}
266 381
267static mapcell * 382static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
269{ 384{
270 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
271} 386}
272 387
273static void 388static void
274map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
275{ 390{
276 int r; 391 int r;
277 392
278 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
286 self->oy = 0; 401 self->oy = 0;
287 self->row = 0; 402 self->row = 0;
288 self->rows = 0; 403 self->rows = 0;
289} 404}
290 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
291static void 416static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 418{
294 int x, y; 419 int x, y;
295 maprow *row; 420 maprow *row;
296 mapcell *cell; 421 mapcell *cell;
297 422
309 if (x >= row->c1) 434 if (x >= row->c1)
310 break; 435 break;
311 436
312 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
313 438
314 cell->darkness = 0; 439 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 440 }
319 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
320} 458}
321 459
322static void 460static void
323music_finished (void) 461music_finished (void)
324{ 462{
341 ev.code = 1; 479 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 481 ev.data2 = 0;
344 482
345 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
346} 490}
347 491
348static unsigned int 492static unsigned int
349minpot (unsigned int n) 493minpot (unsigned int n)
350{ 494{
360 n |= n >> 16; 504 n |= n >> 16;
361 505
362 return n + 1; 506 return n + 1;
363} 507}
364 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
365/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
368 523
369MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
370 620
371PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
372 622
373BOOT: 623BOOT:
374{ 624{
375 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 626 static const struct {
377 const char *name; 627 const char *name;
378 IV iv; 628 IV iv;
379 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
402 652
403 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
406 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
488# undef const_iv 823# undef const_iv
489 }; 824 };
490 825
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 828
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 831}
497 832
510 845
511NV floor (NV x) 846NV floor (NV x)
512 847
513NV ceil (NV x) 848NV ceil (NV x)
514 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
515void 860void
516pango_init () 861pango_init ()
517 CODE: 862 CODE:
518{ 863{
519 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
522} 872}
523 873
524int 874char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 875
527void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
528SDL_Quit () 884void SDL_Quit ()
529 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
530void 895void
531SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
532 PPCODE: 897 PPCODE:
533{ 898{
534 SDL_Rect **m; 899 SDL_Rect **m;
535 900
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 905
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 908
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 913
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 916
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 918
560 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
561 while (*m) 920 while (*m)
562 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
563 AV *av = newAV (); 924 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
567 931
568 ++m; 932 ++m;
569 } 933 }
570} 934}
571 935
572char *
573SDL_GetError ()
574
575int 936int
576SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
578 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 950 );
951
581 if (RETVAL) 952 if (RETVAL)
582 { 953 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 958#include "glfunc.h"
586# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 963 }
964}
588 OUTPUT: 965 OUTPUT:
589 RETVAL 966 RETVAL
590 967
591void 968void
592SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
593 970
594char * 971char *
595SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
596 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
597void 984void
598SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
599 PPCODE: 989 PPCODE:
600{ 990{
601 SDL_Event ev; 991 SDL_Event ev;
602 992
603 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 995 {
605 HV *hv = newHV (); 996 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 998
608 switch (ev.type) 999 switch (ev.type)
609 { 1000 {
610 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1002 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1008 break;
618 1009
619 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1013 break;
623 1014
624 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
632 break; 1041 break;
633 1042
634 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1046
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1057 break;
649 } 1058 }
650 1059
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1061 }
653} 1062}
654 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
655int 1077int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1079 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
660 1082
661void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
662Mix_CloseAudio () 1100Mix_CloseAudio ()
663 1101
664int 1102int
665Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
