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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC vs.
Revision 1.313 by root, Sat Jan 7 15:24:41 2012 UTC

99 99
100#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
101 101
102#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
104 123
105static AV *texture_av; 124static AV *texture_av;
106 125
107static struct 126static struct
108{ 127{
463 482
464 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
465} 484}
466 485
467static unsigned int 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
468minpot (unsigned int n) 493minpot (unsigned int n)
469{ 494{
470 if (!n) 495 if (!n)
471 return 0; 496 return 0;
472 497
555 580
556static void 581static void
557deliantra_main () 582deliantra_main ()
558{ 583{
559 char *argv[] = { 0 }; 584 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
561} 586}
562 587
563#ifdef __MACOSX__ 588#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we 589 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 590 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 591 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 593 * and which calls our main (== SDL_main) back.
569 */ 594 */
570 extern C_LINKAGE int 595 extern C_LINKAGE int
571 main (int argc, char *argv[]) 596 main (int argc, char *argv[])
572 { 597 {
796 821
797 const_iv (FOW_DARKNESS) 822 const_iv (FOW_DARKNESS)
798# undef const_iv 823# undef const_iv
799 }; 824 };
800 825
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 828
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 831}
807 832
925 ); 950 );
926 951
927 if (RETVAL) 952 if (RETVAL)
928 { 953 {
929 av_clear (texture_av); 954 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 955#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 956#include "glfunc.h"
934#undef GL_FUNC 957#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 960 }
939} 961}
940 OUTPUT: 962 OUTPUT:
941 RETVAL 963 RETVAL
942 964
943void 965void
966SDL_WM_SetCaption (const char *title, const char *icon)
967
968void
944SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
945 970
946char * 971char *
947SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
948 973
950SDL_GetAppState () 975SDL_GetAppState ()
951 976
952int 977int
953SDL_GetModState () 978SDL_GetModState ()
954 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
955void 984void
985SDL_PumpEvents ()
986
987void
956poll_events () 988peep_events ()
957 PPCODE: 989 PPCODE:
958{ 990{
959 SDL_Event ev; 991 SDL_Event ev;
960 992
961 SDL_PumpEvents (); 993 SDL_PumpEvents ();
1111add_font (char *file) 1143add_font (char *file)
1112 CODE: 1144 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1146 OUTPUT:
1115 RETVAL 1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1155
1117void 1156void
1118load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
1119 ALIAS: 1158 ALIAS:
1120 load_image_file = 1 1159 load_image_file = 1
2112 ? self->row + y 2151 ? self->row + y
2113 : 0; 2152 : 0;
2114 2153
2115 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
2116 { 2155 {
2117 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2157
2119 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
2120 { 2159 {
2121 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
2122 2161
2124 { 2163 {
2125 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2166 int a1 = tex.a;
2128 2167
2129 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
2133 } 2172 }
2134 } 2173 }
2135 2174
2136 *map++ = (r ) 2175 *map++ = (r )
2137 | (g << 8) 2176 | (g << 8)
2144} 2183}
2145 OUTPUT: 2184 OUTPUT:
2146 RETVAL 2185 RETVAL
2147 2186
2148void 2187void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2189 CODE:
2151{ 2190{
2152 int x, y, z; 2191 int x, y, z;
2153 2192
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2238 2277
2239 key.texname = tex.name; 2278 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
2241 } 2280 }
2242 2281
2243 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2245 2284
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2286 {
2248 pl_x = px; 2287 pl_x = px;
2249 pl_y = py; 2288 pl_y = py;
2302 if (cell->flags & 1) 2341 if (cell->flags & 1)
2303 { 2342 {
2304 rc_key_t key_ov = key; 2343 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2344 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr; 2345 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2346 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2347 int py = y * Th - Th * 6 / 32;
2309 2348
2310 key_ov.texname = tex.name; 2349 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2350 arr = rc_array (rc_ov, &key_ov);
2312 2351
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2317 } 2356 }
2318 } 2357 }
2319 } 2358 }
2320 } 2359 }
2321 2360
2348 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
2349 && skey->level == level 2388 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
2351 { 2390 {
2352 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
2354 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
2355 int border = bits & 15; 2394 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
2359 2398
2372 2411
2373 if (border) 2412 if (border)
2374 { 2413 {
2375 float ox = border * dx; 2414 float ox = border * dx;
2376 2415
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2420 }
2382 2421
2383 if (corner) 2422 if (corner)
2384 { 2423 {
2385 float ox = corner * dx; 2424 float ox = corner * dx;
2386 2425
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 } 2430 }
2392 } 2431 }
2393 } 2432 }
2394 } 2433 }
2395 } 2434 }
2436 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2477 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2440 2479
2441 int px = x * T; 2480 int px = x * Tw;
2442 int py = y * T; 2481 int py = y * Th;
2443 2482
2444 if (expect_false (cell->player == player)) 2483 if (expect_false (cell->player == player))
2445 { 2484 {
2446 px += sdx; 2485 px += sdx;
2447 py += sdy; 2486 py += sdy;
2448 } 2487 }
2449 2488
2450 if (cell->stat_hp) 2489 if (cell->stat_hp)
2451 { 2490 {
2452 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2493
2455 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2496 px + width - 1, py);
2458 2497
2538 int x, y; 2577 int x, y;
2539 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2581 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2585 memset (darkness1, 0, sw1*sh1);
2546 2586
2547 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2589
2550 mx += self->x - 1; 2590 mx += self->x - 1;
3129 const_iv (GL_FUNC_SUBTRACT), 3169 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3171# undef const_iv
3132 }; 3172 };
3133 3173
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3176
3137 texture_av = newAV (); 3177 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
3139} 3179}
3140 3180
3183 RETVAL 3223 RETVAL
3184 3224
3185int glGetError () 3225int glGetError ()
3186 3226
3187void glFinish () 3227void glFinish ()
3228
3229void glFlush ()
3188 3230
3189void glClear (int mask) 3231void glClear (int mask)
3190 3232
3191void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
3192 PROTOTYPE: @ 3234 PROTOTYPE: @

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