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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
87 123
88static AV *texture_av; 124static AV *texture_av;
89 125
90static struct 126static struct
91{ 127{
185 221
186static void 222static void
187layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
188{ 224{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
191 */ 227 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
193 229
194 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 259 int w, h;
224 float s, t; 260 float s, t;
225 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
226 tileid smoothtile; 262 tileid smoothtile;
227 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
228} maptex; 265} maptex;
229 266
230typedef struct { 267typedef struct {
231 uint32_t player; 268 uint32_t player;
232 tileid tile[3]; 269 tileid tile[3];
364 self->oy = 0; 401 self->oy = 0;
365 self->row = 0; 402 self->row = 0;
366 self->rows = 0; 403 self->rows = 0;
367} 404}
368 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
369static void 416static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 418{
372 int x, y; 419 int x, y;
373 maprow *row; 420 maprow *row;
387 if (x >= row->c1) 434 if (x >= row->c1)
388 break; 435 break;
389 436
390 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
391 438
392 cell->darkness = 0; 439 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 440 }
397 } 441 }
398} 442}
399 443
400typedef struct { 444typedef struct {
435 ev.code = 1; 479 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 481 ev.data2 = 0;
438 482
439 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
440} 490}
441 491
442static unsigned int 492static unsigned int
443minpot (unsigned int n) 493minpot (unsigned int n)
444{ 494{
511 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
512 return 0; 562 return 0;
513 563
514 return 1; 564 return 1;
515} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
516 618
517MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
518 620
519PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
520 622
549 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
550 652
551 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
554 706
555 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
638 790
791 const_iv (KMOD_LRAM),
792
639 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
640# undef const_iv 823# undef const_iv
641 }; 824 };
642 825
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 828
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 831}
649 832
666 849
667IV minpot (UV n) 850IV minpot (UV n)
668 851
669IV popcount (UV n) 852IV popcount (UV n)
670 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
671void 860void
672pango_init () 861pango_init ()
673 CODE: 862 CODE:
674{ 863{
675 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 868#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 871#endif
682} 872}
683 873
684char *
685SDL_GetError () 874char *SDL_GetError ()
686 875
687int 876void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 877
690void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
691SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
692 894
693void 895void
694SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
695 PPCODE: 897 PPCODE:
696{ 898{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 913
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 916
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 918
720 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
721 while (*m) 920 while (*m)
722 { 921 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 923 {
725 AV *av = newAV (); 924 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
756 955
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 958#include "glfunc.h"
760#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 963 }
762} 964}
763 OUTPUT: 965 OUTPUT:
764 RETVAL 966 RETVAL
765 967
770SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
771 973
772int 974int
773SDL_GetAppState () 975SDL_GetAppState ()
774 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
775void 984void
985SDL_PumpEvents ()
986
987void
776poll_events () 988peep_events ()
777 PPCODE: 989 PPCODE:
778{ 990{
779 SDL_Event ev; 991 SDL_Event ev;
780 992
781 SDL_PumpEvents (); 993 SDL_PumpEvents ();
788 { 1000 {
789 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
790 case SDL_KEYUP: 1002 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break; 1008 break;
797 1009
798 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
817 x = ev.motion.x; 1029 x = ev.motion.x;
818 y = ev.motion.y; 1030 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 } 1032 }
821 1033
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
847 1059
848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
849 } 1061 }
850} 1062}
851 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
852int 1077int
853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
854 POSTCALL: 1079 POSTCALL:
855 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
912 } 1137 }
913 } 1138 }
914#endif 1139#endif
915} 1140}
916 1141
917void 1142int
918add_font (char *file) 1143add_font (char *file)
919 CODE: 1144 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
921 1155
922void 1156void
923load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
924 ALIAS: 1158 ALIAS:
925 load_image_file = 1 1159 load_image_file = 1
1041#if DEBUG 1275#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK; 1276 VALGRIND_DO_LEAK_CHECK;
1043#endif 1277#endif
1044} 1278}
1045 1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1046MODULE = Deliantra::Client PACKAGE = DC::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
1047 1288
1048PROTOTYPES: DISABLE 1289PROTOTYPES: DISABLE
1049 1290
1050DC::Font 1291DC::Font
1479 if (ix) 1720 if (ix)
1480 { 1721 {
1481 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1483 } 1724 }
1725}
1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1484} 1846}
1485 1847
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE: 1849 CODE:
1488{ 1850{
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1956 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598} 1960}
1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1599 1981
1600int 1982int
1601ox (DC::Map self) 1983ox (DC::Map self)
1602 ALIAS: 1984 ALIAS:
1603 oy = 1 1985 oy = 1
1681 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1682 2064
1683 do 2065 do
1684 { 2066 {
1685 ext = *data++; 2067 ext = *data++;
1686 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1687 2069
1688 if (cmd < 4) 2070 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1690 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1691 { 2073 {
1692 cell->stat_width = 1; 2074 cell->stat_width = 1;
1693 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1694 } 2076 }
1695 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1698 { 2080 {
1699 if (*data == 4) 2081 if (*data == 1) cell->player = data [1];
1700 ; // decode player count 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1701 2085
1702 data += *data + 1; 2086 data += *data + 1;
1703 } 2087 }
1704 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1705 cell->flags = *data++; 2089 cell->flags = *data++;
1722 cell->tile [z] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
1723 2107
1724 if (cell->tile [z]) 2108 if (cell->tile [z])
1725 { 2109 {
1726 maptex *tex = self->tex + cell->tile [z]; 2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
1727 if (!tex->name) 2112 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z])); 2113 av_push (missing, newSViv (cell->tile [z]));
1729 2114
1730 if (tex->smoothtile) 2115 if (tex->smoothtile)
1731 { 2116 {
1732 maptex *smooth = self->tex + tex->smoothtile; 2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
1733 if (!smooth->name) 2119 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile)); 2120 av_push (missing, newSViv (tex->smoothtile));
1735 } 2121 }
1736 } 2122 }
1737 } 2123 }
1738 } 2124 }
1739 else 2125 else
1740 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1741 } 2127 }
1742} 2128}
1743 OUTPUT: 2129 OUTPUT:
1744 RETVAL 2130 RETVAL
1745 2131
1765 ? self->row + y 2151 ? self->row + y
1766 : 0; 2152 : 0;
1767 2153
1768 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1769 { 2155 {
1770 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1771 2157
1772 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1773 { 2159 {
1774 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1775 2161
1777 { 2163 {
1778 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1779 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1780 int a1 = tex.a; 2166 int a1 = tex.a;
1781 2167
1782 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1783 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1784 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1785 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1786 } 2172 }
1787 } 2173 }
1788 2174
1789 *map++ = (r ) 2175 *map++ = (r )
1790 | (g << 8) 2176 | (g << 8)
1797} 2183}
1798 OUTPUT: 2184 OUTPUT:
1799 RETVAL 2185 RETVAL
1800 2186
1801void 2187void
1802draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1803 CODE: 2189 CODE:
1804{ 2190{
1805 int x, y, z; 2191 int x, y, z;
1806 2192
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey; 2196 smooth_key skey;
1811 2197 int pl_x, pl_y;
2198 maptex pl_tex;
1812 rc_t *rc = rc_alloc (); 2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
1813 rc_key_t key; 2201 rc_key_t key;
1814 rc_array_t *arr; 2202 rc_array_t *arr;
1815 2203
2204 pl_tex.name = 0;
2205
1816 // thats current max. sorry. 2206 // that's current max. sorry.
1817 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1819 2209
1820 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1825 key.g = 255; 2215 key.g = 255;
1826 key.b = 255; 2216 key.b = 255;
1827 key.a = 255; 2217 key.a = 255;
1828 key.mode = GL_QUADS; 2218 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F; 2219 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831 2220
1832 mx += self->x; 2221 mx += self->x;
1833 my += self->y; 2222 my += self->y;
1834 2223
1835 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860 2249
1861 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1862 { 2251 {
1863 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1864 2254
1865 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1867 { 2257 {
1868 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1878 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1879 int px, py; 2269 int px, py;
1880 2270
1881 if (key.texname != tex.name) 2271 if (key.texname != tex.name)
1882 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1883 if (!tex.name) 2275 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1885 2277
1886 key.texname = tex.name; 2278 key.texname = tex.name;
1887 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
1888 } 2280 }
1889 2281
1890 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
1891 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
1892 2292
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922 2297
1923 // update smooth hash 2298 // update smooth hash
1924 if (tex.smoothtile) 2299 if (tex.smoothtile)
1925 { 2300 {
1926 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1955 // corners 2330 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1960 } 2356 }
1961 } 2357 }
1962 } 2358 }
1963 } 2359 }
1964 2360
1991 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
1992 && skey->level == level 2388 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
1994 { 2390 {
1995 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
1997 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
1998 int border = bits & 15; 2394 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2002 2398
2004 { 2400 {
2005 // this time avoiding texture state changes 2401 // this time avoiding texture state changes
2006 // save gobs of state changes. 2402 // save gobs of state changes.
2007 if (key.texname != tex.name) 2403 if (key.texname != tex.name)
2008 { 2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2009 glEnd (); 2407 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2012 } 2410 }
2013 2411
2014 if (border) 2412 if (border)
2015 { 2413 {
2016 float ox = border * dx; 2414 float ox = border * dx;
2017 2415
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2022 } 2420 }
2023 2421
2024 if (corner) 2422 if (corner)
2025 { 2423 {
2026 float ox = corner * dx; 2424 float ox = corner * dx;
2027 2425
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2032 } 2430 }
2033 } 2431 }
2034 } 2432 }
2035 } 2433 }
2036 } 2434 }
2042 } 2440 }
2043 2441
2044 hv_clear (smooth); 2442 hv_clear (smooth);
2045 } 2443 }
2046 2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2047 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2048 rc_free (rc); 2466 rc_free (rc);
2467 rc_free (rc_ov);
2049 2468
2050 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
2053 { 2472 {
2056 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2058 { 2477 {
2059 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2060 2479
2061 int px = x * T; 2480 int px = x * Tw;
2062 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2063 2488
2064 if (cell->stat_hp) 2489 if (cell->stat_hp)
2065 { 2490 {
2066 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2068 2493
2069 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py); 2496 px + width - 1, py);
2072 2497
2078 } 2503 }
2079 } 2504 }
2080} 2505}
2081 2506
2082void 2507void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2084 CODE: 2509 CODE:
2085{ 2510{
2086 static float color[16][3] = { 2511 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
2088 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
2089 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
2090 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
2091 2516
2092 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
2093 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
2094 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
2095 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
2096 2521
2097 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
2098 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
2099 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
2100 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
2101 2526
2102 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
2103 2528
2104 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
2105 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
2106 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
2107 }; 2532 };
2108 2533
2109 int x, y; 2534 int x, y;
2110 2535
2111 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2113 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
2116 2547
2117 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
2121 2552
2122 if (m) 2553 if (m)
2123 { 2554 {
2124 float *c = color [m & 15]; 2555 float *c = color [m & 15];
2125 2556
2126 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2127 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
2128 2559
2129 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 } 2565 }
2142void 2573void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2144 PPCODE: 2575 PPCODE:
2145{ 2576{
2146 int x, y; 2577 int x, y;
2147 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2148 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2149 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2150 int sw34 = (sw * 3 + 3) & ~3; 2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2585 memset (darkness1, 0, sw1*sh1);
2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 2586
2155 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2156 SvCUR_set (darkness3_sv, sw34 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2157 2589
2158 mx += self->x - 1; 2590 mx += self->x - 1;
2159 my += self->y - 1; 2591 my += self->y - 1;
2160
2161 memset (darkness1, 255, sw1 * sh1);
2162 2592
2163 for (y = 0; y < sh1; y++) 2593 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
2165 { 2595 {
2166 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
2169 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2170 { 2600 {
2171 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2172 2602
2173 darkness1 [y * sw1 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2175 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2176 } 2606 }
2177 } 2607 }
2178 2608
2179 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x) 2610 for (x = 0; x < sw; ++x)
2199 2629
2200 uint8_t r13 = (d13 + d23 + d12) / 3; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23; 2631 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3; 2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2203 2633
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2213 } 2643 }
2214 2644
2215 free (darkness1); 2645 free (darkness1);
2216 2646
2217 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2218 PUSHs (sv_2mortal (newSViv (sw34))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2219 PUSHs (sv_2mortal (newSViv (sh3))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2220 PUSHs (darkness3_sv); 2650 PUSHs (darkness3_sv);
2221} 2651}
2222 2652
2223SV * 2653SV *
2286 else 2716 else
2287 *data++ = 0; 2717 *data++ = 0;
2288 } 2718 }
2289 } 2719 }
2290 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
2291 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
2293 RETVAL = data_sv; 2728 RETVAL = data_sv;
2294} 2729}
2295 OUTPUT: 2730 OUTPUT:
2296 RETVAL 2731 RETVAL
2297 2732
2298void 2733void
2299set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2300 PPCODE: 2735 PPCODE:
2301{ 2736{
2302 int x, y, z; 2737 int x, y, z;
2303 int w, h; 2738 int w, h;
2304 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
2305 2750
2306 if (*data++ != 0) 2751 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
2308 2753
2309 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
2324 { 2769 {
2325 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
2326 2771
2327 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
2328 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
2329 uint8_t flags = *data++; 2779 flags = *data++;
2330 2780
2331 if (flags) 2781 if (flags)
2332 { 2782 {
2333 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 }; 2784 tileid tile[3] = { 0, 0, 0 };
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339 2789
2340 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
2341 { 2791 {
2342 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
2343 2794
2344 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
2345 { 2796 {
2346 tileid t = tile [z]; 2797 tileid t = tile [z];
2347 2798
2348 if (t >= self->texs || (t && !self->tex [t].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2349 { 2800 {
2350 XPUSHs (sv_2mortal (newSViv (t))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t); 2802 need_texid (self, t);
2352 } 2803 }
2353 2804
2354 cell->tile [z] = t; 2805 cell->tile [z] = t;
2355 } 2806 }
2400 if (RETVAL < 0) 2851 if (RETVAL < 0)
2401 { 2852 {
2402 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2403 2854
2404 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2405 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2406 2862 }
2863 else
2407 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2408 } 2865 }
2409 2866
2410 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2412} 2869}
2459void 2916void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE: 2918 CODE:
2462{ 2919{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466} 2923}
2467 2924
2468void 2925void
2469set_reverse_stereo (DC::Channel self, int flip) 2926set_reverse_stereo (DC::Channel self, int flip)
2471 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2472 2929
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474 2931
2475PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2476 2945
2477DC::MixChunk 2946DC::MixChunk
2478new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2479 CODE: 2948 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2513 OUTPUT: 2982 OUTPUT:
2514 RETVAL 2983 RETVAL
2515 2984
2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2517 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2518int 2999int
2519volume (int volume = -1) 3000volume (int volume = -1)
2520 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2521 CODE: 3002 CODE:
2522 if (items > 0) 3003 if (items > 0)
2532 3013
2533void 3014void
2534halt () 3015halt ()
2535 CODE: 3016 CODE:
2536 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2537 3025
2538DC::MixMusic 3026DC::MixMusic
2539new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2540 CODE: 3028 CODE:
2541 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2572 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2577 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2593 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2598 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2600 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2670 const_iv (GL_NICEST), 3163 const_iv (GL_NICEST),
2671 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2672 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2675# undef const_iv 3171# undef const_iv
2676 }; 3172 };
2677 3173
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2680 3176
2681 texture_av = newAV (); 3177 texture_av = newAV ();
2682 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2683} 3179}
2684 3180
2685void 3181void
2686disable_GL_EXT_blend_func_separate () 3182disable_GL_EXT_blend_func_separate ()
2687 CODE: 3183 CODE:
2688 gl.BlendFuncSeparate = 0; 3184 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0; 3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2690 3189
2691char * 3190char *
2692gl_vendor () 3191gl_vendor ()
2693 CODE: 3192 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2725 3224
2726int glGetError () 3225int glGetError ()
2727 3226
2728void glFinish () 3227void glFinish ()
2729 3228
3229void glFlush ()
3230
2730void glClear (int mask) 3231void glClear (int mask)
2731 3232
2732void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2733 PROTOTYPE: @ 3234 PROTOTYPE: @
2734 3235
2743void glBlendFunc (int sfactor, int dfactor) 3244void glBlendFunc (int sfactor, int dfactor)
2744 3245
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE: 3247 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250# void glBlendEquation (int se)
2748 3251
2749void glDepthMask (int flag) 3252void glDepthMask (int flag)
2750 3253
2751void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2752 3255
2787void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2788 CODE: 3291 CODE:
2789 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2790 3293
2791void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
3295 PROTOTYPE: @
2792 ALIAS: 3296 ALIAS:
2793 glColor_premultiply = 1 3297 glColor_premultiply = 1
2794 CODE: 3298 CODE:
2795 if (ix) 3299 if (ix)
2796 { 3300 {
2901void glNewList (int list, int mode = GL_COMPILE) 3405void glNewList (int list, int mode = GL_COMPILE)
2902 3406
2903void glEndList () 3407void glEndList ()
2904 3408
2905void glCallList (int list) 3409void glCallList (int list)
3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2906 3415
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908 3417
2909PROTOTYPES: DISABLE 3418PROTOTYPES: DISABLE
2910 3419

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