666 1104
1105const char *
1106Mix_GetError ()
1107
667void 1108void
668lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
669 CODE: 1110 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1112
674void 1113void
675win32_proxy_info () 1114win32_proxy_info ()
676 PPCODE: 1115 PPCODE:
677{ 1116{
698 } 1137 }
699 } 1138 }
700#endif 1139#endif
701} 1140}
702 1141
703void 1142int
704add_font (char *file) 1143add_font (char *file)
705 CODE: 1144 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1155
708void 1156void
709load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
710 ALIAS: 1158 ALIAS:
711 load_image_file = 1 1159 load_image_file = 1
714 STRLEN image_len; 1162 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
721 1169
722 if (!rw) 1170 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
724 1172
797void 1245void
798error (char *message) 1246error (char *message)
799 CODE: 1247 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1249#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1251#endif
804 1252
805void 1253void
806fatal (char *message) 1254fatal (char *message)
807 CODE: 1255 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1257#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1259#endif
812 _exit (1); 1260 _exit (1);
813 1261
814void 1262void
815_exit (int retval = 0) 1263_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1266 ExitThread (retval); // unclean, please beam me up
819#else 1267#else
820 _exit (retval); 1268 _exit (retval);
821#endif 1269#endif
822 1270
823MODULE = CFPlus PACKAGE = CFPlus::Font 1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
824 1279
825CFPlus::Font 1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1287MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289PROTOTYPES: DISABLE
1290
1291DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1293 CODE:
828{ 1294{
829 int count; 1295 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1299}
834 OUTPUT: 1300 OUTPUT:
835 RETVAL 1301 RETVAL
836 1302
837void 1303void
838DESTROY (CFPlus::Font self) 1304DESTROY (DC::Font self)
839 CODE: 1305 CODE:
840 pango_font_description_free (self); 1306 pango_font_description_free (self);
841 1307
842void 1308void
843make_default (CFPlus::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
844 CODE: 1311 CODE:
845 default_font = self; 1312 default_font = self;
846 1313
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1315
1316PROTOTYPES: DISABLE
1317
849void 1318void
850reset_glyph_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
851 CODE: 1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
852 tc_clear (); 1328 tc_restore ();
853 1329
854CFPlus::Layout 1330DC::Layout
855new (SV *class) 1331new (SV *class)
856 CODE: 1332 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
858 1334
859 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
866 1343
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
869 OUTPUT: 1346 OUTPUT:
870 RETVAL 1347 RETVAL
871 1348
872void 1349void
873DESTROY (CFPlus::Layout self) 1350DESTROY (DC::Layout self)
874 CODE: 1351 CODE:
875 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
876 Safefree (self); 1354 Safefree (self);
877 1355
878void 1356void
879set_text (CFPlus::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
880 CODE: 1358 CODE:
881{ 1359{
882 STRLEN textlen; 1360 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
884 1362
885 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
886} 1364}
887 1365
888void 1366void
889set_markup (CFPlus::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
890 CODE: 1368 CODE:
891{ 1369{
892 STRLEN textlen; 1370 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
894 1372
895 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
896} 1374}
897 1375
898void 1376void
899set_shapes (CFPlus::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
900 CODE: 1378 CODE:
901{ 1379{
902 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1382 const char *pos = text;
939 if (attrs) 1417 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
941} 1419}
942 1420
943void 1421void
944get_shapes (CFPlus::Layout self) 1422get_shapes (DC::Layout self)
945 PPCODE: 1423 PPCODE:
946{ 1424{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1426
949 do 1427 do
950 { 1428 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1430
953 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
954 { 1432 {
955 PangoRectangle extents; 1433 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1442
965 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
966} 1444}
967 1445
968int 1446int
969has_wrapped (CFPlus::Layout self) 1447has_wrapped (DC::Layout self)
970 CODE: 1448 CODE:
971{ 1449{
972 int lines = 1; 1450 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
974 1452
979} 1457}
980 OUTPUT: 1458 OUTPUT:
981 RETVAL 1459 RETVAL
982 1460
983SV * 1461SV *
984get_text (CFPlus::Layout self) 1462get_text (DC::Layout self)
985 CODE: 1463 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
988 OUTPUT: 1466 OUTPUT:
989 RETVAL 1467 RETVAL
990 1468
991void 1469void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1471 CODE:
994 self->r = r; 1472 self->r = r;
995 self->g = g; 1473 self->g = g;
996 self->b = b; 1474 self->b = b;
997 self->a = a; 1475 self->a = a;
998 1476
999void 1477void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1479 CODE:
1002 if (self->font != font) 1480 if (self->font != font)
1003 { 1481 {
