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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC vs.
Revision 1.313 by root, Sat Jan 7 15:24:41 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100#define KMOD_LRAM 0x10000 // our extension
101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
90 123
91static AV *texture_av; 124static AV *texture_av;
92 125
93static struct 126static struct
94{ 127{
226 int w, h; 259 int w, h;
227 float s, t; 260 float s, t;
228 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
229 tileid smoothtile; 262 tileid smoothtile;
230 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
231} maptex; 265} maptex;
232 266
233typedef struct { 267typedef struct {
234 uint32_t player; 268 uint32_t player;
235 tileid tile[3]; 269 tileid tile[3];
367 self->oy = 0; 401 self->oy = 0;
368 self->row = 0; 402 self->row = 0;
369 self->rows = 0; 403 self->rows = 0;
370} 404}
371 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
372static void 416static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 418{
375 int x, y; 419 int x, y;
376 maprow *row; 420 maprow *row;
390 if (x >= row->c1) 434 if (x >= row->c1)
391 break; 435 break;
392 436
393 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
394 438
395 cell->darkness = 0; 439 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 440 }
400 } 441 }
401} 442}
402 443
403typedef struct { 444typedef struct {
438 ev.code = 1; 479 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 481 ev.data2 = 0;
441 482
442 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
443} 490}
444 491
445static unsigned int 492static unsigned int
446minpot (unsigned int n) 493minpot (unsigned int n)
447{ 494{
514 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
515 return 0; 562 return 0;
516 563
517 return 1; 564 return 1;
518} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
519 618
520MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
521 620
522PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
523 622
552 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
553 652
554 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
557 706
558 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
641 790
791 const_iv (KMOD_LRAM),
792
642 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
643 794
644 const_iv (SDL_INIT_TIMER), 795 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 796 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 797 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM), 798 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK), 799 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING), 800 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE), 801 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD), 802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
652# undef const_iv 823# undef const_iv
653 }; 824 };
654 825
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
657 828
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
660} 831}
661 832
677NV ceil (NV x) 848NV ceil (NV x)
678 849
679IV minpot (UV n) 850IV minpot (UV n)
680 851
681IV popcount (UV n) 852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
682 859
683void 860void
684pango_init () 861pango_init ()
685 CODE: 862 CODE:
686{ 863{
694#endif 871#endif
695} 872}
696 873
697char *SDL_GetError () 874char *SDL_GetError ()
698 875
876void SDL_braino ()
877
699int SDL_Init (U32 flags) 878int SDL_Init (U32 flags)
700 879
701int SDL_InitSubSystem (U32 flags) 880int SDL_InitSubSystem (U32 flags)
702 881
703void SDL_QuitSubSystem (U32 flags) 882void SDL_QuitSubSystem (U32 flags)
704 883
705void SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
706 894
707void 895void
708SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
709 PPCODE: 897 PPCODE:
710{ 898{
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725 913
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730#endif
731 916
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733 918
734 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
735 while (*m) 920 while (*m)
736 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
737 AV *av = newAV (); 924 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha)); 928 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
743 931
744 ++m; 932 ++m;
745 } 933 }
746} 934}
747 935
762 ); 950 );
763 951
764 if (RETVAL) 952 if (RETVAL)
765 { 953 {
766 av_clear (texture_av); 954 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 955#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h" 956#include "glfunc.h"
771#undef GL_FUNC 957#undef GL_FUNC
958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
772 } 960 }
773} 961}
774 OUTPUT: 962 OUTPUT:
775 RETVAL 963 RETVAL
776 964
777void 965void
966SDL_WM_SetCaption (const char *title, const char *icon)
967
968void
778SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
779 970
780char * 971char *
781SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
782 973
784SDL_GetAppState () 975SDL_GetAppState ()
785 976
786int 977int
787SDL_GetModState () 978SDL_GetModState ()
788 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
