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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 253
160typedef uint16_t tileid; 254typedef uint16_t tileid;
161typedef uint16_t faceid; 255typedef uint16_t faceid;
162 256
163typedef struct { 257typedef struct {
164 int name; 258 GLuint name;
165 int w, h; 259 int w, h;
166 float s, t; 260 float s, t;
167 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
168} maptex; 265} maptex;
169 266
170typedef struct { 267typedef struct {
171 uint32_t player; 268 uint32_t player;
172 tileid tile[3]; 269 tileid tile[3];
173 uint16_t darkness; 270 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 272} mapcell;
176 273
177typedef struct { 274typedef struct {
178 int32_t c0, c1; 275 int32_t c0, c1;
179 mapcell *col; 276 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
187 284
188 int32_t rows; 285 int32_t rows;
189 maprow *row; 286 maprow *row;
190} *CFPlus__Map; 287} *DC__Map;
191 288
192static char * 289static char *
193prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
194{ 291{
195 char *p; 292 char *p;
233 self->texs *= 2; 330 self->texs *= 2;
234 } 331 }
235} 332}
236 333
237static maprow * 334static maprow *
238map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
239{ 336{
240 if (0 > y) 337 if (0 > y)
241 { 338 {
242 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
281 378
282 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
283} 380}
284 381
285static mapcell * 382static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
287{ 384{
288 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
289} 386}
290 387
291static void 388static void
292map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
293{ 390{
294 int r; 391 int r;
295 392
296 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
304 self->oy = 0; 401 self->oy = 0;
305 self->row = 0; 402 self->row = 0;
306 self->rows = 0; 403 self->rows = 0;
307} 404}
308 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
309static void 416static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 418{
312 int x, y; 419 int x, y;
313 maprow *row; 420 maprow *row;
314 mapcell *cell; 421 mapcell *cell;
315 422
327 if (x >= row->c1) 434 if (x >= row->c1)
328 break; 435 break;
329 436
330 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
331 438
332 cell->darkness = 0; 439 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 440 }
337 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
338} 458}
339 459
340static void 460static void
341music_finished (void) 461music_finished (void)
342{ 462{
359 ev.code = 1; 479 ev.code = 1;
360 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
361 ev.data2 = 0; 481 ev.data2 = 0;
362 482
363 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
364} 490}
365 491
366static unsigned int 492static unsigned int
367minpot (unsigned int n) 493minpot (unsigned int n)
368{ 494{
378 n |= n >> 16; 504 n |= n >> 16;
379 505
380 return n + 1; 506 return n + 1;
381} 507}
382 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
383/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
386 523
387MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
388 620
389PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
390 622
391BOOT: 623BOOT:
392{ 624{
393 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 626 static const struct {
395 const char *name; 627 const char *name;
396 IV iv; 628 IV iv;
397 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
420 652
421 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
424 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
506# undef const_iv 823# undef const_iv
507 }; 824 };
508 825
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
511 828
512 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
513 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
514} 831}
515 832
528 845
529NV floor (NV x) 846NV floor (NV x)
530 847
531NV ceil (NV x) 848NV ceil (NV x)
532 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
533void 860void
534pango_init () 861pango_init ()
535 CODE: 862 CODE:
536{ 863{
537 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
540} 872}
541 873
542int 874char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 875
545void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
546SDL_Quit () 884void SDL_Quit ()
547 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
548void 895void
549SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
550 PPCODE: 897 PPCODE:
551{ 898{
552 SDL_Rect **m; 899 SDL_Rect **m;
553 900
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 905
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 908
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 913
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 916
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 918
578 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
579 while (*m) 920 while (*m)
580 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
581 AV *av = newAV (); 924 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
585 931
586 ++m; 932 ++m;
587 } 933 }
588} 934}
589 935
590char *
591SDL_GetError ()
592
593int 936int
594SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
596 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 950 );
951
599 if (RETVAL) 952 if (RETVAL)
600 { 953 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 958#include "glfunc.h"
604# undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
605 } 963 }
964}
606 OUTPUT: 965 OUTPUT:
607 RETVAL 966 RETVAL
608 967
609void 968void
610SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
611 970
612char * 971char *
613SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
614 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
615void 984void
616SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
