ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
65 123
66static AV *texture_av; 124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
106 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
108} 166}
109 167
110#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
111 170
112#include "pango-font.c" 171#include "pango-font.c"
113#include "pango-fontmap.c" 172#include "pango-fontmap.c"
114#include "pango-render.c" 173#include "pango-render.c"
115 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
118 179
119typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
120 181
121static int 182static int
122shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
123{ 184{
124 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
138 199
139typedef struct cf_layout { 200typedef struct cf_layout {
140 PangoLayout *pl; 201 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
142 int base_height; 203 int base_height;
143 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
144} *CFPlus__Layout; 206} *DC__Layout;
145 207
146static CFPlus__Font default_font; 208static DC__Font default_font;
147static PangoContext *opengl_context; 209static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
149 211
150static void 212static void
151substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
156#endif 218#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 220}
159 221
160static void 222static void
161layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
162{ 224{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
165 */ 227 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
167 229
168 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 232
171 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
172} 234}
173 235
174static void 236static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 238{
177 PangoRectangle rect; 239 PangoRectangle rect;
178 240
179 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
191 253
192typedef uint16_t tileid; 254typedef uint16_t tileid;
193typedef uint16_t faceid; 255typedef uint16_t faceid;
194 256
195typedef struct { 257typedef struct {
196 int name; 258 GLuint name;
197 int w, h; 259 int w, h;
198 float s, t; 260 float s, t;
199 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
200 tileid smoothtile; 262 tileid smoothtile;
201 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
202} maptex; 265} maptex;
203 266
204typedef struct { 267typedef struct {
205 uint32_t player; 268 uint32_t player;
206 tileid tile[3]; 269 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
221 284
222 int32_t rows; 285 int32_t rows;
223 maprow *row; 286 maprow *row;
224} *CFPlus__Map; 287} *DC__Map;
225 288
226static char * 289static char *
227prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
228{ 291{
229 char *p; 292 char *p;
267 self->texs *= 2; 330 self->texs *= 2;
268 } 331 }
269} 332}
270 333
271static maprow * 334static maprow *
272map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
273{ 336{
274 if (0 > y) 337 if (0 > y)
275 { 338 {
276 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
315 378
316 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
317} 380}
318 381
319static mapcell * 382static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
321{ 384{
322 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
323} 386}
324 387
325static void 388static void
326map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
327{ 390{
328 int r; 391 int r;
329 392
330 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
338 self->oy = 0; 401 self->oy = 0;
339 self->row = 0; 402 self->row = 0;
340 self->rows = 0; 403 self->rows = 0;
341} 404}
342 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
343static void 416static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 418{
346 int x, y; 419 int x, y;
347 maprow *row; 420 maprow *row;
348 mapcell *cell; 421 mapcell *cell;
349 422
361 if (x >= row->c1) 434 if (x >= row->c1)
362 break; 435 break;
363 436
364 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
365 438
366 cell->darkness = 0; 439 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 440 }
371 } 441 }
372} 442}
373 443
374typedef struct { 444typedef struct {
409 ev.code = 1; 479 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 481 ev.data2 = 0;
412 482
413 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
414} 490}
415 491
416static unsigned int 492static unsigned int
417minpot (unsigned int n) 493minpot (unsigned int n)
418{ 494{
428 n |= n >> 16; 504 n |= n >> 16;
429 505
430 return n + 1; 506 return n + 1;
431} 507}
432 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
433/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
436 523
437MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
438 620
439PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
440 622
441BOOT: 623BOOT:
442{ 624{
443 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 626 static const struct {
445 const char *name; 627 const char *name;
446 IV iv; 628 IV iv;
447 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
470 652
471 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
474 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
556# undef const_iv 823# undef const_iv
557 }; 824 };
558 825
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 828
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 831}
565 832
578 845
579NV floor (NV x) 846NV floor (NV x)
580 847
581NV ceil (NV x) 848NV ceil (NV x)
582 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
583void 860void
584pango_init () 861pango_init ()
585 CODE: 862 CODE:
586{ 863{
587 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
590} 872}
591 873
592char *
593SDL_GetError () 874char *SDL_GetError ()
594 875
595int 876void SDL_braino ()
596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597 877
598void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
599SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
600 894
601void 895void
602SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
603 PPCODE: 897 PPCODE:
604{ 898{
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619 913
