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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
184{ 189{
185 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
186 191
187 while (attrs) 192 while (attrs)
188 { 193 {
189 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190 195
191 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1; 197 return 1;
193 198
194 attrs = attrs->next; 199 attrs = attrs->next;
195 } 200 }
196 201
197 return 0; 202 return 0;
198} 203}
199 204
200typedef struct cf_layout { 205struct cf_layout {
201 PangoLayout *pl; 206 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
203 int base_height; 208 int base_height;
204 DC__Font font; 209 DC__Font font;
205 rc_t *rc; 210 rc_t *rc;
206} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
207 214
208static DC__Font default_font; 215static DC__Font default_font;
209static PangoContext *opengl_context; 216static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
211 218
212static void 219static void
213substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
214{ 221{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 225#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 227}
221 228
222static void 229static void
252} 259}
253 260
254typedef uint16_t tileid; 261typedef uint16_t tileid;
255typedef uint16_t faceid; 262typedef uint16_t faceid;
256 263
257typedef struct { 264struct maptex
265{
258 GLuint name; 266 GLuint name;
259 int w, h; 267 int w, h;
260 float s, t; 268 float s, t;
261 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
262 tileid smoothtile; 270 tileid smoothtile;
263 uint8_t smoothlevel; 271 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
265} maptex; 273};
266 274
267typedef struct { 275struct mapcell
276{
268 uint32_t player; 277 uint32_t player;
269 tileid tile[3]; 278 tileid tile[3];
270 uint16_t darkness; 279 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 281};
273 282
274typedef struct { 283struct maprow
284{
275 int32_t c0, c1; 285 int32_t c0, c1;
276 mapcell *col; 286 mapcell *col;
277} maprow; 287};
278 288
279typedef struct map { 289struct mapgrid {
280 int x, y, w, h; 290 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
284 294
285 int32_t rows; 295 int32_t rows;
286 maprow *row; 296 maprow *row;
287} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
288 300
289static char * 301static char *
290prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
291{ 303{
292 char *p; 304 char *p;
310 322
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313 325
314static void 326static void
315need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
316{ 328{
317 while (self->faces <= face) 329 while (self->faces <= face)
318 { 330 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 332 self->faces *= 2;
321 } 333 }
322} 334}
323 335
324static void 336static void
325need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
326{ 338{
327 while (self->texs <= texid) 339 while (self->texs <= texid)
328 { 340 {
329 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2; 342 self->texs *= 2;
331 } 343 }
332} 344}
333 345
334static maprow * 346static maprow *
335map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
336{ 348{
337 if (0 > y) 349 if (0 > y)
338 { 350 {
339 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
378 390
379 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
380} 392}
381 393
382static mapcell * 394static mapcell *
383map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
384{ 396{
385 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
386} 398}
387 399
388static void 400static void
389map_clear (DC__Map self) 401map_clear (mapgrid *self)
390{ 402{
391 int r; 403 int r;
392 404
393 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 424 (cell)->flags = 0; \
413 (cell)->player = 0; \ 425 (cell)->player = 0; \
414 } while (0) 426 } while (0)
415 427
416static void 428static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 430{
419 int x, y; 431 int x, y;
420 maprow *row; 432 maprow *row;
421 mapcell *cell; 433 mapcell *cell;
422 434
439 CELL_CLEAR (cell); 451 CELL_CLEAR (cell);
440 } 452 }
441 } 453 }
442} 454}
443 455
444typedef struct { 456struct smooth_key
457{
445 tileid tile; 458 tileid tile;
446 uint8_t x, y, level; 459 uint8_t x, y, level;
447} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
448 479
449static void 480static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 482{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
453 484
454 if (SvIOK (*sv)) 485 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
456 else 487 else
457 sv_setiv (*sv, bits); 488 it->second |= bits;
458} 489}
459 490
460static void 491static void
461music_finished (void) 492music_finished (void)
462{ 493{
481 ev.data2 = 0; 512 ev.data2 = 0;
482 513
483 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
484} 515}
485 516
517// approximately divide by 255
486static unsigned int 518static unsigned int
487div255 (unsigned int n) 519div255 (unsigned int n)
488{ 520{
489 return (n + (n >> 8)) >> 8; 521 return (n + (n >> 8)) >> 8;
490} 522}
577 609
578 return mod; 610 return mod;
579} 611}
580 612
581static void 613static void
582deliantra_main () 614deliantra_main (SV *real_main)
583{ 615{
584 char *argv[] = { 0 }; 616 dSP;
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); 617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
586} 620}
587 621
588#ifdef __MACOSX__ 622#ifdef __MACOSX__
623 static SV *real_main;
624
589 /* to due surprising braindamage on the side of SDL design, we 625 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main() 626 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which, 627 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main, 628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back. 629 * and which calls our main (== SDL_main) back.
