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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
78 84
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
82 91
83#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
85 94
86#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
87 96
88/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 99
91#if 1 100#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 101
93#else 102#define TEXID_SPEECH 1
94# define PARACHUTE 0 103#define TEXID_NOFACE 2
95#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
96 123
97static AV *texture_av; 124static AV *texture_av;
98 125
99static struct 126static struct
100{ 127{
232 int w, h; 259 int w, h;
233 float s, t; 260 float s, t;
234 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
235 tileid smoothtile; 262 tileid smoothtile;
236 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
237} maptex; 265} maptex;
238 266
239typedef struct { 267typedef struct {
240 uint32_t player; 268 uint32_t player;
241 tileid tile[3]; 269 tileid tile[3];
373 self->oy = 0; 401 self->oy = 0;
374 self->row = 0; 402 self->row = 0;
375 self->rows = 0; 403 self->rows = 0;
376} 404}
377 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
378static void 416static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
380{ 418{
381 int x, y; 419 int x, y;
382 maprow *row; 420 maprow *row;
396 if (x >= row->c1) 434 if (x >= row->c1)
397 break; 435 break;
398 436
399 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
400 438
401 cell->darkness = 0; 439 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 440 }
406 } 441 }
407} 442}
408 443
409typedef struct { 444typedef struct {
444 ev.code = 1; 479 ev.code = 1;
445 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0; 481 ev.data2 = 0;
447 482
448 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
449} 490}
450 491
451static unsigned int 492static unsigned int
452minpot (unsigned int n) 493minpot (unsigned int n)
453{ 494{
520 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
521 return 0; 562 return 0;
522 563
523 return 1; 564 return 1;
524} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
525 624
526MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
527 626
528PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
529 628
558 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
559 658
560 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
563 712
564 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
647 796
797 const_iv (KMOD_LRAM),
798
648 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
649# undef const_iv 829# undef const_iv
650 }; 830 };
651 831
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 834
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 837}
658 838
674NV ceil (NV x) 854NV ceil (NV x)
675 855
676IV minpot (UV n) 856IV minpot (UV n)
677 857
678IV popcount (UV n) 858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
679 865
680void 866void
681pango_init () 867pango_init ()
682 CODE: 868 CODE:
683{ 869{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 877#endif
692} 878}
693 879
694char *
695SDL_GetError () 880char *SDL_GetError ()
696 881
697int 882void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
699 884
700void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
701SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
702 901
703void 902void
704SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
705 PPCODE: 904 PPCODE:
706{ 905{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 920
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 923
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 925
730 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
731 while (*m) 927 while (*m)
732 { 928 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 930 {
735 AV *av = newAV (); 931 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
761 ); 957 );
762 958
763 if (RETVAL) 959 if (RETVAL)
764 { 960 {
765 av_clear (texture_av); 961 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 963#include "glfunc.h"
770#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 967 }
772} 968}
773 OUTPUT: 969 OUTPUT:
774 RETVAL 970 RETVAL
775 971
776void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
777SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
778 977
779char * 978char *
780SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
781 980
783SDL_GetAppState () 982SDL_GetAppState ()
784 983
785int 984int
786SDL_GetModState () 985SDL_GetModState ()
787 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
788void 991void
992SDL_PumpEvents ()
993
994void
789poll_events () 995peep_events ()
790 PPCODE: 996 PPCODE:
791{ 997{
792 SDL_Event ev; 998 SDL_Event ev;
793 999
794 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
801 { 1007 {
802 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1009 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1015 break;
810 1016
811 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1036 x = ev.motion.x;
831 y = ev.motion.y; 1037 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1039 }
834 1040
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1066
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1068 }
863} 1069}
864 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
865int 1084int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1086 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
931add_font (char *file) 1150add_font (char *file)
932 CODE: 1151 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1153 OUTPUT:
935 RETVAL 1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1162
937void 1163void
938load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
939 ALIAS: 1165 ALIAS:
940 load_image_file = 1 1166 load_image_file = 1
1056#if DEBUG 1282#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1058#endif 1284#endif
1059} 1285}
1060 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1295
1063PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1064 1297
1065DC::Font 1298DC::Font
1494 if (ix) 1727 if (ix)
1495 { 1728 {