1004 self->font = font; 1482 self->font = font;
1005 layout_update_font (self); 1483 layout_update_font (self);
1006 } 1484 }
1007 1485
1008void 1486void
1009set_height (CFPlus::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
1010 CODE: 1488 CODE:
1011 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
1012 { 1490 {
1013 self->base_height = base_height; 1491 self->base_height = base_height;
1014 layout_update_font (self); 1492 layout_update_font (self);
1015 } 1493 }
1016 1494
1017void 1495void
1018set_width (CFPlus::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1497 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1499
1022void 1500void
1023set_indent (CFPlus::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
1024 CODE: 1502 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1504
1027void 1505void
1028set_spacing (CFPlus::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
1029 CODE: 1507 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1509
1032void 1510void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1512 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
1040 ); 1518 );
1041 1519
1042void 1520void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1522 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1524
1047void 1525void
1048size (CFPlus::Layout self) 1526size (DC::Layout self)
1049 PPCODE: 1527 PPCODE:
1050{ 1528{
1051 int w, h; 1529 int w, h;
1052 1530
1053 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
1058} 1536}
1059 1537
1060int 1538int
1061descent (CFPlus::Layout self) 1539descent (DC::Layout self)
1062 CODE: 1540 CODE:
1063{ 1541{
1064 PangoRectangle rect; 1542 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1068} 1546}
1069 OUTPUT: 1547 OUTPUT:
1070 RETVAL 1548 RETVAL
1071 1549
1072int 1550int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1552 CODE:
1075{ 1553{
1076 int index, trailing; 1554 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1556 RETVAL = index + trailing;
1079} 1557}
1080 OUTPUT: 1558 OUTPUT:
1081 RETVAL 1559 RETVAL
1082 1560
1083void 1561void
1084cursor_pos (CFPlus::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1563 PPCODE:
1086{ 1564{
1087 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1567
1090 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1572}
1095 1573
1096void 1574void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1576 PPCODE:
1099{ 1577{
1100 int line, x; 1578 int line, x;
1101 1579
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1583 --line;
1584#endif
1105 EXTEND (SP, 2); 1585 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1588}
1109 1589
1110void 1590void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1591line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1592 PPCODE:
1113{ 1593{
1114 PangoLayoutLine *lp; 1594 PangoLayoutLine *lp;
1115 int index, trailing; 1595 int index, trailing;
1116 1596
1117 if (line < 0) 1597 if (line < 0)
1118 XSRETURN_EMPTY; 1598 XSRETURN_EMPTY;
1119 1599
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1601 XSRETURN_EMPTY; /* do better */
1122 1602
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1604
1125 EXTEND (SP, 2); 1605 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1612 }
1133} 1613}
1134 1614
1135void 1615void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1616render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1617 CODE:
1618 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1139 self->pl, 1620 self->pl,
1621 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1623 self->r, self->g, self->b, self->a,
1142 flags 1624 flags
1143 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1144 1629
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1630void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1631draw (DC::Layout self)
1149 CODE: 1632 CODE:
1150{ 1633{
1151 int ow = SvIV (w_); 1634 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1641
1154 if (ow && oh) 1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651PROTOTYPES: ENABLE
1652
1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1658 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1659 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1663
1168 SvPOK_only (result_); 1664 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1170 1666
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1668 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1670
1175 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1672 }
1182} 1673}
1183 1674
1184void 1675void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1682{
1192 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1196 1690
1197 if (items < 5) 1691 if (items < 5)
1198 { 1692 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1230 } 1724 }
1231} 1725}
1232 1726
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1234 1736
1235CFPlus::Map 1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1859MODULE = Deliantra::Client PACKAGE = DC::Map
1860
1861PROTOTYPES: DISABLE
1862
1863DC::Map
1236new (SV *class) 1864new (SV *class)
1237 CODE: 1865 CODE:
1238 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1867 RETVAL->x = 0;
1240 RETVAL->y = 0; 1868 RETVAL->y = 0;
1241 RETVAL->w = 0; 1869 RETVAL->w = 0;
1242 RETVAL->h = 0; 1870 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1871 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1872 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1875 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1876 RETVAL->row = 0;