789void 984void
985SDL_PumpEvents ()
986
987void
790poll_events () 988peep_events ()
791 PPCODE: 989 PPCODE:
792{ 990{
793 SDL_Event ev; 991 SDL_Event ev;
794 992
795 SDL_PumpEvents (); 993 SDL_PumpEvents ();
802 { 1000 {
803 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
804 case SDL_KEYUP: 1002 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break; 1008 break;
811 1009
812 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
831 x = ev.motion.x; 1029 x = ev.motion.x;
832 y = ev.motion.y; 1030 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 } 1032 }
835 1033
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
861 1059
862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
863 } 1061 }
864} 1062}
865 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
866int 1077int
867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
868 POSTCALL: 1079 POSTCALL:
869 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
932add_font (char *file) 1143add_font (char *file)
933 CODE: 1144 CODE:
934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT: 1146 OUTPUT:
936 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
937 1155
938void 1156void
939load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
940 ALIAS: 1158 ALIAS:
941 load_image_file = 1 1159 load_image_file = 1
1057#if DEBUG 1275#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK; 1276 VALGRIND_DO_LEAK_CHECK;
1059#endif 1277#endif
1060} 1278}
1061 1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1062MODULE = Deliantra::Client PACKAGE = DC::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
1063 1288
1064PROTOTYPES: DISABLE 1289PROTOTYPES: DISABLE
1065 1290
1066DC::Font 1291DC::Font
1495 if (ix) 1720 if (ix)
1496 { 1721 {
1497 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1499 } 1724 }
1725}
1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1500} 1846}
1501 1847
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE: 1849 CODE:
1504{ 1850{
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1956 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614} 1960}
1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1615 1981
1616int 1982int
1617ox (DC::Map self) 1983ox (DC::Map self)
1618 ALIAS: 1984 ALIAS:
1619 oy = 1 1985 oy = 1
1700 { 2066 {
1701 ext = *data++; 2067 ext = *data++;
1702 cmd = ext & 0x7f; 2068 cmd = ext & 0x7f;
1703 2069
1704 if (cmd < 4) 2070 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1706 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1707 { 2073 {
1708 cell->stat_width = 1; 2074 cell->stat_width = 1;
1709 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1710 } 2076 }
1740 cell->tile [z] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
1741 2107
1742 if (cell->tile [z]) 2108 if (cell->tile [z])
1743 { 2109 {
1744 maptex *tex = self->tex + cell->tile [z]; 2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
1745 if (!tex->name) 2112 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z])); 2113 av_push (missing, newSViv (cell->tile [z]));
1747 2114
1748 if (tex->smoothtile) 2115 if (tex->smoothtile)
1749 { 2116 {
1750 maptex *smooth = self->tex + tex->smoothtile; 2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
1751 if (!smooth->name) 2119 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile)); 2120 av_push (missing, newSViv (tex->smoothtile));
1753 } 2121 }
1754 } 2122 }
1755 } 2123 }
1756 } 2124 }
1757 else 2125 else
1758 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1759 } 2127 }
1760} 2128}
1761 OUTPUT: 2129 OUTPUT:
1762 RETVAL 2130 RETVAL
1763 2131
1783 ? self->row + y 2151 ? self->row + y
1784 : 0; 2152 : 0;
1785 2153
1786 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1787 { 2155 {
1788 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1789 2157
1790 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1791 { 2159 {
1792 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1793 2161
1795 { 2163 {
1796 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1797 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1798 int a1 = tex.a; 2166 int a1 = tex.a;
1799 2167
1800 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1801 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1802 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1803 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1804 } 2172 }
1805 } 2173 }
1806 2174
1807 *map++ = (r ) 2175 *map++ = (r )
1808 | (g << 8) 2176 | (g << 8)
1815} 2183}
1816 OUTPUT: 2184 OUTPUT:
1817 RETVAL 2185 RETVAL
1818 2186
1819void 2187void
1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1821 CODE: 2189 CODE:
1822{ 2190{
1823 int x, y, z; 2191 int x, y, z;
1824 2192
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey; 2196 smooth_key skey;
1829 int pl_x, pl_y; 2197 int pl_x, pl_y;
1830 maptex pl_tex; 2198 maptex pl_tex;
1831 rc_t *rc = rc_alloc (); 2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
1832 rc_key_t key; 2201 rc_key_t key;
1833 rc_array_t *arr; 2202 rc_array_t *arr;
1834 2203
1835 pl_tex.name = 0; 2204 pl_tex.name = 0;
1836 2205
1837 // thats current max. sorry. 2206 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1840 2209