1496 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1498 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1499} 1853}
1500 1854
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1856 CODE:
1503{ 1857{
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1614 1988
1615int 1989int
1616ox (DC::Map self) 1990ox (DC::Map self)
1617 ALIAS: 1991 ALIAS:
1618 oy = 1 1992 oy = 1
1699 { 2073 {
1700 ext = *data++; 2074 ext = *data++;
1701 cmd = ext & 0x7f; 2075 cmd = ext & 0x7f;
1702 2076
1703 if (cmd < 4) 2077 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1; 2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1705 else if (cmd == 5) // health 2079 else if (cmd == 5) // health
1706 { 2080 {
1707 cell->stat_width = 1; 2081 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1709 } 2083 }
1739 cell->tile [z] = self->face2tile [face]; 2113 cell->tile [z] = self->face2tile [face];
1740 2114
1741 if (cell->tile [z]) 2115 if (cell->tile [z])
1742 { 2116 {
1743 maptex *tex = self->tex + cell->tile [z]; 2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
1744 if (!tex->name) 2119 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2120 av_push (missing, newSViv (cell->tile [z]));
1746 2121
1747 if (tex->smoothtile) 2122 if (tex->smoothtile)
1748 { 2123 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
1750 if (!smooth->name) 2126 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2127 av_push (missing, newSViv (tex->smoothtile));
1752 } 2128 }
1753 } 2129 }
1754 } 2130 }
1755 } 2131 }
1756 else 2132 else
1757 cell->darkness = 0; 2133 CELL_CLEAR (cell);
1758 } 2134 }
1759} 2135}
1760 OUTPUT: 2136 OUTPUT:
1761 RETVAL 2137 RETVAL
1762 2138
1782 ? self->row + y 2158 ? self->row + y
1783 : 0; 2159 : 0;
1784 2160
1785 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1786 { 2162 {
1787 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2164
1789 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1790 { 2166 {
1791 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1792 2168
1794 { 2170 {
1795 maptex tex = self->tex [cell->tile [z]]; 2171 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2173 int a1 = tex.a;
1798 2174
1799 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1803 } 2179 }
1804 } 2180 }
1805 2181
1806 *map++ = (r ) 2182 *map++ = (r )
1807 | (g << 8) 2183 | (g << 8)
1814} 2190}
1815 OUTPUT: 2191 OUTPUT:
1816 RETVAL 2192 RETVAL
1817 2193
1818void 2194void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2196 CODE:
1821{ 2197{
1822 int x, y, z; 2198 int x, y, z;
1823 2199
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey; 2203 smooth_key skey;
1828 int pl_x, pl_y; 2204 int pl_x, pl_y;
1829 maptex pl_tex; 2205 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1832
1833 rc_t *rc = rc_alloc (); 2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
1834 rc_key_t key; 2208 rc_key_t key;
1835 rc_array_t *arr; 2209 rc_array_t *arr;
1836 2210
2211 pl_tex.name = 0;
2212
1837 // thats current max. sorry. 2213 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2214 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2215 if (sh > 255) sh = 255;
1840 2216
1841 // clear key, in case of extra padding 2217 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2218 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2222 key.g = 255;
1847 key.b = 255; 2223 key.b = 255;
1848 key.a = 255; 2224 key.a = 255;
1849 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2227
1853 mx += self->x; 2228 mx += self->x;
1854 my += self->y; 2229 my += self->y;
1855 2230
1856 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2256
1882 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1883 { 2258 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
1885 2261
1886 for (y = 0; y < sh; y++) 2262 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2263 if (0 <= y + my && y + my < self->rows)
1888 { 2264 {
1889 maprow *row = self->row + (y + my); 2265 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2271 tileid tile = cell->tile [z];
1896 2272
1897 if (tile) 2273 if (tile)
1898 { 2274 {
1899 maptex tex = self->tex [tile]; 2275 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2276 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2277
1903 if (key.texname != tex.name) 2278 if (key.texname != tex.name)
1904 { 2279 {
2280 self->tex [tile].unused = 0;
2281
1905 if (!tex.name) 2282 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2284
1908 key.texname = tex.name; 2285 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2286 arr = rc_array (rc, &key);
1910 } 2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
1911 2291
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2292 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2293 {
1914 pl_x = px; 2294 pl_x = px;
1915 pl_y = py; 2295 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2304
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2305 // update smooth hash
1951 if (tex.smoothtile) 2306 if (tex.smoothtile)
1952 { 2307 {
1953 skey.tile = tex.smoothtile; 2308 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2309 skey.level = tex.smoothlevel;
1982 // corners 2337 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1987 } 2363 }
1988 } 2364 }
1989 } 2365 }
1990 } 2366 }
1991 2367
2018 if (!(bits & 0x1000) 2394 if (!(bits & 0x1000)
2019 && skey->level == level 2395 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y]) 2396 && level > smooth_max [skey->x][skey->y])
2021 { 2397 {
2022 maptex tex = self->tex [skey->tile]; 2398 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T; 2399 int px = (((int)skey->x) - 1) * Tw;
2024 int py = (((int)skey->y) - 1) * T; 2400 int py = (((int)skey->y) - 1) * Th;
2025 int border = bits & 15; 2401 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row 2403 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column 2404 float dy = tex.t * .5f ; // 2 images/column
2029 2405
2031 { 2407 {
2032 // this time avoiding texture state changes 2408 // this time avoiding texture state changes
2033 // save gobs of state changes. 2409 // save gobs of state changes.
