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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 90#define DARKNESS_ADJUST(n) (n)
88 91
89#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
90#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
91 94
92#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96 99
97#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
98 101
99#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
102 123
103static AV *texture_av; 124static AV *texture_av;
104 125
105static struct 126static struct
106{ 127{
461 482
462 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
463} 484}
464 485
465static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
466minpot (unsigned int n) 493minpot (unsigned int n)
467{ 494{
468 if (!n) 495 if (!n)
469 return 0; 496 return 0;
470 497
553 580
554static void 581static void
555deliantra_main () 582deliantra_main ()
556{ 583{
557 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
559} 586}
560 587
561#ifdef __MACOSX__ 588#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
567 */ 594 */
568 extern C_LINKAGE int 595 extern C_LINKAGE int
569 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
570 { 597 {
794 821
795 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
796# undef const_iv 823# undef const_iv
797 }; 824 };
798 825
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 828
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 831}
805 832
821NV ceil (NV x) 848NV ceil (NV x)
822 849
823IV minpot (UV n) 850IV minpot (UV n)
824 851
825IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
826 859
827void 860void
828pango_init () 861pango_init ()
829 CODE: 862 CODE:
830{ 863{
922 955
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925#include "glfunc.h" 958#include "glfunc.h"
926#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
927 } 963 }
928} 964}
929 OUTPUT: 965 OUTPUT:
930 RETVAL 966 RETVAL
931 967
939SDL_GetAppState () 975SDL_GetAppState ()
940 976
941int 977int
942SDL_GetModState () 978SDL_GetModState ()
943 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
944void 984void
985SDL_PumpEvents ()
986
987void
945poll_events () 988peep_events ()
946 PPCODE: 989 PPCODE:
947{ 990{
948 SDL_Event ev; 991 SDL_Event ev;
949 992
950 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1016 1059
1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1018 } 1061 }
1019} 1062}
1020 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1021int 1077int
1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1023 POSTCALL: 1079 POSTCALL:
1024 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1087add_font (char *file) 1143add_font (char *file)
1088 CODE: 1144 CODE:
1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT: 1146 OUTPUT:
1091 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1092 1155
1093void 1156void
1094load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
1095 ALIAS: 1158 ALIAS:
1096 load_image_file = 1 1159 load_image_file = 1
1660 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1661 } 1724 }
1662} 1725}
1663 1726
1664void 1727void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1666 PROTOTYPE: @ 1729 PROTOTYPE: @
1667 CODE: 1730 CODE:
1668{ 1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_TEXTURE_2D); 1734 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1); 1735 glBindTexture (GL_TEXTURE_2D, name1);
1673 1736
1674 glColor3f (intensity, intensity, intensity); 1737 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix (); 1738 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.); 1739 glScalef (1./3, 1./3, 1.);
1677 1740
1678 if (blend > 0.f) 1741 if (blend > 0.f)
1679 { 1742 {
1680 float S2, T2; /* 0. 0. for texture 2 */ 1743 float dx3 = dx * -3.f / w;
1681 float w = w1 > w2 ? w1 : w2; 1744 float dy3 = dy * -3.f / h;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend }; 1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1684 1746
1685 /* interpolate the two shadow textures */ 1747 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1692 glBindTexture (GL_TEXTURE_2D, name2); 1754 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694 1756
1695 /* rgb == rgb(glcolor) */ 1757 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699 1761
1700 /* alpha = interpolate t0, t1 by env_alpha */ 1762 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702 1764
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709 1771
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712 1774
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS); 1775 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1729 glEnd (); 1780 glEnd ();
1730 1781
1731 glDisable (GL_TEXTURE_2D); 1782 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0); 1783 gl.ActiveTexture (GL_TEXTURE0);
1733 } 1784 }
1735 { 1786 {
1736 /* simple blending of one texture, also opengl <1.3 path */ 1787 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738 1789
1739 glBegin (GL_QUADS); 1790 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1792 glTexCoord2f (0, t); glVertex2f (0, h);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1793 glTexCoord2f (s, t); glVertex2f (w, h);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1744 glEnd (); 1795 glEnd ();
1745 } 1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1746 1841
1747 glPopMatrix (); 1842 glPopMatrix ();
1748 1843
1749 glDisable (GL_TEXTURE_2D); 1844 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND); 1845 glDisable (GL_BLEND);
1971 { 2066 {
1972 ext = *data++; 2067 ext = *data++;
1973 cmd = ext & 0x7f; 2068 cmd = ext & 0x7f;
1974 2069
1975 if (cmd < 4) 2070 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1977 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1978 { 2073 {
1979 cell->stat_width = 1; 2074 cell->stat_width = 1;
1980 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1981 } 2076 }
2056 ? self->row + y 2151 ? self->row + y
2057 : 0; 2152 : 0;
2058 2153
2059 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
2060 { 2155 {
2061 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
2062 2157
2063 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