1251 OUTPUT: 1877 OUTPUT:
1252 RETVAL 1878 RETVAL
1253 1879
1254void 1880void
1255DESTROY (CFPlus::Map self) 1881DESTROY (DC::Map self)
1256 CODE: 1882 CODE:
1257{ 1883{
1258 map_clear (self); 1884 map_clear (self);
1259 Safefree (self->face); 1885 Safefree (self->face2tile);
1260 Safefree (self->tex); 1886 Safefree (self->tex);
1261 Safefree (self); 1887 Safefree (self);
1262} 1888}
1263 1889
1264void 1890void
1265resize (CFPlus::Map self, int map_width, int map_height) 1891resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1892 CODE:
1267 self->w = map_width; 1893 self->w = map_width;
1268 self->h = map_height; 1894 self->h = map_height;
1269 1895
1270void 1896void
1271clear (CFPlus::Map self) 1897clear (DC::Map self)
1272 CODE: 1898 CODE:
1273 map_clear (self); 1899 map_clear (self);
1274 1900
1275void 1901void
1276set_face (CFPlus::Map self, int face, int texid) 1902set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1903 CODE:
1278{ 1904{
1279 while (self->faces <= face) 1905 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1906 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1907}
1287 1908
1288void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1934 CODE:
1291{ 1935{
1292 while (self->texs <= texid) 1936 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1937
1298 { 1938 {
1299 maptex *tex = self->tex + texid; 1939 maptex *tex = self->tex + texid;
1300 1940
1301 tex->name = name; 1941 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1960}
1321 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1322int 1982int
1323ox (CFPlus::Map self) 1983ox (DC::Map self)
1324 ALIAS: 1984 ALIAS:
1325 oy = 1 1985 oy = 1
1326 x = 2 1986 x = 2
1327 y = 3 1987 y = 3
1328 w = 4 1988 w = 4
1339 } 1999 }
1340 OUTPUT: 2000 OUTPUT:
1341 RETVAL 2001 RETVAL
1342 2002
1343void 2003void
1344scroll (CFPlus::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1345 CODE: 2005 CODE:
1346{ 2006{
1347 if (dx > 0) 2007 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2009 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2011
1352 if (dy > 0) 2012 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2013 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2014 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2016
1357 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1359 2019
1360 while (self->y < 0) 2020 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1366 } 2026 }
1367} 2027}
1368 2028
1369void 2029SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 2031 CODE:
1372{ 2032{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2035 mapcell *cell;
1376 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1377 2039
1378 while (data < data_end - 1) 2040 while (data < data_end - 1)
1379 { 2041 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1381 2043
1401 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1402 2064
1403 do 2065 do
1404 { 2066 {
1405 ext = *data++; 2067 ext = *data++;
1406 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1407 2069
1408 if (cmd < 4) 2070 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1410 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1411 { 2073 {
1412 cell->stat_width = 1; 2074 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1414 } 2076 }
1415 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1418 { 2080 {
1419 if (*data == 8) 2081 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 2085
1422 data += *data + 1; 2086 data += *data + 1;
1423 } 2087 }
1424 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 2089 cell->flags = *data++;
1432 } 2096 }
1433 else 2097 else
1434 cell->darkness = *data++ + 1; 2098 cell->darkness = *data++ + 1;
1435 } 2099 }
1436 2100
2101 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2102 if (flags & (4 >> z))
1438 { 2103 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1440 } 2123 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2124 }
1452 else 2125 else
1453 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1454 } 2127 }
1455} 2128}
2129 OUTPUT:
2130 RETVAL
1456 2131
1457SV * 2132SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2134 CODE:
1460{ 2135{
1461 int x1, x; 2136 int x1, x;
1462 int y1, y; 2137 int y1, y;
1463 int z; 2138 int z;
1476 ? self->row + y 2151 ? self->row + y
1477 : 0; 2152 : 0;
1478 2153
1479 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1480 { 2155 {
1481 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2157
1483 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1484 { 2159 {
1485 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1486 2161
1487 for (z = 0; z <= 0; z++) 2162 for (z = 0; z <= 0; z++)
1488 { 2163 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 2164 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2166 int a1 = tex.a;
1496 2167
1497 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2172 }
1503 } 2173 }
1504 2174
1505 *map++ = (r ) 2175 *map++ = (r )
1506 | (g << 8) 2176 | (g << 8)
1513} 2183}
1514 OUTPUT: 2184 OUTPUT:
1515 RETVAL 2185 RETVAL
1516 2186
1517void 2187void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2189 CODE:
1520{ 2190{
1521 int x, y, z; 2191 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2192
1525 glColor4ub (255, 255, 255, 255); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
2203
2204 pl_tex.name = 0;
2205
2206 // that's current max. sorry.