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621#if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624#endif
625 916
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 918
628 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
629 while (*m) 920 while (*m)
630 { 921 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
632 { 923 {
633 AV *av = newAV (); 924 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
660 951
661 if (RETVAL) 952 if (RETVAL)
662 { 953 {
663 av_clear (texture_av); 954 av_clear (texture_av);
664 955
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 958#include "glfunc.h"
668#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
669 } 963 }
670} 964}
671 OUTPUT: 965 OUTPUT:
672 RETVAL 966 RETVAL
673 967
678SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
679 973
680int 974int
681SDL_GetAppState () 975SDL_GetAppState ()
682 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
683void 984void
985SDL_PumpEvents ()
986
987void
684poll_events () 988peep_events ()
685 PPCODE: 989 PPCODE:
686{ 990{
687 SDL_Event ev; 991 SDL_Event ev;
688 992
689 SDL_PumpEvents (); 993 SDL_PumpEvents ();
696 { 1000 {
697 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
698 case SDL_KEYUP: 1002 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break; 1008 break;
705 1009
706 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
725 x = ev.motion.x; 1029 x = ev.motion.x;
726 y = ev.motion.y; 1030 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 } 1032 }
729 1033
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 } 1040 }
737 break; 1041 break;
738 1042
739 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
742 1046
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break; 1057 break;
754 } 1058 }
755 1059
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
757 } 1061 }
758} 1062}
759 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
760int 1077int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 1079 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
765 1082
766void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
767Mix_CloseAudio () 1100Mix_CloseAudio ()
768 1101
769int 1102int
770Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
1104
1105const char *
1106Mix_GetError ()
771 1107
772void 1108void
773lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
774 CODE: 1110 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
801 } 1137 }
802 } 1138 }
803#endif 1139#endif
804} 1140}
805 1141
806void 1142int
807add_font (char *file) 1143add_font (char *file)
808 CODE: 1144 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
810 1155
811void 1156void
812load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
813 ALIAS: 1158 ALIAS:
814 load_image_file = 1 1159 load_image_file = 1
817 STRLEN image_len; 1162 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
824 1169
825 if (!rw) 1170 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
827 1172
900void 1245void
901error (char *message) 1246error (char *message)
902 CODE: 1247 CODE:
903 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
904#ifdef _WIN32 1249#ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
906#endif 1251#endif
907 1252
908void 1253void
909fatal (char *message) 1254fatal (char *message)
910 CODE: 1255 CODE:
911 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
912#ifdef _WIN32 1257#ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
914#endif 1259#endif
915 _exit (1); 1260 _exit (1);
916 1261
917void 1262void
918_exit (int retval = 0) 1263_exit (int retval = 0)
930#if DEBUG 1275#if DEBUG
931 VALGRIND_DO_LEAK_CHECK; 1276 VALGRIND_DO_LEAK_CHECK;
932#endif 1277#endif
933} 1278}
934 1279
935MODULE = CFPlus PACKAGE = CFPlus::Font 1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
936 1286
937CFPlus::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289PROTOTYPES: DISABLE
1290
1291DC::Font
938new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1293 CODE:
940{ 1294{
941 int count; 1295 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
945} 1299}
946 OUTPUT: 1300 OUTPUT:
947 RETVAL 1301 RETVAL
948 1302
949void 1303void
950DESTROY (CFPlus::Font self) 1304DESTROY (DC::Font self)
951 CODE: 1305 CODE:
952 pango_font_description_free (self); 1306 pango_font_description_free (self);
953 1307
954void 1308void
955make_default (CFPlus::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
956 CODE: 1311 CODE:
957 default_font = self; 1312 default_font = self;
958 1313
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
960 1315
1316PROTOTYPES: DISABLE
1317
961void 1318void
962reset_glyph_cache () 1319glyph_cache_backup ()
1320 PROTOTYPE:
963 CODE: 1321 CODE:
1322 tc_backup ();
1323
1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
964 tc_clear (); 1328 tc_restore ();
965 1329
966CFPlus::Layout 1330DC::Layout
967new (SV *class) 1331new (SV *class)
968 CODE: 1332 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
970 1334
971 RETVAL->pl = pango_layout_new (opengl_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
978 1343
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
981 OUTPUT: 1346 OUTPUT:
982 RETVAL 1347 RETVAL
983 1348
984void 1349void
985DESTROY (CFPlus::Layout self) 1350DESTROY (DC::Layout self)
986 CODE: 1351 CODE:
987 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
988 Safefree (self); 1354 Safefree (self);
989 1355
990void 1356void
991set_text (CFPlus::Layout self, SV *text_) 1357set_text (DC::Layout self, SV *text_)
992 CODE: 1358 CODE:
993{ 1359{
994 STRLEN textlen; 1360 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen); 1361 char *text = SvPVutf8 (text_, textlen);
996 1362
997 pango_layout_set_text (self->pl, text, textlen); 1363 pango_layout_set_text (self->pl, text, textlen);
998} 1364}
999 1365
1000void 1366void
1001set_markup (CFPlus::Layout self, SV *text_) 1367set_markup (DC::Layout self, SV *text_)
1002 CODE: 1368 CODE:
1003{ 1369{
1004 STRLEN textlen; 1370 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
1006 1372
1007 pango_layout_set_markup (self->pl, text, textlen); 1373 pango_layout_set_markup (self->pl, text, textlen);
1008} 1374}
1009 1375
1010void 1376void
1011set_shapes (CFPlus::Layout self, ...) 1377set_shapes (DC::Layout self, ...)