1841 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2215 key.g = 255;
1847 key.b = 255; 2216 key.b = 255;
1848 key.a = 255; 2217 key.a = 255;
1849 key.mode = GL_QUADS; 2218 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2219 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2220
1853 mx += self->x; 2221 mx += self->x;
1854 my += self->y; 2222 my += self->y;
1855 2223
1856 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2249
1882 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1883 { 2251 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1885 2254
1886 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1888 { 2257 {
1889 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2264 tileid tile = cell->tile [z];
1896 2265
1897 if (tile) 2266 if (tile)
1898 { 2267 {
1899 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2269 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2270
1903 if (key.texname != tex.name) 2271 if (key.texname != tex.name)
1904 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1905 if (!tex.name) 2275 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2277
1908 key.texname = tex.name; 2278 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
1910 } 2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
1911 2284
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2286 {
1914 pl_x = px; 2287 pl_x = px;
1915 pl_y = py; 2288 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2297
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2298 // update smooth hash
1951 if (tex.smoothtile) 2299 if (tex.smoothtile)
1952 { 2300 {
1953 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2302 skey.level = tex.smoothlevel;
1982 // corners 2330 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1987 } 2356 }
1988 } 2357 }
1989 } 2358 }
1990 } 2359 }
1991 2360
2018 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2019 && skey->level == level 2388 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2021 { 2390 {
2022 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2024 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2025 int border = bits & 15; 2394 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2029 2398
2031 { 2400 {
2032 // this time avoiding texture state changes 2401 // this time avoiding texture state changes
2033 // save gobs of state changes. 2402 // save gobs of state changes.
2034 if (key.texname != tex.name) 2403 if (key.texname != tex.name)
2035 { 2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2036 glEnd (); 2407 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2039 } 2410 }
2040 2411
2041 if (border) 2412 if (border)
2042 { 2413 {
2043 float ox = border * dx; 2414 float ox = border * dx;
2044 2415
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2420 }
2050 2421
2051 if (corner) 2422 if (corner)
2052 { 2423 {
2053 float ox = corner * dx; 2424 float ox = corner * dx;
2054 2425
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 } 2430 }
2060 } 2431 }
2061 } 2432 }
2062 } 2433 }
2063 } 2434 }
2072 } 2443 }
2073 2444
2074 if (pl_tex.name) 2445 if (pl_tex.name)
2075 { 2446 {
2076 maptex tex = pl_tex; 2447 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2448 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2449 int py = pl_y + sdy;
2079 2450
2080 key.texname = tex.name; 2451 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2452 arr = rc_array (rc, &key);
2082 2453
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2458
2088 rc_draw (rc); 2459 rc_draw (rc);
2089 } 2460 }
2090 2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2091 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2092 rc_free (rc); 2466 rc_free (rc);
2467 rc_free (rc_ov);
2093 2468
2094 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
2097 { 2472 {
2100 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2477 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2104 2479
2105 int px = x * T; 2480 int px = x * Tw;
2106 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2107 2488
2108 if (cell->stat_hp) 2489 if (cell->stat_hp)
2109 { 2490 {
2110 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2493
2113 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2496 px + width - 1, py);
2116 2497
2122 } 2503 }
2123 } 2504 }
2124} 2505}
2125 2506
2126void 2507void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2509 CODE:
2129{ 2510{
2130 static float color[16][3] = { 2511 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
2135 2516
2136 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
2140 2521
2141 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
2145 2526
2146 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
2147 2528
2148 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
2151 }; 2532 };
2152 2533
2153 int x, y; 2534 int x, y;
2154 2535
2155 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
2160 2547
2161 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
2165 2552
2166 if (m) 2553 if (m)
2167 { 2554 {
2168 float *c = color [m & 15]; 2555 float *c = color [m & 15];
2169 2556
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