2207 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
1526 2245
1527 glEnable (GL_BLEND); 2246 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2249
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
1540 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1542 { 2257 {
1543 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1544 2259
1545 for (x = 0; x < sw; x++) 2260 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2261 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2262 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2263 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2264 tileid tile = cell->tile [z];
2265
2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
1551 2270
1552 if (face > 0 && face < self->texs) 2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
1553 { 2377 {
1554 maptex tex = self->tex [face]; 2378 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 2379 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 2380
1558 if (last_name != tex.name) 2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
1559 { 2383 {
1560 glEnd (); 2384 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2385 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2386
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
1574 { 2390 {
1575 maptex tex = self->tex [1]; 2391 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 2392 int px = (((int)skey->x) - 1) * Tw;
1577 int py = (y + 1) * T - tex.h - 6; 2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
1578 2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
1579 glEnd (); 2407 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2410 }
1582 2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
1587 } 2433 }
1588 } 2434 }
1589 }
1590 } 2435 }
1591 2436
1592 glEnd (); 2437 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1595 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
1596 2468
1597 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
1600 { 2472 {
1603 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2477 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
1607 2479
1608 int px = x * T; 2480 int px = x * Tw;
1609 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
1610 2488
1611 if (cell->stat_hp) 2489 if (cell->stat_hp)
1612 { 2490 {
1613 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2493
1616 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2496 px + width - 1, py);
1619 2497
1625 } 2503 }
1626 } 2504 }
1627} 2505}
1628 2506
1629void 2507void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2509 CODE:
1632{ 2510{
1633 static float color[16][3] = { 2511 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1638 2516
1639 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1643 2521
1644 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1648 2526
1649 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1650 2528
1651 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1654 }; 2532 };
1655 2533
1656 int x, y; 2534 int x, y;
1657 2535
1658 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1663 2547
1664 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1668 2552
1669 if (m) 2553 if (m)
1670 { 2554 {
1671 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1672 2556
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1675 2559
1676 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2565 }
1685 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1687} 2571}
1688 2572
1689void 2573void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2575 PPCODE:
1692{ 2576{
1693 int x, y; 2577 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1699 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2589
1702 mx += self->x; 2590 mx += self->x - 1;
1703 my += self->y; 2591 my += self->y - 1;
1704 2592
1705 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1707 { 2595 {
1708 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
1709 2597
1710 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2600 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1714 2602
1715 darkness[y * sw4 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2606 }
1719 } 2607 }
1720 2608
2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2621
2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
2646
1721 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1725} 2651}
1726 2652
1727SV * 2653SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2655 CODE:
1730{ 2656{
1731 int x, y, x1, y1; 2657 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2684 if (row && row->c0 <= x && x < row->c1)
1759 { 2685 {
1760 mapcell *cell = row->col + (x - row->c0); 2686 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2687 uint8_t flags = 0;
1762 2688
1763 if (cell->face [0]) flags |= 1; 2689 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2690 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2691 if (cell->tile [2]) flags |= 4;
1766 2692
1767 *data++ = flags; 2693 *data++ = flags;
1768 2694
1769 if (flags & 1) 2695 if (flags & 1)
1770 { 2696 {
2697 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2698 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2699 *data++ = tile;
1773 } 2700 }
1774 2701
1775 if (flags & 2) 2702 if (flags & 2)
1776 { 2703 {
2704 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2705 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2706 *data++ = tile;
1779 } 2707 }
1780 2708
1781 if (flags & 4) 2709 if (flags & 4)
1782 { 2710 {
2711 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2712 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2713 *data++ = tile;
1785 } 2714 }
1786 } 2715 }
1787 else 2716 else
1788 *data++ = 0; 2717 *data++ = 0;
1789 } 2718 }
1790 } 2719 }
1791 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1792 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1794 RETVAL = data_sv; 2728 RETVAL = data_sv;
1795} 2729}
1796 OUTPUT: 2730 OUTPUT:
1797 RETVAL 2731 RETVAL
1798 2732
1799void 2733void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2735 PPCODE:
1802{ 2736{
1803 int x, y, z; 2737 int x, y, z;
1804 int w, h; 2738 int w, h;
1805 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1806 2750
1807 if (*data++ != 0) 2751 if (*data++ != 0)
1808 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1809 2753
1810 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1812 2756
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2769 {
1826 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1827 2771
1828 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1829 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1830 uint8_t flags = *data++; 2779 flags = *data++;
1831 2780
1832 if (flags) 2781 if (flags)
1833 { 2782 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
1837 2785
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2789
1842 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
1843 { 2791 {
1844 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1845 2794
1846 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1847 { 2796 {
1848 cell->face[z] = face[z]; 2797 tileid t = tile [z];
1849 2798
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
1852 } 2806 }
1853 } 2807 }
1854 } 2808 }
1855 } 2809 }
1856 } 2810 }
1857} 2811}
1858 2812
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2814
1861CFPlus::MixChunk 2815DC::RW
1862new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1863 CODE: 2817 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1865 OUTPUT: 2824 OUTPUT:
1866 RETVAL 2825 RETVAL
1867 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1868void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1869DESTROY (CFPlus::MixChunk self) 2954DESTROY (DC::MixChunk self)
1870 CODE: 2955 CODE:
1871 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1872 2957
1873int 2958int
1874volume (CFPlus::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2964 OUTPUT:
1878 RETVAL 2965 RETVAL
1879 2966
1880int 2967DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2969 CODE:
2970{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1884 OUTPUT: 2982 OUTPUT:
1885 RETVAL 2983 RETVAL
1886 2984
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1888 2998
1889int 2999int
1890volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1891 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3006 OUTPUT:
1894 RETVAL 3007 RETVAL
1895 3008
1896CFPlus::MixMusic 3009void
1897new_from_file (SV *class, char *path) 3010fade_out (int ms)
1898 CODE: 3011 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3023 OUTPUT:
1901 RETVAL 3024 RETVAL
1902 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1903void 3033void
1904DESTROY (CFPlus::MixMusic self) 3034DESTROY (DC::MixMusic self)
1905 CODE: 3035 CODE:
1906 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1907 3037
1908int 3038int
1909play (CFPlus::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1910 CODE: 3040 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3042 OUTPUT:
1913 RETVAL 3043 RETVAL
1914 3044
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1916 3053
1917BOOT: 3054BOOT:
1918{ 3055{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3057 static const struct {
1921 const char *name; 3058 const char *name;
1922 IV iv; 3059 IV iv;
1923 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3080 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3147 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3171# undef const_iv
2006 }; 3172 };
2007 3173
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
2010} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2011 3189
2012char * 3190char *
2013gl_vendor () 3191gl_vendor ()
2014 CODE: 3192 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3206 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3208 OUTPUT:
2031 RETVAL 3209 RETVAL
2032 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
2033int glGetError () 3225int glGetError ()
2034 3226
2035void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
2036 3230
2037void glClear (int mask) 3231void glClear (int mask)
2038 3232
2039void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3234 PROTOTYPE: @
2051 3245
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3247 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3249
3250# void glBlendEquation (int se)
3251
2056void glDepthMask (int flag) 3252void glDepthMask (int flag)
2057 3253
2058void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2059 3255
2060void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3272
2077# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
2079 3277
2080void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
2081 3279
2082void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
2083 3281
2091 3289
2092void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2093 CODE: 3291 CODE:
2094 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2095 3293
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3295 PROTOTYPE: @
2102 ALIAS: 3296 ALIAS:
2103 glColor_premultiply = 1 3297 glColor_premultiply = 1
2104 CODE: 3298 CODE:
2105 if (ix) 3299 if (ix)
2106 { 3300 {
2109 b *= a; 3303 b *= a;
2110 } 3304 }
2111 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3306 glColor4f (r, g, b, a);
2113 3307
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3309 CODE:
2122 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3312
2128 3316
2129void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
2130 CODE: 3318 CODE:
2131 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
2132 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
2133void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
2134 CODE: 3351 CODE:
2135 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
2136 3353
2137void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3371 CODE:
2155 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3374
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3376
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3378
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
2163 3382
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3384
2166int glGenTexture () 3385int glGenTexture ()
2167 CODE: 3386 CODE:
2168{ 3387 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3388 OUTPUT:
2174 RETVAL 3389 RETVAL
2175 3390
2176void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
2177 CODE: 3392 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3393 del_texture (name);
2181} 3394
2182
2183int glGenList () 3395int glGenList ()
2184 CODE: 3396 CODE:
2185 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
2186 OUTPUT: 3398 OUTPUT:
2187 RETVAL 3399 RETVAL
2194 3406
2195void glEndList () 3407void glEndList ()
2196 3408
2197void glCallList (int list) 3409void glCallList (int list)
2198 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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