2064 { 2159 {
2065 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
2066 2161
2068 { 2163 {
2069 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
2070 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
2071 int a1 = tex.a; 2166 int a1 = tex.a;
2072 2167
2073 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
2074 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
2075 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
2076 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
2077 } 2172 }
2078 } 2173 }
2079 2174
2080 *map++ = (r ) 2175 *map++ = (r )
2081 | (g << 8) 2176 | (g << 8)
2088} 2183}
2089 OUTPUT: 2184 OUTPUT:
2090 RETVAL 2185 RETVAL
2091 2186
2092void 2187void
2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2094 CODE: 2189 CODE:
2095{ 2190{
2096 int x, y, z; 2191 int x, y, z;
2097 2192
2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2102 int pl_x, pl_y; 2197 int pl_x, pl_y;
2103 maptex pl_tex; 2198 maptex pl_tex;
2104 rc_t *rc = rc_alloc (); 2199 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc (); 2200 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key; 2201 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden; 2202 rc_array_t *arr;
2108 2203
2109 pl_tex.name = 0; 2204 pl_tex.name = 0;
2110 2205
2111 // that's current max. sorry. 2206 // that's current max. sorry.
2112 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
2149 } 2244 }
2150 2245
2151 glEnable (GL_BLEND); 2246 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157 2249
2158 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
2159 { 2251 {
2160 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1; 2253 key.texname = -1;
2185 2277
2186 key.texname = tex.name; 2278 key.texname = tex.name;
2187 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
2188 } 2280 }
2189 2281
2190 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
2191 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2192 2284
2193 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 { 2286 {
2195 pl_x = px; 2287 pl_x = px;
2196 pl_y = py; 2288 pl_y = py;
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 } 2335 }
2244 } 2336 }
2245 2337
2246 if (expect_false (z == 2)) 2338 if (expect_false (z == 2) && expect_false (cell->flags))
2247 { 2339 {
2248 /* draw question marks on top of hidden spaces */ 2340 // overlays such as the speech bubble, probably more to come
2249 if (!cell->darkness) 2341 if (cell->flags & 1)
2250 { 2342 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key; 2343 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH]; 2344 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr; 2345 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32; 2346 int px = x * Tw + Tw * 2 / 32;
2270 int py = y * T - T * 6 / 32; 2347 int py = y * Th - Th * 6 / 32;
2271 2348
2272 key_ov.texname = tex.name; 2349 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov); 2350 arr = rc_array (rc_ov, &key_ov);
2274 2351
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2279 }
2280 } 2356 }
2281 } 2357 }
2282 } 2358 }
2283 } 2359 }
2284 2360
2311 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2312 && skey->level == level 2388 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2314 { 2390 {
2315 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2317 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2318 int border = bits & 15; 2394 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2322 2398
2335 2411
2336 if (border) 2412 if (border)
2337 { 2413 {
2338 float ox = border * dx; 2414 float ox = border * dx;
2339 2415
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2344 } 2420 }
2345 2421
2346 if (corner) 2422 if (corner)
2347 { 2423 {
2348 float ox = corner * dx; 2424 float ox = corner * dx;
2349 2425
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2354 } 2430 }
2355 } 2431 }
2356 } 2432 }
2357 } 2433 }
2358 } 2434 }
2399 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2401 { 2477 {
2402 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2403 2479
2404 int px = x * T; 2480 int px = x * Tw;
2405 int py = y * T; 2481 int py = y * Th;
2406 2482
2407 if (expect_false (cell->player == player)) 2483 if (expect_false (cell->player == player))
2408 { 2484 {
2409 px += sdx; 2485 px += sdx;
2410 py += sdy; 2486 py += sdy;
2411 } 2487 }
2412 2488
2413 if (cell->stat_hp) 2489 if (cell->stat_hp)
2414 { 2490 {
2415 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2417 2493
2418 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py); 2496 px + width - 1, py);
2421 2497
2427 } 2503 }
2428 } 2504 }
2429} 2505}
2430 2506
2431void 2507void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2433 CODE: 2509 CODE:
2434{ 2510{
2435 static float color[16][3] = { 2511 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
2437 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
2438 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
2439 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
2440 2516
2441 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
2442 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
2443 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
2444 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
2445 2521
2446 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
2447 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
2448 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
2449 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
2450 2526
2451 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
2452 2528
2453 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
2454 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
2455 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
2456 }; 2532 };
2457 2533
2458 int x, y; 2534 int x, y;
2459 2535
2460 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures 2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using 2539 * and takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different 2540 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia. 2541 * alpha, but atcually gives us the correct colour with nvidia.
