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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.300 by root, Thu Dec 24 10:47:45 2009 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
555 580
556static void 581static void
557deliantra_main () 582deliantra_main ()
558{ 583{
559 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
561} 586}
562 587
563#ifdef __MACOSX__ 588#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
569 */ 594 */
570 extern C_LINKAGE int 595 extern C_LINKAGE int
571 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
572 { 597 {
796 821
797 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
798# undef const_iv 823# undef const_iv
799 }; 824 };
800 825
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 828
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 831}
807 832
950SDL_GetAppState () 975SDL_GetAppState ()
951 976
952int 977int
953SDL_GetModState () 978SDL_GetModState ()
954 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
955void 984void
985SDL_PumpEvents ()
986
987void
956poll_events () 988peep_events ()
957 PPCODE: 989 PPCODE:
958{ 990{
959 SDL_Event ev; 991 SDL_Event ev;
960 992
961 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1027 1059
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 } 1061 }
1030} 1062}
1031 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
1032int 1077int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL: 1079 POSTCALL:
1035 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
1098add_font (char *file) 1143add_font (char *file)
1099 CODE: 1144 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT: 1146 OUTPUT:
1102 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1103 1155
1104void 1156void
1105load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
1106 ALIAS: 1158 ALIAS:
1107 load_image_file = 1 1159 load_image_file = 1
2099 ? self->row + y 2151 ? self->row + y
2100 : 0; 2152 : 0;
2101 2153
2102 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
2103 { 2155 {
2104 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
2105 2157
2106 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
2107 { 2159 {
2108 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
2109 2161
2111 { 2163 {
2112 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
2114 int a1 = tex.a; 2166 int a1 = tex.a;
2115 2167
2116 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
2117 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
2118 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
2119 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
2120 } 2172 }
2121 } 2173 }
2122 2174
2123 *map++ = (r ) 2175 *map++ = (r )
2124 | (g << 8) 2176 | (g << 8)
2131} 2183}
2132 OUTPUT: 2184 OUTPUT:
2133 RETVAL 2185 RETVAL
2134 2186
2135void 2187void
2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE: 2189 CODE:
2138{ 2190{
2139 int x, y, z; 2191 int x, y, z;
2140 2192
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2225 2277
2226 key.texname = tex.name; 2278 key.texname = tex.name;
2227 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
2228 } 2280 }
2229 2281
2230 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
2231 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2232 2284
2233 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 { 2286 {
2235 pl_x = px; 2287 pl_x = px;
2236 pl_y = py; 2288 pl_y = py;
2289 if (cell->flags & 1) 2341 if (cell->flags & 1)
2290 { 2342 {
2291 rc_key_t key_ov = key; 2343 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH]; 2344 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr; 2345 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32; 2346 int px = x * Tw + Tw * 2 / 32;
2295 int py = y * T - T * 6 / 32; 2347 int py = y * Th - Th * 6 / 32;
2296 2348
2297 key_ov.texname = tex.name; 2349 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov); 2350 arr = rc_array (rc_ov, &key_ov);
2299 2351
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2304 } 2356 }
2305 } 2357 }
2306 } 2358 }
2307 } 2359 }
2308 2360
2335 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2336 && skey->level == level 2388 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2338 { 2390 {
2339 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2341 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2342 int border = bits & 15; 2394 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2346 2398
2359 2411
2360 if (border) 2412 if (border)
2361 { 2413 {
2362 float ox = border * dx; 2414 float ox = border * dx;
2363 2415
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2368 } 2420 }
2369 2421
2370 if (corner) 2422 if (corner)
2371 { 2423 {
2372 float ox = corner * dx; 2424 float ox = corner * dx;
2373 2425
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2378 } 2430 }
2379 } 2431 }
2380 } 2432 }
2381 } 2433 }
2382 } 2434 }
2423 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2425 { 2477 {
2426 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2427 2479
2428 int px = x * T; 2480 int px = x * Tw;
2429 int py = y * T; 2481 int py = y * Th;
2430 2482
2431 if (expect_false (cell->player == player)) 2483 if (expect_false (cell->player == player))
2432 { 2484 {
2433 px += sdx; 2485 px += sdx;
2434 py += sdy; 2486 py += sdy;
2435 } 2487 }
2436 2488
2437 if (cell->stat_hp) 2489 if (cell->stat_hp)
2438 { 2490 {
2439 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2441 2493
2442 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py); 2496 px + width - 1, py);
2445 2497
2525 int x, y; 2577 int x, y;
2526 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2527 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2528 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2529 int sw3 = sw * 3; 2581 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2585 memset (darkness1, 0, sw1*sh1);
2533 2586
2534 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2536 2589
2537 mx += self->x - 1; 2590 mx += self->x - 1;
2798 if (RETVAL < 0) 2851 if (RETVAL < 0)
2799 { 2852 {
2800 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2801 2854
2802 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2803 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2804 2862 }
2863 else
2805 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2806 } 2865 }
2807 2866
2808 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2810} 2869}
2869 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2870 2929
2871MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2872 2931
2873PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2874 2945
2875DC::MixChunk 2946DC::MixChunk
2876new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2877 CODE: 2948 CODE:
2878 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2911 OUTPUT: 2982 OUTPUT:
2912 RETVAL 2983 RETVAL
2913 2984
2914MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2915 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2916int 2999int
2917volume (int volume = -1) 3000volume (int volume = -1)
2918 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2919 CODE: 3002 CODE:
2920 if (items > 0) 3003 if (items > 0)
2930 3013
2931void 3014void
2932halt () 3015halt ()
2933 CODE: 3016 CODE:
2934 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2935 3025
2936DC::MixMusic 3026DC::MixMusic
2937new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2938 CODE: 3028 CODE:
2939 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
3079 const_iv (GL_FUNC_SUBTRACT), 3169 const_iv (GL_FUNC_SUBTRACT),
3080 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3081# undef const_iv 3171# undef const_iv
3082 }; 3172 };
3083 3173
3084 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3085 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3086 3176
3087 texture_av = newAV (); 3177 texture_av = newAV ();
3088 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
3089} 3179}
3090 3180
3133 RETVAL 3223 RETVAL
3134 3224
3135int glGetError () 3225int glGetError ()
3136 3226
3137void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
3138 3230
3139void glClear (int mask) 3231void glClear (int mask)
3140 3232
3141void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
3142 PROTOTYPE: @ 3234 PROTOTYPE: @

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