617 PPCODE: 989 PPCODE:
618{ 990{
619 SDL_Event ev; 991 SDL_Event ev;
620 992
621 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 995 {
623 HV *hv = newHV (); 996 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 998
626 switch (ev.type) 999 switch (ev.type)
627 { 1000 {
628 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
629 case SDL_KEYUP: 1002 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 1008 break;
636 1009
637 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 1013 break;
641 1014
642 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
650 break; 1041 break;
651 1042
652 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 1046
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1057 break;
667 } 1058 }
668 1059
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1061 }
671} 1062}
672 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
673int 1077int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1079 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
678 1082
679void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
680Mix_CloseAudio () 1100Mix_CloseAudio ()
681 1101
682int 1102int
683Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
684 1104
1105const char *
1106Mix_GetError ()
1107
685void 1108void
686lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
687 CODE: 1110 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1112
692void 1113void
693win32_proxy_info () 1114win32_proxy_info ()
694 PPCODE: 1115 PPCODE:
695{ 1116{
716 } 1137 }
717 } 1138 }
718#endif 1139#endif
719} 1140}
720 1141
721void 1142int
722add_font (char *file) 1143add_font (char *file)
723 CODE: 1144 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
725 1155
726void 1156void
727load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
728 ALIAS: 1158 ALIAS:
729 load_image_file = 1 1159 load_image_file = 1
732 STRLEN image_len; 1162 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
739 1169
740 if (!rw) 1170 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
742 1172
815void 1245void
816error (char *message) 1246error (char *message)
817 CODE: 1247 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1249#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1251#endif
822 1252
823void 1253void
824fatal (char *message) 1254fatal (char *message)
825 CODE: 1255 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1257#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1259#endif
830 _exit (1); 1260 _exit (1);
831 1261
832void 1262void
833_exit (int retval = 0) 1263_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1266 ExitThread (retval); // unclean, please beam me up
837#else 1267#else
838 _exit (retval); 1268 _exit (retval);
839#endif 1269#endif
840 1270
841MODULE = CFPlus PACKAGE = CFPlus::Font 1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
842 1279
843CFPlus::Font 1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1287MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289PROTOTYPES: DISABLE
1290
1291DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1293 CODE:
846{ 1294{
847 int count; 1295 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1299}
852 OUTPUT: 1300 OUTPUT:
853 RETVAL 1301 RETVAL
854 1302
855void 1303void
856DESTROY (CFPlus::Font self) 1304DESTROY (DC::Font self)
857 CODE: 1305 CODE:
858 pango_font_description_free (self); 1306 pango_font_description_free (self);
859 1307
860void 1308void
861make_default (CFPlus::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
862 CODE: 1311 CODE:
863 default_font = self; 1312 default_font = self;
864 1313
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1315
1316PROTOTYPES: DISABLE
1317
867void 1318void
868reset_glyph_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
869 CODE: 1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
870 tc_clear (); 1328 tc_restore ();
871 1329
872CFPlus::Layout 1330DC::Layout
873new (SV *class) 1331new (SV *class)
874 CODE: 1332 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
876 1334
877 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
884 1343
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
887 OUTPUT: 1346 OUTPUT:
888 RETVAL 1347 RETVAL
889 1348
890void 1349void
891DESTROY (CFPlus::Layout self) 1350DESTROY (DC::Layout self)
892 CODE: 1351 CODE:
893 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
894 Safefree (self); 1354 Safefree (self);
895 1355
896void 1356void
897set_text (CFPlus::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
898 CODE: 1358 CODE:
899{ 1359{
900 STRLEN textlen; 1360 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
902 1362
903 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
904} 1364}
905 1365
906void 1366void
907set_markup (CFPlus::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
908 CODE: 1368 CODE:
909{ 1369{
910 STRLEN textlen; 1370 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
912 1372
913 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
914} 1374}
915 1375
916void 1376void
917set_shapes (CFPlus::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
918 CODE: 1378 CODE:
919{ 1379{
920 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1382 const char *pos = text;
957 if (attrs) 1417 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
959} 1419}
960 1420
961void 1421void
962get_shapes (CFPlus::Layout self) 1422get_shapes (DC::Layout self)
963 PPCODE: 1423 PPCODE:
964{ 1424{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1426
967 do 1427 do
968 { 1428 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1430
971 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
972 { 1432 {
973 PangoRectangle extents; 1433 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1442
983 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
984} 1444}
985 1445
986int 1446int