2034 if (key.texname != tex.name) 2410 if (key.texname != tex.name)
2035 { 2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2036 glEnd (); 2414 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2416 glBegin (GL_QUADS);
2039 } 2417 }
2040 2418
2041 if (border) 2419 if (border)
2042 { 2420 {
2043 float ox = border * dx; 2421 float ox = border * dx;
2044 2422
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2427 }
2050 2428
2051 if (corner) 2429 if (corner)
2052 { 2430 {
2053 float ox = corner * dx; 2431 float ox = corner * dx;
2054 2432
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 } 2437 }
2060 } 2438 }
2061 } 2439 }
2062 } 2440 }
2063 } 2441 }
2072 } 2450 }
2073 2451
2074 if (pl_tex.name) 2452 if (pl_tex.name)
2075 { 2453 {
2076 maptex tex = pl_tex; 2454 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2455 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2456 int py = pl_y + sdy;
2079 2457
2080 key.texname = tex.name; 2458 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2459 arr = rc_array (rc, &key);
2082 2460
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2465
2088 rc_draw (rc); 2466 rc_draw (rc);
2089 } 2467 }
2090 2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2091 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2092 rc_free (rc); 2473 rc_free (rc);
2474 rc_free (rc_ov);
2093 2475
2094 // top layer: overlays such as the health bar 2476 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2477 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2478 if (0 <= y + my && y + my < self->rows)
2097 { 2479 {
2100 for (x = 0; x < sw; x++) 2482 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2483 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2484 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2485 mapcell *cell = row->col + (x + mx - row->c0);
2104 2486
2105 int px = x * T; 2487 int px = x * Tw;
2106 int py = y * T; 2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2107 2495
2108 if (cell->stat_hp) 2496 if (cell->stat_hp)
2109 { 2497 {
2110 int width = cell->stat_width * T; 2498 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2500
2113 glColor3ub (0, 0, 0); 2501 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2502 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2503 px + width - 1, py);
2116 2504
2122 } 2510 }
2123 } 2511 }
2124} 2512}
2125 2513
2126void 2514void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2516 CODE:
2129{ 2517{
2130 static float color[16][3] = { 2518 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2519 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2520 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2521 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2522 { 1.00f, 0.00f, 0.00f },
2135 2523
2136 { 1.00F, 0.54F, 0.00F }, 2524 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2525 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2526 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2527 { 0.18f, 0.54f, 0.34f },
2140 2528
2141 { 0.56F, 0.73F, 0.56F }, 2529 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2530 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2531 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2532 { 0.99f, 0.77f, 0.26f },
2145 2533
2146 { 0.74F, 0.65F, 0.41F }, 2534 { 0.74f, 0.65f, 0.41f },
2147 2535
2148 { 0.00F, 1.00F, 1.00F }, 2536 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2537 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2538 { 1.00f, 1.00f, 0.00f },
2151 }; 2539 };
2152 2540
2153 int x, y; 2541 int x, y;
2154 2542
2155 glEnable (GL_TEXTURE_2D); 2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2551 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2553 glBegin (GL_QUADS);
2160 2554
2161 for (y = 0; y < h; y++) 2555 for (y = 0; y < h; y++)
2165 2559
2166 if (m) 2560 if (m)
2167 { 2561 {
2168 float *c = color [m & 15]; 2562 float *c = color [m & 15];
2169 2563
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2565 float tx2 = tx1 + 0.5f;
2172 2566
2173 glColor4f (c[0], c[1], c[2], 0.75); 2567 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2572 }
2186void 2580void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2582 PPCODE:
2189{ 2583{
2190 int x, y; 2584 int x, y;
2191 int sw1 = sw + 2; 2585 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2586 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2587 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2592 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2593
2199 SvPOK_only (darkness3_sv); 2594 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2596
2202 mx += self->x - 1; 2597 mx += self->x - 1;
2203 my += self->y - 1; 2598 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2599
2207 for (y = 0; y < sh1; y++) 2600 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
2209 { 2602 {
2210 maprow *row = self->row + (y + my); 2603 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2607 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