594 */ 630 */
595 extern C_LINKAGE int 631 extern C_LINKAGE int
596 main (int argc, char *argv[]) 632 main (int argc, char *argv[])
597 { 633 {
598 deliantra_main (); 634 deliantra_main (real_main);
599 } 635 }
600 636
601 #undef main 637 #undef main
602 638
603 extern C_LINKAGE int main (int argc, char *argv[]); 639 extern C_LINKAGE int main (int argc, char *argv[]);
604 640
605 static void 641 static void
606 SDL_braino (void) 642 SDL_main_hack (SV *real_main_)
607 { 643 {
644 real_main = real_main_;
645
608 char *argv[] = { "deliantra client", 0 }; 646 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv); 647 (main) (1, argv);
610 } 648 }
611#else 649#else
612 static void 650 static void
613 SDL_braino (void) 651 SDL_main_hack (SV *real_main)
614 { 652 {
615 deliantra_main (); 653 deliantra_main (real_main);
616 } 654 }
617#endif 655#endif
618 656
619MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
620 658
871#endif 909#endif
872} 910}
873 911
874char *SDL_GetError () 912char *SDL_GetError ()
875 913
876void SDL_braino () 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
877 916
878int SDL_Init (U32 flags) 917int SDL_Init (U32 flags)
879 918
880int SDL_InitSubSystem (U32 flags) 919int SDL_InitSubSystem (U32 flags)
881 920
882void SDL_QuitSubSystem (U32 flags) 921void SDL_QuitSubSystem (U32 flags)
883 922
884void SDL_Quit () 923void SDL_Quit ()
885 924
886int SDL_GL_SetAttribute (int attr, int value) 925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
887 927
888int SDL_GL_GetAttribute (int attr) 928int SDL_GL_GetAttribute (int attr)
889 CODE: 929 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL)) 930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
891 XSRETURN_UNDEF; 931 XSRETURN_UNDEF;
892 OUTPUT: 932 OUTPUT:
893 RETVAL 933 RETVAL
894 934
895void 935void
950 ); 990 );
951 991
952 if (RETVAL) 992 if (RETVAL)
953 { 993 {
954 av_clear (texture_av); 994 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h" 996#include "glfunc.h"
959#undef GL_FUNC 997#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 } 1000 }
964} 1001}
965 OUTPUT: 1002 OUTPUT:
966 RETVAL 1003 RETVAL
967 1004
968void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
969SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
970 1010
971char * 1011char *
972SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
973 1014
974int 1015int
975SDL_GetAppState () 1016SDL_GetAppState ()
976 1017
977int 1018int
1074 OUTPUT: 1115 OUTPUT:
1075 RETVAL 1116 RETVAL
1076 1117
1077int 1118int
1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL: 1120 POSTCALL:
1080 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1082 1123
1083void 1124void
1084Mix_QuerySpec () 1125Mix_QuerySpec ()
1205 1246
1206 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
1207 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
1208 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1209 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1212 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
1215 1256
1287MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1288 1329
1289PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1290 1331
1291DC::Font 1332DC::Font
1292new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1293 CODE: 1334 CODE:
1294{ 1335{
1295 int count; 1336 int count;
1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1297 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1326 PROTOTYPE: 1367 PROTOTYPE:
1327 CODE: 1368 CODE:
1328 tc_restore (); 1369 tc_restore ();
1329 1370
1330DC::Layout 1371DC::Layout
1331new (SV *class) 1372new (SV *klass)
1332 CODE: 1373 CODE:
1333 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1334 1375
1335 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1336 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1485 1526
1486void 1527void
1487set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1488 CODE: 1529 CODE:
1489 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1490 { 1531 {
1491 self->base_height = base_height; 1532 self->base_height = base_height;
1492 layout_update_font (self); 1533 layout_update_font (self);
1493 } 1534 }
1494 1535
1495void 1536void
1859MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1860 1901
1861PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1862 1903
1863DC::Map 1904DC::Map
1864new (SV *class) 1905new (SV *klass)
1865 CODE: 1906 CODE:
1866 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1867 RETVAL->x = 0; 1908 RETVAL->x = 0;
1868 RETVAL->y = 0; 1909 RETVAL->y = 0;
1869 RETVAL->w = 0; 1910 RETVAL->w = 0;
1870 RETVAL->h = 0; 1911 RETVAL->h = 0;
1871 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1908 1949
1909void 1950void
1910set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE: 1952 CODE:
1912{ 1953{
1913 tileid texid; 1954 tileid texid;
1914 maptex *tex; 1955 maptex *tex;
1915 1956
1916 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1917 return; 1958 return;
1918 1959
1919 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1920 return; 1961 return;