2466 */ 2542 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
2476 2552
2477 if (m) 2553 if (m)
2478 { 2554 {
2479 float *c = color [m & 15]; 2555 float *c = color [m & 15];
2480 2556
2481 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2482 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
2483 2559
2484 glColor4f (c[0], c[1], c[2], 1); 2560 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2497void 2573void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2499 PPCODE: 2575 PPCODE:
2500{ 2576{
2501 int x, y; 2577 int x, y;
2502 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2503 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2504 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2505 int sw34 = (sw * 3 + 3) & ~3; 2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2585 memset (darkness1, 0, sw1*sh1);
2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2509 2586
2510 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2511 SvCUR_set (darkness3_sv, sw34 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2512 2589
2513 mx += self->x - 1; 2590 mx += self->x - 1;
2514 my += self->y - 1; 2591 my += self->y - 1;
2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517 2592
2518 for (y = 0; y < sh1; y++) 2593 for (y = 0; y < sh1; y++)
2519 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
2520 { 2595 {
2521 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
2554 2629
2555 uint8_t r13 = (d13 + d23 + d12) / 3; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23; 2631 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3; 2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2558 2633
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2568 } 2643 }
2569 2644
2570 free (darkness1); 2645 free (darkness1);
2571 2646
2572 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2573 PUSHs (sv_2mortal (newSViv (sw34))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2574 PUSHs (sv_2mortal (newSViv (sh3))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2575 PUSHs (darkness3_sv); 2650 PUSHs (darkness3_sv);
2576} 2651}
2577 2652
2578SV * 2653SV *
2776 if (RETVAL < 0) 2851 if (RETVAL < 0)
2777 { 2852 {
2778 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2779 2854
2780 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2781 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2782 2862 }
2863 else
2783 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2784 } 2865 }
2785 2866
2786 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2788} 2869}
2835void 2916void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE: 2918 CODE:
2838{ 2919{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842} 2923}
2843 2924
2844void 2925void
2845set_reverse_stereo (DC::Channel self, int flip) 2926set_reverse_stereo (DC::Channel self, int flip)
2847 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2848 2929
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850 2931
2851PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2852 2945
2853DC::MixChunk 2946DC::MixChunk
2854new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2855 CODE: 2948 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2889 OUTPUT: 2982 OUTPUT:
2890 RETVAL 2983 RETVAL
2891 2984
2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2893 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2894int 2999int
2895volume (int volume = -1) 3000volume (int volume = -1)
2896 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2897 CODE: 3002 CODE:
2898 if (items > 0) 3003 if (items > 0)
2908 3013
2909void 3014void
2910halt () 3015halt ()
2911 CODE: 3016 CODE:
2912 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2913 3025
2914DC::MixMusic 3026DC::MixMusic
2915new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2916 CODE: 3028 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
3057 const_iv (GL_FUNC_SUBTRACT), 3169 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3059# undef const_iv 3171# undef const_iv
3060 }; 3172 };
3061 3173
3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3064 3176
3065 texture_av = newAV (); 3177 texture_av = newAV ();
3066 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
3067} 3179}
3068 3180
3111 RETVAL 3223 RETVAL
3112 3224
3113int glGetError () 3225int glGetError ()
3114 3226
3115void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
3116 3230
3117void glClear (int mask) 3231void glClear (int mask)
3118 3232
3119void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @ 3234 PROTOTYPE: @
3291void glNewList (int list, int mode = GL_COMPILE) 3405void glNewList (int list, int mode = GL_COMPILE)
3292 3406
3293void glEndList () 3407void glEndList ()
3294 3408
3295void glCallList (int list) 3409void glCallList (int list)
3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3296 3415
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298 3417
3299PROTOTYPES: DISABLE 3418PROTOTYPES: DISABLE
3300 3419

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