1012 CODE: 1378 CODE:
1013{ 1379{
1014 PangoAttrList *attrs = 0; 1380 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl); 1381 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text; 1382 const char *pos = text;
1051 if (attrs) 1417 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs); 1418 pango_layout_set_attributes (self->pl, attrs);
1053} 1419}
1054 1420
1055void 1421void
1056get_shapes (CFPlus::Layout self) 1422get_shapes (DC::Layout self)
1057 PPCODE: 1423 PPCODE:
1058{ 1424{
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060 1426
1061 do 1427 do
1062 { 1428 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1064 1430
1065 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
1066 { 1432 {
1067 PangoRectangle extents; 1433 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1076 1442
1077 pango_layout_iter_free (iter); 1443 pango_layout_iter_free (iter);
1078} 1444}
1079 1445
1080int 1446int
1081has_wrapped (CFPlus::Layout self) 1447has_wrapped (DC::Layout self)
1082 CODE: 1448 CODE:
1083{ 1449{
1084 int lines = 1; 1450 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl); 1451 const char *text = pango_layout_get_text (self->pl);
1086 1452
1091} 1457}
1092 OUTPUT: 1458 OUTPUT:
1093 RETVAL 1459 RETVAL
1094 1460
1095SV * 1461SV *
1096get_text (CFPlus::Layout self) 1462get_text (DC::Layout self)
1097 CODE: 1463 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL); 1465 sv_utf8_decode (RETVAL);
1100 OUTPUT: 1466 OUTPUT:
1101 RETVAL 1467 RETVAL
1102 1468
1103void 1469void
1104set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1105 CODE: 1471 CODE:
1106 self->r = r; 1472 self->r = r;
1107 self->g = g; 1473 self->g = g;
1108 self->b = b; 1474 self->b = b;
1109 self->a = a; 1475 self->a = a;
1110 1476
1111void 1477void
1112set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
1113 CODE: 1479 CODE:
1114 if (self->font != font) 1480 if (self->font != font)
1115 { 1481 {
1116 self->font = font; 1482 self->font = font;
1117 layout_update_font (self); 1483 layout_update_font (self);
1118 } 1484 }
1119 1485
1120void 1486void
1121set_height (CFPlus::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
1122 CODE: 1488 CODE:
1123 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
1124 { 1490 {
1125 self->base_height = base_height; 1491 self->base_height = base_height;
1126 layout_update_font (self); 1492 layout_update_font (self);
1127 } 1493 }
1128 1494
1129void 1495void
1130set_width (CFPlus::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
1131 CODE: 1497 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133 1499
1134void 1500void
1135set_indent (CFPlus::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
1136 CODE: 1502 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138 1504
1139void 1505void
1140set_spacing (CFPlus::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
1141 CODE: 1507 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143 1509
1144void 1510void
1145set_ellipsise (CFPlus::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
1146 CODE: 1512 CODE:
1147 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
1152 ); 1518 );
1153 1519
1154void 1520void
1155set_single_paragraph_mode (CFPlus::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
1156 CODE: 1522 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158 1524
1159void 1525void
1160size (CFPlus::Layout self) 1526size (DC::Layout self)
1161 PPCODE: 1527 PPCODE:
1162{ 1528{
1163 int w, h; 1529 int w, h;
1164 1530
1165 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
1168 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
1170} 1536}
1171 1537
1172int 1538int
1173descent (CFPlus::Layout self) 1539descent (DC::Layout self)
1174 CODE: 1540 CODE:
1175{ 1541{
1176 PangoRectangle rect; 1542 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1180} 1546}
1181 OUTPUT: 1547 OUTPUT:
1182 RETVAL 1548 RETVAL
1183 1549
1184int 1550int
1185xy_to_index (CFPlus::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
1186 CODE: 1552 CODE:
1187{ 1553{
1188 int index, trailing; 1554 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing; 1556 RETVAL = index + trailing;
1191} 1557}
1192 OUTPUT: 1558 OUTPUT:
1193 RETVAL 1559 RETVAL
1194 1560
1195void 1561void
1196cursor_pos (CFPlus::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1197 PPCODE: 1563 PPCODE:
1198{ 1564{
1199 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1201 1567
1202 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1206} 1572}
1207 1573
1208void 1574void
1209index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1210 PPCODE: 1576 PPCODE:
1211{ 1577{
1212 int line, x; 1578 int line, x;
1213 1579