2172 2559
2173 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2565 }
2186void 2573void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2575 PPCODE:
2189{ 2576{
2190 int x, y; 2577 int x, y;
2191 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2585 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2586
2199 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2589
2202 mx += self->x - 1; 2590 mx += self->x - 1;
2203 my += self->y - 1; 2591 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2592
2207 for (y = 0; y < sh1; y++) 2593 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
2209 { 2595 {
2210 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2600 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2216 2602
2217 darkness1 [y * sw1 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2606 }
2221 } 2607 }
2222 2608
2223 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2610 for (x = 0; x < sw; ++x)
2243 2629
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2631 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2633
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2643 }
2258 2644
2259 free (darkness1); 2645 free (darkness1);
2260 2646
2261 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2650 PUSHs (darkness3_sv);
2265} 2651}
2266 2652
2267SV * 2653SV *
2465 if (RETVAL < 0) 2851 if (RETVAL < 0)
2466 { 2852 {
2467 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2468 2854
2469 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2471 2862 }
2863 else
2472 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2473 } 2865 }
2474 2866
2475 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2477} 2869}
2524void 2916void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2918 CODE:
2527{ 2919{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2923}
2532 2924
2533void 2925void
2534set_reverse_stereo (DC::Channel self, int flip) 2926set_reverse_stereo (DC::Channel self, int flip)
2536 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2537 2929
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2931
2540PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2541 2945
2542DC::MixChunk 2946DC::MixChunk
2543new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2544 CODE: 2948 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2982 OUTPUT:
2579 RETVAL 2983 RETVAL
2580 2984
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2583int 2999int
2584volume (int volume = -1) 3000volume (int volume = -1)
2585 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2586 CODE: 3002 CODE:
2587 if (items > 0) 3003 if (items > 0)
2597 3013
2598void 3014void
2599halt () 3015halt ()
2600 CODE: 3016 CODE:
2601 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2602 3025
2603DC::MixMusic 3026DC::MixMusic
2604new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2605 CODE: 3028 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2637 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3163 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3171# undef const_iv
2741 }; 3172 };
2742 3173
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3176
2746 texture_av = newAV (); 3177 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2748} 3179}
2749 3180
2750void 3181void
2751disable_GL_EXT_blend_func_separate () 3182disable_GL_EXT_blend_func_separate ()
2752 CODE: 3183 CODE:
2753 gl.BlendFuncSeparate = 0; 3184 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2755 3189
2756char * 3190char *
2757gl_vendor () 3191gl_vendor ()
2758 CODE: 3192 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2790 3224
2791int glGetError () 3225int glGetError ()
2792 3226
2793void glFinish () 3227void glFinish ()
2794 3228
3229void glFlush ()
3230
2795void glClear (int mask) 3231void glClear (int mask)
2796 3232
2797void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3234 PROTOTYPE: @
2799 3235
2808void glBlendFunc (int sfactor, int dfactor) 3244void glBlendFunc (int sfactor, int dfactor)
2809 3245
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3247 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250# void glBlendEquation (int se)
2813 3251
2814void glDepthMask (int flag) 3252void glDepthMask (int flag)
2815 3253
2816void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2817 3255
2852void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2853 CODE: 3291 CODE:
2854 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2855 3293
2856void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
3295 PROTOTYPE: @
2857 ALIAS: 3296 ALIAS:
2858 glColor_premultiply = 1 3297 glColor_premultiply = 1
2859 CODE: 3298 CODE:
2860 if (ix) 3299 if (ix)
2861 { 3300 {
2966void glNewList (int list, int mode = GL_COMPILE) 3405void glNewList (int list, int mode = GL_COMPILE)
2967 3406
2968void glEndList () 3407void glEndList ()
2969 3408
2970void glCallList (int list) 3409void glCallList (int list)
3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2971 3415
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3417
2974PROTOTYPES: DISABLE 3418PROTOTYPES: DISABLE
2975 3419

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