1921 1962
1922 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1923 1964
1924 if (!texid) 1965 if (!texid)
1925 return; 1966 return;
1926 1967
1927 tex = self->tex + texid; 1968 tex = self->tex + texid;
1960} 2001}
1961 2002
1962void 2003void
1963expire_textures (DC::Map self, int texid, int count) 2004expire_textures (DC::Map self, int texid, int count)
1964 PPCODE: 2005 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count) 2006 for (; texid < self->texs && count; ++texid, --count)
1966 { 2007 {
1967 maptex *tex = self->tex + texid; 2008 maptex *tex = self->tex + texid;
1968 2009
1969 if (tex->name) 2010 if (tex->name)
1970 { 2011 {
2025 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
2026 } 2067 }
2027} 2068}
2028 2069
2029SV * 2070SV *
2030map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
2031 CODE: 2072 CODE:
2032{ 2073{
2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2034 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
2035 mapcell *cell; 2076 mapcell *cell;
2056 2097
2057 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
2058 2099
2059 if (flags & 8) 2100 if (flags & 8)
2060 { 2101 {
2102 uint8_t ext, cmd;
2103
2061 if (extmap) 2104 do
2062 { 2105 {
2063 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
2064 2108
2065 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2066 { 2112 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1; 2113 cell->stat_width = 1;
2075 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 } 2115 }
2095 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2096 } 2133 }
2097 else 2134 while (ext & 0x80);
2098 cell->darkness = *data++ + 1;
2099 } 2135 }
2100 2136
2101 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
2102 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
2103 { 2139 {
2177 | (b << 16) 2213 | (b << 16)
2178 | (a << 24); 2214 | (a << 24);
2179 } 2215 }
2180 } 2216 }
2181 2217
2182 RETVAL = map_sv; 2218 RETVAL = map_sv;
2183} 2219}
2184 OUTPUT: 2220 OUTPUT:
2185 RETVAL 2221 RETVAL
2186 2222
2187void 2223void
2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE: 2225 CODE:
2190{ 2226{
2191 int x, y, z; 2227 int x, y, z;
2192 2228
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2196 smooth_key skey;
2197 int pl_x, pl_y; 2230 int pl_x, pl_y;
2198 maptex pl_tex; 2231 maptex pl_tex;
2199 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc (); 2233 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key; 2234 rc_key_t key;
2204 pl_tex.name = 0; 2237 pl_tex.name = 0;
2205 2238
2206 // that's current max. sorry. 2239 // that's current max. sorry.
2207 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212 2242
2213 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
2214 key.r = 255; 2244 key.r = 255;
2215 key.g = 255; 2245 key.g = 255;
2216 key.b = 255; 2246 key.b = 255;
2222 my += self->y; 2252 my += self->y;
2223 2253
2224 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
2225 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2228 2258
2229 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
2231 { 2261 {
2232 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249 2279
2250 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
2251 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2252 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1; 2286 key.texname = -1;
2254 2287
2255 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
2317 2350
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
2320 2353
2321 // full tile 2354 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2323 2356
2324 // borders 2357 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2329 2362
2330 // corners 2363 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2335 } 2368 }
2336 } 2369 }
2337 2370
2338 if (expect_false (z == 2) && expect_false (cell->flags)) 2371 if (expect_false (z == 2) && expect_false (cell->flags))
2339 { 2372 {
2376 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
2377 { 2410 {
2378 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
2379 HE *he; 2412 HE *he;
2380 2413
2381 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2382 while ((he = hv_iternext (smooth)))
2383 { 2415 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
2385 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
2386 2418
2387 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
2388 && skey->level == level 2420 && skey.level == level
2389 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
2390 { 2422 {
2391 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
2392 int px = (((int)skey->x) - 1) * Tw; 2424 int px = (((int)skey.x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th; 2425 int py = (((int)skey.y) - 1) * Th;
2394 int border = bits & 15; 2426 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
2398 2430
2400 { 2432 {
2401 // this time avoiding texture state changes 2433 // this time avoiding texture state changes
2402 // save gobs of state changes. 2434 // save gobs of state changes.