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216 1583 --line;
1584#endif
1217 EXTEND (SP, 2); 1585 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220} 1588}
1221 1589
1222void 1590void
1223line_x_to_index (CFPlus::Layout self, int line, int x) 1591line_x_to_index (DC::Layout self, int line, int x)
1224 PPCODE: 1592 PPCODE:
1225{ 1593{
1226 PangoLayoutLine *lp; 1594 PangoLayoutLine *lp;
1227 int index, trailing; 1595 int index, trailing;
1228 1596
1229 if (line < 0) 1597 if (line < 0)
1230 XSRETURN_EMPTY; 1598 XSRETURN_EMPTY;
1231 1599
1232 if (!(lp = pango_layout_get_line (self->pl, line))) 1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */ 1601 XSRETURN_EMPTY; /* do better */
1234 1602
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236 1604
1237 EXTEND (SP, 2); 1605 EXTEND (SP, 2);
1243 PUSHs (sv_2mortal (newSViv (trailing))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
1244 } 1612 }
1245} 1613}
1246 1614
1247void 1615void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1616render (DC::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1617 CODE:
1618 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1619 pango_opengl_render_layout_subpixel (
1251 self->pl, 1620 self->pl,
1621 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1622 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1623 self->r, self->g, self->b, self->a,
1254 flags 1624 flags
1255 ); 1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1256 1629
1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259int minpot (int n)
1260
1261void 1630void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1631draw (DC::Layout self)
1263 CODE: 1632 CODE:
1264{ 1633{
1265 int ow = SvIV (w_); 1634 glEnable (GL_TEXTURE_2D);
1266 int oh = SvIV (h_); 1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1267 1641
1268 if (ow && oh) 1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
1649MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651PROTOTYPES: ENABLE
1652
1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1269 { 1658 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1659 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1660 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1661 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1663
1282 SvPOK_only (result_); 1664 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1665 SvCUR_set (result_, nw * nh * bpp);
1284 1666
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1668 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1670
1289 sv_setsv (data_, result_); 1671 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1672 }
1296} 1673}
1297 1674
1298void 1675void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1682{
1306 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1310 1690
1311 if (items < 5) 1691 if (items < 5)
1312 { 1692 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1344 } 1724 }
1345} 1725}
1346 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE: 1849 CODE:
1349{ 1850{
1350 GLint width; 1851 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 RETVAL = width > 0; 1854 RETVAL = width > 0;
1354} 1855}
1355 OUTPUT: 1856 OUTPUT:
1356 RETVAL 1857 RETVAL
1357 1858
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1859MODULE = Deliantra::Client PACKAGE = DC::Map
1359 1860
1360CFPlus::Map 1861PROTOTYPES: DISABLE
1862
1863DC::Map
1361new (SV *class) 1864new (SV *class)
1362 CODE: 1865 CODE:
1363 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0; 1867 RETVAL->x = 0;
1365 RETVAL->y = 0; 1868 RETVAL->y = 0;
1373 RETVAL->row = 0; 1876 RETVAL->row = 0;
1374 OUTPUT: 1877 OUTPUT:
1375 RETVAL 1878 RETVAL
1376 1879
1377void 1880void
1378DESTROY (CFPlus::Map self) 1881DESTROY (DC::Map self)
1379 CODE: 1882 CODE:
1380{ 1883{
1381 map_clear (self); 1884 map_clear (self);
1382 Safefree (self->face2tile); 1885 Safefree (self->face2tile);
1383 Safefree (self->tex); 1886 Safefree (self->tex);
1384 Safefree (self); 1887 Safefree (self);
1385} 1888}
1386 1889
1387void 1890void
1388resize (CFPlus::Map self, int map_width, int map_height) 1891resize (DC::Map self, int map_width, int map_height)
1389 CODE: 1892 CODE:
1390 self->w = map_width; 1893 self->w = map_width;
1391 self->h = map_height; 1894 self->h = map_height;
1392 1895
1393void 1896void
1394clear (CFPlus::Map self) 1897clear (DC::Map self)
1395 CODE: 1898 CODE:
1396 map_clear (self); 1899 map_clear (self);
1397 1900
1398void 1901void
1399set_tileid (CFPlus::Map self, int face, int tile) 1902set_tileid (DC::Map self, int face, int tile)
1400 CODE: 1903 CODE:
1401{ 1904{
1402 need_facenum (self, face); self->face2tile [face] = tile; 1905 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile); 1906 need_texid (self, tile);