2216 2609
2217 darkness1 [y * sw1 + x] = cell->darkness 2610 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2613 }
2221 } 2614 }
2222 2615
2223 for (y = 0; y < sh; ++y) 2616 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2617 for (x = 0; x < sw; ++x)
2243 2636
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2638 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2640
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2650 }
2258 2651
2259 free (darkness1); 2652 free (darkness1);
2260 2653
2261 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2657 PUSHs (darkness3_sv);
2265} 2658}
2266 2659
2267SV * 2660SV *
2465 if (RETVAL < 0) 2858 if (RETVAL < 0)
2466 { 2859 {
2467 RETVAL = Mix_GroupOldest (-1); 2860 RETVAL = Mix_GroupOldest (-1);
2468 2861
2469 if (RETVAL < 0) 2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2868 XSRETURN_UNDEF;
2471 2869 }
2870 else
2472 Mix_HaltChannel (RETVAL); 2871 Mix_HaltChannel (RETVAL);
2473 } 2872 }
2474 2873
2475 Mix_UnregisterAllEffects (RETVAL); 2874 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2875 Mix_Volume (RETVAL, 128);
2477} 2876}
2524void 2923void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2925 CODE:
2527{ 2926{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2930}
2532 2931
2533void 2932void
2534set_reverse_stereo (DC::Channel self, int flip) 2933set_reverse_stereo (DC::Channel self, int flip)
2536 Mix_SetReverseStereo (self, flip); 2935 Mix_SetReverseStereo (self, flip);
2537 2936
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2938
2540PROTOTYPES: DISABLE 2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2541 2952
2542DC::MixChunk 2953DC::MixChunk
2543new (SV *class, DC::RW rwops) 2954new (SV *class, DC::RW rwops)
2544 CODE: 2955 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2989 OUTPUT:
2579 RETVAL 2990 RETVAL
2580 2991
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
3005
2583int 3006int
2584volume (int volume = -1) 3007volume (int volume = -1)
2585 PROTOTYPE: ;$ 3008 PROTOTYPE: ;$
2586 CODE: 3009 CODE:
2587 if (items > 0) 3010 if (items > 0)
2597 3020
2598void 3021void
2599halt () 3022halt ()
2600 CODE: 3023 CODE:
2601 Mix_HaltMusic (); 3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
2602 3032
2603DC::MixMusic 3033DC::MixMusic
2604new (SV *class, DC::RW rwops) 3034new (SV *class, DC::RW rwops)
2605 CODE: 3035 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3036 RETVAL = Mix_LoadMUS_RW (rwops);
2637 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3069 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3070 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3091 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3098 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3101 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3102 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3170 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3178# undef const_iv
2741 }; 3179 };
2742 3180
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3183
2746 texture_av = newAV (); 3184 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3185 AvREAL_off (texture_av);
2748} 3186}
2749 3187
2750void 3188void
2751disable_GL_EXT_blend_func_separate () 3189disable_GL_EXT_blend_func_separate ()
2752 CODE: 3190 CODE:
2753 gl.BlendFuncSeparate = 0; 3191 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
2755 3196
2756char * 3197char *
2757gl_vendor () 3198gl_vendor ()
2758 CODE: 3199 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
2790 3231
2791int glGetError () 3232int glGetError ()
2792 3233
2793void glFinish () 3234void glFinish ()
2794 3235
3236void glFlush ()
3237
2795void glClear (int mask) 3238void glClear (int mask)
2796 3239
2797void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3241 PROTOTYPE: @
2799 3242
2808void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
2809 3252
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3254 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
2813 3258
2814void glDepthMask (int flag) 3259void glDepthMask (int flag)
2815 3260
2816void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
2817 3262
2852void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
2853 CODE: 3298 CODE:
2854 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
2855 3300
2856void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
3302 PROTOTYPE: @
2857 ALIAS: 3303 ALIAS:
2858 glColor_premultiply = 1 3304 glColor_premultiply = 1
2859 CODE: 3305 CODE:
2860 if (ix) 3306 if (ix)
2861 { 3307 {
2966void glNewList (int list, int mode = GL_COMPILE) 3412void glNewList (int list, int mode = GL_COMPILE)
2967 3413
2968void glEndList () 3414void glEndList ()
2969 3415
2970void glCallList (int list) 3416void glCallList (int list)
3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2971 3422
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3424
2974PROTOTYPES: DISABLE 3425PROTOTYPES: DISABLE
2975 3426

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