2403 if (key.texname != tex.name) 2435 if (key.texname != tex.name)
2404 { 2436 {
2405 self->tex [skey->tile].unused = 0; 2437 self->tex [skey.tile].unused = 0;
2406 2438
2407 glEnd (); 2439 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
2410 } 2442 }
2436 2468
2437 glEnd (); 2469 glEnd ();
2438 glDisable (GL_TEXTURE_2D); 2470 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1; 2471 key.texname = -1;
2440 } 2472 }
2441
2442 hv_clear (smooth);
2443 } 2473 }
2444 2474
2445 if (pl_tex.name) 2475 if (pl_tex.name)
2446 { 2476 {
2447 maptex tex = pl_tex; 2477 maptex tex = pl_tex;
2716 else 2746 else
2717 *data++ = 0; 2747 *data++ = 0;
2718 } 2748 }
2719 } 2749 }
2720 2750
2721 /* if size is w*h + 5 then no data has been found */ 2751 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 { 2753 {
2724 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 } 2756 }
2727 2757
2728 RETVAL = data_sv; 2758 RETVAL = data_sv;
2729} 2759}
2730 OUTPUT: 2760 OUTPUT:
2731 RETVAL 2761 RETVAL
2732 2762
2733void 2763void
2740 STRLEN len; 2770 STRLEN len;
2741 uint8_t *data, *end; 2771 uint8_t *data, *end;
2742 2772
2743 len = SvLEN (data_sv); 2773 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv); 2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2746 end = data + len + 8; 2776 end = data + len + 8;
2747 2777
2748 if (len < 5) 2778 if (len < 5)
2749 XSRETURN_EMPTY; 2779 XSRETURN_EMPTY;
2750 2780
2811} 2841}
2812 2842
2813MODULE = Deliantra::Client PACKAGE = DC::RW 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2814 2844
2815DC::RW 2845DC::RW
2816new (SV *class, SV *data_sv) 2846new (SV *klass, SV *data_sv)
2817 CODE: 2847 CODE:
2818{ 2848{
2819 STRLEN datalen; 2849 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen); 2850 char *data = SvPVbyte (data_sv, datalen);
2821 2851
2823} 2853}
2824 OUTPUT: 2854 OUTPUT:
2825 RETVAL 2855 RETVAL
2826 2856
2827DC::RW 2857DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb") 2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2829 CODE: 2859 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode); 2860 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT: 2861 OUTPUT:
2832 RETVAL 2862 RETVAL
2833 2863
2942#else 2972#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif 2974#endif
2945 2975
2946DC::MixChunk 2976DC::MixChunk
2947new (SV *class, DC::RW rwops) 2977new (SV *klass, DC::RW rwops)
2948 CODE: 2978 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT: 2980 OUTPUT:
2951 RETVAL 2981 RETVAL
2952 2982
3022 RETVAL = Mix_PlayingMusic (); 3052 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT: 3053 OUTPUT:
3024 RETVAL 3054 RETVAL
3025 3055
3026DC::MixMusic 3056DC::MixMusic
3027new (SV *class, DC::RW rwops) 3057new (SV *klass, DC::RW rwops)
3028 CODE: 3058 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT: 3060 OUTPUT:
3031 RETVAL 3061 RETVAL
3032 3062
3185 gl.BlendFuncSeparateEXT = 0; 3215 gl.BlendFuncSeparateEXT = 0;
3186 3216
3187void 3217void
3188apple_nvidia_bug (int enable) 3218apple_nvidia_bug (int enable)
3189 3219
3190char * 3220const char *
3191gl_vendor () 3221gl_vendor ()
3192 CODE: 3222 CODE:
3193 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3194 OUTPUT: 3224 OUTPUT:
3195 RETVAL 3225 RETVAL
3196 3226
3197char * 3227const char *
3198gl_version () 3228gl_version ()
3199 CODE: 3229 CODE:
3200 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
3201 OUTPUT: 3231 OUTPUT:
3202 RETVAL 3232 RETVAL
3203 3233
3204char * 3234const char *
3205gl_extensions () 3235gl_extensions ()
3206 CODE: 3236 CODE:
3207 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3208 OUTPUT: 3238 OUTPUT:
3209 RETVAL 3239 RETVAL
3210 3240
3211const char *glGetString (GLenum pname) 3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3212 3246
3213GLint glGetInteger (GLenum pname) 3247GLint glGetInteger (GLenum pname)
3214 CODE: 3248 CODE:
3215 glGetIntegerv (pname, &RETVAL); 3249 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT: 3250 OUTPUT:
3419 3453
3420void 3454void
3421find_widget (SV *self, NV x, NV y) 3455find_widget (SV *self, NV x, NV y)
3422 PPCODE: 3456 PPCODE:
3423{ 3457{
3424 if (within_widget (self, x, y)) 3458 if (within_widget (self, x, y))
3425 XPUSHs (self); 3459 XPUSHs (self);
3426} 3460}
3427 3461
3428BOOT: 3462BOOT:
3429{ 3463{
3437 3471
3438void 3472void
3439draw (SV *self) 3473draw (SV *self)
3440 CODE: 3474 CODE:
3441{ 3475{
3442 HV *hv; 3476 HV *hv;
3443 SV **svp; 3477 SV **svp;
3444 NV x, y, w, h; 3478 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv); 3479 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv); 3480 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv); 3481 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv); 3482 SV *draw_h_sv = GvSV (draw_h_gv);

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