1404} 1907}
1405 1908
1406void 1909void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level) 1910set_smooth (DC::Map self, int face, int smooth, int level)
1408 CODE: 1911 CODE:
1409{ 1912{
1410 tileid texid; 1913 tileid texid;
1411 maptex *tex; 1914 maptex *tex;
1412 1915
1425 tex->smoothtile = self->face2tile [smooth]; 1928 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level; 1929 tex->smoothlevel = level;
1427} 1930}
1428 1931
1429void 1932void
1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE: 1934 CODE:
1432{ 1935{
1433 need_texid (self, texid); 1936 need_texid (self, texid);
1434 1937
1435 { 1938 {
1454 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457} 1960}
1458 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1459int 1982int
1460ox (CFPlus::Map self) 1983ox (DC::Map self)
1461 ALIAS: 1984 ALIAS:
1462 oy = 1 1985 oy = 1
1463 x = 2 1986 x = 2
1464 y = 3 1987 y = 3
1465 w = 4 1988 w = 4
1476 } 1999 }
1477 OUTPUT: 2000 OUTPUT:
1478 RETVAL 2001 RETVAL
1479 2002
1480void 2003void
1481scroll (CFPlus::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1482 CODE: 2005 CODE:
1483{ 2006{
1484 if (dx > 0) 2007 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0) 2009 else if (dx < 0)
1501 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1503 } 2026 }
1504} 2027}
1505 2028
1506void 2029SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1508 CODE: 2031 CODE:
1509{ 2032{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 2035 mapcell *cell;
1513 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1514 2039
1515 while (data < data_end - 1) 2040 while (data < data_end - 1)
1516 { 2041 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1518 2043
1538 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1539 2064
1540 do 2065 do
1541 { 2066 {
1542 ext = *data++; 2067 ext = *data++;
1543 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1544 2069
1545 if (cmd < 4) 2070 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1547 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1548 { 2073 {
1549 cell->stat_width = 1; 2074 cell->stat_width = 1;
1550 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1551 } 2076 }
1552 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1555 { 2080 {
1556 if (*data == 4) 2081 if (*data == 1) cell->player = data [1];
1557 ; // decode player count 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1558 2085
1559 data += *data + 1; 2086 data += *data + 1;
1560 } 2087 }
1561 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1562 cell->flags = *data++; 2089 cell->flags = *data++;
1569 } 2096 }
1570 else 2097 else
1571 cell->darkness = *data++ + 1; 2098 cell->darkness = *data++ + 1;
1572 } 2099 }
1573 2100
2101 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 2102 if (flags & (4 >> z))
1575 { 2103 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 2105 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1579 } 2123 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 2124 }
1595 else 2125 else
1596 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1597 } 2127 }
1598} 2128}
2129 OUTPUT:
2130 RETVAL
1599 2131
1600SV * 2132SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1602 CODE: 2134 CODE:
1603{ 2135{
1604 int x1, x; 2136 int x1, x;
1605 int y1, y; 2137 int y1, y;
1606 int z; 2138 int z;
1619 ? self->row + y 2151 ? self->row + y
1620 : 0; 2152 : 0;
1621 2153
1622 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1623 { 2155 {
1624 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1625 2157
1626 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1627 { 2159 {
1628 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1629 2161
1631 { 2163 {
1632 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1634 int a1 = tex.a; 2166 int a1 = tex.a;
1635 2167
1636 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1637 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1638 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1639 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1640 } 2172 }
1641 } 2173 }
1642 2174
1643 *map++ = (r ) 2175 *map++ = (r )
1644 | (g << 8) 2176 | (g << 8)
1651} 2183}
1652 OUTPUT: 2184 OUTPUT:
1653 RETVAL 2185 RETVAL
1654 2186
1655void 2187void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1657 CODE: 2189 CODE:
1658{ 2190{
2191 int x, y, z;
2192
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 2196 smooth_key skey;
1663 int x, y, z; 2197 int pl_x, pl_y;
1664 int last_name; 2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
1665 2203
2204 pl_tex.name = 0;
2205
1666 // thats current max. sorry. 2206 // that's current max. sorry.