987has_wrapped (CFPlus::Layout self) 1447has_wrapped (DC::Layout self)
988 CODE: 1448 CODE:
989{ 1449{
990 int lines = 1; 1450 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
992 1452
997} 1457}
998 OUTPUT: 1458 OUTPUT:
999 RETVAL 1459 RETVAL
1000 1460
1001SV * 1461SV *
1002get_text (CFPlus::Layout self) 1462get_text (DC::Layout self)
1003 CODE: 1463 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1466 OUTPUT:
1007 RETVAL 1467 RETVAL
1008 1468
1009void 1469void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1471 CODE:
1012 self->r = r; 1472 self->r = r;
1013 self->g = g; 1473 self->g = g;
1014 self->b = b; 1474 self->b = b;
1015 self->a = a; 1475 self->a = a;
1016 1476
1017void 1477void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1479 CODE:
1020 if (self->font != font) 1480 if (self->font != font)
1021 { 1481 {
1022 self->font = font; 1482 self->font = font;
1023 layout_update_font (self); 1483 layout_update_font (self);
1024 } 1484 }
1025 1485
1026void 1486void
1027set_height (CFPlus::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
1028 CODE: 1488 CODE:
1029 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
1030 { 1490 {
1031 self->base_height = base_height; 1491 self->base_height = base_height;
1032 layout_update_font (self); 1492 layout_update_font (self);
1033 } 1493 }
1034 1494
1035void 1495void
1036set_width (CFPlus::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1497 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1499
1040void 1500void
1041set_indent (CFPlus::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
1042 CODE: 1502 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1504
1045void 1505void
1046set_spacing (CFPlus::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
1047 CODE: 1507 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1509
1050void 1510void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1512 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
1058 ); 1518 );
1059 1519
1060void 1520void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1522 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1524
1065void 1525void
1066size (CFPlus::Layout self) 1526size (DC::Layout self)
1067 PPCODE: 1527 PPCODE:
1068{ 1528{
1069 int w, h; 1529 int w, h;
1070 1530
1071 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
1076} 1536}
1077 1537
1078int 1538int
1079descent (CFPlus::Layout self) 1539descent (DC::Layout self)
1080 CODE: 1540 CODE:
1081{ 1541{
1082 PangoRectangle rect; 1542 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1086} 1546}
1087 OUTPUT: 1547 OUTPUT:
1088 RETVAL 1548 RETVAL
1089 1549
1090int 1550int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1552 CODE:
1093{ 1553{
1094 int index, trailing; 1554 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1556 RETVAL = index + trailing;
1097} 1557}
1098 OUTPUT: 1558 OUTPUT:
1099 RETVAL 1559 RETVAL
1100 1560
1101void 1561void
1102cursor_pos (CFPlus::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1563 PPCODE:
1104{ 1564{
1105 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1567
1108 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1572}
1113 1573
1114void 1574void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1576 PPCODE:
1117{ 1577{
1118 int line, x; 1578 int line, x;
1119 1579
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1583 --line;
1584#endif
1123 EXTEND (SP, 2); 1585 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1588}
1127 1589
1128void 1590void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1591line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1592 PPCODE:
1131{ 1593{
1132 PangoLayoutLine *lp; 1594 PangoLayoutLine *lp;
1133 int index, trailing; 1595 int index, trailing;
1134 1596
1135 if (line < 0) 1597 if (line < 0)
1136 XSRETURN_EMPTY; 1598 XSRETURN_EMPTY;
1137 1599
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1601 XSRETURN_EMPTY; /* do better */
1140 1602
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1604
1143 EXTEND (SP, 2); 1605 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1612 }
1151} 1613}
1152 1614
1153void 1615void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1616render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1617 CODE:
1618 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1157 self->pl, 1620 self->pl,
1621 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1623 self->r, self->g, self->b, self->a,
1160 flags 1624 flags
1161 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1162 1629
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1630void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1631draw (DC::Layout self)
1167 CODE: 1632 CODE:
1168{ 1633{
1169 int ow = SvIV (w_); 1634 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1641
1172 if (ow && oh) 1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651PROTOTYPES: ENABLE
1652
1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1658 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1659 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1663
1186 SvPOK_only (result_); 1664 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1188 1666
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1668 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1670
1193 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1672 }
1200} 1673}
1201 1674
1202void 1675void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1682{
1210 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1214 1690
1215 if (items < 5) 1691 if (items < 5)
1216 { 1692 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1248 } 1724 }
1249} 1725}
1250 1726
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1252 1736
1253CFPlus::Map 1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1859MODULE = Deliantra::Client PACKAGE = DC::Map
1860
1861PROTOTYPES: DISABLE
1862
1863DC::Map
1254new (SV *class) 1864new (SV *class)
1255 CODE: 1865 CODE:
1256 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1867 RETVAL->x = 0;
1258 RETVAL->y = 0; 1868 RETVAL->y = 0;
1266 RETVAL->row = 0; 1876 RETVAL->row = 0;
1267 OUTPUT: 1877 OUTPUT:
1268 RETVAL 1878 RETVAL
1269 1879
1270void 1880void
1271DESTROY (CFPlus::Map self) 1881DESTROY (DC::Map self)
1272 CODE: 1882 CODE:
1273{ 1883{
1274 map_clear (self); 1884 map_clear (self);
1275 Safefree (self->face2tile); 1885 Safefree (self->face2tile);
1276 Safefree (self->tex); 1886 Safefree (self->tex);
1277 Safefree (self); 1887 Safefree (self);
1278} 1888}
1279 1889
1280void 1890void
1281resize (CFPlus::Map self, int map_width, int map_height) 1891resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1892 CODE:
1283 self->w = map_width; 1893 self->w = map_width;
1284 self->h = map_height; 1894 self->h = map_height;
1285 1895
1286void 1896void
1287clear (CFPlus::Map self) 1897clear (DC::Map self)
1288 CODE: 1898 CODE:
1289 map_clear (self); 1899 map_clear (self);
1290 1900
1291void 1901void
1292set_tileid (CFPlus::Map self, int face, int tile) 1902set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1903 CODE:
1294{ 1904{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1905 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1906 need_texid (self, tile);
1297} 1907}
1298 1908
1299void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1934 CODE:
1302{ 1935{
1303 need_texid (self, texid); 1936 need_texid (self, texid);
1304 1937
1305 { 1938 {
1324 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1960}
1328 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1329int 1982int
1330ox (CFPlus::Map self) 1983ox (DC::Map self)
1331 ALIAS: 1984 ALIAS:
1332 oy = 1 1985 oy = 1
1333 x = 2 1986 x = 2
1334 y = 3 1987 y = 3
1335 w = 4 1988 w = 4
1346 } 1999 }
1347 OUTPUT: 2000 OUTPUT:
1348 RETVAL 2001 RETVAL
1349 2002
1350void 2003void
1351scroll (CFPlus::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1352 CODE: 2005 CODE:
1353{ 2006{
1354 if (dx > 0) 2007 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 2009 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 2011
1359 if (dy > 0) 2012 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 2013 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 2014 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 2016
1364 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1366 2019
1367 while (self->y < 0) 2020 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1373 } 2026 }
1374} 2027}
1375 2028
1376void 2029SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 2031 CODE:
1379{ 2032{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 2035 mapcell *cell;
1383 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1384 2039
1385 while (data < data_end - 1) 2040 while (data < data_end - 1)
1386 { 2041 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1388 2043
1408 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1409 2064
1410 do 2065 do
1411 { 2066 {
1412 ext = *data++; 2067 ext = *data++;
1413 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1414 2069
1415 if (cmd < 4) 2070 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1417 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1418 { 2073 {
1419 cell->stat_width = 1; 2074 cell->stat_width = 1;
1420 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1421 } 2076 }
1422 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1425 { 2080 {
1426 if (*data == 8) 2081 if (*data == 1) cell->player = data [1];
1427 ; // decode player uuid 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1428 2085
1429 data += *data + 1; 2086 data += *data + 1;
1430 } 2087 }
1431 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 2089 cell->flags = *data++;
1439 } 2096 }
1440 else 2097 else
1441 cell->darkness = *data++ + 1; 2098 cell->darkness = *data++ + 1;
1442 } 2099 }
1443 2100
2101 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 2102 if (flags & (4 >> z))
1445 { 2103 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 2105 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1449 } 2123 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 2124 }
1465 else 2125 else
1466 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1467 } 2127 }
1468} 2128}
2129 OUTPUT:
2130 RETVAL
1469 2131
1470SV * 2132SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 2134 CODE:
1473{ 2135{
1474 int x1, x; 2136 int x1, x;
1475 int y1, y; 2137 int y1, y;
1476 int z; 2138 int z;
1489 ? self->row + y 2151 ? self->row + y
1490 : 0; 2152 : 0;
1491 2153
1492 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1493 { 2155 {
1494 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1495 2157
1496 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1497 { 2159 {
1498 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1499 2161
1501 { 2163 {
1502 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1503 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1504 int a1 = tex.a; 2166 int a1 = tex.a;
1505 2167
1506 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1507 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1508 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1509 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1510 } 2172 }
1511 } 2173 }
1512 2174
1513 *map++ = (r ) 2175 *map++ = (r )
1514 | (g << 8) 2176 | (g << 8)
1521} 2183}
1522 OUTPUT: 2184 OUTPUT:
1523 RETVAL 2185 RETVAL
1524 2186
1525void 2187void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2189 CODE:
1528{ 2190{
1529 int x, y, z; 2191 int x, y, z;
1530 int last_name;
1531 2192
1532 glColor4ub (255, 255, 255, 255); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
2203
2204 pl_tex.name = 0;
2205
2206 // that's current max. sorry.
2207 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
1533 2245
1534 glEnable (GL_BLEND); 2246 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2249
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
1547 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1549 { 2257 {
1550 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1551 2259
1552 for (x = 0; x < sw; x++) 2260 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2261 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 2262 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2263 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
2265
2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
1557 2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
1558 if (tile) 2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
1559 { 2377 {
1560 maptex tex = self->tex [tile]; 2378 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 2379 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 2380
1564 if (last_name != tex.name) 2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
1565 { 2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
1566 if (!tex.name) 2387 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 2388 && skey->level == level
1568 2389 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2390 {
1583 maptex tex = self->tex [1]; 2391 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 2392 int px = (((int)skey->x) - 1) * Tw;
1585 int py = y * T - T * 6 / 32; 2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
1586 2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
1587 glEnd (); 2407 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2410 }
1590 2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
1595 } 2432 }
1596 } 2433 }
1597 } 2434 }
1598 }
1599 } 2435 }
1600 2436
1601 glEnd (); 2437 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1604 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
1605 2468
1606 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
1609 { 2472 {
1612 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
1614 { 2477 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
1616 2479
1617 int px = x * T; 2480 int px = x * Tw;
1618 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
1619 2488
1620 if (cell->stat_hp) 2489 if (cell->stat_hp)
1621 { 2490 {
1622 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1624 2493
1625 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
1626 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
1627 px + width - 1, py); 2496 px + width - 1, py);
1628 2497
1634 } 2503 }
1635 } 2504 }
1636} 2505}
1637 2506
1638void 2507void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1640 CODE: 2509 CODE:
1641{ 2510{
1642 static float color[16][3] = { 2511 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1644 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1645 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1646 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1647 2516
1648 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1649 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1650 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1651 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1652 2521
1653 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1654 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1655 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1656 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1657 2526
1658 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1659 2528
1660 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1661 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1662 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1663 }; 2532 };
1664 2533
1665 int x, y; 2534 int x, y;
1666 2535
1667 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1672 2547
1673 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1677 2552
1678 if (m) 2553 if (m)
1679 { 2554 {
1680 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1681 2556
1682 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1683 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1684 2559
1685 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 } 2565 }
1694 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1696} 2571}
1697 2572
1698void 2573void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2575 PPCODE:
1701{ 2576{
1702 int x, y; 2577 int x, y;
1703 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1707 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1708 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1710 2589
1711 mx += self->x; 2590 mx += self->x - 1;
1712 my += self->y; 2591 my += self->y - 1;
1713 2592
1714 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1716 { 2595 {
1717 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
1718 2597
1719 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2600 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1723 2602
1724 darkness[y * sw4 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1726 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1727 } 2606 }
1728 } 2607 }
1729 2608
2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2621
2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
2646
1730 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1734} 2651}
1735 2652
1736SV * 2653SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2655 CODE:
1739{ 2656{
1740 int x, y, x1, y1; 2657 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2716 else
1800 *data++ = 0; 2717 *data++ = 0;
1801 } 2718 }
1802 } 2719 }
1803 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1804 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1806 RETVAL = data_sv; 2728 RETVAL = data_sv;
1807} 2729}
1808 OUTPUT: 2730 OUTPUT:
1809 RETVAL 2731 RETVAL
1810 2732
1811void 2733void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2735 PPCODE:
1814{ 2736{
1815 int x, y, z; 2737 int x, y, z;
1816 int w, h; 2738 int w, h;
1817 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1818 2750
1819 if (*data++ != 0) 2751 if (*data++ != 0)
1820 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1821 2753
1822 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1824 2756
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2769 {
1838 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1839 2771
1840 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1841 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1842 uint8_t flags = *data++; 2779 flags = *data++;
1843 2780
1844 if (flags) 2781 if (flags)
1845 { 2782 {
1846 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2784 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2789
1853 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
1854 { 2791 {
1855 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1856 2794
1857 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1858 { 2796 {
1859 tileid t = tile [z]; 2797 tileid t = tile [z];
1860 2798
1861 if (t >= self->texs || (t && !self->tex [t].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2800 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2801 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2802 need_texid (self, t);
1865 } 2803 }
1866 2804
1867 cell->tile [z] = t; 2805 cell->tile [z] = t;
1868 } 2806 }
1870 } 2808 }
1871 } 2809 }
1872 } 2810 }
1873} 2811}
1874 2812
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2814
1877CFPlus::MixChunk 2815DC::RW
1878new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1879 CODE: 2817 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1881 OUTPUT: 2824 OUTPUT:
1882 RETVAL 2825 RETVAL
1883 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1884void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1885DESTROY (CFPlus::MixChunk self) 2954DESTROY (DC::MixChunk self)
1886 CODE: 2955 CODE:
1887 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1888 2957
1889int 2958int
1890volume (CFPlus::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2964 OUTPUT:
1894 RETVAL 2965 RETVAL
1895 2966
1896int 2967DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2969 CODE:
2970{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1900 OUTPUT: 2982 OUTPUT:
1901 RETVAL 2983 RETVAL
1902 2984
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1904 2998
1905int 2999int
1906volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1907 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 3006 OUTPUT:
1910 RETVAL 3007 RETVAL
1911 3008
1912CFPlus::MixMusic 3009void
1913new_from_file (SV *class, char *path) 3010fade_out (int ms)
1914 CODE: 3011 CODE:
1915 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1916 OUTPUT: 3023 OUTPUT:
1917 RETVAL 3024 RETVAL
1918 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1919void 3033void
1920DESTROY (CFPlus::MixMusic self) 3034DESTROY (DC::MixMusic self)
1921 CODE: 3035 CODE:
1922 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1923 3037
1924int 3038int
1925play (CFPlus::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1926 CODE: 3040 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 3042 OUTPUT:
1929 RETVAL 3043 RETVAL
1930 3044
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1932 3053
1933BOOT: 3054BOOT:
1934{ 3055{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 3057 static const struct {
1937 const char *name; 3058 const char *name;
1938 IV iv; 3059 IV iv;
1939 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1941 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 3080 const_iv (GL_AND),
1955 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
1961 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1963 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
1971 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 3147 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2021# undef const_iv 3171# undef const_iv
2022 }; 3172 };
2023 3173
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
2026} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2027 3189
2028char * 3190char *
2029gl_vendor () 3191gl_vendor ()
2030 CODE: 3192 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 3206 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 3208 OUTPUT:
2047 RETVAL 3209 RETVAL
2048 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
2049int glGetError () 3225int glGetError ()
2050 3226
2051void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
2052 3230
2053void glClear (int mask) 3231void glClear (int mask)
2054 3232
2055void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2056 PROTOTYPE: @ 3234 PROTOTYPE: @
2067 3245
2068void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE: 3247 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
2071 3249
3250# void glBlendEquation (int se)
3251
2072void glDepthMask (int flag) 3252void glDepthMask (int flag)
2073 3253
2074void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2075 3255
2076void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3272
2093# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
2095 3277
2096void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
2097 3279
2098void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
2099 3281
2107 3289
2108void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2109 CODE: 3291 CODE:
2110 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2111 3293
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3295 PROTOTYPE: @
2118 ALIAS: 3296 ALIAS:
2119 glColor_premultiply = 1 3297 glColor_premultiply = 1
2120 CODE: 3298 CODE:
2121 if (ix) 3299 if (ix)
2122 { 3300 {
2125 b *= a; 3303 b *= a;
2126 } 3304 }
2127 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3306 glColor4f (r, g, b, a);
2129 3307
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3309 CODE:
2138 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3312
2144 3316
2145void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
2146 CODE: 3318 CODE:
2147 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
2148 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
2149void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
2150 CODE: 3351 CODE:
2151 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
2152 3353
2153void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3371 CODE:
2171 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3374
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3376
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3378
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
2179 3382
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3384
2182int glGenTexture () 3385int glGenTexture ()
2183 CODE: 3386 CODE:
2184{ 3387 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3388 OUTPUT:
2190 RETVAL 3389 RETVAL
2191 3390
2192void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
2193 CODE: 3392 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3393 del_texture (name);
2197} 3394
2198
2199int glGenList () 3395int glGenList ()
2200 CODE: 3396 CODE:
2201 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
2202 OUTPUT: 3398 OUTPUT:
2203 RETVAL 3399 RETVAL
2210 3406
2211void glEndList () 3407void glEndList ()
2212 3408
2213void glCallList (int list) 3409void glCallList (int list)
2214 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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