1667 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1669 2209
1670 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1672 2212
1673 glColor4ub (255, 255, 255, 255); 2213 memset (&key, 0, sizeof (key));
1674 2214 key.r = 255;
1675 glEnable (GL_BLEND); 2215 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2216 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 2217 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2218 key.mode = GL_QUADS;
1679 2219 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683 2220
1684 mx += self->x; 2221 mx += self->x;
1685 my += self->y; 2222 my += self->y;
1686 2223
1687 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 2241 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 2242 self->tex [cell->tile [2]].smoothlevel));
1706 } 2243 }
1707 } 2244 }
1708 2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
1709 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1710 { 2251 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1712 2254
1713 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1715 { 2257 {
1716 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1722 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
1723 2265
1724 if (tile) 2266 if (tile)
1725 { 2267 {
1726 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 2269 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 2270
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 2271 if (key.texname != tex.name)
1733 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1734 if (!tex.name) 2275 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1736 2277
1737 glEnd (); 2278 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2279 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 2280 }
1741 2281
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2282 px = (x + 1) * Th - tex.w;
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2283 py = (y + 1) * Tw - tex.h;
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746 2284
1747 if (cell->flags && z == 2) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
1748 { 2286 {
1749 if (cell->flags & 1) 2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
1750 { 2290 continue;
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 } 2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1765 2297
1766 // update smooth hash 2298 // update smooth hash
1767 if (tex.smoothtile) 2299 if (tex.smoothtile)
1768 { 2300 {
1769 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 } 2335 }
1804 } 2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
1805 } 2358 }
1806 } 2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
1807 2363
1808 // go through all smoothlevels, lowest to highest, then draw. 2364 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 2365 // this is basically counting sort
1810 { 2366 {
1811 int w, b; 2367 int w, b;
1812 2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 2371 for (w = 0; w < 256 / 32; ++w)
1814 { 2372 {
1815 uint32_t smask = smooth_level [w]; 2373 uint32_t smask = smooth_level [w];
1816 if (smask) 2374 if (smask)
1817 for (b = 0; b < 32; ++b) 2375 for (b = 0; b < 32; ++b)
1829 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
1830 && skey->level == level 2388 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
1832 { 2390 {
1833 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
1835 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
1836 int border = bits & 15; 2394 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
1840 2398
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 2399 if (tex.name)
1844 { 2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
1845 if (!tex.name) 2403 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 2404 {
2405 self->tex [skey->tile].unused = 0;
1847 2406
1848 glEnd (); 2407 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1851 } 2410 }
1852 2411
1853 if (border) 2412 if (border)
1854 { 2413 {
1855 float ox = border * dx; 2414 float ox = border * dx;
1856 2415
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1861 } 2420 }
1862 2421
1863 if (corner) 2422 if (corner)
1864 { 2423 {
1865 float ox = corner * dx; 2424 float ox = corner * dx;
1866 2425
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
1871 } 2431 }
1872 } 2432 }
1873 } 2433 }
1874 } 2434 }
1875 } 2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
1876 } 2440 }
1877 2441
1878 hv_clear (smooth); 2442 hv_clear (smooth);
1879 } 2443 }
1880 2444
1881 glEnd (); 2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
1882 2450
1883 glDisable (GL_TEXTURE_2D); 2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
1884 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
1885 2468
1886 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
1889 { 2472 {
1892 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
1894 { 2477 {
1895 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
1896 2479
1897 int px = x * T; 2480 int px = x * Tw;
1898 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
1899 2488
1900 if (cell->stat_hp) 2489 if (cell->stat_hp)
1901 { 2490 {
1902 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1904 2493
1905 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py); 2496 px + width - 1, py);
1908 2497
1914 } 2503 }
1915 } 2504 }
1916} 2505}
1917 2506
1918void 2507void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1920 CODE: 2509 CODE:
1921{ 2510{
1922 static float color[16][3] = { 2511 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
1924 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
1925 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
1926 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
1927 2516
1928 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
1929 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
1930 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
1931 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
1932 2521
1933 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
1934 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
1935 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
1936 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
1937 2526
1938 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
1939 2528
1940 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
1941 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
1942 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
1943 }; 2532 };
1944 2533
1945 int x, y; 2534 int x, y;
1946 2535
1947 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1949 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
1952 2547
1953 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
1957 2552
1958 if (m) 2553 if (m)
1959 { 2554 {
1960 float *c = color [m & 15]; 2555 float *c = color [m & 15];
1961 2556
1962 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
1963 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
1964 2559
1965 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 } 2565 }
1974 glDisable (GL_BLEND); 2569 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2570 glDisable (GL_TEXTURE_2D);
1976} 2571}
1977 2572
1978void 2573void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2575 PPCODE:
1981{ 2576{
1982 int x, y; 2577 int x, y;
1983 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1987 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1988 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1990 2589
1991 mx += self->x; 2590 mx += self->x - 1;
1992 my += self->y; 2591 my += self->y - 1;
1993 2592
1994 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1996 { 2595 {
1997 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
1998 2597
1999 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2600 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2003 2602
2004 darkness[y * sw4 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2006 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2007 } 2606 }
2008 } 2607 }
2009 2608
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2610 for (x = 0; x < sw; ++x)
2020 { 2611 {
2021 float *f = (float *)matrix; 2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2621
2025 for (dy = -1; dy <= 1; ++dy) 2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2623 uint8_t r21 = d21;
2027 { 2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2625
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2626 uint8_t r12 = d12;
2032 } 2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2033 2629
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2633
2037 darkness_sv = darkness2_sv; 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2643 }
2644
2645 free (darkness1);
2039 2646
2040 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
2044} 2651}
2045 2652
2046SV * 2653SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
2048 CODE: 2655 CODE:
2049{ 2656{
2050 int x, y, x1, y1; 2657 int x, y, x1, y1;
2051 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
2052 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109 else 2716 else
2110 *data++ = 0; 2717 *data++ = 0;
2111 } 2718 }
2112 } 2719 }
2113 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
2114 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
2115 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
2116 RETVAL = data_sv; 2728 RETVAL = data_sv;
2117} 2729}
2118 OUTPUT: 2730 OUTPUT:
2119 RETVAL 2731 RETVAL
2120 2732
2121void 2733void
2122set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2123 PPCODE: 2735 PPCODE:
2124{ 2736{
2125 int x, y, z; 2737 int x, y, z;
2126 int w, h; 2738 int w, h;
2127 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
2128 2750
2129 if (*data++ != 0) 2751 if (*data++ != 0)
2130 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
2131 2753
2132 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
2134 2756
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 { 2769 {
2148 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
2149 2771
2150 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
2151 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
2152 uint8_t flags = *data++; 2779 flags = *data++;
2153 2780
2154 if (flags) 2781 if (flags)
2155 { 2782 {
2156 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 }; 2784 tileid tile[3] = { 0, 0, 0 };
2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2162 2789
2163 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
2164 { 2791 {
2165 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
2166 2794
2167 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
2168 { 2796 {
2169 tileid t = tile [z]; 2797 tileid t = tile [z];
2170 2798
2171 if (t >= self->texs || (t && !self->tex [t].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2172 { 2800 {
2173 XPUSHs (sv_2mortal (newSViv (t))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t); 2802 need_texid (self, t);
2175 } 2803 }
2176 2804
2177 cell->tile [z] = t; 2805 cell->tile [z] = t;
2178 } 2806 }
2180 } 2808 }
2181 } 2809 }
2182 } 2810 }
2183} 2811}
2184 2812
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
2186 2814
2187CFPlus::MixChunk 2815DC::RW
2188new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
2189 CODE: 2817 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
2191 OUTPUT: 2824 OUTPUT:
2192 RETVAL 2825 RETVAL
2193 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
2194void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
2195DESTROY (CFPlus::MixChunk self) 2954DESTROY (DC::MixChunk self)
2196 CODE: 2955 CODE:
2197 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
2198 2957
2199int 2958int
2200volume (CFPlus::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
2201 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2964 OUTPUT:
2204 RETVAL 2965 RETVAL
2205 2966
2206int 2967DC::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2969 CODE:
2970{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
2210 OUTPUT: 2982 OUTPUT:
2211 RETVAL 2983 RETVAL
2212 2984
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2214 2998
2215int 2999int
2216volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
2217 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 3006 OUTPUT:
2220 RETVAL 3007 RETVAL
2221 3008
3009void
3010fade_out (int ms)
3011 CODE:
3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
2222int 3019int
2223fade_out (int ms) 3020playing ()
2224 CODE: 3021 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 3022 RETVAL = Mix_PlayingMusic ();
2226 OUTPUT: 3023 OUTPUT:
2227 RETVAL 3024 RETVAL
2228 3025
2229CFPlus::MixMusic 3026DC::MixMusic
2230new_from_file (SV *class, char *path) 3027new (SV *class, DC::RW rwops)
2231 CODE: 3028 CODE:
2232 RETVAL = Mix_LoadMUS (path); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 3030 OUTPUT:
2234 RETVAL 3031 RETVAL
2235 3032
2236void 3033void
2237DESTROY (CFPlus::MixMusic self) 3034DESTROY (DC::MixMusic self)
2238 CODE: 3035 CODE:
2239 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
2240 3037
2241int 3038int
2242play (CFPlus::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
2243 CODE: 3040 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 3042 OUTPUT:
2246 RETVAL 3043 RETVAL
2247 3044
2248int 3045void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2250 CODE: 3047 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3048 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 3049
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
2256 3053
2257BOOT: 3054BOOT:
2258{ 3055{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2260 static const struct { 3057 static const struct {
2261 const char *name; 3058 const char *name;
2262 IV iv; 3059 IV iv;
2263 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2264# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2268 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2269 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2270 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2271 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2272 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2276 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 3077 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 3080 const_iv (GL_AND),
2282 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2286 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2287 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2288 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2289 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2290 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2291 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2292 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2298 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 3113 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 3114 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 3147 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2350# undef const_iv 3171# undef const_iv
2351 }; 3172 };
2352 3173
2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2355 3176
2356 texture_av = newAV (); 3177 texture_av = newAV ();
2357 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2358} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2359 3189
2360char * 3190char *
2361gl_vendor () 3191gl_vendor ()
2362 CODE: 3192 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2394 3224
2395int glGetError () 3225int glGetError ()
2396 3226
2397void glFinish () 3227void glFinish ()
2398 3228
3229void glFlush ()
3230
2399void glClear (int mask) 3231void glClear (int mask)
2400 3232
2401void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2402 PROTOTYPE: @ 3234 PROTOTYPE: @
2403 3235
2413 3245
2414void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2415 CODE: 3247 CODE:
2416 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
2417 3249
3250# void glBlendEquation (int se)
3251
2418void glDepthMask (int flag) 3252void glDepthMask (int flag)
2419 3253
2420void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2421 3255
2422void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
2436# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 3272
2439# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
2441 3277
2442void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
2443 3279
2444void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
2445 3281
2453 3289
2454void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2455 CODE: 3291 CODE:
2456 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2457 3293
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @ 3295 PROTOTYPE: @
2464 ALIAS: 3296 ALIAS:
2465 glColor_premultiply = 1 3297 glColor_premultiply = 1
2466 CODE: 3298 CODE:
2467 if (ix) 3299 if (ix)
2468 { 3300 {
2471 b *= a; 3303 b *= a;
2472 } 3304 }
2473 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 3306 glColor4f (r, g, b, a);
2475 3307
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 3309 CODE:
2484 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
2486 3312
2490 3316
2491void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
2492 CODE: 3318 CODE:
2493 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
2494 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
2495void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
2496 CODE: 3351 CODE:
2497 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
2498 3353
2499void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
2515void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2516 CODE: 3371 CODE:
2517 if (gl.SeparableFilter2D) 3372 if (gl.SeparableFilter2D)
2518 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2519 3374
2520void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2521 3376
2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2523 3378
2524void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
2525 3380
2551 3406
2552void glEndList () 3407void glEndList ()
2553 3408
2554void glCallList (int list) 3409void glCallList (int list)
2555 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines